GameObjects
Began to add GameObjects, starting with the player.
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22
PlayerInputComponent.h
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22
PlayerInputComponent.h
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#pragma once
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#include <InputComponent.h>
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enum EInputDirection
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{
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT
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};
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class PlayerInputComponent : public InputComponent
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{
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private:
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public:
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virtual void Update(float deltaTime)
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{
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}
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};
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