180 lines
7.5 KiB
INI
180 lines
7.5 KiB
INI
# Visual Studio generated .editorconfig file with C++ settings.
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root = true
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[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
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# Visual C++ Code Style settings
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cpp_generate_documentation_comments = xml
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# Visual C++ Formatting settings
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indent_style = tab
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indent_size = 4
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tab_width= 4
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cpp_indent_braces = false
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cpp_indent_multi_line_relative_to = innermost_parenthesis
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cpp_indent_within_parentheses = indent
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cpp_indent_preserve_within_parentheses = false
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cpp_indent_case_contents = true
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cpp_indent_case_labels = false
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cpp_indent_case_contents_when_block = false
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cpp_indent_lambda_braces_when_parameter = true
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cpp_indent_goto_labels = one_left
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cpp_indent_preprocessor = leftmost_column
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cpp_indent_access_specifiers = false
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cpp_indent_namespace_contents = true
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cpp_indent_preserve_comments = false
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cpp_new_line_before_open_brace_namespace = ignore
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cpp_new_line_before_open_brace_type = ignore
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cpp_new_line_before_open_brace_function = ignore
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cpp_new_line_before_open_brace_block = ignore
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cpp_new_line_before_open_brace_lambda = ignore
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cpp_new_line_scope_braces_on_separate_lines = false
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cpp_new_line_close_brace_same_line_empty_type = false
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cpp_new_line_close_brace_same_line_empty_function = false
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cpp_new_line_before_catch = true
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cpp_new_line_before_else = true
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cpp_new_line_before_while_in_do_while = false
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cpp_space_before_function_open_parenthesis = remove
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cpp_space_within_parameter_list_parentheses = false
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cpp_space_between_empty_parameter_list_parentheses = false
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cpp_space_after_keywords_in_control_flow_statements = true
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cpp_space_within_control_flow_statement_parentheses = false
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cpp_space_before_lambda_open_parenthesis = false
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cpp_space_within_cast_parentheses = false
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cpp_space_after_cast_close_parenthesis = false
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cpp_space_within_expression_parentheses = false
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cpp_space_before_block_open_brace = true
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cpp_space_between_empty_braces = false
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cpp_space_before_initializer_list_open_brace = false
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cpp_space_within_initializer_list_braces = true
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cpp_space_preserve_in_initializer_list = true
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cpp_space_before_open_square_bracket = false
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cpp_space_within_square_brackets = false
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cpp_space_before_empty_square_brackets = false
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cpp_space_between_empty_square_brackets = false
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cpp_space_group_square_brackets = true
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cpp_space_within_lambda_brackets = false
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cpp_space_between_empty_lambda_brackets = false
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cpp_space_before_comma = false
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cpp_space_after_comma = true
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cpp_space_remove_around_member_operators = true
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cpp_space_before_inheritance_colon = true
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cpp_space_before_constructor_colon = true
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cpp_space_remove_before_semicolon = true
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cpp_space_after_semicolon = true
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cpp_space_remove_around_unary_operator = true
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cpp_space_around_binary_operator = insert
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cpp_space_around_assignment_operator = insert
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cpp_space_pointer_reference_alignment = left
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cpp_space_around_ternary_operator = insert
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cpp_use_unreal_engine_macro_formatting = true
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cpp_wrap_preserve_blocks = one_liners
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# Visual C++ Include Cleanup settings
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cpp_include_cleanup_add_missing_error_tag_type = suggestion
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cpp_include_cleanup_remove_unused_error_tag_type = dimmed
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cpp_include_cleanup_optimize_unused_error_tag_type = suggestion
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cpp_include_cleanup_sort_after_edits = false
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cpp_sort_includes_error_tag_type = none
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cpp_sort_includes_priority_case_sensitive = false
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cpp_sort_includes_priority_style = quoted
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cpp_includes_style = default
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cpp_includes_use_forward_slash = true
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# Unreal naming conventions
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator =
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