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After following this tutorial, you could implement automatic resource management by writing C++ classes that acquire Vulkan objects in their constructor and release them in their destructor, or by providing a custom deleter to either std::unique_ptr or std::shared_ptr, depending on your ownership requirements. RAII is the recommended model for larger Vulkan programs, but for learning purposes it's always good to know what's going on behind the scenes.
- Vulkan objects are created directly with
vkCreateXXX - Vulkan objects are allocated with
vkAllocateXXX vkDestroyXXXandvkFreeXXXto destroy objects