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LearningOpenGL/vertex.vert
2024-10-06 16:52:46 -04:00

14 lines
219 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
uniform mat4 transform;
void main()
{
gl_Position = transform * vec4(aPos, 1.0);
ourColor = aColor;
}