Files
LearningOpenGL/PlayerInputComponent.h
onTheZero 4bf6b02255 GameObjects
Began to add GameObjects, starting with the player.
2025-08-13 00:59:03 -04:00

22 lines
223 B
C++

#pragma once
#include <InputComponent.h>
enum EInputDirection
{
FORWARD,
BACKWARD,
LEFT,
RIGHT
};
class PlayerInputComponent : public InputComponent
{
private:
public:
virtual void Update(float deltaTime)
{
}
};