Reached shader lessons. Stopping to refactor code.
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3
Shaders/compile.bat
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Shaders/compile.bat
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C:/Users/jorda/Development/Libraries/Vulkan/1.4.335.0/Bin/glslc.exe shader.vert -o vert.spv
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C:/Users/jorda/Development/Libraries/Vulkan/1.4.335.0/Bin/glslc.exe shader.frag -o frag.spv
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pause
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BIN
Shaders/frag.spv
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BIN
Shaders/frag.spv
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Shaders/shader.frag
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Shaders/shader.frag
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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20
Shaders/shader.vert
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Shaders/shader.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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BIN
Shaders/vert.spv
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BIN
Shaders/vert.spv
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Binary file not shown.
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