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LearningOpenGL/fragment.frag
2024-10-12 19:46:28 -04:00

10 lines
157 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 objectColor;
uniform vec3 lightColor;
void main()
{
FragColor = vec4(objectColor * lightColor, 1.0f);
}