#pragma once #include typedef unsigned int GameObjectID; class EventData_Destroy_GameObject : public BaseEventData { GameObjectID gID; public: static const EventType sk_EventType; explicit EventData_Destroy_GameObject(GameObjectID id) : gID(id) { } explicit EventData_Destroy_GameObject(std::istrstream& in) { in >> gID; } virtual const EventType& VGetEventType(void) const { return sk_EventType; } virtual IEventDataPtr VCopy(void) const { return IEventDataPtr(new EventData_Destroy_GameObject(gID)); } virtual void VSerialize(std::ostrstream& out) const { out << gID; } virtual const char* GetName(void) const { return "EventData_Destroy_GameObject"; } GameObjectID GetID(void) const { return gID; } };