Pulled out player logic and movement
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@@ -112,6 +112,11 @@ std::vector<MeshRenderer*> LevelMap::GetMeshes()
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return { &wall_renderer, &floor_renderer, &ceiling_renderer };
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}
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std::vector<Sector>& LevelMap::GetSectors()
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{
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return sectors;
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}
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Sector LevelMap::ParseSector(std::string& line)
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{
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Sector sector;
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