Reached shader lessons. Stopping to refactor code.
This commit is contained in:
2026-01-21 15:05:14 -05:00
parent 586ae1d18e
commit 15b3e294b5
21 changed files with 749 additions and 286 deletions

View File

@@ -89,7 +89,6 @@ cpp_includes_use_forward_slash = true
[*.{cpp,h}]
# Naming convention rules (note: currently need to be ordered from more to less specific)
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
cpp_naming_rule.aactor_prefixed.style = aactor_style
@@ -115,7 +114,6 @@ cpp_naming_rule.general_names.symbols = all_symbols
cpp_naming_rule.general_names.style = unreal_engine_default
# Naming convention symbols
cpp_naming_symbols.aactor_class.applicable_kinds = class
cpp_naming_symbols.aactor_class.applicable_type = AActor
@@ -137,6 +135,15 @@ cpp_naming_symbols.structs.applicable_kinds = struct
cpp_naming_symbols.all_symbols.applicable_kinds = *
# Naming convention styles
cpp_naming_style.member_variables_style.capitalization = camel_case
cpp_naming_style.member_variables_style.required_prefix = m_
cpp_naming_style.member_variables_style.required_suffix =
cpp_naming_style.member_variables_style.word_separator =
cpp_naming_style.parameters_in_style.capitalization = camel_case
cpp_naming_style.parameters_in_style.required_prefix = in_
cpp_naming_style.parameters_in_style.required_suffix =
cpp_naming_style.parameters_in_style.word_separator =
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
cpp_naming_style.unreal_engine_default.required_prefix =