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LearningOpenGL/vertex.vert
2024-10-12 19:46:28 -04:00

12 lines
197 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}