GameObjects
Began to add GameObjects, starting with the player.
This commit is contained in:
@@ -21,6 +21,45 @@
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_draw.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_tables.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\imgui_widgets.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Player.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MeshRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Shader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ResourceManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="LevelMap.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Light.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PointLight.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="fragment.frag" />
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@@ -29,19 +68,66 @@
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<None Include="cube.frag" />
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<None Include="light.vert" />
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<None Include="light.frag" />
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<None Include="wall.vert" />
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<None Include="wall.frag" />
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<None Include="wall_test.vert" />
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<None Include="wall_test.frag" />
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<None Include="point_shadow_depth.vert" />
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<None Include="point_shadow_depth.frag" />
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<None Include="point_shadow_depth.geom" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="shader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="cube.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="camera.h">
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<ClInclude Include="Camera.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="cubeFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="map_reader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GameObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Player.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="InputComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PlayerInputComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PhysicsComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GraphicsComponent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="MeshRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Shader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ResourceManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="LevelMap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Light.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PointLight.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="map_test.txt" />
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<Text Include="map_test_2.txt" />
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</ItemGroup>
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</Project>
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