Files
LearningVulkan/src/VulkanGraphicsPipeline.h
2026-01-28 19:22:50 -05:00

30 lines
785 B
C++

#pragma once
#include "FileReader.h"
#include "vulkan_core.h"
class VulkanGraphicsPipeline
{
public:
void CreateGraphicsPipeline()
{
auto VertShaderCode = ReadFile("Shaders/vert.spv");
auto FragShaderCode = ReadFile("Shaders/frag.spv");
Log::Info("Vert buffer size: " + std::to_string(VertShaderCode.size()));
Log::Info("Frag buffer size: " + std::to_string(FragShaderCode.size()));
}
VkShaderModule CreateShaderModule(const std::vector<char>& Code)
{
VkShaderModuleCreateInfo CreateInfo{};
CreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
CreateInfo.codeSize = Code.size();
CreateInfo.pCode = reinterpret_cast<const uint32_t*>(Code.data());
VkShaderModule ShaderModule;
// if (vkCreateShaderModule(Device))
return ShaderModule;
}
};