GameObjects

Began to add GameObjects, starting with the player.
This commit is contained in:
onTheZero
2025-08-13 00:59:03 -04:00
parent 237272c17b
commit 4bf6b02255
37 changed files with 2640 additions and 222 deletions

View File

@@ -21,6 +21,45 @@
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_draw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_tables.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_widgets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Player.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MeshRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ResourceManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LevelMap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Light.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PointLight.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="fragment.frag" />
@@ -29,19 +68,66 @@
<None Include="cube.frag" />
<None Include="light.vert" />
<None Include="light.frag" />
<None Include="wall.vert" />
<None Include="wall.frag" />
<None Include="wall_test.vert" />
<None Include="wall_test.frag" />
<None Include="point_shadow_depth.vert" />
<None Include="point_shadow_depth.frag" />
<None Include="point_shadow_depth.geom" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cube.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="camera.h">
<ClInclude Include="Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cubeFactory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="map_reader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GameObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Player.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="InputComponent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PlayerInputComponent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PhysicsComponent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GraphicsComponent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MeshRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ResourceManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LevelMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Light.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PointLight.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="map_test.txt" />
<Text Include="map_test_2.txt" />
</ItemGroup>
</Project>