Initial Gitea Commit

This commit is contained in:
onTheZero
2026-01-05 10:36:27 -05:00
parent 5b32d32b0b
commit fa7ae9ac1c
19 changed files with 1372 additions and 288 deletions

179
.editorconfig Normal file
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# Visual Studio generated .editorconfig file with C++ settings.
root = true
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Code Style settings
cpp_generate_documentation_comments = xml
# Visual C++ Formatting settings
indent_style = tab
indent_size = 4
tab_width= 4
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = false
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = ignore
cpp_new_line_before_open_brace_type = ignore
cpp_new_line_before_open_brace_function = ignore
cpp_new_line_before_open_brace_block = ignore
cpp_new_line_before_open_brace_lambda = ignore
cpp_new_line_scope_braces_on_separate_lines = false
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = false
cpp_space_between_empty_parameter_list_parentheses = false
cpp_space_after_keywords_in_control_flow_statements = true
cpp_space_within_control_flow_statement_parentheses = false
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = false
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = false
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = left
cpp_space_around_ternary_operator = insert
cpp_use_unreal_engine_macro_formatting = true
cpp_wrap_preserve_blocks = one_liners
# Visual C++ Include Cleanup settings
cpp_include_cleanup_add_missing_error_tag_type = suggestion
cpp_include_cleanup_remove_unused_error_tag_type = dimmed
cpp_include_cleanup_optimize_unused_error_tag_type = suggestion
cpp_include_cleanup_sort_after_edits = false
cpp_sort_includes_error_tag_type = none
cpp_sort_includes_priority_case_sensitive = false
cpp_sort_includes_priority_style = quoted
cpp_includes_style = default
cpp_includes_use_forward_slash = true
# Unreal naming conventions
[*.{cpp,h}]
# Naming convention rules (note: currently need to be ordered from more to less specific)
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
cpp_naming_rule.aactor_prefixed.style = aactor_style
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
cpp_naming_rule.swidget_prefixed.style = swidget_style
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
cpp_naming_rule.uobject_prefixed.style = uobject_style
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
cpp_naming_rule.booleans_prefixed.style = boolean_style
cpp_naming_rule.structs_prefixed.symbols = structs
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
cpp_naming_rule.enums_prefixed.symbols = enums
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
cpp_naming_rule.templates_prefixed.symbols = templates
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
cpp_naming_rule.general_names.symbols = all_symbols
cpp_naming_rule.general_names.style = unreal_engine_default
# Naming convention symbols
cpp_naming_symbols.aactor_class.applicable_kinds = class
cpp_naming_symbols.aactor_class.applicable_type = AActor
cpp_naming_symbols.swidget_class.applicable_kinds = class
cpp_naming_symbols.swidget_class.applicable_type = SWidget
cpp_naming_symbols.uobject_class.applicable_kinds = class
cpp_naming_symbols.uobject_class.applicable_type = UObject
cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
cpp_naming_symbols.boolean_vars.applicable_type = bool
cpp_naming_symbols.enums.applicable_kinds = enum
cpp_naming_symbols.templates.applicable_kinds = template_class
cpp_naming_symbols.structs.applicable_kinds = struct
cpp_naming_symbols.all_symbols.applicable_kinds = *
# Naming convention styles
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
cpp_naming_style.unreal_engine_default.required_prefix =
cpp_naming_style.unreal_engine_default.required_suffix =
cpp_naming_style.unreal_engine_default.word_separator =
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
cpp_naming_style.unreal_engine_enums.required_prefix = E
cpp_naming_style.unreal_engine_enums.required_suffix =
cpp_naming_style.unreal_engine_enums.word_separator =
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
cpp_naming_style.unreal_engine_templates.required_prefix = T
cpp_naming_style.unreal_engine_templates.required_suffix =
cpp_naming_style.unreal_engine_templates.word_separator =
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
cpp_naming_style.unreal_engine_structs.required_prefix = F
cpp_naming_style.unreal_engine_structs.required_suffix =
cpp_naming_style.unreal_engine_structs.word_separator =
cpp_naming_style.uobject_style.capitalization = pascal_case
cpp_naming_style.uobject_style.required_prefix = U
cpp_naming_style.uobject_style.required_suffix =
cpp_naming_style.uobject_style.word_separator =
cpp_naming_style.aactor_style.capitalization = pascal_case
cpp_naming_style.aactor_style.required_prefix = A
cpp_naming_style.aactor_style.required_suffix =
cpp_naming_style.aactor_style.word_separator =
cpp_naming_style.swidget_style.capitalization = pascal_case
cpp_naming_style.swidget_style.required_prefix = S
cpp_naming_style.swidget_style.required_suffix =
cpp_naming_style.swidget_style.word_separator =
cpp_naming_style.boolean_style.capitalization = pascal_case
cpp_naming_style.boolean_style.required_prefix = b
cpp_naming_style.boolean_style.required_suffix =
cpp_naming_style.boolean_style.word_separator =