Files
LearningOpenGL/InputCommand.h
2025-08-15 16:12:18 -04:00

27 lines
301 B
C++

#pragma once
#include <GameObject.h>
class Command
{
public:
virtual ~Command() {}
virtual void Execute(GameObject& gObject) = 0;
};
class JumpCommand
{
public:
virtual void Execute(GameObject& gObject)
{
// TODO
}
};
class MoveCommand
{
public:
virtual void Execute()
{
// TODO
}
};