Triangle posting

https://vulkan-tutorial.com/Vertex_buffers/Staging_buffer

Reached the above part of the tutorial. Adding IMGUI now before
continuing.
This commit is contained in:
2026-02-17 18:37:38 -05:00
parent ab28c22446
commit 11ac560009
41 changed files with 1961 additions and 999 deletions

3
Shaders/compile.sh Executable file
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#!/bin/bash
glslc ./shader.vert -o vert.spv
glslc ./shader.frag -o frag.spv

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@@ -1,20 +1,12 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}

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