#version 450

layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTextureCoordinates;

layout(location = 0) out vec4 outColor;

layout(binding = 1) uniform sampler2D textureSampler;

void main() {
  outColor = texture(textureSampler, fragTextureCoordinates);
}

