Finished depth buffer

This commit is contained in:
2026-02-20 14:00:53 -05:00
parent 023a06c0cd
commit 0e784b7ad2
64 changed files with 7390 additions and 3524 deletions

View File

@@ -6,12 +6,15 @@ layout(binding = 0) uniform UniformBufferObject {
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTextureCoordinates;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTextureCoordinates;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTextureCoordinates = inTextureCoordinates;
}