Initial Gitea Commit
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185
GlfwWindowManager.cpp
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185
GlfwWindowManager.cpp
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#include "GlfwWindowManager.h"
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#include <algorithm>
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#include "Logger.h"
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// bool WindowManager::bGlfwInitialized = false;
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GlfwWindowManager::GlfwWindowManager() = default;
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GlfwWindowManager::~GlfwWindowManager()
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{
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Cleanup();
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}
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GlfwWindowManager::GlfwWindowManager(GlfwWindowManager&& Other) noexcept
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: Window(Other.Window), Title(std::move(Other.Title)), Width(Other.Width), Height(Other.Height)
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{
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Other.Window = nullptr;
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}
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GlfwWindowManager& GlfwWindowManager::operator=(GlfwWindowManager&& Other) noexcept
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{
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if (this != &Other)
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{
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Cleanup();
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Window = Other.Window;
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Title = std::move(Other.Title);
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Width = Other.Width;
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Height = Other.Height;
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Other.Window = nullptr;
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}
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return *this;
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}
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void GlfwWindowManager::Initialize(const FWindowConfig& Config)
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{
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if (IsInitialized())
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{
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return;
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}
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InitializeGlfw();
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Title = Config.Title;
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Width = Config.Width;
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Height = Config.Height;
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, Config.bResizable ? GLFW_TRUE : GLFW_FALSE);
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Window = glfwCreateWindow(
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Width,
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Height,
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Title.c_str(),
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Config.bFullscreen ? glfwGetPrimaryMonitor() : nullptr,
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nullptr);
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if (!Window)
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{
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Log::Error("Failed to create GLFW window");
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}
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}
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void GlfwWindowManager::Cleanup()
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{
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if (!IsInitialized())
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{
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Log::Warning("Not initialized");
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return;
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}
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DestroyWindow();
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glfwTerminate();
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}
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bool GlfwWindowManager::ShouldClose() const
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{
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return Window && glfwWindowShouldClose(Window);
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}
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void GlfwWindowManager::PollEvents()
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{
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if (Window)
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{
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glfwPollEvents();
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}
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}
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void GlfwWindowManager::WaitEvents() const
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{
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if (Window)
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{
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glfwWaitEvents();
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}
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}
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void GlfwWindowManager::SetTitle(const std::string& Title)
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{
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this->Title = Title;
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if (Window)
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{
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glfwSetWindowTitle(Window, Title.c_str());
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}
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}
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VkSurfaceKHR GlfwWindowManager::CreateSurface(VkInstance Instance) const
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{
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if (!Window || !Instance)
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{
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return VK_NULL_HANDLE;
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}
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VkSurfaceKHR Surface = VK_NULL_HANDLE;
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if (glfwCreateWindowSurface(Instance, Window, nullptr, &Surface) != VK_SUCCESS)
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{
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Log::Error("Failed to create window surface");
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}
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return Surface;
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}
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void GlfwWindowManager::SetResizeCallback(GLFWwindowsizefun Callback)
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{
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if (Window)
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{
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glfwSetWindowSizeCallback(Window, Callback);
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}
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}
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void GlfwWindowManager::SetKeyCallback(GLFWkeyfun Callback)
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{
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if (Window)
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{
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glfwSetKeyCallback(Window, Callback);
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}
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}
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void GlfwWindowManager::SetMouseButtonCallback(GLFWmousebuttonfun Callback)
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{
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if (Window)
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{
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glfwSetMouseButtonCallback(Window, Callback);
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}
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}
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void GlfwWindowManager::SetCursorPositionCallback(GLFWcursorposfun Callback)
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{
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if (Window)
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{
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glfwSetCursorPosCallback(Window, Callback);
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}
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}
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void GlfwWindowManager::SetScrollCallback(GLFWscrollfun Callback)
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{
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if (Window)
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{
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glfwSetScrollCallback(Window, Callback);
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}
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}
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void GlfwWindowManager::DestroyWindow()
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{
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if (Window)
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{
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glfwDestroyWindow(Window);
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Window = nullptr;
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}
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}
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void GlfwWindowManager::InitializeGlfw()
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{
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if (!IsInitialized())
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{
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if (!glfwInit())
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{
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Log::Error("Failed to initialize GLFW");
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}
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}
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}
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