Changes to player, and mesh renderer INCOMPLETE
This commit is contained in:
@@ -13,35 +13,29 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Source Files\Events">
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<UniqueIdentifier>{3b390837-0087-42d6-865a-f407f4e85689}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Player">
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<UniqueIdentifier>{92d02b9a-68af-46b6-8a38-2d71c807275a}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\MapReader">
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<UniqueIdentifier>{b8c509e7-d52d-4bc7-b525-9dcdaa2260ca}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\3rdParty">
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<UniqueIdentifier>{82df0858-8eaf-4a3d-957a-fe1eaf4f5318}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Input">
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<UniqueIdentifier>{2e56c203-baba-4213-b8c3-f6b7750ff274}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Components">
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<UniqueIdentifier>{87046629-81da-4f0e-8451-6bbe46ae4a32}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\Development Tools\glad\src\glad.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_draw.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_tables.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_widgets.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Player.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MeshRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -51,15 +45,54 @@
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<ClCompile Include="ResourceManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="LevelMap.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Light.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PointLight.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="EventManager.cpp">
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<Filter>Source Files\Events</Filter>
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</ClCompile>
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<ClCompile Include="Events.cpp">
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<Filter>Source Files\Events</Filter>
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</ClCompile>
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<ClCompile Include="Player.cpp">
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<Filter>Source Files\Player</Filter>
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</ClCompile>
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<ClCompile Include="LevelMap.cpp">
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<Filter>Source Files\MapReader</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_draw.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_tables.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_widgets.cpp">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Development Tools\glad\src\glad.c">
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<Filter>Source Files\3rdParty</Filter>
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</ClCompile>
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<ClCompile Include="InputHandler.cpp">
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<Filter>Source Files\Input</Filter>
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</ClCompile>
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<ClCompile Include="PlayerInputComponent.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Camera.cpp">
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<Filter>Source Files\Components</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="fragment.frag" />
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@@ -80,27 +113,12 @@
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<ClInclude Include="cube.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Camera.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="cubeFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="map_reader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GameObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Player.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="InputComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PlayerInputComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PhysicsComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -116,15 +134,48 @@
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<ClInclude Include="ResourceManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="LevelMap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Light.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PointLight.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="EventManager.h">
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<Filter>Source Files\Events</Filter>
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</ClInclude>
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<ClInclude Include="Events.h">
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<Filter>Source Files\Events</Filter>
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</ClInclude>
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<ClInclude Include="Player.h">
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<Filter>Source Files\Player</Filter>
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</ClInclude>
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<ClInclude Include="LevelMap.h">
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<Filter>Source Files\MapReader</Filter>
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</ClInclude>
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<ClInclude Include="MapReader.h">
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<Filter>Source Files\MapReader</Filter>
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</ClInclude>
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<ClInclude Include="InputCommand.h">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="InputHandler.h">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="input.txt">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="InputEnums.h">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="IInputComponent.h">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="PlayerInputComponent.h">
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<Filter>Source Files\Input</Filter>
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</ClInclude>
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<ClInclude Include="Camera.h">
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<Filter>Source Files\Components</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="map_test.txt" />
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