Triangle posting
https://vulkan-tutorial.com/Vertex_buffers/Staging_buffer Reached the above part of the tutorial. Adding IMGUI now before continuing.
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3
Shaders/compile.sh
Executable file
3
Shaders/compile.sh
Executable file
@@ -0,0 +1,3 @@
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#!/bin/bash
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glslc ./shader.vert -o vert.spv
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glslc ./shader.frag -o frag.spv
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@@ -1,20 +1,12 @@
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#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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gl_Position = vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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}
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BIN
Shaders/vert.spv
BIN
Shaders/vert.spv
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