Changes to player, and mesh renderer INCOMPLETE
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@@ -108,7 +108,8 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;C:\Development Projects\LearningOpenGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -124,6 +125,8 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -134,17 +137,22 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\Development Tools\glad\src\glad.c" />
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="EventManager.cpp" />
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<ClCompile Include="Events.cpp" />
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<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp" />
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<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp" />
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<ClCompile Include="imgui\imgui.cpp" />
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<ClCompile Include="imgui\imgui_draw.cpp" />
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<ClCompile Include="imgui\imgui_tables.cpp" />
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<ClCompile Include="imgui\imgui_widgets.cpp" />
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<ClCompile Include="InputHandler.cpp" />
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<ClCompile Include="LevelMap.cpp" />
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<ClCompile Include="Light.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="MeshRenderer.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="PlayerInputComponent.cpp" />
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<ClCompile Include="PointLight.cpp" />
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<ClCompile Include="ResourceManager.cpp" />
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<ClCompile Include="Shader.cpp" />
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@@ -168,12 +176,18 @@
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<ClInclude Include="Camera.h" />
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<ClInclude Include="cube.h" />
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<ClInclude Include="cubeFactory.h" />
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<ClInclude Include="Events.h" />
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<ClInclude Include="GameObject.h" />
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<ClInclude Include="GraphicsComponent.h" />
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<ClInclude Include="InputComponent.h" />
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<ClInclude Include="EventManager.h" />
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<ClInclude Include="IInputComponent.h" />
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<ClInclude Include="InputCommand.h" />
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<ClInclude Include="input.txt" />
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<ClInclude Include="InputEnums.h" />
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<ClInclude Include="InputHandler.h" />
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<ClInclude Include="LevelMap.h" />
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<ClInclude Include="Light.h" />
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<ClInclude Include="map_reader.h" />
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<ClInclude Include="MapReader.h" />
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<ClInclude Include="MeshRenderer.h" />
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<ClInclude Include="PhysicsComponent.h" />
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<ClInclude Include="Player.h" />
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