lighting and imgui
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@@ -1,8 +1,10 @@
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#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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uniform vec3 objectColor;
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uniform vec3 lightColor;
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void main()
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{
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FragColor = vec4(ourColor, 1.0f);
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FragColor = vec4(objectColor * lightColor, 1.0f);
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}
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