https://vulkan-tutorial.com/Vertex_buffers/Staging_buffer Reached the above part of the tutorial. Adding IMGUI now before continuing.
36 lines
651 B
C++
36 lines
651 B
C++
#pragma once
|
|
|
|
#include "Primitives.h"
|
|
|
|
#include <optional>
|
|
#include <vector>
|
|
#include <vulkan/vulkan_core.h>
|
|
|
|
#define GLFW_INCLUDE_VULKAN
|
|
#include <GLFW/glfw3.h>
|
|
|
|
struct FVertexBufferConfig
|
|
{
|
|
VkDevice Device;
|
|
VkPhysicalDevice PhysicalDevice;
|
|
};
|
|
|
|
class VulkanVertexBuffer
|
|
{
|
|
public:
|
|
void Initialize(FVertexBufferConfig InConfig);
|
|
|
|
void Cleanup();
|
|
|
|
void CreateVertexBuffer(std::vector<Vertex> InVertices);
|
|
|
|
uint32_t FindMemoryType(uint32_t TypeFilter, VkMemoryPropertyFlags Properties);
|
|
|
|
VkBuffer GetVertexBuffer() { return VertexBuffer; }
|
|
|
|
private:
|
|
FVertexBufferConfig Config;
|
|
VkBuffer VertexBuffer;
|
|
VkDeviceMemory VertexBufferMemory;
|
|
};
|