# Visual Studio generated .editorconfig file with C++ settings. root = true [*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}] # Visual C++ Code Style settings cpp_generate_documentation_comments = xml # Visual C++ Formatting settings indent_style = tab indent_size = 4 tab_width= 4 cpp_indent_braces = false cpp_indent_multi_line_relative_to = innermost_parenthesis cpp_indent_within_parentheses = indent cpp_indent_preserve_within_parentheses = false cpp_indent_case_contents = true cpp_indent_case_labels = false cpp_indent_case_contents_when_block = false cpp_indent_lambda_braces_when_parameter = true cpp_indent_goto_labels = one_left cpp_indent_preprocessor = leftmost_column cpp_indent_access_specifiers = false cpp_indent_namespace_contents = true cpp_indent_preserve_comments = false cpp_new_line_before_open_brace_namespace = ignore cpp_new_line_before_open_brace_type = ignore cpp_new_line_before_open_brace_function = ignore cpp_new_line_before_open_brace_block = ignore cpp_new_line_before_open_brace_lambda = ignore cpp_new_line_scope_braces_on_separate_lines = false cpp_new_line_close_brace_same_line_empty_type = false cpp_new_line_close_brace_same_line_empty_function = false cpp_new_line_before_catch = true cpp_new_line_before_else = true cpp_new_line_before_while_in_do_while = false cpp_space_before_function_open_parenthesis = remove cpp_space_within_parameter_list_parentheses = false cpp_space_between_empty_parameter_list_parentheses = false cpp_space_after_keywords_in_control_flow_statements = true cpp_space_within_control_flow_statement_parentheses = false cpp_space_before_lambda_open_parenthesis = false cpp_space_within_cast_parentheses = false cpp_space_after_cast_close_parenthesis = false cpp_space_within_expression_parentheses = false cpp_space_before_block_open_brace = true cpp_space_between_empty_braces = false cpp_space_before_initializer_list_open_brace = false cpp_space_within_initializer_list_braces = true cpp_space_preserve_in_initializer_list = true cpp_space_before_open_square_bracket = false cpp_space_within_square_brackets = false cpp_space_before_empty_square_brackets = false cpp_space_between_empty_square_brackets = false cpp_space_group_square_brackets = true cpp_space_within_lambda_brackets = false cpp_space_between_empty_lambda_brackets = false cpp_space_before_comma = false cpp_space_after_comma = true cpp_space_remove_around_member_operators = true cpp_space_before_inheritance_colon = true cpp_space_before_constructor_colon = true cpp_space_remove_before_semicolon = true cpp_space_after_semicolon = true cpp_space_remove_around_unary_operator = true cpp_space_around_binary_operator = insert cpp_space_around_assignment_operator = insert cpp_space_pointer_reference_alignment = left cpp_space_around_ternary_operator = insert cpp_use_unreal_engine_macro_formatting = true cpp_wrap_preserve_blocks = one_liners # Visual C++ Include Cleanup settings cpp_include_cleanup_add_missing_error_tag_type = suggestion cpp_include_cleanup_remove_unused_error_tag_type = dimmed cpp_include_cleanup_optimize_unused_error_tag_type = suggestion cpp_include_cleanup_sort_after_edits = false cpp_sort_includes_error_tag_type = none cpp_sort_includes_priority_case_sensitive = false cpp_sort_includes_priority_style = quoted cpp_includes_style = default cpp_includes_use_forward_slash = true # Unreal naming conventions [*.{cpp,h}] # Naming convention rules (note: currently need to be ordered from more to less specific) cpp_naming_rule.aactor_prefixed.symbols = aactor_class cpp_naming_rule.aactor_prefixed.style = aactor_style cpp_naming_rule.swidget_prefixed.symbols = swidget_class cpp_naming_rule.swidget_prefixed.style = swidget_style cpp_naming_rule.uobject_prefixed.symbols = uobject_class cpp_naming_rule.uobject_prefixed.style = uobject_style cpp_naming_rule.booleans_prefixed.symbols = boolean_vars cpp_naming_rule.booleans_prefixed.style = boolean_style cpp_naming_rule.structs_prefixed.symbols = structs cpp_naming_rule.structs_prefixed.style = unreal_engine_structs cpp_naming_rule.enums_prefixed.symbols = enums cpp_naming_rule.enums_prefixed.style = unreal_engine_enums cpp_naming_rule.templates_prefixed.symbols = templates cpp_naming_rule.templates_prefixed.style = unreal_engine_templates cpp_naming_rule.general_names.symbols = all_symbols cpp_naming_rule.general_names.style = unreal_engine_default # Naming convention symbols cpp_naming_symbols.aactor_class.applicable_kinds = class cpp_naming_symbols.aactor_class.applicable_type = AActor cpp_naming_symbols.swidget_class.applicable_kinds = class cpp_naming_symbols.swidget_class.applicable_type = SWidget cpp_naming_symbols.uobject_class.applicable_kinds = class cpp_naming_symbols.uobject_class.applicable_type = UObject cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field cpp_naming_symbols.boolean_vars.applicable_type = bool cpp_naming_symbols.enums.applicable_kinds = enum cpp_naming_symbols.templates.applicable_kinds = template_class cpp_naming_symbols.structs.applicable_kinds = struct cpp_naming_symbols.all_symbols.applicable_kinds = * # Naming convention styles cpp_naming_style.unreal_engine_default.capitalization = pascal_case cpp_naming_style.unreal_engine_default.required_prefix = cpp_naming_style.unreal_engine_default.required_suffix = cpp_naming_style.unreal_engine_default.word_separator = cpp_naming_style.unreal_engine_enums.capitalization = pascal_case cpp_naming_style.unreal_engine_enums.required_prefix = E cpp_naming_style.unreal_engine_enums.required_suffix = cpp_naming_style.unreal_engine_enums.word_separator = cpp_naming_style.unreal_engine_templates.capitalization = pascal_case cpp_naming_style.unreal_engine_templates.required_prefix = T cpp_naming_style.unreal_engine_templates.required_suffix = cpp_naming_style.unreal_engine_templates.word_separator = cpp_naming_style.unreal_engine_structs.capitalization = pascal_case cpp_naming_style.unreal_engine_structs.required_prefix = F cpp_naming_style.unreal_engine_structs.required_suffix = cpp_naming_style.unreal_engine_structs.word_separator = cpp_naming_style.uobject_style.capitalization = pascal_case cpp_naming_style.uobject_style.required_prefix = U cpp_naming_style.uobject_style.required_suffix = cpp_naming_style.uobject_style.word_separator = cpp_naming_style.aactor_style.capitalization = pascal_case cpp_naming_style.aactor_style.required_prefix = A cpp_naming_style.aactor_style.required_suffix = cpp_naming_style.aactor_style.word_separator = cpp_naming_style.swidget_style.capitalization = pascal_case cpp_naming_style.swidget_style.required_prefix = S cpp_naming_style.swidget_style.required_suffix = cpp_naming_style.swidget_style.word_separator = cpp_naming_style.boolean_style.capitalization = pascal_case cpp_naming_style.boolean_style.required_prefix = b cpp_naming_style.boolean_style.required_suffix = cpp_naming_style.boolean_style.word_separator =