GameObjects
Began to add GameObjects, starting with the player.
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33
ResourceManager.h
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33
ResourceManager.h
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#pragma once
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#include <map>
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#include <string>
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#include <glad/glad.h>
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#include "Shader.h"
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#include "LevelMap.h"
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class ResourceManager
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{
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public:
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// resource storage
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static std::map<std::string, Shader> shaders;
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static std::map<std::string, LevelMap> levelMaps;
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// loads (and generates) a shader program from file loading vertex, fragment (and geometry) shader's source code. If gShaderFile is not nullptr, it also loads a geometry shader
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static Shader LoadShader(const char* vShaderFile, const char* fShaderFile, const char* gShaderFile, std::string name);
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// retrieves a stored sader
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static Shader GetShader(std::string name);
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// properly de-allocates all loaded resources
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static void Clear();
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static LevelMap LoadLevelMap(const char* filePath, std::string name);
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private:
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// private constructor, that is we do not want any actual resource manager objects. Its members and functions should be publicly available (static).
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ResourceManager() { }
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// loads and generates a shader from file
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static Shader LoadShaderFromFile(const char* vShaderFile, const char* fShaderFile, const char* gShaderFile = nullptr);
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static LevelMap LoadLevelMapFromFile(const char* filePath);
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};
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