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LearningVulkan/Shaders/shader.vert
2026-02-20 14:00:53 -05:00

21 lines
500 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTextureCoordinates;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTextureCoordinates;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTextureCoordinates = inTextureCoordinates;
}