Pulled out player logic and movement
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@@ -76,9 +76,6 @@ void Camera::RenderScene(
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std::cerr << "Invalid camera matrices!" << std::endl;
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return;
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}
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// Let LevelMap handle its own rendering
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LevelMap.Update(Projection, View, Position, Lights);
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}
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glm::mat4 Camera::GetProjectionMatrix(int ScreenWidth, int ScreenHeight) {
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