Changes to player, and mesh renderer INCOMPLETE

This commit is contained in:
onTheZero
2025-08-15 16:12:18 -04:00
parent 4bf6b02255
commit 5201ca46ec
22 changed files with 3282 additions and 228 deletions

View File

@@ -108,7 +108,8 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;C:\Development Projects\LearningOpenGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -124,6 +125,8 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -134,17 +137,22 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\Development Tools\glad\src\glad.c" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="EventManager.cpp" />
<ClCompile Include="Events.cpp" />
<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp" />
<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp" />
<ClCompile Include="imgui\imgui.cpp" />
<ClCompile Include="imgui\imgui_draw.cpp" />
<ClCompile Include="imgui\imgui_tables.cpp" />
<ClCompile Include="imgui\imgui_widgets.cpp" />
<ClCompile Include="InputHandler.cpp" />
<ClCompile Include="LevelMap.cpp" />
<ClCompile Include="Light.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MeshRenderer.cpp" />
<ClCompile Include="Player.cpp" />
<ClCompile Include="PlayerInputComponent.cpp" />
<ClCompile Include="PointLight.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" />
@@ -168,12 +176,18 @@
<ClInclude Include="Camera.h" />
<ClInclude Include="cube.h" />
<ClInclude Include="cubeFactory.h" />
<ClInclude Include="Events.h" />
<ClInclude Include="GameObject.h" />
<ClInclude Include="GraphicsComponent.h" />
<ClInclude Include="InputComponent.h" />
<ClInclude Include="EventManager.h" />
<ClInclude Include="IInputComponent.h" />
<ClInclude Include="InputCommand.h" />
<ClInclude Include="input.txt" />
<ClInclude Include="InputEnums.h" />
<ClInclude Include="InputHandler.h" />
<ClInclude Include="LevelMap.h" />
<ClInclude Include="Light.h" />
<ClInclude Include="map_reader.h" />
<ClInclude Include="MapReader.h" />
<ClInclude Include="MeshRenderer.h" />
<ClInclude Include="PhysicsComponent.h" />
<ClInclude Include="Player.h" />