Files
LearningVulkan/VulkanContext.h

50 lines
1.2 KiB
C++

#pragma once
#include <vector>
#include <memory>
#include "Logger.h"
#include "VulkanInstanceManager.h"
#include "VulkanDeviceManager.h"
#include "VulkanDebugManager.h"
#include "GlfwWindowManager.h"
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
const std::vector<const char*> ValidationLayers = {
"VK_LAYER_KHRONOS_validation"
};
struct FVulkanConfig
{
bool bValidationEnabled = true;
bool bVerboseLogging = false;
};
class VulkanContext
{
public:
VulkanContext();
~VulkanContext();
void Initialize(FVulkanConfig& inConfig);
void Cleanup();
private:
FVulkanConfig Config = {};
VkInstance Instance = VK_NULL_HANDLE;
VkPhysicalDevice PhysicalDevice = VK_NULL_HANDLE;
VkDevice Device = VK_NULL_HANDLE;
VkQueue GraphicsQueue = VK_NULL_HANDLE;
VkSurfaceKHR Surface = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE;
public:
VkInstance GetInstance() const { return Instance; }
VkPhysicalDevice GetPhysicalDevice() const { return PhysicalDevice; }
VkDevice GetDevice() const { return Device; }
VkQueue GetGraphicsQueue() const { return GraphicsQueue; }
VkSurfaceKHR GetSurface() const { return Surface; }
};