Reached shader lessons. Stopping to refactor code.
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@@ -89,7 +89,6 @@ cpp_includes_use_forward_slash = true
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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@@ -115,7 +114,6 @@ cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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@@ -137,6 +135,15 @@ cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.member_variables_style.capitalization = camel_case
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cpp_naming_style.member_variables_style.required_prefix = m_
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cpp_naming_style.member_variables_style.required_suffix =
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cpp_naming_style.member_variables_style.word_separator =
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cpp_naming_style.parameters_in_style.capitalization = camel_case
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cpp_naming_style.parameters_in_style.required_prefix = in_
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cpp_naming_style.parameters_in_style.required_suffix =
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cpp_naming_style.parameters_in_style.word_separator =
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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