Changes to player, and mesh renderer INCOMPLETE
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14
IInputComponent.h
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14
IInputComponent.h
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#pragma once
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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class IInputComponent
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{
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public:
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IInputComponent(GLFWwindow* Window) : Window(Window) {};
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virtual ~IInputComponent() {};
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virtual void Update(float DeltaTime) = 0;
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protected:
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GLFWwindow* Window;
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};
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