lighting and imgui
This commit is contained in:
23
cube.frag
Normal file
23
cube.frag
Normal file
@@ -0,0 +1,23 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform vec3 objectColor;
|
||||
uniform vec3 lightColor;
|
||||
uniform vec3 lightPos;
|
||||
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
float ambientStrength = 0.1f;
|
||||
vec3 ambient = ambientStrength * lightColor;
|
||||
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(lightPos - FragPos);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = diff * lightColor;
|
||||
|
||||
vec3 result = (ambient + diffuse) * objectColor;
|
||||
FragColor = vec4(result, 1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user