Pulled out player logic and movement

This commit is contained in:
onTheZero
2025-08-15 20:35:29 -04:00
parent 5201ca46ec
commit 82f67ed634
8 changed files with 84 additions and 213 deletions

View File

@@ -76,9 +76,6 @@ void Camera::RenderScene(
std::cerr << "Invalid camera matrices!" << std::endl;
return;
}
// Let LevelMap handle its own rendering
LevelMap.Update(Projection, View, Position, Lights);
}
glm::mat4 Camera::GetProjectionMatrix(int ScreenWidth, int ScreenHeight) {