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LearningVulkan/Shaders/shader.frag
2026-02-20 14:00:53 -05:00

14 lines
283 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTextureCoordinates;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D textureSampler;
void main() {
outColor = texture(textureSampler, fragTextureCoordinates);
}