Files
LearningOpenGL/shader.h
onTheZero 4bf6b02255 GameObjects
Began to add GameObjects, starting with the player.
2025-08-13 00:59:03 -04:00

41 lines
1.6 KiB
C++

#pragma once
#ifndef SHADER_H
#define SHADER_H
#include <string>
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
// General purpose shader object. Compiles from file, generates
// compile/link-time error messages and hosts several utility
// functions for easy management.
class Shader
{
public:
// state
unsigned int ID;
// constructor
Shader() { }
// sets the current shader as active
Shader& Use();
// compiles the shader from given source code
void Compile(const char* vertexSource, const char* fragmentSource, const char* geometrySource = nullptr); // note: geometry source code is optional
// utility functions
void SetFloat(const char* name, float value, bool useShader = false);
void SetInteger(const char* name, int value, bool useShader = false);
void SetVector2f(const char* name, float x, float y, bool useShader = false);
void SetVector2f(const char* name, const glm::vec2& value, bool useShader = false);
void SetVector3f(const char* name, float x, float y, float z, bool useShader = false);
void SetVector3f(const char* name, const glm::vec3& value, bool useShader = false);
void SetVector4f(const char* name, float x, float y, float z, float w, bool useShader = false);
void SetVector4f(const char* name, const glm::vec4& value, bool useShader = false);
void SetMatrix4(const char* name, const glm::mat4& matrix, bool useShader = false);
private:
// checks if compilation or linking failed and if so, print the error logs
void checkCompileErrors(unsigned int object, std::string type);
};
#endif