From 0c0981e60cea9b316cea69dedcf77b9339988b43 Mon Sep 17 00:00:00 2001 From: onTheZero <114521696+onTheZero@users.noreply.github.com> Date: Sun, 6 Oct 2024 17:03:35 -0400 Subject: [PATCH] Adding libraries and dependencies for easy portability --- Include/glad/include/KHR/khrplatform.h | 311 + Include/glad/include/glad/glad.h | 2129 ++++ Include/glad/src/glad.c | 1140 +++ Include/glfw-3.4.bin.WIN64/LICENSE.md | 23 + Include/glfw-3.4.bin.WIN64/README.md | 70 + Include/glfw-3.4.bin.WIN64/docs/html/bc_s.png | Bin 0 -> 676 bytes .../glfw-3.4.bin.WIN64/docs/html/bc_sd.png | Bin 0 -> 635 bytes .../docs/html/build_8md.html | 81 + .../docs/html/build_guide.html | 217 + .../glfw-3.4.bin.WIN64/docs/html/closed.png | Bin 0 -> 132 bytes .../docs/html/compat_8md.html | 81 + .../docs/html/compat_guide.html | 156 + .../docs/html/compile_8md.html | 81 + .../docs/html/compile_guide.html | 219 + .../docs/html/context_8md.html | 81 + .../docs/html/context_guide.html | 258 + .../docs/html/deprecated.html | 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Include/glm/test/ext/ext_vector_integer_sized.cpp create mode 100644 Include/glm/test/ext/ext_vector_relational.cpp create mode 100644 Include/glm/test/ext/ext_vector_ulp.cpp create mode 100644 Include/glm/test/glm.cppcheck create mode 100644 Include/glm/test/gtc/CMakeLists.txt create mode 100644 Include/glm/test/gtc/gtc_bitfield.cpp create mode 100644 Include/glm/test/gtc/gtc_color_space.cpp create mode 100644 Include/glm/test/gtc/gtc_constants.cpp create mode 100644 Include/glm/test/gtc/gtc_epsilon.cpp create mode 100644 Include/glm/test/gtc/gtc_integer.cpp create mode 100644 Include/glm/test/gtc/gtc_matrix_access.cpp create mode 100644 Include/glm/test/gtc/gtc_matrix_integer.cpp create mode 100644 Include/glm/test/gtc/gtc_matrix_inverse.cpp create mode 100644 Include/glm/test/gtc/gtc_matrix_transform.cpp create mode 100644 Include/glm/test/gtc/gtc_noise.cpp create mode 100644 Include/glm/test/gtc/gtc_packing.cpp create mode 100644 Include/glm/test/gtc/gtc_quaternion.cpp create mode 100644 Include/glm/test/gtc/gtc_random.cpp create mode 100644 Include/glm/test/gtc/gtc_reciprocal.cpp create mode 100644 Include/glm/test/gtc/gtc_round.cpp create mode 100644 Include/glm/test/gtc/gtc_type_aligned.cpp create mode 100644 Include/glm/test/gtc/gtc_type_precision.cpp create mode 100644 Include/glm/test/gtc/gtc_type_ptr.cpp create mode 100644 Include/glm/test/gtc/gtc_ulp.cpp create mode 100644 Include/glm/test/gtc/gtc_user_defined_types.cpp create mode 100644 Include/glm/test/gtc/gtc_vec1.cpp create mode 100644 Include/glm/test/gtx/CMakeLists.txt create mode 100644 Include/glm/test/gtx/gtx.cpp create mode 100644 Include/glm/test/gtx/gtx_associated_min_max.cpp create mode 100644 Include/glm/test/gtx/gtx_closest_point.cpp create mode 100644 Include/glm/test/gtx/gtx_color_encoding.cpp create mode 100644 Include/glm/test/gtx/gtx_color_space.cpp create mode 100644 Include/glm/test/gtx/gtx_color_space_YCoCg.cpp create mode 100644 Include/glm/test/gtx/gtx_common.cpp create mode 100644 Include/glm/test/gtx/gtx_compatibility.cpp create mode 100644 Include/glm/test/gtx/gtx_component_wise.cpp create mode 100644 Include/glm/test/gtx/gtx_dual_quaternion.cpp create mode 100644 Include/glm/test/gtx/gtx_easing.cpp create mode 100644 Include/glm/test/gtx/gtx_euler_angle.cpp create mode 100644 Include/glm/test/gtx/gtx_extend.cpp create mode 100644 Include/glm/test/gtx/gtx_extended_min_max.cpp create mode 100644 Include/glm/test/gtx/gtx_extented_min_max.cpp create mode 100644 Include/glm/test/gtx/gtx_exterior_product.cpp create mode 100644 Include/glm/test/gtx/gtx_fast_exponential.cpp create mode 100644 Include/glm/test/gtx/gtx_fast_square_root.cpp create mode 100644 Include/glm/test/gtx/gtx_fast_trigonometry.cpp create mode 100644 Include/glm/test/gtx/gtx_functions.cpp create mode 100644 Include/glm/test/gtx/gtx_gradient_paint.cpp create mode 100644 Include/glm/test/gtx/gtx_handed_coordinate_space.cpp create mode 100644 Include/glm/test/gtx/gtx_int_10_10_10_2.cpp create mode 100644 Include/glm/test/gtx/gtx_integer.cpp create mode 100644 Include/glm/test/gtx/gtx_intersect.cpp create mode 100644 Include/glm/test/gtx/gtx_io.cpp create mode 100644 Include/glm/test/gtx/gtx_load.cpp create mode 100644 Include/glm/test/gtx/gtx_log_base.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_cross_product.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_decompose.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_factorisation.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_interpolation.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_major_storage.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_operation.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_query.cpp create mode 100644 Include/glm/test/gtx/gtx_matrix_transform_2d.cpp create mode 100644 Include/glm/test/gtx/gtx_mixed_product.cpp create mode 100644 Include/glm/test/gtx/gtx_norm.cpp create mode 100644 Include/glm/test/gtx/gtx_normal.cpp create mode 100644 Include/glm/test/gtx/gtx_normalize_dot.cpp create mode 100644 Include/glm/test/gtx/gtx_number_precision.cpp create mode 100644 Include/glm/test/gtx/gtx_optimum_pow.cpp create mode 100644 Include/glm/test/gtx/gtx_orthonormalize.cpp create mode 100644 Include/glm/test/gtx/gtx_perpendicular.cpp create mode 100644 Include/glm/test/gtx/gtx_polar_coordinates.cpp create mode 100644 Include/glm/test/gtx/gtx_projection.cpp create mode 100644 Include/glm/test/gtx/gtx_quaternion.cpp create mode 100644 Include/glm/test/gtx/gtx_random.cpp create mode 100644 Include/glm/test/gtx/gtx_range.cpp create mode 100644 Include/glm/test/gtx/gtx_rotate_normalized_axis.cpp create mode 100644 Include/glm/test/gtx/gtx_rotate_vector.cpp create mode 100644 Include/glm/test/gtx/gtx_scalar_multiplication.cpp create mode 100644 Include/glm/test/gtx/gtx_scalar_relational.cpp create mode 100644 Include/glm/test/gtx/gtx_simd_mat4.cpp create mode 100644 Include/glm/test/gtx/gtx_simd_vec4.cpp create mode 100644 Include/glm/test/gtx/gtx_spline.cpp create mode 100644 Include/glm/test/gtx/gtx_string_cast.cpp create mode 100644 Include/glm/test/gtx/gtx_texture.cpp create mode 100644 Include/glm/test/gtx/gtx_type_aligned.cpp create mode 100644 Include/glm/test/gtx/gtx_type_trait.cpp create mode 100644 Include/glm/test/gtx/gtx_vec_swizzle.cpp create mode 100644 Include/glm/test/gtx/gtx_vector_angle.cpp create mode 100644 Include/glm/test/gtx/gtx_vector_query.cpp create mode 100644 Include/glm/test/gtx/gtx_wrap.cpp create mode 100644 Include/glm/test/perf/CMakeLists.txt create mode 100644 Include/glm/test/perf/perf_matrix_div.cpp create mode 100644 Include/glm/test/perf/perf_matrix_inverse.cpp create mode 100644 Include/glm/test/perf/perf_matrix_mul.cpp create mode 100644 Include/glm/test/perf/perf_matrix_mul_vector.cpp create mode 100644 Include/glm/test/perf/perf_matrix_transpose.cpp create mode 100644 Include/glm/test/perf/perf_vector_mul_matrix.cpp create mode 100644 Include/glm/util/autoexp.txt create mode 100644 Include/glm/util/autoexp.vc2010.dat create mode 100644 Include/glm/util/glm.natvis create mode 100644 Include/glm/util/usertype.dat diff --git a/Include/glad/include/KHR/khrplatform.h b/Include/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/Include/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/Include/glad/include/glad/glad.h b/Include/glad/include/glad/glad.h new file mode 100644 index 0000000..4c3c239 --- /dev/null +++ b/Include/glad/include/glad/glad.h @@ -0,0 +1,2129 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Tue Oct 1 19:59:19 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Include/glad/src/glad.c b/Include/glad/src/glad.c new file mode 100644 index 0000000..0f03dd6 --- /dev/null +++ b/Include/glad/src/glad.c @@ -0,0 +1,1140 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Tue Oct 1 19:59:19 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3 +*/ + +#include +#include +#include +#include + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { + max_loaded_major = 3; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/Include/glfw-3.4.bin.WIN64/LICENSE.md b/Include/glfw-3.4.bin.WIN64/LICENSE.md new file mode 100644 index 0000000..7494a3f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/LICENSE.md @@ -0,0 +1,23 @@ +Copyright (c) 2002-2006 Marcus Geelnard + +Copyright (c) 2006-2019 Camilla Löwy + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would + be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source + distribution. + diff --git a/Include/glfw-3.4.bin.WIN64/README.md b/Include/glfw-3.4.bin.WIN64/README.md new file mode 100644 index 0000000..cf305f9 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/README.md @@ -0,0 +1,70 @@ +# GLFW binaries for 64-bit Windows + +This archive contains documentation, headers, pre-compiled static libraries, +import libraries and DLLs for GLFW 3.4. + +Binaries for the following compilers are included + + - Visual C++ 2022 (built with 17.9.0) + - Visual C++ 2019 (built with 16.11.34) + - Visual C++ 2017 (built with 15.9.60) + - Visual C++ 2015 (built with 14.0.25431.01) + - Visual C++ 2013 (built with 12.0.40629.00) + - MinGW-w64 (built with 13.2.0-win32-dwarf-msvcrt) + + +## Binaries for Visual C++ + +All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but +this is not supported by Visual C++ 2019. This support has been deprecated by +Microsoft and GLFW will also drop support for Windows XP in a future release. + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `glfw3dll.lib` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +This DLL is built in release mode for the Multithreaded DLL runtime library. + +There is also a GLFW DLL and import library pair in the `lib-static-ucrt` +directory. These are built with Visual C++ 2019 and the static Multithreaded +runtime library. + +### GLFW as a static library + +To use GLFW as a static library, link against `glfw3.lib` if your application +is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is +using the static Multithreaded runtime library. The remaining files in the same +directory are not needed. + +The static libraries are built in release mode and do not contain debug +information but can still be linked with the debug versions of the runtime +library. + + +## Binaries for MinGW-w64 + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `libglfw3dll.a` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +The DLLs are built in release mode. + +The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW +DLL and import library in the `lib-static-ucrt` directory that is built with +Visual C++ 2019 and statically linked against the UCRT. + +All DLLs in this archive provide the same ABI and can be used as drop-in +replacements for one another, as long as the C runtime library they depend on is +available. + +### GLFW as a static library + +To use GLFW as a static library, link against the `libglfw3.a` file for your +environment. The other files in the same directory are not needed. + +The library is built in release mode and do not contain debug information. + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/bc_s.png b/Include/glfw-3.4.bin.WIN64/docs/html/bc_s.png new file mode 100644 index 0000000000000000000000000000000000000000..224b29aa9847d5a4b3902efd602b7ddf7d33e6c2 GIT binary patch literal 676 zcmV;V0$crwP)y__>=_9%My z{n931IS})GlGUF8K#6VIbs%684A^L3@%PlP2>_sk`UWPq@f;rU*V%rPy_ekbhXT&s z(GN{DxFv}*vZp`F>S!r||M`I*nOwwKX+BC~3P5N3-)Y{65c;ywYiAh-1*hZcToLHK ztpl1xomJ+Yb}K(cfbJr2=GNOnT!UFA7Vy~fBz8?J>XHsbZoDad^8PxfSa0GDgENZS zuLCEqzb*xWX2CG*b&5IiO#NzrW*;`VC9455M`o1NBh+(k8~`XCEEoC1Ybwf;vr4K3 zg|EB<07?SOqHp9DhLpS&bzgo70I+ghB_#)K7H%AMU3v}xuyQq9&Bm~++VYhF09a+U zl7>n7Jjm$K#b*FONz~fj;I->Bf;ule1prFN9FovcDGBkpg>)O*-}eLnC{6oZHZ$o% zXKW$;0_{8hxHQ>l;_*HATI(`7t#^{$(zLe}h*mqwOc*nRY9=?Sx4OOeVIfI|0V(V2 zBrW#G7Ss9wvzr@>H*`r>zE z+e8bOBgqIgldUJlG(YUDviMB`9+DH8n-s9SXRLyJHO1!=wY^79WYZMTa(wiZ!zP66 zA~!21vmF3H2{ngD;+`6j#~6j;$*f*G_2ZD1E;9(yaw7d-QnSCpK(cR1zU3qU0000< KMNUMnLSTYoA~SLT literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/bc_sd.png b/Include/glfw-3.4.bin.WIN64/docs/html/bc_sd.png new file mode 100644 index 0000000000000000000000000000000000000000..31ca888dc71049713b35c351933a8d0f36180bf1 GIT binary patch literal 635 zcmV->0)+jEP)Jwi0r1~gdSq#w{Bu1q z`craw(p2!hu$4C_$Oc3X(sI6e=9QSTwPt{G) z=htT&^~&c~L2~e{r5_5SYe7#Is-$ln>~Kd%$F#tC65?{LvQ}8O`A~RBB0N~`2M+waajO;5>3B&-viHGJeEK2TQOiPRa zfDKyqwMc4wfaEh4jt>H`nW_Zidwk@Bowp`}(VUaj-pSI(-1L>FJVsX}Yl9~JsqgsZ zUD9(rMwf23Gez6KPa|wwInZodP-2}9@fK0Ga_9{8SOjU&4l`pH4@qlQp83>>HT$xW zER^U>)MyV%t(Lu=`d=Y?{k1@}&r7ZGkFQ%z%N+sE9BtYjovzxyxCPxN6&@wLK{soQ zSmkj$aLI}miuE^p@~4}mg9OjDfGEkgY4~^XzLRUBB*O{+&vq<3v(E%+k_i%=`~j%{ Vj14gnt9}3g002ovPDHLkV1n!oC4m3{ literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/build_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/build_8md.html new file mode 100644 index 0000000..96bb364 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/build_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: build.md File Reference + + + + + + + + + + +
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build.md File Reference
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/build_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/build_guide.html new file mode 100644 index 0000000..1d60eb8 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/build_guide.html @@ -0,0 +1,217 @@ + + + + + + + +GLFW: Building applications + + + + + + + + + + +
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Building applications
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This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the introductory tutorial. For information on how to compile the GLFW library itself, see Compiling GLFW.

+

This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.

+

+Including the GLFW header file

+

You should include the GLFW header in the source files where you use OpenGL or GLFW.

+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

This header defines all the constants and declares all the types and function prototypes of the GLFW API. By default, it also includes the OpenGL header from your development environment. See option macros below for how to select OpenGL ES headers and more.

+

The GLFW header also defines any platform-specific macros needed by your OpenGL header, so that it can be included without needing any window system headers.

+

It does this only when needed, so if window system headers are included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. windows.h cannot cope if any Win32 symbols have already been defined.

+

In other words:

+
    +
  • Use the GLFW header to include OpenGL or OpenGL ES headers portably
  • +
  • Do not include window system headers unless you will use those APIs directly
  • +
  • If you do need such headers, include them before the GLFW header
  • +
+

If you are using an OpenGL extension loading library such as glad, the extension loader header should be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL ES header or extension loader header included before it and will then disable the inclusion of the default OpenGL header. Most extension loaders also define macros that disable similar headers below it.

+
#include <glad/gl.h>
+
#include <GLFW/glfw3.h>
+

Both of these mechanisms depend on the extension loader header defining a known macro. If yours doesn't or you don't know which one your users will pick, the GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from including the OpenGL header. This will also allow you to include the two headers in any order.

+
#define GLFW_INCLUDE_NONE
+
#include <GLFW/glfw3.h>
+
#include <glad/gl.h>
+

+GLFW header option macros

+

These macros may be defined before the inclusion of the GLFW header and affect its behavior.

+

GLFW_DLL is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.

+

The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.

+
Note
GLFW does not provide any of the API headers mentioned below. They are provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK, and most of them can be downloaded from the Khronos Registry.
+

GLFW_INCLUDE_GLCOREARB makes the GLFW header include the modern GL/glcorearb.h header (OpenGL/gl3.h on macOS) instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES1 makes the GLFW header include the OpenGL ES 1.x GLES/gl.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES2 makes the GLFW header include the OpenGL ES 2.0 GLES2/gl2.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES3 makes the GLFW header include the OpenGL ES 3.0 GLES3/gl3.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES31 makes the GLFW header include the OpenGL ES 3.1 GLES3/gl31.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES32 makes the GLFW header include the OpenGL ES 3.2 GLES3/gl32.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_NONE makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.

+

If none of the above inclusion macros are defined, the standard OpenGL GL/gl.h header (OpenGL/gl.h on macOS) is included, unless GLFW detects the inclusion guards of any OpenGL, OpenGL ES or extension loader header it knows about.

+

The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.

+

GLFW_INCLUDE_VULKAN makes the GLFW header include the Vulkan vulkan/vulkan.h header in addition to any selected OpenGL or OpenGL ES header.

+

GLFW_INCLUDE_GLEXT makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.

+

GLFW_INCLUDE_GLU makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.

+
Note
None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.
+

+Link with the right libraries

+

GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.

+

On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.

+

A good general introduction to linking is Beginner's Guide to Linkers by David Drysdale.

+

+With Visual C++ and GLFW binaries

+

If you are using a downloaded binary archive, first make sure you have the archive matching the architecture you are building for (32-bit or 64-bit), or you will get link errors. Also make sure you are using the binaries for your version of Visual C++ or you may get other link errors.

+

There are two version of the static GLFW library in the binary archive, because it needs to use the same base run-time library variant as the rest of your executable.

+

One is named glfw3.lib and is for projects with the Runtime Library project option set to Multi-threaded DLL or Multi-threaded Debug DLL. The other is named glfw3_mt.lib and is for projects with Runtime Library set to Multi-threaded or Multi-threaded Debug. To use the static GLFW library you will need to add path/to/glfw3.lib or path/to/glfw3_mt.lib to the Additional Dependencies project option.

+

If you compiled a GLFW static library yourself then there will only be one, named glfw3.lib, and you have to make sure the run-time library variant matches.

+

The DLL version of the GLFW library is named glfw3.dll, but you will be linking against the glfw3dll.lib link library. To use the DLL you will need to add path/to/glfw3dll.lib to the Additional Dependencies project option. All of its dependencies are already listed there by default, but when building with the DLL version of GLFW, you also need to define the GLFW_DLL. This can be done either in the Preprocessor Definitions project option or by defining it in your source code before including the GLFW header.

+
#define GLFW_DLL
+
#include <GLFW/glfw3.h>
+

All link-time dependencies for GLFW are already listed in the Additional Dependencies option by default.

+

+With MinGW-w64 and GLFW binaries

+

This is intended for building a program from the command-line or by writing a makefile, on Windows with MinGW-w64 and GLFW binaries. These can be from a downloaded and extracted binary archive or by compiling GLFW yourself. The paths below assume a binary archive is used.

+

If you are using a downloaded binary archive, first make sure you have the archive matching the architecture you are building for (32-bit or 64-bit) or you will get link errors.

+

Note that the order of source files and libraries matter for GCC. Dependencies must be listed after the files that depend on them. Any source files that depend on GLFW must be listed before the GLFW library. GLFW in turn depends on gdi32 and must be listed before it.

+

If you are using the static version of the GLFW library, which is named libglfw3.a, do:

+
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
+

If you are using the DLL version of the GLFW library, which is named glfw3.dll, you will need to use the libglfw3dll.a link library.

+
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+

The resulting executable will need to find glfw3.dll to run, typically by keeping both files in the same directory.

+

When you are building with the DLL version of GLFW, you will also need to define the GLFW_DLL macro. This can be done in your source files, as long as it done before including the GLFW header:

+
#define GLFW_DLL
+
#include <GLFW/glfw3.h>
+

It can also be done on the command-line:

+
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+

+With CMake and GLFW source

+

This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see With CMake and installed GLFW binaries.

+

With a few changes to your CMakeLists.txt you can have the GLFW source tree built along with your application.

+

Add the root directory of the GLFW source tree to your project. This will add the glfw target to your project.

+
add_subdirectory(path/to/glfw)
+

Once GLFW has been added, link your application against the glfw target. This adds the GLFW library and its link-time dependencies as it is currently configured, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

For a minimal example of a program and GLFW sources built with CMake, see the GLFW CMake Starter on GitHub.

+

+With CMake and installed GLFW binaries

+

This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see With CMake and GLFW source.

+

With a few changes to your CMakeLists.txt you can locate the package and target files generated when GLFW is installed.

+
find_package(glfw3 3.4 REQUIRED)
+

Once GLFW has been added to the project, link against it with the glfw target. This adds the GLFW library and its link-time dependencies, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

+With pkg-config and GLFW binaries on Unix

+

This is intended for building a program from the command-line or by writing a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.

+

GLFW supports pkg-config, and the glfw3.pc pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.

+

A typical compile and link command-line when using the static version of the GLFW library may look like this:

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
+

If you are using the shared version of the GLFW library, omit the --static flag.

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

You can also use the glfw3.pc file without installing it first, by using the PKG_CONFIG_PATH environment variable.

+
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, you should add the gl pkg-config package.

+
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
+

+With Xcode on macOS

+

If you are using the dynamic library version of GLFW, add it to the project dependencies.

+

If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies. They can all be found in /System/Library/Frameworks.

+

+With command-line or makefile on macOS

+

It is recommended that you use pkg-config when using installed GLFW binaries from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the -l and -framework switches.

+

If you are using the dynamic GLFW library, which is named libglfw.3.dylib, do:

+
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
+

If you are using the static library, named libglfw3.a, substitute -lglfw3 for -lglfw.

+

Note that you do not add the .framework extension to a framework when linking against it from the command-line.

+
Note
Your machine may have libGL.*.dylib style OpenGL library, but that is for the X Window System and will not work with the macOS native version of GLFW.
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/closed.png b/Include/glfw-3.4.bin.WIN64/docs/html/closed.png new file mode 100644 index 0000000000000000000000000000000000000000..98cc2c909da37a6df914fbf67780eebd99c597f5 GIT binary patch literal 132 zcmeAS@N?(olHy`uVBq!ia0vp^oFL4>1|%O$WD@{V-kvUwAr*{o@8{^CZMh(5KoB^r_<4^zF@3)Cp&&t3hdujKf f*?bjBoY!V+E))@{xMcbjXe@)LtDnm{r-UW|*e5JT literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/compat_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/compat_8md.html new file mode 100644 index 0000000..07d3526 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/compat_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: compat.md File Reference + + + + + + + + + + +
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compat.md File Reference
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/compat_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/compat_guide.html new file mode 100644 index 0000000..3e66b51 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/compat_guide.html @@ -0,0 +1,156 @@ + + + + + + + +GLFW: Standards conformance + + + + + + + + + + +
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Standards conformance
+
+
+ +

This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.

+

The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.

+

+X11 extensions, protocols and IPC standards

+

As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the Inter-Client Communication Conventions Manual (ICCCM) and Extended Window Manager Hints (EWMH) standards.

+

GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. If the running window manager does not support this property, the GLFW_DECORATED hint will have no effect.

+

GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.

+

GLFW uses the EWMH _NET_WM_PING protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.

+

GLFW uses the EWMH _NET_WM_STATE_FULLSCREEN window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.

+

GLFW uses the EWMH _NET_WM_BYPASS_COMPOSITOR window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.

+

GLFW uses the clipboard manager protocol to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.

+

GLFW uses the X drag-and-drop protocol to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.

+

GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.

+

GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.

+

GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.

+

GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used.

+

GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the GLFW_TRANSPARENT_FRAMEBUFFER framebuffer hint will have no effect.

+

GLFW uses both the Xcursor extension and the freedesktop cursor conventions to provide an expanded set of standard cursor shapes. If the running X server does not support this extension or the current cursor theme does not support the conventions, the GLFW_RESIZE_NWSE_CURSOR, GLFW_RESIZE_NESW_CURSOR and GLFW_NOT_ALLOWED_CURSOR shapes will not be available and other shapes may use legacy images.

+

+Wayland protocols and IPC standards

+

As GLFW uses libwayland directly, without any intervening toolkit library, it has sole responsibility for interacting well with every compositor in use on Unix-like systems. Most of the features are provided by the core protocol, while cursor support is provided by the libwayland-cursor helper library, EGL integration by libwayland-egl, and keyboard handling by libxkbcommon. In addition, GLFW uses some additional Wayland protocols to implement certain features if the compositor supports them.

+

GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier versions are not supported.

+

GLFW uses the xdg-shell protocol to provide better window management. This protocol is mandatory for GLFW to display a window.

+

GLFW uses the relative-pointer-unstable-v1 protocol alongside the pointer-constraints-unstable-v1 protocol to implement disabled cursor. If the running compositor does not support both of these protocols, disabling the cursor will have no effect.

+

GLFW uses the idle-inhibit-unstable-v1 protocol to prohibit the screensaver from starting. If the running compositor does not support this protocol, the screensaver may start even for full screen windows.

+

GLFW uses the libdecor library for window decorations, where available. This in turn provides good quality client-side decorations (drawn by the application) on desktop systems that do not support server-side decorations (drawn by the window manager). On systems that do not provide either libdecor or xdg-decoration, very basic window decorations are provided. These do not include the window title or any caption buttons.

+

GLFW uses the xdg-decoration-unstable-v1 protocol to request decorations to be drawn around its windows. This protocol is part of wayland-protocols 1.15, and mandatory at build time. If the running compositor does not support this protocol, a very simple frame will be drawn by GLFW itself, using the viewporter protocol alongside subsurfaces. If the running compositor does not support these protocols either, no decorations will be drawn around windows.

+

GLFW uses the xdg-activation-v1 protocol to implement window focus and attention requests. If the running compositor does not support this protocol, window focus and attention requests do nothing.

+

GLFW uses the fractional-scale-v1 protocol to implement fine-grained framebuffer scaling. If the running compositor does not support this protocol, the GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the framebuffer by integer scales. This will typically be the smallest integer not less than the actual scale.

+

+GLX extensions

+

The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.

+

GLFW uses the GLX 1.3 GLXFBConfig functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, glfwInit will fail.

+

GLFW uses the GLX_MESA_swap_control, GLX_EXT_swap_control and GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or vsync), in that order of preference. When none of these extensions are available, calling glfwSwapInterval will have no effect.

+

GLFW uses the GLX_ARB_multisample extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the GLX_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_CONTEXT_DEBUG hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE, or setting GLFW_CLIENT_API to anything but GLFW_OPENGL_API or GLFW_NO_API will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the GLX_ARB_framebuffer_sRGB and GLX_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+WGL extensions

+

The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.

+

GLFW uses either the WGL_EXT_extension_string or the WGL_ARB_extension_string extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.

+

GLFW uses the WGL_EXT_swap_control extension to provide vertical retrace synchronization (or vsync). Where this extension is unavailable, calling glfwSwapInterval will have no effect.

+

GLFW uses the WGL_ARB_pixel_format and WGL_ARB_multisample extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the WGL_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_CONTEXT_DEBUG hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the WGL_ARB_framebuffer_sRGB and WGL_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. When both of these extensions are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+OpenGL on macOS

+

Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.

+

Because of this, on OS X 10.7 and later, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will cause glfwCreateWindow to fail if given version 3.0 or 3.1. The GLFW_OPENGL_PROFILE hint must be set to GLFW_OPENGL_CORE_PROFILE when creating OpenGL 3.2 and later contexts. The GLFW_CONTEXT_DEBUG and GLFW_CONTEXT_NO_ERROR hints are ignored.

+

Also, on Mac OS X 10.6 and below, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-default value will cause glfwCreateWindow to fail and the GLFW_CONTEXT_DEBUG hint is ignored.

+

+Vulkan loader and API

+

By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, glfwVulkanSupported will return GLFW_FALSE and all other Vulkan-related functions will fail with an GLFW_API_UNAVAILABLE error.

+

+Vulkan WSI extensions

+

The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.

+

GLFW uses the VK_KHR_surface and VK_KHR_win32_surface extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_MVK_macos_surface or VK_EXT_metal_surface extensions to create surfaces on macOS. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_KHR_xlib_surface or VK_KHR_xcb_surface extensions to create surfaces on X11. If VK_KHR_surface or both VK_KHR_xlib_surface and VK_KHR_xcb_surface are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and VK_KHR_wayland_surface extensions to create surfaces on Wayland. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/compile_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/compile_8md.html new file mode 100644 index 0000000..274fa30 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/compile_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: compile.md File Reference + + + + + + + + + + +
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Compiling GLFW
+
+
+ +

This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see Building applications.

+

GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.

+

+Using CMake

+

GLFW behaves like most other libraries that use CMake so this guide mostly describes the standard configure, generate and compile sequence. If you are already familiar with this from other projects, you may want to focus on the Installing dependencies and CMake options sections for GLFW-specific information.

+

GLFW uses CMake to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library.

+

If you are on Windows and macOS you can download CMake from their site.

+

If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.

+

CMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW. The CMake project has their own much more detailed CMake user guide that includes everything in this guide not specific to GLFW. It may be a useful companion to this one.

+

+Installing dependencies

+

The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.

+

+Dependencies for Wayland and X11

+

By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like systems (except macOS). To disable one or both of these, set the GLFW_BUILD_WAYLAND or GLFW_BUILD_X11 CMake options in the next step when generating build files.

+

To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon development packages installed. On some systems a few other packages are also required. None of the development packages above are needed to build or run programs that use an already compiled GLFW library.

+

On Debian and derivatives like Ubuntu and Linux Mint you will need the libwayland-dev and libxkbcommon-dev packages to compile for Wayland and the xorg-dev meta-package to compile for X11. These will pull in all other dependencies.

+
sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
+

On Fedora and derivatives like Red Hat you will need the wayland-devel and libxkbcommon-devel packages to compile for Wayland and the libXcursor-devel, libXi-devel, libXinerama-devel and libXrandr-devel packages to compile for X11. These will pull in all other dependencies.

+
sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
+

On FreeBSD you will need the wayland, libxkbcommon and evdev-proto packages to compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if you have an X server running you should have the headers as well. If not, install the xorgproto package to compile for X11.

+
pkg install wayland libxkbcommon evdev-proto xorgproto
+

On Cygwin Wayland is not supported but you will need the libXcursor-devel, libXi-devel, libXinerama-devel, libXrandr-devel and libXrender-devel packages to compile for X11. These can be found in the Libs section of the GUI installer and will pull in all other dependencies.

+

Once you have the required dependencies, move on to Generating build files with CMake.

+

+Generating build files with CMake

+

Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs two paths for this:

+
    +
  • the path to the root directory of the GLFW source tree (not its src subdirectory)
  • +
  • the path to the directory where the generated build files and compiled binaries will be placed
  • +
+

If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.

+

Out-of-tree builds are recommended as they avoid cluttering up the source tree. They also allow you to have several build directories for different configurations all using the same source tree.

+

A common pattern when building a single configuration is to have a build directory named build in the root of the source tree.

+

+Generating with the CMake GUI

+

Start the CMake GUI and set the paths to the source and build directories described above. Then press Configure and Generate.

+

If you wish change any CMake variables in the list, press Configure and then Generate to have the new values take effect. The variable list will be populated after the first configure step.

+

By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than macOS. To disable support for one or both of these, set the GLFW_BUILD_WAYLAND and/or GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the new value as described above.

+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Generating with command-line CMake

+

To make a build directory, pass the source and build directories to the cmake command. These can be relative or absolute paths. The build directory is created if it doesn't already exist.

+
cmake -S path/to/glfw -B path/to/build
+

It is common to name the build directory build and place it in the root of the source tree when only planning to build a single configuration.

+
cd path/to/glfw
+
cmake -S . -B build
+

Without other flags these will generate Visual Studio project files on Windows and makefiles on other platforms. You can choose other targets using the -G flag.

+
cmake -S path/to/glfw -B path/to/build -G Xcode
+

By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than macOS. To disable support for one or both of these, set the GLFW_BUILD_WAYLAND and/or GLFW_BUILD_X11 CMake option.

+
cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Compiling the library

+

You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files as you would with any other project.

+

With Visual Studio open GLFW.sln and use the Build menu. With Xcode open GLFW.xcodeproj and use the Project menu.

+

With Linux, macOS and other forms of Unix, run make.

+
cd path/to/build
+
make
+

With MinGW, it is mingw32-make.

+
cd path/to/build
+
mingw32-make
+

Any CMake build directory can also be built with the cmake command and the --build flag.

+
cmake --build path/to/build
+

This will run the platform specific build tool the directory was generated for.

+

Once the GLFW library is compiled you are ready to build your application, linking it to the GLFW library. See Building applications for more information.

+

+CMake options

+

The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no GLFW_ prefix.

+

If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the ccmake ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate cmake-curses-gui package.

+

Finally, if you don't want to use any GUI, you can set options from the cmake command-line with the -D flag.

+
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
+

+Shared CMake options

+

BUILD_SHARED_LIBS determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. This is disabled by default, producing a static GLFW library. This variable has no GLFW_ prefix because it is defined by CMake. If you want to change the library only for GLFW when it is part of a larger project, see GLFW_LIBRARY_TYPE.

+

GLFW_LIBRARY_TYPE allows you to override BUILD_SHARED_LIBS only for GLFW, without affecting other libraries in a larger project. When set, the value of this option must be a valid CMake library type. Set it to STATIC to build GLFW as a static library, SHARED to build it as a shared library / dynamic library / DLL, or OBJECT to make GLFW a CMake object library.

+

GLFW_BUILD_EXAMPLES determines whether the GLFW examples are built along with the library. This is enabled by default unless GLFW is being built as a subproject of a larger CMake project.

+

GLFW_BUILD_TESTS determines whether the GLFW test programs are built along with the library. This is enabled by default unless GLFW is being built as a subproject of a larger CMake project.

+

GLFW_BUILD_DOCS determines whether the GLFW documentation is built along with the library. This is enabled by default if Doxygen is found by CMake during configuration.

+

+Win32 specific CMake options

+

GLFW_BUILD_WIN32 determines whether to include support for Win32 when compiling the library. This option is only available when compiling for Windows. This is enabled by default.

+

USE_MSVC_RUNTIME_LIBRARY_DLL determines whether to use the DLL version or the static library version of the Visual C++ runtime library. When enabled, the DLL version of the Visual C++ library is used. This is enabled by default.

+

On CMake 3.15 and later you can set the standard CMake CMAKE_MSVC_RUNTIME_LIBRARY variable instead of this GLFW-specific option.

+

GLFW_USE_HYBRID_HPG determines whether to export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. This is disabled by default, letting the operating system and driver decide.

+

+macOS specific CMake options

+

GLFW_BUILD_COCOA determines whether to include support for Cocoa when compiling the library. This option is only available when compiling for macOS. This is enabled by default.

+

+Unix-like system specific CMake options

+

GLFW_BUILD_WAYLAND determines whether to include support for Wayland when compiling the library. This option is only available when compiling for Linux and other Unix-like systems other than macOS. This is enabled by default.

+

GLFW_BUILD_X11 determines whether to include support for X11 when compiling the library. This option is only available when compiling for Linux and other Unix-like systems other than macOS. This is enabled by default.

+

+Cross-compilation with CMake and MinGW

+

Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the mingw64-i686-gcc and mingw64-x86_64-gcc packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the mingw-w64 package for both.

+

GLFW has CMake toolchain files in the CMake subdirectory that set up cross-compilation of Windows binaries. To use these files you set the CMAKE_TOOLCHAIN_FILE CMake variable with the -D flag add an option when configuring and generating the build files.

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
+

The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the correct invocation would be:

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
+

The path to the toolchain file is relative to the path to the GLFW source tree passed to the -S flag, not to the current directory.

+

For more details see the CMake toolchain guide.

+

+Compiling GLFW manually

+

If you wish to compile GLFW without its CMake build environment then you will have to do at least some platform-detection yourself. There are preprocessor macros for enabling support for the platforms (window systems) available. There are also optional, platform-specific macros for various features.

+

When building, GLFW will expect the necessary configuration macros to be defined on the command-line. The GLFW CMake files set these as private compile definitions on the GLFW target but if you compile the GLFW sources manually you will need to define them yourself.

+

The window system is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:

+
    +
  • _GLFW_COCOA to use the Cocoa frameworks
  • +
  • _GLFW_WIN32 to use the Win32 API
  • +
  • _GLFW_WAYLAND to use the Wayland protocol
  • +
  • _GLFW_X11 to use the X Window System
  • +
+

The _GLFW_WAYLAND and _GLFW_X11 macros may be combined and produces a library that attempts to detect the appropriate platform at initialization.

+

If you are building GLFW as a shared library / dynamic library / DLL then you must also define _GLFW_BUILD_DLL. Otherwise, you must not define it.

+

If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of _GLFW_VULKAN_LIBRARY, _GLFW_EGL_LIBRARY, _GLFW_GLX_LIBRARY, _GLFW_OSMESA_LIBRARY, _GLFW_OPENGL_LIBRARY, _GLFW_GLESV1_LIBRARY and _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.

+
Note
None of the GLFW header option macros may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources.
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/context_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/context_8md.html new file mode 100644 index 0000000..4a45ae0 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/context_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: context.md File Reference + + + + + + + + + + +
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context.md File Reference
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/context_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/context_guide.html new file mode 100644 index 0000000..d7ba16c --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/context_guide.html @@ -0,0 +1,258 @@ + + + + + + + +GLFW: Context guide + + + + + + + + + + +
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+
Context guide
+
+
+ +

This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the Context reference. There are also guides for the other areas of the GLFW API.

+ +

+Context objects

+

A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with glfwCreateWindow and destroyed with glfwDestroyWindow or glfwTerminate. See Window creation for more information.

+

As the window and context are inseparably linked, the window object also serves as the context handle.

+

To test the creation of various kinds of contexts and see their properties, run the glfwinfo test program.

+
Note
Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. For more information, see the Vulkan guide.
+

+Context creation hints

+

There are a number of hints, specified using glfwWindowHint, related to what kind of context is created. See context related hints in the window guide.

+

+Context object sharing

+

When creating a window and its OpenGL or OpenGL ES context with glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.

+
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+

Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.

+

See the relevant chapter of the OpenGL or OpenGL ES reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named Shared Objects and Multiple Contexts.

+

GLFW comes with a bare-bones object sharing example program called sharing.

+

+Offscreen contexts

+

GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the GLFW_VISIBLE window hint.

+
+
+
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
+
#define GLFW_FALSE
Zero.
Definition glfw3.h:321
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
#define GLFW_VISIBLE
Window visibility window hint and attribute.
Definition glfw3.h:876
+

The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.

+

You should still process events as long as you have at least one window, even if none of them are visible.

+

+Windows without contexts

+

You can disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API.

+

Windows without contexts should not be passed to glfwMakeContextCurrent or glfwSwapBuffers. Doing this generates a GLFW_NO_WINDOW_CONTEXT error.

+

+Current context

+

Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.

+

When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.

+

The context of a window is made current with glfwMakeContextCurrent.

+
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+

The window of the current context is returned by glfwGetCurrentContext.

+
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+

The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a GLFW_NO_CURRENT_CONTEXT error.

+ +

+Buffer swapping

+

See Buffer swapping in the window guide.

+

+OpenGL and OpenGL ES extensions

+

One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.

+

An extension is defined by:

+
    +
  • An extension name (e.g. GL_ARB_gl_spirv)
  • +
  • New OpenGL tokens (e.g. GL_SPIR_V_BINARY_ARB)
  • +
  • New OpenGL functions (e.g. glSpecializeShaderARB)
  • +
+

Note the ARB affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like NV for Nvidia and AMD for, well, AMD. Any group may also use the generic EXT affix. Lists of extensions, together with their specifications, can be found at the OpenGL Registry and OpenGL ES Registry.

+

+Loading extension with a loader library

+

An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is glad and there are several others.

+

The following example will use glad but all extension loader libraries work similarly.

+

First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the output directory.

+
python main.py --generator c --no-loader --out-path output
+

The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.

+

Add the generated output/src/glad.c, output/include/glad/glad.h and output/include/KHR/khrplatform.h files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.

+
#include <glad/glad.h>
+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

Finally, you need to initialize glad once you have a suitable current context.

+
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
+
if (!window)
+
{
+
...
+
}
+
+ +
+
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+

Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated. After that, you are ready to start rendering.

+

You can specify a minimum required OpenGL or OpenGL ES version with context hints. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with context attributes, or you can check whether a specific version is supported by the current context with the GLAD_GL_VERSION_x_x booleans.

+
if (GLAD_GL_VERSION_3_2)
+
{
+
// Call OpenGL 3.2+ specific code
+
}
+

To check whether a specific extension is supported, use the GLAD_GL_xxx booleans.

+
if (GLAD_GL_ARB_gl_spirv)
+
{
+
// Use GL_ARB_gl_spirv
+
}
+

+Loading extensions manually

+

Do not use this technique unless it is absolutely necessary. An extension loader library will save you a ton of tedious, repetitive, error prone work.

+

To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides glfwExtensionSupported and glfwGetProcAddress for manual loading of extensions and new API functions.

+

This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.

+

+The glext.h header

+

The glext.h extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the OpenGL Registry. There are also extension headers for the various versions of OpenGL ES at the OpenGL ES Registry. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.

+

The header defines function pointer types for all functions of all extensions it supports. These have names like PFNGLSPECIALIZESHADERARBPROC (for glSpecializeShaderARB), i.e. the name is made uppercase and PFN (pointer to function) and PROC (procedure) are added to the ends.

+

To include the extension header, define GLFW_INCLUDE_GLEXT before including the GLFW header.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+

+Checking for extensions

+

A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with glfwExtensionSupported.

+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
// The extension is supported by the current context
+
}
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+

The argument is a null terminated ASCII string with the extension name. If the extension is supported, glfwExtensionSupported returns GLFW_TRUE, otherwise it returns GLFW_FALSE.

+

+Fetching function pointers

+

Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with glfwGetProcAddress.

+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
+

In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.

+

Now that all the pieces have been introduced, here is what they might look like when used together.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+
+
#define glSpecializeShaderARB pfnSpecializeShaderARB
+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
+
+
// Flag indicating whether the extension is supported
+
int has_ARB_gl_spirv = 0;
+
+
void load_extensions(void)
+
{
+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
+
glfwGetProcAddress("glSpecializeShaderARB");
+
has_ARB_gl_spirv = 1;
+
}
+
}
+
+
void some_function(void)
+
{
+
if (has_ARB_gl_spirv)
+
{
+
// Now the extension function can be called as usual
+
glSpecializeShaderARB(...);
+
}
+
}
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/deprecated.html b/Include/glfw-3.4.bin.WIN64/docs/html/deprecated.html new file mode 100644 index 0000000..bc0603c --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/deprecated.html @@ -0,0 +1,88 @@ + + + + + + + +GLFW: Deprecated List + + + + + + + + + + +
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Deprecated List
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Global GLFWcharmodsfun )(GLFWwindow *window, unsigned int codepoint, int mods)
+
Scheduled for removal in version 4.0.
+
Global glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
+
Scheduled for removal in version 4.0.
+
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html b/Include/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html new file mode 100644 index 0000000..26931ee --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html @@ -0,0 +1,93 @@ + + + + + + + +GLFW: glfw-3.4 Directory Reference + + + + + + + + + + +
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 glfw3.h
 The header of the GLFW 3 API.
 
 glfw3native.h
 The header of the native access functions.
 
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/doc.svg b/Include/glfw-3.4.bin.WIN64/docs/html/doc.svg new file mode 100644 index 0000000..0b928a5 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/doc.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/docd.svg b/Include/glfw-3.4.bin.WIN64/docs/html/docd.svg new file mode 100644 index 0000000..ac18b27 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/docd.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.css b/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.css new file mode 100644 index 0000000..8cff99e --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.css @@ -0,0 +1,1685 @@ +/* The standard CSS for doxygen 1.9.8*/ + +body { + background-color: white; + color: black; +} + +body, table, div, p, dl { + font-weight: 400; + font-size: 14px; + font-family: Roboto,sans-serif; + line-height: 22px; +} + +/* @group Heading Levels */ + +.title { + font-weight: 400; + font-size: 14px; + font-family: Roboto,sans-serif; + line-height: 28px; + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h1.groupheader { + font-size: 150%; +} + +h2.groupheader { + border-bottom: 1px solid #879ECB; + color: #354C7B; + font-size: 150%; + font-weight: normal; + margin-top: 1.75em; + padding-top: 8px; + padding-bottom: 4px; + width: 100%; +} + +h3.groupheader { + font-size: 100%; +} + +h1, h2, h3, h4, h5, h6 { + -webkit-transition: text-shadow 0.5s linear; + -moz-transition: text-shadow 0.5s linear; + -ms-transition: text-shadow 0.5s linear; + -o-transition: text-shadow 0.5s linear; + transition: text-shadow 0.5s linear; + margin-right: 15px; +} + +h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { + text-shadow: 0 0 15px cyan; +} + +dt { + font-weight: bold; +} + +p.startli, p.startdd { + margin-top: 2px; +} + +th p.starttd, th p.intertd, th p.endtd { + font-size: 100%; + font-weight: 700; +} + +p.starttd { + margin-top: 0px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +p.interli { +} + +p.interdd { +} + +p.intertd { +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.navtab { + padding-right: 15px; + text-align: right; + line-height: 110%; +} + +div.navtab table { + border-spacing: 0; +} + +td.navtab { + padding-right: 6px; + padding-left: 6px; +} + +td.navtabHL { + background-image: url('tab_a.png'); + background-repeat:repeat-x; + padding-right: 6px; + padding-left: 6px; +} + +td.navtabHL a, td.navtabHL a:visited { + color: white; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} + +a.navtab { + font-weight: bold; +} + +div.qindex{ + text-align: center; + width: 100%; + line-height: 140%; + font-size: 130%; + color: #A0A0A0; +} + +#main-menu a:focus { + outline: auto; + z-index: 10; + position: relative; +} + +dt.alphachar{ + font-size: 180%; + font-weight: bold; +} + +.alphachar a{ + color: black; +} + +.alphachar a:hover, .alphachar a:visited{ + text-decoration: none; +} + +.classindex dl { + padding: 25px; + column-count:1 +} + +.classindex dd { + display:inline-block; + margin-left: 50px; + width: 90%; + line-height: 1.15em; +} + +.classindex dl.even { + background-color: white; +} + +.classindex dl.odd { + background-color: #F8F9FC; +} + +@media(min-width: 1120px) { + .classindex dl { + column-count:2 + } +} + +@media(min-width: 1320px) { + .classindex dl { + column-count:3 + } +} + + +/* @group Link Styling */ + +a { + color: #3D578C; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #4665A2; +} + +a:hover { + text-decoration: underline; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited, a.line, a.line:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { + color: #4665A2; +} + +a.code.hl_class { /* style for links to class names in code snippets */ } +a.code.hl_struct { /* style for links to struct names in code snippets */ } +a.code.hl_union { /* style for links to union names in code snippets */ } +a.code.hl_interface { /* style for links to interface names in code snippets */ } +a.code.hl_protocol { /* style for links to protocol names in code snippets */ } +a.code.hl_category { /* style for links to category names in code snippets */ } +a.code.hl_exception { /* style for links to exception names in code snippets */ } +a.code.hl_service { /* style for links to service names in code snippets */ } +a.code.hl_singleton { /* style for links to singleton names in code snippets */ } +a.code.hl_concept { /* style for links to concept names in code snippets */ } +a.code.hl_namespace { /* style for links to namespace names in code snippets */ } +a.code.hl_package { /* style for links to package names in code snippets */ } +a.code.hl_define { /* style for links to macro names in code snippets */ } +a.code.hl_function { /* style for links to function names in code snippets */ } +a.code.hl_variable { /* style for links to variable names in code snippets */ } +a.code.hl_typedef { /* style for links to typedef names in code snippets */ } +a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ } +a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ } +a.code.hl_signal { /* style for links to Qt signal names in code snippets */ } +a.code.hl_slot { /* style for links to Qt slot names in code snippets */ } +a.code.hl_friend { /* style for links to friend names in code snippets */ } +a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ } +a.code.hl_property { /* style for links to property names in code snippets */ } +a.code.hl_event { /* style for links to event names in code snippets */ } +a.code.hl_sequence { /* style for links to sequence names in code snippets */ } +a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ } + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +ul { + overflow: visible; +} + +ul.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; + column-count: 3; + list-style-type: none; +} + +#side-nav ul { + overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */ +} + +#main-nav ul { + overflow: visible; /* reset ul rule for the navigation bar drop down lists */ +} + +.fragment { + text-align: left; + direction: ltr; + overflow-x: auto; /*Fixed: fragment lines overlap floating elements*/ + overflow-y: hidden; +} + +pre.fragment { + border: 1px solid #C4CFE5; + background-color: #FBFCFD; + color: black; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 105%; +} + +div.fragment { + padding: 0 0 1px 0; /*Fixed: last line underline overlap border*/ + margin: 4px 8px 4px 2px; + color: black; + background-color: #FBFCFD; + border: 1px solid #C4CFE5; +} + +div.line { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 13px; + min-height: 13px; + line-height: 1.2; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +div.line:after { + content:"\000A"; + white-space: pre; +} + +div.line.glow { + background-color: cyan; + box-shadow: 0 0 10px cyan; +} + +span.fold { + margin-left: 5px; + margin-right: 1px; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; + display: inline-block; + width: 12px; + height: 12px; + background-repeat:no-repeat; + background-position:center; +} + +span.lineno { + padding-right: 4px; + margin-right: 9px; + text-align: right; + border-right: 2px solid #00FF00; + color: black; + background-color: #E8E8E8; + white-space: pre; +} +span.lineno a, span.lineno a:visited { + color: #4665A2; + background-color: #D8D8D8; +} + +span.lineno a:hover { + color: #4665A2; + background-color: #C8C8C8; +} + +.lineno { + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +div.classindex ul { + list-style: none; + padding-left: 0; +} + +div.classindex span.ai { + display: inline-block; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + color: black; + margin: 0; +} + +div.contents { + margin-top: 10px; + margin-left: 12px; + margin-right: 8px; +} + +p.formulaDsp { + text-align: center; +} + +img.dark-mode-visible { + display: none; +} +img.light-mode-visible { + display: none; +} + +img.formulaDsp { + +} + +img.formulaInl, img.inline { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; + width: 104px; +} + +.compoundTemplParams { + color: #4665A2; + font-size: 80%; + line-height: 120%; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000; +} + +span.keywordtype { + color: #604020; +} + +span.keywordflow { + color: #E08000; +} + +span.comment { + color: #800000; +} + +span.preprocessor { + color: #806020; +} + +span.stringliteral { + color: #002080; +} + +span.charliteral { + color: #008080; +} + +span.xmlcdata { + color: black; +} + +span.vhdldigit { + color: #FF00FF; +} + +span.vhdlchar { + color: #000000; +} + +span.vhdlkeyword { + color: #700070; +} + +span.vhdllogic { + color: #FF0000; +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #2D4068; +} + +th.dirtab { + background-color: #374F7F; + color: #FFFFFF; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #F9FAFC; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #DEE4F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight, .memTemplItemRight { + width: 100%; +} + +.memTemplParams { + color: #4665A2; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtitle { + padding: 8px; + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + border-top-right-radius: 4px; + border-top-left-radius: 4px; + margin-bottom: -1px; + background-image: url('nav_f.png'); + background-repeat: repeat-x; + background-color: #E2E8F2; + line-height: 1.25; + font-weight: 300; + float:left; +} + +.permalink +{ + font-size: 65%; + display: inline-block; + vertical-align: middle; +} + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: 400; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 0px 6px 0px; + color: #253555; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + background-color: #DFE5F1; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; +} + +.overload { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 65%; +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 10px 2px 10px; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: white; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype, .tparams .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir, .tparams .paramdir { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #9CAFD4; + border-bottom: 1px solid #9CAFD4; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.odd { + padding-left: 6px; + background-color: #F8F9FC; +} + +.directory tr.even { + padding-left: 6px; + background-color: white; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #3D578C; +} + +.arrow { + color: #9CAFD4; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial,Helvetica; + line-height: normal; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #728DC1; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.svg'); + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.svg'); + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.svg'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable caption { + caption-side: top; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + border-radius: 4px; + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image: url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + font-weight: 400; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + background-image: url('tab_b.png'); + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#283A5D; + border:solid 1px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color: #364D7C; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #283A5D; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color: white; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color: #2A3D61; + font-size: 8pt; +} + + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +table.classindex +{ + margin: 10px; + white-space: nowrap; + margin-left: 3%; + margin-right: 3%; + width: 94%; + border: 0; + border-spacing: 0; + padding: 0; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-image: url('nav_h.png'); + background-repeat:repeat-x; + background-color: #F9FAFC; + margin: 0px; + border-bottom: 1px solid #C4CFE5; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +.PageDocRTL-title div.headertitle { + text-align: right; + direction: rtl; +} + +dl { + padding: 0 0 0 0; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug, dl.examples */ +dl.section { + margin-left: 0px; + padding-left: 0px; +} + +dl.note { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00D000; +} + +dl.deprecated { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #505050; +} + +dl.todo { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00C0E0; +} + +dl.test { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #3030E0; +} + +dl.bug { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectrow +{ + height: 56px; +} + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; + padding-left: 0.5em; +} + +#projectname +{ + font-size: 200%; + font-family: Tahoma,Arial,sans-serif; + margin: 0px; + padding: 2px 0px; +} + +#projectbrief +{ + font-size: 90%; + font-family: Tahoma,Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font-size: 50%; + font-family: 50% Tahoma,Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; + background-color: white; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.plantumlgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; + text-align:right; + width:52px; +} + +dl.citelist dd { + margin:2px 0 2px 72px; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 8px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("data:image/svg+xml;utf8,&%238595;") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,'DejaVu Sans',Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Verdana,'DejaVu Sans',Geneva,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 15px; +} + +div.toc li.level4 { + margin-left: 15px; +} + +span.emoji { + /* font family used at the site: https://unicode.org/emoji/charts/full-emoji-list.html + * font-family: "Noto Color Emoji", "Apple Color Emoji", "Segoe UI Emoji", Times, Symbola, Aegyptus, Code2000, Code2001, Code2002, Musica, serif, LastResort; + */ +} + +span.obfuscator { + display: none; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + /*white-space: nowrap;*/ + color: black; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip a { + color: #4665A2; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font-size: 12px; + font-family: Roboto,sans-serif; + line-height: 16px; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: white; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before, #powerTip.ne:before, #powerTip.nw:before { + border-top-color: gray; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: white; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: gray; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: gray; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: gray; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: gray; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: gray; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + +/* @group Markdown */ + +table.markdownTable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.markdownTable td, table.markdownTable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.markdownTable tr { +} + +th.markdownTableHeadLeft, th.markdownTableHeadRight, th.markdownTableHeadCenter, th.markdownTableHeadNone { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +th.markdownTableHeadLeft, td.markdownTableBodyLeft { + text-align: left +} + +th.markdownTableHeadRight, td.markdownTableBodyRight { + text-align: right +} + +th.markdownTableHeadCenter, td.markdownTableBodyCenter { + text-align: center +} + +tt, code, kbd, samp +{ + display: inline-block; +} +/* @end */ + +u { + text-decoration: underline; +} + +details>summary { + list-style-type: none; +} + +details > summary::-webkit-details-marker { + display: none; +} + +details>summary::before { + content: "\25ba"; + padding-right:4px; + font-size: 80%; +} + +details[open]>summary::before { + content: "\25bc"; + padding-right:4px; + font-size: 80%; +} + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.svg b/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.svg new file mode 100644 index 0000000..79a7635 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/doxygen.svg @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/dynsections.js b/Include/glfw-3.4.bin.WIN64/docs/html/dynsections.js new file mode 100644 index 0000000..ee3f142 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/dynsections.js @@ -0,0 +1,192 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); + $('table.directory tr'). + removeClass('odd').filter(':visible:odd').addClass('odd'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l'); + // add vertical lines to other rows + $('span[class=lineno]').not(':eq(0)').append(''); + // add toggle controls to lines with fold divs + $('div[class=foldopen]').each(function() { + // extract specific id to use + var id = $(this).attr('id').replace('foldopen',''); + // extract start and end foldable fragment attributes + var start = $(this).attr('data-start'); + var end = $(this).attr('data-end'); + // replace normal fold span with controls for the first line of a foldable fragment + $(this).find('span[class=fold]:first').replaceWith(''); + // append div for folded (closed) representation + $(this).after(''); + // extract the first line from the "open" section to represent closed content + var line = $(this).children().first().clone(); + // remove any glow that might still be active on the original line + $(line).removeClass('glow'); + if (start) { + // if line already ends with a start marker (e.g. trailing {), remove it + $(line).html($(line).html().replace(new RegExp('\\s*'+start+'\\s*$','g'),'')); + } + // replace minus with plus symbol + $(line).find('span[class=fold]').css('background-image',plusImg[relPath]); + // append ellipsis + $(line).append(' '+start+''+end); + // insert constructed line into closed div + $('#foldclosed'+id).html(line); + }); +} + +/* @license-end */ diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/extra.css b/Include/glfw-3.4.bin.WIN64/docs/html/extra.css new file mode 100644 index 0000000..7eb7e9d --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/extra.css @@ -0,0 +1,2 @@ +.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox 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#99cce6}dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test{border-radius:4px;padding:1em;text-shadow:0 1px 1px #fff;margin:1em 0}.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited{color:inherit}div.line{line-height:inherit}div.fragment,pre.fragment{background:#f2f2f2;border-radius:4px;border:none;padding:1em;overflow:auto;border-left:4px solid #ccc;margin:1em 0}.lineno a,.lineno a:visited,.line,pre.fragment{color:#4d4d4d}span.preprocessor,span.comment{color:#007899}a.code,a.code:visited{color:#e64500}span.keyword,span.keywordtype,span.keywordflow{color:#404040;font-weight:bold}span.stringliteral{color:#360099}code{padding:.1em;border-radius:4px} +/*# sourceMappingURL=extra.css.map */ diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/files.html b/Include/glfw-3.4.bin.WIN64/docs/html/files.html new file mode 100644 index 0000000..462fb37 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/files.html @@ -0,0 +1,91 @@ + + + + + + + +GLFW: Files + + + + + + + + + + +
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Files
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Here is a list of all files with brief descriptions:
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[detail level 1234]
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  glfw-3.4
 docs
  include
  GLFW
 glfw3.hThe header of the GLFW 3 API
 glfw3native.hThe header of the native access functions
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg b/Include/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg new file mode 100644 index 0000000..b04bed2 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg @@ -0,0 +1,11 @@ + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg b/Include/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg new file mode 100644 index 0000000..52f0166 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg @@ -0,0 +1,11 @@ + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/folderopen.svg b/Include/glfw-3.4.bin.WIN64/docs/html/folderopen.svg new file mode 100644 index 0000000..f6896dd --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/folderopen.svg @@ -0,0 +1,17 @@ + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/folderopend.svg b/Include/glfw-3.4.bin.WIN64/docs/html/folderopend.svg new file mode 100644 index 0000000..2d1f06e --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/folderopend.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html new file mode 100644 index 0000000..bca1323 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html @@ -0,0 +1,1910 @@ + + + + + + + +GLFW: glfw3.h File Reference + + + + + + + + + + +
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glfw3.h File Reference
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Description

+

This is the header file of the GLFW 3 API. It defines all its types and declares all its functions.

+

For more information about how to use this file, see Including the GLFW header file.

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Go to the source code of this file.

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+Macros

#define GLFW_APIENTRY_DEFINED
 
#define GLFW_TRUE   1
 One.
 
#define GLFW_FALSE   0
 Zero.
 
#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down.
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down.
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down.
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down.
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled.
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled.
 
#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
#define GLFW_NO_ERROR   0
 No error has occurred.
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized.
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread.
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value.
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value.
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed.
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system.
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available.
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories.
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available.
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context.
 
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
 The specified cursor shape is not available.
 
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
 The requested feature is not provided by the platform.
 
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
 The requested feature is not implemented for the platform.
 
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
 Platform unavailable or no matching platform was found.
 
#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute.
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute.
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute.
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute.
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute.
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute.
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute.
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute.
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint.
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute.
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute.
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute.
 
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
 Mouse input transparency window hint and attribute.
 
#define GLFW_POSITION_X   0x0002000E
 Initial position x-coordinate window hint.
 
#define GLFW_POSITION_Y   0x0002000F
 Initial position y-coordinate window hint.
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint.
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint.
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint.
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint.
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint.
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint.
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint.
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint.
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint.
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint.
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint.
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint and attribute.
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute.
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number attribute.
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute.
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute.
 
#define GLFW_CONTEXT_DEBUG   0x00022007
 Debug mode context hint and attribute.
 
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
 Legacy name for compatibility.
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute.
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute.
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute.
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute.
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint.
 
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
 Window framebuffer scaling window hint.
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 Legacy name for compatibility.
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint.
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint.
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint.
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint.
 
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
 
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
 Win32 specific window hint.
 
#define GLFW_WAYLAND_APP_ID   0x00026001
 Wayland specific window hint.
 
#define GLFW_NO_API   0
 
#define GLFW_OPENGL_API   0x00030001
 
#define GLFW_OPENGL_ES_API   0x00030002
 
#define GLFW_NO_ROBUSTNESS   0
 
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
 
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
 
#define GLFW_OPENGL_ANY_PROFILE   0
 
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
 
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
 
#define GLFW_CURSOR   0x00033001
 
#define GLFW_STICKY_KEYS   0x00033002
 
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
 
#define GLFW_LOCK_KEY_MODS   0x00033004
 
#define GLFW_RAW_MOUSE_MOTION   0x00033005
 
#define GLFW_CURSOR_NORMAL   0x00034001
 
#define GLFW_CURSOR_HIDDEN   0x00034002
 
#define GLFW_CURSOR_DISABLED   0x00034003
 
#define GLFW_CURSOR_CAPTURED   0x00034004
 
#define GLFW_ANY_RELEASE_BEHAVIOR   0
 
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
 
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
 
#define GLFW_NATIVE_CONTEXT_API   0x00036001
 
#define GLFW_EGL_CONTEXT_API   0x00036002
 
#define GLFW_OSMESA_CONTEXT_API   0x00036003
 
#define GLFW_ANGLE_PLATFORM_TYPE_NONE   0x00037001
 
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL   0x00037002
 
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES   0x00037003
 
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9   0x00037004
 
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
 
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN   0x00037007
 
#define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
 
#define GLFW_WAYLAND_PREFER_LIBDECOR   0x00038001
 
#define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
 
#define GLFW_ANY_POSITION   0x80000000
 
#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape.
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape.
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair cursor shape.
 
#define GLFW_POINTING_HAND_CURSOR   0x00036004
 The pointing hand cursor shape.
 
#define GLFW_RESIZE_EW_CURSOR   0x00036005
 The horizontal resize/move arrow shape.
 
#define GLFW_RESIZE_NS_CURSOR   0x00036006
 The vertical resize/move arrow shape.
 
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
 The top-left to bottom-right diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
 The top-right to bottom-left diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
 The omni-directional resize/move cursor shape.
 
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
 The operation-not-allowed shape.
 
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
 Legacy name for compatibility.
 
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
 Legacy name for compatibility.
 
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
 Legacy name for compatibility.
 
#define GLFW_CONNECTED   0x00040001
 
#define GLFW_DISCONNECTED   0x00040002
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint.
 
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
 ANGLE rendering backend init hint.
 
#define GLFW_PLATFORM   0x00050003
 Platform selection init hint.
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint.
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint.
 
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
 X11 specific init hint.
 
#define GLFW_WAYLAND_LIBDECOR   0x00053001
 Wayland specific init hint.
 
#define GLFW_ANY_PLATFORM   0x00060000
 Hint value that enables automatic platform selection.
 
#define GLFW_PLATFORM_WIN32   0x00060001
 
#define GLFW_PLATFORM_COCOA   0x00060002
 
#define GLFW_PLATFORM_WAYLAND   0x00060003
 
#define GLFW_PLATFORM_X11   0x00060004
 
#define GLFW_PLATFORM_NULL   0x00060005
 
#define GLFW_DONT_CARE   -1
 
#define GLAPIENTRY   APIENTRY
 
#define GLFW_GLAPIENTRY_DEFINED
 
GLFW version macros
#define GLFW_VERSION_MAJOR   3
 The major version number of the GLFW header.
 
#define GLFW_VERSION_MINOR   4
 The minor version number of the GLFW header.
 
#define GLFW_VERSION_REVISION   0
 The revision number of the GLFW header.
 
Key and button actions
#define GLFW_RELEASE   0
 The key or mouse button was released.
 
#define GLFW_PRESS   1
 The key or mouse button was pressed.
 
#define GLFW_REPEAT   2
 The key was held down until it repeated.
 
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+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type.
 
typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type.
 
typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object.
 
typedef struct GLFWwindow GLFWwindow
 Opaque window object.
 
typedef struct GLFWcursor GLFWcursor
 Opaque cursor object.
 
typedef void *(* GLFWallocatefun) (size_t size, void *user)
 The function pointer type for memory allocation callbacks.
 
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
 The function pointer type for memory reallocation callbacks.
 
typedef void(* GLFWdeallocatefun) (void *block, void *user)
 The function pointer type for memory deallocation callbacks.
 
typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks.
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks.
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks.
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks.
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks.
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks.
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks.
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks.
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks.
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks.
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks.
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks.
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks.
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks.
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks.
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks.
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks.
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks.
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks.
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks.
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type.
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp.
 
typedef struct GLFWimage GLFWimage
 Image data.
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state.
 
typedef struct GLFWallocator GLFWallocator
 Custom heap memory allocator.
 
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+Functions

int glfwInit (void)
 Initializes the GLFW library.
 
void glfwTerminate (void)
 Terminates the GLFW library.
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value.
 
void glfwInitAllocator (const GLFWallocator *allocator)
 Sets the init allocator to the desired value.
 
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
 Sets the desired Vulkan vkGetInstanceProcAddr function.
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library.
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration.
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread.
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback.
 
int glfwGetPlatform (void)
 Returns the currently selected platform.
 
int glfwPlatformSupported (int platform)
 Returns whether the library includes support for the specified platform.
 
GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors.
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor.
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen.
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor.
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor.
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor.
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor.
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor.
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor.
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback.
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor.
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor.
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor.
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor.
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor.
 
void glfwDefaultWindowHints (void)
 Resets all window hints to their default values.
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value.
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value.
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context.
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context.
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window.
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window.
 
const char * glfwGetWindowTitle (GLFWwindow *window)
 Returns the title of the specified window.
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window.
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window.
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window.
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window.
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window.
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window.
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window.
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window.
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window.
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window.
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window.
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window.
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window.
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window.
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window.
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window.
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible.
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window.
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus.
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window.
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode.
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window.
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window.
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window.
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window.
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window.
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window.
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window.
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window.
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window.
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window.
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window.
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window.
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window.
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window.
 
void glfwPollEvents (void)
 Processes all pending events.
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them.
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them.
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue.
 
int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window.
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window.
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported.
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key.
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key.
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window.
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window.
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window.
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window.
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor.
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape.
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor.
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window.
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback.
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback.
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback.
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback.
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback.
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback.
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback.
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback.
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present.
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick.
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick.
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick.
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick.
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick.
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick.
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick.
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping.
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback.
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings.
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick.
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad.
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string.
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string.
 
double glfwGetTime (void)
 Returns the GLFW time.
 
void glfwSetTime (double time)
 Sets the GLFW time.
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer.
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer.
 
void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread.
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread.
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window.
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context.
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available.
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context.
 
int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found.
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW.
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function.
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images.
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window.
 
+

Macro Definition Documentation

+ +

◆ GLFW_APIENTRY_DEFINED

+ +
+
+ + + + +
#define GLFW_APIENTRY_DEFINED
+
+ +
+
+ +

◆ GLFW_NO_API

+ +
+
+ + + + +
#define GLFW_NO_API   0
+
+ +
+
+ +

◆ GLFW_OPENGL_API

+ +
+
+ + + + +
#define GLFW_OPENGL_API   0x00030001
+
+ +
+
+ +

◆ GLFW_OPENGL_ES_API

+ +
+
+ + + + +
#define GLFW_OPENGL_ES_API   0x00030002
+
+ +
+
+ +

◆ GLFW_NO_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_NO_ROBUSTNESS   0
+
+ +
+
+ +

◆ GLFW_NO_RESET_NOTIFICATION

+ +
+
+ + + + +
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
+
+ +
+
+ +

◆ GLFW_LOSE_CONTEXT_ON_RESET

+ +
+
+ + + + +
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
+
+ +
+
+ +

◆ GLFW_OPENGL_ANY_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_ANY_PROFILE   0
+
+ +
+
+ +

◆ GLFW_OPENGL_CORE_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
+
+ +
+
+ +

◆ GLFW_OPENGL_COMPAT_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
+
+ +
+
+ +

◆ GLFW_CURSOR

+ +
+
+ + + + +
#define GLFW_CURSOR   0x00033001
+
+ +
+
+ +

◆ GLFW_STICKY_KEYS

+ +
+
+ + + + +
#define GLFW_STICKY_KEYS   0x00033002
+
+ +
+
+ +

◆ GLFW_STICKY_MOUSE_BUTTONS

+ +
+
+ + + + +
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+
+ +
+
+ +

◆ GLFW_LOCK_KEY_MODS

+ +
+
+ + + + +
#define GLFW_LOCK_KEY_MODS   0x00033004
+
+ +
+
+ +

◆ GLFW_RAW_MOUSE_MOTION

+ +
+
+ + + + +
#define GLFW_RAW_MOUSE_MOTION   0x00033005
+
+ +
+
+ +

◆ GLFW_CURSOR_NORMAL

+ +
+
+ + + + +
#define GLFW_CURSOR_NORMAL   0x00034001
+
+ +
+
+ +

◆ GLFW_CURSOR_HIDDEN

+ +
+
+ + + + +
#define GLFW_CURSOR_HIDDEN   0x00034002
+
+ +
+
+ +

◆ GLFW_CURSOR_DISABLED

+ +
+
+ + + + +
#define GLFW_CURSOR_DISABLED   0x00034003
+
+ +
+
+ +

◆ GLFW_CURSOR_CAPTURED

+ +
+
+ + + + +
#define GLFW_CURSOR_CAPTURED   0x00034004
+
+ +
+
+ +

◆ GLFW_ANY_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_ANY_RELEASE_BEHAVIOR   0
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_FLUSH

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_NONE

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
+
+ +
+
+ +

◆ GLFW_NATIVE_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_NATIVE_CONTEXT_API   0x00036001
+
+ +
+
+ +

◆ GLFW_EGL_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_EGL_CONTEXT_API   0x00036002
+
+ +
+
+ +

◆ GLFW_OSMESA_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_OSMESA_CONTEXT_API   0x00036003
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_NONE

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_NONE   0x00037001
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_OPENGL

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL   0x00037002
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_OPENGLES

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES   0x00037003
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_D3D9

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9   0x00037004
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_D3D11

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_VULKAN

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN   0x00037007
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_METAL

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
+
+ +
+
+ +

◆ GLFW_WAYLAND_PREFER_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_PREFER_LIBDECOR   0x00038001
+
+ +
+
+ +

◆ GLFW_WAYLAND_DISABLE_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
+
+ +
+
+ +

◆ GLFW_ANY_POSITION

+ +
+
+ + + + +
#define GLFW_ANY_POSITION   0x80000000
+
+ +
+
+ +

◆ GLFW_CONNECTED

+ +
+
+ + + + +
#define GLFW_CONNECTED   0x00040001
+
+ +
+
+ +

◆ GLFW_DISCONNECTED

+ +
+
+ + + + +
#define GLFW_DISCONNECTED   0x00040002
+
+ +
+
+ +

◆ GLFW_DONT_CARE

+ +
+
+ + + + +
#define GLFW_DONT_CARE   -1
+
+ +
+
+ +

◆ GLAPIENTRY

+ +
+
+ + + + +
#define GLAPIENTRY   APIENTRY
+
+ +
+
+ +

◆ GLFW_GLAPIENTRY_DEFINED

+ +
+
+ + + + +
#define GLFW_GLAPIENTRY_DEFINED
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html new file mode 100644 index 0000000..9af3200 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html @@ -0,0 +1,1260 @@ + + + + + + + +GLFW: glfw3.h Source File + + + + + + + + + + +
+ + + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
glfw3.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.4 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_h_
+
30#define _glfw3_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
89/*************************************************************************
+
90 * Compiler- and platform-specific preprocessor work
+
91 *************************************************************************/
+
92
+
93/* If we are we on Windows, we want a single define for it.
+
94 */
+
95#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+
96 #define _WIN32
+
97#endif /* _WIN32 */
+
98
+
99/* Include because most Windows GLU headers need wchar_t and
+
100 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+
101 * Include it unconditionally to avoid surprising side-effects.
+
102 */
+
103#include <stddef.h>
+
104
+
105/* Include because it is needed by Vulkan and related functions.
+
106 * Include it unconditionally to avoid surprising side-effects.
+
107 */
+
108#include <stdint.h>
+
109
+
110#if defined(GLFW_INCLUDE_VULKAN)
+
111 #include <vulkan/vulkan.h>
+
112#endif /* Vulkan header */
+
113
+
114/* The Vulkan header may have indirectly included windows.h (because of
+
115 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+
116 */
+
117
+
118/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+
119 * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+
120 */
+
121#if !defined(APIENTRY)
+
122 #if defined(_WIN32)
+
123 #define APIENTRY __stdcall
+
124 #else
+
125 #define APIENTRY
+
126 #endif
+
127 #define GLFW_APIENTRY_DEFINED
+
128#endif /* APIENTRY */
+
129
+
130/* Some Windows OpenGL headers need this.
+
131 */
+
132#if !defined(WINGDIAPI) && defined(_WIN32)
+
133 #define WINGDIAPI __declspec(dllimport)
+
134 #define GLFW_WINGDIAPI_DEFINED
+
135#endif /* WINGDIAPI */
+
136
+
137/* Some Windows GLU headers need this.
+
138 */
+
139#if !defined(CALLBACK) && defined(_WIN32)
+
140 #define CALLBACK __stdcall
+
141 #define GLFW_CALLBACK_DEFINED
+
142#endif /* CALLBACK */
+
143
+
144/* Include the chosen OpenGL or OpenGL ES headers.
+
145 */
+
146#if defined(GLFW_INCLUDE_ES1)
+
147
+
148 #include <GLES/gl.h>
+
149 #if defined(GLFW_INCLUDE_GLEXT)
+
150 #include <GLES/glext.h>
+
151 #endif
+
152
+
153#elif defined(GLFW_INCLUDE_ES2)
+
154
+
155 #include <GLES2/gl2.h>
+
156 #if defined(GLFW_INCLUDE_GLEXT)
+
157 #include <GLES2/gl2ext.h>
+
158 #endif
+
159
+
160#elif defined(GLFW_INCLUDE_ES3)
+
161
+
162 #include <GLES3/gl3.h>
+
163 #if defined(GLFW_INCLUDE_GLEXT)
+
164 #include <GLES2/gl2ext.h>
+
165 #endif
+
166
+
167#elif defined(GLFW_INCLUDE_ES31)
+
168
+
169 #include <GLES3/gl31.h>
+
170 #if defined(GLFW_INCLUDE_GLEXT)
+
171 #include <GLES2/gl2ext.h>
+
172 #endif
+
173
+
174#elif defined(GLFW_INCLUDE_ES32)
+
175
+
176 #include <GLES3/gl32.h>
+
177 #if defined(GLFW_INCLUDE_GLEXT)
+
178 #include <GLES2/gl2ext.h>
+
179 #endif
+
180
+
181#elif defined(GLFW_INCLUDE_GLCOREARB)
+
182
+
183 #if defined(__APPLE__)
+
184
+
185 #include <OpenGL/gl3.h>
+
186 #if defined(GLFW_INCLUDE_GLEXT)
+
187 #include <OpenGL/gl3ext.h>
+
188 #endif /*GLFW_INCLUDE_GLEXT*/
+
189
+
190 #else /*__APPLE__*/
+
191
+
192 #include <GL/glcorearb.h>
+
193 #if defined(GLFW_INCLUDE_GLEXT)
+
194 #include <GL/glext.h>
+
195 #endif
+
196
+
197 #endif /*__APPLE__*/
+
198
+
199#elif defined(GLFW_INCLUDE_GLU)
+
200
+
201 #if defined(__APPLE__)
+
202
+
203 #if defined(GLFW_INCLUDE_GLU)
+
204 #include <OpenGL/glu.h>
+
205 #endif
+
206
+
207 #else /*__APPLE__*/
+
208
+
209 #if defined(GLFW_INCLUDE_GLU)
+
210 #include <GL/glu.h>
+
211 #endif
+
212
+
213 #endif /*__APPLE__*/
+
214
+
215#elif !defined(GLFW_INCLUDE_NONE) && \
+
216 !defined(__gl_h_) && \
+
217 !defined(__gles1_gl_h_) && \
+
218 !defined(__gles2_gl2_h_) && \
+
219 !defined(__gles2_gl3_h_) && \
+
220 !defined(__gles2_gl31_h_) && \
+
221 !defined(__gles2_gl32_h_) && \
+
222 !defined(__gl_glcorearb_h_) && \
+
223 !defined(__gl2_h_) /*legacy*/ && \
+
224 !defined(__gl3_h_) /*legacy*/ && \
+
225 !defined(__gl31_h_) /*legacy*/ && \
+
226 !defined(__gl32_h_) /*legacy*/ && \
+
227 !defined(__glcorearb_h_) /*legacy*/ && \
+
228 !defined(__GL_H__) /*non-standard*/ && \
+
229 !defined(__gltypes_h_) /*non-standard*/ && \
+
230 !defined(__glee_h_) /*non-standard*/
+
231
+
232 #if defined(__APPLE__)
+
233
+
234 #if !defined(GLFW_INCLUDE_GLEXT)
+
235 #define GL_GLEXT_LEGACY
+
236 #endif
+
237 #include <OpenGL/gl.h>
+
238
+
239 #else /*__APPLE__*/
+
240
+
241 #include <GL/gl.h>
+
242 #if defined(GLFW_INCLUDE_GLEXT)
+
243 #include <GL/glext.h>
+
244 #endif
+
245
+
246 #endif /*__APPLE__*/
+
247
+
248#endif /* OpenGL and OpenGL ES headers */
+
249
+
250#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+
251 /* GLFW_DLL must be defined by applications that are linking against the DLL
+
252 * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+
253 * configuration header when compiling the DLL version of the library.
+
254 */
+
255 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+
256#endif
+
257
+
258/* GLFWAPI is used to declare public API functions for export
+
259 * from the DLL / shared library / dynamic library.
+
260 */
+
261#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+
262 /* We are building GLFW as a Win32 DLL */
+
263 #define GLFWAPI __declspec(dllexport)
+
264#elif defined(_WIN32) && defined(GLFW_DLL)
+
265 /* We are calling a GLFW Win32 DLL */
+
266 #define GLFWAPI __declspec(dllimport)
+
267#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+
268 /* We are building GLFW as a Unix shared library */
+
269 #define GLFWAPI __attribute__((visibility("default")))
+
270#else
+
271 #define GLFWAPI
+
272#endif
+
273
+
274
+
275/*************************************************************************
+
276 * GLFW API tokens
+
277 *************************************************************************/
+
278
+
287#define GLFW_VERSION_MAJOR 3
+
294#define GLFW_VERSION_MINOR 4
+
301#define GLFW_VERSION_REVISION 0
+
312#define GLFW_TRUE 1
+
321#define GLFW_FALSE 0
+
322
+
331#define GLFW_RELEASE 0
+
338#define GLFW_PRESS 1
+
345#define GLFW_REPEAT 2
+
355#define GLFW_HAT_CENTERED 0
+
356#define GLFW_HAT_UP 1
+
357#define GLFW_HAT_RIGHT 2
+
358#define GLFW_HAT_DOWN 4
+
359#define GLFW_HAT_LEFT 8
+
360#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
361#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
362#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
363#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
364
+
367#define GLFW_KEY_UNKNOWN -1
+
368
+
395/* Printable keys */
+
396#define GLFW_KEY_SPACE 32
+
397#define GLFW_KEY_APOSTROPHE 39 /* ' */
+
398#define GLFW_KEY_COMMA 44 /* , */
+
399#define GLFW_KEY_MINUS 45 /* - */
+
400#define GLFW_KEY_PERIOD 46 /* . */
+
401#define GLFW_KEY_SLASH 47 /* / */
+
402#define GLFW_KEY_0 48
+
403#define GLFW_KEY_1 49
+
404#define GLFW_KEY_2 50
+
405#define GLFW_KEY_3 51
+
406#define GLFW_KEY_4 52
+
407#define GLFW_KEY_5 53
+
408#define GLFW_KEY_6 54
+
409#define GLFW_KEY_7 55
+
410#define GLFW_KEY_8 56
+
411#define GLFW_KEY_9 57
+
412#define GLFW_KEY_SEMICOLON 59 /* ; */
+
413#define GLFW_KEY_EQUAL 61 /* = */
+
414#define GLFW_KEY_A 65
+
415#define GLFW_KEY_B 66
+
416#define GLFW_KEY_C 67
+
417#define GLFW_KEY_D 68
+
418#define GLFW_KEY_E 69
+
419#define GLFW_KEY_F 70
+
420#define GLFW_KEY_G 71
+
421#define GLFW_KEY_H 72
+
422#define GLFW_KEY_I 73
+
423#define GLFW_KEY_J 74
+
424#define GLFW_KEY_K 75
+
425#define GLFW_KEY_L 76
+
426#define GLFW_KEY_M 77
+
427#define GLFW_KEY_N 78
+
428#define GLFW_KEY_O 79
+
429#define GLFW_KEY_P 80
+
430#define GLFW_KEY_Q 81
+
431#define GLFW_KEY_R 82
+
432#define GLFW_KEY_S 83
+
433#define GLFW_KEY_T 84
+
434#define GLFW_KEY_U 85
+
435#define GLFW_KEY_V 86
+
436#define GLFW_KEY_W 87
+
437#define GLFW_KEY_X 88
+
438#define GLFW_KEY_Y 89
+
439#define GLFW_KEY_Z 90
+
440#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+
441#define GLFW_KEY_BACKSLASH 92 /* \ */
+
442#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+
443#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+
444#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+
445#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
446
+
447/* Function keys */
+
448#define GLFW_KEY_ESCAPE 256
+
449#define GLFW_KEY_ENTER 257
+
450#define GLFW_KEY_TAB 258
+
451#define GLFW_KEY_BACKSPACE 259
+
452#define GLFW_KEY_INSERT 260
+
453#define GLFW_KEY_DELETE 261
+
454#define GLFW_KEY_RIGHT 262
+
455#define GLFW_KEY_LEFT 263
+
456#define GLFW_KEY_DOWN 264
+
457#define GLFW_KEY_UP 265
+
458#define GLFW_KEY_PAGE_UP 266
+
459#define GLFW_KEY_PAGE_DOWN 267
+
460#define GLFW_KEY_HOME 268
+
461#define GLFW_KEY_END 269
+
462#define GLFW_KEY_CAPS_LOCK 280
+
463#define GLFW_KEY_SCROLL_LOCK 281
+
464#define GLFW_KEY_NUM_LOCK 282
+
465#define GLFW_KEY_PRINT_SCREEN 283
+
466#define GLFW_KEY_PAUSE 284
+
467#define GLFW_KEY_F1 290
+
468#define GLFW_KEY_F2 291
+
469#define GLFW_KEY_F3 292
+
470#define GLFW_KEY_F4 293
+
471#define GLFW_KEY_F5 294
+
472#define GLFW_KEY_F6 295
+
473#define GLFW_KEY_F7 296
+
474#define GLFW_KEY_F8 297
+
475#define GLFW_KEY_F9 298
+
476#define GLFW_KEY_F10 299
+
477#define GLFW_KEY_F11 300
+
478#define GLFW_KEY_F12 301
+
479#define GLFW_KEY_F13 302
+
480#define GLFW_KEY_F14 303
+
481#define GLFW_KEY_F15 304
+
482#define GLFW_KEY_F16 305
+
483#define GLFW_KEY_F17 306
+
484#define GLFW_KEY_F18 307
+
485#define GLFW_KEY_F19 308
+
486#define GLFW_KEY_F20 309
+
487#define GLFW_KEY_F21 310
+
488#define GLFW_KEY_F22 311
+
489#define GLFW_KEY_F23 312
+
490#define GLFW_KEY_F24 313
+
491#define GLFW_KEY_F25 314
+
492#define GLFW_KEY_KP_0 320
+
493#define GLFW_KEY_KP_1 321
+
494#define GLFW_KEY_KP_2 322
+
495#define GLFW_KEY_KP_3 323
+
496#define GLFW_KEY_KP_4 324
+
497#define GLFW_KEY_KP_5 325
+
498#define GLFW_KEY_KP_6 326
+
499#define GLFW_KEY_KP_7 327
+
500#define GLFW_KEY_KP_8 328
+
501#define GLFW_KEY_KP_9 329
+
502#define GLFW_KEY_KP_DECIMAL 330
+
503#define GLFW_KEY_KP_DIVIDE 331
+
504#define GLFW_KEY_KP_MULTIPLY 332
+
505#define GLFW_KEY_KP_SUBTRACT 333
+
506#define GLFW_KEY_KP_ADD 334
+
507#define GLFW_KEY_KP_ENTER 335
+
508#define GLFW_KEY_KP_EQUAL 336
+
509#define GLFW_KEY_LEFT_SHIFT 340
+
510#define GLFW_KEY_LEFT_CONTROL 341
+
511#define GLFW_KEY_LEFT_ALT 342
+
512#define GLFW_KEY_LEFT_SUPER 343
+
513#define GLFW_KEY_RIGHT_SHIFT 344
+
514#define GLFW_KEY_RIGHT_CONTROL 345
+
515#define GLFW_KEY_RIGHT_ALT 346
+
516#define GLFW_KEY_RIGHT_SUPER 347
+
517#define GLFW_KEY_MENU 348
+
518
+
519#define GLFW_KEY_LAST GLFW_KEY_MENU
+
520
+
535#define GLFW_MOD_SHIFT 0x0001
+
540#define GLFW_MOD_CONTROL 0x0002
+
545#define GLFW_MOD_ALT 0x0004
+
550#define GLFW_MOD_SUPER 0x0008
+
556#define GLFW_MOD_CAPS_LOCK 0x0010
+
562#define GLFW_MOD_NUM_LOCK 0x0020
+
563
+
573#define GLFW_MOUSE_BUTTON_1 0
+
574#define GLFW_MOUSE_BUTTON_2 1
+
575#define GLFW_MOUSE_BUTTON_3 2
+
576#define GLFW_MOUSE_BUTTON_4 3
+
577#define GLFW_MOUSE_BUTTON_5 4
+
578#define GLFW_MOUSE_BUTTON_6 5
+
579#define GLFW_MOUSE_BUTTON_7 6
+
580#define GLFW_MOUSE_BUTTON_8 7
+
581#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+
582#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+
583#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+
584#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+
594#define GLFW_JOYSTICK_1 0
+
595#define GLFW_JOYSTICK_2 1
+
596#define GLFW_JOYSTICK_3 2
+
597#define GLFW_JOYSTICK_4 3
+
598#define GLFW_JOYSTICK_5 4
+
599#define GLFW_JOYSTICK_6 5
+
600#define GLFW_JOYSTICK_7 6
+
601#define GLFW_JOYSTICK_8 7
+
602#define GLFW_JOYSTICK_9 8
+
603#define GLFW_JOYSTICK_10 9
+
604#define GLFW_JOYSTICK_11 10
+
605#define GLFW_JOYSTICK_12 11
+
606#define GLFW_JOYSTICK_13 12
+
607#define GLFW_JOYSTICK_14 13
+
608#define GLFW_JOYSTICK_15 14
+
609#define GLFW_JOYSTICK_16 15
+
610#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+
620#define GLFW_GAMEPAD_BUTTON_A 0
+
621#define GLFW_GAMEPAD_BUTTON_B 1
+
622#define GLFW_GAMEPAD_BUTTON_X 2
+
623#define GLFW_GAMEPAD_BUTTON_Y 3
+
624#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+
625#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+
626#define GLFW_GAMEPAD_BUTTON_BACK 6
+
627#define GLFW_GAMEPAD_BUTTON_START 7
+
628#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+
629#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+
630#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+
631#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+
632#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+
633#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+
634#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+
635#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
636
+
637#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+
638#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+
639#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+
640#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+
650#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+
651#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+
652#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+
653#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+
654#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+
655#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+
656#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
672#define GLFW_NO_ERROR 0
+
681#define GLFW_NOT_INITIALIZED 0x00010001
+
691#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+
699#define GLFW_INVALID_ENUM 0x00010003
+
710#define GLFW_INVALID_VALUE 0x00010004
+
718#define GLFW_OUT_OF_MEMORY 0x00010005
+
734#define GLFW_API_UNAVAILABLE 0x00010006
+
751#define GLFW_VERSION_UNAVAILABLE 0x00010007
+
762#define GLFW_PLATFORM_ERROR 0x00010008
+
781#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+
789#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+
800#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
+
814#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
+
827#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
+
849#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E
+
859#define GLFW_FOCUSED 0x00020001
+
864#define GLFW_ICONIFIED 0x00020002
+
870#define GLFW_RESIZABLE 0x00020003
+
876#define GLFW_VISIBLE 0x00020004
+
882#define GLFW_DECORATED 0x00020005
+
888#define GLFW_AUTO_ICONIFY 0x00020006
+
894#define GLFW_FLOATING 0x00020007
+
900#define GLFW_MAXIMIZED 0x00020008
+
905#define GLFW_CENTER_CURSOR 0x00020009
+
912#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+
917#define GLFW_HOVERED 0x0002000B
+
923#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
924
+
930#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
+
931
+
936#define GLFW_POSITION_X 0x0002000E
+
937
+
942#define GLFW_POSITION_Y 0x0002000F
+
943
+
948#define GLFW_RED_BITS 0x00021001
+
953#define GLFW_GREEN_BITS 0x00021002
+
958#define GLFW_BLUE_BITS 0x00021003
+
963#define GLFW_ALPHA_BITS 0x00021004
+
968#define GLFW_DEPTH_BITS 0x00021005
+
973#define GLFW_STENCIL_BITS 0x00021006
+
978#define GLFW_ACCUM_RED_BITS 0x00021007
+
983#define GLFW_ACCUM_GREEN_BITS 0x00021008
+
988#define GLFW_ACCUM_BLUE_BITS 0x00021009
+
993#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+
998#define GLFW_AUX_BUFFERS 0x0002100B
+
1003#define GLFW_STEREO 0x0002100C
+
1008#define GLFW_SAMPLES 0x0002100D
+
1013#define GLFW_SRGB_CAPABLE 0x0002100E
+
1018#define GLFW_REFRESH_RATE 0x0002100F
+
1024#define GLFW_DOUBLEBUFFER 0x00021010
+
1025
+
1031#define GLFW_CLIENT_API 0x00022001
+
1037#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+
1043#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+
1049#define GLFW_CONTEXT_REVISION 0x00022004
+
1055#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+
1061#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+
1067#define GLFW_CONTEXT_DEBUG 0x00022007
+
1072#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
+
1078#define GLFW_OPENGL_PROFILE 0x00022008
+
1084#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+
1090#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+
1096#define GLFW_CONTEXT_CREATION_API 0x0002200B
+
1100#define GLFW_SCALE_TO_MONITOR 0x0002200C
+
1104#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
+
1111#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+
1115#define GLFW_COCOA_FRAME_NAME 0x00023002
+
1119#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+
1123#define GLFW_X11_CLASS_NAME 0x00024001
+
1127#define GLFW_X11_INSTANCE_NAME 0x00024002
+
1128#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
+
1131#define GLFW_WIN32_SHOWDEFAULT 0x00025002
+
1137#define GLFW_WAYLAND_APP_ID 0x00026001
+
1140#define GLFW_NO_API 0
+
1141#define GLFW_OPENGL_API 0x00030001
+
1142#define GLFW_OPENGL_ES_API 0x00030002
+
1143
+
1144#define GLFW_NO_ROBUSTNESS 0
+
1145#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+
1146#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
1147
+
1148#define GLFW_OPENGL_ANY_PROFILE 0
+
1149#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+
1150#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
1151
+
1152#define GLFW_CURSOR 0x00033001
+
1153#define GLFW_STICKY_KEYS 0x00033002
+
1154#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+
1155#define GLFW_LOCK_KEY_MODS 0x00033004
+
1156#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
1157
+
1158#define GLFW_CURSOR_NORMAL 0x00034001
+
1159#define GLFW_CURSOR_HIDDEN 0x00034002
+
1160#define GLFW_CURSOR_DISABLED 0x00034003
+
1161#define GLFW_CURSOR_CAPTURED 0x00034004
+
1162
+
1163#define GLFW_ANY_RELEASE_BEHAVIOR 0
+
1164#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+
1165#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
1166
+
1167#define GLFW_NATIVE_CONTEXT_API 0x00036001
+
1168#define GLFW_EGL_CONTEXT_API 0x00036002
+
1169#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
1170
+
1171#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
+
1172#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
+
1173#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
+
1174#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
+
1175#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
+
1176#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
+
1177#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
+
1178
+
1179#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001
+
1180#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002
+
1181
+
1182#define GLFW_ANY_POSITION 0x80000000
+
1183
+
1197#define GLFW_ARROW_CURSOR 0x00036001
+
1202#define GLFW_IBEAM_CURSOR 0x00036002
+
1207#define GLFW_CROSSHAIR_CURSOR 0x00036003
+
1212#define GLFW_POINTING_HAND_CURSOR 0x00036004
+
1218#define GLFW_RESIZE_EW_CURSOR 0x00036005
+
1224#define GLFW_RESIZE_NS_CURSOR 0x00036006
+
1239#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
+
1254#define GLFW_RESIZE_NESW_CURSOR 0x00036008
+
1260#define GLFW_RESIZE_ALL_CURSOR 0x00036009
+
1272#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
+
1277#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
+
1282#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
+
1287#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
+
1290#define GLFW_CONNECTED 0x00040001
+
1291#define GLFW_DISCONNECTED 0x00040002
+
1292
+
1299#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+
1304#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
+
1309#define GLFW_PLATFORM 0x00050003
+
1314#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+
1319#define GLFW_COCOA_MENUBAR 0x00051002
+
1324#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
+
1329#define GLFW_WAYLAND_LIBDECOR 0x00053001
+
1338#define GLFW_ANY_PLATFORM 0x00060000
+
1339#define GLFW_PLATFORM_WIN32 0x00060001
+
1340#define GLFW_PLATFORM_COCOA 0x00060002
+
1341#define GLFW_PLATFORM_WAYLAND 0x00060003
+
1342#define GLFW_PLATFORM_X11 0x00060004
+
1343#define GLFW_PLATFORM_NULL 0x00060005
+
1346#define GLFW_DONT_CARE -1
+
1347
+
1348
+
1349/*************************************************************************
+
1350 * GLFW API types
+
1351 *************************************************************************/
+
1352
+
1365typedef void (*GLFWglproc)(void);
+
1366
+
1379typedef void (*GLFWvkproc)(void);
+
1380
+ +
1392
+
1403typedef struct GLFWwindow GLFWwindow;
+
1404
+
1415typedef struct GLFWcursor GLFWcursor;
+
1416
+
1468typedef void* (* GLFWallocatefun)(size_t size, void* user);
+
1469
+
1524typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
+
1525
+
1566typedef void (* GLFWdeallocatefun)(void* block, void* user);
+
1567
+
1590typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
1591
+
1613typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
1614
+
1635typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
1636
+
1655typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
1656
+
1675typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
1676
+
1696typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
1697
+
1717typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
1718
+
1738typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
1739
+
1759typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
1760
+
1780typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
1781
+
1806typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
1807
+
1829typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
1830
+
1850typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
1851
+
1871typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
1872
+
1897typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
1898
+
1918typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
1919
+
1945typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
1946
+
1969typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
1970
+
1990typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
1991
+
2011typedef void (* GLFWjoystickfun)(int jid, int event);
+
2012
+
+
2026typedef struct GLFWvidmode
+
2027{
+ + + + + + + +
+
2047
+
+
2060typedef struct GLFWgammaramp
+
2061{
+
2064 unsigned short* red;
+
2067 unsigned short* green;
+
2070 unsigned short* blue;
+
2073 unsigned int size;
+ +
+
2075
+
+
2089typedef struct GLFWimage
+
2090{
+ + +
2099 unsigned char* pixels;
+ +
+
2101
+
+
2113typedef struct GLFWgamepadstate
+
2114{
+
2118 unsigned char buttons[15];
+
2122 float axes[6];
+ +
+
2124
+ +
2156
+
2157
+
2158/*************************************************************************
+
2159 * GLFW API functions
+
2160 *************************************************************************/
+
2161
+
2220GLFWAPI int glfwInit(void);
+
2221
+
2254GLFWAPI void glfwTerminate(void);
+
2255
+
2286GLFWAPI void glfwInitHint(int hint, int value);
+
2287
+
2317GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
+
2318
+
2319#if defined(VK_VERSION_1_0)
+
2320
+
2363GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
+
2364
+
2365#endif /*VK_VERSION_1_0*/
+
2366
+
2392GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
2393
+
2426GLFWAPI const char* glfwGetVersionString(void);
+
2427
+
2457GLFWAPI int glfwGetError(const char** description);
+
2458
+ +
2504
+
2524GLFWAPI int glfwGetPlatform(void);
+
2525
+
2548GLFWAPI int glfwPlatformSupported(int platform);
+
2549
+
2577GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
2578
+ +
2602
+
2626GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
2627
+
2657GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
2658
+
2692GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
2693
+
2727GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
2728
+
2753GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
2754
+
2779GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
2780
+ +
2804
+ +
2834
+
2867GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
2868
+ +
2896
+
2928GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
2929
+ +
2959
+
2999GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
3000
+
3018GLFWAPI void glfwDefaultWindowHints(void);
+
3019
+
3053GLFWAPI void glfwWindowHint(int hint, int value);
+
3054
+
3091GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
3092
+
3235GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
3236
+
3264GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
3265
+ +
3285
+
3306GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
3307
+
3338GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
+
3339
+
3364GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
3365
+
3413GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
3414
+
3445GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
3446
+
3480GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
3481
+
3510GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
3511
+
3553GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
3554
+
3596GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
3597
+
3634GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
3635
+
3663GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
3664
+
3700GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
3701
+
3733GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
3734
+
3760GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
3761
+
3792GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
3793
+
3824GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
3825
+
3851GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
3852
+
3876GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
3877
+
3908GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
3909
+
3930GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
3931
+
3969GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
3970
+ +
3997
+ +
4019
+
4074GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
4075
+
4111GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
4112
+
4153GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
4154
+
4176GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
4177
+ +
4198
+ +
4233
+ +
4265
+ +
4305
+ +
4341
+ +
4376
+ +
4406
+ +
4436
+ +
4466
+ +
4497
+
4534GLFWAPI void glfwPollEvents(void);
+
4535
+
4579GLFWAPI void glfwWaitEvents(void);
+
4580
+
4628GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
4629
+
4648GLFWAPI void glfwPostEmptyEvent(void);
+
4649
+
4673GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
4674
+
4738GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
4739
+ +
4768
+
4835GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
4836
+
4862GLFWAPI int glfwGetKeyScancode(int key);
+
4863
+
4901GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
4902
+
4930GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
4931
+
4968GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
4969
+
5008GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
5009
+
5046GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
5047
+ +
5095
+
5121GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
5122
+
5148GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
5149
+ +
5199
+ +
5242
+ +
5284
+ +
5321
+ +
5353
+ +
5384
+ +
5418
+ +
5453
+
5476GLFWAPI int glfwJoystickPresent(int jid);
+
5477
+
5509GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
5510
+
5550GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
5551
+
5607GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
5608
+
5638GLFWAPI const char* glfwGetJoystickName(int jid);
+
5639
+
5679GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
5680
+
5705GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
5706
+
5729GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
5730
+
5757GLFWAPI int glfwJoystickIsGamepad(int jid);
+
5758
+ +
5794
+
5827GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
5828
+
5859GLFWAPI const char* glfwGetGamepadName(int jid);
+
5860
+
5897GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
5898
+
5927GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
5928
+
5962GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
5963
+
5992GLFWAPI double glfwGetTime(void);
+
5993
+
6022GLFWAPI void glfwSetTime(double time);
+
6023
+
6044GLFWAPI uint64_t glfwGetTimerValue(void);
+
6045
+
6064GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
6065
+ +
6110
+ +
6131
+
6164GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
6165
+
6210GLFWAPI void glfwSwapInterval(int interval);
+
6211
+
6248GLFWAPI int glfwExtensionSupported(const char* extension);
+
6249
+
6290GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
6291
+
6316GLFWAPI int glfwVulkanSupported(void);
+
6317
+
6360GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
6361
+
6362#if defined(VK_VERSION_1_0)
+
6363
+
6403GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
6404
+
6440GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
6441
+
6510GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
6511
+
6512#endif /*VK_VERSION_1_0*/
+
6513
+
6514
+
6515/*************************************************************************
+
6516 * Global definition cleanup
+
6517 *************************************************************************/
+
6518
+
6519/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
6520
+
6521#ifdef GLFW_WINGDIAPI_DEFINED
+
6522 #undef WINGDIAPI
+
6523 #undef GLFW_WINGDIAPI_DEFINED
+
6524#endif
+
6525
+
6526#ifdef GLFW_CALLBACK_DEFINED
+
6527 #undef CALLBACK
+
6528 #undef GLFW_CALLBACK_DEFINED
+
6529#endif
+
6530
+
6531/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+
6532 * defined by some gl.h variants (OpenBSD) so define it after if needed.
+
6533 */
+
6534#ifndef GLAPIENTRY
+
6535 #define GLAPIENTRY APIENTRY
+
6536 #define GLFW_GLAPIENTRY_DEFINED
+
6537#endif
+
6538
+
6539/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
6540
+
6541
+
6542#ifdef __cplusplus
+
6543}
+
6544#endif
+
6545
+
6546#endif /* _glfw3_h_ */
+
6547
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+
void(* GLFWglproc)(void)
Client API function pointer type.
Definition glfw3.h:1365
+
void glfwSwapInterval(int interval)
Sets the swap interval for the current context.
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+
const char * glfwGetVersionString(void)
Returns a string describing the compile-time configuration.
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
int glfwInit(void)
Initializes the GLFW library.
+
void *(* GLFWreallocatefun)(void *block, size_t size, void *user)
The function pointer type for memory reallocation callbacks.
Definition glfw3.h:1524
+
void *(* GLFWallocatefun)(size_t size, void *user)
The function pointer type for memory allocation callbacks.
Definition glfw3.h:1468
+
int glfwGetPlatform(void)
Returns the currently selected platform.
+
void(* GLFWdeallocatefun)(void *block, void *user)
The function pointer type for memory deallocation callbacks.
Definition glfw3.h:1566
+
void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
Sets the desired Vulkan vkGetInstanceProcAddr function.
+
void(* GLFWerrorfun)(int error_code, const char *description)
The function pointer type for error callbacks.
Definition glfw3.h:1590
+
int glfwPlatformSupported(int platform)
Returns whether the library includes support for the specified platform.
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+
void glfwInitAllocator(const GLFWallocator *allocator)
Sets the init allocator to the desired value.
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+
void glfwTerminate(void)
Terminates the GLFW library.
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+
void(* GLFWmousebuttonfun)(GLFWwindow *window, int button, int action, int mods)
The function pointer type for mouse button callbacks.
Definition glfw3.h:1806
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+
void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)
Sets the position of the cursor, relative to the content area of the window.
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+
GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)
Sets the Unicode character with modifiers callback.
+
void * glfwGetJoystickUserPointer(int jid)
Returns the user pointer of the specified joystick.
+
void(* GLFWcharfun)(GLFWwindow *window, unsigned int codepoint)
The function pointer type for Unicode character callbacks.
Definition glfw3.h:1918
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+
void(* GLFWkeyfun)(GLFWwindow *window, int key, int scancode, int action, int mods)
The function pointer type for keyboard key callbacks.
Definition glfw3.h:1897
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
const char * glfwGetJoystickGUID(int jid)
Returns the SDL compatible GUID of the specified joystick.
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+
void glfwSetJoystickUserPointer(int jid, void *pointer)
Sets the user pointer of the specified joystick.
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition glfw3.h:1415
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+
void(* GLFWjoystickfun)(int jid, int event)
The function pointer type for joystick configuration callbacks.
Definition glfw3.h:2011
+
double glfwGetTime(void)
Returns the GLFW time.
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+
void(* GLFWcursorenterfun)(GLFWwindow *window, int entered)
The function pointer type for cursor enter/leave callbacks.
Definition glfw3.h:1850
+
void(* GLFWdropfun)(GLFWwindow *window, int path_count, const char *paths[])
The function pointer type for path drop callbacks.
Definition glfw3.h:1969
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+
void(* GLFWcharmodsfun)(GLFWwindow *window, unsigned int codepoint, int mods)
The function pointer type for Unicode character with modifiers callbacks.
Definition glfw3.h:1945
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+
void(* GLFWcursorposfun)(GLFWwindow *window, double xpos, double ypos)
The function pointer type for cursor position callbacks.
Definition glfw3.h:1829
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
void glfwSetTime(double time)
Sets the GLFW time.
+
int glfwGetInputMode(GLFWwindow *window, int mode)
Returns the value of an input option for the specified window.
+
void(* GLFWscrollfun)(GLFWwindow *window, double xoffset, double yoffset)
The function pointer type for scroll callbacks.
Definition glfw3.h:1871
+
void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
Returns the position of the monitor's viewport on the virtual screen.
+
void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)
Returns the user pointer of the specified monitor.
+
void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
Sets the current gamma ramp for the specified monitor.
+
void glfwSetGamma(GLFWmonitor *monitor, float gamma)
Generates a gamma ramp and sets it for the specified monitor.
+
void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)
Sets the user pointer of the specified monitor.
+
GLFWmonitor ** glfwGetMonitors(int *count)
Returns the currently connected monitors.
+
void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
Retrieves the work area of the monitor.
+
const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
Returns the current gamma ramp for the specified monitor.
+
const char * glfwGetMonitorName(GLFWmonitor *monitor)
Returns the name of the specified monitor.
+
void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
Returns the physical size of the monitor.
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
void(* GLFWmonitorfun)(GLFWmonitor *monitor, int event)
The function pointer type for monitor configuration callbacks.
Definition glfw3.h:1990
+
GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
Sets the monitor configuration callback.
+
const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
Returns the current mode of the specified monitor.
+
GLFWmonitor * glfwGetPrimaryMonitor(void)
Returns the primary monitor.
+
const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
Returns the available video modes for the specified monitor.
+
void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
Retrieves the content scale for the specified monitor.
+
VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
Creates a Vulkan surface for the specified window.
+
int glfwVulkanSupported(void)
Returns whether the Vulkan loader and an ICD have been found.
+
void(* GLFWvkproc)(void)
Vulkan API function pointer type.
Definition glfw3.h:1379
+
const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
Returns the Vulkan instance extensions required by GLFW.
+
GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
Returns the address of the specified Vulkan instance function.
+
int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
Returns whether the specified queue family can present images.
+
GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
Sets the position callback for the specified window.
+
void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the framebuffer of the specified window.
+
void glfwSwapBuffers(GLFWwindow *window)
Swaps the front and back buffers of the specified window.
+
void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
Retrieves the size of the frame of the window.
+
void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
Sets the position of the content area of the specified window.
+
void glfwIconifyWindow(GLFWwindow *window)
Iconifies the specified window.
+
GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
Sets the refresh callback for the specified window.
+
int glfwWindowShouldClose(GLFWwindow *window)
Checks the close flag of the specified window.
+
void glfwRequestWindowAttention(GLFWwindow *window)
Requests user attention to the specified window.
+
void(* GLFWwindowmaximizefun)(GLFWwindow *window, int maximized)
The function pointer type for window maximize callbacks.
Definition glfw3.h:1738
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
void(* GLFWwindowiconifyfun)(GLFWwindow *window, int iconified)
The function pointer type for window iconify callbacks.
Definition glfw3.h:1717
+
void glfwSetWindowSize(GLFWwindow *window, int width, int height)
Sets the size of the content area of the specified window.
+
void glfwPollEvents(void)
Processes all pending events.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)
Sets the user pointer of the specified window.
+
void glfwMaximizeWindow(GLFWwindow *window)
Maximizes the specified window.
+
void(* GLFWwindowrefreshfun)(GLFWwindow *window)
The function pointer type for window content refresh callbacks.
Definition glfw3.h:1675
+
void glfwHideWindow(GLFWwindow *window)
Hides the specified window.
+
void glfwSetWindowShouldClose(GLFWwindow *window, int value)
Sets the close flag of the specified window.
+
GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
Returns the monitor that the window uses for full screen mode.
+
void glfwRestoreWindow(GLFWwindow *window)
Restores the specified window.
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+
void glfwSetWindowTitle(GLFWwindow *window, const char *title)
Sets the title of the specified window.
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+
void glfwShowWindow(GLFWwindow *window)
Makes the specified window visible.
+
void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
Sets the aspect ratio of the specified window.
+
void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
Retrieves the position of the content area of the specified window.
+
void(* GLFWwindowcontentscalefun)(GLFWwindow *window, float xscale, float yscale)
The function pointer type for window content scale callbacks.
Definition glfw3.h:1780
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
Sets the mode, monitor, video mode and placement of a window.
+
void glfwFocusWindow(GLFWwindow *window)
Brings the specified window to front and sets input focus.
+
void glfwWindowHintString(int hint, const char *value)
Sets the specified window hint to the desired value.
+
void glfwDefaultWindowHints(void)
Resets all window hints to their default values.
+
GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
Sets the framebuffer resize callback for the specified window.
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+
void(* GLFWwindowfocusfun)(GLFWwindow *window, int focused)
The function pointer type for window focus callbacks.
Definition glfw3.h:1696
+
void(* GLFWwindowposfun)(GLFWwindow *window, int xpos, int ypos)
The function pointer type for window position callbacks.
Definition glfw3.h:1613
+
void(* GLFWwindowclosefun)(GLFWwindow *window)
The function pointer type for window close callbacks.
Definition glfw3.h:1655
+
GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
Sets the focus callback for the specified window.
+
void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
Sets the size limits of the specified window.
+
void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
Sets the opacity of the whole window.
+
const char * glfwGetWindowTitle(GLFWwindow *window)
Returns the title of the specified window.
+
GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
Sets the iconify callback for the specified window.
+
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
Sets the maximize callback for the specified window.
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+
void glfwDestroyWindow(GLFWwindow *window)
Destroys the specified window and its context.
+
void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
Sets an attribute of the specified window.
+
float glfwGetWindowOpacity(GLFWwindow *window)
Returns the opacity of the whole window.
+
GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
Sets the size callback for the specified window.
+
GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
Sets the close callback for the specified window.
+
void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
Sets the icon for the specified window.
+
void(* GLFWframebuffersizefun)(GLFWwindow *window, int width, int height)
The function pointer type for framebuffer size callbacks.
Definition glfw3.h:1759
+
void * glfwGetWindowUserPointer(GLFWwindow *window)
Returns the user pointer of the specified window.
+
void(* GLFWwindowsizefun)(GLFWwindow *window, int width, int height)
The function pointer type for window size callbacks.
Definition glfw3.h:1635
+
void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the content area of the specified window.
+
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
Sets the window content scale callback for the specified window.
+
void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
Retrieves the content scale for the specified window.
+
Custom heap memory allocator.
Definition glfw3.h:2138
+
GLFWallocatefun allocate
Definition glfw3.h:2142
+
GLFWdeallocatefun deallocate
Definition glfw3.h:2150
+
GLFWreallocatefun reallocate
Definition glfw3.h:2146
+
void * user
Definition glfw3.h:2154
+
Gamepad input state.
Definition glfw3.h:2114
+
unsigned char buttons[15]
Definition glfw3.h:2118
+
float axes[6]
Definition glfw3.h:2122
+
Gamma ramp.
Definition glfw3.h:2061
+
unsigned short * red
Definition glfw3.h:2064
+
unsigned short * blue
Definition glfw3.h:2070
+
unsigned int size
Definition glfw3.h:2073
+
unsigned short * green
Definition glfw3.h:2067
+
Image data.
Definition glfw3.h:2090
+
int height
Definition glfw3.h:2096
+
unsigned char * pixels
Definition glfw3.h:2099
+
int width
Definition glfw3.h:2093
+
Video mode type.
Definition glfw3.h:2027
+
int greenBits
Definition glfw3.h:2039
+
int redBits
Definition glfw3.h:2036
+
int width
Definition glfw3.h:2030
+
int refreshRate
Definition glfw3.h:2045
+
int height
Definition glfw3.h:2033
+
int blueBits
Definition glfw3.h:2042
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html new file mode 100644 index 0000000..eb555d7 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html @@ -0,0 +1,170 @@ + + + + + + + +GLFW: glfw3native.h File Reference + + + + + + + + + + +
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+ +
glfw3native.h File Reference
+
+
+

Description

+

This is the header file of the native access functions. See Native access for more information.

+
+

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor.
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor.
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window.
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window.
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor.
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window.
 
id glfwGetCocoaView (GLFWwindow *window)
 Returns the NSView of the specified window.
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window.
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW.
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor.
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor.
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window.
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string.
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string.
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window.
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window.
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW.
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor.
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window.
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW.
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window.
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window.
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window.
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window.
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window.
 
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html new file mode 100644 index 0000000..4077989 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html @@ -0,0 +1,306 @@ + + + + + + + +GLFW: glfw3native.h Source File + + + + + + + + + + +
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glfw3native.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.4 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_native_h_
+
30#define _glfw3_native_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
90/*************************************************************************
+
91 * System headers and types
+
92 *************************************************************************/
+
93
+
94#if !defined(GLFW_NATIVE_INCLUDE_NONE)
+
95
+
96 #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+
97 /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+
98 * example to allow applications to correctly declare a GL_KHR_debug callback)
+
99 * but windows.h assumes no one will define APIENTRY before it does
+
100 */
+
101 #if defined(GLFW_APIENTRY_DEFINED)
+
102 #undef APIENTRY
+
103 #undef GLFW_APIENTRY_DEFINED
+
104 #endif
+
105 #include <windows.h>
+
106 #endif
+
107
+
108 #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+
109 #if defined(__OBJC__)
+
110 #import <Cocoa/Cocoa.h>
+
111 #else
+
112 #include <ApplicationServices/ApplicationServices.h>
+
113 #include <objc/objc.h>
+
114 #endif
+
115 #endif
+
116
+
117 #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+
118 #include <X11/Xlib.h>
+
119 #include <X11/extensions/Xrandr.h>
+
120 #endif
+
121
+
122 #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
123 #include <wayland-client.h>
+
124 #endif
+
125
+
126 #if defined(GLFW_EXPOSE_NATIVE_WGL)
+
127 /* WGL is declared by windows.h */
+
128 #endif
+
129 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
130 /* NSGL is declared by Cocoa.h */
+
131 #endif
+
132 #if defined(GLFW_EXPOSE_NATIVE_GLX)
+
133 /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+
134 * default it also acts as an OpenGL header
+
135 * However, glx.h will include gl.h, which will define it unconditionally
+
136 */
+
137 #if defined(GLFW_GLAPIENTRY_DEFINED)
+
138 #undef GLAPIENTRY
+
139 #undef GLFW_GLAPIENTRY_DEFINED
+
140 #endif
+
141 #include <GL/glx.h>
+
142 #endif
+
143 #if defined(GLFW_EXPOSE_NATIVE_EGL)
+
144 #include <EGL/egl.h>
+
145 #endif
+
146 #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
147 /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+
148 * default it also acts as an OpenGL header
+
149 * However, osmesa.h will include gl.h, which will define it unconditionally
+
150 */
+
151 #if defined(GLFW_GLAPIENTRY_DEFINED)
+
152 #undef GLAPIENTRY
+
153 #undef GLFW_GLAPIENTRY_DEFINED
+
154 #endif
+
155 #include <GL/osmesa.h>
+
156 #endif
+
157
+
158#endif /*GLFW_NATIVE_INCLUDE_NONE*/
+
159
+
160
+
161/*************************************************************************
+
162 * Functions
+
163 *************************************************************************/
+
164
+
165#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+
182GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
183
+
200GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
201
+
225GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+
226#endif
+
227
+
228#if defined(GLFW_EXPOSE_NATIVE_WGL)
+
252GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+
253#endif
+
254
+
255#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+
271GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
272
+
288GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+
289
+
305GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
+
306#endif
+
307
+
308#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
324GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+
325#endif
+
326
+
327#if defined(GLFW_EXPOSE_NATIVE_X11)
+
343GLFWAPI Display* glfwGetX11Display(void);
+
344
+
360GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
361
+
377GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
378
+
394GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
395
+
416GLFWAPI void glfwSetX11SelectionString(const char* string);
+
417
+
444GLFWAPI const char* glfwGetX11SelectionString(void);
+
445#endif
+
446
+
447#if defined(GLFW_EXPOSE_NATIVE_GLX)
+
463GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
464
+
480GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+
481#endif
+
482
+
483#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
499GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
500
+
516GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
517
+
533GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+
534#endif
+
535
+
536#if defined(GLFW_EXPOSE_NATIVE_EGL)
+
554GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
555
+
571GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
572
+
588GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+
589#endif
+
590
+
591#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
614GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
615
+
638GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
639
+
655GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+
656#endif
+
657
+
658#ifdef __cplusplus
+
659}
+
660#endif
+
661
+
662#endif /* _glfw3_native_h_ */
+
663
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
RRCrtc glfwGetX11Adapter(GLFWmonitor *monitor)
Returns the RRCrtc of the specified monitor.
+
EGLDisplay glfwGetEGLDisplay(void)
Returns the EGLDisplay used by GLFW.
+
GLXWindow glfwGetGLXWindow(GLFWwindow *window)
Returns the GLXWindow of the specified window.
+
EGLSurface glfwGetEGLSurface(GLFWwindow *window)
Returns the EGLSurface of the specified window.
+
int glfwGetOSMesaColorBuffer(GLFWwindow *window, int *width, int *height, int *format, void **buffer)
Retrieves the color buffer associated with the specified window.
+
struct wl_output * glfwGetWaylandMonitor(GLFWmonitor *monitor)
Returns the struct wl_output* of the specified monitor.
+
id glfwGetNSGLContext(GLFWwindow *window)
Returns the NSOpenGLContext of the specified window.
+
void glfwSetX11SelectionString(const char *string)
Sets the current primary selection to the specified string.
+
struct wl_surface * glfwGetWaylandWindow(GLFWwindow *window)
Returns the main struct wl_surface* of the specified window.
+
GLXContext glfwGetGLXContext(GLFWwindow *window)
Returns the GLXContext of the specified window.
+
EGLContext glfwGetEGLContext(GLFWwindow *window)
Returns the EGLContext of the specified window.
+
int glfwGetOSMesaDepthBuffer(GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
Retrieves the depth buffer associated with the specified window.
+
Display * glfwGetX11Display(void)
Returns the Display used by GLFW.
+
id glfwGetCocoaView(GLFWwindow *window)
Returns the NSView of the specified window.
+
Window glfwGetX11Window(GLFWwindow *window)
Returns the Window of the specified window.
+
OSMesaContext glfwGetOSMesaContext(GLFWwindow *window)
Returns the OSMesaContext of the specified window.
+
RROutput glfwGetX11Monitor(GLFWmonitor *monitor)
Returns the RROutput of the specified monitor.
+
id glfwGetCocoaWindow(GLFWwindow *window)
Returns the NSWindow of the specified window.
+
const char * glfwGetWin32Monitor(GLFWmonitor *monitor)
Returns the display device name of the specified monitor.
+
struct wl_display * glfwGetWaylandDisplay(void)
Returns the struct wl_display* used by GLFW.
+
const char * glfwGetWin32Adapter(GLFWmonitor *monitor)
Returns the adapter device name of the specified monitor.
+
HGLRC glfwGetWGLContext(GLFWwindow *window)
Returns the HGLRC of the specified window.
+
const char * glfwGetX11SelectionString(void)
Returns the contents of the current primary selection as a string.
+
CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor *monitor)
Returns the CGDirectDisplayID of the specified monitor.
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__buttons.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__buttons.html new file mode 100644 index 0000000..efa3a35 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__buttons.html @@ -0,0 +1,282 @@ + + + + + + + +GLFW: Mouse buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
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+ +
+ +
Mouse buttons
+
+
+

Description

+

See mouse button input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOUSE_BUTTON_1

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_1   0
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_2

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_2   1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_3

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_3   2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_4

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_4   3
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_5

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_5   4
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_6

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_6   5
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_7

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_7   6
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_8

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_8   7
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LEFT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_RIGHT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_MIDDLE

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__context.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__context.html new file mode 100644 index 0000000..bbe33e4 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__context.html @@ -0,0 +1,304 @@ + + + + + + + +GLFW: Context reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
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+
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+
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+
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+
+ +
+ +
Context reference
+
+
+

Description

+

This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the Context guide.

+ + + + + +

+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type.
 
+ + + + + + + + + + + + + + + + +

+Functions

void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread.
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread.
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context.
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available.
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context.
 
+

Typedef Documentation

+ +

◆ GLFWglproc

+ +
+
+ + + + +
typedef void(* GLFWglproc) (void)
+
+

Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.

+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwMakeContextCurrent()

+ +
+
+ + + + + + + + +
void glfwMakeContextCurrent (GLFWwindowwindow)
+
+

This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. It can also detach the current context from the calling thread without making a new one current by passing in NULL.

+

A context must only be made current on a single thread at a time and each thread can have only a single current context at a time. Making a context current detaches any previously current context on the calling thread.

+

When moving a context between threads, you must detach it (make it non-current) on the old thread before making it current on the new one.

+

By default, making a context non-current implicitly forces a pipeline flush. On machines that support GL_KHR_context_flush_control, you can control whether a context performs this flush by setting the GLFW_CONTEXT_RELEASE_BEHAVIOR hint.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+
Parameters
+ + +
[in]windowThe window whose context to make current, or NULL to detach the current context.
+
+
+
Remarks
If the previously current context was created via a different context creation API than the one passed to this function, GLFW will still detach the previous one from its API before making the new one current.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwGetCurrentContext
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCurrentContext()

+ +
+
+ + + + + + + + +
GLFWwindow * glfwGetCurrentContext (void )
+
+

This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.

+
Returns
The window whose context is current, or NULL if no window's context is current.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwMakeContextCurrent
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSwapInterval()

+ +
+
+ + + + + + + + +
void glfwSwapInterval (int interval)
+
+

This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time glfwSwapBuffers was called before swapping the buffers and returning. This is sometimes called vertical synchronization, vertical retrace synchronization or just vsync.

+

A context that supports either of the WGL_EXT_swap_control_tear and GLX_EXT_swap_control_tear extensions also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. You can check for these extensions with glfwExtensionSupported.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.

+
Parameters
+ + +
[in]intervalThe minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
This function is not called during context creation, leaving the swap interval set to whatever is the default for that API. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.
+
+Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapBuffers
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwExtensionSupported()

+ +
+
+ + + + + + + + +
int glfwExtensionSupported (const char * extension)
+
+

This function returns whether the specified API extension is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.

+

This function does not apply to Vulkan. If you are using Vulkan, see glfwGetRequiredInstanceExtensions, vkEnumerateInstanceExtensionProperties and vkEnumerateDeviceExtensionProperties instead.

+
Parameters
+ + +
[in]extensionThe ASCII encoded name of the extension.
+
+
+
Returns
GLFW_TRUE if the extension is available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetProcAddress()

+ +
+
+ + + + + + + + +
GLFWglproc glfwGetProcAddress (const char * procname)
+
+

This function returns the address of the specified OpenGL or OpenGL ES core or extension function, if it is supported by the current context.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see glfwGetInstanceProcAddress, vkGetInstanceProcAddr and vkGetDeviceProcAddr instead.

+
Parameters
+ + +
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
The address of a given function is not guaranteed to be the same between contexts.
+
+This function may return a non-NULL address despite the associated version or extension not being available. Always check the context version or extension string first.
+
Pointer lifetime
The returned function pointer is valid until the context is destroyed or the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwExtensionSupported
+
Since
Added in version 1.0.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__errors.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__errors.html new file mode 100644 index 0000000..3f1b5d6 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__errors.html @@ -0,0 +1,384 @@ + + + + + + + +GLFW: Error codes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
+
+
+
+ + +
+

Description

+

See error handling for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_NO_ERROR   0
 No error has occurred.
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized.
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread.
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value.
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value.
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed.
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system.
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available.
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories.
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available.
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context.
 
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
 The specified cursor shape is not available.
 
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
 The requested feature is not provided by the platform.
 
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
 The requested feature is not implemented for the platform.
 
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
 Platform unavailable or no matching platform was found.
 
+

Macro Definition Documentation

+ +

◆ GLFW_NO_ERROR

+ +
+
+ + + + +
#define GLFW_NO_ERROR   0
+
+

No error has occurred.

+
Analysis
Yay.
+ +
+
+ +

◆ GLFW_NOT_INITIALIZED

+ +
+
+ + + + +
#define GLFW_NOT_INITIALIZED   0x00010001
+
+

This occurs if a GLFW function was called that must not be called unless the library is initialized.

+
Analysis
Application programmer error. Initialize GLFW before calling any function that requires initialization.
+ +
+
+ +

◆ GLFW_NO_CURRENT_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
+
+

This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is glfwSwapInterval.

+
Analysis
Application programmer error. Ensure a context is current before calling functions that require a current context.
+ +
+
+ +

◆ GLFW_INVALID_ENUM

+ +
+
+ + + + +
#define GLFW_INVALID_ENUM   0x00010003
+
+

One of the arguments to the function was an invalid enum value, for example requesting GLFW_RED_BITS with glfwGetWindowAttrib.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_INVALID_VALUE

+ +
+
+ + + + +
#define GLFW_INVALID_VALUE   0x00010004
+
+

One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.

+

Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a GLFW_VERSION_UNAVAILABLE error.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_OUT_OF_MEMORY

+ +
+
+ + + + +
#define GLFW_OUT_OF_MEMORY   0x00010005
+
+

A memory allocation failed.

+
Analysis
A bug in GLFW or the underlying operating system. Report the bug to our issue tracker.
+ +
+
+ +

◆ GLFW_API_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_API_UNAVAILABLE   0x00010006
+
+

GLFW could not find support for the requested API on the system.

+
Analysis
The installed graphics driver does not support the requested API, or does not support it via the chosen context creation API. Below are a few examples.
+
Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
+ +
+
+ +

◆ GLFW_VERSION_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_VERSION_UNAVAILABLE   0x00010007
+
+

The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.

+
Analysis
The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not GLFW_INVALID_VALUE, because GLFW cannot know what future versions will exist.
+ +
+
+ +

◆ GLFW_PLATFORM_ERROR

+ +
+
+ + + + +
#define GLFW_PLATFORM_ERROR   0x00010008
+
+

A platform-specific error occurred that does not match any of the more specific categories.

+
Analysis
A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our issue tracker.
+ +
+
+ +

◆ GLFW_FORMAT_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
+
+

If emitted during window creation, the requested pixel format is not supported.

+

If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.

+
Analysis
If emitted during window creation, one or more hard constraints did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate.
+ +
+
+ +

◆ GLFW_NO_WINDOW_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
+
+

A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_CURSOR_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
+
+

The specified standard cursor shape is not available, either because the current platform cursor theme does not provide it or because it is not available on the platform.

+
Analysis
Platform or system settings limitation. Pick another standard cursor shape or create a custom cursor.
+ +
+
+ +

◆ GLFW_FEATURE_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
+
+

The requested feature is not provided by the platform, so GLFW is unable to implement it. The documentation for each function notes if it could emit this error.

+
Analysis
Platform or platform version limitation. The error can be ignored unless the feature is critical to the application.
+
A function call that emits this error has no effect other than the error and updating any existing out parameters.
+ +
+
+ +

◆ GLFW_FEATURE_UNIMPLEMENTED

+ +
+
+ + + + +
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
+
+

The requested feature has not yet been implemented in GLFW for this platform.

+
Analysis
An incomplete implementation of GLFW for this platform, hopefully fixed in a future release. The error can be ignored unless the feature is critical to the application.
+
A function call that emits this error has no effect other than the error and updating any existing out parameters.
+ +
+
+ +

◆ GLFW_PLATFORM_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
+
+

If emitted during initialization, no matching platform was found. If the GLFW_PLATFORM init hint was set to GLFW_ANY_PLATFORM, GLFW could not detect any of the platforms supported by this library binary, except for the Null platform. If the init hint was set to a specific platform, it is either not supported by this library binary or GLFW was not able to detect it.

+

If emitted by a native access function, GLFW was initialized for a different platform than the function is for.

+
Analysis
Failure to detect any platform usually only happens on non-macOS Unix systems, either when no window system is running or the program was run from a terminal that does not have the necessary environment variables. Fall back to a different platform if possible or notify the user that no usable platform was detected.
+

Failure to detect a specific platform may have the same cause as above or be because support for that platform was not compiled in. Call glfwPlatformSupported to check whether a specific platform is supported by a library binary.

+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html new file mode 100644 index 0000000..dafbf6c --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html @@ -0,0 +1,202 @@ + + + + + + + +GLFW: Gamepad axes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Gamepad axes
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html new file mode 100644 index 0000000..c5e01c0 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html @@ -0,0 +1,410 @@ + + + + + + + +GLFW: Gamepad buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Gamepad buttons
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_BUTTON_A

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_A   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_B

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_B   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_BACK

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_BACK   6
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_START

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_START   7
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_GUIDE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_UP

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CROSS

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CIRCLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_SQUARE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_TRIANGLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html new file mode 100644 index 0000000..bbee7aa --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html @@ -0,0 +1,234 @@ + + + + + + + +GLFW: Joystick hat states + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
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+
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+
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+ +
+ +
Joystick hat states
+
+
+

Description

+

See joystick hat input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
+

Macro Definition Documentation

+ +

◆ GLFW_HAT_CENTERED

+ +
+
+ + + + +
#define GLFW_HAT_CENTERED   0
+
+ +
+
+ +

◆ GLFW_HAT_UP

+ +
+
+ + + + +
#define GLFW_HAT_UP   1
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT   2
+
+ +
+
+ +

◆ GLFW_HAT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_DOWN   4
+
+ +
+
+ +

◆ GLFW_HAT_LEFT

+ +
+
+ + + + +
#define GLFW_HAT_LEFT   8
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_UP

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_UP

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__init.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__init.html new file mode 100644 index 0000000..f910fb7 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__init.html @@ -0,0 +1,1015 @@ + + + + + + + +GLFW: Initialization, version and error reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
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+ +
+ +
Initialization, version and error reference
+
+
+

Description

+

This is the reference documentation for initialization and termination of the library, version management and error handling. For more task-oriented information, see the Introduction to the API.

+ + + + + +

+Modules

 Error codes
 Error codes.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_TRUE   1
 One.
 
#define GLFW_FALSE   0
 Zero.
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint.
 
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
 ANGLE rendering backend init hint.
 
#define GLFW_PLATFORM   0x00050003
 Platform selection init hint.
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint.
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint.
 
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
 X11 specific init hint.
 
#define GLFW_WAYLAND_LIBDECOR   0x00053001
 Wayland specific init hint.
 
#define GLFW_ANY_PLATFORM   0x00060000
 Hint value that enables automatic platform selection.
 
#define GLFW_PLATFORM_WIN32   0x00060001
 
#define GLFW_PLATFORM_COCOA   0x00060002
 
#define GLFW_PLATFORM_WAYLAND   0x00060003
 
#define GLFW_PLATFORM_X11   0x00060004
 
#define GLFW_PLATFORM_NULL   0x00060005
 
+ + + + + + + + + + + + + + + + +

+Typedefs

typedef void *(* GLFWallocatefun) (size_t size, void *user)
 The function pointer type for memory allocation callbacks.
 
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
 The function pointer type for memory reallocation callbacks.
 
typedef void(* GLFWdeallocatefun) (void *block, void *user)
 The function pointer type for memory deallocation callbacks.
 
typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks.
 
typedef struct GLFWallocator GLFWallocator
 Custom heap memory allocator.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwInit (void)
 Initializes the GLFW library.
 
void glfwTerminate (void)
 Terminates the GLFW library.
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value.
 
void glfwInitAllocator (const GLFWallocator *allocator)
 Sets the init allocator to the desired value.
 
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
 Sets the desired Vulkan vkGetInstanceProcAddr function.
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library.
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration.
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread.
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback.
 
int glfwGetPlatform (void)
 Returns the currently selected platform.
 
int glfwPlatformSupported (int platform)
 Returns whether the library includes support for the specified platform.
 
+

Macro Definition Documentation

+ +

◆ GLFW_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_VERSION_MAJOR   3
+
+

The major version number of the GLFW header. This is incremented when the API is changed in non-compatible ways.

+ +
+
+ +

◆ GLFW_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_VERSION_MINOR   4
+
+

The minor version number of the GLFW header. This is incremented when features are added to the API but it remains backward-compatible.

+ +
+
+ +

◆ GLFW_VERSION_REVISION

+ +
+
+ + + + +
#define GLFW_VERSION_REVISION   0
+
+

The revision number of the GLFW header. This is incremented when a bug fix release is made that does not contain any API changes.

+ +
+
+ +

◆ GLFW_TRUE

+ +
+
+ + + + +
#define GLFW_TRUE   1
+
+

This is only semantic sugar for the number 1. You can instead use 1 or true or _True or GL_TRUE or VK_TRUE or anything else that is equal to one.

+ +
+
+ +

◆ GLFW_FALSE

+ +
+
+ + + + +
#define GLFW_FALSE   0
+
+

This is only semantic sugar for the number 0. You can instead use 0 or false or _False or GL_FALSE or VK_FALSE or anything else that is equal to zero.

+ +
+
+ +

◆ GLFW_JOYSTICK_HAT_BUTTONS

+ +
+
+ + + + +
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
+
+

Joystick hat buttons init hint.

+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
+
+

ANGLE rendering backend init hint.

+ +
+
+ +

◆ GLFW_PLATFORM

+ +
+
+ + + + +
#define GLFW_PLATFORM   0x00050003
+
+

Platform selection init hint.

+ +
+
+ +

◆ GLFW_COCOA_CHDIR_RESOURCES

+ +
+
+ + + + +
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
+
+

macOS specific init hint.

+ +
+
+ +

◆ GLFW_COCOA_MENUBAR

+ +
+
+ + + + +
#define GLFW_COCOA_MENUBAR   0x00051002
+
+

macOS specific init hint.

+ +
+
+ +

◆ GLFW_X11_XCB_VULKAN_SURFACE

+ +
+
+ + + + +
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
+
+

X11 specific init hint.

+ +
+
+ +

◆ GLFW_WAYLAND_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_LIBDECOR   0x00053001
+
+

Wayland specific init hint.

+ +
+
+ +

◆ GLFW_ANY_PLATFORM

+ +
+
+ + + + +
#define GLFW_ANY_PLATFORM   0x00060000
+
+

Hint value for GLFW_PLATFORM that enables automatic platform selection.

+ +
+
+ +

◆ GLFW_PLATFORM_WIN32

+ +
+
+ + + + +
#define GLFW_PLATFORM_WIN32   0x00060001
+
+ +
+
+ +

◆ GLFW_PLATFORM_COCOA

+ +
+
+ + + + +
#define GLFW_PLATFORM_COCOA   0x00060002
+
+ +
+
+ +

◆ GLFW_PLATFORM_WAYLAND

+ +
+
+ + + + +
#define GLFW_PLATFORM_WAYLAND   0x00060003
+
+ +
+
+ +

◆ GLFW_PLATFORM_X11

+ +
+
+ + + + +
#define GLFW_PLATFORM_X11   0x00060004
+
+ +
+
+ +

◆ GLFW_PLATFORM_NULL

+ +
+
+ + + + +
#define GLFW_PLATFORM_NULL   0x00060005
+
+ +
+
+

Typedef Documentation

+ +

◆ GLFWallocatefun

+ +
+
+ + + + +
typedef void *(* GLFWallocatefun) (size_t size, void *user)
+
+

This is the function pointer type for memory allocation callbacks. A memory allocation callback function has the following signature:

void* function_name(size_t size, void* user)
+

This function must return either a memory block at least size bytes long, or NULL if allocation failed. Note that not all parts of GLFW handle allocation failures gracefully yet.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

Any memory allocated via this function will be deallocated via the same allocator during library termination or earlier.

+

Any memory allocated via this function must be suitably aligned for any object type. If you are using C99 or earlier, this alignment is platform-dependent but will be the same as what malloc provides. If you are using C11 or later, this is the value of alignof(max_align_t).

+

The size will always be greater than zero. Allocations of size zero are filtered out before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + +
[in]sizeThe minimum size, in bytes, of the memory block.
[in]userThe user-defined pointer from the allocator.
+
+
+
Returns
The address of the newly allocated memory block, or NULL if an error occurred.
+
Pointer lifetime
The returned memory block must be valid at least until it is deallocated.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWreallocatefun

+ +
+
+ + + + +
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
+
+

This is the function pointer type for memory reallocation callbacks. A memory reallocation callback function has the following signature:

void* function_name(void* block, size_t size, void* user)
+

This function must return a memory block at least size bytes long, or NULL if allocation failed. Note that not all parts of GLFW handle allocation failures gracefully yet.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

Any memory allocated via this function will be deallocated via the same allocator during library termination or earlier.

+

Any memory allocated via this function must be suitably aligned for any object type. If you are using C99 or earlier, this alignment is platform-dependent but will be the same as what realloc provides. If you are using C11 or later, this is the value of alignof(max_align_t).

+

The block address will never be NULL and the size will always be greater than zero. Reallocations of a block to size zero are converted into deallocations before reaching the custom allocator. Reallocations of NULL to a non-zero size are converted into regular allocations before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + + +
[in]blockThe address of the memory block to reallocate.
[in]sizeThe new minimum size, in bytes, of the memory block.
[in]userThe user-defined pointer from the allocator.
+
+
+
Returns
The address of the newly allocated or resized memory block, or NULL if an error occurred.
+
Pointer lifetime
The returned memory block must be valid at least until it is deallocated.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWdeallocatefun

+ +
+
+ + + + +
typedef void(* GLFWdeallocatefun) (void *block, void *user)
+
+

This is the function pointer type for memory deallocation callbacks. A memory deallocation callback function has the following signature:

void function_name(void* block, void* user)
+

This function may deallocate the specified memory block. This memory block will have been allocated with the same allocator.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

The block address will never be NULL. Deallocations of NULL are filtered out before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + +
[in]blockThe address of the memory block to deallocate.
[in]userThe user-defined pointer from the allocator.
+
+
+
Pointer lifetime
The specified memory block will not be accessed by GLFW after this function is called.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWerrorfun

+ +
+
+ + + + +
typedef void(* GLFWerrorfun) (int error_code, const char *description)
+
+

This is the function pointer type for error callbacks. An error callback function has the following signature:

void callback_name(int error_code, const char* description)
+
Parameters
+ + + +
[in]error_codeAn error code. Future releases may add more error codes.
[in]descriptionA UTF-8 encoded string describing the error.
+
+
+
Pointer lifetime
The error description string is valid until the callback function returns.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWallocator

+ +
+
+ + + + +
typedef struct GLFWallocator GLFWallocator
+
+

This describes a custom heap memory allocator for GLFW. To set an allocator, pass it to glfwInitAllocator before initializing the library.

+
See also
Custom heap memory allocator
+
+glfwInitAllocator
+
Since
Added in version 3.4.
+ +
+
+

Function Documentation

+ +

◆ glfwInit()

+ +
+
+ + + + + + + + +
int glfwInit (void )
+
+

This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before an application terminates GLFW should be terminated in order to free any resources allocated during or after initialization.

+

If this function fails, it calls glfwTerminate before returning. If it succeeds, you should call glfwTerminate before the application exits.

+

Additional calls to this function after successful initialization but before termination will return GLFW_TRUE immediately.

+

The GLFW_PLATFORM init hint controls which platforms are considered during initialization. This also depends on which platforms the library was compiled to support.

+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function will change the current directory of the application to the Contents/Resources subdirectory of the application's bundle, if present. This can be disabled with the GLFW_COCOA_CHDIR_RESOURCES init hint.
+
+macOS: This function will create the main menu and dock icon for the application. If GLFW finds a MainMenu.nib it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. The menu bar and dock icon can be disabled entirely with the GLFW_COCOA_MENUBAR init hint.
+
+Wayland, X11: If the library was compiled with support for both Wayland and X11, and the GLFW_PLATFORM init hint is set to GLFW_ANY_PLATFORM, the XDG_SESSION_TYPE environment variable affects which platform is picked. If the environment variable is not set, or is set to something other than wayland or x11, the regular detection mechanism will be used instead.
+
+X11: This function will set the LC_CTYPE category of the application locale according to the current environment if that category is still "C". This is because the "C" locale breaks Unicode text input.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwInitHint
+
+glfwInitAllocator
+
+glfwTerminate
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwTerminate()

+ +
+
+ + + + + + + + +
void glfwTerminate (void )
+
+

This function destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources. Once this function is called, you must again call glfwInit successfully before you will be able to use most GLFW functions.

+

If GLFW has been successfully initialized, this function should be called before the application exits. If initialization fails, there is no need to call this function, as it is called by glfwInit before it returns failure.

+

This function has no effect if GLFW is not initialized.

+
Errors
Possible errors include GLFW_PLATFORM_ERROR.
+
Remarks
This function may be called before glfwInit.
+
Warning
The contexts of any remaining windows must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwInit
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwInitHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwInitHint (int hint,
int value 
)
+
+

This function sets hints for the next initialization of GLFW.

+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe init hint to set.
[in]valueThe new value of the init hint.
+
+
+
Errors
Possible errors include GLFW_INVALID_ENUM and GLFW_INVALID_VALUE.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
init_hints
+
+glfwInit
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwInitAllocator()

+ +
+
+ + + + + + + + +
void glfwInitAllocator (const GLFWallocatorallocator)
+
+

To use the default allocator, call this function with a NULL argument.

+

If you specify an allocator struct, every member must be a valid function pointer. If any member is NULL, this function will emit GLFW_INVALID_VALUE and the init allocator will be unchanged.

+

The functions in the allocator must fulfil a number of requirements. See the documentation for GLFWallocatefun, GLFWreallocatefun and GLFWdeallocatefun for details.

+
Parameters
+ + +
[in]allocatorThe allocator to use at the next initialization, or NULL to use the default one.
+
+
+
Errors
Possible errors include GLFW_INVALID_VALUE.
+
Pointer lifetime
The specified allocator is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Custom heap memory allocator
+
+glfwInit
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwInitVulkanLoader()

+ +
+
+ + + + + + + + +
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
+
+

This function sets the vkGetInstanceProcAddr function that GLFW will use for all Vulkan related entry point queries.

+

This feature is mostly useful on macOS, if your copy of the Vulkan loader is in a location where GLFW cannot find it through dynamic loading, or if you are still using the static library version of the loader.

+

If set to NULL, GLFW will try to load the Vulkan loader dynamically by its standard name and get this function from there. This is the default behavior.

+

The standard name of the loader is vulkan-1.dll on Windows, libvulkan.so.1 on Linux and other Unix-like systems and libvulkan.1.dylib on macOS. If your code is also loading it via these names then you probably don't need to use this function.

+

The function address you set is never reset by GLFW, but it only takes effect during initialization. Once GLFW has been initialized, any updates will be ignored until the library is terminated and initialized again.

+
Parameters
+ + +
[in]loaderThe address of the function to use, or NULL.
+
+
+
Loader function signature
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
+
For more information about this function, see the Vulkan Registry.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
Finding the Vulkan loader
+
+glfwInit
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwGetVersion()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetVersion (int * major,
int * minor,
int * rev 
)
+
+

This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.

+

Any or all of the version arguments may be NULL.

+
Parameters
+ + + + +
[out]majorWhere to store the major version number, or NULL.
[out]minorWhere to store the minor version number, or NULL.
[out]revWhere to store the revision number, or NULL.
+
+
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersionString
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetVersionString()

+ +
+
+ + + + + + + + +
const char * glfwGetVersionString (void )
+
+

This function returns the compile-time generated version string of the GLFW library binary. It describes the version, platforms, compiler and any platform or operating system specific compile-time options. It should not be confused with the OpenGL or OpenGL ES version string, queried with glGetString.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function provides the version of the running library binary in numerical format.

+

Do not use the version string to parse what platforms are supported. The glfwPlatformSupported function lets you query platform support.

+
Returns
The ASCII encoded GLFW version string.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Pointer lifetime
The returned string is static and compile-time generated.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersion
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetError()

+ +
+
+ + + + + + + + +
int glfwGetError (const char ** description)
+
+

This function returns and clears the error code of the last error that occurred on the calling thread, and optionally a UTF-8 encoded human-readable description of it. If no error has occurred since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is set to NULL.

+
Parameters
+ + +
[in]descriptionWhere to store the error description pointer, or NULL.
+
+
+
Returns
The last error code for the calling thread, or GLFW_NO_ERROR (zero).
+
Errors
None.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the next error occurs or the library is terminated.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetErrorCallback()

+ +
+
+ + + + + + + + +
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
+
+

This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.

+

The error code is set before the callback is called. Calling glfwGetError from the error callback will return the same value as the error code argument.

+

The error callback is called on the thread where the error occurred. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.

+

Because the description string may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after the callback returns, you need to make a copy.

+

Once set, the error callback remains set even after the library has been terminated.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set.
+
Callback signature
void callback_name(int error_code, const char* description)
+
For more information about the callback parameters, see the callback pointer type.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
Error handling
+
+glfwGetError
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetPlatform()

+ +
+
+ + + + + + + + +
int glfwGetPlatform (void )
+
+

This function returns the platform that was selected during initialization. The returned value will be one of GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL.

+
Returns
The currently selected platform, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Runtime platform selection
+
+glfwPlatformSupported
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwPlatformSupported()

+ +
+
+ + + + + + + + +
int glfwPlatformSupported (int platform)
+
+

This function returns whether the library was compiled with support for the specified platform. The platform must be one of GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL.

+
Parameters
+ + +
[in]platformThe platform to query.
+
+
+
Returns
GLFW_TRUE if the platform is supported, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_INVALID_ENUM.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Runtime platform selection
+
+glfwGetPlatform
+
Since
Added in version 3.4.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__input.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__input.html new file mode 100644 index 0000000..14d44ba --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__input.html @@ -0,0 +1,2285 @@ + + + + + + + +GLFW: Input reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
+
+
+
+ +
+ +
Input reference
+
+
+

Description

+

This is the reference documentation for input related functions and types. For more task-oriented information, see the Input guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Gamepad axes
 Gamepad axes.
 
 Gamepad buttons
 Gamepad buttons.
 
 Joystick hat states
 Joystick hat states.
 
 Joysticks
 Joystick IDs.
 
 Keyboard key tokens
 Keyboard key tokens.
 
 Modifier key flags
 Modifier key flags.
 
 Mouse buttons
 Mouse button IDs.
 
 Standard cursor shapes
 Standard system cursor shapes.
 
+ + + +

+Macros

#define GLFW_KEY_UNKNOWN   -1
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWcursor GLFWcursor
 Opaque cursor object.
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks.
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks.
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks.
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks.
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks.
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks.
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks.
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks.
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks.
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window.
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window.
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported.
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key.
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key.
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window.
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window.
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window.
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window.
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor.
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape.
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor.
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window.
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback.
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback.
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback.
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback.
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback.
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback.
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback.
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback.
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present.
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick.
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick.
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick.
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick.
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick.
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick.
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick.
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping.
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback.
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings.
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick.
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad.
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string.
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string.
 
double glfwGetTime (void)
 Returns the GLFW time.
 
void glfwSetTime (double time)
 Sets the GLFW time.
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer.
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer.
 
+

Macro Definition Documentation

+ +

◆ GLFW_RELEASE

+ +
+
+ + + + +
#define GLFW_RELEASE   0
+
+

The key or mouse button was released.

+ +
+
+ +

◆ GLFW_PRESS

+ +
+
+ + + + +
#define GLFW_PRESS   1
+
+

The key or mouse button was pressed.

+ +
+
+ +

◆ GLFW_REPEAT

+ +
+
+ + + + +
#define GLFW_REPEAT   2
+
+

The key was held down until it repeated.

+ +
+
+ +

◆ GLFW_KEY_UNKNOWN

+ +
+
+ + + + +
#define GLFW_KEY_UNKNOWN   -1
+
+ +
+
+

Typedef Documentation

+ +

◆ GLFWcursor

+ +
+
+ + + + +
typedef struct GLFWcursor GLFWcursor
+
+

Opaque cursor object.

+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWmousebuttonfun

+ +
+
+ + + + +
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
+
+

This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature:

void function_name(GLFWwindow* window, int button, int action, int mods)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
Parameters
+ + + + + +
[in]windowThe window that received the event.
[in]buttonThe mouse button that was pressed or released.
[in]actionOne of GLFW_PRESS or GLFW_RELEASE. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Mouse button input
+
+glfwSetMouseButtonCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle and modifier mask parameters.
+ +
+
+ +

◆ GLFWcursorposfun

+ +
+
+ + + + +
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
+
+

This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature:

void function_name(GLFWwindow* window, double xpos, double ypos);
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xposThe new cursor x-coordinate, relative to the left edge of the content area.
[in]yposThe new cursor y-coordinate, relative to the top edge of the content area.
+
+
+
See also
Cursor position
+
+glfwSetCursorPosCallback
+
Since
Added in version 3.0. Replaces GLFWmouseposfun.
+ +
+
+ +

◆ GLFWcursorenterfun

+ +
+
+ + + + +
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
+
+

This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature:

void function_name(GLFWwindow* window, int entered)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]enteredGLFW_TRUE if the cursor entered the window's content area, or GLFW_FALSE if it left it.
+
+
+
See also
Cursor enter/leave events
+
+glfwSetCursorEnterCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWscrollfun

+ +
+
+ + + + +
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
+
+

This is the function pointer type for scroll callbacks. A scroll callback function has the following signature:

void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xoffsetThe scroll offset along the x-axis.
[in]yoffsetThe scroll offset along the y-axis.
+
+
+
See also
Scroll input
+
+glfwSetScrollCallback
+
Since
Added in version 3.0. Replaces GLFWmousewheelfun.
+ +
+
+ +

◆ GLFWkeyfun

+ +
+
+ + + + +
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
+
+

This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature:

void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
Parameters
+ + + + + + +
[in]windowThe window that received the event.
[in]keyThe keyboard key that was pressed or released.
[in]scancodeThe platform-specific scancode of the key.
[in]actionGLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Key input
+
+glfwSetKeyCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle, scancode and modifier mask parameters.
+ +
+
+ +

◆ GLFWcharfun

+ +
+
+ + + + +
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
+
+

This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
+
+
+
See also
Text input
+
+glfwSetCharCallback
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWcharmodsfun

+ +
+
+ + + + +
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
+
+

This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Text input
+
+glfwSetCharModsCallback
+
Deprecated:
Scheduled for removal in version 4.0.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWdropfun

+ +
+
+ + + + +
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
+
+

This is the function pointer type for path drop callbacks. A path drop callback function has the following signature:

void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]path_countThe number of dropped paths.
[in]pathsThe UTF-8 encoded file and/or directory path names.
+
+
+
Pointer lifetime
The path array and its strings are valid until the callback function returns.
+
See also
Path drop input
+
+glfwSetDropCallback
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWjoystickfun

+ +
+
+ + + + +
typedef void(* GLFWjoystickfun) (int jid, int event)
+
+

This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature:

void function_name(int jid, int event)
+
Parameters
+ + + +
[in]jidThe joystick that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Joystick configuration changes
+
+glfwSetJoystickCallback
+
Since
Added in version 3.2.
+ +
+
+ +

◆ GLFWgamepadstate

+ +
+
+ + + + +
typedef struct GLFWgamepadstate GLFWgamepadstate
+
+

This describes the input state of a gamepad.

+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+

Function Documentation

+ +

◆ glfwGetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetInputMode (GLFWwindowwindow,
int mode 
)
+
+

This function returns the value of an input option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwSetInputMode
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetInputMode (GLFWwindowwindow,
int mode,
int value 
)
+
+

This function sets an input mode option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+

If the mode is GLFW_CURSOR, the value must be one of the following cursor modes:

    +
  • GLFW_CURSOR_NORMAL makes the cursor visible and behaving normally.
  • +
  • GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.
  • +
  • GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.
  • +
  • GLFW_CURSOR_CAPTURED makes the cursor visible and confines it to the content area of the window.
  • +
+

If the mode is GLFW_STICKY_KEYS, the value must be either GLFW_TRUE to enable sticky keys, or GLFW_FALSE to disable it. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_PRESS the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.

+

If the mode is GLFW_STICKY_MOUSE_BUTTONS, the value must be either GLFW_TRUE to enable sticky mouse buttons, or GLFW_FALSE to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that glfwGetMouseButton returns GLFW_PRESS the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.

+

If the mode is GLFW_LOCK_KEY_MODS, the value must be either GLFW_TRUE to enable lock key modifier bits, or GLFW_FALSE to disable them. If enabled, callbacks that receive modifier bits will also have the GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, and the GLFW_MOD_NUM_LOCK bit when Num Lock was on.

+

If the mode is GLFW_RAW_MOUSE_MOTION, the value must be either GLFW_TRUE to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or GLFW_FALSE to disable it. If raw motion is not supported, attempting to set this will emit GLFW_FEATURE_UNAVAILABLE. Call glfwRawMouseMotionSupported to check for support.

+
Parameters
+ + + + +
[in]windowThe window whose input mode to set.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
[in]valueThe new value of the specified input mode.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see above).
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwGetInputMode
+
Since
Added in version 3.0. Replaces glfwEnable and glfwDisable.
+ +
+
+ +

◆ glfwRawMouseMotionSupported()

+ +
+
+ + + + + + + + +
int glfwRawMouseMotionSupported (void )
+
+

This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, GLFW_PLATFORM_ERROR will be emitted.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+
Returns
GLFW_TRUE if raw mouse motion is supported on the current machine, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Raw mouse motion
+
+glfwSetInputMode
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKeyName()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const char * glfwGetKeyName (int key,
int scancode 
)
+
+

This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.

+

Do not use this function for text input. You will break text input for many languages even if it happens to work for yours.

+

If the key is GLFW_KEY_UNKNOWN, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or GLFW_KEY_UNKNOWN and a scancode that maps to a non-printable key, this function returns NULL but does not emit an error.

+

This behavior allows you to always pass in the arguments in the key callback without modification.

+

The printable keys are:

    +
  • GLFW_KEY_APOSTROPHE
  • +
  • GLFW_KEY_COMMA
  • +
  • GLFW_KEY_MINUS
  • +
  • GLFW_KEY_PERIOD
  • +
  • GLFW_KEY_SLASH
  • +
  • GLFW_KEY_SEMICOLON
  • +
  • GLFW_KEY_EQUAL
  • +
  • GLFW_KEY_LEFT_BRACKET
  • +
  • GLFW_KEY_RIGHT_BRACKET
  • +
  • GLFW_KEY_BACKSLASH
  • +
  • GLFW_KEY_WORLD_1
  • +
  • GLFW_KEY_WORLD_2
  • +
  • GLFW_KEY_0 to GLFW_KEY_9
  • +
  • GLFW_KEY_A to GLFW_KEY_Z
  • +
  • GLFW_KEY_KP_0 to GLFW_KEY_KP_9
  • +
  • GLFW_KEY_KP_DECIMAL
  • +
  • GLFW_KEY_KP_DIVIDE
  • +
  • GLFW_KEY_KP_MULTIPLY
  • +
  • GLFW_KEY_KP_SUBTRACT
  • +
  • GLFW_KEY_KP_ADD
  • +
  • GLFW_KEY_KP_EQUAL
  • +
+

Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.

+
Parameters
+ + + +
[in]keyThe key to query, or GLFW_KEY_UNKNOWN.
[in]scancodeThe scancode of the key to query.
+
+
+
Returns
The UTF-8 encoded, layout-specific name of the key, or NULL.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Remarks
The contents of the returned string may change when a keyboard layout change event is received.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key names
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetKeyScancode()

+ +
+
+ + + + + + + + +
int glfwGetKeyScancode (int key)
+
+

This function returns the platform-specific scancode of the specified key.

+

If the specified key token corresponds to a physical key not supported on the current platform then this method will return -1. Calling this function with anything other than a key token will return -1 and generate a GLFW_INVALID_ENUM error.

+
Parameters
+ + +
[in]keyAny key token.
+
+
+
Returns
The platform-specific scancode for the key, or -1 if the key is not supported on the current platform or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function may be called from any thread.
+
See also
Key input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKey()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetKey (GLFWwindowwindow,
int key 
)
+
+

This function returns the last state reported for the specified key to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE. The action GLFW_REPEAT is only reported to the key callback.

+

If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a key that was pressed, even if that key has already been released.

+

The key functions deal with physical keys, with key tokens named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.

+

The modifier key bit masks are not key tokens and cannot be used with this function.

+

Do not use this function to implement text input.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]keyThe desired keyboard key. GLFW_KEY_UNKNOWN is not a valid key for this function.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetMouseButton()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetMouseButton (GLFWwindowwindow,
int button 
)
+
+

This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]buttonThe desired mouse button.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetCursorPos (GLFWwindowwindow,
double * xpos,
double * ypos 
)
+
+

This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.

+

If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor position is unbounded and limited only by the minimum and maximum values of a double.

+

The coordinate can be converted to their integer equivalents with the floor function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe desired window.
[out]xposWhere to store the cursor x-coordinate, relative to the left edge of the content area, or NULL.
[out]yposWhere to store the cursor y-coordinate, relative to the to top edge of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwSetCursorPos
+
Since
Added in version 3.0. Replaces glfwGetMousePos.
+ +
+
+ +

◆ glfwSetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetCursorPos (GLFWwindowwindow,
double xpos,
double ypos 
)
+
+

This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.

+

Do not use this function to implement things like camera controls. GLFW already provides the GLFW_CURSOR_DISABLED cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See glfwSetInputMode for more information.

+

If the cursor mode is GLFW_CURSOR_DISABLED then the cursor position is unconstrained and limited only by the minimum and maximum values of a double.

+
Parameters
+ + + + +
[in]windowThe desired window.
[in]xposThe desired x-coordinate, relative to the left edge of the content area.
[in]yposThe desired y-coordinate, relative to the top edge of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: This function will only work when the cursor mode is GLFW_CURSOR_DISABLED, otherwise it will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwGetCursorPos
+
Since
Added in version 3.0. Replaces glfwSetMousePos.
+ +
+
+ +

◆ glfwCreateCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLFWcursor * glfwCreateCursor (const GLFWimageimage,
int xhot,
int yhot 
)
+
+

Creates a new custom cursor image that can be set for a window with glfwSetCursor. The cursor can be destroyed with glfwDestroyCursor. Any remaining cursors are destroyed by glfwTerminate.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.

+
Parameters
+ + + + +
[in]imageThe desired cursor image.
[in]xhotThe desired x-coordinate, in pixels, of the cursor hotspot.
[in]yhotThe desired y-coordinate, in pixels, of the cursor hotspot.
+
+
+
Returns
The handle of the created cursor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwDestroyCursor
+
+glfwCreateStandardCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwCreateStandardCursor()

+ +
+
+ + + + + + + + +
GLFWcursor * glfwCreateStandardCursor (int shape)
+
+

Returns a cursor with a standard shape, that can be set for a window with glfwSetCursor. The images for these cursors come from the system cursor theme and their exact appearance will vary between platforms.

+

Most of these shapes are guaranteed to exist on every supported platform but a few may not be present. See the table below for details.

+ + + + + + + + + + + + + + + + + + + + + + + +
Cursor shape Windows macOS X11 Wayland
GLFW_ARROW_CURSOR Yes Yes Yes Yes
GLFW_IBEAM_CURSOR Yes Yes Yes Yes
GLFW_CROSSHAIR_CURSOR Yes Yes Yes Yes
GLFW_POINTING_HAND_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_EW_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_NS_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_NWSE_CURSOR Yes Yes1 Maybe2 Maybe2
GLFW_RESIZE_NESW_CURSOR Yes Yes1 Maybe2 Maybe2
GLFW_RESIZE_ALL_CURSOR Yes Yes Yes Yes
GLFW_NOT_ALLOWED_CURSOR Yes Yes Maybe2 Maybe2
+

1) This uses a private system API and may fail in the future.

+

2) This uses a newer standard that not all cursor themes support.

+

If the requested shape is not available, this function emits a GLFW_CURSOR_UNAVAILABLE error and returns NULL.

+
Parameters
+ + +
[in]shapeOne of the standard shapes.
+
+
+
Returns
A new cursor ready to use or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_CURSOR_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Standard cursor creation
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwDestroyCursor()

+ +
+
+ + + + + + + + +
void glfwDestroyCursor (GLFWcursorcursor)
+
+

This function destroys a cursor previously created with glfwCreateCursor. Any remaining cursors will be destroyed by glfwTerminate.

+

If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.

+
Parameters
+ + +
[in]cursorThe cursor object to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetCursor (GLFWwindowwindow,
GLFWcursorcursor 
)
+
+

This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the cursor mode of the window is GLFW_CURSOR_NORMAL.

+

On some platforms, the set cursor may not be visible unless the window also has input focus.

+
Parameters
+ + + +
[in]windowThe window to set the cursor for.
[in]cursorThe cursor to set, or NULL to switch back to the default arrow cursor.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetKeyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWkeyfun glfwSetKeyCallback (GLFWwindowwindow,
GLFWkeyfun callback 
)
+
+

This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.

+

The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout. If you want to input text, use the character callback instead.

+

When a window loses input focus, it will generate synthetic key release events for all pressed keys with associated key tokens. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+

The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have key set to GLFW_KEY_UNKNOWN, their state is not saved and so it cannot be queried with glfwGetKey.

+

Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new key callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharfun glfwSetCharCallback (GLFWwindowwindow,
GLFWcharfun callback 
)
+
+

This function sets the character callback of the specified window, which is called when a Unicode character is input.

+

The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the key callback is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+

The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharModsCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindowwindow,
GLFWcharmodsfun callback 
)
+
+

This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.

+

The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the character callback. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Deprecated:
Scheduled for removal in version 4.0.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetMouseButtonCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindowwindow,
GLFWmousebuttonfun callback 
)
+
+

This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.

+

When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int button, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCursorPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindowwindow,
GLFWcursorposfun callback 
)
+
+

This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xpos, double ypos);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
Since
Added in version 3.0. Replaces glfwSetMousePosCallback.
+ +
+
+ +

◆ glfwSetCursorEnterCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindowwindow,
GLFWcursorenterfun callback 
)
+
+

This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int entered)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor enter/leave events
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetScrollCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWscrollfun glfwSetScrollCallback (GLFWwindowwindow,
GLFWscrollfun callback 
)
+
+

This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.

+

The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new scroll callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Scroll input
+
Since
Added in version 3.0. Replaces glfwSetMouseWheelCallback.
+ +
+
+ +

◆ glfwSetDropCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWdropfun glfwSetDropCallback (GLFWwindowwindow,
GLFWdropfun callback 
)
+
+

This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.

+

Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new file drop callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Path drop input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwJoystickPresent()

+ +
+
+ + + + + + + + +
int glfwJoystickPresent (int jid)
+
+

This function returns whether the specified joystick is present.

+

There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if the joystick is present, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick input
+
Since
Added in version 3.0. Replaces glfwGetJoystickParam.
+ +
+
+ +

◆ glfwGetJoystickAxes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const float * glfwGetJoystickAxes (int jid,
int * count 
)
+
+

This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of axis values, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick axis states
+
Since
Added in version 3.0. Replaces glfwGetJoystickPos.
+ +
+
+ +

◆ glfwGetJoystickButtons()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickButtons (int jid,
int * count 
)
+
+

This function returns the state of all buttons of the specified joystick. Each element in the array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by glfwGetJoystickHats and are in the order up, right, down and left. To disable these extra buttons, set the GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of button states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick button states
+
Since
Added in version 2.2. GLFW 3: Changed to return a dynamic array.
+ +
+
+ +

◆ glfwGetJoystickHats()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickHats (int jid,
int * count 
)
+
+

This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition glfw3.h:357
+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of hat states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, this function is called again for that joystick or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick hat states
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickName()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickName (int jid)
+
+

This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick name
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetJoystickGUID()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickGUID (int jid)
+
+

This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+

The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded GUID of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetJoystickUserPointer (int jid,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + + +
[in]jidThe joystick whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwGetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetJoystickUserPointer (int jid)
+
+

This function returns the current value of the user-defined pointer of the specified joystick. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + +
[in]jidThe joystick whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwSetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwJoystickIsGamepad()

+ +
+
+ + + + + + + + +
int glfwJoystickIsGamepad (int jid)
+
+

This function returns whether the specified joystick is both present and has a gamepad mapping.

+

If the specified joystick is present but does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check if a joystick is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if a joystick is both present and has a gamepad mapping, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickCallback()

+ +
+
+ + + + + + + + +
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
+
+

This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.

+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(int jid, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick configuration changes
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwUpdateGamepadMappings()

+ +
+
+ + + + + + + + +
int glfwUpdateGamepadMappings (const char * string)
+
+

This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

+

See Gamepad mappings for a description of the format.

+

If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.

+
Parameters
+ + +
[in]stringThe string containing the gamepad mappings.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
+glfwGetGamepadName
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadName()

+ +
+
+ + + + + + + + +
const char * glfwGetGamepadName (int jid)
+
+

This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return NULL but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the gamepad, or NULL if the joystick is not present, does not have a mapping or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are updated or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadState()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetGamepadState (int jid,
GLFWgamepadstatestate 
)
+
+

This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+

The Guide button may not be available for input as it is often hooked by the system or the Steam client.

+

Not all devices have all the buttons or axes provided by GLFWgamepadstate. Unavailable buttons and axes will always report GLFW_RELEASE and 0.0 respectively.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]stateThe gamepad input state of the joystick.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if no joystick is connected, it has no gamepad mapping or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwUpdateGamepadMappings
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetClipboardString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetClipboardString (GLFWwindowwindow,
const char * string 
)
+
+

This function sets the system clipboard to the specified, UTF-8 encoded string.

+
Parameters
+ + + +
[in]windowDeprecated. Any valid window or NULL.
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: The clipboard on Windows has a single global lock for reading and writing. GLFW tries to acquire it a few times, which is almost always enough. If it cannot acquire the lock then this function emits GLFW_PLATFORM_ERROR and returns. It is safe to try this multiple times.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetClipboardString()

+ +
+
+ + + + + + + + +
const char * glfwGetClipboardString (GLFWwindowwindow)
+
+

This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Parameters
+ + +
[in]windowDeprecated. Any valid window or NULL.
+
+
+
Returns
The contents of the clipboard as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_FORMAT_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: The clipboard on Windows has a single global lock for reading and writing. GLFW tries to acquire it a few times, which is almost always enough. If it cannot acquire the lock then this function emits GLFW_PLATFORM_ERROR and returns. It is safe to try this multiple times.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetClipboardString or glfwSetClipboardString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetTime()

+ +
+
+ + + + + + + + +
double glfwGetTime (void )
+
+

This function returns the current GLFW time, in seconds. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized.

+

This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+

The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each operating system.

+
Returns
The current time, in seconds, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwSetTime.
+
See also
Time input
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwSetTime()

+ +
+
+ + + + + + + + +
void glfwSetTime (double time)
+
+

This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.

+

This function and glfwGetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+
Parameters
+ + +
[in]timeThe new value, in seconds.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Remarks
The upper limit of GLFW time is calculated as floor((264 - 1) / 109) and is due to implementations storing nanoseconds in 64 bits. The limit may be increased in the future.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwGetTime.
+
See also
Time input
+
Since
Added in version 2.2.
+ +
+
+ +

◆ glfwGetTimerValue()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerValue (void )
+
+

This function returns the current value of the raw timer, measured in 1 / frequency seconds. To get the frequency, call glfwGetTimerFrequency.

+
Returns
The value of the timer, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerFrequency
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetTimerFrequency()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerFrequency (void )
+
+

This function returns the frequency, in Hz, of the raw timer.

+
Returns
The frequency of the timer, in Hz, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerValue
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html new file mode 100644 index 0000000..31c77ce --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html @@ -0,0 +1,362 @@ + + + + + + + +GLFW: Joysticks + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ + +
+
+

Description

+

See joystick input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
+

Macro Definition Documentation

+ +

◆ GLFW_JOYSTICK_1

+ +
+
+ + + + +
#define GLFW_JOYSTICK_1   0
+
+ +
+
+ +

◆ GLFW_JOYSTICK_2

+ +
+
+ + + + +
#define GLFW_JOYSTICK_2   1
+
+ +
+
+ +

◆ GLFW_JOYSTICK_3

+ +
+
+ + + + +
#define GLFW_JOYSTICK_3   2
+
+ +
+
+ +

◆ GLFW_JOYSTICK_4

+ +
+
+ + + + +
#define GLFW_JOYSTICK_4   3
+
+ +
+
+ +

◆ GLFW_JOYSTICK_5

+ +
+
+ + + + +
#define GLFW_JOYSTICK_5   4
+
+ +
+
+ +

◆ GLFW_JOYSTICK_6

+ +
+
+ + + + +
#define GLFW_JOYSTICK_6   5
+
+ +
+
+ +

◆ GLFW_JOYSTICK_7

+ +
+
+ + + + +
#define GLFW_JOYSTICK_7   6
+
+ +
+
+ +

◆ GLFW_JOYSTICK_8

+ +
+
+ + + + +
#define GLFW_JOYSTICK_8   7
+
+ +
+
+ +

◆ GLFW_JOYSTICK_9

+ +
+
+ + + + +
#define GLFW_JOYSTICK_9   8
+
+ +
+
+ +

◆ GLFW_JOYSTICK_10

+ +
+
+ + + + +
#define GLFW_JOYSTICK_10   9
+
+ +
+
+ +

◆ GLFW_JOYSTICK_11

+ +
+
+ + + + +
#define GLFW_JOYSTICK_11   10
+
+ +
+
+ +

◆ GLFW_JOYSTICK_12

+ +
+
+ + + + +
#define GLFW_JOYSTICK_12   11
+
+ +
+
+ +

◆ GLFW_JOYSTICK_13

+ +
+
+ + + + +
#define GLFW_JOYSTICK_13   12
+
+ +
+
+ +

◆ GLFW_JOYSTICK_14

+ +
+
+ + + + +
#define GLFW_JOYSTICK_14   13
+
+ +
+
+ +

◆ GLFW_JOYSTICK_15

+ +
+
+ + + + +
#define GLFW_JOYSTICK_15   14
+
+ +
+
+ +

◆ GLFW_JOYSTICK_16

+ +
+
+ + + + +
#define GLFW_JOYSTICK_16   15
+
+ +
+
+ +

◆ GLFW_JOYSTICK_LAST

+ +
+
+ + + + +
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__keys.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__keys.html new file mode 100644 index 0000000..d40e5f1 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__keys.html @@ -0,0 +1,2034 @@ + + + + + + + +GLFW: Keyboard key tokens + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Keyboard key tokens
+
+
+

Description

+

See key input for how these are used.

+

These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).

+

The naming of the key codes follow these rules:

    +
  • The US keyboard layout is used
  • +
  • Names of printable alphanumeric characters are used (e.g. "A", "R", "3", etc.)
  • +
  • For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)
  • +
  • Keys that lack a clear US mapping are named "WORLD_x"
  • +
  • For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.)
  • +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
+

Macro Definition Documentation

+ +

◆ GLFW_KEY_SPACE

+ +
+
+ + + + +
#define GLFW_KEY_SPACE   32
+
+ +
+
+ +

◆ GLFW_KEY_APOSTROPHE

+ +
+
+ + + + +
#define GLFW_KEY_APOSTROPHE   39 /* ' */
+
+ +
+
+ +

◆ GLFW_KEY_COMMA

+ +
+
+ + + + +
#define GLFW_KEY_COMMA   44 /* , */
+
+ +
+
+ +

◆ GLFW_KEY_MINUS

+ +
+
+ + + + +
#define GLFW_KEY_MINUS   45 /* - */
+
+ +
+
+ +

◆ GLFW_KEY_PERIOD

+ +
+
+ + + + +
#define GLFW_KEY_PERIOD   46 /* . */
+
+ +
+
+ +

◆ GLFW_KEY_SLASH

+ +
+
+ + + + +
#define GLFW_KEY_SLASH   47 /* / */
+
+ +
+
+ +

◆ GLFW_KEY_0

+ +
+
+ + + + +
#define GLFW_KEY_0   48
+
+ +
+
+ +

◆ GLFW_KEY_1

+ +
+
+ + + + +
#define GLFW_KEY_1   49
+
+ +
+
+ +

◆ GLFW_KEY_2

+ +
+
+ + + + +
#define GLFW_KEY_2   50
+
+ +
+
+ +

◆ GLFW_KEY_3

+ +
+
+ + + + +
#define GLFW_KEY_3   51
+
+ +
+
+ +

◆ GLFW_KEY_4

+ +
+
+ + + + +
#define GLFW_KEY_4   52
+
+ +
+
+ +

◆ GLFW_KEY_5

+ +
+
+ + + + +
#define GLFW_KEY_5   53
+
+ +
+
+ +

◆ GLFW_KEY_6

+ +
+
+ + + + +
#define GLFW_KEY_6   54
+
+ +
+
+ +

◆ GLFW_KEY_7

+ +
+
+ + + + +
#define GLFW_KEY_7   55
+
+ +
+
+ +

◆ GLFW_KEY_8

+ +
+
+ + + + +
#define GLFW_KEY_8   56
+
+ +
+
+ +

◆ GLFW_KEY_9

+ +
+
+ + + + +
#define GLFW_KEY_9   57
+
+ +
+
+ +

◆ GLFW_KEY_SEMICOLON

+ +
+
+ + + + +
#define GLFW_KEY_SEMICOLON   59 /* ; */
+
+ +
+
+ +

◆ GLFW_KEY_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_EQUAL   61 /* = */
+
+ +
+
+ +

◆ GLFW_KEY_A

+ +
+
+ + + + +
#define GLFW_KEY_A   65
+
+ +
+
+ +

◆ GLFW_KEY_B

+ +
+
+ + + + +
#define GLFW_KEY_B   66
+
+ +
+
+ +

◆ GLFW_KEY_C

+ +
+
+ + + + +
#define GLFW_KEY_C   67
+
+ +
+
+ +

◆ GLFW_KEY_D

+ +
+
+ + + + +
#define GLFW_KEY_D   68
+
+ +
+
+ +

◆ GLFW_KEY_E

+ +
+
+ + + + +
#define GLFW_KEY_E   69
+
+ +
+
+ +

◆ GLFW_KEY_F

+ +
+
+ + + + +
#define GLFW_KEY_F   70
+
+ +
+
+ +

◆ GLFW_KEY_G

+ +
+
+ + + + +
#define GLFW_KEY_G   71
+
+ +
+
+ +

◆ GLFW_KEY_H

+ +
+
+ + + + +
#define GLFW_KEY_H   72
+
+ +
+
+ +

◆ GLFW_KEY_I

+ +
+
+ + + + +
#define GLFW_KEY_I   73
+
+ +
+
+ +

◆ GLFW_KEY_J

+ +
+
+ + + + +
#define GLFW_KEY_J   74
+
+ +
+
+ +

◆ GLFW_KEY_K

+ +
+
+ + + + +
#define GLFW_KEY_K   75
+
+ +
+
+ +

◆ GLFW_KEY_L

+ +
+
+ + + + +
#define GLFW_KEY_L   76
+
+ +
+
+ +

◆ GLFW_KEY_M

+ +
+
+ + + + +
#define GLFW_KEY_M   77
+
+ +
+
+ +

◆ GLFW_KEY_N

+ +
+
+ + + + +
#define GLFW_KEY_N   78
+
+ +
+
+ +

◆ GLFW_KEY_O

+ +
+
+ + + + +
#define GLFW_KEY_O   79
+
+ +
+
+ +

◆ GLFW_KEY_P

+ +
+
+ + + + +
#define GLFW_KEY_P   80
+
+ +
+
+ +

◆ GLFW_KEY_Q

+ +
+
+ + + + +
#define GLFW_KEY_Q   81
+
+ +
+
+ +

◆ GLFW_KEY_R

+ +
+
+ + + + +
#define GLFW_KEY_R   82
+
+ +
+
+ +

◆ GLFW_KEY_S

+ +
+
+ + + + +
#define GLFW_KEY_S   83
+
+ +
+
+ +

◆ GLFW_KEY_T

+ +
+
+ + + + +
#define GLFW_KEY_T   84
+
+ +
+
+ +

◆ GLFW_KEY_U

+ +
+
+ + + + +
#define GLFW_KEY_U   85
+
+ +
+
+ +

◆ GLFW_KEY_V

+ +
+
+ + + + +
#define GLFW_KEY_V   86
+
+ +
+
+ +

◆ GLFW_KEY_W

+ +
+
+ + + + +
#define GLFW_KEY_W   87
+
+ +
+
+ +

◆ GLFW_KEY_X

+ +
+
+ + + + +
#define GLFW_KEY_X   88
+
+ +
+
+ +

◆ GLFW_KEY_Y

+ +
+
+ + + + +
#define GLFW_KEY_Y   89
+
+ +
+
+ +

◆ GLFW_KEY_Z

+ +
+
+ + + + +
#define GLFW_KEY_Z   90
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
+
+ +
+
+ +

◆ GLFW_KEY_BACKSLASH

+ +
+
+ + + + +
#define GLFW_KEY_BACKSLASH   92 /* \ */
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
+
+ +
+
+ +

◆ GLFW_KEY_GRAVE_ACCENT

+ +
+
+ + + + +
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_1

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_2

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
+
+ +
+
+ +

◆ GLFW_KEY_ESCAPE

+ +
+
+ + + + +
#define GLFW_KEY_ESCAPE   256
+
+ +
+
+ +

◆ GLFW_KEY_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_ENTER   257
+
+ +
+
+ +

◆ GLFW_KEY_TAB

+ +
+
+ + + + +
#define GLFW_KEY_TAB   258
+
+ +
+
+ +

◆ GLFW_KEY_BACKSPACE

+ +
+
+ + + + +
#define GLFW_KEY_BACKSPACE   259
+
+ +
+
+ +

◆ GLFW_KEY_INSERT

+ +
+
+ + + + +
#define GLFW_KEY_INSERT   260
+
+ +
+
+ +

◆ GLFW_KEY_DELETE

+ +
+
+ + + + +
#define GLFW_KEY_DELETE   261
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT   262
+
+ +
+
+ +

◆ GLFW_KEY_LEFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT   263
+
+ +
+
+ +

◆ GLFW_KEY_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_DOWN   264
+
+ +
+
+ +

◆ GLFW_KEY_UP

+ +
+
+ + + + +
#define GLFW_KEY_UP   265
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_UP

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_UP   266
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_DOWN   267
+
+ +
+
+ +

◆ GLFW_KEY_HOME

+ +
+
+ + + + +
#define GLFW_KEY_HOME   268
+
+ +
+
+ +

◆ GLFW_KEY_END

+ +
+
+ + + + +
#define GLFW_KEY_END   269
+
+ +
+
+ +

◆ GLFW_KEY_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_CAPS_LOCK   280
+
+ +
+
+ +

◆ GLFW_KEY_SCROLL_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_SCROLL_LOCK   281
+
+ +
+
+ +

◆ GLFW_KEY_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_NUM_LOCK   282
+
+ +
+
+ +

◆ GLFW_KEY_PRINT_SCREEN

+ +
+
+ + + + +
#define GLFW_KEY_PRINT_SCREEN   283
+
+ +
+
+ +

◆ GLFW_KEY_PAUSE

+ +
+
+ + + + +
#define GLFW_KEY_PAUSE   284
+
+ +
+
+ +

◆ GLFW_KEY_F1

+ +
+
+ + + + +
#define GLFW_KEY_F1   290
+
+ +
+
+ +

◆ GLFW_KEY_F2

+ +
+
+ + + + +
#define GLFW_KEY_F2   291
+
+ +
+
+ +

◆ GLFW_KEY_F3

+ +
+
+ + + + +
#define GLFW_KEY_F3   292
+
+ +
+
+ +

◆ GLFW_KEY_F4

+ +
+
+ + + + +
#define GLFW_KEY_F4   293
+
+ +
+
+ +

◆ GLFW_KEY_F5

+ +
+
+ + + + +
#define GLFW_KEY_F5   294
+
+ +
+
+ +

◆ GLFW_KEY_F6

+ +
+
+ + + + +
#define GLFW_KEY_F6   295
+
+ +
+
+ +

◆ GLFW_KEY_F7

+ +
+
+ + + + +
#define GLFW_KEY_F7   296
+
+ +
+
+ +

◆ GLFW_KEY_F8

+ +
+
+ + + + +
#define GLFW_KEY_F8   297
+
+ +
+
+ +

◆ GLFW_KEY_F9

+ +
+
+ + + + +
#define GLFW_KEY_F9   298
+
+ +
+
+ +

◆ GLFW_KEY_F10

+ +
+
+ + + + +
#define GLFW_KEY_F10   299
+
+ +
+
+ +

◆ GLFW_KEY_F11

+ +
+
+ + + + +
#define GLFW_KEY_F11   300
+
+ +
+
+ +

◆ GLFW_KEY_F12

+ +
+
+ + + + +
#define GLFW_KEY_F12   301
+
+ +
+
+ +

◆ GLFW_KEY_F13

+ +
+
+ + + + +
#define GLFW_KEY_F13   302
+
+ +
+
+ +

◆ GLFW_KEY_F14

+ +
+
+ + + + +
#define GLFW_KEY_F14   303
+
+ +
+
+ +

◆ GLFW_KEY_F15

+ +
+
+ + + + +
#define GLFW_KEY_F15   304
+
+ +
+
+ +

◆ GLFW_KEY_F16

+ +
+
+ + + + +
#define GLFW_KEY_F16   305
+
+ +
+
+ +

◆ GLFW_KEY_F17

+ +
+
+ + + + +
#define GLFW_KEY_F17   306
+
+ +
+
+ +

◆ GLFW_KEY_F18

+ +
+
+ + + + +
#define GLFW_KEY_F18   307
+
+ +
+
+ +

◆ GLFW_KEY_F19

+ +
+
+ + + + +
#define GLFW_KEY_F19   308
+
+ +
+
+ +

◆ GLFW_KEY_F20

+ +
+
+ + + + +
#define GLFW_KEY_F20   309
+
+ +
+
+ +

◆ GLFW_KEY_F21

+ +
+
+ + + + +
#define GLFW_KEY_F21   310
+
+ +
+
+ +

◆ GLFW_KEY_F22

+ +
+
+ + + + +
#define GLFW_KEY_F22   311
+
+ +
+
+ +

◆ GLFW_KEY_F23

+ +
+
+ + + + +
#define GLFW_KEY_F23   312
+
+ +
+
+ +

◆ GLFW_KEY_F24

+ +
+
+ + + + +
#define GLFW_KEY_F24   313
+
+ +
+
+ +

◆ GLFW_KEY_F25

+ +
+
+ + + + +
#define GLFW_KEY_F25   314
+
+ +
+
+ +

◆ GLFW_KEY_KP_0

+ +
+
+ + + + +
#define GLFW_KEY_KP_0   320
+
+ +
+
+ +

◆ GLFW_KEY_KP_1

+ +
+
+ + + + +
#define GLFW_KEY_KP_1   321
+
+ +
+
+ +

◆ GLFW_KEY_KP_2

+ +
+
+ + + + +
#define GLFW_KEY_KP_2   322
+
+ +
+
+ +

◆ GLFW_KEY_KP_3

+ +
+
+ + + + +
#define GLFW_KEY_KP_3   323
+
+ +
+
+ +

◆ GLFW_KEY_KP_4

+ +
+
+ + + + +
#define GLFW_KEY_KP_4   324
+
+ +
+
+ +

◆ GLFW_KEY_KP_5

+ +
+
+ + + + +
#define GLFW_KEY_KP_5   325
+
+ +
+
+ +

◆ GLFW_KEY_KP_6

+ +
+
+ + + + +
#define GLFW_KEY_KP_6   326
+
+ +
+
+ +

◆ GLFW_KEY_KP_7

+ +
+
+ + + + +
#define GLFW_KEY_KP_7   327
+
+ +
+
+ +

◆ GLFW_KEY_KP_8

+ +
+
+ + + + +
#define GLFW_KEY_KP_8   328
+
+ +
+
+ +

◆ GLFW_KEY_KP_9

+ +
+
+ + + + +
#define GLFW_KEY_KP_9   329
+
+ +
+
+ +

◆ GLFW_KEY_KP_DECIMAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_DECIMAL   330
+
+ +
+
+ +

◆ GLFW_KEY_KP_DIVIDE

+ +
+
+ + + + +
#define GLFW_KEY_KP_DIVIDE   331
+
+ +
+
+ +

◆ GLFW_KEY_KP_MULTIPLY

+ +
+
+ + + + +
#define GLFW_KEY_KP_MULTIPLY   332
+
+ +
+
+ +

◆ GLFW_KEY_KP_SUBTRACT

+ +
+
+ + + + +
#define GLFW_KEY_KP_SUBTRACT   333
+
+ +
+
+ +

◆ GLFW_KEY_KP_ADD

+ +
+
+ + + + +
#define GLFW_KEY_KP_ADD   334
+
+ +
+
+ +

◆ GLFW_KEY_KP_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_KP_ENTER   335
+
+ +
+
+ +

◆ GLFW_KEY_KP_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_EQUAL   336
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SHIFT   340
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_CONTROL   341
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_ALT   342
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SUPER   343
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SHIFT   344
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_CONTROL   345
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_ALT   346
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SUPER   347
+
+ +
+
+ +

◆ GLFW_KEY_MENU

+ +
+
+ + + + +
#define GLFW_KEY_MENU   348
+
+ +
+
+ +

◆ GLFW_KEY_LAST

+ +
+
+ + + + +
#define GLFW_KEY_LAST   GLFW_KEY_MENU
+
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__mods.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__mods.html new file mode 100644 index 0000000..21062a8 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__mods.html @@ -0,0 +1,198 @@ + + + + + + + +GLFW: Modifier key flags + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
+
+
+
+ +
+ +
Modifier key flags
+
+
+

Description

+

See key input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down.
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down.
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down.
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down.
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled.
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled.
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOD_SHIFT

+ +
+
+ + + + +
#define GLFW_MOD_SHIFT   0x0001
+
+

If this bit is set one or more Shift keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CONTROL

+ +
+
+ + + + +
#define GLFW_MOD_CONTROL   0x0002
+
+

If this bit is set one or more Control keys were held down.

+ +
+
+ +

◆ GLFW_MOD_ALT

+ +
+
+ + + + +
#define GLFW_MOD_ALT   0x0004
+
+

If this bit is set one or more Alt keys were held down.

+ +
+
+ +

◆ GLFW_MOD_SUPER

+ +
+
+ + + + +
#define GLFW_MOD_SUPER   0x0008
+
+

If this bit is set one or more Super keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_CAPS_LOCK   0x0010
+
+

If this bit is set the Caps Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+ +

◆ GLFW_MOD_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_NUM_LOCK   0x0020
+
+

If this bit is set the Num Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__monitor.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__monitor.html new file mode 100644 index 0000000..3b2044a --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__monitor.html @@ -0,0 +1,849 @@ + + + + + + + +GLFW: Monitor reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Monitor reference
+
+
+

Description

+

This is the reference documentation for monitor related functions and types. For more task-oriented information, see the Monitor guide.

+ + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object.
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks.
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type.
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors.
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor.
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen.
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor.
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor.
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor.
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor.
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor.
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor.
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback.
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor.
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor.
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor.
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor.
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor.
 
+

Typedef Documentation

+ +

◆ GLFWmonitor

+ +
+
+ + + + +
typedef struct GLFWmonitor GLFWmonitor
+
+

Opaque monitor object.

+
See also
Monitor objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWmonitorfun

+ +
+
+ + + + +
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
+
+

This is the function pointer type for monitor configuration callbacks. A monitor callback function has the following signature:

void function_name(GLFWmonitor* monitor, int event)
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
Parameters
+ + + +
[in]monitorThe monitor that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Monitor configuration changes
+
+glfwSetMonitorCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWvidmode

+ +
+
+ + + + +
typedef struct GLFWvidmode GLFWvidmode
+
+

This describes a single video mode.

+
See also
Video modes
+
+glfwGetVideoMode
+
+glfwGetVideoModes
+
Since
Added in version 1.0. GLFW 3: Added refresh rate member.
+ +
+
+ +

◆ GLFWgammaramp

+ +
+
+ + + + +
typedef struct GLFWgammaramp GLFWgammaramp
+
+

This describes the gamma ramp for a monitor.

+
See also
Gamma ramp
+
+glfwGetGammaRamp
+
+glfwSetGammaRamp
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwGetMonitors()

+ +
+
+ + + + + + + + +
GLFWmonitor ** glfwGetMonitors (int * count)
+
+

This function returns an array of handles for all currently connected monitors. The primary monitor is always first in the returned array. If no monitors were found, this function returns NULL.

+
Parameters
+ + +
[out]countWhere to store the number of monitors in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of monitor handles, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the monitor configuration changes or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Retrieving monitors
+
+Monitor configuration changes
+
+glfwGetPrimaryMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetPrimaryMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetPrimaryMonitor (void )
+
+

This function returns the primary monitor. This is usually the monitor where elements like the task bar or global menu bar are located.

+
Returns
The primary monitor, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
Remarks
The primary monitor is always first in the array returned by glfwGetMonitors.
+
See also
Retrieving monitors
+
+glfwGetMonitors
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPos (GLFWmonitormonitor,
int * xpos,
int * ypos 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorWorkarea()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorWorkarea (GLFWmonitormonitor,
int * xpos,
int * ypos,
int * width,
int * height 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the work area size in screen coordinates. The work area is defined as the area of the monitor not occluded by the window system task bar where present. If no task bar exists then the work area is the monitor resolution in screen coordinates.

+

Any or all of the position and size arguments may be NULL. If an error occurs, all non-NULL position and size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
[out]widthWhere to store the monitor width, or NULL.
[out]heightWhere to store the monitor height, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Work area
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorPhysicalSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPhysicalSize (GLFWmonitormonitor,
int * widthMM,
int * heightMM 
)
+
+

This function returns the size, in millimetres, of the display area of the specified monitor.

+

Some platforms do not provide accurate monitor size information, either because the monitor EDID data is incorrect or because the driver does not report it accurately.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]widthMMWhere to store the width, in millimetres, of the monitor's display area, or NULL.
[out]heightMMWhere to store the height, in millimetres, of the monitor's display area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Windows: On Windows 8 and earlier the physical size is calculated from the current resolution and system DPI instead of querying the monitor EDID data.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorContentScale (GLFWmonitormonitor,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified monitor. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Fractional scaling information is not yet available for monitors, so this function only returns integer content scales.
+
Thread safety
This function must only be called from the main thread.
+
See also
Content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorName()

+ +
+
+ + + + + + + + +
const char * glfwGetMonitorName (GLFWmonitormonitor)
+
+

This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The name typically reflects the make and model of the monitor and is not guaranteed to be unique among the connected monitors.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The UTF-8 encoded name of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetMonitorUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetMonitorUserPointer (GLFWmonitormonitor,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified monitor. The current value is retained until the monitor is disconnected. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + + +
[in]monitorThe monitor whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetMonitorUserPointer (GLFWmonitormonitor)
+
+

This function returns the current value of the user-defined pointer of the specified monitor. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + +
[in]monitorThe monitor whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetMonitorCallback()

+ +
+
+ + + + + + + + +
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
+
+

This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWmonitor* monitor, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor configuration changes
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetVideoModes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const GLFWvidmode * glfwGetVideoModes (GLFWmonitormonitor,
int * count 
)
+
+

This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths), then by resolution area (the product of width and height), then resolution width and finally by refresh rate.

+
Parameters
+ + + +
[in]monitorThe monitor to query.
[out]countWhere to store the number of video modes in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of video modes, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoMode
+
Since
Added in version 1.0. GLFW 3: Changed to return an array of modes for a specific monitor.
+ +
+
+ +

◆ glfwGetVideoMode()

+ +
+
+ + + + + + + + +
const GLFWvidmode * glfwGetVideoMode (GLFWmonitormonitor)
+
+

This function returns the current video mode of the specified monitor. If you have created a full screen window for that monitor, the return value will depend on whether that window is iconified.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current mode of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoModes
+
Since
Added in version 3.0. Replaces glfwGetDesktopMode.
+ +
+
+ +

◆ glfwSetGamma()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGamma (GLFWmonitormonitor,
float gamma 
)
+
+

This function generates an appropriately sized gamma ramp from the specified exponent and then calls glfwSetGammaRamp with it. The value must be a finite number greater than zero.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]gammaThe desired exponent.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGammaRamp()

+ +
+
+ + + + + + + + +
const GLFWgammaramp * glfwGetGammaRamp (GLFWmonitormonitor)
+
+

This function returns the current gamma ramp of the specified monitor.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current gamma ramp, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE while returning NULL.
+
Pointer lifetime
The returned structure and its arrays are allocated and freed by GLFW. You should not free them yourself. They are valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetGammaRamp()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGammaRamp (GLFWmonitormonitor,
const GLFWgammarampramp 
)
+
+

This function sets the current gamma ramp for the specified monitor. The original gamma ramp for that monitor is saved by GLFW the first time this function is called and is restored by glfwTerminate.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]rampThe gamma ramp to use.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
The size of the specified gamma ramp should match the size of the current ramp for that monitor.
+
+Windows: The gamma ramp size must be 256.
+
+Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE.
+
Pointer lifetime
The specified gamma ramp is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__native.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__native.html new file mode 100644 index 0000000..fff036f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__native.html @@ -0,0 +1,837 @@ + + + + + + + +GLFW: Native access + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
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+
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+
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+ +
Native access
+
+
+

Description

+

By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.

+

Before the inclusion of glfw3native.h, you may define zero or more window system API macro and zero or more context creation API macros.

+

The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.

+

The available window API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WIN32
  • +
  • GLFW_EXPOSE_NATIVE_COCOA
  • +
  • GLFW_EXPOSE_NATIVE_X11
  • +
  • GLFW_EXPOSE_NATIVE_WAYLAND
  • +
+

The available context API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WGL
  • +
  • GLFW_EXPOSE_NATIVE_NSGL
  • +
  • GLFW_EXPOSE_NATIVE_GLX
  • +
  • GLFW_EXPOSE_NATIVE_EGL
  • +
  • GLFW_EXPOSE_NATIVE_OSMESA
  • +
+

These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.

+

If you do not want the platform-specific headers to be included, define GLFW_NATIVE_INCLUDE_NONE before including the glfw3native.h header.

+
#define GLFW_EXPOSE_NATIVE_WIN32
+
#define GLFW_EXPOSE_NATIVE_WGL
+
#define GLFW_NATIVE_INCLUDE_NONE
+ +
The header of the native access functions.
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor.
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor.
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window.
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window.
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor.
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window.
 
id glfwGetCocoaView (GLFWwindow *window)
 Returns the NSView of the specified window.
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window.
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW.
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor.
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor.
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window.
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string.
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string.
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window.
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window.
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW.
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor.
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window.
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW.
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window.
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window.
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window.
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window.
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window.
 
+

Function Documentation

+ +

◆ glfwGetWin32Adapter()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Adapter (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded adapter device name (for example \\.\DISPLAY1) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Monitor()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Monitor (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded display device name (for example \\.\DISPLAY1\Monitor0) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Window()

+ +
+
+ + + + + + + + +
HWND glfwGetWin32Window (GLFWwindowwindow)
+
+
Returns
The HWND of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWGLContext()

+ +
+
+ + + + + + + + +
HGLRC glfwGetWGLContext (GLFWwindowwindow)
+
+
Returns
The HGLRC of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_NO_WINDOW_CONTEXT.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCocoaMonitor()

+ +
+
+ + + + + + + + +
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitormonitor)
+
+
Returns
The CGDirectDisplayID of the specified monitor, or kCGNullDirectDisplay if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetCocoaWindow()

+ +
+
+ + + + + + + + +
id glfwGetCocoaWindow (GLFWwindowwindow)
+
+
Returns
The NSWindow of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCocoaView()

+ +
+
+ + + + + + + + +
id glfwGetCocoaView (GLFWwindowwindow)
+
+
Returns
The NSView of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwGetNSGLContext()

+ +
+
+ + + + + + + + +
id glfwGetNSGLContext (GLFWwindowwindow)
+
+
Returns
The NSOpenGLContext of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Display()

+ +
+
+ + + + + + + + +
Display * glfwGetX11Display (void )
+
+
Returns
The Display used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Adapter()

+ +
+
+ + + + + + + + +
RRCrtc glfwGetX11Adapter (GLFWmonitormonitor)
+
+
Returns
The RRCrtc of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Monitor()

+ +
+
+ + + + + + + + +
RROutput glfwGetX11Monitor (GLFWmonitormonitor)
+
+
Returns
The RROutput of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Window()

+ +
+
+ + + + + + + + +
Window glfwGetX11Window (GLFWwindowwindow)
+
+
Returns
The Window of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetX11SelectionString()

+ +
+
+ + + + + + + + +
void glfwSetX11SelectionString (const char * string)
+
+
Parameters
+ + +
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetX11SelectionString
+
+glfwSetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetX11SelectionString()

+ +
+
+ + + + + + + + +
const char * glfwGetX11SelectionString (void )
+
+

If the selection is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Returns
The contents of the selection as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetX11SelectionString or glfwSetX11SelectionString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetX11SelectionString
+
+glfwGetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGLXContext()

+ +
+
+ + + + + + + + +
GLXContext glfwGetGLXContext (GLFWwindowwindow)
+
+
Returns
The GLXContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGLXWindow()

+ +
+
+ + + + + + + + +
GLXWindow glfwGetGLXWindow (GLFWwindowwindow)
+
+
Returns
The GLXWindow of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandDisplay()

+ +
+
+ + + + + + + + +
struct wl_display * glfwGetWaylandDisplay (void )
+
+
Returns
The struct wl_display* used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandMonitor()

+ +
+
+ + + + + + + + +
struct wl_output * glfwGetWaylandMonitor (GLFWmonitormonitor)
+
+
Returns
The struct wl_output* of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandWindow()

+ +
+
+ + + + + + + + +
struct wl_surface * glfwGetWaylandWindow (GLFWwindowwindow)
+
+
Returns
The main struct wl_surface* of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetEGLDisplay()

+ +
+
+ + + + + + + + +
EGLDisplay glfwGetEGLDisplay (void )
+
+
Returns
The EGLDisplay used by GLFW, or EGL_NO_DISPLAY if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Because EGL is initialized on demand, this function will return EGL_NO_DISPLAY until the first context has been created via EGL.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLContext()

+ +
+
+ + + + + + + + +
EGLContext glfwGetEGLContext (GLFWwindowwindow)
+
+
Returns
The EGLContext of the specified window, or EGL_NO_CONTEXT if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLSurface()

+ +
+
+ + + + + + + + +
EGLSurface glfwGetEGLSurface (GLFWwindowwindow)
+
+
Returns
The EGLSurface of the specified window, or EGL_NO_SURFACE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetOSMesaColorBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaColorBuffer (GLFWwindowwindow,
int * width,
int * height,
int * format,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose color buffer to retrieve.
[out]widthWhere to store the width of the color buffer, or NULL.
[out]heightWhere to store the height of the color buffer, or NULL.
[out]formatWhere to store the OSMesa pixel format of the color buffer, or NULL.
[out]bufferWhere to store the address of the color buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaDepthBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaDepthBuffer (GLFWwindowwindow,
int * width,
int * height,
int * bytesPerValue,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose depth buffer to retrieve.
[out]widthWhere to store the width of the depth buffer, or NULL.
[out]heightWhere to store the height of the depth buffer, or NULL.
[out]bytesPerValueWhere to store the number of bytes per depth buffer element, or NULL.
[out]bufferWhere to store the address of the depth buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaContext()

+ +
+
+ + + + + + + + +
OSMesaContext glfwGetOSMesaContext (GLFWwindowwindow)
+
+
Returns
The OSMesaContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__shapes.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__shapes.html new file mode 100644 index 0000000..09e7287 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__shapes.html @@ -0,0 +1,337 @@ + + + + + + + +GLFW: Standard cursor shapes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Standard cursor shapes
+
+
+

Description

+

These are the standard cursor shapes that can be requested from the platform (window system).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape.
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape.
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair cursor shape.
 
#define GLFW_POINTING_HAND_CURSOR   0x00036004
 The pointing hand cursor shape.
 
#define GLFW_RESIZE_EW_CURSOR   0x00036005
 The horizontal resize/move arrow shape.
 
#define GLFW_RESIZE_NS_CURSOR   0x00036006
 The vertical resize/move arrow shape.
 
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
 The top-left to bottom-right diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
 The top-right to bottom-left diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
 The omni-directional resize/move cursor shape.
 
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
 The operation-not-allowed shape.
 
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
 Legacy name for compatibility.
 
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
 Legacy name for compatibility.
 
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
 Legacy name for compatibility.
 
+

Macro Definition Documentation

+ +

◆ GLFW_ARROW_CURSOR

+ +
+
+ + + + +
#define GLFW_ARROW_CURSOR   0x00036001
+
+

The regular arrow cursor shape.

+ +
+
+ +

◆ GLFW_IBEAM_CURSOR

+ +
+
+ + + + +
#define GLFW_IBEAM_CURSOR   0x00036002
+
+

The text input I-beam cursor shape.

+ +
+
+ +

◆ GLFW_CROSSHAIR_CURSOR

+ +
+
+ + + + +
#define GLFW_CROSSHAIR_CURSOR   0x00036003
+
+

The crosshair cursor shape.

+ +
+
+ +

◆ GLFW_POINTING_HAND_CURSOR

+ +
+
+ + + + +
#define GLFW_POINTING_HAND_CURSOR   0x00036004
+
+

The pointing hand cursor shape.

+ +
+
+ +

◆ GLFW_RESIZE_EW_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_EW_CURSOR   0x00036005
+
+

The horizontal resize/move arrow shape. This is usually a horizontal double-headed arrow.

+ +
+
+ +

◆ GLFW_RESIZE_NS_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NS_CURSOR   0x00036006
+
+

The vertical resize/move shape. This is usually a vertical double-headed arrow.

+ +
+
+ +

◆ GLFW_RESIZE_NWSE_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
+
+

The top-left to bottom-right diagonal resize/move shape. This is usually a diagonal double-headed arrow.

+
Note
macOS: This shape is provided by a private system API and may fail with GLFW_CURSOR_UNAVAILABLE in the future.
+
+Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_RESIZE_NESW_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
+
+

The top-right to bottom-left diagonal resize/move shape. This is usually a diagonal double-headed arrow.

+
Note
macOS: This shape is provided by a private system API and may fail with GLFW_CURSOR_UNAVAILABLE in the future.
+
+Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_RESIZE_ALL_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
+
+

The omni-directional resize cursor/move shape. This is usually either a combined horizontal and vertical double-headed arrow or a grabbing hand.

+ +
+
+ +

◆ GLFW_NOT_ALLOWED_CURSOR

+ +
+
+ + + + +
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
+
+

The operation-not-allowed shape. This is usually a circle with a diagonal line through it.

+
Note
Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_HRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_VRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_HAND_CURSOR

+ +
+
+ + + + +
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html new file mode 100644 index 0000000..6c2eb66 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html @@ -0,0 +1,361 @@ + + + + + + + +GLFW: Vulkan support reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
+
+
+
+ +
+ +
Vulkan support reference
+
+
+

Description

+

This is the reference documentation for Vulkan related functions and types. For more task-oriented information, see the Vulkan guide.

+ + + + + +

+Typedefs

typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type.
 
+ + + + + + + + + + + + + + + + +

+Functions

int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found.
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW.
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function.
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images.
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window.
 
+

Typedef Documentation

+ +

◆ GLFWvkproc

+ +
+
+ + + + +
typedef void(* GLFWvkproc) (void)
+
+

Generic function pointer used for returning Vulkan API function pointers without forcing a cast from a regular pointer.

+
See also
Querying Vulkan function pointers
+
+glfwGetInstanceProcAddress
+
Since
Added in version 3.2.
+ +
+
+

Function Documentation

+ +

◆ glfwVulkanSupported()

+ +
+
+ + + + + + + + +
int glfwVulkanSupported (void )
+
+

This function returns whether the Vulkan loader and any minimally functional ICD have been found.

+

The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface creation or even instance creation is possible. Call glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan surface creation are available and glfwGetPhysicalDevicePresentationSupport to check whether a queue family of a physical device supports image presentation.

+
Returns
GLFW_TRUE if Vulkan is minimally available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Querying for Vulkan support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetRequiredInstanceExtensions()

+ +
+
+ + + + + + + + +
const char ** glfwGetRequiredInstanceExtensions (uint32_t * count)
+
+

This function returns an array of names of Vulkan instance extensions required by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the list will always contain VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If Vulkan is available but no set of extensions allowing window surface creation was found, this function returns NULL. You may still use Vulkan for off-screen rendering and compute work.

+
Parameters
+ + +
[out]countWhere to store the number of extensions in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of ASCII encoded extension names, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Remarks
Additional extensions may be required by future versions of GLFW. You should check if any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying required Vulkan extensions
+
+glfwCreateWindowSurface
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetInstanceProcAddress()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance,
const char * procname 
)
+
+

This function returns the address of the specified Vulkan core or extension function for the specified instance. If instance is set to NULL it can return any function exported from the Vulkan loader, including at least the following functions:

+
    +
  • vkEnumerateInstanceExtensionProperties
  • +
  • vkEnumerateInstanceLayerProperties
  • +
  • vkCreateInstance
  • +
  • vkGetInstanceProcAddr
  • +
+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

This function is equivalent to calling vkGetInstanceProcAddr with a platform-specific query of the Vulkan loader as a fallback.

+
Parameters
+ + + +
[in]instanceThe Vulkan instance to query, or NULL to retrieve functions related to instance creation.
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Pointer lifetime
The returned function pointer is valid until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying Vulkan function pointers
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetPhysicalDevicePresentationSupport()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily 
)
+
+

This function returns whether the specified queue family of the specified physical device supports presentation to the platform GLFW was built for.

+

If Vulkan or the required window surface creation instance extensions are not available on the machine, or if the specified instance was not created with the required extensions, this function returns GLFW_FALSE and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available and glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+
Parameters
+ + + + +
[in]instanceThe instance that the physical device belongs to.
[in]deviceThe physical device that the queue family belongs to.
[in]queuefamilyThe index of the queue family to query.
+
+
+
Returns
GLFW_TRUE if the queue family supports presentation, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function currently always returns GLFW_TRUE, as the VK_MVK_macos_surface and VK_EXT_metal_surface extensions do not provide a vkGetPhysicalDevice*PresentationSupport type function.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Querying for Vulkan presentation support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwCreateWindowSurface()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VkResult glfwCreateWindowSurface (VkInstance instance,
GLFWwindowwindow,
const VkAllocationCallbacks * allocator,
VkSurfaceKHR * surface 
)
+
+

This function creates a Vulkan surface for the specified window.

+

If the Vulkan loader or at least one minimally functional ICD were not found, this function returns VK_ERROR_INITIALIZATION_FAILED and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If the required window surface creation instance extensions are not available or if the specified instance was not created with these extensions enabled, this function returns VK_ERROR_EXTENSION_NOT_PRESENT and generates a GLFW_API_UNAVAILABLE error. Call glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+

The window surface cannot be shared with another API so the window must have been created with the client api hint set to GLFW_NO_API otherwise it generates a GLFW_INVALID_VALUE error and returns VK_ERROR_NATIVE_WINDOW_IN_USE_KHR.

+

The window surface must be destroyed before the specified Vulkan instance. It is the responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR to destroy the surface.

+
Parameters
+ + + + + +
[in]instanceThe Vulkan instance to create the surface in.
[in]windowThe window to create the surface for.
[in]allocatorThe allocator to use, or NULL to use the default allocator.
[out]surfaceWhere to store the handle of the surface. This is set to VK_NULL_HANDLE if an error occurred.
+
+
+
Returns
VK_SUCCESS if successful, or a Vulkan error code if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE, GLFW_PLATFORM_ERROR and GLFW_INVALID_VALUE
+
Remarks
If an error occurs before the creation call is made, GLFW returns the Vulkan error code most appropriate for the error. Appropriate use of glfwVulkanSupported and glfwGetRequiredInstanceExtensions should eliminate almost all occurrences of these errors.
+
+macOS: GLFW prefers the VK_EXT_metal_surface extension, with the VK_MVK_macos_surface extension as a fallback. The name of the selected extension, if any, is included in the array returned by glfwGetRequiredInstanceExtensions.
+
+macOS: This function creates and sets a CAMetalLayer instance for the window content view, which is required for MoltenVK to function.
+
+X11: By default GLFW prefers the VK_KHR_xcb_surface extension, with the VK_KHR_xlib_surface extension as a fallback. You can make VK_KHR_xlib_surface the preferred extension by setting the GLFW_X11_XCB_VULKAN_SURFACE init hint. The name of the selected extension, if any, is included in the array returned by glfwGetRequiredInstanceExtensions.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Creating a Vulkan window surface
+
+glfwGetRequiredInstanceExtensions
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/group__window.html b/Include/glfw-3.4.bin.WIN64/docs/html/group__window.html new file mode 100644 index 0000000..c797455 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/group__window.html @@ -0,0 +1,3608 @@ + + + + + + + +GLFW: Window reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Window reference
+
+
+

Description

+

This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the Window guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute.
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute.
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute.
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute.
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute.
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute.
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute.
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute.
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint.
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute.
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute.
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute.
 
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
 Mouse input transparency window hint and attribute.
 
#define GLFW_POSITION_X   0x0002000E
 Initial position x-coordinate window hint.
 
#define GLFW_POSITION_Y   0x0002000F
 Initial position y-coordinate window hint.
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint.
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint.
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint.
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint.
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint.
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint.
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint.
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint.
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint.
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint.
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint.
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint and attribute.
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute.
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number attribute.
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute.
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute.
 
#define GLFW_CONTEXT_DEBUG   0x00022007
 Debug mode context hint and attribute.
 
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
 Legacy name for compatibility.
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute.
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute.
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute.
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute.
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint.
 
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
 Window framebuffer scaling window hint.
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 Legacy name for compatibility.
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint.
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint.
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint.
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint.
 
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
 
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
 Win32 specific window hint.
 
#define GLFW_WAYLAND_APP_ID   0x00026001
 Wayland specific window hint.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWwindow GLFWwindow
 Opaque window object.
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks.
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks.
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks.
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks.
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks.
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks.
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks.
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks.
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks.
 
typedef struct GLFWimage GLFWimage
 Image data.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

void glfwDefaultWindowHints (void)
 Resets all window hints to their default values.
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value.
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value.
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context.
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context.
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window.
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window.
 
const char * glfwGetWindowTitle (GLFWwindow *window)
 Returns the title of the specified window.
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window.
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window.
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window.
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window.
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window.
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window.
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window.
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window.
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window.
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window.
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window.
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window.
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window.
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window.
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window.
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window.
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible.
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window.
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus.
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window.
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode.
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window.
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window.
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window.
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window.
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window.
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window.
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window.
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window.
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window.
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window.
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window.
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window.
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window.
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window.
 
void glfwPollEvents (void)
 Processes all pending events.
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them.
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them.
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue.
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window.
 
+

Macro Definition Documentation

+ +

◆ GLFW_FOCUSED

+ +
+
+ + + + +
#define GLFW_FOCUSED   0x00020001
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_ICONIFIED

+ +
+
+ + + + +
#define GLFW_ICONIFIED   0x00020002
+
+

Window iconification window attribute.

+ +
+
+ +

◆ GLFW_RESIZABLE

+ +
+
+ + + + +
#define GLFW_RESIZABLE   0x00020003
+
+

Window resize-ability window hint and window attribute.

+ +
+
+ +

◆ GLFW_VISIBLE

+ +
+
+ + + + +
#define GLFW_VISIBLE   0x00020004
+
+

Window visibility window hint and window attribute.

+ +
+
+ +

◆ GLFW_DECORATED

+ +
+
+ + + + +
#define GLFW_DECORATED   0x00020005
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_AUTO_ICONIFY

+ +
+
+ + + + +
#define GLFW_AUTO_ICONIFY   0x00020006
+
+

Window auto-iconification window hint and window attribute.

+ +
+
+ +

◆ GLFW_FLOATING

+ +
+
+ + + + +
#define GLFW_FLOATING   0x00020007
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_MAXIMIZED

+ +
+
+ + + + +
#define GLFW_MAXIMIZED   0x00020008
+
+

Window maximization window hint and window attribute.

+ +
+
+ +

◆ GLFW_CENTER_CURSOR

+ +
+
+ + + + +
#define GLFW_CENTER_CURSOR   0x00020009
+
+

Cursor centering window hint.

+ +
+
+ +

◆ GLFW_TRANSPARENT_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
+
+

Window framebuffer transparency window hint and window attribute.

+ +
+
+ +

◆ GLFW_HOVERED

+ +
+
+ + + + +
#define GLFW_HOVERED   0x0002000B
+
+

Mouse cursor hover window attribute.

+ +
+
+ +

◆ GLFW_FOCUS_ON_SHOW

+ +
+
+ + + + +
#define GLFW_FOCUS_ON_SHOW   0x0002000C
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_MOUSE_PASSTHROUGH

+ +
+
+ + + + +
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
+
+

Mouse input transparency window hint or window attribute.

+ +
+
+ +

◆ GLFW_POSITION_X

+ +
+
+ + + + +
#define GLFW_POSITION_X   0x0002000E
+
+

Initial position x-coordinate window hint.

+ +
+
+ +

◆ GLFW_POSITION_Y

+ +
+
+ + + + +
#define GLFW_POSITION_Y   0x0002000F
+
+

Initial position y-coordinate window hint.

+ +
+
+ +

◆ GLFW_RED_BITS

+ +
+
+ + + + +
#define GLFW_RED_BITS   0x00021001
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_GREEN_BITS   0x00021002
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_BLUE_BITS   0x00021003
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ALPHA_BITS   0x00021004
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_DEPTH_BITS

+ +
+
+ + + + +
#define GLFW_DEPTH_BITS   0x00021005
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_STENCIL_BITS

+ +
+
+ + + + +
#define GLFW_STENCIL_BITS   0x00021006
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_RED_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_RED_BITS   0x00021007
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_GREEN_BITS   0x00021008
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_BLUE_BITS   0x00021009
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_AUX_BUFFERS

+ +
+
+ + + + +
#define GLFW_AUX_BUFFERS   0x0002100B
+
+

Framebuffer auxiliary buffer hint.

+ +
+
+ +

◆ GLFW_STEREO

+ +
+
+ + + + +
#define GLFW_STEREO   0x0002100C
+
+

OpenGL stereoscopic rendering hint.

+ +
+
+ +

◆ GLFW_SAMPLES

+ +
+
+ + + + +
#define GLFW_SAMPLES   0x0002100D
+
+

Framebuffer MSAA samples hint.

+ +
+
+ +

◆ GLFW_SRGB_CAPABLE

+ +
+
+ + + + +
#define GLFW_SRGB_CAPABLE   0x0002100E
+
+

Framebuffer sRGB hint.

+ +
+
+ +

◆ GLFW_REFRESH_RATE

+ +
+
+ + + + +
#define GLFW_REFRESH_RATE   0x0002100F
+
+

Monitor refresh rate hint.

+ +
+
+ +

◆ GLFW_DOUBLEBUFFER

+ +
+
+ + + + +
#define GLFW_DOUBLEBUFFER   0x00021010
+
+

Framebuffer double buffering hint and attribute.

+ +
+
+ +

◆ GLFW_CLIENT_API

+ +
+
+ + + + +
#define GLFW_CLIENT_API   0x00022001
+
+

Context client API hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
+
+

Context client API major version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
+
+

Context client API minor version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_REVISION

+ +
+
+ + + + +
#define GLFW_CONTEXT_REVISION   0x00022004
+
+

Context client API revision number attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
+
+

Context client API revision number hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_FORWARD_COMPAT

+ +
+
+ + + + +
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
+
+

OpenGL forward-compatibility hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_DEBUG

+ +
+
+ + + + +
#define GLFW_CONTEXT_DEBUG   0x00022007
+
+

Debug mode context hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_DEBUG_CONTEXT

+ +
+
+ + + + +
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_OPENGL_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_PROFILE   0x00022008
+
+

OpenGL profile hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
+
+

Context flush-on-release hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_NO_ERROR

+ +
+
+ + + + +
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
+
+

Context error suppression hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_CREATION_API

+ +
+
+ + + + +
#define GLFW_CONTEXT_CREATION_API   0x0002200B
+
+

Context creation API hint and attribute.

+ +
+
+ +

◆ GLFW_SCALE_TO_MONITOR

+ +
+
+ + + + +
#define GLFW_SCALE_TO_MONITOR   0x0002200C
+
+ +
+
+ +

◆ GLFW_SCALE_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
+
+ +
+
+ +

◆ GLFW_COCOA_RETINA_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
+
+

This is an alias for the GLFW_SCALE_FRAMEBUFFER window hint for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_COCOA_FRAME_NAME

+ +
+
+ + + + +
#define GLFW_COCOA_FRAME_NAME   0x00023002
+
+ +
+
+ +

◆ GLFW_COCOA_GRAPHICS_SWITCHING

+ +
+
+ + + + +
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
+
+ +
+
+ +

◆ GLFW_X11_CLASS_NAME

+ +
+
+ + + + +
#define GLFW_X11_CLASS_NAME   0x00024001
+
+ +
+
+ +

◆ GLFW_X11_INSTANCE_NAME

+ +
+
+ + + + +
#define GLFW_X11_INSTANCE_NAME   0x00024002
+
+ +
+
+ +

◆ GLFW_WIN32_KEYBOARD_MENU

+ +
+
+ + + + +
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
+
+ +
+
+ +

◆ GLFW_WIN32_SHOWDEFAULT

+ +
+
+ + + + +
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
+
+ +
+
+ +

◆ GLFW_WAYLAND_APP_ID

+ +
+
+ + + + +
#define GLFW_WAYLAND_APP_ID   0x00026001
+
+

Allows specification of the Wayland app_id.

+ +
+
+

Typedef Documentation

+ +

◆ GLFWwindow

+ +
+
+ + + + +
typedef struct GLFWwindow GLFWwindow
+
+

Opaque window object.

+
See also
Window objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowposfun

+ +
+
+ + + + +
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
+
+

This is the function pointer type for window position callbacks. A window position callback function has the following signature:

void callback_name(GLFWwindow* window, int xpos, int ypos)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
Parameters
+ + + + +
[in]windowThe window that was moved.
[in]xposThe new x-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
[in]yposThe new y-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
+
+
+
See also
Window position
+
+glfwSetWindowPosCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowsizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for window size callbacks. A window size callback function has the following signature:

void callback_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window that was resized.
[in]widthThe new width, in screen coordinates, of the window.
[in]heightThe new height, in screen coordinates, of the window.
+
+
+
See also
Window size
+
+glfwSetWindowSizeCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowclosefun

+ +
+
+ + + + +
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
+
+

This is the function pointer type for window close callbacks. A window close callback function has the following signature:

void function_name(GLFWwindow* window)
+
Parameters
+ + +
[in]windowThe window that the user attempted to close.
+
+
+
See also
Window closing and close flag
+
+glfwSetWindowCloseCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowrefreshfun

+ +
+
+ + + + +
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
+
+

This is the function pointer type for window content refresh callbacks. A window content refresh callback function has the following signature:

void function_name(GLFWwindow* window);
+
Parameters
+ + +
[in]windowThe window whose content needs to be refreshed.
+
+
+
See also
Window damage and refresh
+
+glfwSetWindowRefreshCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowfocusfun

+ +
+
+ + + + +
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
+
+

This is the function pointer type for window focus callbacks. A window focus callback function has the following signature:

void function_name(GLFWwindow* window, int focused)
+
Parameters
+ + + +
[in]windowThe window that gained or lost input focus.
[in]focusedGLFW_TRUE if the window was given input focus, or GLFW_FALSE if it lost it.
+
+
+
See also
Window input focus
+
+glfwSetWindowFocusCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowiconifyfun

+ +
+
+ + + + +
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
+
+

This is the function pointer type for window iconify callbacks. A window iconify callback function has the following signature:

void function_name(GLFWwindow* window, int iconified)
+
Parameters
+ + + +
[in]windowThe window that was iconified or restored.
[in]iconifiedGLFW_TRUE if the window was iconified, or GLFW_FALSE if it was restored.
+
+
+
See also
Window iconification
+
+glfwSetWindowIconifyCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowmaximizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
+
+

This is the function pointer type for window maximize callbacks. A window maximize callback function has the following signature:

void function_name(GLFWwindow* window, int maximized)
+
Parameters
+ + + +
[in]windowThe window that was maximized or restored.
[in]maximizedGLFW_TRUE if the window was maximized, or GLFW_FALSE if it was restored.
+
+
+
See also
Window maximization
+
+glfwSetWindowMaximizeCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWframebuffersizefun

+ +
+
+ + + + +
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for framebuffer size callbacks. A framebuffer size callback function has the following signature:

void function_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window whose framebuffer was resized.
[in]widthThe new width, in pixels, of the framebuffer.
[in]heightThe new height, in pixels, of the framebuffer.
+
+
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowcontentscalefun

+ +
+
+ + + + +
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
+
+

This is the function pointer type for window content scale callbacks. A window content scale callback function has the following signature:

void function_name(GLFWwindow* window, float xscale, float yscale)
+
Parameters
+ + + + +
[in]windowThe window whose content scale changed.
[in]xscaleThe new x-axis content scale of the window.
[in]yscaleThe new y-axis content scale of the window.
+
+
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWimage

+ +
+
+ + + + +
typedef struct GLFWimage GLFWimage
+
+

This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

+
See also
Custom cursor creation
+
+Window icon
+
Since
Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
+ +
+
+

Function Documentation

+ +

◆ glfwDefaultWindowHints()

+ +
+
+ + + + + + + + +
void glfwDefaultWindowHints (void )
+
+

This function resets all window hints to their default values.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwWindowHintString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwWindowHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHint (int hint,
int value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only integer value hints can be set with this function. String value hints are set with glfwWindowHintString.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHintString
+
+glfwDefaultWindowHints
+
Since
Added in version 3.0. Replaces glfwOpenWindowHint.
+ +
+
+ +

◆ glfwWindowHintString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHintString (int hint,
const char * value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only string type hints can be set with this function. Integer value hints are set with glfwWindowHint.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwDefaultWindowHints
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwCreateWindow()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLFWwindow * glfwCreateWindow (int width,
int height,
const char * title,
GLFWmonitormonitor,
GLFWwindowshare 
)
+
+

This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with window hints.

+

Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current. For information about the share parameter, see Context object sharing.

+

The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are hard constraints. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see glfwGetWindowAttrib, glfwGetWindowSize and glfwGetFramebufferSize.

+

To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see Retrieving monitors.

+

For full screen windows, the specified size becomes the resolution of the window's desired video mode. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows.

+

Once you have created the window, you can switch it between windowed and full screen mode with glfwSetWindowMonitor. This will not affect its OpenGL or OpenGL ES context.

+

By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, set the GLFW_POSITION_X and GLFW_POSITION_Y window hints before creation. To restore the default behavior, set either or both hints back to GLFW_ANY_POSITION.

+

As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.

+

Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual size after creation.

+

The swap interval is not set during window creation and the initial value may vary depending on driver settings and defaults.

+
Parameters
+ + + + + + +
[in]widthThe desired width, in screen coordinates, of the window. This must be greater than zero.
[in]heightThe desired height, in screen coordinates, of the window. This must be greater than zero.
[in]titleThe initial, UTF-8 encoded window title.
[in]monitorThe monitor to use for full screen mode, or NULL for windowed mode.
[in]shareThe window whose context to share resources with, or NULL to not share resources.
+
+
+
Returns
The handle of the created window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_API_UNAVAILABLE, GLFW_VERSION_UNAVAILABLE, GLFW_FORMAT_UNAVAILABLE, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: Window creation will fail if the Microsoft GDI software OpenGL implementation is the only one available.
+
+Windows: If the executable has an icon resource named GLFW_ICON, it will be set as the initial icon for the window. If no such icon is present, the IDI_APPLICATION icon will be used instead. To set a different icon, see glfwSetWindowIcon.
+
+Windows: The context to share resources with must not be current on any other thread.
+
+macOS: The OS only supports core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_PROFILE hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+
+macOS: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+macOS: On OS X 10.10 and later the window frame will not be rendered at full resolution on Retina displays unless the GLFW_SCALE_FRAMEBUFFER hint is GLFW_TRUE and the NSHighResolutionCapable key is enabled in the application bundle's Info.plist. For more information, see High Resolution Guidelines for OS X in the Mac Developer Library. The GLFW test and example programs use a custom Info.plist template for this, which can be found as CMake/Info.plist.in in the source tree.
+
+macOS: When activating frame autosaving with GLFW_COCOA_FRAME_NAME, the specified window size and position may be overridden by previously saved values.
+
+Wayland: GLFW uses libdecor where available to create its window decorations. This in turn uses server-side XDG decorations where available and provides high quality client-side decorations on compositors like GNOME. If both XDG decorations and libdecor are unavailable, GLFW falls back to a very simple set of window decorations that only support moving, resizing and the window manager's right-click menu.
+
+X11: Some window managers will not respect the placement of initially hidden windows.
+
+X11: Due to the asynchronous nature of X11, it may take a moment for a window to reach its requested state. This means you may not be able to query the final size, position or other attributes directly after window creation.
+
+X11: The class part of the WM_CLASS window property will by default be set to the window title passed to this function. The instance part will use the contents of the RESOURCE_NAME environment variable, if present and not empty, or fall back to the window title. Set the GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME window hints to override this.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwDestroyWindow
+
Since
Added in version 3.0. Replaces glfwOpenWindow.
+ +
+
+ +

◆ glfwDestroyWindow()

+ +
+
+ + + + + + + + +
void glfwDestroyWindow (GLFWwindowwindow)
+
+

This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.

+

If the context of the specified window is current on the main thread, it is detached before being destroyed.

+
Parameters
+ + +
[in]windowThe window to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Note
The context of the specified window must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwCreateWindow
+
Since
Added in version 3.0. Replaces glfwCloseWindow.
+ +
+
+ +

◆ glfwWindowShouldClose()

+ +
+
+ + + + + + + + +
int glfwWindowShouldClose (GLFWwindowwindow)
+
+

This function returns the value of the close flag of the specified window.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The value of the close flag.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowShouldClose()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowShouldClose (GLFWwindowwindow,
int value 
)
+
+

This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.

+
Parameters
+ + + +
[in]windowThe window whose flag to change.
[in]valueThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowTitle()

+ +
+
+ + + + + + + + +
const char * glfwGetWindowTitle (GLFWwindowwindow)
+
+

This function returns the window title, encoded as UTF-8, of the specified window. This is the title set previously by glfwCreateWindow or glfwSetWindowTitle.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The UTF-8 encoded window title, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
The returned title is currently a copy of the title last set by glfwCreateWindow or glfwSetWindowTitle. It does not include any additional text which may be appended by the platform or another program.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetWindowTitle or glfwSetWindowTitle, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window title
+
+glfwSetWindowTitle
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwSetWindowTitle()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowTitle (GLFWwindowwindow,
const char * title 
)
+
+

This function sets the window title, encoded as UTF-8, of the specified window.

+
Parameters
+ + + +
[in]windowThe window whose title to change.
[in]titleThe UTF-8 encoded window title.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: The window title will not be updated until the next time you process events.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window title
+
+glfwGetWindowTitle
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowIcon()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowIcon (GLFWwindowwindow,
int count,
const GLFWimageimages 
)
+
+

This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.

+
Parameters
+ + + + +
[in]windowThe window whose icon to set.
[in]countThe number of images in the specified array, or zero to revert to the default window icon.
[in]imagesThe images to create the icon from. This is ignored if count is zero.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Remarks
macOS: Regular windows do not have icons on macOS. This function will emit GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+Wayland: There is no existing protocol to change an icon, the window will thus inherit the one defined in the application's desktop file. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window icon
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowPos (GLFWwindowwindow,
int * xpos,
int * ypos 
)
+
+

This function retrieves the position, in screen coordinates, of the upper-left corner of the content area of the specified window.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xposWhere to store the x-coordinate of the upper-left corner of the content area, or NULL.
[out]yposWhere to store the y-coordinate of the upper-left corner of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way for an application to retrieve the global position of its windows. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwSetWindowPos
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowPos (GLFWwindowwindow,
int xpos,
int ypos 
)
+
+

This function sets the position, in screen coordinates, of the upper-left corner of the content area of the specified windowed mode window. If the window is a full screen window, this function does nothing.

+

Do not use this function to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.

+

The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to query.
[in]xposThe x-coordinate of the upper-left corner of the content area.
[in]yposThe y-coordinate of the upper-left corner of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way for an application to set the global position of its windows. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwGetWindowPos
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in screen coordinates, of the content area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see glfwGetFramebufferSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose size to retrieve.
[out]widthWhere to store the width, in screen coordinates, of the content area, or NULL.
[out]heightWhere to store the height, in screen coordinates, of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwSetWindowSize
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowSizeLimits()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSizeLimits (GLFWwindowwindow,
int minwidth,
int minheight,
int maxwidth,
int maxheight 
)
+
+

This function sets the size limits of the content area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The size limits are applied immediately to a windowed mode window and may cause it to be resized.

+

The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.

+
Parameters
+ + + + + + +
[in]windowThe window to set limits for.
[in]minwidthThe minimum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]minheightThe minimum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxwidthThe maximum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxheightThe maximum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The size limits will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowAspectRatio
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowAspectRatio()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAspectRatio (GLFWwindowwindow,
int numer,
int denom 
)
+
+

This function sets the required aspect ratio of the content area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.

+

If the numerator and denominator is set to GLFW_DONT_CARE then the aspect ratio limit is disabled.

+

The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.

+
Parameters
+ + + + +
[in]windowThe window to set limits for.
[in]numerThe numerator of the desired aspect ratio, or GLFW_DONT_CARE.
[in]denomThe denominator of the desired aspect ratio, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The aspect ratio will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowSizeLimits
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSize (GLFWwindowwindow,
int width,
int height 
)
+
+

This function sets the size, in screen coordinates, of the content area of the specified window.

+

For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.

+

If you wish to update the refresh rate of the desired video mode in addition to its resolution, see glfwSetWindowMonitor.

+

The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to resize.
[in]widthThe desired width, in screen coordinates, of the window content area.
[in]heightThe desired height, in screen coordinates, of the window content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwGetWindowSize
+
+glfwSetWindowMonitor
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetFramebufferSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetFramebufferSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see glfwGetWindowSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose framebuffer to query.
[out]widthWhere to store the width, in pixels, of the framebuffer, or NULL.
[out]heightWhere to store the height, in pixels, of the framebuffer, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowFrameSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowFrameSize (GLFWwindowwindow,
int * left,
int * top,
int * right,
int * bottom 
)
+
+

This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the window-related hints used to create it.

+

Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]windowThe window whose frame size to query.
[out]leftWhere to store the size, in screen coordinates, of the left edge of the window frame, or NULL.
[out]topWhere to store the size, in screen coordinates, of the top edge of the window frame, or NULL.
[out]rightWhere to store the size, in screen coordinates, of the right edge of the window frame, or NULL.
[out]bottomWhere to store the size, in screen coordinates, of the bottom edge of the window frame, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWindowContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowContentScale (GLFWwindowwindow,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified window. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

On platforms where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
+glfwGetMonitorContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowOpacity()

+ +
+
+ + + + + + + + +
float glfwGetWindowOpacity (GLFWwindowwindow)
+
+

This function returns the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque. If the system does not support whole window transparency, this function always returns one.

+

The initial opacity value for newly created windows is one.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The opacity value of the specified window.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwSetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowOpacity()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowOpacity (GLFWwindowwindow,
float opacity 
)
+
+

This function sets the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque.

+

The initial opacity value for newly created windows is one.

+

A window created with framebuffer transparency may not use whole window transparency. The results of doing this are undefined.

+
Parameters
+ + + +
[in]windowThe window to set the opacity for.
[in]opacityThe desired opacity of the specified window.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way to set an opacity factor for a window. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwGetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwIconifyWindow()

+ +
+
+ + + + + + + + +
void glfwIconifyWindow (GLFWwindowwindow)
+
+

This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.

+

If the specified window is a full screen window, GLFW restores the original video mode of the monitor. The window's desired video mode is set again when the window is restored.

+
Parameters
+ + +
[in]windowThe window to iconify.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Once a window is iconified, glfwRestoreWindow won’t be able to restore it. This is a design decision of the xdg-shell protocol.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwRestoreWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwRestoreWindow()

+ +
+
+ + + + + + + + +
void glfwRestoreWindow (GLFWwindowwindow)
+
+

This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.

+

If the specified window is an iconified full screen window, its desired video mode is set again for its monitor when the window is restored.

+
Parameters
+ + +
[in]windowThe window to restore.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwMaximizeWindow()

+ +
+
+ + + + + + + + +
void glfwMaximizeWindow (GLFWwindowwindow)
+
+

This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.

+

If the specified window is a full screen window, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to maximize.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread Safety
This function may only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwRestoreWindow
+
Since
Added in GLFW 3.2.
+ +
+
+ +

◆ glfwShowWindow()

+ +
+
+ + + + + + + + +
void glfwShowWindow (GLFWwindowwindow)
+
+

This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.

+

By default, windowed mode windows are focused when shown Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

+
Parameters
+ + +
[in]windowThe window to make visible.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Because Wayland wants every frame of the desktop to be complete, this function does not immediately make the window visible. Instead it will become visible the next time the window framebuffer is updated after this call.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwHideWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwHideWindow()

+ +
+
+ + + + + + + + +
void glfwHideWindow (GLFWwindowwindow)
+
+

This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to hide.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwShowWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwFocusWindow()

+ +
+
+ + + + + + + + +
void glfwFocusWindow (GLFWwindowwindow)
+
+

This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.

+

By default, both windowed and full screen mode windows are focused when initially created. Set the GLFW_FOCUSED to disable this behavior.

+

Also by default, windowed mode windows are focused when shown with glfwShowWindow. Set the GLFW_FOCUS_ON_SHOW to disable this behavior.

+

Do not use this function to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.

+

For a less disruptive way of getting the user's attention, see attention requests.

+
Parameters
+ + +
[in]windowThe window to give input focus.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: The compositor will likely ignore focus requests unless another window created by the same application already has input focus.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
+Window attention request
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwRequestWindowAttention()

+ +
+
+ + + + + + + + +
void glfwRequestWindowAttention (GLFWwindowwindow)
+
+

This function requests user attention to the specified window. On platforms where this is not supported, attention is requested to the application as a whole.

+

Once the user has given attention, usually by focusing the window or application, the system will end the request automatically.

+
Parameters
+ + +
[in]windowThe window to request attention to.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: Attention is requested to the application as a whole, not the specific window.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attention request
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetWindowMonitor (GLFWwindowwindow)
+
+

This function returns the handle of the monitor that the specified window is in full screen on.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The monitor, or NULL if the window is in windowed mode or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+glfwSetWindowMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMonitor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowMonitor (GLFWwindowwindow,
GLFWmonitormonitor,
int xpos,
int ypos,
int width,
int height,
int refreshRate 
)
+
+

This function sets the monitor that the window uses for full screen mode or, if the monitor is NULL, makes it windowed mode.

+

When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.

+

When the monitor is NULL, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.

+

If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see glfwSetWindowSize.

+

When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.

+
Parameters
+ + + + + + + + +
[in]windowThe window whose monitor, size or video mode to set.
[in]monitorThe desired monitor, or NULL to set windowed mode.
[in]xposThe desired x-coordinate of the upper-left corner of the content area.
[in]yposThe desired y-coordinate of the upper-left corner of the content area.
[in]widthThe desired with, in screen coordinates, of the content area or video mode.
[in]heightThe desired height, in screen coordinates, of the content area or video mode.
[in]refreshRateThe desired refresh rate, in Hz, of the video mode, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
The OpenGL or OpenGL ES context will not be destroyed or otherwise affected by any resizing or mode switching, although you may need to update your viewport if the framebuffer size has changed.
+
+Wayland: The desired window position is ignored, as there is no way for an application to set this property.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+Full screen windows
+
+glfwGetWindowMonitor
+
+glfwSetWindowSize
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetWindowAttrib (GLFWwindowwindow,
int attrib 
)
+
+

This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]attribThe window attribute whose value to return.
+
+
+
Returns
The value of the attribute, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Remarks
Framebuffer related hints are not window attributes. See Framebuffer related attributes for more information.
+
+Zero is a valid value for many window and context related attributes so you cannot use a return value of zero as an indication of errors. However, this function should not fail as long as it is passed valid arguments and the library has been initialized.
+
+Wayland: The Wayland protocol provides no way to check whether a window is iconfied, so GLFW_ICONIFIED always returns GLFW_FALSE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwSetWindowAttrib
+
Since
Added in version 3.0. Replaces glfwGetWindowParam and glfwGetGLVersion.
+ +
+
+ +

◆ glfwSetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAttrib (GLFWwindowwindow,
int attrib,
int value 
)
+
+

This function sets the value of an attribute of the specified window.

+

The supported attributes are GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW. GLFW_MOUSE_PASSTHROUGH

+

Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed.

+

Some of these attributes are ignored for windowed mode windows. The new value will take effect if the window is later made full screen.

+
Parameters
+ + + + +
[in]windowThe window to set the attribute for.
[in]attribA supported window attribute.
[in]valueGLFW_TRUE or GLFW_FALSE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Calling glfwGetWindowAttrib will always return the latest value, even if that value is ignored by the current mode of the window.
+
+Wayland: The GLFW_FLOATING window attribute is not supported. Setting this will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwGetWindowAttrib
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowUserPointer (GLFWwindowwindow,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is NULL.

+
Parameters
+ + + +
[in]windowThe window whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetWindowUserPointer (GLFWwindowwindow)
+
+

This function returns the current value of the user-defined pointer of the specified window. The initial value is NULL.

+
Parameters
+ + +
[in]windowThe window whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindowwindow,
GLFWwindowposfun callback 
)
+
+

This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the position, in screen coordinates, of the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int xpos, int ypos)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Wayland: This callback will never be called, as there is no way for an application to know its global position.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindowwindow,
GLFWwindowsizefun callback 
)
+
+

This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowCloseCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindowwindow,
GLFWwindowclosefun callback 
)
+
+

This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.

+

The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose.

+

The close callback is not triggered by glfwDestroyWindow.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
macOS: Selecting Quit from the application menu will trigger the close callback for all windows.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window closing and close flag
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowRefreshCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindowwindow,
GLFWwindowrefreshfun callback 
)
+
+

This function sets the refresh callback of the specified window, which is called when the content area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.

+

On compositing window systems such as Aero, Compiz, Aqua or Wayland, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window damage and refresh
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowFocusCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindowwindow,
GLFWwindowfocusfun callback 
)
+
+

This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.

+

After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see glfwSetKeyCallback and glfwSetMouseButtonCallback.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int focused)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowIconifyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindowwindow,
GLFWwindowiconifyfun callback 
)
+
+

This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int iconified)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMaximizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindowwindow,
GLFWwindowmaximizefun callback 
)
+
+

This function sets the maximization callback of the specified window, which is called when the window is maximized or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int maximized)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window maximization
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetFramebufferSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindowwindow,
GLFWframebuffersizefun callback 
)
+
+

This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowContentScaleCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindowwindow,
GLFWwindowcontentscalefun callback 
)
+
+

This function sets the window content scale callback of the specified window, which is called when the content scale of the specified window changes.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, float xscale, float yscale)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwPollEvents()

+ +
+
+ + + + + + + + +
void glfwPollEvents (void )
+
+

This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwWaitEvents()

+ +
+
+ + + + + + + + +
void glfwWaitEvents (void )
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 2.5.
+ +
+
+ +

◆ glfwWaitEventsTimeout()

+ +
+
+ + + + + + + + +
void glfwWaitEventsTimeout (double timeout)
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

The timeout value must be a positive finite number.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Parameters
+ + +
[in]timeoutThe maximum amount of time, in seconds, to wait.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEvents
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwPostEmptyEvent()

+ +
+
+ + + + + + + + +
void glfwPostEmptyEvent (void )
+
+

This function posts an empty event from the current thread to the event queue, causing glfwWaitEvents or glfwWaitEventsTimeout to return.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSwapBuffers()

+ +
+
+ + + + + + + + +
void glfwSwapBuffers (GLFWwindowwindow)
+
+

This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see vkQueuePresentKHR instead.

+
Parameters
+ + +
[in]windowThe window whose buffers to swap.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
EGL: The context of the specified window must be current on the calling thread.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapInterval
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/index.html b/Include/glfw-3.4.bin.WIN64/docs/html/index.html new file mode 100644 index 0000000..484e216 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/index.html @@ -0,0 +1,100 @@ + + + + + + + +GLFW: Introduction + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
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+
+
+
+
+ +
+
Introduction
+
+
+

GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

+

Release notes for version 3.4 list new features, caveats and deprecations.

+

Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.

+

There are guides for each section of the API:

+
    +
  • Introduction to the API – initialization, error handling and high-level design
  • +
  • Window guide – creating and working with windows and framebuffers
  • +
  • Context guide – working with OpenGL and OpenGL ES contexts
  • +
  • Vulkan guide - working with Vulkan objects and extensions
  • +
  • Monitor guide – enumerating and working with monitors and video modes
  • +
  • Input guide – receiving events, polling and processing input
  • +
+

Once you have written a program, see Compiling GLFW and Building applications.

+

The reference documentation provides more detailed information about specific functions.

+

Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.

+

There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.

+

Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.

+

This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.

+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/input_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/input_8md.html new file mode 100644 index 0000000..21ae1dd --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/input_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: input.md File Reference + + + + + + + + + + +
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input.md File Reference
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/input_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/input_guide.html new file mode 100644 index 0000000..d388671 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/input_guide.html @@ -0,0 +1,576 @@ + + + + + + + +GLFW: Input guide + + + + + + + + + + +
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Input guide
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+ +

This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the Input reference. There are also guides for the other areas of GLFW.

+ +

GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes.

+

All input callbacks receive a window handle. By using the window user pointer, you can access non-global structures or objects from your callbacks.

+

To get a better feel for how the various events callbacks behave, run the events test program. It registers every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information.

+

+Event processing

+

GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after buffer swapping. Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events.

+

There are three functions for processing pending events. glfwPollEvents, processes only those events that have already been received and then returns immediately.

+
+
void glfwPollEvents(void)
Processes all pending events.
+

This is the best choice when rendering continuously, like most games do.

+

If you only need to update the contents of the window when you receive new input, glfwWaitEvents is a better choice.

+
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools.

+

If you want to wait for events but have UI elements or other tasks that need periodic updates, glfwWaitEventsTimeout lets you specify a timeout.

+
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events.

+

If the main thread is sleeping in glfwWaitEvents, you can wake it from another thread by posting an empty event to the event queue with glfwPostEmptyEvent.

+
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+

Do not assume that callbacks will only be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

For example, on Windows the system function that glfwSetWindowSize is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a window size callback GLFW will call it in turn with the new size before everything returns back out of the glfwSetWindowSize call.

+

+Keyboard input

+

GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the text that is generated by pressing some of them.

+

Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you.

+

+Key input

+

If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback.

+
glfwSetKeyCallback(window, key_callback);
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+

The callback function receives the keyboard key, platform-specific scancode, key action and modifier bits.

+
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+
{
+
if (key == GLFW_KEY_E && action == GLFW_PRESS)
+
activate_airship();
+
}
+
#define GLFW_PRESS
The key or mouse button was pressed.
Definition glfw3.h:338
+
#define GLFW_KEY_E
Definition glfw3.h:418
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+

The action is one of GLFW_PRESS, GLFW_REPEAT or GLFW_RELEASE. Events with GLFW_PRESS and GLFW_RELEASE actions are emitted for every key press. Most keys will also emit events with GLFW_REPEAT actions while a key is held down.

+

Note that many keyboards have a limit on how many keys being simultaneous held down that they can detect. This limit is called key rollover.

+

Key events with GLFW_REPEAT actions are intended for text input. They are emitted at the rate set in the user's keyboard settings. At most one key is repeated even if several keys are held down. GLFW_REPEAT actions should not be relied on to know which keys are being held down or to drive animation. Instead you should either save the state of relevant keys based on GLFW_PRESS and GLFW_RELEASE actions, or call glfwGetKey, which provides basic cached key state.

+

The key will be one of the existing key tokens, or GLFW_KEY_UNKNOWN if GLFW lacks a token for it, for example E-mail and Play keys.

+

The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any key token supported on the current platform with glfwGetKeyScancode.

+
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
+
set_key_mapping(scancode, swap_weapons);
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
#define GLFW_KEY_X
Definition glfw3.h:437
+

The last reported state for every physical key with a key token is also saved in per-window state arrays that can be polled with glfwGetKey.

+
int state = glfwGetKey(window, GLFW_KEY_E);
+
if (state == GLFW_PRESS)
+
{
+
activate_airship();
+
}
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached key event state. It does not poll the system for the current state of the physical key. It also does not provide any key repeat information.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the GLFW_STICKY_KEYS input mode.

+
+
#define GLFW_STICKY_KEYS
Definition glfw3.h:1153
+
#define GLFW_TRUE
One.
Definition glfw3.h:312
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+

When sticky keys mode is enabled, the pollable state of a key will remain GLFW_PRESS until the state of that key is polled with glfwGetKey. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

If you wish to know what the state of the Caps Lock and Num Lock keys was when input events were generated, set the GLFW_LOCK_KEY_MODS input mode.

+
+
#define GLFW_LOCK_KEY_MODS
Definition glfw3.h:1155
+

When this input mode is enabled, any callback that receives modifier bits will have the GLFW_MOD_CAPS_LOCK bit set if Caps Lock was on when the event occurred and the GLFW_MOD_NUM_LOCK bit set if Num Lock was on.

+

The GLFW_KEY_LAST constant holds the highest value of any key token.

+

+Text input

+

GLFW supports text input in the form of a stream of Unicode code points, as produced by the operating system text input system. Unlike key input, text input is affected by keyboard layouts and modifier keys and supports composing characters using dead keys. Once received, you can encode the code points into UTF-8 or any other encoding you prefer.

+

Because an unsigned int is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32.

+

If you wish to offer regular text input, set a character callback.

+
glfwSetCharCallback(window, character_callback);
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+

The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform.

+
void character_callback(GLFWwindow* window, unsigned int codepoint)
+
{
+
}
+

+Key names

+

If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with glfwGetKeyName.

+
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
+
show_tutorial_hint("Press %s to move forward", key_name);
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
#define GLFW_KEY_W
Definition glfw3.h:436
+

This function can handle both keys and scancodes. If the specified key is GLFW_KEY_UNKNOWN then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function.

+

+Mouse input

+

Mouse input comes in many forms, including mouse motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme.

+

+Cursor position

+

If you wish to be notified when the cursor moves over the window, set a cursor position callback.

+
glfwSetCursorPosCallback(window, cursor_position_callback);
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+

The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window content area. On platforms that provide it, the full sub-pixel cursor position is passed on.

+
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
+
{
+
}
+

The cursor position is also saved per-window and can be polled with glfwGetCursorPos.

+
double xpos, ypos;
+
glfwGetCursorPos(window, &xpos, &ypos);
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+

+Cursor mode

+

The GLFW_CURSOR input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited.

+

If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to GLFW_CURSOR_DISABLED.

+
+
#define GLFW_CURSOR_DISABLED
Definition glfw3.h:1160
+
#define GLFW_CURSOR
Definition glfw3.h:1152
+

This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling.

+
Note
You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as GLFW_CURSOR_DISABLED.
+

If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to GLFW_CURSOR_HIDDEN.

+
+
#define GLFW_CURSOR_HIDDEN
Definition glfw3.h:1159
+

This mode puts no limit on the motion of the cursor.

+

If you wish the cursor to be visible but confined to the content area of the window, set the cursor mode to GLFW_CURSOR_CAPTURED.

+
+
#define GLFW_CURSOR_CAPTURED
Definition glfw3.h:1161
+

The cursor will behave normally inside the content area but will not be able to leave unless the window loses focus.

+

To exit out of either of these special modes, restore the GLFW_CURSOR_NORMAL cursor mode.

+
+
#define GLFW_CURSOR_NORMAL
Definition glfw3.h:1158
+

If the cursor was disabled, this will move it back to its last visible position.

+

+

+Raw mouse motion

+

When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be enabled if available.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+

Call glfwRawMouseMotionSupported to check if the current machine provides raw motion and set the GLFW_RAW_MOUSE_MOTION input mode to enable it. It is disabled by default.

+
+ +
#define GLFW_RAW_MOUSE_MOTION
Definition glfw3.h:1156
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+

If supported, raw mouse motion can be enabled or disabled per-window and at any time but it will only be provided when the cursor is disabled.

+

+Cursor objects

+

GLFW supports creating both custom and system theme cursor images, encapsulated as GLFWcursor objects. They are created with glfwCreateCursor or glfwCreateStandardCursor and destroyed with glfwDestroyCursor, or glfwTerminate, if any remain.

+

+Custom cursor creation

+

A custom cursor is created with glfwCreateCursor, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner:

+
unsigned char pixels[16 * 16 * 4];
+
memset(pixels, 0xff, sizeof(pixels));
+
+
GLFWimage image;
+
image.width = 16;
+
image.height = 16;
+
image.pixels = pixels;
+
+
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition glfw3.h:1415
+
Image data.
Definition glfw3.h:2090
+
int height
Definition glfw3.h:2096
+
unsigned char * pixels
Definition glfw3.h:2099
+
int width
Definition glfw3.h:2093
+

If cursor creation fails, NULL will be returned, so it is necessary to check the return value.

+

The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

+

+Standard cursor creation

+

A cursor with a standard shape from the current system cursor theme can be created with glfwCreateStandardCursor.

+
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
#define GLFW_POINTING_HAND_CURSOR
The pointing hand cursor shape.
Definition glfw3.h:1212
+

These cursor objects behave in the exact same way as those created with glfwCreateCursor except that the system cursor theme provides the actual image.

+

A few of these shapes are not available everywhere. If a shape is unavailable, NULL is returned. See glfwCreateStandardCursor for details.

+

+Cursor destruction

+

When a cursor is no longer needed, destroy it with glfwDestroyCursor.

+
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+

Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors are destroyed when glfwTerminate is called.

+

+Cursor setting

+

A cursor can be set as current for a window with glfwSetCursor.

+
glfwSetCursor(window, cursor);
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+

Once set, the cursor image will be used as long as the system cursor is over the content area of the window and the cursor mode is set to GLFW_CURSOR_NORMAL.

+

A single cursor may be set for any number of windows.

+

To revert to the default cursor, set the cursor of that window to NULL.

+
glfwSetCursor(window, NULL);
+

When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode.

+

+Cursor enter/leave events

+

If you wish to be notified when the cursor enters or leaves the content area of a window, set a cursor enter/leave callback.

+
glfwSetCursorEnterCallback(window, cursor_enter_callback);
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+

The callback function receives the new classification of the cursor.

+
void cursor_enter_callback(GLFWwindow* window, int entered)
+
{
+
if (entered)
+
{
+
// The cursor entered the content area of the window
+
}
+
else
+
{
+
// The cursor left the content area of the window
+
}
+
}
+

You can query whether the cursor is currently inside the content area of the window with the GLFW_HOVERED window attribute.

+
+
{
+
highlight_interface();
+
}
+
#define GLFW_HOVERED
Mouse cursor hover window attribute.
Definition glfw3.h:917
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+

+Mouse button input

+

If you wish to be notified when a mouse button is pressed or released, set a mouse button callback.

+
glfwSetMouseButtonCallback(window, mouse_button_callback);
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+

The callback function receives the mouse button, button action and modifier bits.

+
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+
{
+
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
+
popup_menu();
+
}
+
#define GLFW_MOUSE_BUTTON_RIGHT
Definition glfw3.h:583
+

The action is one of GLFW_PRESS or GLFW_RELEASE.

+

The last reported state for every supported mouse button is also saved in per-window state arrays that can be polled with glfwGetMouseButton.

+
+
if (state == GLFW_PRESS)
+
{
+
upgrade_cow();
+
}
+
#define GLFW_MOUSE_BUTTON_LEFT
Definition glfw3.h:582
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the GLFW_STICKY_MOUSE_BUTTONS input mode.

+
+
#define GLFW_STICKY_MOUSE_BUTTONS
Definition glfw3.h:1154
+

When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain GLFW_PRESS until the state of that button is polled with glfwGetMouseButton. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

The GLFW_MOUSE_BUTTON_LAST constant holds the highest value of any supported mouse button.

+

+Scroll input

+

If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback.

+
glfwSetScrollCallback(window, scroll_callback);
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+

The callback function receives two-dimensional scroll offsets.

+
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
+
{
+
}
+

A normal mouse wheel, being vertical, provides offsets along the Y-axis.

+

+Joystick input

+

The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from GLFW_JOYSTICK_1, GLFW_JOYSTICK_2 up to and including GLFW_JOYSTICK_16 or GLFW_JOYSTICK_LAST. You can test whether a joystick is present with glfwJoystickPresent.

+
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
#define GLFW_JOYSTICK_1
Definition glfw3.h:594
+

Each joystick has zero or more axes, zero or more buttons, zero or more hats, a human-readable name, a user pointer and an SDL compatible GUID.

+

Detected joysticks are added to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs.

+

Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the joystick callback then you must process events.

+

To see all the properties of all connected joysticks in real-time, run the joysticks test program.

+

+Joystick axis states

+

The positions of all axes of a joystick are returned by glfwGetJoystickAxes. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
#define GLFW_JOYSTICK_5
Definition glfw3.h:598
+

Each element in the returned array is a value between -1.0 and 1.0.

+

+Joystick button states

+

The states of all buttons of a joystick are returned by glfwGetJoystickButtons. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
#define GLFW_JOYSTICK_3
Definition glfw3.h:596
+

Each element in the returned array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array by default also includes all hats. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick hat states

+

The states of all hats are returned by glfwGetJoystickHats. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
#define GLFW_JOYSTICK_7
Definition glfw3.h:600
+

Each element in the returned array is one of the following:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition glfw3.h:357
+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, all hats are by default also included in the button array. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick name

+

The human-readable, UTF-8 encoded name of a joystick is returned by glfwGetJoystickName. See the reference documentation for the lifetime of the returned string.

+
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
#define GLFW_JOYSTICK_4
Definition glfw3.h:597
+

Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the joystick ID is guaranteed to be unique, and only until that joystick is disconnected.

+

+Joystick user pointer

+

Each joystick has a user pointer that can be set with glfwSetJoystickUserPointer and queried with glfwGetJoystickUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the joystick is disconnected or until the library is terminated.

+

The initial value of the pointer is NULL.

+

+Joystick configuration changes

+

If you wish to be notified when a joystick is connected or disconnected, set a joystick callback.

+
glfwSetJoystickCallback(joystick_callback);
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+

The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred.

+
void joystick_callback(int jid, int event)
+
{
+
if (event == GLFW_CONNECTED)
+
{
+
// The joystick was connected
+
}
+
else if (event == GLFW_DISCONNECTED)
+
{
+
// The joystick was disconnected
+
}
+
}
+
#define GLFW_DISCONNECTED
Definition glfw3.h:1291
+
#define GLFW_CONNECTED
Definition glfw3.h:1290
+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick.

+

Only glfwGetJoystickName and glfwGetJoystickUserPointer will return useful values for a disconnected joystick and only before the monitor callback returns.

+

+Gamepad input

+

The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device.

+

To solve this problem the SDL community crowdsourced the SDL_GameControllerDB project, a database of mappings from many different devices to an Xbox-like gamepad.

+

GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See Gamepad mappings for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated.

+

You can check whether a joystick is both present and has a gamepad mapping with glfwJoystickIsGamepad.

+
+
{
+
// Use as gamepad
+
}
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
#define GLFW_JOYSTICK_2
Definition glfw3.h:595
+

If you are only interested in gamepad input you can use this function instead of glfwJoystickPresent.

+

You can query the human-readable name provided by the gamepad mapping with glfwGetGamepadName. This may or may not be the same as the joystick name.

+
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+

To retrieve the gamepad state of a joystick, call glfwGetGamepadState.

+
+
+ +
{
+ +
{
+
input_jump();
+
}
+
+ +
}
+
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
Definition glfw3.h:655
+
#define GLFW_GAMEPAD_BUTTON_A
Definition glfw3.h:620
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
Gamepad input state.
Definition glfw3.h:2114
+
unsigned char buttons[15]
Definition glfw3.h:2118
+
float axes[6]
Definition glfw3.h:2122
+

The GLFWgamepadstate struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the glfwGetJoystickButtons and glfwGetJoystickAxes functions, i.e. GLFW_PRESS or GLFW_RELEASE for buttons and -1.0 to 1.0 inclusive for axes.

+

The sizes of the arrays and the positions within each array are fixed.

+

The button indices are GLFW_GAMEPAD_BUTTON_A, GLFW_GAMEPAD_BUTTON_B, GLFW_GAMEPAD_BUTTON_X, GLFW_GAMEPAD_BUTTON_Y, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, GLFW_GAMEPAD_BUTTON_BACK, GLFW_GAMEPAD_BUTTON_START, GLFW_GAMEPAD_BUTTON_GUIDE, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, GLFW_GAMEPAD_BUTTON_DPAD_DOWN and GLFW_GAMEPAD_BUTTON_DPAD_LEFT.

+

For those who prefer, there are also the GLFW_GAMEPAD_BUTTON_CROSS, GLFW_GAMEPAD_BUTTON_CIRCLE, GLFW_GAMEPAD_BUTTON_SQUARE and GLFW_GAMEPAD_BUTTON_TRIANGLE aliases for the A, B, X and Y button indices.

+

The axis indices are GLFW_GAMEPAD_AXIS_LEFT_X, GLFW_GAMEPAD_AXIS_LEFT_Y, GLFW_GAMEPAD_AXIS_RIGHT_X, GLFW_GAMEPAD_AXIS_RIGHT_Y, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER and GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER.

+

The GLFW_GAMEPAD_BUTTON_LAST and GLFW_GAMEPAD_AXIS_LAST constants equal the largest available index for each array.

+

+Gamepad mappings

+

GLFW contains a copy of the mappings available in SDL_GameControllerDB at the time of release. Newer ones can be added at runtime with glfwUpdateGamepadMappings.

+
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
+
+ +
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+

This function supports everything from single lines up to and including the unmodified contents of the whole gamecontrollerdb.txt file.

+

If you are compiling GLFW from source with CMake you can update the built-in mappings by building the update_mappings target. This runs the GenerateMappings.cmake CMake script, which downloads gamecontrollerdb.txt and regenerates the mappings.h header file.

+

Below is a description of the mapping format. Please keep in mind that this description is not authoritative. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence.

+

Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored.

+

The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats.

+

The second value is always the human-readable name of the gamepad.

+

All subsequent values are in the form <field>:<value> and describe the layout of the mapping. These fields may not all be present and may occur in any order.

+

The button fields are a, b, x, y, back, start, guide, dpup, dpright, dpdown, dpleft, leftshoulder, rightshoulder, leftstick and rightstick.

+

The axis fields are leftx, lefty, rightx, righty, lefttrigger and righttrigger.

+

The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as bN, for example b2 for the third button. Joystick axes are specified as aN, for example a7 for the eighth button. Joystick hat bit masks are specified as hN.N, for example h0.8 for left on the first hat. More than one bit may be set in the mask.

+

Before an axis there may be a + or - range modifier, for example +a3 for the positive half of the fourth axis. This restricts input to only the positive or negative halves of the joystick axis. After an axis or half-axis there may be the ~ inversion modifier, for example a2~ or -a7~. This negates the values of the gamepad axis.

+

The hat bit mask match the hat states in the joystick functions.

+

There is also the special platform field that specifies which platform the mapping is valid for. Possible values are Windows, Mac OS X and Linux.

+

Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line.

+
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
+
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
+
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
+
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
+
Note
GLFW does not yet support the output range and modifiers + and - that were recently added to SDL. The input modifiers +, - and ~ are supported and described above.
+

+Time input

+

GLFW provides high-resolution time input, in seconds, with glfwGetTime.

+
double seconds = glfwGetTime();
+
double glfwGetTime(void)
Returns the GLFW time.
+

It returns the number of seconds since the library was initialized with glfwInit. The platform-specific time sources used typically have micro- or nanosecond resolution.

+

You can modify the base time with glfwSetTime.

+
+
void glfwSetTime(double time)
Sets the GLFW time.
+

This sets the time to the specified time, in seconds, and it continues to count from there.

+

You can also access the raw timer used to implement the functions above, with glfwGetTimerValue.

+
uint64_t value = glfwGetTimerValue();
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+

This value is in 1 / frequency seconds. The frequency of the raw timer varies depending on the operating system and hardware. You can query the frequency, in Hz, with glfwGetTimerFrequency.

+
uint64_t frequency = glfwGetTimerFrequency();
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+

+Clipboard input and output

+

If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with glfwGetClipboardString. See the reference documentation for the lifetime of the returned string.

+
const char* text = glfwGetClipboardString(NULL);
+
if (text)
+
{
+
insert_text(text);
+
}
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+

If the clipboard is empty or if its contents could not be converted, NULL is returned.

+

The contents of the system clipboard can be set to a UTF-8 encoded string with glfwSetClipboardString.

+
glfwSetClipboardString(NULL, "A string with words in it");
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+

+Path drop input

+

If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback.

+
glfwSetDropCallback(window, drop_callback);
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+

The callback function receives an array of paths encoded as UTF-8.

+
void drop_callback(GLFWwindow* window, int count, const char** paths)
+
{
+
int i;
+
for (i = 0; i < count; i++)
+
handle_dropped_file(paths[i]);
+
}
+

The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths.

+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/internal_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/internal_8md.html new file mode 100644 index 0000000..d5950fd --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/internal_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: internal.md File Reference + + + + + + + + + + +
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internal.md File Reference
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+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/internals_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/internals_guide.html new file mode 100644 index 0000000..c1c5d9c --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/internals_guide.html @@ -0,0 +1,135 @@ + + + + + + + +GLFW: Internal structure + + + + + + + + + + +
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Internal structure
+
+
+ +

There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions.

+

+Public interface

+

The most well-known is the public interface, described in the glfw3.h header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work.

+

The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case.

+

Examples: glfwCreateWindow, GLFWwindow, GLFW_RED_BITS

+

+Native interface

+

The native interface is a small set of publicly available but platform-specific functions, described in the glfw3native.h header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface.

+

The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from.

+

Examples: glfwGetX11Window, glfwGetWGLContext

+

+Internal interface

+

The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file.

+

The internal interface is in charge of GLFW's global data, which it stores in a _GLFWlibrary struct named _glfw.

+

The internal interface uses the same style as the public interface, except all global names have a leading underscore.

+

Examples: _glfwIsValidContextConfig, _GLFWwindow, _glfw.monitorCount

+

+Platform interface

+

The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received.

+

The platform interface mostly mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms.

+

The window system bits of the platform API is called through the _GLFWplatform struct of function pointers, to allow runtime selection of platform. This includes the window and context creation, input and event processing, monitor and Vulkan surface creation parts of GLFW. This is located in the global _glfw struct.

+

Examples: _glfw.platform.createWindow

+

The timer, threading and module loading bits of the platform API are plain functions with a _glfwPlatform prefix, as these things are independent of what window system is being used.

+

Examples: _glfwPlatformGetTimerValue

+

The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added.

+

Examples: _GLFWwindowX11, _GLFWcontextWGL

+

These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members.

+

Examples: window->win32.handle, _glfw.x11.display

+

+Event interface

+

The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both.

+

The function names of the event interface use a _glfwInput prefix and the ObjectEvent pattern.

+

Examples: _glfwInputWindowFocus, _glfwInputCursorPos

+

+Static functions

+

Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case.

+

Examples: isValidElementForJoystick

+

+Configuration macros

+

GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the GLFW CMake target.

+

Configuration macros the same style as tokens in the public interface, except with a leading underscore.

+

Examples: _GLFW_WIN32, _GLFW_BUILD_DLL

+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/intro_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/intro_8md.html new file mode 100644 index 0000000..521a643 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/intro_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: intro.md File Reference + + + + + + + + + + +
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+
Introduction to the API
+
+
+ +

This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see Getting started instead. For details on a specific function in this category, see the Initialization, version and error reference.

+

There are also guides for the other areas of GLFW.

+ +

+Initialization and termination

+

Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors, initializes the timer and performs any required platform-specific initialization.

+

Only the following functions may be called before the library has been successfully initialized, and only from the main thread.

+ +

Calling any other function before successful initialization will cause a GLFW_NOT_INITIALIZED error.

+

+Initializing GLFW

+

The library is initialized with glfwInit, which returns GLFW_FALSE if an error occurred.

+
if (!glfwInit())
+
{
+
// Handle initialization failure
+
}
+
int glfwInit(void)
Initializes the GLFW library.
+

If any part of initialization fails, any parts that succeeded are terminated as if glfwTerminate had been called. The library only needs to be initialized once and additional calls to an already initialized library will return GLFW_TRUE immediately.

+

Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.

+

macOS: When the library is initialized the main menu and dock icon are created. These are not desirable for a command-line only program. The creation of the main menu and dock icon can be disabled with the GLFW_COCOA_MENUBAR init hint.

+

+Initialization hints

+

Initialization hints are set before glfwInit and affect how the library behaves until termination. Hints are set with glfwInitHint.

+
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
#define GLFW_JOYSTICK_HAT_BUTTONS
Joystick hat buttons init hint.
Definition glfw3.h:1299
+
#define GLFW_FALSE
Zero.
Definition glfw3.h:321
+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+

+Shared init hints

+

GLFW_PLATFORM specifies the platform to use for windowing and input. Possible values are GLFW_ANY_PLATFORM, GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 and GLFW_PLATFORM_NULL. The default value is GLFW_ANY_PLATFORM, which will choose any platform the library includes support for except for the Null backend.

+

GLFW_JOYSTICK_HAT_BUTTONS specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have glfwGetJoystickHats. Possible values are GLFW_TRUE and GLFW_FALSE.

+

GLFW_ANGLE_PLATFORM_TYPE specifies the platform type (rendering backend) to request when using OpenGL ES and EGL via ANGLE. If the requested platform type is unavailable, ANGLE will use its default. Possible values are one of GLFW_ANGLE_PLATFORM_TYPE_NONE, GLFW_ANGLE_PLATFORM_TYPE_OPENGL, GLFW_ANGLE_PLATFORM_TYPE_OPENGLES, GLFW_ANGLE_PLATFORM_TYPE_D3D9, GLFW_ANGLE_PLATFORM_TYPE_D3D11, GLFW_ANGLE_PLATFORM_TYPE_VULKAN and GLFW_ANGLE_PLATFORM_TYPE_METAL.

+

The ANGLE platform type is specified via the EGL_ANGLE_platform_angle extension. This extension is not used if this hint is GLFW_ANGLE_PLATFORM_TYPE_NONE, which is the default value.

+

+macOS specific init hints

+

GLFW_COCOA_CHDIR_RESOURCES specifies whether to set the current directory to the application to the Contents/Resources subdirectory of the application's bundle, if present. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

GLFW_COCOA_MENUBAR specifies whether to create the menu bar and dock icon when GLFW is initialized. This applies whether the menu bar is created from a nib or manually by GLFW. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

+Wayland specific init hints

+

GLFW_WAYLAND_LIBDECOR specifies whether to use libdecor for window decorations where available. Possible values are GLFW_WAYLAND_PREFER_LIBDECOR and GLFW_WAYLAND_DISABLE_LIBDECOR. This is ignored on other platforms.

+

+X11 specific init hints

+

GLFW_X11_XCB_VULKAN_SURFACE specifies whether to prefer the VK_KHR_xcb_surface extension for creating Vulkan surfaces, or whether to use the VK_KHR_xlib_surface extension. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

+Supported and default values

+ + + + + + + + + + + + + + + + + +
Initialization hint Default value Supported values
GLFW_PLATFORM GLFW_ANY_PLATFORM GLFW_ANY_PLATFORM, GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL
GLFW_JOYSTICK_HAT_BUTTONS GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_ANGLE_PLATFORM_TYPE GLFW_ANGLE_PLATFORM_TYPE_NONE GLFW_ANGLE_PLATFORM_TYPE_NONE, GLFW_ANGLE_PLATFORM_TYPE_OPENGL, GLFW_ANGLE_PLATFORM_TYPE_OPENGLES, GLFW_ANGLE_PLATFORM_TYPE_D3D9, GLFW_ANGLE_PLATFORM_TYPE_D3D11, GLFW_ANGLE_PLATFORM_TYPE_VULKAN or GLFW_ANGLE_PLATFORM_TYPE_METAL
GLFW_COCOA_CHDIR_RESOURCES GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_COCOA_MENUBAR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_WAYLAND_LIBDECOR GLFW_WAYLAND_PREFER_LIBDECOR GLFW_WAYLAND_PREFER_LIBDECOR or GLFW_WAYLAND_DISABLE_LIBDECOR
GLFW_X11_XCB_VULKAN_SURFACE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
+

+Runtime platform selection

+

GLFW can be compiled for more than one platform (window system) at once. This lets a single library binary support both Wayland and X11 on Linux and other Unix-like systems.

+

You can control platform selection via the GLFW_PLATFORM initialization hint. By default, this is set to GLFW_ANY_PLATFORM, which will look for supported window systems in order of priority and select the first one it finds. It can also be set to any specific platform to have GLFW only look for that one.

+
+
#define GLFW_PLATFORM
Platform selection init hint.
Definition glfw3.h:1309
+
#define GLFW_PLATFORM_X11
Definition glfw3.h:1342
+

This mechanism also provides the Null platform, which is always supported but needs to be explicitly requested. This platform is effectively a stub, emulating a window system on a single 1080p monitor, but will not interact with any actual window system.

+
+
#define GLFW_PLATFORM_NULL
Definition glfw3.h:1343
+

You can test whether a library binary was compiled with support for a specific platform with glfwPlatformSupported.

+
+ +
int glfwPlatformSupported(int platform)
Returns whether the library includes support for the specified platform.
+
#define GLFW_PLATFORM_WAYLAND
Definition glfw3.h:1341
+

Once GLFW has been initialized, you can query which platform was selected with glfwGetPlatform.

+
int platform = glfwGetPlatform();
+
int glfwGetPlatform(void)
Returns the currently selected platform.
+

If you are using any native access functions, especially on Linux and other Unix-like systems, then you may need to check that you are calling the ones matching the selected platform.

+

+Custom heap memory allocator

+

The heap memory allocator can be customized before initialization with glfwInitAllocator.

+
GLFWallocator allocator;
+
allocator.allocate = my_malloc;
+
allocator.reallocate = my_realloc;
+
allocator.deallocate = my_free;
+
allocator.user = NULL;
+
+
glfwInitAllocator(&allocator);
+
void glfwInitAllocator(const GLFWallocator *allocator)
Sets the init allocator to the desired value.
+
Custom heap memory allocator.
Definition glfw3.h:2138
+
GLFWallocatefun allocate
Definition glfw3.h:2142
+
GLFWdeallocatefun deallocate
Definition glfw3.h:2150
+
GLFWreallocatefun reallocate
Definition glfw3.h:2146
+
void * user
Definition glfw3.h:2154
+

The allocator will be made active at the beginning of initialization and will be used by GLFW until the library has been fully terminated. Any allocator set after initialization will be picked up only at the next initialization.

+

The allocator will only be used for allocations that would have been made with the C standard library. Memory allocations that must be made with platform specific APIs will still use those.

+

The allocation function must have a signature matching GLFWallocatefun. It receives the desired size, in bytes, and the user pointer passed to glfwInitAllocator and returns the address to the allocated memory block.

+
void* my_malloc(size_t size, void* user)
+
{
+
...
+
}
+

The documentation for GLFWallocatefun also lists the requirements and limitations for an allocation function. If the active one does not meet all of these, GLFW may fail.

+

The reallocation function must have a function signature matching GLFWreallocatefun. It receives the memory block to be reallocated, the new desired size, in bytes, and the user pointer passed to glfwInitAllocator and returns the address to the resized memory block.

+
void* my_realloc(void* block, size_t size, void* user)
+
{
+
...
+
}
+

The documentation for GLFWreallocatefun also lists the requirements and limitations for a reallocation function. If the active one does not meet all of these, GLFW may fail.

+

The deallocation function must have a function signature matching GLFWdeallocatefun. It receives the memory block to be deallocated and the user pointer passed to glfwInitAllocator.

+
void my_free(void* block, void* user)
+
{
+
...
+
}
+

The documentation for GLFWdeallocatefun also lists the requirements and limitations for a deallocation function. If the active one does not meet all of these, GLFW may fail.

+

+Terminating GLFW

+

Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with glfwTerminate.

+
+
void glfwTerminate(void)
Terminates the GLFW library.
+

This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.

+

Once the library is terminated, it is as if it had never been initialized, therefore you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it returns immediately.

+

+Error handling

+

Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values.

+

The last error code for the calling thread can be queried at any time with glfwGetError.

+
int code = glfwGetError(NULL);
+
+
if (code != GLFW_NO_ERROR)
+
handle_error(code);
+
#define GLFW_NO_ERROR
No error has occurred.
Definition glfw3.h:672
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+

If no error has occurred since the last call, GLFW_NO_ERROR (zero) is returned. The error is cleared before the function returns.

+

The error code indicates the general category of the error. Some error codes, such as GLFW_NOT_INITIALIZED has only a single meaning, whereas others like GLFW_PLATFORM_ERROR are used for many different errors.

+

GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to NULL.

+
const char* description;
+
int code = glfwGetError(&description);
+
+
if (description)
+
display_error_message(code, description);
+

The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it.

+

You can also set an error callback, which will be called each time an error occurs. It is set with glfwSetErrorCallback.

+
glfwSetErrorCallback(error_callback);
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+

The error callback receives the same error code and human-readable description returned by glfwGetError.

+
void error_callback(int code, const char* description)
+
{
+
display_error_message(code, description);
+
}
+

The error callback is called after the error is stored, so calling glfwGetError from within the error callback returns the same values as the callback argument.

+

The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it.

+

Reported errors are never fatal. As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes glfwInit to fail, any part of the library that was initialized will be safely terminated.

+

Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid.

+

+Coordinate systems

+

GLFW has two primary coordinate systems: the virtual screen and the window content area or content area. Both use the same unit: virtual screen coordinates, or just screen coordinates, which don't necessarily correspond to pixels.

+

+

Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.

+

Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's content area.

+

Because the origin of the window's content area coordinate system is also the point from which the window position is specified, you can translate content area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the content area but does not affect the window position.

+

Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.

+

Two exceptions are the monitor physical size, which is measured in millimetres, and framebuffer size, which is measured in pixels.

+

Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.

+

+Guarantees and limitations

+

This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.

+

+Pointer lifetimes

+

GLFW will never free any pointer you provide to it, and you must never free any pointer it provides to you.

+

Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.

+

Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.

+

Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.

+

+Reentrancy

+

GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function:

+ +

These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.

+

+Thread safety

+

Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe.

+

The reference documentation for every GLFW function states whether it is limited to the main thread.

+

Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms.

+

Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.

+

The error code and description may be queried from any thread.

+ +

Empty events may be posted from any thread.

+ +

The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW.

+ +

These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW.

+ +

The raw timer functions may be called from any thread.

+ +

The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW.

+ +

Library version information may be queried from any thread.

+ +

Platform information may be queried from any thread.

+ +

All Vulkan related functions may be called from any thread.

+ +

GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application.

+

Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.

+

+Version compatibility

+

GLFW uses Semantic Versioning. This guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.

+

Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.

+

Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.

+

If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide.

+

+Event order

+

The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.

+

+Version management

+

GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.

+

+Compile-time version

+

The compile-time version of GLFW is provided by the GLFW header with the GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION macros.

+
printf("Compiled against GLFW %i.%i.%i\n",
+ + + +
#define GLFW_VERSION_MAJOR
The major version number of the GLFW header.
Definition glfw3.h:287
+
#define GLFW_VERSION_REVISION
The revision number of the GLFW header.
Definition glfw3.h:301
+
#define GLFW_VERSION_MINOR
The minor version number of the GLFW header.
Definition glfw3.h:294
+

+Run-time version

+

The run-time version can be retrieved with glfwGetVersion, a function that may be called regardless of whether GLFW is initialized.

+
int major, minor, revision;
+
glfwGetVersion(&major, &minor, &revision);
+
+
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+

+Version string

+

GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.

+

The version string is returned by glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function already provides the version of the running library binary.

+

Do not use the version string to parse what platforms are supported. The glfwPlatformSupported function lets you query platform support.

+

GLFW 3.4: The format of this string was changed to support the addition of runtime platform selection.

+

The format of the string is as follows:

    +
  • The version of GLFW
  • +
  • For each supported platform:
      +
    • The name of the window system API
    • +
    • The name of the window system specific context creation API, if applicable
    • +
    +
  • +
  • The names of the always supported context creation APIs EGL and OSMesa
  • +
  • Any additional compile-time options, APIs and (on Windows) what compiler was used
  • +
+

For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string like this:

+
3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
+

Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may result in a version string like this:

+
3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
+
+
+ + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/jquery.js b/Include/glfw-3.4.bin.WIN64/docs/html/jquery.js new file mode 100644 index 0000000..1dffb65 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/jquery.js @@ -0,0 +1,34 @@ +/*! jQuery v3.6.0 | (c) OpenJS Foundation and other contributors | jquery.org/license */ +!function(e,t){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=e.document?t(e,!0):function(e){if(!e.document)throw new Error("jQuery requires a window with a document");return t(e)}:t(e)}("undefined"!=typeof window?window:this,function(C,e){"use strict";var t=[],r=Object.getPrototypeOf,s=t.slice,g=t.flat?function(e){return t.flat.call(e)}:function(e){return t.concat.apply([],e)},u=t.push,i=t.indexOf,n={},o=n.toString,v=n.hasOwnProperty,a=v.toString,l=a.call(Object),y={},m=function(e){return"function"==typeof e&&"number"!=typeof e.nodeType&&"function"!=typeof e.item},x=function(e){return 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e=t.dataSM("scroll"),i=$(window).scrollTop()-t.dataSM("parent-a").offset().top-e.itemH;this.cssTransforms3d&&(i=-(parseFloat(t.css("margin-top"))-i)),$.extend(e,{upEnd:i,downEnd:i+this.getViewportHeight()-e.subH})},menuScrollStop:function(t){return this.scrollTimeout?(cancelAnimationFrame(this.scrollTimeout),this.scrollTimeout=0,t.dataSM("scroll").step=1,!0):void 0},menuScrollTouch:function(t,e){if(e=e.originalEvent,isTouchEvent(e)){var i=this.getTouchPoint(e);if(this.getClosestMenu(i.target)==t[0]){var s=t.dataSM("scroll");if(/(start|down)$/i.test(e.type))this.menuScrollStop(t)?(e.preventDefault(),this.$touchScrollingSub=t):this.$touchScrollingSub=null,this.menuScrollRefreshData(t),$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp});else if(/move$/i.test(e.type)){var o=void 0!==s.touchY?s.touchY:s.touchStartY;if(void 0!==o&&o!=i.pageY){this.$touchScrollingSub=t;var a=i.pageY>o;void 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e=t.dataSM("parent-a"),i=this.isCollapsible();if((this.opts.keepHighlighted||i)&&e.addClass("highlighted"),i)t.removeClass("sm-nowrap").css({zIndex:"",width:"auto",minWidth:"",maxWidth:"",top:"",left:"",marginLeft:"",marginTop:""});else{if(t.css("z-index",this.zIndexInc=(this.zIndexInc||this.getStartZIndex())+1),(this.opts.subMenusMinWidth||this.opts.subMenusMaxWidth)&&(t.css({width:"auto",minWidth:"",maxWidth:""}).addClass("sm-nowrap"),this.opts.subMenusMinWidth&&t.css("min-width",this.opts.subMenusMinWidth),this.opts.subMenusMaxWidth)){var s=this.getWidth(t);t.css("max-width",this.opts.subMenusMaxWidth),s>this.getWidth(t)&&t.removeClass("sm-nowrap").css("width",this.opts.subMenusMaxWidth)}this.menuPosition(t)}var 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0;if(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),this.$root.dataSM("shown-before",!0),canAnimate&&this.$root.stop(!0,!0),!this.$root.is(":visible")){this.$root.css({left:t,top:e});var i=this,s=function(){i.$root.css("overflow","")};canAnimate&&this.opts.showFunction?this.opts.showFunction.call(this,this.$root,s):this.$root.show(this.opts.showDuration,s),this.visibleSubMenus[0]=this.$root}},refresh:function(){this.destroy(!0),this.init(!0)},rootKeyDown:function(t){if(this.handleEvents())switch(t.keyCode){case 27:var e=this.activatedItems[0];if(e){this.menuHideAll(),e[0].focus();var i=e.dataSM("sub");i&&this.menuHide(i)}break;case 32:var s=$(t.target);if(s.is("a")&&this.handleItemEvents(s)){var i=s.dataSM("sub");i&&!i.is(":visible")&&(this.itemClick({currentTarget:t.target}),t.preventDefault())}}},rootOut:function(t){if(this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),!this.opts.showOnClick||!this.opts.hideOnClick)){var e=this;this.hideTimeout=setTimeout(function(){e.menuHideAll()},this.opts.hideTimeout)}},rootOver:function(t){this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0)},winResize:function(t){if(this.handleEvents()){if(!("onorientationchange"in window)||"orientationchange"==t.type){var e=this.isCollapsible();this.wasCollapsible&&e||(this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0].blur(),this.menuHideAll()),this.wasCollapsible=e}}else if(this.$disableOverlay){var i=this.$root.offset();this.$disableOverlay.css({top:i.top,left:i.left,width:this.$root.outerWidth(),height:this.$root.outerHeight()})}}}}),$.fn.dataSM=function(t,e){return e?this.data(t+"_smartmenus",e):this.data(t+"_smartmenus")},$.fn.removeDataSM=function(t){return this.removeData(t+"_smartmenus")},$.fn.smartmenus=function(options){if("string"==typeof options){var args=arguments,method=options;return Array.prototype.shift.call(args),this.each(function(){var t=$(this).data("smartmenus");t&&t[method]&&t[method].apply(t,args)})}return this.each(function(){var dataOpts=$(this).data("sm-options")||null;if(dataOpts)try{dataOpts=eval("("+dataOpts+")")}catch(e){dataOpts=null,alert('ERROR\n\nSmartMenus jQuery init:\nInvalid "data-sm-options" attribute value syntax.')}new $.SmartMenus(this,$.extend({},$.fn.smartmenus.defaults,options,dataOpts))})},$.fn.smartmenus.defaults={isPopup:!1,mainMenuSubOffsetX:0,mainMenuSubOffsetY:0,subMenusSubOffsetX:0,subMenusSubOffsetY:0,subMenusMinWidth:"10em",subMenusMaxWidth:"20em",subIndicators:!0,subIndicatorsPos:"append",subIndicatorsText:"",scrollStep:30,scrollAccelerate:!0,showTimeout:250,hideTimeout:500,showDuration:0,showFunction:null,hideDuration:0,hideFunction:function(t,e){t.fadeOut(200,e)},collapsibleShowDuration:0,collapsibleShowFunction:function(t,e){t.slideDown(200,e)},collapsibleHideDuration:0,collapsibleHideFunction:function(t,e){t.slideUp(200,e)},showOnClick:!1,hideOnClick:!0,noMouseOver:!1,keepInViewport:!0,keepHighlighted:!0,markCurrentItem:!1,markCurrentTree:!0,rightToLeftSubMenus:!1,bottomToTopSubMenus:!1,collapsibleBehavior:"default"},$}); \ No newline at end of file diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/main_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/main_8md.html new file mode 100644 index 0000000..f399760 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/main_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: main.md File Reference + + + + + + + + + + +
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    '; + for (var i in data.children) { + var url; + var link; + link = data.children[i].url; + if (link.substring(0,1)=='^') { + url = link.substring(1); + } else { + url = relPath+link; + } + result+='
  • '+ + data.children[i].text+''+ + makeTree(data.children[i],relPath)+'
  • '; + } + result+='
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'; + } + } + + $('#main-nav').before('
'+ + ''+ + ''+ + '
'); + $('#main-nav').append(makeTree(menudata,relPath)); + $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu'); + if (searchBoxHtml) { + $('#main-menu').append('
  • '); + } + var $mainMenuState = $('#main-menu-state'); + var prevWidth = 0; + if ($mainMenuState.length) { + function initResizableIfExists() { + if (typeof initResizable==='function') initResizable(); + } + // animate mobile menu + $mainMenuState.change(function(e) { + var $menu = $('#main-menu'); + var options = { duration: 250, step: initResizableIfExists }; + if (this.checked) { + options['complete'] = function() { $menu.css('display', 'block') }; + $menu.hide().slideDown(options); + } else { + options['complete'] = function() { $menu.css('display', 'none') }; + $menu.show().slideUp(options); + } + }); + // set default menu visibility + function resetState() { + var $menu = $('#main-menu'); + var $mainMenuState = $('#main-menu-state'); + var newWidth = $(window).outerWidth(); + if (newWidth!=prevWidth) { + if ($(window).outerWidth()<768) { + $mainMenuState.prop('checked',false); $menu.hide(); + $('#searchBoxPos1').html(searchBoxHtml); + $('#searchBoxPos2').hide(); + } else { + $menu.show(); + $('#searchBoxPos1').empty(); + $('#searchBoxPos2').html(searchBoxHtml); + $('#searchBoxPos2').show(); + } + if (typeof searchBox!=='undefined') { + searchBox.CloseResultsWindow(); + } + prevWidth = newWidth; + } + } + $(window).ready(function() { resetState(); initResizableIfExists(); }); + $(window).resize(resetState); + } + $('#main-menu').smartmenus(); +} +/* @license-end */ diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/menudata.js b/Include/glfw-3.4.bin.WIN64/docs/html/menudata.js new file mode 100644 index 0000000..5f5dd18 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/menudata.js @@ -0,0 +1,30 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file +*/ +var menudata={children:[ +{text:"Introduction",url:"index.html"}, +{text:"Tutorial",url:"quick_guide.html"}, +{text:"Guides",url:"pages.html"}, +{text:"Reference",url:"topics.html"}, +{text:"Files",url:"files.html"}]} diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/minus.svg b/Include/glfw-3.4.bin.WIN64/docs/html/minus.svg new file mode 100644 index 0000000..f70d0c1 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/minus.svg @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/minusd.svg b/Include/glfw-3.4.bin.WIN64/docs/html/minusd.svg new file mode 100644 index 0000000..5f8e879 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/minusd.svg @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html new file mode 100644 index 0000000..13cf4a4 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: monitor.md File Reference + + + + + + + + + + +
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    monitor.md File Reference
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    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html new file mode 100644 index 0000000..425e261 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html @@ -0,0 +1,228 @@ + + + + + + + +GLFW: Monitor guide + + + + + + + + + + +
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    Monitor guide
    +
    +
    + +

    This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the Monitor reference. There are also guides for the other areas of GLFW.

    + +

    +Monitor objects

    +

    A monitor object represents a currently connected monitor and is represented as a pointer to the opaque type GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is terminated.

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.

    +

    The virtual position of a monitor is in screen coordinates and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.

    +

    To see how GLFW views your monitor setup and its available video modes, run the monitors test program.

    +

    +Retrieving monitors

    +

    The primary monitor is returned by glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.

    +
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition glfw3.h:1391
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    You can retrieve all currently connected monitors with glfwGetMonitors. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWmonitor** monitors = glfwGetMonitors(&count);
    +
    GLFWmonitor ** glfwGetMonitors(int *count)
    Returns the currently connected monitors.
    +

    The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.

    +

    +Monitor configuration changes

    +

    If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.

    +
    glfwSetMonitorCallback(monitor_callback);
    +
    GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
    Sets the monitor configuration callback.
    +

    The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.

    +
    void monitor_callback(GLFWmonitor* monitor, int event)
    +
    {
    +
    if (event == GLFW_CONNECTED)
    +
    {
    +
    // The monitor was connected
    +
    }
    +
    else if (event == GLFW_DISCONNECTED)
    +
    {
    +
    // The monitor was disconnected
    +
    }
    +
    }
    +
    #define GLFW_DISCONNECTED
    Definition glfw3.h:1291
    +
    #define GLFW_CONNECTED
    Definition glfw3.h:1290
    +

    If a monitor is disconnected, all windows that are full screen on it will be switched to windowed mode before the callback is called. Only glfwGetMonitorName and glfwGetMonitorUserPointer will return useful values for a disconnected monitor and only before the monitor callback returns.

    +

    +Monitor properties

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.

    +

    +Video modes

    +

    GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.

    +

    Video modes are represented as GLFWvidmode structures. You can get an array of the video modes supported by a monitor with glfwGetVideoModes. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
    +
    const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
    Returns the available video modes for the specified monitor.
    +
    Video mode type.
    Definition glfw3.h:2027
    +

    To get the current video mode of a monitor call glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +

    The resolution of a video mode is specified in screen coordinates, not pixels.

    +

    +Physical size

    +

    The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with glfwGetMonitorPhysicalSize. This has no relation to its current resolution, i.e. the width and height of its current video mode.

    +
    int width_mm, height_mm;
    +
    glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
    +
    void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
    Returns the physical size of the monitor.
    +

    While this can be used to calculate the raw DPI of a monitor, this is often not useful. Instead, use the monitor content scale and window content scale to scale your content.

    +

    +Content scale

    +

    The content scale for a monitor can be retrieved with glfwGetMonitorContentScale.

    +
    float xscale, yscale;
    +
    glfwGetMonitorContentScale(monitor, &xscale, &yscale);
    +
    void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
    Retrieves the content scale for the specified monitor.
    +

    For more information on what the content scale is and how to use it, see window content scale.

    +

    +Virtual position

    +

    The position of the monitor on the virtual desktop, in screen coordinates, can be retrieved with glfwGetMonitorPos.

    +
    int xpos, ypos;
    +
    glfwGetMonitorPos(monitor, &xpos, &ypos);
    +
    void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
    Returns the position of the monitor's viewport on the virtual screen.
    +

    +Work area

    +

    The area of a monitor not occupied by global task bars or menu bars is the work area. This is specified in screen coordinates and can be retrieved with glfwGetMonitorWorkarea.

    +
    int xpos, ypos, width, height;
    +
    glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
    +
    void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
    Retrieves the work area of the monitor.
    +

    +Human-readable name

    +

    The human-readable, UTF-8 encoded name of a monitor is returned by glfwGetMonitorName. See the reference documentation for the lifetime of the returned string.

    +
    const char* name = glfwGetMonitorName(monitor);
    +
    const char * glfwGetMonitorName(GLFWmonitor *monitor)
    Returns the name of the specified monitor.
    +

    Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.

    +

    +User pointer

    +

    Each monitor has a user pointer that can be set with glfwSetMonitorUserPointer and queried with glfwGetMonitorUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the monitor is disconnected or until the library is terminated.

    +

    The initial value of the pointer is NULL.

    +

    +Gamma ramp

    +

    The gamma ramp of a monitor can be set with glfwSetGammaRamp, which accepts a monitor handle and a pointer to a GLFWgammaramp structure.

    +
    +
    unsigned short red[256], green[256], blue[256];
    +
    +
    ramp.size = 256;
    +
    ramp.red = red;
    +
    ramp.green = green;
    +
    ramp.blue = blue;
    +
    +
    for (i = 0; i < ramp.size; i++)
    +
    {
    +
    // Fill out gamma ramp arrays as desired
    +
    }
    +
    +
    glfwSetGammaRamp(monitor, &ramp);
    +
    void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
    Sets the current gamma ramp for the specified monitor.
    +
    Gamma ramp.
    Definition glfw3.h:2061
    +
    unsigned short * red
    Definition glfw3.h:2064
    +
    unsigned short * blue
    Definition glfw3.h:2070
    +
    unsigned int size
    Definition glfw3.h:2073
    +
    unsigned short * green
    Definition glfw3.h:2067
    +

    The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.

    +

    It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor.

    +

    The current gamma ramp for a monitor is returned by glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure.

    +
    const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
    +
    const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
    Returns the current gamma ramp for the specified monitor.
    +

    If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with glfwSetGamma, which in turn calls glfwSetGammaRamp with the resulting ramp.

    +
    glfwSetGamma(monitor, 1.0);
    +
    void glfwSetGamma(GLFWmonitor *monitor, float gamma)
    Generates a gamma ramp and sets it for the specified monitor.
    +

    To experiment with gamma correction via the glfwSetGamma function, run the gamma test program.

    +
    Note
    The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is typically an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.
    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/moving_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/moving_8md.html new file mode 100644 index 0000000..f8ec12f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/moving_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: moving.md File Reference + + + + + + + + + + +
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    moving.md File Reference
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    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/moving_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/moving_guide.html new file mode 100644 index 0000000..9f3b2b7 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/moving_guide.html @@ -0,0 +1,360 @@ + + + + + + + +GLFW: Moving from GLFW 2 to 3 + + + + + + + + + + +
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    Moving from GLFW 2 to 3
    +
    +
    + +

    This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3.

    +

    +Changed and removed features

    +

    +Renamed library and header file

    +

    The GLFW 3 header is named glfw3.h and moved to the GLFW directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named glfw3, except when it's installed as a shared library on Unix-like systems, where it uses the soname libglfw.so.3.

    +

    Old syntax

    #include <GL/glfw.h>
    +

    New syntax

    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    +Removal of threading functions

    +

    The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.

    +

    If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the TinyThread++ and TinyCThread projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.

    +

    However, GLFW 3 has better support for use from multiple threads than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread.

    +

    Removed functions

    +

    glfwSleep, glfwCreateThread, glfwDestroyThread, glfwWaitThread, glfwGetThreadID, glfwCreateMutex, glfwDestroyMutex, glfwLockMutex, glfwUnlockMutex, glfwCreateCond, glfwDestroyCond, glfwWaitCond, glfwSignalCond, glfwBroadcastCond and glfwGetNumberOfProcessors.

    +
    +

    Removed types

    +

    GLFWthreadfun

    +
    +

    +Removal of image and texture loading

    +

    The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.

    +

    As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is.

    +

    Removed functions

    +

    glfwReadImage, glfwReadMemoryImage, glfwFreeImage, glfwLoadTexture2D, glfwLoadMemoryTexture2D and glfwLoadTextureImage2D.

    +
    +

    +Removal of GLFWCALL macro

    +

    The GLFWCALL macro, which made callback functions use __stdcall on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with GLFWCALL. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable @n entry point suffixes.

    +

    Old syntax

    void GLFWCALL callback_function(...);
    +

    New syntax

    void callback_function(...);
    +

    +Window handle parameters

    +

    Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by glfwCreateWindow (formerly glfwOpenWindow). Window handles are pointers to the opaque type GLFWwindow.

    +

    Old syntax

    glfwSetWindowTitle("New Window Title");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +

    New syntax

    glfwSetWindowTitle(window, "New Window Title");
    +

    +Explicit monitor selection

    +

    GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing GLFW_FULLSCREEN you specify which monitor you wish the window to use. The glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other monitor functions. Monitor handles are pointers to the opaque type GLFWmonitor.

    +

    Old basic full screen

    glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
    +

    New basic full screen

    window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    Note
    The framebuffer bit depth parameters of glfwOpenWindow have been turned into window hints, but as they have been given sane defaults you rarely need to set these hints.
    +

    +Removal of automatic event polling

    +

    GLFW 3 does not automatically poll for events in glfwSwapBuffers, meaning you need to call glfwPollEvents or glfwWaitEvents yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once.

    +

    Old basic main loop

    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +

    New basic main loop

    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    +Explicit context management

    +

    Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you.

    +

    This means that you need to call glfwMakeContextCurrent after creating a window before you can call any OpenGL functions.

    +

    +Separation of window and framebuffer sizes

    +

    Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with glViewport needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with glfwGetFramebufferSize function. A framebuffer size callback has also been added, which can be set with glfwSetFramebufferSizeCallback.

    +

    Old basic viewport setup

    glfwGetWindowSize(&width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +

    New basic viewport setup

    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    +Window closing changes

    +

    The GLFW_OPENED window parameter has been removed. As long as the window has not been destroyed, whether through glfwDestroyWindow or glfwTerminate, the window is "open".

    +

    A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to GLFW_TRUE when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request.

    +

    You can query the close flag at any time with glfwWindowShouldClose and set it at any time with glfwSetWindowShouldClose.

    +

    Old basic main loop

    while (glfwGetWindowParam(GLFW_OPENED))
    +
    {
    +
    ...
    +
    }
    +

    New basic main loop

    while (!glfwWindowShouldClose(window))
    +
    {
    +
    ...
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +

    The close callback no longer returns a value. Instead, it is called after the close flag has been set, so it can optionally override its value, before event processing completes. You may however not call glfwDestroyWindow from the close callback (or any other window related callback).

    +

    Old syntax

    int GLFWCALL window_close_callback(void);
    +

    New syntax

    void window_close_callback(GLFWwindow* window);
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +
    Note
    GLFW never clears the close flag to GLFW_FALSE, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu.
    +

    +Persistent window hints

    +

    The glfwOpenWindowHint function has been renamed to glfwWindowHint.

    +

    Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by glfwWindowHint or glfwDefaultWindowHints, or until the library is terminated and re-initialized.

    +

    +Video mode enumeration

    +

    Video mode enumeration is now per-monitor. The glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The glfwGetDesktopMode function, which had poorly defined behavior, has been replaced by glfwGetVideoMode, which returns the current mode of a monitor.

    +

    +Removal of character actions

    +

    The action parameter of the character callback has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.

    +

    Old syntax

    void GLFWCALL character_callback(int character, int action);
    +

    New syntax

    void character_callback(GLFWwindow* window, int character);
    +

    +Cursor position changes

    +

    The glfwGetMousePos function has been renamed to glfwGetCursorPos, glfwSetMousePos to glfwSetCursorPos and glfwSetMousePosCallback to glfwSetCursorPosCallback.

    +

    The cursor position is now double instead of int, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero.

    +

    GLFW 3 only allows you to position the cursor within a window using glfwSetCursorPos (formerly glfwSetMousePos) when that window is active. Unless the window is active, the function fails silently.

    +

    +Wheel position replaced by scroll offsets

    +

    The glfwGetMouseWheel function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a scroll callback that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads.

    +

    Old syntax

    void GLFWCALL mouse_wheel_callback(int position);
    +

    New syntax

    void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
    +

    Removed functions

    +

    glfwGetMouseWheel

    +
    +

    +Key repeat action

    +

    The GLFW_KEY_REPEAT enable has been removed and key repeat is always enabled for both keys and characters. A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. Note that glfwGetKey still returns only GLFW_PRESS or GLFW_RELEASE.

    +

    +Physical key input

    +

    GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have in the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) GLFW_KEY_LEFT_BRACKET is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program have.

    +

    The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.

    +

    GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for a or A, you now check for GLFW_KEY_A.

    +

    +Joystick function changes

    +

    The glfwGetJoystickPos function has been renamed to glfwGetJoystickAxes.

    +

    The glfwGetJoystickParam function and the GLFW_PRESENT, GLFW_AXES and GLFW_BUTTONS tokens have been replaced by the glfwJoystickPresent function as well as axis and button counts returned by the glfwGetJoystickAxes and glfwGetJoystickButtons functions.

    +

    +Win32 MBCS support

    +

    The Win32 port of GLFW 3 will not compile in MBCS mode. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.

    +

    +Support for versions of Windows older than XP

    +

    All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.

    +

    Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.

    +

    The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.

    +

    +Capture of system-wide hotkeys

    +

    The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.

    +

    +Automatic termination

    +

    GLFW 3 does not register glfwTerminate with atexit at initialization, because exit calls registered functions from the calling thread and while it is permitted to call exit from any thread, glfwTerminate must only be called from the main thread.

    +

    To release all resources allocated by GLFW, you should call glfwTerminate yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with glfwDestroyWindow, invalidating any window handles you may still have.

    +

    +GLU header inclusion

    +

    GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by Khronos. New projects should not use GLU, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining GLFW_INCLUDE_GLU before the inclusion of the GLFW header.

    +

    Old syntax

    #include <GL/glfw.h>
    +

    New syntax

    #define GLFW_INCLUDE_GLU
    +
    #include <GLFW/glfw3.h>
    +

    There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like GLM (for C++), linmath.h (for C) and others. For the tessellation functions, see for example libtess2.

    +

    +Name change tables

    +

    +Renamed functions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    glfwOpenWindow glfwCreateWindow All channel bit depths are now hints
    glfwCloseWindow glfwDestroyWindow
    glfwOpenWindowHint glfwWindowHint Now accepts all GLFW_*_BITS tokens
    glfwEnable glfwSetInputMode
    glfwDisable glfwSetInputMode
    glfwGetMousePos glfwGetCursorPos
    glfwSetMousePos glfwSetCursorPos
    glfwSetMousePosCallback glfwSetCursorPosCallback
    glfwSetMouseWheelCallback glfwSetScrollCallback Accepts two-dimensional scroll offsets as doubles
    glfwGetJoystickPos glfwGetJoystickAxes
    glfwGetWindowParam glfwGetWindowAttrib
    glfwGetGLVersion glfwGetWindowAttrib Use GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION
    glfwGetDesktopMode glfwGetVideoMode Returns the current mode of a monitor
    glfwGetJoystickParam glfwJoystickPresent The axis and button counts are provided by glfwGetJoystickAxes and glfwGetJoystickButtons
    +

    +Renamed types

    + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFWmousewheelfun GLFWscrollfun
    GLFWmouseposfun GLFWcursorposfun
    +

    +Renamed tokens

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR Renamed as it applies to OpenGL ES as well
    GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR Renamed as it applies to OpenGL ES as well
    GLFW_FSAA_SAMPLES GLFW_SAMPLES Renamed to match the OpenGL API
    GLFW_ACTIVE GLFW_FOCUSED Renamed to match the window focus callback
    GLFW_WINDOW_NO_RESIZE GLFW_RESIZABLE The default has been inverted
    GLFW_MOUSE_CURSOR GLFW_CURSOR Used with glfwSetInputMode
    GLFW_KEY_ESC GLFW_KEY_ESCAPE
    GLFW_KEY_DEL GLFW_KEY_DELETE
    GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP
    GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN
    GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK
    GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
    GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
    GLFW_KEY_LALT GLFW_KEY_LEFT_ALT
    GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER
    GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
    GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
    GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT
    GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER
    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/nav_f.png b/Include/glfw-3.4.bin.WIN64/docs/html/nav_f.png new file mode 100644 index 0000000000000000000000000000000000000000..72a58a529ed3a9ed6aa0c51a79cf207e026deee2 GIT binary patch literal 153 zcmeAS@N?(olHy`uVBq!ia0vp^j6iI`!2~2XGqLUlQVE_ejv*C{Z|{2ZH7M}7UYxc) zn!W8uqtnIQ>_z8U literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/nav_fd.png b/Include/glfw-3.4.bin.WIN64/docs/html/nav_fd.png new file mode 100644 index 0000000000000000000000000000000000000000..032fbdd4c54f54fa9a2e6423b94ef4b2ebdfaceb GIT binary patch literal 169 zcmeAS@N?(olHy`uVBq!ia0vp^j6iI`!2~2XGqLUlQU#tajv*C{Z|C~*H7f|XvG1G8 zt7aS*L7xwMeS}!z6R#{C5tIw-s~AJ==F^i}x3XyJseHR@yF& zerFf(Zf;Dd{+(0lDIROL@Sj-Ju2JQ8&-n%4%q?>|^bShc&lR?}7HeMo@BDl5N(aHY Uj$gdr1MOz;boFyt=akR{0D!zeaR2}S literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/nav_g.png b/Include/glfw-3.4.bin.WIN64/docs/html/nav_g.png new file mode 100644 index 0000000000000000000000000000000000000000..2093a237a94f6c83e19ec6e5fd42f7ddabdafa81 GIT binary patch literal 95 zcmeAS@N?(olHy`uVBq!ia0vp^j6lrB!3HFm1ilyoDK$?Q$B+ufw|5PB85lU25BhtE tr?otc=hd~V+ws&_A@j8Fiv!KF$B+ufw|5=67#uj90@pIL wZ=Q8~_Ju`#59=RjDrmm`tMD@M=!-l18IR?&vFVdQ&MBb@0HFXL6W-eg#Jd_@e6*DPn)w;=|1H}Zvm9l6xXXB%>yL=NQU;mg M>FVdQ&MBb@0Bdt1Qvd(} literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/news.html b/Include/glfw-3.4.bin.WIN64/docs/html/news.html new file mode 100644 index 0000000..0232e15 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/news.html @@ -0,0 +1,336 @@ + + + + + + + +GLFW: Release notes for version 3.4 + + + + + + + + + + +
    + + + + + + + + + +
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    +
    Release notes for version 3.4
    +
    +
    +

    Table of Contents

    + +
    +

    +New features

    +

    +Runtime platform selection

    +

    GLFW now supports being compiled for multiple backends and selecting between them at runtime with the GLFW_PLATFORM init hint. After initialization the selected platform can be queried with glfwGetPlatform. You can check if support for a given platform is compiled in with glfwPlatformSupported.

    +

    For more information see Runtime platform selection.

    +

    +More standard cursor shapes

    +

    GLFW now provides the standard cursor shapes GLFW_RESIZE_NWSE_CURSOR and GLFW_RESIZE_NESW_CURSOR for diagonal resizing, GLFW_RESIZE_ALL_CURSOR for omnidirectional resizing and GLFW_NOT_ALLOWED_CURSOR for showing an action is not allowed.

    +

    Unlike the original set, these shapes may not be available everywhere and creation will then fail with the new GLFW_CURSOR_UNAVAILABLE error.

    +

    The cursors for horizontal and vertical resizing are now referred to as GLFW_RESIZE_EW_CURSOR and GLFW_RESIZE_NS_CURSOR, and the pointing hand cursor is now referred to as GLFW_POINTING_HAND_CURSOR. The older names are still available.

    +

    For more information see Standard cursor creation.

    +

    +Mouse event passthrough

    +

    GLFW now provides the GLFW_MOUSE_PASSTHROUGH window hint for making a window transparent to mouse input, lettings events pass to whatever window is behind it. This can also be changed after window creation with the matching window attribute.

    +

    +Ability to get window title

    +

    GLFW now supports querying the title of a window with the glfwGetWindowTitle function.

    +

    For more information see Window title.

    +

    +Captured cursor mode

    +

    GLFW now supports confining the cursor to the window content area with the GLFW_CURSOR_CAPTURED cursor mode.

    +

    For more information see Cursor mode.

    +

    +Support for custom heap memory allocator

    +

    GLFW now supports plugging a custom heap memory allocator at initialization with glfwInitAllocator. The allocator is a struct of type GLFWallocator with function pointers corresponding to the standard library functions malloc, realloc and free.

    +

    For more information see Custom heap memory allocator.

    +

    +Window hint for framebuffer scaling

    +

    GLFW now allows provides the GLFW_SCALE_FRAMEBUFFER window hint for controlling framebuffer scaling on platforms that handle scaling by keeping the window size the same while resizing the framebuffer. The default value is to allow framebuffer scaling.

    +

    This was already possible on macOS via the GLFW_COCOA_RETINA_FRAMEBUFFER window hint. This is now another name for the same hint value.

    +

    For more information see Window content scale.

    +

    +Window hints for initial window position

    +

    GLFW now provides the GLFW_POSITION_X and GLFW_POSITION_Y window hints for specifying the initial position of the window. This removes the need to create a hidden window, move it and then show it. The default value of these hints is GLFW_ANY_POSITION, which selects the previous behavior.

    +

    For more information see Window position.

    +

    +ANGLE rendering backend hint

    +

    GLFW now provides the GLFW_ANGLE_PLATFORM_TYPE init hint for requesting a specific rendering backend when using ANGLE to create OpenGL ES contexts.

    +

    +Windows window menu keyboard access hint

    +

    GLFW now provides the GLFW_WIN32_KEYBOARD_MENU window hint for enabling keyboard access to the window menu via the Alt+Space and Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented applications.

    +

    +Windows STARTUPINFO show command hint

    +

    GLFW now provides the GLFW_WIN32_SHOWDEFAULT window hint for applying the show command in the program's STARTUPINFO when showing the window for the first time. This may be useful for the main window of a windowed-mode tool.

    +

    +Cocoa NSView native access function

    +

    GLFW now provides the glfwGetCocoaView native access function for returning the Cocoa NSView.

    +

    +Wayland libdecor decorations

    +

    GLFW now supports improved client-side window decorations via libdecor. This provides fully featured window decorations on desktop environments like GNOME.

    +

    Support for libdecor can be toggled before GLFW is initialized with the GLFW_WAYLAND_LIBDECOR init hint. It is enabled by default.

    +

    This feature has also been available in GLFW 3.3 since 3.3.9.

    +

    +Wayland surface app_id hint

    +

    GLFW now supports specifying the app_id for a Wayland window using the GLFW_WAYLAND_APP_ID window hint string.

    +

    +X11 Vulkan window surface hint

    +

    GLFW now supports disabling the use of VK_KHR_xcb_surface over VK_KHR_xlib_surface where available, with the GLFW_X11_XCB_VULKAN_SURFACE init hint. This affects glfwGetRequiredInstanceExtensions and glfwCreateWindowSurface.

    +

    +Caveats

    +

    +Multiple sets of native access functions

    +

    Because GLFW now supports runtime selection of platform (window system), a library binary may export native access functions for multiple platforms. Starting with version 3.4 you must not assume that GLFW is running on a platform just because it exports native access functions for it. After initialization, you can query the selected platform with glfwGetPlatform.

    +

    +Version string format has been changed

    +

    Because GLFW now supports runtime selection of platform (window system), the version string returned by glfwGetVersionString has been expanded. It now contains the names of all APIs for all the platforms that the library binary supports.

    +

    The version string is intended for bug reporting and should not be parsed. See glfwGetVersion and glfwPlatformSupported instead.

    +

    +Joystick support is initialized on demand

    +

    The joystick part of GLFW is now initialized when first used, primarily to work around faulty Windows drivers that cause DirectInput to take up to several seconds to enumerate devices.

    +

    This change is mostly not observable. However, if your application waits for events without having first called any joystick function or created any visible windows, the wait may never unblock as GLFW may not yet have subscribed to joystick related OS events.

    +

    To work around this, call any joystick function before waiting for events, for example by setting a joystick callback.

    +

    +Tests and examples are disabled when built as a subproject

    +

    GLFW now by default does not build the tests or examples when it is added as a subdirectory of another CMake project. If you were setting GLFW_BUILD_TESTS or GLFW_BUILD_EXAMPLES to false in your CMake files, you can now remove this.

    +

    If you do want these to be built, set GLFW_BUILD_TESTS and GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.

    +
    set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
    +
    set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
    +
    add_subdirectory(path/to/glfw)
    +

    +Configuration header is no longer generated

    +

    The glfw_config.h configuration header is no longer generated by CMake and the platform selection macros are now part of the GLFW CMake target. The _GLFW_USE_CONFIG_H macro is still supported in case you are generating a configuration header in a custom build setup.

    +

    +Documentation generation requires Doxygen 1.9.8 or later

    +

    Doxygen 1.9.8 or later is now required for the docs CMake target to be generated. This is because the documentation now uses more of the Markdown support in Doxygen and this support has until recently been relatively unstable.

    +

    +Windows 7 framebuffer transparency requires DWM transparency

    +

    GLFW no longer supports per-pixel framebuffer transparency via GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off (the Transparency setting under Personalization > Window Color).

    +

    +macOS main menu now created at initialization

    +

    GLFW now creates the main menu and completes the initialization of NSApplication during initialization. Programs that do not want a main menu can disable it with the GLFW_COCOA_MENUBAR init hint.

    +

    +macOS CoreVideo dependency has been removed

    +

    GLFW no longer depends on the CoreVideo framework on macOS and it no longer needs to be specified during compilation or linking.

    +

    +Wayland framebuffer may lack alpha channel on older systems

    +

    On Wayland, when creating an EGL context on a machine lacking the new EGL_EXT_present_opaque extension, the GLFW_ALPHA_BITS window hint will be ignored and the framebuffer will not have an alpha channel. This is because some Wayland compositors treat any buffer with an alpha channel as per-pixel transparent.

    +

    If you want a per-pixel transparent window, see the GLFW_TRANSPARENT_FRAMEBUFFER window hint.

    +

    +X11 empty events no longer round-trip to server

    +

    Events posted with glfwPostEmptyEvent now use a separate unnamed pipe instead of sending an X11 client event to the helper window.

    +

    +Deprecations

    +

    +Windows XP and Vista support is deprecated

    +

    Support for Windows XP and Vista has been deprecated and will be removed in a future release. Windows XP has been out of extended support since 2014.

    +

    +Original MinGW support is deprecated

    +

    Support for the now unmaintained original MinGW distribution has been deprecated and will be removed in a future release.

    +

    This does not apply to the much more capable MinGW-w64, which remains fully supported, actively maintained and available on many platforms.

    +

    +OS X Yosemite support is deprecated

    +

    Support for OS X 10.10 Yosemite and earlier has been deprecated and will be removed in a future release. OS X 10.10 has been out of support since 2017.

    +

    +Removals

    +

    +GLFW_VULKAN_STATIC CMake option has been removed

    +

    This option was used to compile GLFW directly linked with the Vulkan loader, instead of using dynamic loading to get hold of vkGetInstanceProcAddr at initialization. This is now done by calling the glfwInitVulkanLoader function before initialization.

    +

    If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will have no effect. The call to glfwInitVulkanLoader can be conditionally enabled in your code by checking the GLFW_VERSION_MAJOR and GLFW_VERSION_MINOR macros.

    +

    +GLFW_USE_WAYLAND CMake option has been removed

    +

    This option was used to compile GLFW for Wayland instead of X11. GLFW now supports selecting the platform at run-time. By default GLFW is compiled for both Wayland and X11 on Linux and other Unix-like systems.

    +

    To disable Wayland or X11 or both, set the GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 CMake options.

    +

    The GLFW_USE_WAYLAND CMake variable must not be present in the CMake cache at all, or GLFW will fail to configure. If you are getting this error, delete the CMake cache for GLFW and configure again.

    +

    +GLFW_USE_OSMESA CMake option has been removed

    +

    This option was used to compile GLFW for the Null platform. The Null platform is now always available. To produce a library binary that only supports this platform, the way this CMake option used to do, you will instead need to disable the default platforms for the target OS. This means setting the GLFW_BUILD_WIN32, GLFW_BUILD_COCOA or GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 CMake options to false.

    +

    You can set all of them to false and the ones that don't apply for the target OS will be ignored.

    +

    +wl_shell protocol support has been removed

    +

    Support for the deprecated wl_shell protocol has been removed and GLFW now only supports the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell then GLFW will fail to initialize.

    +

    +New symbols

    +

    +New functions

    + +

    +New types

    + +

    +New constants

    + +

    +Release notes for earlier versions

    + +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/news_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/news_8md.html new file mode 100644 index 0000000..51fec5b --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/news_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: news.md File Reference + + + + + + + + + + +
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    Getting started
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    +
    + +

    This guide takes you through writing a small application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses Escape. This guide will introduce a few of the most commonly used functions, but there are many more.

    +

    This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read Moving from GLFW 2 to 3, as some functions behave differently in GLFW 3.

    +

    +Step by step

    +

    +Including the GLFW header

    +

    In the source files of your application where you use GLFW, you need to include its header file.

    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    This header provides all the constants, types and function prototypes of the GLFW API.

    +

    By default it also includes the OpenGL header from your development environment. On some platforms this header only supports older versions of OpenGL. The most extreme case is Windows, where it typically only supports OpenGL 1.2.

    +

    Most programs will instead use an extension loader library and include its header. This example uses files generated by glad. The GLFW header can detect most such headers if they are included first and will then not include the one from your development environment.

    +
    #include <glad/gl.h>
    +
    #include <GLFW/glfw3.h>
    +

    To make sure there will be no header conflicts, you can define GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.

    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    #include <glad/gl.h>
    +

    +Initializing and terminating GLFW

    +

    Before you can use most GLFW functions, the library must be initialized. On successful initialization, GLFW_TRUE is returned. If an error occurred, GLFW_FALSE is returned.

    +
    if (!glfwInit())
    +
    {
    +
    // Initialization failed
    +
    }
    +
    int glfwInit(void)
    Initializes the GLFW library.
    +

    Note that GLFW_TRUE and GLFW_FALSE are and will always be one and zero.

    +

    When you are done using GLFW, typically just before the application exits, you need to terminate GLFW.

    +
    +
    void glfwTerminate(void)
    Terminates the GLFW library.
    +

    This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it.

    +

    +Setting an error callback

    +

    Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event.

    +

    In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks.

    +
    void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +

    Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization.

    +
    glfwSetErrorCallback(error_callback);
    +
    GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
    Sets the error callback.
    +

    +Creating a window and context

    +

    The window and its OpenGL context are created with a single call to glfwCreateWindow, which returns a handle to the created combined window and context object

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or OpenGL context creation failed
    +
    }
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +

    This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, NULL will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware.

    +

    By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints before creation. If the required minimum version is not supported on the machine, context (and window) creation fails.

    +

    You can select the OpenGL profile by setting the GLFW_OPENGL_PROFILE hint. This program uses the core profile as that is the only profile macOS supports for OpenGL 3.x and 4.x.

    +
    + + +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or context creation failed
    +
    }
    +
    #define GLFW_OPENGL_CORE_PROFILE
    Definition glfw3.h:1149
    +
    #define GLFW_CONTEXT_VERSION_MINOR
    Context client API minor version hint and attribute.
    Definition glfw3.h:1043
    +
    #define GLFW_OPENGL_PROFILE
    OpenGL profile hint and attribute.
    Definition glfw3.h:1078
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_CONTEXT_VERSION_MAJOR
    Context client API major version hint and attribute.
    Definition glfw3.h:1037
    +

    When a window and context is no longer needed, destroy it.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Once this function is called, no more events will be delivered for that window and its handle becomes invalid.

    +

    +Making the OpenGL context current

    +

    Before you can use the OpenGL API, you must have a current OpenGL context.

    +
    +
    void glfwMakeContextCurrent(GLFWwindow *window)
    Makes the context of the specified window current for the calling thread.
    +

    The context will remain current until you make another context current or until the window owning the current context is destroyed.

    +

    If you are using an extension loader library to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses glad, but the same rule applies to all such libraries.

    +
    gladLoadGL(glfwGetProcAddress);
    +
    GLFWglproc glfwGetProcAddress(const char *procname)
    Returns the address of the specified function for the current context.
    +

    +Checking the window close flag

    +

    Each window has a flag indicating whether the window should be closed.

    +

    When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that the window isn't actually closed, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    // Keep running
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +

    You can be notified when the user is attempting to close the window by setting a close callback with glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set.

    +

    You can also set it yourself with glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the Escape key.

    +

    +Receiving input events

    +

    Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function.

    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    #define GLFW_TRUE
    One.
    Definition glfw3.h:312
    +
    #define GLFW_PRESS
    The key or mouse button was pressed.
    Definition glfw3.h:338
    +
    #define GLFW_KEY_ESCAPE
    Definition glfw3.h:448
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    The key callback, like other window related callbacks, are set per-window.

    +
    glfwSetKeyCallback(window, key_callback);
    +
    GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
    Sets the key callback.
    +

    In order for event callbacks to be called when events occur, you need to process events as described below.

    +

    +Rendering with OpenGL

    +

    Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multicolored rotating triangle will be rendered. The framebuffer size needs to be retrieved for glViewport.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    You can also set a framebuffer size callback using glfwSetFramebufferSizeCallback and be notified when the size changes.

    +

    The details of how to render with OpenGL is outside the scope of this tutorial, but there are many excellent resources for learning modern OpenGL. Here are a few of them:

    + +

    These all happen to use GLFW, but OpenGL itself works the same whatever API you use to create the window and context.

    +

    +Reading the timer

    +

    To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.

    +
    double time = glfwGetTime();
    +
    double glfwGetTime(void)
    Returns the GLFW time.
    +

    +Swapping buffers

    +

    GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa.

    +
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +

    The swap interval indicates how many frames to wait until swapping the buffers, commonly known as vsync. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles.

    +

    Also, because the buffers will be swapped in the middle the screen update, leading to screen tearing.

    +

    For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to.

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    This function acts on the current context and will fail unless a context is current.

    +

    +Processing events

    +

    GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping.

    +

    There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately.

    +
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.

    +

    +Putting it together

    +

    Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a small program.

    +

    This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses Escape or closes the window.

    +
    +
    #define GLAD_GL_IMPLEMENTATION
    +
    #include <glad/gl.h>
    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    +
    #include "linmath.h"
    +
    +
    #include <stdlib.h>
    +
    #include <stddef.h>
    +
    #include <stdio.h>
    +
    +
    typedef struct Vertex
    +
    {
    +
    vec2 pos;
    +
    vec3 col;
    +
    } Vertex;
    +
    +
    static const Vertex vertices[3] =
    +
    {
    +
    { { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
    +
    { { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
    +
    { { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
    +
    };
    +
    +
    static const char* vertex_shader_text =
    +
    "#version 330\n"
    +
    "uniform mat4 MVP;\n"
    +
    "in vec3 vCol;\n"
    +
    "in vec2 vPos;\n"
    +
    "out vec3 color;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
    +
    " color = vCol;\n"
    +
    "}\n";
    +
    +
    static const char* fragment_shader_text =
    +
    "#version 330\n"
    +
    "in vec3 color;\n"
    +
    "out vec4 fragment;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " fragment = vec4(color, 1.0);\n"
    +
    "}\n";
    +
    +
    static void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +
    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    +
    int main(void)
    +
    {
    +
    glfwSetErrorCallback(error_callback);
    +
    +
    if (!glfwInit())
    +
    exit(EXIT_FAILURE);
    +
    + + + +
    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
    +
    if (!window)
    +
    {
    + +
    exit(EXIT_FAILURE);
    +
    }
    +
    +
    glfwSetKeyCallback(window, key_callback);
    +
    + +
    gladLoadGL(glfwGetProcAddress);
    + +
    +
    // NOTE: OpenGL error checks have been omitted for brevity
    +
    +
    GLuint vertex_buffer;
    +
    glGenBuffers(1, &vertex_buffer);
    +
    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
    +
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
    +
    +
    const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
    +
    glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
    +
    glCompileShader(vertex_shader);
    +
    +
    const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
    +
    glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
    +
    glCompileShader(fragment_shader);
    +
    +
    const GLuint program = glCreateProgram();
    +
    glAttachShader(program, vertex_shader);
    +
    glAttachShader(program, fragment_shader);
    +
    glLinkProgram(program);
    +
    +
    const GLint mvp_location = glGetUniformLocation(program, "MVP");
    +
    const GLint vpos_location = glGetAttribLocation(program, "vPos");
    +
    const GLint vcol_location = glGetAttribLocation(program, "vCol");
    +
    +
    GLuint vertex_array;
    +
    glGenVertexArrays(1, &vertex_array);
    +
    glBindVertexArray(vertex_array);
    +
    glEnableVertexAttribArray(vpos_location);
    +
    glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
    +
    sizeof(Vertex), (void*) offsetof(Vertex, pos));
    +
    glEnableVertexAttribArray(vcol_location);
    +
    glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
    +
    sizeof(Vertex), (void*) offsetof(Vertex, col));
    +
    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    const float ratio = width / (float) height;
    +
    +
    glViewport(0, 0, width, height);
    +
    glClear(GL_COLOR_BUFFER_BIT);
    +
    +
    mat4x4 m, p, mvp;
    +
    mat4x4_identity(m);
    +
    mat4x4_rotate_Z(m, m, (float) glfwGetTime());
    +
    mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
    +
    mat4x4_mul(mvp, p, m);
    +
    +
    glUseProgram(program);
    +
    glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
    +
    glBindVertexArray(vertex_array);
    +
    glDrawArrays(GL_TRIANGLES, 0, 3);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    + +
    + +
    exit(EXIT_SUCCESS);
    +
    }
    +
    +

    The program above can be found in the source package as examples/triangle-opengl.c and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then you already have this as triangle-opengl.exe on Windows, triangle-opengl on Linux or triangle-opengl.app on macOS.

    +

    This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category.

    + +

    You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections.

    +

    The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see Building applications.

    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_0.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_0.js new file mode 100644 index 0000000..90bc96f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['1_209_208_20or_20later_0',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_1.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_1.js new file mode 100644 index 0000000..ccae2b5 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_1.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['2_20to_203_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_10.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_10.js new file mode 100644 index 0000000..2fd24d1 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_10.js @@ -0,0 +1,13 @@ +var searchData= +[ + ['joystick_20axis_20states_0',['Joystick axis states',['../input_guide.html#joystick_axis',1,'']]], + ['joystick_20button_20states_1',['Joystick button states',['../input_guide.html#joystick_button',1,'']]], + ['joystick_20configuration_20changes_2',['Joystick configuration changes',['../input_guide.html#joystick_event',1,'']]], + ['joystick_20function_20changes_3',['Joystick function changes',['../moving_guide.html#moving_joystick',1,'']]], + ['joystick_20hat_20states_4',['joystick hat states',['../group__hat__state.html',1,'Joystick hat states'],['../input_guide.html#joystick_hat',1,'Joystick hat states']]], + ['joystick_20input_5',['Joystick input',['../input_guide.html#joystick',1,'']]], + ['joystick_20name_6',['Joystick name',['../input_guide.html#joystick_name',1,'']]], + ['joystick_20support_20is_20initialized_20on_20demand_7',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['joystick_20user_20pointer_8',['Joystick user pointer',['../input_guide.html#joystick_userptr',1,'']]], + ['joysticks_9',['Joysticks',['../group__joysticks.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_11.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_11.js new file mode 100644 index 0000000..6b48248 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_11.js @@ -0,0 +1,11 @@ +var searchData= +[ + ['key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['key_20input_1',['key input',['../input_guide.html#input_key',1,'Key input'],['../moving_guide.html#moving_keys',1,'Physical key input']]], + ['key_20names_2',['Key names',['../input_guide.html#input_key_name',1,'']]], + ['key_20repeat_20action_3',['Key repeat action',['../moving_guide.html#moving_repeat',1,'']]], + ['key_20tokens_4',['Keyboard key tokens',['../group__keys.html',1,'']]], + ['keyboard_20access_20hint_5',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['keyboard_20input_6',['Keyboard input',['../input_guide.html#input_keyboard',1,'']]], + ['keyboard_20key_20tokens_7',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_12.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_12.js new file mode 100644 index 0000000..1f30073 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_12.js @@ -0,0 +1,26 @@ +var searchData= +[ + ['lack_20alpha_20channel_20on_20older_20systems_0',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['later_1',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['leave_20events_2',['Cursor enter/leave events',['../input_guide.html#cursor_enter',1,'']]], + ['libdecor_20decorations_3',['Wayland libdecor decorations',['../news.html#wayland_libdecor_decorations',1,'']]], + ['libraries_4',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['library_5',['library',['../compile_guide.html#compile_compile',1,'Compiling the library'],['../context_guide.html#context_glext_auto',1,'Loading extension with a loader library']]], + ['library_20and_20header_20file_6',['Renamed library and header file',['../moving_guide.html#moving_renamed_files',1,'']]], + ['lifetimes_7',['Pointer lifetimes',['../intro_guide.html#lifetime',1,'']]], + ['like_20system_20specific_20cmake_20options_8',['Unix-like system specific CMake options',['../compile_guide.html#compile_options_unix',1,'']]], + ['limitations_9',['Guarantees and limitations',['../intro_guide.html#guarantees_limitations',1,'']]], + ['limits_10',['Window size limits',['../window_guide.html#window_sizelimits',1,'']]], + ['line_20cmake_11',['Generating with command-line CMake',['../compile_guide.html#compile_generate_cli',1,'']]], + ['line_20or_20makefile_20on_20macos_12',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['link_20with_20the_20right_20libraries_13',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['list_14',['Deprecated List',['../deprecated.html',1,'']]], + ['loader_15',['Finding the Vulkan loader',['../vulkan_guide.html#vulkan_loader',1,'']]], + ['loader_20and_20api_16',['Vulkan loader and API',['../compat_guide.html#compat_vulkan',1,'']]], + ['loader_20library_17',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['loading_18',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['loading_20extension_20with_20a_20loader_20library_19',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['loading_20extensions_20manually_20',['Loading extensions manually',['../context_guide.html#context_glext_manual',1,'']]], + ['longer_20generated_21',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['longer_20round_20trip_20to_20server_22',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_13.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_13.js new file mode 100644 index 0000000..2804d16 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_13.js @@ -0,0 +1,51 @@ +var searchData= +[ + ['macos_0',['macos',['../compat_guide.html#compat_osx',1,'OpenGL on macOS'],['../build_guide.html#build_link_osx',1,'With command-line or makefile on macOS'],['../build_guide.html#build_link_xcode',1,'With Xcode on macOS']]], + ['macos_20corevideo_20dependency_20has_20been_20removed_1',['macOS CoreVideo dependency has been removed',['../news.html#corevideo_caveat',1,'']]], + ['macos_20main_20menu_20now_20created_20at_20initialization_2',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['macos_20specific_20cmake_20options_3',['macOS specific CMake options',['../compile_guide.html#compile_options_macos',1,'']]], + ['macos_20specific_20hints_4',['macOS specific hints',['../window_guide.html#window_hints_osx',1,'']]], + ['macos_20specific_20init_20hints_5',['macOS specific init hints',['../intro_guide.html#init_hints_osx',1,'']]], + ['macro_6',['Removal of GLFWCALL macro',['../moving_guide.html#moving_stdcall',1,'']]], + ['macros_7',['macros',['../internals_guide.html#internals_config',1,'Configuration macros'],['../build_guide.html#build_macros',1,'GLFW header option macros']]], + ['main_20menu_20now_20created_20at_20initialization_8',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['main_2emd_9',['main.md',['../main_8md.html',1,'']]], + ['makefile_20on_20macos_10',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['making_20the_20opengl_20context_20current_11',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['management_12',['management',['../moving_guide.html#moving_context',1,'Explicit context management'],['../intro_guide.html#intro_version',1,'Version management']]], + ['manually_13',['manually',['../compile_guide.html#compile_manual',1,'Compiling GLFW manually'],['../context_guide.html#context_glext_manual',1,'Loading extensions manually']]], + ['mappings_14',['Gamepad mappings',['../input_guide.html#gamepad_mapping',1,'']]], + ['maximization_15',['Window maximization',['../window_guide.html#window_maximize',1,'']]], + ['may_20lack_20alpha_20channel_20on_20older_20systems_16',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['mbcs_20support_17',['Win32 MBCS 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+ ['monitor_20selection_35',['Explicit monitor selection',['../moving_guide.html#moving_monitor',1,'']]], + ['monitor_2emd_36',['monitor.md',['../monitor_8md.html',1,'']]], + ['monitors_37',['Retrieving monitors',['../monitor_guide.html#monitor_monitors',1,'']]], + ['more_20standard_20cursor_20shapes_38',['More standard cursor shapes',['../news.html#more_cursor_shapes',1,'']]], + ['motion_39',['Raw mouse motion',['../input_guide.html#raw_mouse_motion',1,'']]], + ['mouse_20button_20input_40',['Mouse button input',['../input_guide.html#input_mouse_button',1,'']]], + ['mouse_20buttons_41',['Mouse buttons',['../group__buttons.html',1,'']]], + ['mouse_20event_20passthrough_42',['Mouse event passthrough',['../news.html#mouse_input_passthrough',1,'']]], + ['mouse_20input_43',['Mouse input',['../input_guide.html#input_mouse',1,'']]], + ['mouse_20motion_44',['Raw mouse motion',['../input_guide.html#raw_mouse_motion',1,'']]], + ['moving_20from_20glfw_202_20to_203_45',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['moving_2emd_46',['moving.md',['../moving_8md.html',1,'']]], + ['multiple_20sets_20of_20native_20access_20functions_47',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/all_14.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_14.js new file mode 100644 index 0000000..4cc60a7 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/all_14.js @@ -0,0 +1,22 @@ +var searchData= +[ + ['name_0',['name',['../monitor_guide.html#monitor_name',1,'Human-readable name'],['../input_guide.html#joystick_name',1,'Joystick name']]], + ['name_20change_20tables_1',['Name change tables',['../moving_guide.html#moving_tables',1,'']]], + ['names_2',['Key names',['../input_guide.html#input_key_name',1,'']]], + ['native_20access_3',['Native access',['../group__native.html',1,'']]], + ['native_20access_20function_4',['Cocoa NSView native access 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['initialization_20version_20and_20error_20reference_0',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['input_20reference_1',['Input reference',['../group__input.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js new file mode 100644 index 0000000..13c7e1c --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['joystick_20hat_20states_0',['Joystick hat states',['../group__hat__state.html',1,'']]], + ['joysticks_1',['Joysticks',['../group__joysticks.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js new file mode 100644 index 0000000..f0f31cc --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['key_20tokens_1',['Keyboard key tokens',['../group__keys.html',1,'']]], + ['keyboard_20key_20tokens_2',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js new file mode 100644 index 0000000..ecd175e --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['modifier_20key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['monitor_20reference_1',['Monitor reference',['../group__monitor.html',1,'']]], + ['mouse_20buttons_2',['Mouse buttons',['../group__buttons.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js new file mode 100644 index 0000000..423f6a5 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['native_20access_0',['Native access',['../group__native.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js new file mode 100644 index 0000000..257b0ca --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['reference_0',['reference',['../group__context.html',1,'Context reference'],['../group__init.html',1,'Initialization, version and error reference'],['../group__input.html',1,'Input reference'],['../group__monitor.html',1,'Monitor reference'],['../group__vulkan.html',1,'Vulkan support reference'],['../group__window.html',1,'Window reference']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js new file mode 100644 index 0000000..f9d49af --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['shapes_0',['Standard cursor shapes',['../group__shapes.html',1,'']]], + ['standard_20cursor_20shapes_1',['Standard cursor shapes',['../group__shapes.html',1,'']]], + ['states_2',['Joystick hat states',['../group__hat__state.html',1,'']]], + ['support_20reference_3',['Vulkan support reference',['../group__vulkan.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js new file mode 100644 index 0000000..f76575a --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['tokens_0',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js new file mode 100644 index 0000000..8aa0d78 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['version_20and_20error_20reference_0',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['vulkan_20support_20reference_1',['Vulkan support reference',['../group__vulkan.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/mag.svg b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag.svg new file mode 100644 index 0000000..ffb6cf0 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag.svg @@ -0,0 +1,24 @@ + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg new file mode 100644 index 0000000..4122773 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg @@ -0,0 +1,24 @@ + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg new file mode 100644 index 0000000..553dba8 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg @@ -0,0 +1,31 @@ + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg new file mode 100644 index 0000000..c906f84 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg @@ -0,0 +1,31 @@ + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js new file mode 100644 index 0000000..ccae2b5 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['2_20to_203_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js new file mode 100644 index 0000000..162a517 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['3_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['3_204_1',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js new file mode 100644 index 0000000..3bfc205 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]], + ['vulkan_20guide_1',['Vulkan guide',['../vulkan_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js new file mode 100644 index 0000000..8078165 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['window_20guide_0',['Window guide',['../window_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js new file mode 100644 index 0000000..090f8b6 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['4_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js new file mode 100644 index 0000000..9485b20 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['api_0',['Introduction to the API',['../intro_guide.html',1,'']]], + ['applications_1',['Building applications',['../build_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js new file mode 100644 index 0000000..22546b5 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['building_20applications_0',['Building applications',['../build_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js new file mode 100644 index 0000000..330a8a0 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['compiling_20glfw_0',['Compiling GLFW',['../compile_guide.html',1,'']]], + ['conformance_1',['Standards conformance',['../compat_guide.html',1,'']]], + ['context_20guide_2',['Context guide',['../context_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js new file mode 100644 index 0000000..4d85845 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['deprecated_20list_0',['Deprecated List',['../deprecated.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js new file mode 100644 index 0000000..988a598 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]], + ['from_20glfw_202_20to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js new file mode 100644 index 0000000..ed2bd32 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['getting_20started_0',['Getting started',['../quick_guide.html',1,'']]], + ['glfw_1',['Compiling GLFW',['../compile_guide.html',1,'']]], + ['glfw_202_20to_203_2',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['guide_3',['guide',['../context_guide.html',1,'Context guide'],['../input_guide.html',1,'Input guide'],['../monitor_guide.html',1,'Monitor guide'],['../vulkan_guide.html',1,'Vulkan guide'],['../window_guide.html',1,'Window guide']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js new file mode 100644 index 0000000..66b7f9d --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['input_20guide_0',['Input guide',['../input_guide.html',1,'']]], + ['internal_20structure_1',['Internal structure',['../internals_guide.html',1,'']]], + ['introduction_2',['Introduction',['../index.html',1,'']]], + ['introduction_20to_20the_20api_3',['Introduction to the API',['../intro_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js new file mode 100644 index 0000000..1ad91e3 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['list_0',['Deprecated List',['../deprecated.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js new file mode 100644 index 0000000..1a7683e --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['monitor_20guide_0',['Monitor guide',['../monitor_guide.html',1,'']]], + ['moving_20from_20glfw_202_20to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js new file mode 100644 index 0000000..50dbf6f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['notes_20for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js new file mode 100644 index 0000000..dae584b --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['release_20notes_20for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js new file mode 100644 index 0000000..cc5f03b --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['standards_20conformance_0',['Standards conformance',['../compat_guide.html',1,'']]], + ['started_1',['Getting started',['../quick_guide.html',1,'']]], + ['structure_2',['Internal structure',['../internals_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js new file mode 100644 index 0000000..c66bc52 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['the_20api_0',['Introduction to the API',['../intro_guide.html',1,'']]], + ['to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['to_20the_20api_2',['Introduction to the API',['../intro_guide.html',1,'']]] +]; diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/search.css b/Include/glfw-3.4.bin.WIN64/docs/html/search/search.css new file mode 100644 index 0000000..d7b0f90 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/search.css @@ -0,0 +1,291 @@ +/*---------------- Search Box positioning */ + +#main-menu > li:last-child { + /* This
  • object is the parent of the search bar */ + display: flex; + justify-content: center; + align-items: center; + height: 36px; + margin-right: 1em; +} + +/*---------------- Search box styling */ + +.SRPage * { + font-weight: normal; + line-height: normal; +} + +dark-mode-toggle { + margin-left: 5px; + display: flex; + float: right; +} + +#MSearchBox { + display: inline-block; + white-space : nowrap; + background: white; + border-radius: 0.65em; + box-shadow: inset 0.5px 0.5px 3px 0px #555; + z-index: 102; +} + +#MSearchBox .left { + display: inline-block; + vertical-align: middle; + height: 1.4em; +} + +#MSearchSelect { + display: inline-block; + vertical-align: middle; + width: 20px; + height: 19px; + background-image: url('mag_sel.svg'); + margin: 0 0 0 0.3em; + padding: 0; +} + +#MSearchSelectExt { + display: inline-block; + vertical-align: middle; + width: 10px; + height: 19px; + background-image: url('mag.svg'); + margin: 0 0 0 0.5em; + padding: 0; +} + + +#MSearchField { + display: inline-block; + vertical-align: middle; + width: 7.5em; + height: 19px; + margin: 0 0.15em; + padding: 0; + line-height: 1em; + border:none; + color: #909090; + outline: none; + font-family: Arial,Verdana,sans-serif; + -webkit-border-radius: 0px; + border-radius: 0px; + background: none; +} + +@media(hover: none) { + /* to avoid zooming on iOS */ + #MSearchField { + font-size: 16px; + } +} + +#MSearchBox .right { + display: inline-block; + vertical-align: middle; + width: 1.4em; + height: 1.4em; +} + +#MSearchClose { + display: none; + font-size: inherit; + background : none; + border: none; + margin: 0; + padding: 0; + outline: none; + +} + +#MSearchCloseImg { + padding: 0.3em; + margin: 0; +} + +.MSearchBoxActive #MSearchField { + color: black; +} + + + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #90A5CE; + background-color: #F9FAFC; + z-index: 10001; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +.SelectItem { + font: 8pt Arial,Verdana,sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} + +span.SelectionMark { + margin-right: 4px; + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + outline-style: none; + text-decoration: none; +} + +a.SelectItem { + display: block; + outline-style: none; + color: black; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} + +a.SelectItem:focus, +a.SelectItem:active { + color: black; + outline-style: none; + text-decoration: none; +} + +a.SelectItem:hover { + color: white; + background-color: #3D578C; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + /*width: 60ex;*/ + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid black; + background-color: #EEF1F7; + z-index:10000; + width: 300px; + height: 400px; + overflow: auto; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +div.SRPage { + margin: 5px 2px; + background-color: #EEF1F7; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial,Verdana,sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial,Verdana,sans-serif; + font-size: 8pt; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; + font-family: Arial,Verdana,sans-serif; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; + font-family: Arial,Verdana,sans-serif; +} + +.SRResult { + display: none; +} + +div.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/search/search.js b/Include/glfw-3.4.bin.WIN64/docs/html/search/search.js new file mode 100644 index 0000000..6fd40c6 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/search/search.js @@ -0,0 +1,840 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + e.stopPropagation(); + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var jsFile; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + jsFile = this.resultsPath + indexSectionNames[this.searchIndex] + '_' + hexCode + '.js'; + } + + var loadJS = function(url, impl, loc){ + var scriptTag = document.createElement('script'); + scriptTag.src = url; + scriptTag.onload = impl; + scriptTag.onreadystatechange = impl; + loc.appendChild(scriptTag); + } + + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + var domSearchBox = this.DOMSearchBox(); + var domPopupSearchResults = this.DOMPopupSearchResults(); + var domSearchClose = this.DOMSearchClose(); + var resultsPath = this.resultsPath; + + var handleResults = function() { + document.getElementById("Loading").style.display="none"; + if (typeof searchData !== 'undefined') { + createResults(resultsPath); + document.getElementById("NoMatches").style.display="none"; + } + + if (idx!=-1) { + searchResults.Search(searchValue); + } else { // no file with search results => force empty search results + searchResults.Search('===='); + } + + if (domPopupSearchResultsWindow.style.display!='block') + { + domSearchClose.style.display = 'inline-block'; + var left = getXPos(domSearchBox) + 150; + var top = getYPos(domSearchBox) + 20; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + var maxWidth = document.body.clientWidth; + var maxHeight = document.body.clientHeight; + var width = 300; + if (left<10) left=10; + if (width+left+8>maxWidth) width=maxWidth-left-8; + var height = 400; + if (height+top+8>maxHeight) height=maxHeight-top-8; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResultsWindow.style.height = height + 'px'; + } + } + + if (jsFile) { + loadJS(jsFile, handleResults, this.DOMPopupSearchResultsWindow()); + } else { + handleResults(); + } + + this.lastSearchValue = searchValue; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + this.searchActive = true; + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + this.DOMSearchField().value = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + e.stopPropagation(); + searchBox.CloseResultsWindow(); + document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + e.stopPropagation(); + searchBox.CloseResultsWindow(); + document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} + +function setKeyActions(elem,action) +{ + elem.setAttribute('onkeydown',action); + elem.setAttribute('onkeypress',action); + elem.setAttribute('onkeyup',action); +} + +function setClassAttr(elem,attr) +{ + elem.setAttribute('class',attr); + elem.setAttribute('className',attr); +} + +function createResults(resultsPath) +{ + var results = document.getElementById("SRResults"); + results.innerHTML = ''; + for (var e=0; e + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/splitbar.png b/Include/glfw-3.4.bin.WIN64/docs/html/splitbar.png new file mode 100644 index 0000000000000000000000000000000000000000..fe895f2c58179b471a22d8320b39a4bd7312ec8e GIT binary patch literal 314 zcmeAS@N?(olHy`uVBq!ia0vp^Yzz!63>-{AmhX=Jf(#6djGiuzAr*{o?=JLmPLyc> z_*`QK&+BH@jWrYJ7>r6%keRM@)Qyv8R=enp0jiI>aWlGyB58O zFVR20d+y`K7vDw(hJF3;>dD*3-?v=<8M)@x|EEGLnJsniYK!2U1 Y!`|5biEc?d1`HDhPgg&ebxsLQ02F6;9RL6T literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/splitbard.png b/Include/glfw-3.4.bin.WIN64/docs/html/splitbard.png new file mode 100644 index 0000000000000000000000000000000000000000..8367416d757fd7b6dc4272b6432dc75a75abd068 GIT binary patch literal 282 zcmeAS@N?(olHy`uVBq!ia0vp^Yzz!63>-{AmhX=Jf@VhhFKy35^fiT zT~&lUj3=cDh^%3HDY9k5CEku}PHXNoNC(_$U3XPb&Q*ME25pT;2(*BOgAf<+R$lzakPG`kF31()Fx{L5Wrac|GQzjeE= zueY1`Ze{#x<8=S|`~MgGetGce)#vN&|J{Cd^tS%;tBYTo?+^d68<#n_Y_xx`J||4O V@QB{^CqU0Kc)I$ztaD0e0svEzbJzd? literal 0 HcmV?d00001 diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html new file mode 100644 index 0000000..c37faab --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html @@ -0,0 +1,168 @@ + + + + + + + +GLFW: GLFWallocator Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWallocator Struct Reference
    +
    +
    + +

    Custom heap memory allocator. + More...

    + + + + + + + + + + +

    +Data Fields

    GLFWallocatefun allocate
     
    GLFWreallocatefun reallocate
     
    GLFWdeallocatefun deallocate
     
    void * user
     
    +

    Detailed Description

    +

    This describes a custom heap memory allocator for GLFW. To set an allocator, pass it to glfwInitAllocator before initializing the library.

    +
    See also
    Custom heap memory allocator
    +
    +glfwInitAllocator
    +
    Since
    Added in version 3.4.
    +

    Field Documentation

    + +

    ◆ allocate

    + +
    +
    + + + + +
    GLFWallocatefun GLFWallocator::allocate
    +
    +

    The memory allocation function. See GLFWallocatefun for details about allocation function.

    + +
    +
    + +

    ◆ reallocate

    + +
    +
    + + + + +
    GLFWreallocatefun GLFWallocator::reallocate
    +
    +

    The memory reallocation function. See GLFWreallocatefun for details about reallocation function.

    + +
    +
    + +

    ◆ deallocate

    + +
    +
    + + + + +
    GLFWdeallocatefun GLFWallocator::deallocate
    +
    +

    The memory deallocation function. See GLFWdeallocatefun for details about deallocation function.

    + +
    +
    + +

    ◆ user

    + +
    +
    + + + + +
    void* GLFWallocator::user
    +
    +

    The user pointer for this custom allocator. This value will be passed to the allocator functions.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html new file mode 100644 index 0000000..b5b4f28 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html @@ -0,0 +1,134 @@ + + + + + + + +GLFW: GLFWgamepadstate Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
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    +
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    +
    +
    + +
    +
    + +
    GLFWgamepadstate Struct Reference
    +
    +
    + +

    Gamepad input state. + More...

    + + + + + + +

    +Data Fields

    unsigned char buttons [15]
     
    float axes [6]
     
    +

    Detailed Description

    +

    This describes the input state of a gamepad.

    +
    See also
    Gamepad input
    +
    +glfwGetGamepadState
    +
    Since
    Added in version 3.3.
    +

    Field Documentation

    + +

    ◆ buttons

    + +
    +
    + + + + +
    unsigned char GLFWgamepadstate::buttons[15]
    +
    +

    The states of each gamepad button, GLFW_PRESS or GLFW_RELEASE.

    + +
    +
    + +

    ◆ axes

    + +
    +
    + + + + +
    float GLFWgamepadstate::axes[6]
    +
    +

    The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html new file mode 100644 index 0000000..778a222 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html @@ -0,0 +1,170 @@ + + + + + + + +GLFW: GLFWgammaramp Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWgammaramp Struct Reference
    +
    +
    + +

    Gamma ramp. + More...

    + + + + + + + + + + +

    +Data Fields

    unsigned short * red
     
    unsigned short * green
     
    unsigned short * blue
     
    unsigned int size
     
    +

    Detailed Description

    +

    This describes the gamma ramp for a monitor.

    +
    See also
    Gamma ramp
    +
    +glfwGetGammaRamp
    +
    +glfwSetGammaRamp
    +
    Since
    Added in version 3.0.
    +

    Field Documentation

    + +

    ◆ red

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::red
    +
    +

    An array of value describing the response of the red channel.

    + +
    +
    + +

    ◆ green

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::green
    +
    +

    An array of value describing the response of the green channel.

    + +
    +
    + +

    ◆ blue

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::blue
    +
    +

    An array of value describing the response of the blue channel.

    + +
    +
    + +

    ◆ size

    + +
    +
    + + + + +
    unsigned int GLFWgammaramp::size
    +
    +

    The number of elements in each array.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html new file mode 100644 index 0000000..d3d3225 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html @@ -0,0 +1,151 @@ + + + + + + + +GLFW: GLFWimage Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWimage Struct Reference
    +
    +
    + +

    Image data. + More...

    + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    unsigned char * pixels
     
    +

    Detailed Description

    +

    This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

    +
    See also
    Custom cursor creation
    +
    +Window icon
    +
    Since
    Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWimage::width
    +
    +

    The width, in pixels, of this image.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWimage::height
    +
    +

    The height, in pixels, of this image.

    + +
    +
    + +

    ◆ pixels

    + +
    +
    + + + + +
    unsigned char* GLFWimage::pixels
    +
    +

    The pixel data of this image, arranged left-to-right, top-to-bottom.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html new file mode 100644 index 0000000..57fe5f8 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html @@ -0,0 +1,204 @@ + + + + + + + +GLFW: GLFWvidmode Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWvidmode Struct Reference
    +
    +
    + +

    Video mode type. + More...

    + + + + + + + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    int redBits
     
    int greenBits
     
    int blueBits
     
    int refreshRate
     
    +

    Detailed Description

    +

    This describes a single video mode.

    +
    See also
    Video modes
    +
    +glfwGetVideoMode
    +
    +glfwGetVideoModes
    +
    Since
    Added in version 1.0. GLFW 3: Added refresh rate member.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWvidmode::width
    +
    +

    The width, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWvidmode::height
    +
    +

    The height, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ redBits

    + +
    +
    + + + + +
    int GLFWvidmode::redBits
    +
    +

    The bit depth of the red channel of the video mode.

    + +
    +
    + +

    ◆ greenBits

    + +
    +
    + + + + +
    int GLFWvidmode::greenBits
    +
    +

    The bit depth of the green channel of the video mode.

    + +
    +
    + +

    ◆ blueBits

    + +
    +
    + + + + +
    int GLFWvidmode::blueBits
    +
    +

    The bit depth of the blue channel of the video mode.

    + +
    +
    + +

    ◆ refreshRate

    + +
    +
    + + + + +
    int GLFWvidmode::refreshRate
    +
    +

    The refresh rate, in Hz, of the video mode.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
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    Reference
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    +
    Here is a list of all topics with brief descriptions:
    +
    [detail level 12]
    + + + + + + + + + + + + + + + + +
     Context referenceFunctions and types related to OpenGL and OpenGL ES contexts
     Initialization, version and error referenceFunctions and types related to initialization and error handling
     Error codesError codes
     Input referenceFunctions and types related to input handling
     Gamepad axesGamepad axes
     Gamepad buttonsGamepad buttons
     Joystick hat statesJoystick hat states
     JoysticksJoystick IDs
     Keyboard key tokensKeyboard key tokens
     Modifier key flagsModifier key flags
     Mouse buttonsMouse button IDs
     Standard cursor shapesStandard system cursor shapes
     Monitor referenceFunctions and types related to monitors
     Native accessFunctions related to accessing native handles
     Vulkan support referenceFunctions and types related to Vulkan
     Window referenceFunctions and types related to windows
    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html new file mode 100644 index 0000000..2088e13 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: vulkan.md File Reference + + + + + + + + + + +
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    vulkan.md File Reference
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    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html new file mode 100644 index 0000000..5da2d0f --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html @@ -0,0 +1,206 @@ + + + + + + + +GLFW: Vulkan guide + + + + + + + + + + +
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    Vulkan guide
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    +
    + +

    This guide is intended to fill the gaps between the official Vulkan resources and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions.

    +

    To develop for Vulkan you should download the LunarG Vulkan SDK for your platform. Apart from headers and link libraries, they also provide the validation layers necessary for development.

    +

    The Vulkan Tutorial has more information on how to use GLFW and Vulkan. The Khronos Vulkan Samples also use GLFW, although with a small framework in between.

    +

    For details on a specific Vulkan support function, see the Vulkan support reference. There are also guides for the other areas of the GLFW API.

    + +

    +Finding the Vulkan loader

    +

    GLFW itself does not ever need to be linked against the Vulkan loader.

    +

    By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name: vulkan-1.dll on Windows, libvulkan.so.1 on Linux and other Unix-like systems and libvulkan.1.dylib on macOS.

    +

    macOS: GLFW will also look up and search the Frameworks subdirectory of your application bundle.

    +

    If your code is using a Vulkan loader with a different name or in a non-standard location you will need to direct GLFW to it. Pass your version of vkGetInstanceProcAddr to glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.

    +
    glfwInitVulkanLoader(vkGetInstanceProcAddr);
    +
    void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
    Sets the desired Vulkan vkGetInstanceProcAddr function.
    +

    macOS: To make your application be redistributable you will need to set up the application bundle according to the LunarG SDK documentation. This is explained in more detail in the SDK documentation for macOS.

    +

    +Including the Vulkan header file

    +

    To have GLFW include the Vulkan header, define GLFW_INCLUDE_VULKAN before including the GLFW header.

    +
    #define GLFW_INCLUDE_VULKAN
    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header.

    +
    #include <path/to/vulkan.h>
    +
    #include <GLFW/glfw3.h>
    +

    Unless a Vulkan header is included, either by the GLFW header or above it, the following GLFW functions will not be declared, as depend on Vulkan types.

    + +

    The VK_USE_PLATFORM_*_KHR macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly.

    +

    +Querying for Vulkan support

    +

    If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly.

    +

    If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with glfwVulkanSupported.

    +
    +
    {
    +
    // Vulkan is available, at least for compute
    +
    }
    +
    int glfwVulkanSupported(void)
    Returns whether the Vulkan loader and an ICD have been found.
    +

    This function returns GLFW_TRUE if the Vulkan loader and any minimally functional ICD was found.

    +

    If one or both were not found, calling any other Vulkan related GLFW function will generate a GLFW_API_UNAVAILABLE error.

    +

    +Querying Vulkan function pointers

    +

    To load any Vulkan core or extension function from the found loader, call glfwGetInstanceProcAddress. To load functions needed for instance creation, pass NULL as the instance.

    +
    PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
    +
    glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
    +
    GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
    Returns the address of the specified Vulkan instance function.
    +

    Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled.

    +
    PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
    +
    glfwGetInstanceProcAddress(instance, "vkCreateDevice");
    +

    This function in turn calls vkGetInstanceProcAddr. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. dlsym or GetProcAddress). If that also fails, the function returns NULL. For more information about vkGetInstanceProcAddr, see the Vulkan documentation.

    +

    Vulkan also provides vkGetDeviceProcAddr for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with glfwGetInstanceProcAddress.

    +
    PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
    +
    glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
    +

    Device-specific functions may execute a little faster, due to not having to dispatch internally based on the device passed to them. For more information about vkGetDeviceProcAddr, see the Vulkan documentation.

    +

    +Querying required Vulkan extensions

    +

    To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces.

    +

    To query the instance extensions required, call glfwGetRequiredInstanceExtensions.

    +
    uint32_t count;
    +
    const char** extensions = glfwGetRequiredInstanceExtensions(&count);
    +
    const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
    Returns the Vulkan instance extensions required by GLFW.
    +

    These extensions must all be enabled when creating instances that are going to be passed to glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors.

    +

    If it fails it will return NULL and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work.

    +

    If successful the returned array will always include VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

    +
    VkInstanceCreateInfo ici;
    +
    +
    memset(&ici, 0, sizeof(ici));
    +
    ici.enabledExtensionCount = count;
    +
    ici.ppEnabledExtensionNames = extensions;
    +
    ...
    +

    Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.

    +

    macOS: MoltenVK is (as of July 2022) not yet a fully conformant implementation of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the VK_KHR_portability_enumeration instance extension and set the VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR bit in the instance creation info flags for MoltenVK to show up in the list of physical devices. For more information, see the Vulkan and MoltenVK documentation.

    +

    +Querying for Vulkan presentation support

    +

    Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call glfwGetPhysicalDevicePresentationSupport.

    +
    if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
    +
    {
    +
    // Queue family supports image presentation
    +
    }
    +
    int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
    Returns whether the specified queue family can present images.
    +

    The VK_KHR_surface extension additionally provides the vkGetPhysicalDeviceSurfaceSupportKHR function, which performs the same test on an existing Vulkan surface.

    +

    +Creating the window

    +

    Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the GLFW_CLIENT_API hint.

    +
    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
    +
    #define GLFW_NO_API
    Definition glfw3.h:1140
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +
    #define GLFW_CLIENT_API
    Context client API hint and attribute.
    Definition glfw3.h:1031
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +

    See Windows without contexts for more information.

    +

    +Creating a Vulkan window surface

    +

    You can create a Vulkan surface (as defined by the VK_KHR_surface extension) for a GLFW window with glfwCreateWindowSurface.

    +
    VkSurfaceKHR surface;
    +
    VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
    +
    if (err)
    +
    {
    +
    // Window surface creation failed
    +
    }
    +
    VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
    Creates a Vulkan surface for the specified window.
    +

    If an OpenGL or OpenGL ES context was created on the window, the context has ownership of the presentation on the window and a Vulkan surface cannot be created.

    +

    It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR function from the same extension to destroy it.

    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/window_8md.html b/Include/glfw-3.4.bin.WIN64/docs/html/window_8md.html new file mode 100644 index 0000000..da40f2d --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/window_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: window.md File Reference + + + + + + + + + + +
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    window.md File Reference
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    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/docs/html/window_guide.html b/Include/glfw-3.4.bin.WIN64/docs/html/window_guide.html new file mode 100644 index 0000000..d94d9df --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/docs/html/window_guide.html @@ -0,0 +1,806 @@ + + + + + + + +GLFW: Window guide + + + + + + + + + + +
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    Window guide
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    + +

    This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the Window reference. There are also guides for the other areas of GLFW.

    + +

    +Window objects

    +

    The GLFWwindow object encapsulates both a window and a context. They are created with glfwCreateWindow and destroyed with glfwDestroyWindow, or glfwTerminate, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle.

    +

    To see the event stream provided to the various window related callbacks, run the events test program.

    +

    +Window creation

    +

    A window and its OpenGL or OpenGL ES context are created with glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +

    If window creation fails, NULL will be returned, so it is necessary to check the return value.

    +

    The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.

    +

    +Full screen windows

    +

    To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see Retrieving monitors.

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    Full screen windows cover the entire display area of a monitor, have no border or decorations.

    +

    Windowed mode windows can be made full screen by setting a monitor with glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it with the same function.

    +

    Each field of the GLFWvidmode structure corresponds to a function parameter or window hint and combine to form the desired video mode for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see Video modes.

    + + + + + + + + + + + + + + + +
    Video mode field Corresponds to
    GLFWvidmode.width width parameter of glfwCreateWindow
    GLFWvidmode.height height parameter of glfwCreateWindow
    GLFWvidmode.redBits GLFW_RED_BITS hint
    GLFWvidmode.greenBits GLFW_GREEN_BITS hint
    GLFWvidmode.blueBits GLFW_BLUE_BITS hint
    GLFWvidmode.refreshRate GLFW_REFRESH_RATE hint
    +

    Once you have a full screen window, you can change its resolution, refresh rate and monitor with glfwSetWindowMonitor. If you only need change its resolution you can also call glfwSetWindowSize. In all cases, the new video mode will be selected the same way as the video mode chosen by glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be unaffected.

    +

    By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the GLFW_AUTO_ICONIFY window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows.

    +

    If a monitor is disconnected, all windows that are full screen on that monitor will be switched to windowed mode. See Monitor configuration changes for more information.

    +

    +"Windowed full screen" windows

    +

    If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. To create such a window, request the current video mode.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    + + + + +
    +
    GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +
    #define GLFW_REFRESH_RATE
    Monitor refresh rate hint.
    Definition glfw3.h:1018
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_BLUE_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:958
    +
    #define GLFW_RED_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:948
    +
    #define GLFW_GREEN_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:953
    +
    Video mode type.
    Definition glfw3.h:2027
    +
    int greenBits
    Definition glfw3.h:2039
    +
    int redBits
    Definition glfw3.h:2036
    +
    int width
    Definition glfw3.h:2030
    +
    int refreshRate
    Definition glfw3.h:2045
    +
    int height
    Definition glfw3.h:2033
    +
    int blueBits
    Definition glfw3.h:2042
    +

    This also works for windowed mode windows that are made full screen.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +
    void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
    Sets the mode, monitor, video mode and placement of a window.
    +

    Note that glfwGetVideoMode returns the current video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before.

    +

    +Window destruction

    +

    When a window is no longer needed, destroy it with glfwDestroyWindow.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when glfwTerminate is called are destroyed as well.

    +

    When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched.

    +

    +Window creation hints

    +

    There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with glfwInit. Integer value hints can be set individually with glfwWindowHint and string value hints with glfwWindowHintString. You can reset all at once to their defaults with glfwDefaultWindowHints.

    +

    Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls.

    +
    Note
    Window hints need to be set before the creation of the window and context you wish to have the specified attributes. They function as additional arguments to glfwCreateWindow.
    +

    +Hard and soft constraints

    +

    Some window hints are hard constraints. These must match the available capabilities exactly for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested.

    +

    The following hints are always hard constraints:

    +

    The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context:

    +

    +Window related hints

    +

    GLFW_RESIZABLE specifies whether the windowed mode window will be resizable by the user. The window will still be resizable using the glfwSetWindowSize function. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and undecorated windows.

    +

    GLFW_VISIBLE specifies whether the windowed mode window will be initially visible. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_DECORATED specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_FOCUSED specifies whether the windowed mode window will be given input focus when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and initially hidden windows.

    +

    GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_FLOATING specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_MAXIMIZED specifies whether the windowed mode window will be maximized when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_CENTER_CURSOR specifies whether the cursor should be centered over newly created full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_SCALE_TO_MONITOR specified whether the window content area should be resized based on content scale changes. This can be because of a global user settings change or because the window was moved to a monitor with different scale settings.

    +

    This hint only has an effect on platforms where screen coordinates and pixels always map 1:1, such as Windows and X11. On platforms like macOS the resolution of the framebuffer can change independently of the window size.

    +

    GLFW_SCALE_FRAMEBUFFER specifies whether the framebuffer should be resized based on content scale changes. This can be because of a global user settings change or because the window was moved to a monitor with different scale settings.

    +

    This hint only has an effect on platforms where screen coordinates can be scaled relative to pixel coordinates, such as macOS and Wayland. On platforms like Windows and X11 the framebuffer and window content area sizes always map 1:1.

    +

    This is the new name, introduced in GLFW 3.4. The older GLFW_COCOA_RETINA_FRAMEBUFFER name is also available for compatibility. Both names modify the same hint value.

    +

    GLFW_MOUSE_PASSTHROUGH specifies whether the window is transparent to mouse input, letting any mouse events pass through to whatever window is behind it. This is only supported for undecorated windows. Decorated windows with this enabled will behave differently between platforms. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_POSITION_X and GLFW_POSITION_Y specify the desired initial position of the window. The window manager may modify or ignore these coordinates. If either or both of these hints are set to GLFW_ANY_POSITION then the window manager will position the window where it thinks the user will prefer it. Possible values are any valid screen coordinates and GLFW_ANY_POSITION.

    +

    +Framebuffer related hints

    +

    GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS and GLFW_STENCIL_BITS specify the desired bit depths of the various components of the default framebuffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS and GLFW_ACCUM_ALPHA_BITS specify the desired bit depths of the various components of the accumulation buffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Accumulation buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_AUX_BUFFERS specifies the desired number of auxiliary buffers. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_STEREO specifies whether to use OpenGL stereoscopic rendering. Possible values are GLFW_TRUE and GLFW_FALSE. This is a hard constraint.

    +

    GLFW_SAMPLES specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_SRGB_CAPABLE specifies whether the framebuffer should be sRGB capable. Possible values are GLFW_TRUE and GLFW_FALSE.

    +
    Note
    OpenGL: If enabled and supported by the system, the GL_FRAMEBUFFER_SRGB enable will control sRGB rendering. By default, sRGB rendering will be disabled.
    +
    +OpenGL ES: If enabled and supported by the system, the context will always have sRGB rendering enabled.
    +

    GLFW_DOUBLEBUFFER specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    +Monitor related hints

    +

    GLFW_REFRESH_RATE specifies the desired refresh rate for full screen windows. A value of GLFW_DONT_CARE means the highest available refresh rate will be used. This hint is ignored for windowed mode windows.

    +

    +Context related hints

    +

    GLFW_CLIENT_API specifies which client API to create the context for. Possible values are GLFW_OPENGL_API, GLFW_OPENGL_ES_API and GLFW_NO_API. This is a hard constraint.

    +

    GLFW_CONTEXT_CREATION_API specifies which context creation API to use to create the context. Possible values are GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API and GLFW_OSMESA_CONTEXT_API. This is a hard constraint. If no client API is requested, this hint is ignored.

    +

    An extension loader library that assumes it knows which API was used to create the current context may fail if you change this hint. This can be resolved by having it load functions via glfwGetProcAddress.

    +
    Note
    Wayland: The EGL API is the native context creation API, so this hint will have no effect.
    +
    +X11: On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.
    +
    +OSMesa: As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions glfwGetOSMesaColorBuffer and glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
    +

    GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.

    +

    While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints.

    +

    Do not confuse these hints with GLFW_VERSION_MAJOR and GLFW_VERSION_MINOR, which provide the API version of the GLFW header.

    +
    Note
    OpenGL: These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available.
    +
    +OpenGL ES: These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
    +
    +macOS: The OS only supports core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_PROFILE hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
    +

    GLFW_OPENGL_FORWARD_COMPAT specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.

    +

    Forward-compatibility is described in detail in the OpenGL Reference Manual.

    +

    GLFW_CONTEXT_DEBUG specifies whether the context should be created in debug mode, which may provide additional error and diagnostic reporting functionality. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    Debug contexts for OpenGL and OpenGL ES are described in detail by the GL_KHR_debug extension.

    +
    Note
    GLFW_CONTEXT_DEBUG is the new name introduced in GLFW 3.4. The older GLFW_OPENGL_DEBUG_CONTEXT name is also available for compatibility.
    +

    GLFW_OPENGL_PROFILE specifies which OpenGL profile to create the context for. Possible values are one of GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE, or GLFW_OPENGL_ANY_PROFILE to not request a specific profile. If requesting an OpenGL version below 3.2, GLFW_OPENGL_ANY_PROFILE must be used. If OpenGL ES is requested, this hint is ignored.

    +

    OpenGL profiles are described in detail in the OpenGL Reference Manual.

    +

    GLFW_CONTEXT_ROBUSTNESS specifies the robustness strategy to be used by the context. This can be one of GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET, or GLFW_NO_ROBUSTNESS to not request a robustness strategy.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR specifies the release behavior to be used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    Context release behaviors are described in detail by the GL_KHR_context_flush_control extension.

    +

    GLFW_CONTEXT_NO_ERROR specifies whether errors should be generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    The no error mode for OpenGL and OpenGL ES is described in detail by the GL_KHR_no_error extension.

    +

    +Win32 specific hints

    +

    GLFW_WIN32_KEYBOARD_MENU specifies whether to allow access to the window menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is ignored on other platforms.

    +

    GLFW_WIN32_SHOWDEFAULT specifies whether to show the window the way specified in the program's STARTUPINFO when it is shown for the first time. This is the same information as the Run option in the shortcut properties window. If this information was not specified when the program was started, GLFW behaves as if this hint was set to GLFW_FALSE. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    +macOS specific hints

    +

    GLFW_COCOA_FRAME_NAME specifies the UTF-8 encoded name to use for autosaving the window frame, or if empty disables frame autosaving for the window. This is ignored on other platforms. This is set with glfwWindowHintString.

    +

    GLFW_COCOA_GRAPHICS_SWITCHING specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled.

    +

    A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its Info.plist by setting the NSSupportsAutomaticGraphicsSwitching key to true.

    +

    +Wayland specific window hints

    +

    GLFW_WAYLAND_APP_ID specifies the Wayland app_id for a window, used by window managers to identify types of windows. This is set with glfwWindowHintString.

    +

    +X11 specific window hints

    +

    GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME specifies the desired ASCII encoded class and instance parts of the ICCCM WM_CLASS window property. Both hints need to be set to something other than an empty string for them to take effect. These are set with glfwWindowHintString.

    +

    +Supported and default values

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Window hint Default value Supported values
    GLFW_RESIZABLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_VISIBLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_DECORATED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUSED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_AUTO_ICONIFY GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FLOATING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_MAXIMIZED GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_CENTER_CURSOR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_TRANSPARENT_FRAMEBUFFER GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUS_ON_SHOW GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_SCALE_TO_MONITOR GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_SCALE_FRAMEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_MOUSE_PASSTHROUGH GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_POSITION_X GLFW_ANY_POSITION Any valid screen x-coordinate or GLFW_ANY_POSITION
    GLFW_POSITION_Y GLFW_ANY_POSITION Any valid screen y-coordinate or GLFW_ANY_POSITION
    GLFW_RED_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_GREEN_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_BLUE_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ALPHA_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_DEPTH_BITS 24 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STENCIL_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_RED_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_GREEN_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_BLUE_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_ALPHA_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_AUX_BUFFERS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_SAMPLES 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_REFRESH_RATE GLFW_DONT_CARE 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STEREO GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_SRGB_CAPABLE GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_DOUBLEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_CLIENT_API GLFW_OPENGL_API GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API
    GLFW_CONTEXT_CREATION_API GLFW_NATIVE_CONTEXT_API GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API
    GLFW_CONTEXT_VERSION_MAJOR 1 Any valid major version number of the chosen client API
    GLFW_CONTEXT_VERSION_MINOR 0 Any valid minor version number of the chosen client API
    GLFW_CONTEXT_ROBUSTNESS GLFW_NO_ROBUSTNESS GLFW_NO_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET
    GLFW_CONTEXT_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE
    GLFW_OPENGL_FORWARD_COMPAT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_CONTEXT_DEBUG GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_OPENGL_PROFILE GLFW_OPENGL_ANY_PROFILE GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE or GLFW_OPENGL_CORE_PROFILE
    GLFW_WIN32_KEYBOARD_MENU GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_WIN32_SHOWDEFAULT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_COCOA_FRAME_NAME "" A UTF-8 encoded frame autosave name
    GLFW_COCOA_GRAPHICS_SWITCHING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_WAYLAND_APP_ID "" An ASCII encoded Wayland app_id name
    GLFW_X11_CLASS_NAME "" An ASCII encoded WM_CLASS class name
    GLFW_X11_INSTANCE_NAME "" An ASCII encoded WM_CLASS instance name
    +

    +Window event processing

    +

    See Event processing.

    +

    +Window properties and events

    +

    +User pointer

    +

    Each window has a user pointer that can be set with glfwSetWindowUserPointer and queried with glfwGetWindowUserPointer. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window.

    +

    The initial value of the pointer is NULL.

    +

    +Window closing and close flag

    +

    When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the close flag of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.

    +

    The current state of the close flag is returned by glfwWindowShouldClose and can be set or cleared directly with glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    render(window);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    If you wish to be notified when the user attempts to close a window, set a close callback.

    +
    glfwSetWindowCloseCallback(window, window_close_callback);
    +
    GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
    Sets the close callback for the specified window.
    +

    The callback function is called directly after the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met.

    +
    void window_close_callback(GLFWwindow* window)
    +
    {
    +
    if (!time_to_close)
    + +
    }
    +
    #define GLFW_FALSE
    Zero.
    Definition glfw3.h:321
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    +Window size

    +

    The size of a window can be changed with glfwSetWindowSize. For windowed mode windows, this sets the size, in screen coordinates of the content area or content area of the window. The window system may impose limits on window size.

    +
    glfwSetWindowSize(window, 640, 480);
    +
    void glfwSetWindowSize(GLFWwindow *window, int width, int height)
    Sets the size of the content area of the specified window.
    +

    For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode.

    +

    If you wish to be notified when a window is resized, whether by the user, the system or your own code, set a size callback.

    +
    glfwSetWindowSizeCallback(window, window_size_callback);
    +
    GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
    Sets the size callback for the specified window.
    +

    The callback function receives the new size, in screen coordinates, of the content area of the window when the window is resized.

    +
    void window_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    }
    +

    There is also glfwGetWindowSize for directly retrieving the current size of a window.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +
    Note
    Do not pass the window size to glViewport or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the framebuffer size, which is in pixels, for pixel-based calls.
    +

    The above functions work with the size of the content area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with glfwGetWindowFrameSize.

    +
    int left, top, right, bottom;
    +
    glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
    +
    void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
    Retrieves the size of the frame of the window.
    +

    The returned values are the distances, in screen coordinates, from the edges of the content area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive.

    +

    +Framebuffer size

    +

    While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into glViewport, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window.

    +

    If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback.

    +
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    +
    GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
    Sets the framebuffer resize callback for the specified window.
    +

    The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport.

    +
    void framebuffer_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    glViewport(0, 0, width, height);
    +
    }
    +

    There is also glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.

    +

    +Window content scale

    +

    The content scale for a window can be retrieved with glfwGetWindowContentScale.

    +
    float xscale, yscale;
    +
    glfwGetWindowContentScale(window, &xscale, &yscale);
    +
    void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
    Retrieves the content scale for the specified window.
    +

    The content scale can be thought of as the ratio between the current DPI and the platform's default DPI. It is intended to be a scaling factor to apply to the pixel dimensions of text and other UI elements. If the dimensions scaled by this factor looks appropriate on your machine then it should appear at a reasonable size on other machines with different DPI and scaling settings.

    +

    This relies on the DPI and scaling settings on both machines being appropriate.

    +

    The content scale may depend on both the monitor resolution and pixel density and on user settings like DPI or a scaling percentage. It may be very different from the raw DPI calculated from the physical size and current resolution.

    +

    On systems where each monitors can have its own content scale, the window content scale will depend on which monitor or monitors the system considers the window to be "on".

    +

    If you wish to be notified when the content scale of a window changes, whether because of a system setting change or because it was moved to a monitor with a different scale, set a content scale callback.

    +
    glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
    +
    GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
    Sets the window content scale callback for the specified window.
    +

    The callback function receives the new content scale of the window.

    +
    void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
    +
    {
    +
    set_interface_scale(xscale, yscale);
    +
    }
    +

    On platforms where pixels and screen coordinates always map 1:1, the window will need to be resized to appear the same size when it is moved to a monitor with a different content scale. To have this done automatically both when the window is created and when its content scale later changes, set the GLFW_SCALE_TO_MONITOR window hint.

    +

    On platforms where pixels do not necessarily equal screen coordinates, the framebuffer will instead need to be sized to provide a full resolution image for the window. When the window moves between monitors with different content scales, the window size will remain the same but the framebuffer size will change. This is done automatically by default. To disable this resizing, set the GLFW_SCALE_FRAMEBUFFER window hint.

    +

    Both of these hints also apply when the window is created. Every window starts out with a content scale of one. A window with one or both of these hints set will adapt to the appropriate scale in the process of being created, set up and shown.

    +

    +Window size limits

    +

    The minimum and maximum size of the content area of a windowed mode window can be enforced with glfwSetWindowSizeLimits. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set.

    +
    glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
    +
    void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
    Sets the size limits of the specified window.
    +

    To specify only a minimum size or only a maximum one, set the other pair to GLFW_DONT_CARE.

    +
    +
    #define GLFW_DONT_CARE
    Definition glfw3.h:1346
    +

    To disable size limits for a window, set them all to GLFW_DONT_CARE.

    +

    The aspect ratio of the content area of a windowed mode window can be enforced with glfwSetWindowAspectRatio. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio.

    +
    glfwSetWindowAspectRatio(window, 16, 9);
    +
    void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
    Sets the aspect ratio of the specified window.
    +

    The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    glfwSetWindowAspectRatio(window, width, height);
    +

    To disable the aspect ratio limit for a window, set both terms to GLFW_DONT_CARE.

    +

    You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict.

    +

    +Window position

    +

    By default, the window manager chooses the position of new windowed mode windows, based on its size and which monitor the user appears to be working on. This is most often the right choice. If you need to create a window at a specific position, you can set the desired position with the GLFW_POSITION_X and GLFW_POSITION_Y window hints.

    +
    + +
    #define GLFW_POSITION_Y
    Initial position y-coordinate window hint.
    Definition glfw3.h:942
    +
    #define GLFW_POSITION_X
    Initial position x-coordinate window hint.
    Definition glfw3.h:936
    +

    To restore the previous behavior, set these hints to GLFW_ANY_POSITION.

    +

    The position of a windowed mode window can be changed with glfwSetWindowPos. This moves the window so that the upper-left corner of its content area has the specified screen coordinates. The window system may put limitations on window placement.

    +
    glfwSetWindowPos(window, 100, 100);
    +
    void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
    Sets the position of the content area of the specified window.
    +

    If you wish to be notified when a window is moved, whether by the user, the system or your own code, set a position callback.

    +
    glfwSetWindowPosCallback(window, window_pos_callback);
    +
    GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
    Sets the position callback for the specified window.
    +

    The callback function receives the new position, in screen coordinates, of the upper-left corner of the content area when the window is moved.

    +
    void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
    +
    {
    +
    }
    +

    There is also glfwGetWindowPos for directly retrieving the current position of the content area of the window.

    +
    int xpos, ypos;
    +
    glfwGetWindowPos(window, &xpos, &ypos);
    +
    void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
    Retrieves the position of the content area of the specified window.
    +

    +Window title

    +

    All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a new UTF-8 encoded window title with glfwSetWindowTitle.

    +
    glfwSetWindowTitle(window, "My Window");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +

    The specified string is copied before the function returns, so there is no need to keep it around.

    +

    As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source.

    +
    glfwSetWindowTitle(window, "ラストエグザイル");
    +

    If you are using C++11 or C11, you can use a UTF-8 string literal.

    +
    glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
    +

    The current window title can be queried with glfwGetWindowTitle.

    +
    const char* title = glfwGetWindowTitle(window);
    +
    const char * glfwGetWindowTitle(GLFWwindow *window)
    Returns the title of the specified window.
    +

    +Window icon

    +

    Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with glfwSetWindowIcon.

    +
    GLFWimage images[2];
    +
    images[0] = load_icon("my_icon.png");
    +
    images[1] = load_icon("my_icon_small.png");
    +
    +
    glfwSetWindowIcon(window, 2, images);
    +
    void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
    Sets the icon for the specified window.
    +
    Image data.
    Definition glfw3.h:2090
    +

    The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

    +

    To revert to the default window icon, pass in an empty image array.

    +
    glfwSetWindowIcon(window, 0, NULL);
    +

    +Window monitor

    +

    Full screen windows are associated with a specific monitor. You can get the handle for this monitor with glfwGetWindowMonitor.

    +
    GLFWmonitor* monitor = glfwGetWindowMonitor(window);
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition glfw3.h:1391
    +
    GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
    Returns the monitor that the window uses for full screen mode.
    +

    This monitor handle is one of those returned by glfwGetMonitors.

    +

    For windowed mode windows, this function returns NULL. This is how to tell full screen windows from windowed mode windows.

    +

    You can move windows between monitors or between full screen and windowed mode with glfwSetWindowMonitor. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +

    When making the window windowed, specify the desired position and size. The refresh rate argument is ignored.

    +
    glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
    +

    This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above.

    +

    +Window iconification

    +

    Windows can be iconified (i.e. minimized) with glfwIconifyWindow.

    +
    +
    void glfwIconifyWindow(GLFWwindow *window)
    Iconifies the specified window.
    +

    When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window.

    +

    Iconified windows can be restored with glfwRestoreWindow. This function also restores windows from maximization.

    +
    +
    void glfwRestoreWindow(GLFWwindow *window)
    Restores the specified window.
    +

    When a full screen window is restored, the desired video mode is restored to its monitor as well.

    +

    If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set an iconify callback.

    +
    glfwSetWindowIconifyCallback(window, window_iconify_callback);
    +
    GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
    Sets the iconify callback for the specified window.
    +

    The callback function receives changes in the iconification state of the window.

    +
    void window_iconify_callback(GLFWwindow* window, int iconified)
    +
    {
    +
    if (iconified)
    +
    {
    +
    // The window was iconified
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current iconification state with glfwGetWindowAttrib.

    +
    int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
    +
    #define GLFW_ICONIFIED
    Window iconification window attribute.
    Definition glfw3.h:864
    +
    int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
    Returns an attribute of the specified window.
    +

    +Window maximization

    +

    Windows can be maximized (i.e. zoomed) with glfwMaximizeWindow.

    +
    +
    void glfwMaximizeWindow(GLFWwindow *window)
    Maximizes the specified window.
    +

    Full screen windows cannot be maximized and passing a full screen window to this function does nothing.

    +

    Maximized windows can be restored with glfwRestoreWindow. This function also restores windows from iconification.

    +

    If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback.

    +
    glfwSetWindowMaximizeCallback(window, window_maximize_callback);
    +
    GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
    Sets the maximize callback for the specified window.
    +

    The callback function receives changes in the maximization state of the window.

    +
    void window_maximize_callback(GLFWwindow* window, int maximized)
    +
    {
    +
    if (maximized)
    +
    {
    +
    // The window was maximized
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current maximization state with glfwGetWindowAttrib.

    +
    int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
    +
    #define GLFW_MAXIMIZED
    Window maximization window hint and attribute.
    Definition glfw3.h:900
    +

    By default, newly created windows are not maximized. You can change this behavior by setting the GLFW_MAXIMIZED window hint before creating the window.

    +
    +
    #define GLFW_TRUE
    One.
    Definition glfw3.h:312
    +

    +Window visibility

    +

    Windowed mode windows can be hidden with glfwHideWindow.

    +
    +
    void glfwHideWindow(GLFWwindow *window)
    Hides the specified window.
    +

    This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling glfwHideWindow on a full screen window does nothing.

    +

    Hidden windows can be shown with glfwShowWindow.

    +
    +
    void glfwShowWindow(GLFWwindow *window)
    Makes the specified window visible.
    +

    By default, this function will also set the input focus to that window. Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

    +

    You can also get the current visibility state with glfwGetWindowAttrib.

    +
    int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
    +
    #define GLFW_VISIBLE
    Window visibility window hint and attribute.
    Definition glfw3.h:876
    +

    By default, newly created windows are visible. You can change this behavior by setting the GLFW_VISIBLE window hint before creating the window.

    +

    Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location.

    +

    +Window input focus

    +

    Windows can be given input focus and brought to the front with glfwFocusWindow.

    +
    +
    void glfwFocusWindow(GLFWwindow *window)
    Brings the specified window to front and sets input focus.
    +

    Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see attention requests.

    +

    If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback.

    +
    glfwSetWindowFocusCallback(window, window_focus_callback);
    +
    GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
    Sets the focus callback for the specified window.
    +

    The callback function receives changes in the input focus state of the window.

    +
    void window_focus_callback(GLFWwindow* window, int focused)
    +
    {
    +
    if (focused)
    +
    {
    +
    // The window gained input focus
    +
    }
    +
    else
    +
    {
    +
    // The window lost input focus
    +
    }
    +
    }
    +

    You can also get the current input focus state with glfwGetWindowAttrib.

    +
    int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
    +
    #define GLFW_FOCUSED
    Input focus window hint and attribute.
    Definition glfw3.h:859
    +

    By default, newly created windows are given input focus. You can change this behavior by setting the GLFW_FOCUSED window hint before creating the window.

    +

    +Window attention request

    +

    If you wish to notify the user of an event without interrupting, you can request attention with glfwRequestWindowAttention.

    +
    +
    void glfwRequestWindowAttention(GLFWwindow *window)
    Requests user attention to the specified window.
    +

    The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request.

    +

    +Window damage and refresh

    +

    If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback.

    +
    glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
    +
    GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
    Sets the refresh callback for the specified window.
    +

    The callback function is called when the contents of the window needs to be refreshed.

    +
    void window_refresh_callback(GLFWwindow* window)
    +
    {
    +
    draw_editor_ui(window);
    +
    glfwSwapBuffers(window);
    +
    }
    +
    Note
    On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized.
    +

    +Window transparency

    +

    GLFW supports two kinds of transparency for windows; framebuffer transparency and whole window transparency. A single window may not use both methods. The results of doing this are undefined.

    +

    Both methods require the platform to support it and not every version of every platform GLFW supports does this, so there are mechanisms to check whether the window really is transparent.

    +

    Window framebuffers can be made transparent on a per-pixel per-frame basis with the GLFW_TRANSPARENT_FRAMEBUFFER window hint.

    +
    +
    #define GLFW_TRANSPARENT_FRAMEBUFFER
    Window framebuffer transparency hint and attribute.
    Definition glfw3.h:912
    +

    If supported by the system, the window content area will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations.

    +

    You can check whether the window framebuffer was successfully made transparent with the GLFW_TRANSPARENT_FRAMEBUFFER window attribute.

    +
    +
    {
    +
    // window framebuffer is currently transparent
    +
    }
    +

    GLFW comes with an example that enabled framebuffer transparency called gears.

    +

    The opacity of the whole window, including any decorations, can be set with glfwSetWindowOpacity.

    +
    glfwSetWindowOpacity(window, 0.5f);
    +
    void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
    Sets the opacity of the whole window.
    +

    The opacity (or alpha) value is a positive finite number between zero and one, where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial opacity value for newly created windows is 1.

    +

    The current opacity of a window can be queried with glfwGetWindowOpacity.

    +
    float opacity = glfwGetWindowOpacity(window);
    +
    float glfwGetWindowOpacity(GLFWwindow *window)
    Returns the opacity of the whole window.
    +

    If the system does not support whole window transparency, this function always returns one.

    +

    GLFW comes with a test program that lets you control whole window transparency at run-time called window.

    +

    If you want to use either of these transparency methods to display a temporary overlay like for example a notification, the GLFW_FLOATING and GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.

    +

    +Window attributes

    +

    Windows have a number of attributes that can be returned using glfwGetWindowAttrib. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context.

    +
    +
    {
    +
    // window has input focus
    +
    }
    +

    The GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW window attributes can be changed with glfwSetWindowAttrib.

    +
    +
    void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
    Sets an attribute of the specified window.
    +
    #define GLFW_RESIZABLE
    Window resize-ability window hint and attribute.
    Definition glfw3.h:870
    +

    +Window related attributes

    +

    GLFW_FOCUSED indicates whether the specified window has input focus. See Window input focus for details.

    +

    GLFW_ICONIFIED indicates whether the specified window is iconified. See Window iconification for details.

    +

    GLFW_MAXIMIZED indicates whether the specified window is maximized. See Window maximization for details.

    +

    GLFW_HOVERED indicates whether the cursor is currently directly over the content area of the window, with no other windows between. See Cursor enter/leave events for details.

    +

    GLFW_VISIBLE indicates whether the specified window is visible. See Window visibility for details.

    +

    GLFW_RESIZABLE indicates whether the specified window is resizable by the user. This can be set before creation with the GLFW_RESIZABLE window hint or after with glfwSetWindowAttrib.

    +

    GLFW_DECORATED indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the GLFW_DECORATED window hint or after with glfwSetWindowAttrib.

    +

    GLFW_AUTO_ICONIFY indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the GLFW_AUTO_ICONIFY window hint or after with glfwSetWindowAttrib.

    +

    GLFW_FLOATING indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the GLFW_FLOATING window hint or after with glfwSetWindowAttrib.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See Window transparency for details.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. This can be set before creation with the GLFW_FOCUS_ON_SHOW window hint or after with glfwSetWindowAttrib.

    +

    GLFW_MOUSE_PASSTHROUGH specifies whether the window is transparent to mouse input, letting any mouse events pass through to whatever window is behind it. This can be set before creation with the GLFW_MOUSE_PASSTHROUGH window hint or after with glfwSetWindowAttrib. This is only supported for undecorated windows. Decorated windows with this enabled will behave differently between platforms.

    +

    +Context related attributes

    +

    GLFW_CLIENT_API indicates the client API provided by the window's context; either GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API.

    +

    GLFW_CONTEXT_CREATION_API indicates the context creation API used to create the window's context; either GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API.

    +

    GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION indicate the client API version of the window's context.

    +
    Note
    Do not confuse these attributes with GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION which provide the API version of the GLFW header.
    +

    GLFW_OPENGL_FORWARD_COMPAT is GLFW_TRUE if the window's context is an OpenGL forward-compatible one, or GLFW_FALSE otherwise.

    +

    GLFW_CONTEXT_DEBUG is GLFW_TRUE if the window's context is in debug mode, or GLFW_FALSE otherwise.

    +

    This is the new name, introduced in GLFW 3.4. The older GLFW_OPENGL_DEBUG_CONTEXT name is also available for compatibility.

    +

    GLFW_OPENGL_PROFILE indicates the OpenGL profile used by the context. This is GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or GLFW_OPENGL_ANY_PROFILE if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR indicates the release used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    GLFW_CONTEXT_NO_ERROR indicates whether errors are generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    GLFW_CONTEXT_ROBUSTNESS indicates the robustness strategy used by the context. This is GLFW_LOSE_CONTEXT_ON_RESET or GLFW_NO_RESET_NOTIFICATION if the window's context supports robustness, or GLFW_NO_ROBUSTNESS otherwise.

    +

    +Framebuffer related attributes

    +

    GLFW does not expose most attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan. The one exception is GLFW_DOUBLEBUFFER, as this is not provided by OpenGL ES.

    +

    If you are using version 3.0 or later of OpenGL or OpenGL ES, the glGetFramebufferAttachmentParameteriv function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the glGetIntegerv function can be used.

    +

    The number of MSAA samples are always retrieved with glGetIntegerv. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned.

    + + + + + + + + + + + + + + + + + +
    Attribute glGetIntegerv glGetFramebufferAttachmentParameteriv
    Red bits GL_RED_BITS GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
    Green bits GL_GREEN_BITS GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
    Blue bits GL_BLUE_BITS GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
    Alpha bits GL_ALPHA_BITS GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
    Depth bits GL_DEPTH_BITS GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
    Stencil bits GL_STENCIL_BITS GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
    MSAA samples GL_SAMPLES Not provided by this function
    +

    When calling glGetFramebufferAttachmentParameteriv, the red, green, blue and alpha sizes are queried from the GL_BACK_LEFT, while the depth and stencil sizes are queried from the GL_DEPTH and GL_STENCIL attachments, respectively.

    +

    GLFW_DOUBLEBUFFER indicates whether the specified window is double-buffered when rendering with OpenGL or OpenGL ES. This can be set before creation with the GLFW_DOUBLEBUFFER window hint.

    +

    +Buffer swapping

    +

    GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with glfwSwapBuffers.

    +
    +

    Sometimes it can be useful to select when the buffer swap will occur. With the function glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver should wait from the time glfwSwapBuffers was called before swapping the buffers:

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    If the interval is zero, the swap will take place immediately when glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.

    +

    Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests.

    +

    A context that supports either the WGL_EXT_swap_control_tear or the GLX_EXT_swap_control_tear extension also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. This trades the risk of visible tears for greater framerate stability. You can check for these extensions with glfwExtensionSupported.

    +
    +
    + + + diff --git a/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h b/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h new file mode 100644 index 0000000..9c55ac9 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h @@ -0,0 +1,6547 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan support reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling a GLFW Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Unix shared library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW header. + * + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW header. + * + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 4 +/*! @brief The revision number of the GLFW header. + * + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) + +/*! @ingroup input + */ +#define GLFW_KEY_UNKNOWN -1 + +/*! @} */ + +/*! @defgroup keys Keyboard key tokens + * @brief Keyboard key tokens. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alphanumeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation API. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @brief The specified cursor shape is not available. + * + * The specified standard cursor shape is not available, either because the + * current platform cursor theme does not provide it or because it is not + * available on the platform. + * + * @analysis Platform or system settings limitation. Pick another + * [standard cursor shape](@ref shapes) or create a + * [custom cursor](@ref cursor_custom). + */ +#define GLFW_CURSOR_UNAVAILABLE 0x0001000B +/*! @brief The requested feature is not provided by the platform. + * + * The requested feature is not provided by the platform, so GLFW is unable to + * implement it. The documentation for each function notes if it could emit + * this error. + * + * @analysis Platform or platform version limitation. The error can be ignored + * unless the feature is critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNAVAILABLE 0x0001000C +/*! @brief The requested feature is not implemented for the platform. + * + * The requested feature has not yet been implemented in GLFW for this platform. + * + * @analysis An incomplete implementation of GLFW for this platform, hopefully + * fixed in a future release. The error can be ignored unless the feature is + * critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D +/*! @brief Platform unavailable or no matching platform was found. + * + * If emitted during initialization, no matching platform was found. If the @ref + * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of + * the platforms supported by this library binary, except for the Null platform. If the + * init hint was set to a specific platform, it is either not supported by this library + * binary or GLFW was not able to detect it. + * + * If emitted by a native access function, GLFW was initialized for a different platform + * than the function is for. + * + * @analysis Failure to detect any platform usually only happens on non-macOS Unix + * systems, either when no window system is running or the program was run from + * a terminal that does not have the necessary environment variables. Fall back to + * a different platform if possible or notify the user that no usable platform was + * detected. + * + * Failure to detect a specific platform may have the same cause as above or be because + * support for that platform was not compiled in. Call @ref glfwPlatformSupported to + * check whether a specific platform is supported by a library binary. + */ +#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Mouse input transparency window hint and attribute + * + * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or + * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). + */ +#define GLFW_MOUSE_PASSTHROUGH 0x0002000D + +/*! @brief Initial position x-coordinate window hint. + * + * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). + */ +#define GLFW_POSITION_X 0x0002000E + +/*! @brief Initial position y-coordinate window hint. + * + * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). + */ +#define GLFW_POSITION_Y 0x0002000F + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint and attribute. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and + * [attribute](@ref GLFW_DOUBLEBUFFER_attrib). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number attribute. + * + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief Debug mode context hint and attribute. + * + * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and + * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). + */ +#define GLFW_CONTEXT_DEBUG 0x00022007 +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief Window framebuffer scaling + * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint). + */ +#define GLFW_SCALE_FRAMEBUFFER 0x0002200D +/*! @brief Legacy name for compatibility. + * + * This is an alias for the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for + * compatibility with earlier versions. + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +#define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint). + */ +#define GLFW_WIN32_SHOWDEFAULT 0x00025002 +/*! @brief Wayland specific + * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). + * + * Allows specification of the Wayland app_id. + */ +#define GLFW_WAYLAND_APP_ID 0x00026001 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_CURSOR_CAPTURED 0x00034004 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005 +#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 +#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 + +#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 +#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 + +#define GLFW_ANY_POSITION 0x80000000 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * These are the [standard cursor shapes](@ref cursor_standard) that can be + * requested from the platform (window system). + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor shape. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair cursor shape. + * + * The crosshair cursor shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The pointing hand cursor shape. + * + * The pointing hand cursor shape. + */ +#define GLFW_POINTING_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize/move arrow shape. + * + * The horizontal resize/move arrow shape. This is usually a horizontal + * double-headed arrow. + */ +#define GLFW_RESIZE_EW_CURSOR 0x00036005 +/*! @brief The vertical resize/move arrow shape. + * + * The vertical resize/move shape. This is usually a vertical double-headed + * arrow. + */ +#define GLFW_RESIZE_NS_CURSOR 0x00036006 +/*! @brief The top-left to bottom-right diagonal resize/move arrow shape. + * + * The top-left to bottom-right diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NWSE_CURSOR 0x00036007 +/*! @brief The top-right to bottom-left diagonal resize/move arrow shape. + * + * The top-right to bottom-left diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NESW_CURSOR 0x00036008 +/*! @brief The omni-directional resize/move cursor shape. + * + * The omni-directional resize cursor/move shape. This is usually either + * a combined horizontal and vertical double-headed arrow or a grabbing hand. + */ +#define GLFW_RESIZE_ALL_CURSOR 0x00036009 +/*! @brief The operation-not-allowed shape. + * + * The operation-not-allowed shape. This is usually a circle with a diagonal + * line through it. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief ANGLE rendering backend init hint. + * + * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). + */ +#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 +/*! @brief Platform selection init hint. + * + * Platform selection [init hint](@ref GLFW_PLATFORM). + */ +#define GLFW_PLATFORM 0x00050003 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @brief X11 specific init hint. + * + * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). + */ +#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @brief Wayland specific init hint. + * + * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). + */ +#define GLFW_WAYLAND_LIBDECOR 0x00053001 +/*! @} */ + +/*! @addtogroup init + * @{ */ +/*! @brief Hint value that enables automatic platform selection. + * + * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. + */ +#define GLFW_ANY_PLATFORM 0x00060000 +#define GLFW_PLATFORM_WIN32 0x00060001 +#define GLFW_PLATFORM_COCOA 0x00060002 +#define GLFW_PLATFORM_WAYLAND 0x00060003 +#define GLFW_PLATFORM_X11 0x00060004 +#define GLFW_PLATFORM_NULL 0x00060005 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function pointer type for memory allocation callbacks. + * + * This is the function pointer type for memory allocation callbacks. A memory + * allocation callback function has the following signature: + * @code + * void* function_name(size_t size, void* user) + * @endcode + * + * This function must return either a memory block at least `size` bytes long, + * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `malloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The size will always be greater than zero. Allocations of size zero are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] size The minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated memory block, or `NULL` if an + * error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWallocatefun)(size_t size, void* user); + +/*! @brief The function pointer type for memory reallocation callbacks. + * + * This is the function pointer type for memory reallocation callbacks. + * A memory reallocation callback function has the following signature: + * @code + * void* function_name(void* block, size_t size, void* user) + * @endcode + * + * This function must return a memory block at least `size` bytes long, or + * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `realloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The block address will never be `NULL` and the size will always be greater than zero. + * Reallocations of a block to size zero are converted into deallocations before reaching + * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into + * regular allocations before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to reallocate. + * @param[in] size The new minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated or resized memory block, or + * `NULL` if an error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); + +/*! @brief The function pointer type for memory deallocation callbacks. + * + * This is the function pointer type for memory deallocation callbacks. + * A memory deallocation callback function has the following signature: + * @code + * void function_name(void* block, void* user) + * @endcode + * + * This function may deallocate the specified memory block. This memory block + * will have been allocated with the same allocator. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * The block address will never be `NULL`. Deallocations of `NULL` are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to deallocate. + * @param[in] user The user-defined pointer from the allocator. + * + * @pointer_lifetime The specified memory block will not be accessed by GLFW + * after this function is called. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void (* GLFWdeallocatefun)(void* block, void* user); + +/*! @brief The function pointer type for error callbacks. + * + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. + * @param[in] description A UTF-8 encoded string describing the error. + * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int error_code, const char* description); + +/*! @brief The function pointer type for window position callbacks. + * + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); + +/*! @brief The function pointer type for window size callbacks. + * + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window close callbacks. + * + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); + +/*! @brief The function pointer type for window content refresh callbacks. + * + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); + +/*! @brief The function pointer type for window focus callbacks. + * + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); + +/*! @brief The function pointer type for window iconify callbacks. + * + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); + +/*! @brief The function pointer type for window maximize callbacks. + * + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * + * @param[in] window The window that was maximized or restored. + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); + +/*! @brief The function pointer type for framebuffer size callbacks. + * + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window content scale callbacks. + * + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); + +/*! @brief The function pointer type for mouse button callbacks. + * + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); + +/*! @brief The function pointer type for cursor position callbacks. + * + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); + +/*! @brief The function pointer type for cursor enter/leave callbacks. + * + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); + +/*! @brief The function pointer type for scroll callbacks. + * + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); + +/*! @brief The function pointer type for keyboard key callbacks. + * + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The platform-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief The function pointer type for Unicode character callbacks. + * + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); + +/*! @brief The function pointer type for Unicode character with modifiers + * callbacks. + * + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); + +/*! @brief The function pointer type for path drop callbacks. + * + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] path_count The number of dropped paths. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); + +/*! @brief The function pointer type for monitor configuration callbacks. + * + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); + +/*! @brief The function pointer type for joystick configuration callbacks. + * + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int jid, int event); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + +/*! @brief Custom heap memory allocator. + * + * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it + * to @ref glfwInitAllocator before initializing the library. + * + * @sa @ref init_allocator + * @sa @ref glfwInitAllocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef struct GLFWallocator +{ + /*! The memory allocation function. See @ref GLFWallocatefun for details about + * allocation function. + */ + GLFWallocatefun allocate; + /*! The memory reallocation function. See @ref GLFWreallocatefun for details about + * reallocation function. + */ + GLFWreallocatefun reallocate; + /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about + * deallocation function. + */ + GLFWdeallocatefun deallocate; + /*! The user pointer for this custom allocator. This value will be passed to the + * allocator functions. + */ + void* user; +} GLFWallocator; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * The @ref GLFW_PLATFORM init hint controls which platforms are considered during + * initialization. This also depends on which platforms the library was compiled to + * support. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @remark @macos This function will create the main menu and dock icon for the + * application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to + * contain a menu bar. Otherwise a minimal menu bar is created manually with + * common commands like Hide, Quit and About. The About entry opens a minimal + * about dialog with information from the application's bundle. The menu bar + * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init + * hint. + * + * @remark __Wayland, X11:__ If the library was compiled with support for both + * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to + * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects + * which platform is picked. If the environment variable is not set, or is set + * to something other than `wayland` or `x11`, the regular detection mechanism + * will be used instead. + * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInitHint + * @sa @ref glfwInitAllocator + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * This function has no effect if GLFW is not initialized. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Sets the init allocator to the desired value. + * + * To use the default allocator, call this function with a `NULL` argument. + * + * If you specify an allocator struct, every member must be a valid function + * pointer. If any member is `NULL`, this function will emit @ref + * GLFW_INVALID_VALUE and the init allocator will be unchanged. + * + * The functions in the allocator must fulfil a number of requirements. See the + * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref + * GLFWdeallocatefun for details. + * + * @param[in] allocator The allocator to use at the next initialization, or + * `NULL` to use the default one. + * + * @errors Possible errors include @ref GLFW_INVALID_VALUE. + * + * @pointer_lifetime The specified allocator is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref init_allocator + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); + +#if defined(VK_VERSION_1_0) + +/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. + * + * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all + * Vulkan related entry point queries. + * + * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in + * a location where GLFW cannot find it through dynamic loading, or if you are still + * using the static library version of the loader. + * + * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard + * name and get this function from there. This is the default behavior. + * + * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on + * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is + * also loading it via these names then you probably don't need to use this function. + * + * The function address you set is never reset by GLFW, but it only takes effect during + * initialization. Once GLFW has been initialized, any updates will be ignored until the + * library is terminated and initialized again. + * + * @param[in] loader The address of the function to use, or `NULL`. + * + * @par Loader function signature + * @code + * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) + * @endcode + * For more information about this function, see the + * [Vulkan Registry](https://www.khronos.org/registry/vulkan/). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref vulkan_loader + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); + +#endif /*VK_VERSION_1_0*/ + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It describes + * the version, platforms, compiler and any platform or operating system specific + * compile-time options. It should not be confused with the OpenGL or OpenGL ES version + * string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * __Do not use the version string__ to parse what platforms are supported. The @ref + * glfwPlatformSupported function lets you query platform support. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); + +/*! @brief Returns the currently selected platform. + * + * This function returns the platform that was selected during initialization. The + * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @return The currently selected platform, or zero if an error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwPlatformSupported + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwGetPlatform(void); + +/*! @brief Returns whether the library includes support for the specified platform. + * + * This function returns whether the library was compiled with support for the specified + * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @param[in] platform The platform to query. + * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwGetPlatform + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwPlatformSupported(int platform); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the window system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some platforms do not provide accurate monitor size information, either + * because the monitor [EDID][] data is incorrect or because the driver does + * not report it accurately. + * + * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Fractional scaling information is not yet available for + * monitors, so this function only returns integer content scales. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, + * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, set the @ref + * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To + * restore the default behavior, set either or both hints back to + * `GLFW_ANY_POSITION`. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports core profile contexts for OpenGL + * versions 3.2 and later. Before creating an OpenGL context of version 3.2 or + * later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) + * hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all + * on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer + * Library. The GLFW test and example programs use a custom `Info.plist` + * template for this, which can be found as `CMake/Info.plist.in` in the source + * tree. + * + * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overridden by previously saved values. + * + * @remark @wayland GLFW uses [libdecor][] where available to create its window + * decorations. This in turn uses server-side XDG decorations where available + * and provides high quality client-side decorations on compositors like GNOME. + * If both XDG decorations and libdecor are unavailable, GLFW falls back to + * a very simple set of window decorations that only support moving, resizing + * and the window manager's right-click menu. + * + * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Returns the title of the specified window. + * + * This function returns the window title, encoded as UTF-8, of the specified + * window. This is the title set previously by @ref glfwCreateWindow + * or @ref glfwSetWindowTitle. + * + * @param[in] window The window to query. + * @return The UTF-8 encoded window title, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The returned title is currently a copy of the title last set by @ref + * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any + * additional text which may be appended by the platform or another program. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is + * terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwSetWindowTitle + * + * @since Added in version 3.4. + * + * @ingroup window + */ +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwGetWindowTitle + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos Regular windows do not have icons on macOS. This function + * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to set the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On platforms where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way to set an opacity factor for a window. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t + * be able to restore it. This is a design decision of the xdg-shell + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland The compositor will likely ignore focus requests unless + * another window created by the same application already has input focus. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is + * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the + * content area of the window. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see above). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the specified [key token](@ref keys) corresponds to a physical key not + * supported on the current platform then this method will return `-1`. + * Calling this function with anything other than a key token will return `-1` + * and generate a @ref GLFW_INVALID_ENUM error. + * + * @param[in] key Any [key token](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if the key is + * not supported on the current platform or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a standard shape, that can be set for a window with + * @ref glfwSetCursor. The images for these cursors come from the system + * cursor theme and their exact appearance will vary between platforms. + * + * Most of these shapes are guaranteed to exist on every supported platform but + * a few may not be present. See the table below for details. + * + * Cursor shape | Windows | macOS | X11 | Wayland + * ------------------------------ | ------- | ----- | ------ | ------- + * @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe2 | Maybe2 + * + * 1) This uses a private system API and may fail in the future. + * + * 2) This uses a newer standard that not all cursor themes support. + * + * If the requested shape is not available, this function emits a @ref + * GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_standard + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys with associated key tokens. You can tell these + * events from user-generated events by the fact that the synthetic ones are + * generated after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); + +/*! @brief Sets the cursor enter/leave callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); + +/*! @brief Sets the path drop callback. + * + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL compatible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrieves the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the GLFW time. + * + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each operating system. + * + * @return The current time, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW time. + * + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of GLFW time is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. + * + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default for that API. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contain `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, + * with the `VK_KHR_xlib_surface` extension as a fallback. You can make + * `VK_KHR_xlib_surface` the preferred extension by setting the + * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init + * hint. The name of the selected extension, if any, is included in the array + * returned by @ref glfwGetRequiredInstanceExtensions. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h b/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h new file mode 100644 index 0000000..92f0d32 --- /dev/null +++ b/Include/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h @@ -0,0 +1,663 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2018 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + * + * If you do not want the platform-specific headers to be included, define + * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. + * + * @code + * #define GLFW_EXPOSE_NATIVE_WIN32 + * #define GLFW_EXPOSE_NATIVE_WGL + * #define GLFW_NATIVE_INCLUDE_NONE + * #include + * @endcode + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if !defined(GLFW_NATIVE_INCLUDE_NONE) + + #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + * example to allow applications to correctly declare a GL_KHR_debug callback) + * but windows.h assumes no one will define APIENTRY before it does + */ + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + #include + #endif + #endif + + #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_GLX) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, glx.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_EGL) + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_OSMESA) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, osmesa.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + +#endif /*GLFW_NATIVE_INCLUDE_NONE*/ + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); + +/*! @brief Returns the `NSView` of the specified window. + * + * @return The `NSView` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.4. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaView(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark Because EGL is initialized on demand, this function will return + * `EGL_NO_DISPLAY` until the first context has been created via EGL. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/Include/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll b/Include/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll new file mode 100644 index 0000000000000000000000000000000000000000..86ab39a84bfb72be9c76c0962f107916f50bab59 GIT binary patch literal 305664 zcmd443v?7k_CG$8WFTNd2Te4tD5D!RC~BghWCh8<40d$TsHpJ`M)CzkK$r;lfQd5$ z>1_vsAmFa6_}cZgySgd{P?+#Y0AC?0^6&wyk8Z{Xpt1zi`F%cB-7}K_?(cWb_kYem z=VZF7?yXz5Zr!?d>(SLCZfJ01IvkEH{3j9)M#tzX!;#2m?&MGx6(k zAi}>>T`#UEvW?BHi^;e)!^1-@yDrXe9Ip_A#fzbfB5@!@} zj>U5%8BP6_I~=idCQHQf?GQl_@K5lpISjA-oJkT-)Dd-c{0?-6b}Sh5%Fmf5@jhfb z1Od;-^QI%<-8N+kAdc8z{4D7RXFC6a4qO~|Bo4IRi(!p+FItT%p)tPvTG<)ovvs-d;TH{NpV&7PY)H?L88 zhmq)Tgbq4uKOdv&S$#?nL(zANqE&rTHcGx6CC3ZMw_4V$gy#aK69eaif!bZA->Uim 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pxd1A?W{kIT!UdDwChy@(A*7?fOT)F~Yu_k*Of7kXgU2s%{|B%?BTxVU literal 0 HcmV?d00001 diff --git a/Include/glm/.appveyor.yml b/Include/glm/.appveyor.yml new file mode 100644 index 0000000..ce3d819 --- /dev/null +++ b/Include/glm/.appveyor.yml @@ -0,0 +1,81 @@ +shallow_clone: true + +platform: + - x86 + - x64 + +configuration: + - Debug + - Release + +image: + - Visual Studio 2013 + - Visual Studio 2015 + - Visual Studio 2017 + - Visual Studio 2019 + +environment: + matrix: + - GLM_ARGUMENTS: -DGLM_TEST_FORCE_PURE=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_SSE2=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + +matrix: + exclude: + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + - image: Visual Studio 2013 + configuration: Debug + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_SSE2=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + - image: Visual Studio 2015 + platform: x86 + - image: Visual Studio 2015 + configuration: Debug + - image: Visual Studio 2017 + platform: x86 + - image: Visual Studio 2017 + configuration: Debug + - image: Visual Studio 2019 + platform: x64 + +before_build: + - ps: | + mkdir build + cd build + + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2013") { + $env:generator="Visual Studio 12 2013" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2015") { + $env:generator="Visual Studio 14 2015" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2017") { + $env:generator="Visual Studio 15 2017" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2019") { + $env:generator="Visual Studio 16 2019" + } + if ($env:PLATFORM -eq "x64") { + $env:generator="$env:generator Win64" + } + echo generator="$env:generator" + cmake .. -G "$env:generator" -DGLM_QUIET=ON -DGLM_TEST_ENABLE=ON "$env:GLM_ARGUMENTS" + +build_script: + - cmake --build . --config %CONFIGURATION% -- /m /v:minimal + +test_script: + - ctest -j4 -C %CONFIGURATION% + +deploy: off diff --git a/Include/glm/.gitignore b/Include/glm/.gitignore new file mode 100644 index 0000000..a0a1fc8 --- /dev/null +++ b/Include/glm/.gitignore @@ -0,0 +1,58 @@ +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +# CMake +CMakeCache.txt +CMakeFiles +cmake_install.cmake +install_manifest.txt +*.cmake +# ^ May need to add future .cmake files as exceptions + +# Test logs +Testing/* + +# Test input +test/gtc/*.dds + +# Project Files +Makefile +*.cbp +*.user + +# Misc. +*.log + +# local build(s) +build* + +/.vs +/.vscode +/CMakeSettings.json +.DS_Store diff --git a/Include/glm/.travis.yml b/Include/glm/.travis.yml new file mode 100644 index 0000000..737f756 --- /dev/null +++ b/Include/glm/.travis.yml @@ -0,0 +1,550 @@ +language: cpp + +matrix: + include: + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_unknown_release + - cd ./build_unknown_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_DISABLE_AUTO_DETECTION=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++unknown-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_98_release + - cd ./build_pure_98_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++98-pure-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++98-pure-ms-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_11_release + - cd ./build_pure_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++11-pure-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_sse2_11_release + - cd ./build_sse2_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++11-sse2-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++14-pure-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_sse3_14_release + - cd ./build_sse3_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++14-sse3-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_avx_14_release + - cd ./build_avx_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++14-avx-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_avx_14_debug + - cd ./build_avx_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++14-avx-debug" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++17-pure-release" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_pure_17_debug + - cd ./build_pure_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++17-pure-debug" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_avx_17_release + - cd ./build_avx_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++17-avx-release" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_avx_17_debug + - cd ./build_avx_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + env: + - MATRIX_EVAL="INFO=C++17-avx-debug" + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-release" + script: + - cmake --version + - mkdir ./build_pure_98_release + - cd ./build_pure_98_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_98_debug + - cd ./build_pure_98_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-release" + script: + - cmake --version + - mkdir ./build_pure_11_release + - cd ./build_pure_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_11_debug + - cd ./build_pure_11_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_ms_release + - cd ./build_sse3_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-release" + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_14_debug + - cd ./build_pure_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_ms_release + - cd ./build_sse3_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-pure-release" + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse2-release" + script: + - cmake --version + - mkdir ./build_sse2_17_release + - cd ./build_sse2_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_17_release + - cd ./build_sse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx-release" + script: + - cmake --version + - mkdir ./build_avx_17_release + - cd ./build_avx_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx2-release" + script: + - cmake --version + - mkdir ./build_avx2_17_release + - cd ./build_avx2_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX2=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-release" + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_14_debug + - cd ./build_pure_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-avx-debug" + script: + - cmake --version + - mkdir ./build_avx_14_debug + - cd ./build_avx_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang-7.0 && INFO=C++17-pure-release" + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang-7.0 && INFO=C++17-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_17_debug + - cd ./build_pure_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang-7.0 && INFO=C++17-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_17_release + - cd ./build_sse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang-7.0 && INFO=C++17-sse3-debug" + script: + - cmake --version + - mkdir ./build_sse3_17_debug + - cd ./build_sse3_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang-7.0 && INFO=C++17-ssse3-release" + script: + - cmake --version + - mkdir ./build_ssse3_17_release + - cd ./build_ssse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSSE3=ON .. + - cmake -E time cmake --build . + - ctest + +before_install: + - eval "${MATRIX_EVAL}" + + diff --git a/Include/glm/CMakeLists.txt b/Include/glm/CMakeLists.txt new file mode 100644 index 0000000..843e754 --- /dev/null +++ b/Include/glm/CMakeLists.txt @@ -0,0 +1,15 @@ +cmake_minimum_required(VERSION 3.2 FATAL_ERROR) +cmake_policy(VERSION 3.2) + +set(GLM_VERSION "0.9.9") +project(glm VERSION ${GLM_VERSION} LANGUAGES CXX) +enable_testing() + +add_subdirectory(glm) +add_library(glm::glm ALIAS glm) + +if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}) + +add_subdirectory(test) + +endif(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}) diff --git a/Include/glm/copying.txt b/Include/glm/copying.txt new file mode 100644 index 0000000..779c32f --- /dev/null +++ b/Include/glm/copying.txt @@ -0,0 +1,54 @@ +================================================================================ +OpenGL Mathematics (GLM) +-------------------------------------------------------------------------------- +GLM is licensed under The Happy Bunny License or MIT License + +================================================================================ +The Happy Bunny License (Modified MIT License) +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +Restrictions: + By making use of the Software for military purposes, you choose to make a + Bunny unhappy. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +================================================================================ +The MIT License +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/Include/glm/doc/api/a00001_source.html b/Include/glm/doc/api/a00001_source.html new file mode 100644 index 0000000..36d74ce --- /dev/null +++ b/Include/glm/doc/api/a00001_source.html @@ -0,0 +1,493 @@ + + + + + + +0.9.9 API documentation: _features.hpp Source File + + + + + + + + + + +

        +
        +
        +
        _features.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 // #define GLM_CXX98_EXCEPTIONS
        +
        4 // #define GLM_CXX98_RTTI
        +
        5 
        +
        6 // #define GLM_CXX11_RVALUE_REFERENCES
        +
        7 // Rvalue references - GCC 4.3
        +
        8 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
        +
        9 
        +
        10 // GLM_CXX11_TRAILING_RETURN
        +
        11 // Rvalue references for *this - GCC not supported
        +
        12 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
        +
        13 
        +
        14 // GLM_CXX11_NONSTATIC_MEMBER_INIT
        +
        15 // Initialization of class objects by rvalues - GCC any
        +
        16 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
        +
        17 
        +
        18 // GLM_CXX11_NONSTATIC_MEMBER_INIT
        +
        19 // Non-static data member initializers - GCC 4.7
        +
        20 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
        +
        21 
        +
        22 // #define GLM_CXX11_VARIADIC_TEMPLATE
        +
        23 // Variadic templates - GCC 4.3
        +
        24 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
        +
        25 
        +
        26 //
        +
        27 // Extending variadic template template parameters - GCC 4.4
        +
        28 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
        +
        29 
        +
        30 // #define GLM_CXX11_GENERALIZED_INITIALIZERS
        +
        31 // Initializer lists - GCC 4.4
        +
        32 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
        +
        33 
        +
        34 // #define GLM_CXX11_STATIC_ASSERT
        +
        35 // Static assertions - GCC 4.3
        +
        36 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
        +
        37 
        +
        38 // #define GLM_CXX11_AUTO_TYPE
        +
        39 // auto-typed variables - GCC 4.4
        +
        40 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
        +
        41 
        +
        42 // #define GLM_CXX11_AUTO_TYPE
        +
        43 // Multi-declarator auto - GCC 4.4
        +
        44 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
        +
        45 
        +
        46 // #define GLM_CXX11_AUTO_TYPE
        +
        47 // Removal of auto as a storage-class specifier - GCC 4.4
        +
        48 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
        +
        49 
        +
        50 // #define GLM_CXX11_AUTO_TYPE
        +
        51 // New function declarator syntax - GCC 4.4
        +
        52 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
        +
        53 
        +
        54 // #define GLM_CXX11_LAMBDAS
        +
        55 // New wording for C++0x lambdas - GCC 4.5
        +
        56 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
        +
        57 
        +
        58 // #define GLM_CXX11_DECLTYPE
        +
        59 // Declared type of an expression - GCC 4.3
        +
        60 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
        +
        61 
        +
        62 //
        +
        63 // Right angle brackets - GCC 4.3
        +
        64 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
        +
        65 
        +
        66 //
        +
        67 // Default template arguments for function templates DR226 GCC 4.3
        +
        68 // http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
        +
        69 
        +
        70 //
        +
        71 // Solving the SFINAE problem for expressions DR339 GCC 4.4
        +
        72 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
        +
        73 
        +
        74 // #define GLM_CXX11_ALIAS_TEMPLATE
        +
        75 // Template aliases N2258 GCC 4.7
        +
        76 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
        +
        77 
        +
        78 //
        +
        79 // Extern templates N1987 Yes
        +
        80 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
        +
        81 
        +
        82 // #define GLM_CXX11_NULLPTR
        +
        83 // Null pointer constant N2431 GCC 4.6
        +
        84 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
        +
        85 
        +
        86 // #define GLM_CXX11_STRONG_ENUMS
        +
        87 // Strongly-typed enums N2347 GCC 4.4
        +
        88 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
        +
        89 
        +
        90 //
        +
        91 // Forward declarations for enums N2764 GCC 4.6
        +
        92 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
        +
        93 
        +
        94 //
        +
        95 // Generalized attributes N2761 GCC 4.8
        +
        96 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
        +
        97 
        +
        98 //
        +
        99 // Generalized constant expressions N2235 GCC 4.6
        +
        100 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
        +
        101 
        +
        102 //
        +
        103 // Alignment support N2341 GCC 4.8
        +
        104 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
        +
        105 
        +
        106 // #define GLM_CXX11_DELEGATING_CONSTRUCTORS
        +
        107 // Delegating constructors N1986 GCC 4.7
        +
        108 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
        +
        109 
        +
        110 //
        +
        111 // Inheriting constructors N2540 GCC 4.8
        +
        112 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
        +
        113 
        +
        114 // #define GLM_CXX11_EXPLICIT_CONVERSIONS
        +
        115 // Explicit conversion operators N2437 GCC 4.5
        +
        116 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
        +
        117 
        +
        118 //
        +
        119 // New character types N2249 GCC 4.4
        +
        120 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
        +
        121 
        +
        122 //
        +
        123 // Unicode string literals N2442 GCC 4.5
        +
        124 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
        +
        125 
        +
        126 //
        +
        127 // Raw string literals N2442 GCC 4.5
        +
        128 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
        +
        129 
        +
        130 //
        +
        131 // Universal character name literals N2170 GCC 4.5
        +
        132 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
        +
        133 
        +
        134 // #define GLM_CXX11_USER_LITERALS
        +
        135 // User-defined literals N2765 GCC 4.7
        +
        136 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
        +
        137 
        +
        138 //
        +
        139 // Standard Layout Types N2342 GCC 4.5
        +
        140 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
        +
        141 
        +
        142 // #define GLM_CXX11_DEFAULTED_FUNCTIONS
        +
        143 // #define GLM_CXX11_DELETED_FUNCTIONS
        +
        144 // Defaulted and deleted functions N2346 GCC 4.4
        +
        145 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
        +
        146 
        +
        147 //
        +
        148 // Extended friend declarations N1791 GCC 4.7
        +
        149 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
        +
        150 
        +
        151 //
        +
        152 // Extending sizeof N2253 GCC 4.4
        +
        153 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
        +
        154 
        +
        155 // #define GLM_CXX11_INLINE_NAMESPACES
        +
        156 // Inline namespaces N2535 GCC 4.4
        +
        157 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
        +
        158 
        +
        159 // #define GLM_CXX11_UNRESTRICTED_UNIONS
        +
        160 // Unrestricted unions N2544 GCC 4.6
        +
        161 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
        +
        162 
        +
        163 // #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
        +
        164 // Local and unnamed types as template arguments N2657 GCC 4.5
        +
        165 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
        +
        166 
        +
        167 // #define GLM_CXX11_RANGE_FOR
        +
        168 // Range-based for N2930 GCC 4.6
        +
        169 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
        +
        170 
        +
        171 // #define GLM_CXX11_OVERRIDE_CONTROL
        +
        172 // Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
        +
        173 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
        +
        174 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
        +
        175 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
        +
        176 
        +
        177 //
        +
        178 // Minimal support for garbage collection and reachability-based leak detection N2670 No
        +
        179 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
        +
        180 
        +
        181 // #define GLM_CXX11_NOEXCEPT
        +
        182 // Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
        +
        183 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
        +
        184 
        +
        185 //
        +
        186 // Defining move special member functions N3053 GCC 4.6
        +
        187 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
        +
        188 
        +
        189 //
        +
        190 // Sequence points N2239 Yes
        +
        191 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
        +
        192 
        +
        193 //
        +
        194 // Atomic operations N2427 GCC 4.4
        +
        195 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
        +
        196 
        +
        197 //
        +
        198 // Strong Compare and Exchange N2748 GCC 4.5
        +
        199 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
        +
        200 
        +
        201 //
        +
        202 // Bidirectional Fences N2752 GCC 4.8
        +
        203 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
        +
        204 
        +
        205 //
        +
        206 // Memory model N2429 GCC 4.8
        +
        207 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
        +
        208 
        +
        209 //
        +
        210 // Data-dependency ordering: atomics and memory model N2664 GCC 4.4
        +
        211 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
        +
        212 
        +
        213 //
        +
        214 // Propagating exceptions N2179 GCC 4.4
        +
        215 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
        +
        216 
        +
        217 //
        +
        218 // Abandoning a process and at_quick_exit N2440 GCC 4.8
        +
        219 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
        +
        220 
        +
        221 //
        +
        222 // Allow atomics use in signal handlers N2547 Yes
        +
        223 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
        +
        224 
        +
        225 //
        +
        226 // Thread-local storage N2659 GCC 4.8
        +
        227 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
        +
        228 
        +
        229 //
        +
        230 // Dynamic initialization and destruction with concurrency N2660 GCC 4.3
        +
        231 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
        +
        232 
        +
        233 //
        +
        234 // __func__ predefined identifier N2340 GCC 4.3
        +
        235 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
        +
        236 
        +
        237 //
        +
        238 // C99 preprocessor N1653 GCC 4.3
        +
        239 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
        +
        240 
        +
        241 //
        +
        242 // long long N1811 GCC 4.3
        +
        243 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
        +
        244 
        +
        245 //
        +
        246 // Extended integral types N1988 Yes
        +
        247 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
        +
        248 
        +
        249 #if(GLM_COMPILER & GLM_COMPILER_GCC)
        +
        250 
        +
        251 # define GLM_CXX11_STATIC_ASSERT
        +
        252 
        +
        253 #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
        +
        254 # if(__has_feature(cxx_exceptions))
        +
        255 # define GLM_CXX98_EXCEPTIONS
        +
        256 # endif
        +
        257 
        +
        258 # if(__has_feature(cxx_rtti))
        +
        259 # define GLM_CXX98_RTTI
        +
        260 # endif
        +
        261 
        +
        262 # if(__has_feature(cxx_access_control_sfinae))
        +
        263 # define GLM_CXX11_ACCESS_CONTROL_SFINAE
        +
        264 # endif
        +
        265 
        +
        266 # if(__has_feature(cxx_alias_templates))
        +
        267 # define GLM_CXX11_ALIAS_TEMPLATE
        +
        268 # endif
        +
        269 
        +
        270 # if(__has_feature(cxx_alignas))
        +
        271 # define GLM_CXX11_ALIGNAS
        +
        272 # endif
        +
        273 
        +
        274 # if(__has_feature(cxx_attributes))
        +
        275 # define GLM_CXX11_ATTRIBUTES
        +
        276 # endif
        +
        277 
        +
        278 # if(__has_feature(cxx_constexpr))
        +
        279 # define GLM_CXX11_CONSTEXPR
        +
        280 # endif
        +
        281 
        +
        282 # if(__has_feature(cxx_decltype))
        +
        283 # define GLM_CXX11_DECLTYPE
        +
        284 # endif
        +
        285 
        +
        286 # if(__has_feature(cxx_default_function_template_args))
        +
        287 # define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
        +
        288 # endif
        +
        289 
        +
        290 # if(__has_feature(cxx_defaulted_functions))
        +
        291 # define GLM_CXX11_DEFAULTED_FUNCTIONS
        +
        292 # endif
        +
        293 
        +
        294 # if(__has_feature(cxx_delegating_constructors))
        +
        295 # define GLM_CXX11_DELEGATING_CONSTRUCTORS
        +
        296 # endif
        +
        297 
        +
        298 # if(__has_feature(cxx_deleted_functions))
        +
        299 # define GLM_CXX11_DELETED_FUNCTIONS
        +
        300 # endif
        +
        301 
        +
        302 # if(__has_feature(cxx_explicit_conversions))
        +
        303 # define GLM_CXX11_EXPLICIT_CONVERSIONS
        +
        304 # endif
        +
        305 
        +
        306 # if(__has_feature(cxx_generalized_initializers))
        +
        307 # define GLM_CXX11_GENERALIZED_INITIALIZERS
        +
        308 # endif
        +
        309 
        +
        310 # if(__has_feature(cxx_implicit_moves))
        +
        311 # define GLM_CXX11_IMPLICIT_MOVES
        +
        312 # endif
        +
        313 
        +
        314 # if(__has_feature(cxx_inheriting_constructors))
        +
        315 # define GLM_CXX11_INHERITING_CONSTRUCTORS
        +
        316 # endif
        +
        317 
        +
        318 # if(__has_feature(cxx_inline_namespaces))
        +
        319 # define GLM_CXX11_INLINE_NAMESPACES
        +
        320 # endif
        +
        321 
        +
        322 # if(__has_feature(cxx_lambdas))
        +
        323 # define GLM_CXX11_LAMBDAS
        +
        324 # endif
        +
        325 
        +
        326 # if(__has_feature(cxx_local_type_template_args))
        +
        327 # define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
        +
        328 # endif
        +
        329 
        +
        330 # if(__has_feature(cxx_noexcept))
        +
        331 # define GLM_CXX11_NOEXCEPT
        +
        332 # endif
        +
        333 
        +
        334 # if(__has_feature(cxx_nonstatic_member_init))
        +
        335 # define GLM_CXX11_NONSTATIC_MEMBER_INIT
        +
        336 # endif
        +
        337 
        +
        338 # if(__has_feature(cxx_nullptr))
        +
        339 # define GLM_CXX11_NULLPTR
        +
        340 # endif
        +
        341 
        +
        342 # if(__has_feature(cxx_override_control))
        +
        343 # define GLM_CXX11_OVERRIDE_CONTROL
        +
        344 # endif
        +
        345 
        +
        346 # if(__has_feature(cxx_reference_qualified_functions))
        +
        347 # define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
        +
        348 # endif
        +
        349 
        +
        350 # if(__has_feature(cxx_range_for))
        +
        351 # define GLM_CXX11_RANGE_FOR
        +
        352 # endif
        +
        353 
        +
        354 # if(__has_feature(cxx_raw_string_literals))
        +
        355 # define GLM_CXX11_RAW_STRING_LITERALS
        +
        356 # endif
        +
        357 
        +
        358 # if(__has_feature(cxx_rvalue_references))
        +
        359 # define GLM_CXX11_RVALUE_REFERENCES
        +
        360 # endif
        +
        361 
        +
        362 # if(__has_feature(cxx_static_assert))
        +
        363 # define GLM_CXX11_STATIC_ASSERT
        +
        364 # endif
        +
        365 
        +
        366 # if(__has_feature(cxx_auto_type))
        +
        367 # define GLM_CXX11_AUTO_TYPE
        +
        368 # endif
        +
        369 
        +
        370 # if(__has_feature(cxx_strong_enums))
        +
        371 # define GLM_CXX11_STRONG_ENUMS
        +
        372 # endif
        +
        373 
        +
        374 # if(__has_feature(cxx_trailing_return))
        +
        375 # define GLM_CXX11_TRAILING_RETURN
        +
        376 # endif
        +
        377 
        +
        378 # if(__has_feature(cxx_unicode_literals))
        +
        379 # define GLM_CXX11_UNICODE_LITERALS
        +
        380 # endif
        +
        381 
        +
        382 # if(__has_feature(cxx_unrestricted_unions))
        +
        383 # define GLM_CXX11_UNRESTRICTED_UNIONS
        +
        384 # endif
        +
        385 
        +
        386 # if(__has_feature(cxx_user_literals))
        +
        387 # define GLM_CXX11_USER_LITERALS
        +
        388 # endif
        +
        389 
        +
        390 # if(__has_feature(cxx_variadic_templates))
        +
        391 # define GLM_CXX11_VARIADIC_TEMPLATES
        +
        392 # endif
        +
        393 
        +
        394 #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
        +
        + + + + diff --git a/Include/glm/doc/api/a00002_source.html b/Include/glm/doc/api/a00002_source.html new file mode 100644 index 0000000..b387835 --- /dev/null +++ b/Include/glm/doc/api/a00002_source.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: _fixes.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        _fixes.hpp
        +
        +
        +
        1 #include <cmath>
        +
        2 
        +
        4 #ifdef max
        +
        5 #undef max
        +
        6 #endif
        +
        7 
        +
        9 #ifdef min
        +
        10 #undef min
        +
        11 #endif
        +
        12 
        +
        14 #ifdef isnan
        +
        15 #undef isnan
        +
        16 #endif
        +
        17 
        +
        19 #ifdef isinf
        +
        20 #undef isinf
        +
        21 #endif
        +
        22 
        +
        24 #ifdef log2
        +
        25 #undef log2
        +
        26 #endif
        +
        27 
        +
        + + + + diff --git a/Include/glm/doc/api/a00003_source.html b/Include/glm/doc/api/a00003_source.html new file mode 100644 index 0000000..4e90ac8 --- /dev/null +++ b/Include/glm/doc/api/a00003_source.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documentation: _noise.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        _noise.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "../common.hpp"
        +
        4 
        +
        5 namespace glm{
        +
        6 namespace detail
        +
        7 {
        +
        8  template<typename T>
        +
        9  GLM_FUNC_QUALIFIER T mod289(T const& x)
        +
        10  {
        +
        11  return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
        +
        12  }
        +
        13 
        +
        14  template<typename T>
        +
        15  GLM_FUNC_QUALIFIER T permute(T const& x)
        +
        16  {
        +
        17  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
        +
        18  }
        +
        19 
        +
        20  template<typename T, qualifier Q>
        +
        21  GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
        +
        22  {
        +
        23  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
        +
        24  }
        +
        25 
        +
        26  template<typename T, qualifier Q>
        +
        27  GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
        +
        28  {
        +
        29  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
        +
        30  }
        +
        31 
        +
        32  template<typename T, qualifier Q>
        +
        33  GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
        +
        34  {
        +
        35  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
        +
        36  }
        +
        37 
        +
        38  template<typename T>
        +
        39  GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
        +
        40  {
        +
        41  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
        +
        42  }
        +
        43 
        +
        44  template<typename T, qualifier Q>
        +
        45  GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
        +
        46  {
        +
        47  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
        +
        48  }
        +
        49 
        +
        50  template<typename T, qualifier Q>
        +
        51  GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
        +
        52  {
        +
        53  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
        +
        54  }
        +
        55 
        +
        56  template<typename T, qualifier Q>
        +
        57  GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
        +
        58  {
        +
        59  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
        +
        60  }
        +
        61 
        +
        62  template<typename T, qualifier Q>
        +
        63  GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
        +
        64  {
        +
        65  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
        +
        66  }
        +
        67 
        +
        68  template<typename T, qualifier Q>
        +
        69  GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
        +
        70  {
        +
        71  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
        +
        72  }
        +
        73 
        +
        74  template<typename T, qualifier Q>
        +
        75  GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
        +
        76  {
        +
        77  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
        +
        78  }
        +
        79 }//namespace detail
        +
        80 }//namespace glm
        +
        81 
        +
        GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer that is less then or equal to x.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00004_source.html b/Include/glm/doc/api/a00004_source.html new file mode 100644 index 0000000..a2a5ebb --- /dev/null +++ b/Include/glm/doc/api/a00004_source.html @@ -0,0 +1,905 @@ + + + + + + +0.9.9 API documentation: _swizzle.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        _swizzle.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 namespace glm{
        +
        4 namespace detail
        +
        5 {
        +
        6  // Internal class for implementing swizzle operators
        +
        7  template<typename T, int N>
        +
        8  struct _swizzle_base0
        +
        9  {
        +
        10  protected:
        +
        11  GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
        +
        12  GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
        +
        13 
        +
        14  // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
        +
        15  // The size 1 buffer is assumed to aligned to the actual members so that the
        +
        16  // elem()
        +
        17  char _buffer[1];
        +
        18  };
        +
        19 
        +
        20  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
        +
        21  struct _swizzle_base1 : public _swizzle_base0<T, N>
        +
        22  {
        +
        23  };
        +
        24 
        +
        25  template<typename T, qualifier Q, int E0, int E1, bool Aligned>
        +
        26  struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
        +
        27  {
        +
        28  GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
        +
        29  };
        +
        30 
        +
        31  template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
        +
        32  struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
        +
        33  {
        +
        34  GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
        +
        35  };
        +
        36 
        +
        37  template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
        +
        38  struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
        +
        39  {
        +
        40  GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
        +
        41  };
        +
        42 
        +
        43  // Internal class for implementing swizzle operators
        +
        44  /*
        +
        45  Template parameters:
        +
        46 
        +
        47  T = type of scalar values (e.g. float, double)
        +
        48  N = number of components in the vector (e.g. 3)
        +
        49  E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
        +
        50 
        +
        51  DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
        +
        52  containing duplicate elements so that they cannot be used as r-values).
        +
        53  */
        +
        54  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
        +
        55  struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
        +
        56  {
        +
        57  struct op_equal
        +
        58  {
        +
        59  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; }
        +
        60  };
        +
        61 
        +
        62  struct op_minus
        +
        63  {
        +
        64  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; }
        +
        65  };
        +
        66 
        +
        67  struct op_plus
        +
        68  {
        +
        69  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; }
        +
        70  };
        +
        71 
        +
        72  struct op_mul
        +
        73  {
        +
        74  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; }
        +
        75  };
        +
        76 
        +
        77  struct op_div
        +
        78  {
        +
        79  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; }
        +
        80  };
        +
        81 
        +
        82  public:
        +
        83  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
        +
        84  {
        +
        85  for (int i = 0; i < N; ++i)
        +
        86  (*this)[i] = t;
        +
        87  return *this;
        +
        88  }
        +
        89 
        +
        90  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
        +
        91  {
        +
        92  _apply_op(that, op_equal());
        +
        93  return *this;
        +
        94  }
        +
        95 
        +
        96  GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
        +
        97  {
        +
        98  _apply_op(that, op_minus());
        +
        99  }
        +
        100 
        +
        101  GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
        +
        102  {
        +
        103  _apply_op(that, op_plus());
        +
        104  }
        +
        105 
        +
        106  GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
        +
        107  {
        +
        108  _apply_op(that, op_mul());
        +
        109  }
        +
        110 
        +
        111  GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
        +
        112  {
        +
        113  _apply_op(that, op_div());
        +
        114  }
        +
        115 
        +
        116  GLM_FUNC_QUALIFIER T& operator[](size_t i)
        +
        117  {
        +
        118  const int offset_dst[4] = { E0, E1, E2, E3 };
        +
        119  return this->elem(offset_dst[i]);
        +
        120  }
        +
        121  GLM_FUNC_QUALIFIER T operator[](size_t i) const
        +
        122  {
        +
        123  const int offset_dst[4] = { E0, E1, E2, E3 };
        +
        124  return this->elem(offset_dst[i]);
        +
        125  }
        +
        126 
        +
        127  protected:
        +
        128  template<typename U>
        +
        129  GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, const U& op)
        +
        130  {
        +
        131  // Make a copy of the data in this == &that.
        +
        132  // The copier should optimize out the copy in cases where the function is
        +
        133  // properly inlined and the copy is not necessary.
        +
        134  T t[N];
        +
        135  for (int i = 0; i < N; ++i)
        +
        136  t[i] = that[i];
        +
        137  for (int i = 0; i < N; ++i)
        +
        138  op( (*this)[i], t[i] );
        +
        139  }
        +
        140  };
        +
        141 
        +
        142  // Specialization for swizzles containing duplicate elements. These cannot be modified.
        +
        143  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
        +
        144  struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
        +
        145  {
        +
        146  struct Stub {};
        +
        147 
        +
        148  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
        +
        149 
        +
        150  GLM_FUNC_QUALIFIER T operator[] (size_t i) const
        +
        151  {
        +
        152  const int offset_dst[4] = { E0, E1, E2, E3 };
        +
        153  return this->elem(offset_dst[i]);
        +
        154  }
        +
        155  };
        +
        156 
        +
        157  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
        +
        158  struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
        +
        159  {
        +
        160  typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
        +
        161 
        +
        162  using base_type::operator=;
        +
        163 
        +
        164  GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
        +
        165  };
        +
        166 
        +
        167 //
        +
        168 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
        +
        169 //
        +
        170 #define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
        +
        171 #define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
        +
        172 #define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
        +
        173 #define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
        +
        174 
        +
        175 //
        +
        176 // Wrapper for a binary operator (e.g. u.yy + v.zy)
        +
        177 //
        +
        178 #define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
        +
        179  GLM_SWIZZLE_TEMPLATE2 \
        +
        180  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
        +
        181  { \
        +
        182  return a() OPERAND b(); \
        +
        183  } \
        +
        184  GLM_SWIZZLE_TEMPLATE1 \
        +
        185  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
        +
        186  { \
        +
        187  return a() OPERAND b; \
        +
        188  } \
        +
        189  GLM_SWIZZLE_TEMPLATE1 \
        +
        190  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
        +
        191  { \
        +
        192  return a OPERAND b(); \
        +
        193  }
        +
        194 
        +
        195 //
        +
        196 // Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
        +
        197 //
        +
        198 #define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
        +
        199  GLM_SWIZZLE_TEMPLATE1 \
        +
        200  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
        +
        201  { \
        +
        202  return a() OPERAND b; \
        +
        203  } \
        +
        204  GLM_SWIZZLE_TEMPLATE1 \
        +
        205  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
        +
        206  { \
        +
        207  return a OPERAND b(); \
        +
        208  }
        +
        209 
        +
        210 //
        +
        211 // Macro for wrapping a function taking one argument (e.g. abs())
        +
        212 //
        +
        213 #define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
        +
        214  GLM_SWIZZLE_TEMPLATE1 \
        +
        215  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
        +
        216  { \
        +
        217  return FUNCTION(a()); \
        +
        218  }
        +
        219 
        +
        220 //
        +
        221 // Macro for wrapping a function taking two vector arguments (e.g. dot()).
        +
        222 //
        +
        223 #define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
        +
        224  GLM_SWIZZLE_TEMPLATE2 \
        +
        225  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
        +
        226  { \
        +
        227  return FUNCTION(a(), b()); \
        +
        228  } \
        +
        229  GLM_SWIZZLE_TEMPLATE1 \
        +
        230  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
        +
        231  { \
        +
        232  return FUNCTION(a(), b()); \
        +
        233  } \
        +
        234  GLM_SWIZZLE_TEMPLATE1 \
        +
        235  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
        +
        236  { \
        +
        237  return FUNCTION(a(), b); \
        +
        238  } \
        +
        239  GLM_SWIZZLE_TEMPLATE1 \
        +
        240  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
        +
        241  { \
        +
        242  return FUNCTION(a, b()); \
        +
        243  }
        +
        244 
        +
        245 //
        +
        246 // Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
        +
        247 //
        +
        248 #define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
        +
        249  GLM_SWIZZLE_TEMPLATE2 \
        +
        250  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
        +
        251  { \
        +
        252  return FUNCTION(a(), b(), c); \
        +
        253  } \
        +
        254  GLM_SWIZZLE_TEMPLATE1 \
        +
        255  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
        +
        256  { \
        +
        257  return FUNCTION(a(), b(), c); \
        +
        258  } \
        +
        259  GLM_SWIZZLE_TEMPLATE1 \
        +
        260  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
        +
        261  { \
        +
        262  return FUNCTION(a(), b, c); \
        +
        263  } \
        +
        264  GLM_SWIZZLE_TEMPLATE1 \
        +
        265  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
        +
        266  { \
        +
        267  return FUNCTION(a, b(), c); \
        +
        268  }
        +
        269 
        +
        270 }//namespace detail
        +
        271 }//namespace glm
        +
        272 
        +
        273 namespace glm
        +
        274 {
        +
        275  namespace detail
        +
        276  {
        +
        277  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
        +
        278  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
        +
        279  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
        +
        280  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
        +
        281  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
        +
        282  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
        +
        283  }
        +
        284 
        +
        285  //
        +
        286  // Swizzles are distinct types from the unswizzled type. The below macros will
        +
        287  // provide template specializations for the swizzle types for the given functions
        +
        288  // so that the compiler does not have any ambiguity to choosing how to handle
        +
        289  // the function.
        +
        290  //
        +
        291  // The alternative is to use the operator()() when calling the function in order
        +
        292  // to explicitly convert the swizzled type to the unswizzled type.
        +
        293  //
        +
        294 
        +
        295  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
        +
        296  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
        +
        297  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
        +
        298  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
        +
        299  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
        +
        300 
        +
        301  //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
        +
        302  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
        +
        303  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
        +
        304  //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
        +
        305 }
        +
        306 
        +
        307 #define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
        +
        308  struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
        +
        309  struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
        +
        310  struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
        +
        311  struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
        +
        312 
        +
        313 #define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
        +
        314  struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
        +
        315  struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
        +
        316  struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
        +
        317  struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
        +
        318  struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
        +
        319  struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
        +
        320  struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
        +
        321  struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
        +
        322 
        +
        323 #define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
        +
        324  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
        +
        325  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
        +
        326  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
        +
        327  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
        +
        328  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
        +
        329  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
        +
        330  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
        +
        331  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
        +
        332  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
        +
        333  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
        +
        334  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
        +
        335  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
        +
        336  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
        +
        337  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
        +
        338  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
        +
        339  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
        +
        340 
        +
        341 #define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
        +
        342  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
        +
        343  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
        +
        344  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
        +
        345  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
        +
        346  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
        +
        347  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
        +
        348  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
        +
        349  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
        +
        350  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
        +
        351 
        +
        352 #define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
        +
        353  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
        +
        354  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
        +
        355  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
        +
        356  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
        +
        357  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
        +
        358  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
        +
        359  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
        +
        360  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
        +
        361  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
        +
        362  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
        +
        363  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
        +
        364  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
        +
        365  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
        +
        366  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
        +
        367  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
        +
        368  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
        +
        369  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
        +
        370  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
        +
        371  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
        +
        372  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
        +
        373  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
        +
        374  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
        +
        375  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
        +
        376  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
        +
        377  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
        +
        378  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
        +
        379  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
        +
        380 
        +
        381 #define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
        +
        382  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
        +
        383  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
        +
        384  struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
        +
        385  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
        +
        386  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
        +
        387  struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
        +
        388  struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
        +
        389  struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
        +
        390  struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
        +
        391  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
        +
        392  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
        +
        393  struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
        +
        394  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
        +
        395  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
        +
        396  struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
        +
        397  struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
        +
        398  struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
        +
        399  struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
        +
        400  struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
        +
        401  struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
        +
        402  struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
        +
        403  struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
        +
        404  struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
        +
        405  struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
        +
        406  struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
        +
        407  struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
        +
        408  struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
        +
        409  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
        +
        410  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
        +
        411  struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
        +
        412  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
        +
        413  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
        +
        414  struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
        +
        415  struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
        +
        416  struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
        +
        417  struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
        +
        418  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
        +
        419  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
        +
        420  struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
        +
        421  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
        +
        422  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
        +
        423  struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
        +
        424  struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
        +
        425  struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
        +
        426  struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
        +
        427  struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
        +
        428  struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
        +
        429  struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
        +
        430  struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
        +
        431  struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
        +
        432  struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
        +
        433  struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
        +
        434  struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
        +
        435  struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
        +
        436  struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
        +
        437  struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
        +
        438  struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
        +
        439  struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
        +
        440  struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
        +
        441  struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
        +
        442  struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
        +
        443  struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
        +
        444  struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
        +
        445  struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
        +
        446  struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
        +
        447  struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
        +
        448  struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
        +
        449  struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
        +
        450  struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
        +
        451  struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
        +
        452  struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
        +
        453  struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
        +
        454  struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
        +
        455  struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
        +
        456  struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
        +
        457  struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
        +
        458  struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
        +
        459  struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
        +
        460  struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
        +
        461  struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
        +
        462  struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
        +
        463 
        +
        464 #define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
        +
        465  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
        +
        466  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
        +
        467  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
        +
        468  struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
        +
        469  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
        +
        470  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
        +
        471  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
        +
        472  struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
        +
        473  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
        +
        474  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
        +
        475  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
        +
        476  struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
        +
        477  struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
        +
        478  struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
        +
        479  struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
        +
        480  struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
        +
        481 
        +
        482 #define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
        +
        483  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
        +
        484  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
        +
        485  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
        +
        486  struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
        +
        487  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
        +
        488  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
        +
        489  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
        +
        490  struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
        +
        491  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
        +
        492  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
        +
        493  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
        +
        494  struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
        +
        495  struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
        +
        496  struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
        +
        497  struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
        +
        498  struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
        +
        499  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
        +
        500  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
        +
        501  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
        +
        502  struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
        +
        503  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
        +
        504  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
        +
        505  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
        +
        506  struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
        +
        507  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
        +
        508  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
        +
        509  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
        +
        510  struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
        +
        511  struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
        +
        512  struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
        +
        513  struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
        +
        514  struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
        +
        515  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
        +
        516  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
        +
        517  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
        +
        518  struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
        +
        519  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
        +
        520  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
        +
        521  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
        +
        522  struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
        +
        523  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
        +
        524  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
        +
        525  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
        +
        526  struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
        +
        527  struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
        +
        528  struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
        +
        529  struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
        +
        530  struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
        +
        531  struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
        +
        532  struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
        +
        533  struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
        +
        534  struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
        +
        535  struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
        +
        536  struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
        +
        537  struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
        +
        538  struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
        +
        539  struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
        +
        540  struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
        +
        541  struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
        +
        542  struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
        +
        543  struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
        +
        544  struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
        +
        545  struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
        +
        546  struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
        +
        547 
        +
        548 #define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
        +
        549  struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
        +
        550  struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
        +
        551  struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
        +
        552  struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
        +
        553  struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
        +
        554  struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
        +
        555  struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
        +
        556  struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
        +
        557  struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
        +
        558  struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
        +
        559  struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
        +
        560  struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
        +
        561  struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
        +
        562  struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
        +
        563  struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
        +
        564  struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
        +
        565  struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
        +
        566  struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
        +
        567  struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
        +
        568  struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
        +
        569  struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
        +
        570  struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
        +
        571  struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
        +
        572  struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
        +
        573  struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
        +
        574  struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
        +
        575  struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
        +
        576  struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
        +
        577  struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
        +
        578  struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
        +
        579  struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
        +
        580  struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
        +
        581  struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
        +
        582  struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
        +
        583  struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
        +
        584  struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
        +
        585  struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
        +
        586  struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
        +
        587  struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
        +
        588  struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
        +
        589  struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
        +
        590  struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
        +
        591  struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
        +
        592  struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
        +
        593  struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
        +
        594  struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
        +
        595  struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
        +
        596  struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
        +
        597  struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
        +
        598  struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
        +
        599  struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
        +
        600  struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
        +
        601  struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
        +
        602  struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
        +
        603  struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
        +
        604  struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
        +
        605  struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
        +
        606  struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
        +
        607  struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
        +
        608  struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
        +
        609  struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
        +
        610  struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
        +
        611  struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
        +
        612  struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
        +
        613  struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
        +
        614  struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
        +
        615  struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
        +
        616  struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
        +
        617  struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
        +
        618  struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
        +
        619  struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
        +
        620  struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
        +
        621  struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
        +
        622  struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
        +
        623  struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
        +
        624  struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
        +
        625  struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
        +
        626  struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
        +
        627  struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
        +
        628  struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
        +
        629  struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
        +
        630  struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
        +
        631  struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
        +
        632  struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
        +
        633  struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
        +
        634  struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
        +
        635  struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
        +
        636  struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
        +
        637  struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
        +
        638  struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
        +
        639  struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
        +
        640  struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
        +
        641  struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
        +
        642  struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
        +
        643  struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
        +
        644  struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
        +
        645  struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
        +
        646  struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
        +
        647  struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
        +
        648  struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
        +
        649  struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
        +
        650  struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
        +
        651  struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
        +
        652  struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
        +
        653  struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
        +
        654  struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
        +
        655  struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
        +
        656  struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
        +
        657  struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
        +
        658  struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
        +
        659  struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
        +
        660  struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
        +
        661  struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
        +
        662  struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
        +
        663  struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
        +
        664  struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
        +
        665  struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
        +
        666  struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
        +
        667  struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
        +
        668  struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
        +
        669  struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
        +
        670  struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
        +
        671  struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
        +
        672  struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
        +
        673  struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
        +
        674  struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
        +
        675  struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
        +
        676  struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
        +
        677  struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
        +
        678  struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
        +
        679  struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
        +
        680  struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
        +
        681  struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
        +
        682  struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
        +
        683  struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
        +
        684  struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
        +
        685  struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
        +
        686  struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
        +
        687  struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
        +
        688  struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
        +
        689  struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
        +
        690  struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
        +
        691  struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
        +
        692  struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
        +
        693  struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
        +
        694  struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
        +
        695  struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
        +
        696  struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
        +
        697  struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
        +
        698  struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
        +
        699  struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
        +
        700  struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
        +
        701  struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
        +
        702  struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
        +
        703  struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
        +
        704  struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
        +
        705  struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
        +
        706  struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
        +
        707  struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
        +
        708  struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
        +
        709  struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
        +
        710  struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
        +
        711  struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
        +
        712  struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
        +
        713  struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
        +
        714  struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
        +
        715  struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
        +
        716  struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
        +
        717  struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
        +
        718  struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
        +
        719  struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
        +
        720  struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
        +
        721  struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
        +
        722  struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
        +
        723  struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
        +
        724  struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
        +
        725  struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
        +
        726  struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
        +
        727  struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
        +
        728  struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
        +
        729  struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
        +
        730  struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
        +
        731  struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
        +
        732  struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
        +
        733  struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
        +
        734  struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
        +
        735  struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
        +
        736  struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
        +
        737  struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
        +
        738  struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
        +
        739  struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
        +
        740  struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
        +
        741  struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
        +
        742  struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
        +
        743  struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
        +
        744  struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
        +
        745  struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
        +
        746  struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
        +
        747  struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
        +
        748  struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
        +
        749  struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
        +
        750  struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
        +
        751  struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
        +
        752  struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
        +
        753  struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
        +
        754  struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
        +
        755  struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
        +
        756  struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
        +
        757  struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
        +
        758  struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
        +
        759  struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
        +
        760  struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
        +
        761  struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
        +
        762  struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
        +
        763  struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
        +
        764  struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
        +
        765  struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
        +
        766  struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
        +
        767  struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
        +
        768  struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
        +
        769  struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
        +
        770  struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
        +
        771  struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
        +
        772  struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
        +
        773  struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
        +
        774  struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
        +
        775  struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
        +
        776  struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
        +
        777  struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
        +
        778  struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
        +
        779  struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
        +
        780  struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
        +
        781  struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
        +
        782  struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
        +
        783  struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
        +
        784  struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
        +
        785  struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
        +
        786  struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
        +
        787  struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
        +
        788  struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
        +
        789  struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
        +
        790  struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
        +
        791  struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
        +
        792  struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
        +
        793  struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
        +
        794  struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
        +
        795  struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
        +
        796  struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
        +
        797  struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
        +
        798  struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
        +
        799  struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
        +
        800  struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
        +
        801  struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
        +
        802  struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
        +
        803  struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
        +
        804  struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType e()
        Return e constant.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00005_source.html b/Include/glm/doc/api/a00005_source.html new file mode 100644 index 0000000..5ef1455 --- /dev/null +++ b/Include/glm/doc/api/a00005_source.html @@ -0,0 +1,781 @@ + + + + + + +0.9.9 API documentation: _swizzle_func.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        _swizzle_func.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
        +
        4  vec<2, T, Q> A ## B() CONST \
        +
        5  { \
        +
        6  return vec<2, T, Q>(this->A, this->B); \
        +
        7  }
        +
        8 
        +
        9 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
        +
        10  vec<3, T, Q> A ## B ## C() CONST \
        +
        11  { \
        +
        12  return vec<3, T, Q>(this->A, this->B, this->C); \
        +
        13  }
        +
        14 
        +
        15 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
        +
        16  vec<4, T, Q> A ## B ## C ## D() CONST \
        +
        17  { \
        +
        18  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
        +
        19  }
        +
        20 
        +
        21 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
        +
        22  template<typename T> \
        +
        23  vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
        +
        24  { \
        +
        25  return vec<2, T, Q>(this->A, this->B); \
        +
        26  }
        +
        27 
        +
        28 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
        +
        29  template<typename T> \
        +
        30  vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
        +
        31  { \
        +
        32  return vec<3, T, Q>(this->A, this->B, this->C); \
        +
        33  }
        +
        34 
        +
        35 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
        +
        36  template<typename T> \
        +
        37  vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
        +
        38  { \
        +
        39  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
        +
        40  }
        +
        41 
        +
        42 #define GLM_MUTABLE
        +
        43 
        +
        44 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        45  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
        +
        46  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
        +
        47 
        +
        48 #define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
        +
        49  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
        +
        50  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
        +
        51  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
        +
        52 
        +
        53 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        54  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
        +
        55  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
        +
        56  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
        +
        57  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
        +
        58  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
        +
        59  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
        +
        60 
        +
        61 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        62  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
        +
        63  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
        +
        64  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
        +
        65  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
        +
        66  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
        +
        67  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
        +
        68 
        +
        69 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
        +
        70  GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        71  GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
        +
        72 
        +
        73 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
        +
        74  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
        +
        75  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
        +
        76  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
        +
        77 
        +
        78 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        79  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
        +
        80  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
        +
        81  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
        +
        82  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
        +
        83  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
        +
        84  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
        +
        85  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
        +
        86  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
        +
        87  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
        +
        88  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
        +
        89  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
        +
        90  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
        +
        91 
        +
        92 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        93  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
        +
        94  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
        +
        95  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
        +
        96  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
        +
        97  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
        +
        98  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
        +
        99  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
        +
        100  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
        +
        101  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
        +
        102  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
        +
        103  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
        +
        104  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
        +
        105  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
        +
        106  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
        +
        107  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
        +
        108  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
        +
        109  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
        +
        110  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
        +
        111  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
        +
        112  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
        +
        113  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
        +
        114  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
        +
        115  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
        +
        116  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
        +
        117 
        +
        118 #define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        119  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
        +
        120  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
        +
        121  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
        +
        122  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
        +
        123  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
        +
        124  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
        +
        125  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
        +
        126  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
        +
        127  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
        +
        128  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
        +
        129  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
        +
        130  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
        +
        131  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
        +
        132  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
        +
        133  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
        +
        134  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
        +
        135  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
        +
        136  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
        +
        137  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
        +
        138  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
        +
        139  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
        +
        140  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
        +
        141  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
        +
        142  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
        +
        143 
        +
        144 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
        +
        145  GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        146  GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        147  GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
        +
        148 
        +
        149 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
        +
        150  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
        +
        151  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
        +
        152  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
        +
        153 
        +
        154 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        155  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
        +
        156  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
        +
        157  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
        +
        158  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
        +
        159 
        +
        160 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        161  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
        +
        162  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
        +
        163  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
        +
        164  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
        +
        165  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
        +
        166  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
        +
        167  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
        +
        168  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
        +
        169 
        +
        170 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        171  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
        +
        172  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
        +
        173  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
        +
        174  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
        +
        175  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
        +
        176  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
        +
        177  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
        +
        178  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
        +
        179  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
        +
        180  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
        +
        181  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
        +
        182  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
        +
        183  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
        +
        184  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
        +
        185  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
        +
        186  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
        +
        187 
        +
        188 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
        +
        189  GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        190  GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
        +
        191  GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
        +
        192 
        +
        193 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
        +
        194  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
        +
        195  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
        +
        196  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
        +
        197 
        +
        198 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        199  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
        +
        200  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
        +
        201  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
        +
        202  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
        +
        203  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
        +
        204  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
        +
        205  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
        +
        206  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
        +
        207  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
        +
        208 
        +
        209 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        210  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
        +
        211  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
        +
        212  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
        +
        213  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
        +
        214  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
        +
        215  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
        +
        216  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
        +
        217  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
        +
        218  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
        +
        219  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
        +
        220  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
        +
        221  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
        +
        222  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
        +
        223  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
        +
        224  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
        +
        225  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
        +
        226  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
        +
        227  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
        +
        228  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
        +
        229  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
        +
        230  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
        +
        231  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
        +
        232  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
        +
        233  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
        +
        234  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
        +
        235  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
        +
        236  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
        +
        237 
        +
        238 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        239  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
        +
        240  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
        +
        241  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
        +
        242  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
        +
        243  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
        +
        244  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
        +
        245  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
        +
        246  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
        +
        247  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
        +
        248  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
        +
        249  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
        +
        250  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
        +
        251  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
        +
        252  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
        +
        253  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
        +
        254  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
        +
        255  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
        +
        256  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
        +
        257  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
        +
        258  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
        +
        259  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
        +
        260  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
        +
        261  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
        +
        262  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
        +
        263  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
        +
        264  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
        +
        265  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
        +
        266  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
        +
        267  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
        +
        268  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
        +
        269  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
        +
        270  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
        +
        271  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
        +
        272  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
        +
        273  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
        +
        274  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
        +
        275  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
        +
        276  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
        +
        277  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
        +
        278  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
        +
        279  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
        +
        280  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
        +
        281  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
        +
        282  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
        +
        283  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
        +
        284  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
        +
        285  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
        +
        286  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
        +
        287  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
        +
        288  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
        +
        289  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
        +
        290  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
        +
        291  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
        +
        292  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
        +
        293  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
        +
        294  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
        +
        295  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
        +
        296  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
        +
        297  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
        +
        298  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
        +
        299  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
        +
        300  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
        +
        301  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
        +
        302  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
        +
        303  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
        +
        304  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
        +
        305  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
        +
        306  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
        +
        307  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
        +
        308  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
        +
        309  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
        +
        310  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
        +
        311  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
        +
        312  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
        +
        313  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
        +
        314  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
        +
        315  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
        +
        316  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
        +
        317  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
        +
        318  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
        +
        319  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
        +
        320 
        +
        321 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
        +
        322  GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        323  GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
        +
        324  GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
        +
        325 
        +
        326 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
        +
        327  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
        +
        328  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
        +
        329  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
        +
        330 
        +
        331 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        332  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
        +
        333  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
        +
        334  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
        +
        335  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
        +
        336  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
        +
        337  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
        +
        338  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
        +
        339  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
        +
        340  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
        +
        341  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
        +
        342  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
        +
        343  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
        +
        344  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
        +
        345  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
        +
        346  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
        +
        347  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
        +
        348 
        +
        349 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        350  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
        +
        351  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
        +
        352  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
        +
        353  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
        +
        354  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
        +
        355  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
        +
        356  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
        +
        357  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
        +
        358  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
        +
        359  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
        +
        360  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
        +
        361  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
        +
        362  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
        +
        363  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
        +
        364  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
        +
        365  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
        +
        366  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
        +
        367  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
        +
        368  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
        +
        369  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
        +
        370  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
        +
        371  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
        +
        372  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
        +
        373  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
        +
        374  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
        +
        375  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
        +
        376  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
        +
        377  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
        +
        378  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
        +
        379  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
        +
        380  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
        +
        381  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
        +
        382  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
        +
        383  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
        +
        384  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
        +
        385  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
        +
        386  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
        +
        387  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
        +
        388  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
        +
        389  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
        +
        390  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
        +
        391  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
        +
        392  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
        +
        393  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
        +
        394  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
        +
        395  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
        +
        396  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
        +
        397  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
        +
        398  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
        +
        399  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
        +
        400  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
        +
        401  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
        +
        402  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
        +
        403  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
        +
        404  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
        +
        405  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
        +
        406  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
        +
        407  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
        +
        408  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
        +
        409  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
        +
        410  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
        +
        411  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
        +
        412  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
        +
        413  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
        +
        414 
        +
        415 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        416  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
        +
        417  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
        +
        418  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
        +
        419  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
        +
        420  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
        +
        421  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
        +
        422  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
        +
        423  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
        +
        424  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
        +
        425  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
        +
        426  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
        +
        427  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
        +
        428  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
        +
        429  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
        +
        430  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
        +
        431  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
        +
        432  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
        +
        433  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
        +
        434  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
        +
        435  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
        +
        436  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
        +
        437  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
        +
        438  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
        +
        439  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
        +
        440  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
        +
        441  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
        +
        442  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
        +
        443  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
        +
        444  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
        +
        445  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
        +
        446  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
        +
        447  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
        +
        448  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
        +
        449  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
        +
        450  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
        +
        451  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
        +
        452  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
        +
        453  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
        +
        454  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
        +
        455  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
        +
        456  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
        +
        457  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
        +
        458  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
        +
        459  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
        +
        460  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
        +
        461  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
        +
        462  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
        +
        463  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
        +
        464  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
        +
        465  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
        +
        466  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
        +
        467  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
        +
        468  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
        +
        469  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
        +
        470  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
        +
        471  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
        +
        472  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
        +
        473  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
        +
        474  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
        +
        475  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
        +
        476  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
        +
        477  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
        +
        478  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
        +
        479  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
        +
        480  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
        +
        481  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
        +
        482  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
        +
        483  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
        +
        484  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
        +
        485  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
        +
        486  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
        +
        487  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
        +
        488  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
        +
        489  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
        +
        490  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
        +
        491  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
        +
        492  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
        +
        493  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
        +
        494  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
        +
        495  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
        +
        496  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
        +
        497  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
        +
        498  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
        +
        499  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
        +
        500  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
        +
        501  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
        +
        502  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
        +
        503  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
        +
        504  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
        +
        505  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
        +
        506  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
        +
        507  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
        +
        508  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
        +
        509  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
        +
        510  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
        +
        511  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
        +
        512  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
        +
        513  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
        +
        514  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
        +
        515  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
        +
        516  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
        +
        517  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
        +
        518  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
        +
        519  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
        +
        520  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
        +
        521  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
        +
        522  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
        +
        523  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
        +
        524  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
        +
        525  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
        +
        526  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
        +
        527  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
        +
        528  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
        +
        529  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
        +
        530  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
        +
        531  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
        +
        532  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
        +
        533  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
        +
        534  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
        +
        535  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
        +
        536  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
        +
        537  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
        +
        538  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
        +
        539  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
        +
        540  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
        +
        541  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
        +
        542  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
        +
        543  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
        +
        544  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
        +
        545  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
        +
        546  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
        +
        547  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
        +
        548  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
        +
        549  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
        +
        550  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
        +
        551  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
        +
        552  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
        +
        553  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
        +
        554  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
        +
        555  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
        +
        556  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
        +
        557  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
        +
        558  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
        +
        559  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
        +
        560  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
        +
        561  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
        +
        562  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
        +
        563  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
        +
        564  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
        +
        565  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
        +
        566  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
        +
        567  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
        +
        568  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
        +
        569  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
        +
        570  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
        +
        571  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
        +
        572  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
        +
        573  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
        +
        574  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
        +
        575  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
        +
        576  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
        +
        577  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
        +
        578  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
        +
        579  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
        +
        580  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
        +
        581  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
        +
        582  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
        +
        583  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
        +
        584  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
        +
        585  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
        +
        586  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
        +
        587  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
        +
        588  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
        +
        589  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
        +
        590  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
        +
        591  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
        +
        592  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
        +
        593  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
        +
        594  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
        +
        595  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
        +
        596  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
        +
        597  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
        +
        598  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
        +
        599  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
        +
        600  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
        +
        601  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
        +
        602  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
        +
        603  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
        +
        604  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
        +
        605  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
        +
        606  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
        +
        607  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
        +
        608  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
        +
        609  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
        +
        610  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
        +
        611  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
        +
        612  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
        +
        613  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
        +
        614  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
        +
        615  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
        +
        616  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
        +
        617  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
        +
        618  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
        +
        619  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
        +
        620  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
        +
        621  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
        +
        622  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
        +
        623  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
        +
        624  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
        +
        625  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
        +
        626  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
        +
        627  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
        +
        628  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
        +
        629  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
        +
        630  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
        +
        631  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
        +
        632  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
        +
        633  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
        +
        634  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
        +
        635  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
        +
        636  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
        +
        637  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
        +
        638  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
        +
        639  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
        +
        640  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
        +
        641  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
        +
        642  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
        +
        643  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
        +
        644  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
        +
        645  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
        +
        646  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
        +
        647  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
        +
        648  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
        +
        649  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
        +
        650  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
        +
        651  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
        +
        652  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
        +
        653  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
        +
        654  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
        +
        655  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
        +
        656  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
        +
        657  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
        +
        658  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
        +
        659  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
        +
        660  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
        +
        661  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
        +
        662  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
        +
        663  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
        +
        664  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
        +
        665  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
        +
        666  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
        +
        667  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
        +
        668  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
        +
        669  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
        +
        670  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
        +
        671  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
        +
        672 
        +
        673 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
        +
        674  GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        675  GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
        +
        676  GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
        +
        677 
        +
        678 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
        +
        679  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
        +
        680  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
        +
        681  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
        +
        682 
        +
        + + + + diff --git a/Include/glm/doc/api/a00006_source.html b/Include/glm/doc/api/a00006_source.html new file mode 100644 index 0000000..96923b3 --- /dev/null +++ b/Include/glm/doc/api/a00006_source.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documentation: _vectorize.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
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        + +
        + + +
        +
        +
        +
        _vectorize.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 namespace glm{
        +
        4 namespace detail
        +
        5 {
        +
        6  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
        +
        7  struct functor1{};
        +
        8 
        +
        9  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
        +
        10  struct functor1<vec, 1, R, T, Q>
        +
        11  {
        +
        12  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
        +
        13  {
        +
        14  return vec<1, R, Q>(Func(v.x));
        +
        15  }
        +
        16  };
        +
        17 
        +
        18  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
        +
        19  struct functor1<vec, 2, R, T, Q>
        +
        20  {
        +
        21  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
        +
        22  {
        +
        23  return vec<2, R, Q>(Func(v.x), Func(v.y));
        +
        24  }
        +
        25  };
        +
        26 
        +
        27  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
        +
        28  struct functor1<vec, 3, R, T, Q>
        +
        29  {
        +
        30  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
        +
        31  {
        +
        32  return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
        +
        33  }
        +
        34  };
        +
        35 
        +
        36  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
        +
        37  struct functor1<vec, 4, R, T, Q>
        +
        38  {
        +
        39  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
        +
        40  {
        +
        41  return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
        +
        42  }
        +
        43  };
        +
        44 
        +
        45  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
        +
        46  struct functor2{};
        +
        47 
        +
        48  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        49  struct functor2<vec, 1, T, Q>
        +
        50  {
        +
        51  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
        +
        52  {
        +
        53  return vec<1, T, Q>(Func(a.x, b.x));
        +
        54  }
        +
        55  };
        +
        56 
        +
        57  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        58  struct functor2<vec, 2, T, Q>
        +
        59  {
        +
        60  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
        +
        61  {
        +
        62  return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
        +
        63  }
        +
        64  };
        +
        65 
        +
        66  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        67  struct functor2<vec, 3, T, Q>
        +
        68  {
        +
        69  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
        +
        70  {
        +
        71  return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
        +
        72  }
        +
        73  };
        +
        74 
        +
        75  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        76  struct functor2<vec, 4, T, Q>
        +
        77  {
        +
        78  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
        +
        79  {
        +
        80  return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
        +
        81  }
        +
        82  };
        +
        83 
        +
        84  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
        +
        85  struct functor2_vec_sca{};
        +
        86 
        +
        87  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        88  struct functor2_vec_sca<vec, 1, T, Q>
        +
        89  {
        +
        90  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
        +
        91  {
        +
        92  return vec<1, T, Q>(Func(a.x, b));
        +
        93  }
        +
        94  };
        +
        95 
        +
        96  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        97  struct functor2_vec_sca<vec, 2, T, Q>
        +
        98  {
        +
        99  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
        +
        100  {
        +
        101  return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
        +
        102  }
        +
        103  };
        +
        104 
        +
        105  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        106  struct functor2_vec_sca<vec, 3, T, Q>
        +
        107  {
        +
        108  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
        +
        109  {
        +
        110  return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
        +
        111  }
        +
        112  };
        +
        113 
        +
        114  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
        +
        115  struct functor2_vec_sca<vec, 4, T, Q>
        +
        116  {
        +
        117  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
        +
        118  {
        +
        119  return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
        +
        120  }
        +
        121  };
        +
        122 
        +
        123  template<length_t L, typename T, qualifier Q>
        +
        124  struct functor2_vec_int {};
        +
        125 
        +
        126  template<typename T, qualifier Q>
        +
        127  struct functor2_vec_int<1, T, Q>
        +
        128  {
        +
        129  GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
        +
        130  {
        +
        131  return vec<1, int, Q>(Func(a.x, b.x));
        +
        132  }
        +
        133  };
        +
        134 
        +
        135  template<typename T, qualifier Q>
        +
        136  struct functor2_vec_int<2, T, Q>
        +
        137  {
        +
        138  GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
        +
        139  {
        +
        140  return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
        +
        141  }
        +
        142  };
        +
        143 
        +
        144  template<typename T, qualifier Q>
        +
        145  struct functor2_vec_int<3, T, Q>
        +
        146  {
        +
        147  GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
        +
        148  {
        +
        149  return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
        +
        150  }
        +
        151  };
        +
        152 
        +
        153  template<typename T, qualifier Q>
        +
        154  struct functor2_vec_int<4, T, Q>
        +
        155  {
        +
        156  GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
        +
        157  {
        +
        158  return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
        +
        159  }
        +
        160  };
        +
        161 }//namespace detail
        +
        162 }//namespace glm
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00007.html b/Include/glm/doc/api/a00007.html new file mode 100644 index 0000000..bd708c8 --- /dev/null +++ b/Include/glm/doc/api/a00007.html @@ -0,0 +1,205 @@ + + + + + + +0.9.9 API documentation: associated_min_max.hpp File Reference + + + + + + + + + + +
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        0.9.9 API documentation +
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        + +
        +
        associated_min_max.hpp File Reference
        +
        +
        + +

        GLM_GTX_associated_min_max +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
         Minimum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
         Minimum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        +

        Detailed Description

        +

        GLM_GTX_associated_min_max

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file associated_min_max.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00007_source.html b/Include/glm/doc/api/a00007_source.html new file mode 100644 index 0000000..45d76a2 --- /dev/null +++ b/Include/glm/doc/api/a00007_source.html @@ -0,0 +1,250 @@ + + + + + + +0.9.9 API documentation: associated_min_max.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        associated_min_max.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_associated_min_max extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename T, typename U, qualifier Q>
        +
        35  GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
        +
        36 
        +
        39  template<length_t L, typename T, typename U, qualifier Q>
        +
        40  GLM_FUNC_DECL vec<2, U, Q> associatedMin(
        +
        41  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        42  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
        +
        43 
        +
        46  template<length_t L, typename T, typename U, qualifier Q>
        +
        47  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        48  T x, const vec<L, U, Q>& a,
        +
        49  T y, const vec<L, U, Q>& b);
        +
        50 
        +
        53  template<length_t L, typename T, typename U, qualifier Q>
        +
        54  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        55  vec<L, T, Q> const& x, U a,
        +
        56  vec<L, T, Q> const& y, U b);
        +
        57 
        +
        60  template<typename T, typename U>
        +
        61  GLM_FUNC_DECL U associatedMin(
        +
        62  T x, U a,
        +
        63  T y, U b,
        +
        64  T z, U c);
        +
        65 
        +
        68  template<length_t L, typename T, typename U, qualifier Q>
        +
        69  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        70  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        71  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
        +
        72  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
        +
        73 
        +
        76  template<typename T, typename U>
        +
        77  GLM_FUNC_DECL U associatedMin(
        +
        78  T x, U a,
        +
        79  T y, U b,
        +
        80  T z, U c,
        +
        81  T w, U d);
        +
        82 
        +
        85  template<length_t L, typename T, typename U, qualifier Q>
        +
        86  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        87  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        88  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
        +
        89  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
        +
        90  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
        +
        91 
        +
        94  template<length_t L, typename T, typename U, qualifier Q>
        +
        95  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        96  T x, vec<L, U, Q> const& a,
        +
        97  T y, vec<L, U, Q> const& b,
        +
        98  T z, vec<L, U, Q> const& c,
        +
        99  T w, vec<L, U, Q> const& d);
        +
        100 
        +
        103  template<length_t L, typename T, typename U, qualifier Q>
        +
        104  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
        +
        105  vec<L, T, Q> const& x, U a,
        +
        106  vec<L, T, Q> const& y, U b,
        +
        107  vec<L, T, Q> const& z, U c,
        +
        108  vec<L, T, Q> const& w, U d);
        +
        109 
        +
        112  template<typename T, typename U>
        +
        113  GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
        +
        114 
        +
        117  template<length_t L, typename T, typename U, qualifier Q>
        +
        118  GLM_FUNC_DECL vec<2, U, Q> associatedMax(
        +
        119  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        120  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
        +
        121 
        +
        124  template<length_t L, typename T, typename U, qualifier Q>
        +
        125  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
        +
        126  T x, vec<L, U, Q> const& a,
        +
        127  T y, vec<L, U, Q> const& b);
        +
        128 
        +
        131  template<length_t L, typename T, typename U, qualifier Q>
        +
        132  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        133  vec<L, T, Q> const& x, U a,
        +
        134  vec<L, T, Q> const& y, U b);
        +
        135 
        +
        138  template<typename T, typename U>
        +
        139  GLM_FUNC_DECL U associatedMax(
        +
        140  T x, U a,
        +
        141  T y, U b,
        +
        142  T z, U c);
        +
        143 
        +
        146  template<length_t L, typename T, typename U, qualifier Q>
        +
        147  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        148  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        149  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
        +
        150  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
        +
        151 
        +
        154  template<length_t L, typename T, typename U, qualifier Q>
        +
        155  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
        +
        156  T x, vec<L, U, Q> const& a,
        +
        157  T y, vec<L, U, Q> const& b,
        +
        158  T z, vec<L, U, Q> const& c);
        +
        159 
        +
        162  template<length_t L, typename T, typename U, qualifier Q>
        +
        163  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        164  vec<L, T, Q> const& x, U a,
        +
        165  vec<L, T, Q> const& y, U b,
        +
        166  vec<L, T, Q> const& z, U c);
        +
        167 
        +
        170  template<typename T, typename U>
        +
        171  GLM_FUNC_DECL U associatedMax(
        +
        172  T x, U a,
        +
        173  T y, U b,
        +
        174  T z, U c,
        +
        175  T w, U d);
        +
        176 
        +
        179  template<length_t L, typename T, typename U, qualifier Q>
        +
        180  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        181  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
        +
        182  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
        +
        183  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
        +
        184  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
        +
        185 
        +
        188  template<length_t L, typename T, typename U, qualifier Q>
        +
        189  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        190  T x, vec<L, U, Q> const& a,
        +
        191  T y, vec<L, U, Q> const& b,
        +
        192  T z, vec<L, U, Q> const& c,
        +
        193  T w, vec<L, U, Q> const& d);
        +
        194 
        +
        197  template<length_t L, typename T, typename U, qualifier Q>
        +
        198  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
        +
        199  vec<L, T, Q> const& x, U a,
        +
        200  vec<L, T, Q> const& y, U b,
        +
        201  vec<L, T, Q> const& z, U c,
        +
        202  vec<L, T, Q> const& w, U d);
        +
        203 
        +
        205 } //namespace glm
        +
        206 
        +
        207 #include "associated_min_max.inl"
        +
        GLM_FUNC_DECL vec< L, U, Q > associatedMax(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
        Maximum comparison between 4 variables and returns 4 associated variable values.
        +
        GLM_FUNC_DECL vec< L, U, Q > associatedMin(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
        Minimum comparison between 4 variables and returns 4 associated variable values.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00008.html b/Include/glm/doc/api/a00008.html new file mode 100644 index 0000000..481484f --- /dev/null +++ b/Include/glm/doc/api/a00008.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: bit.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        bit.hpp File Reference
        +
        +
        + +

        GLM_GTX_bit +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genIUType >
        GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
         Find the highest bit set to 1 in a integer variable and return its value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
         Return the power of two number which value is just higher the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
         Return the power of two number which value is just higher the input value. More...
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
         Return the power of two number which value is just lower the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
         Return the power of two number which value is just lower the input value. More...
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
         Return the power of two number which value is the closet to the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
         Return the power of two number which value is the closet to the input value. More...
         
        +

        Detailed Description

        +

        GLM_GTX_bit

        +
        See also
        Core features (dependence)
        + +

        Definition in file bit.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00008_source.html b/Include/glm/doc/api/a00008_source.html new file mode 100644 index 0000000..ea56523 --- /dev/null +++ b/Include/glm/doc/api/a00008_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: bit.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        bit.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../gtc/bitfield.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_bit extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        32  template<typename genIUType>
        +
        33  GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
        +
        34 
        +
        36  template<typename genIUType>
        +
        37  GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
        +
        38 
        +
        42  template<length_t L, typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value);
        +
        44 
        +
        50  template<typename genIUType>
        +
        51  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
        +
        52 
        +
        58  template<length_t L, typename T, qualifier Q>
        +
        59  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value);
        +
        60 
        +
        66  template<typename genIUType>
        +
        67  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
        +
        68 
        +
        74  template<length_t L, typename T, qualifier Q>
        +
        75  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value);
        +
        76 
        +
        82  template<typename genIUType>
        +
        83  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
        +
        84 
        +
        90  template<length_t L, typename T, qualifier Q>
        +
        91  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value);
        +
        92 
        +
        94 } //namespace glm
        +
        95 
        +
        96 
        +
        97 #include "bit.inl"
        +
        98 
        +
        GLM_FUNC_DECL vec< L, T, Q > highestBitValue(vec< L, T, Q > const &value)
        Find the highest bit set to 1 in a integer variable and return its value.
        +
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow(vec< L, T, Q > const &value)
        Return the power of two number which value is just lower the input value.
        +
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove(vec< L, T, Q > const &value)
        Return the power of two number which value is just higher the input value.
        +
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest(vec< L, T, Q > const &value)
        Return the power of two number which value is the closet to the input value.
        +
        GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00009.html b/Include/glm/doc/api/a00009.html new file mode 100644 index 0000000..429ccf0 --- /dev/null +++ b/Include/glm/doc/api/a00009.html @@ -0,0 +1,223 @@ + + + + + + +0.9.9 API documentation: bitfield.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        bitfield.hpp File Reference
        +
        +
        + +

        GLM_GTC_bitfield +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave (glm::uint16 x)
         Deinterleaves the bits of x. More...
         
        GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave (glm::uint32 x)
         Deinterleaves the bits of x. More...
         
        GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave (glm::uint64 x)
         Deinterleaves the bits of x. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
         Set to 1 a range of bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
         Set to 1 a range of bits. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
         Set to 0 a range of bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
         Set to 0 a range of bits. More...
         
        GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint16 bitfieldInterleave (u8vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (u16vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (u32vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
         Interleaves the bits of x, y, z and w. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
         Rotate all bits to the left. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
         Rotate all bits to the left. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
         Rotate all bits to the right. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
         Rotate all bits to the right. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType mask (genIUType Bits)
         Build a mask of 'count' bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
         Build a mask of 'count' bits. More...
         
        +

        Detailed Description

        +

        GLM_GTC_bitfield

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_bitfield (dependence)
        + +

        Definition in file bitfield.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00009_source.html b/Include/glm/doc/api/a00009_source.html new file mode 100644 index 0000000..ba21496 --- /dev/null +++ b/Include/glm/doc/api/a00009_source.html @@ -0,0 +1,212 @@ + + + + + + +0.9.9 API documentation: bitfield.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        bitfield.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #include "../detail/setup.hpp"
        +
        15 
        +
        16 #pragma once
        +
        17 
        +
        18 // Dependencies
        +
        19 #include "../ext/scalar_int_sized.hpp"
        +
        20 #include "../ext/scalar_uint_sized.hpp"
        +
        21 #include "../detail/qualifier.hpp"
        +
        22 #include "../detail/_vectorize.hpp"
        +
        23 #include "type_precision.hpp"
        +
        24 #include <limits>
        +
        25 
        +
        26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        27 # pragma message("GLM: GLM_GTC_bitfield extension included")
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        38  template<typename genIUType>
        +
        39  GLM_FUNC_DECL genIUType mask(genIUType Bits);
        +
        40 
        +
        48  template<length_t L, typename T, qualifier Q>
        +
        49  GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
        +
        50 
        +
        54  template<typename genIUType>
        +
        55  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
        +
        56 
        +
        64  template<length_t L, typename T, qualifier Q>
        +
        65  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
        +
        66 
        +
        70  template<typename genIUType>
        +
        71  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
        +
        72 
        +
        80  template<length_t L, typename T, qualifier Q>
        +
        81  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
        +
        82 
        +
        86  template<typename genIUType>
        +
        87  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
        +
        88 
        +
        96  template<length_t L, typename T, qualifier Q>
        +
        97  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
        +
        98 
        +
        102  template<typename genIUType>
        +
        103  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
        +
        104 
        +
        112  template<length_t L, typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
        +
        114 
        +
        120  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
        +
        121 
        +
        127  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
        +
        128 
        +
        134  GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v);
        +
        135 
        + +
        140 
        +
        146  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
        +
        147 
        +
        153  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
        +
        154 
        +
        160  GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v);
        +
        161 
        + +
        166 
        +
        172  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
        +
        173 
        +
        179  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
        +
        180 
        +
        186  GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v);
        +
        187 
        + +
        192 
        +
        198  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
        +
        199 
        +
        205  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
        +
        206 
        +
        212  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
        +
        213 
        +
        219  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
        +
        220 
        +
        226  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
        +
        227 
        +
        233  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
        +
        234 
        +
        240  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
        +
        241 
        +
        247  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
        +
        248 
        +
        254  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
        +
        255 
        +
        261  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
        +
        262 
        +
        264 } //namespace glm
        +
        265 
        +
        266 #include "bitfield.inl"
        +
        detail::uint32 uint32
        32 bit unsigned integer type.
        +
        GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
        Interleaves the bits of x, y, z and w.
        +
        GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x)
        Deinterleaves the bits of x.
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
        Set to 0 a range of bits.
        +
        detail::uint16 uint16
        16 bit unsigned integer type.
        +
        vec< 2, u8, defaultp > u8vec2
        Default qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:340
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft(vec< L, T, Q > const &In, int Shift)
        Rotate all bits to the left.
        +
        GLM_FUNC_DECL vec< L, T, Q > mask(vec< L, T, Q > const &v)
        Build a mask of 'count' bits.
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
        Set to 1 a range of bits.
        +
        GLM_GTC_type_precision
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        vec< 2, u32, defaultp > u32vec2
        Default qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:380
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight(vec< L, T, Q > const &In, int Shift)
        Rotate all bits to the right.
        +
        vec< 2, u16, defaultp > u16vec2
        Default qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:360
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00010.html b/Include/glm/doc/api/a00010.html new file mode 100644 index 0000000..427c3ad --- /dev/null +++ b/Include/glm/doc/api/a00010.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: closest_point.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        closest_point.hpp File Reference
        +
        +
        + +

        GLM_GTX_closest_point +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
         Find the point on a straight line which is the closet of a point. More...
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
         2d lines work as well
         
        +

        Detailed Description

        +

        GLM_GTX_closest_point

        +
        See also
        Core features (dependence)
        + +

        Definition in file closest_point.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00010_source.html b/Include/glm/doc/api/a00010_source.html new file mode 100644 index 0000000..57de3ce --- /dev/null +++ b/Include/glm/doc/api/a00010_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: closest_point.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        closest_point.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_closest_point extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
        +
        35  vec<3, T, Q> const& point,
        +
        36  vec<3, T, Q> const& a,
        +
        37  vec<3, T, Q> const& b);
        +
        38 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
        +
        42  vec<2, T, Q> const& point,
        +
        43  vec<2, T, Q> const& a,
        +
        44  vec<2, T, Q> const& b);
        +
        45 
        +
        47 }// namespace glm
        +
        48 
        +
        49 #include "closest_point.inl"
        +
        GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine(vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
        2d lines work as well
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00011.html b/Include/glm/doc/api/a00011.html new file mode 100644 index 0000000..fc81397 --- /dev/null +++ b/Include/glm/doc/api/a00011.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: color_encoding.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        color_encoding.hpp File Reference
        +
        +
        + +

        GLM_GTX_color_encoding +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
         Convert a D65 YUV color to D50 YUV.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
         Convert a D65 YUV color to linear sRGB.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
         Convert a linear sRGB color to D50 YUV.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
         Convert a linear sRGB color to D65 YUV.
         
        +

        Detailed Description

        +

        GLM_GTX_color_encoding

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_color_encoding (dependence)
        + +

        Definition in file color_encoding.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00011_source.html b/Include/glm/doc/api/a00011_source.html new file mode 100644 index 0000000..0deaac4 --- /dev/null +++ b/Include/glm/doc/api/a00011_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: color_encoding.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        color_encoding.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 #include "../vec3.hpp"
        +
        20 #include <limits>
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTC_color_encoding extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        36  template<typename T, qualifier Q>
        +
        37  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
        +
        38 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
        +
        42 
        +
        44  template<typename T, qualifier Q>
        +
        45  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
        +
        46 
        +
        48  template<typename T, qualifier Q>
        +
        49  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
        +
        50 
        +
        52 } //namespace glm
        +
        53 
        +
        54 #include "color_encoding.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
        Convert a D65 YUV color to linear sRGB.
        +
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
        Convert a linear sRGB color to D50 YUV.
        +
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
        Convert a linear sRGB color to D65 YUV.
        +
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
        Convert a D65 YUV color to D50 YUV.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00012.html b/Include/glm/doc/api/a00012.html new file mode 100644 index 0000000..4262e1e --- /dev/null +++ b/Include/glm/doc/api/a00012.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: color_space.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtc/color_space.hpp File Reference
        +
        +
        + +

        GLM_GTC_color_space +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
         Convert a linear color to sRGB color using a standard gamma correction. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
         Convert a linear color to sRGB color using a custom gamma correction. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
         Convert a sRGB color to linear color using a standard gamma correction. More...
         
        +template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
         Convert a sRGB color to linear color using a custom gamma correction.
         
        +

        Detailed Description

        +

        GLM_GTC_color_space

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_color_space (dependence)
        + +

        Definition in file gtc/color_space.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00012_source.html b/Include/glm/doc/api/a00012_source.html new file mode 100644 index 0000000..8f864b9 --- /dev/null +++ b/Include/glm/doc/api/a00012_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: color_space.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtc/color_space.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 #include "../exponential.hpp"
        +
        20 #include "../vec3.hpp"
        +
        21 #include "../vec4.hpp"
        +
        22 #include <limits>
        +
        23 
        +
        24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        25 # pragma message("GLM: GLM_GTC_color_space extension included")
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<length_t L, typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
        +
        37 
        +
        40  template<length_t L, typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
        +
        42 
        +
        45  template<length_t L, typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
        +
        47 
        +
        49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
        +
        50  template<length_t L, typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
        +
        52 
        +
        54 } //namespace glm
        +
        55 
        +
        56 #include "color_space.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB(vec< L, T, Q > const &ColorLinear, T Gamma)
        Convert a linear color to sRGB color using a custom gamma correction.
        +
        GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear(vec< L, T, Q > const &ColorSRGB, T Gamma)
        Convert a sRGB color to linear color using a custom gamma correction.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00013.html b/Include/glm/doc/api/a00013.html new file mode 100644 index 0000000..0c20995 --- /dev/null +++ b/Include/glm/doc/api/a00013.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: color_space.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtx/color_space.hpp File Reference
        +
        +
        + +

        GLM_GTX_color_space +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
         Converts a color from RGB color space to its color in HSV color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
         Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
         Converts a color from HSV color space to its color in RGB color space. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
         Build a saturation matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
         Modify the saturation of a color. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
         Modify the saturation of a color. More...
         
        +

        Detailed Description

        +

        GLM_GTX_color_space

        +
        See also
        Core features (dependence)
        + +

        Definition in file gtx/color_space.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00013_source.html b/Include/glm/doc/api/a00013_source.html new file mode 100644 index 0000000..e85a565 --- /dev/null +++ b/Include/glm/doc/api/a00013_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: color_space.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/color_space.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_color_space extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL vec<3, T, Q> rgbColor(
        +
        35  vec<3, T, Q> const& hsvValue);
        +
        36 
        +
        39  template<typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL vec<3, T, Q> hsvColor(
        +
        41  vec<3, T, Q> const& rgbValue);
        +
        42 
        +
        45  template<typename T>
        +
        46  GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
        +
        47  T const s);
        +
        48 
        +
        51  template<typename T, qualifier Q>
        +
        52  GLM_FUNC_DECL vec<3, T, Q> saturation(
        +
        53  T const s,
        +
        54  vec<3, T, Q> const& color);
        +
        55 
        +
        58  template<typename T, qualifier Q>
        +
        59  GLM_FUNC_DECL vec<4, T, Q> saturation(
        +
        60  T const s,
        +
        61  vec<4, T, Q> const& color);
        +
        62 
        +
        65  template<typename T, qualifier Q>
        +
        66  GLM_FUNC_DECL T luminosity(
        +
        67  vec<3, T, Q> const& color);
        +
        68 
        +
        70 }//namespace glm
        +
        71 
        +
        72 #include "color_space.inl"
        +
        GLM_FUNC_DECL T luminosity(vec< 3, T, Q > const &color)
        Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
        +
        GLM_FUNC_DECL vec< 4, T, Q > saturation(T const s, vec< 4, T, Q > const &color)
        Modify the saturation of a color.
        +
        GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
        Converts a color from HSV color space to its color in RGB color space.
        +
        GLM_FUNC_DECL vec< 3, T, Q > hsvColor(vec< 3, T, Q > const &rgbValue)
        Converts a color from RGB color space to its color in HSV color space.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00014.html b/Include/glm/doc/api/a00014.html new file mode 100644 index 0000000..5e838b7 --- /dev/null +++ b/Include/glm/doc/api/a00014.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: color_space_YCoCg.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        color_space_YCoCg.hpp File Reference
        +
        +
        + +

        GLM_GTX_color_space_YCoCg +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
         Convert a color from RGB color space to YCoCg color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
         Convert a color from RGB color space to YCoCgR color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
         Convert a color from YCoCg color space to RGB color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
         Convert a color from YCoCgR color space to RGB color space. More...
         
        +

        Detailed Description

        +

        GLM_GTX_color_space_YCoCg

        +
        See also
        Core features (dependence)
        + +

        Definition in file color_space_YCoCg.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00014_source.html b/Include/glm/doc/api/a00014_source.html new file mode 100644 index 0000000..903a7d9 --- /dev/null +++ b/Include/glm/doc/api/a00014_source.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: color_space_YCoCg.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        color_space_YCoCg.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
        +
        35  vec<3, T, Q> const& rgbColor);
        +
        36 
        +
        39  template<typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
        +
        41  vec<3, T, Q> const& YCoCgColor);
        +
        42 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
        +
        48  vec<3, T, Q> const& rgbColor);
        +
        49 
        +
        53  template<typename T, qualifier Q>
        +
        54  GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
        +
        55  vec<3, T, Q> const& YCoCgColor);
        +
        56 
        +
        58 }//namespace glm
        +
        59 
        +
        60 #include "color_space_YCoCg.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb(vec< 3, T, Q > const &YCoCgColor)
        Convert a color from YCoCgR color space to RGB color space.
        +
        GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb(vec< 3, T, Q > const &YCoCgColor)
        Convert a color from YCoCg color space to RGB color space.
        +
        GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
        Converts a color from HSV color space to its color in RGB color space.
        +
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg(vec< 3, T, Q > const &rgbColor)
        Convert a color from RGB color space to YCoCg color space.
        +
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR(vec< 3, T, Q > const &rgbColor)
        Convert a color from RGB color space to YCoCgR color space.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00015.html b/Include/glm/doc/api/a00015.html new file mode 100644 index 0000000..0f9e225 --- /dev/null +++ b/Include/glm/doc/api/a00015.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documentation: common.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        common.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType abs (genType x)
         Returns x if x >= 0; otherwise, it returns -x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs (vec< L, T, Q > const &x)
         Returns x if x >= 0; otherwise, it returns -x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer that is greater than or equal to x. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType clamp (genType x, genType minVal, genType maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        GLM_FUNC_DECL int floatBitsToInt (float const &v)
         Returns a signed integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
         Returns a signed integer value representing the encoding of a floating-point value. More...
         
        GLM_FUNC_DECL uint floatBitsToUint (float const &v)
         Returns a unsigned integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
         Returns a unsigned integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer that is less then or equal to x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
         Computes and returns a * b + c. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fract (genType x)
         Return x - floor(x). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
         Return x - floor(x). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType frexp (genType x, int &exp)
         Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
         
        GLM_FUNC_DECL float intBitsToFloat (int const &v)
         Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
         Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
         Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
         Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType ldexp (genType const &x, int const &exp)
         Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType max (genType x, genType y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType min (genType x, genType y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<typename genTypeT , typename genTypeU >
        GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
         If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Modulus. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType modf (genType x, genType &i)
         Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
         Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
         Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType step (genType edge, genType x)
         Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
         Returns 0.0 if x < edge, otherwise it returns 1.0. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
         Returns 0.0 if x < edge, otherwise it returns 1.0. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
         
        GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
         Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
         Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00015_source.html b/Include/glm/doc/api/a00015_source.html new file mode 100644 index 0000000..6bc9d10 --- /dev/null +++ b/Include/glm/doc/api/a00015_source.html @@ -0,0 +1,276 @@ + + + + + + +0.9.9 API documentation: common.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        common.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 #include "detail/qualifier.hpp"
        +
        18 #include "detail/_fixes.hpp"
        +
        19 
        +
        20 namespace glm
        +
        21 {
        +
        24 
        +
        31  template<typename genType>
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
        +
        33 
        +
        42  template<length_t L, typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
        +
        44 
        +
        53  template<length_t L, typename T, qualifier Q>
        +
        54  GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
        +
        55 
        +
        64  template<length_t L, typename T, qualifier Q>
        +
        65  GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
        +
        66 
        +
        76  template<length_t L, typename T, qualifier Q>
        +
        77  GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
        +
        78 
        +
        91  template<length_t L, typename T, qualifier Q>
        +
        92  GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
        +
        93 
        +
        105  template<length_t L, typename T, qualifier Q>
        +
        106  GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
        +
        107 
        +
        117  template<length_t L, typename T, qualifier Q>
        +
        118  GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
        +
        119 
        +
        126  template<typename genType>
        +
        127  GLM_FUNC_DECL genType fract(genType x);
        +
        128 
        +
        137  template<length_t L, typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
        +
        139 
        +
        140  template<typename genType>
        +
        141  GLM_FUNC_DECL genType mod(genType x, genType y);
        +
        142 
        +
        143  template<length_t L, typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
        +
        145 
        +
        155  template<length_t L, typename T, qualifier Q>
        +
        156  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        157 
        +
        167  template<typename genType>
        +
        168  GLM_FUNC_DECL genType modf(genType x, genType& i);
        +
        169 
        +
        176  template<typename genType>
        +
        177  GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
        +
        178 
        +
        187  template<length_t L, typename T, qualifier Q>
        +
        188  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
        +
        189 
        +
        198  template<length_t L, typename T, qualifier Q>
        +
        199  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        200 
        +
        207  template<typename genType>
        +
        208  GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
        +
        209 
        +
        218  template<length_t L, typename T, qualifier Q>
        +
        219  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
        +
        220 
        +
        229  template<length_t L, typename T, qualifier Q>
        +
        230  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        231 
        +
        239  template<typename genType>
        +
        240  GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
        +
        241 
        +
        251  template<length_t L, typename T, qualifier Q>
        +
        252  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
        +
        253 
        +
        263  template<length_t L, typename T, qualifier Q>
        +
        264  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
        +
        265 
        +
        308  template<typename genTypeT, typename genTypeU>
        +
        309  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
        +
        310 
        +
        311  template<length_t L, typename T, typename U, qualifier Q>
        +
        312  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
        +
        313 
        +
        314  template<length_t L, typename T, typename U, qualifier Q>
        +
        315  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
        +
        316 
        +
        321  template<typename genType>
        +
        322  GLM_FUNC_DECL genType step(genType edge, genType x);
        +
        323 
        +
        332  template<length_t L, typename T, qualifier Q>
        +
        333  GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
        +
        334 
        +
        343  template<length_t L, typename T, qualifier Q>
        +
        344  GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
        +
        345 
        +
        360  template<typename genType>
        +
        361  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
        +
        362 
        +
        363  template<length_t L, typename T, qualifier Q>
        +
        364  GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
        +
        365 
        +
        366  template<length_t L, typename T, qualifier Q>
        +
        367  GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
        +
        368 
        +
        383  template<length_t L, typename T, qualifier Q>
        +
        384  GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
        +
        385 
        +
        398  template<length_t L, typename T, qualifier Q>
        +
        399  GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
        +
        400 
        +
        407  GLM_FUNC_DECL int floatBitsToInt(float const& v);
        +
        408 
        +
        418  template<length_t L, qualifier Q>
        +
        419  GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
        +
        420 
        +
        427  GLM_FUNC_DECL uint floatBitsToUint(float const& v);
        +
        428 
        +
        438  template<length_t L, qualifier Q>
        +
        439  GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
        +
        440 
        +
        449  GLM_FUNC_DECL float intBitsToFloat(int const& v);
        +
        450 
        +
        462  template<length_t L, qualifier Q>
        +
        463  GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
        +
        464 
        +
        473  GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
        +
        474 
        +
        486  template<length_t L, qualifier Q>
        +
        487  GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
        +
        488 
        +
        495  template<typename genType>
        +
        496  GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
        +
        497 
        +
        512  template<typename genType>
        +
        513  GLM_FUNC_DECL genType frexp(genType x, int& exp);
        +
        514 
        +
        515  template<length_t L, typename T, qualifier Q>
        +
        516  GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
        +
        517 
        +
        529  template<typename genType>
        +
        530  GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
        +
        531 
        +
        532  template<length_t L, typename T, qualifier Q>
        +
        533  GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
        +
        534 
        +
        536 }//namespace glm
        +
        537 
        +
        538 #include "detail/func_common.inl"
        +
        539 
        +
        GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer that is less then or equal to x.
        +
        GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
        Computes and returns a * b + c.
        +
        GLM_FUNC_DECL vec< L, T, Q > trunc(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
        +
        GLM_FUNC_DECL vec< L, T, Q > mod(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Modulus.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
        Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
        +
        GLM_FUNC_DECL vec< L, T, Q > round(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer to x.
        +
        GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat(vec< L, uint, Q > const &v)
        Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
        +
        GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x)
        Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
        +
        GLM_FUNC_DECL vec< L, bool, Q > isinf(vec< L, T, Q > const &x)
        Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
        +
        GLM_FUNC_DECL vec< L, T, Q > roundEven(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer to x.
        +
        GLM_FUNC_DECL genType modf(genType x, genType &i)
        Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
        +
        GLM_FUNC_DECL vec< L, T, Q > ceil(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer that is greater than or equal to x.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns y if y < x; otherwise, it returns x.
        +
        GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat(vec< L, int, Q > const &v)
        Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
        +
        GLM_FUNC_DECL vec< L, bool, Q > isnan(vec< L, T, Q > const &x)
        Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
        +
        GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
        Returns the natural exponentiation of x, i.e., e^x.
        +
        GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint(vec< L, float, Q > const &v)
        Returns a unsigned integer value representing the encoding of a floating-point value.
        +
        GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
        Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs(vec< L, T, Q > const &x)
        Returns x if x >= 0; otherwise, it returns -x.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns y if x < y; otherwise, it returns x.
        +
        GLM_FUNC_DECL vec< L, T, Q > step(vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
        Returns 0.0 if x < edge, otherwise it returns 1.0.
        +
        GLM_FUNC_DECL vec< L, T, Q > fract(vec< L, T, Q > const &x)
        Return x - floor(x).
        +
        GLM_FUNC_DECL genType ldexp(genType const &x, int const &exp)
        Builds a floating-point number from x and the corresponding integral exponent of two in exp...
        +
        GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt(vec< L, float, Q > const &v)
        Returns a signed integer value representing the encoding of a floating-point value.
        +
        GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
        If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
        +
        GLM_FUNC_DECL genType frexp(genType x, int &exp)
        Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00016.html b/Include/glm/doc/api/a00016.html new file mode 100644 index 0000000..82bb375 --- /dev/null +++ b/Include/glm/doc/api/a00016.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: common.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtx/common.hpp File Reference
        +
        +
        + +

        GLM_GTX_common +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > closeBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Returns whether vector components values are within an interval. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
         Similar to 'mod' but with a different rounding and integer support. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
         Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > openBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Returns whether vector components values are within an interval. More...
         
        +

        Detailed Description

        +

        GLM_GTX_common

        +
        See also
        Core features (dependence)
        + +

        Definition in file gtx/common.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00016_source.html b/Include/glm/doc/api/a00016_source.html new file mode 100644 index 0000000..0833436 --- /dev/null +++ b/Include/glm/doc/api/a00016_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: common.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/common.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies:
        +
        16 #include "../vec2.hpp"
        +
        17 #include "../vec3.hpp"
        +
        18 #include "../vec4.hpp"
        +
        19 #include "../gtc/vec1.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_common extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        42  template<typename genType>
        +
        43  GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
        +
        44 
        +
        50  template<length_t L, typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
        +
        52 
        +
        60  template <length_t L, typename T, qualifier Q>
        +
        61  GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
        +
        62 
        +
        70  template <length_t L, typename T, qualifier Q>
        +
        71  GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
        +
        72 
        +
        74 }//namespace glm
        +
        75 
        +
        76 #include "common.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > fmod(vec< L, T, Q > const &v)
        Similar to 'mod' but with a different rounding and integer support.
        +
        GLM_FUNC_DECL vec< L, bool, Q > openBounded(vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
        Returns whether vector components values are within an interval.
        +
        GLM_FUNC_DECL genType::bool_type isdenormal(genType const &x)
        Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...
        +
        Definition: common.hpp:20
        +
        GLM_FUNC_DECL vec< L, bool, Q > closeBounded(vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
        Returns whether vector components values are within an interval.
        +
        + + + + diff --git a/Include/glm/doc/api/a00017.html b/Include/glm/doc/api/a00017.html new file mode 100644 index 0000000..f5eda22 --- /dev/null +++ b/Include/glm/doc/api/a00017.html @@ -0,0 +1,443 @@ + + + + + + +0.9.9 API documentation: compatibility.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        compatibility.hpp File Reference
        +
        +
        + +

        GLM_GTX_compatibility +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef bool bool1
         boolean type with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef bool bool1x1
         boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, bool, highp > bool2
         boolean type with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, bool, highp > bool2x2
         boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, bool, highp > bool2x3
         boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, bool, highp > bool2x4
         boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, bool, highp > bool3
         boolean type with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, bool, highp > bool3x2
         boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, bool, highp > bool3x3
         boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, bool, highp > bool3x4
         boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, bool, highp > bool4
         boolean type with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, bool, highp > bool4x2
         boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, bool, highp > bool4x3
         boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, bool, highp > bool4x4
         boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef double double1
         double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef double double1x1
         double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, double, highp > double2
         double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, double, highp > double2x2
         double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, double, highp > double2x3
         double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, double, highp > double2x4
         double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, double, highp > double3
         double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, double, highp > double3x2
         double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, double, highp > double3x3
         double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, double, highp > double3x4
         double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, double, highp > double4
         double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, double, highp > double4x2
         double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, double, highp > double4x3
         double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, double, highp > double4x4
         double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef float float1
         single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef float float1x1
         single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, float, highp > float2
         single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, float, highp > float2x2
         single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, float, highp > float2x3
         single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, float, highp > float2x4
         single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, float, highp > float3
         single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, float, highp > float3x2
         single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, float, highp > float3x3
         single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, float, highp > float3x4
         single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, float, highp > float4
         single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, float, highp > float4x2
         single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, float, highp > float4x3
         single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, float, highp > float4x4
         single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef int int1
         integer vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef int int1x1
         integer matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, int, highp > int2
         integer vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, int, highp > int2x2
         integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, int, highp > int2x3
         integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, int, highp > int2x4
         integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, int, highp > int3
         integer vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, int, highp > int3x2
         integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, int, highp > int3x3
         integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, int, highp > int3x4
         integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, int, highp > int4
         integer vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, int, highp > int4x2
         integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, int, highp > int4x3
         integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, int, highp > int4x4
         integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER T atan2 (T x, T y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename genType >
        GLM_FUNC_DECL bool isfinite (genType const &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T >
        GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER T saturate (T x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +

        Detailed Description

        +

        GLM_GTX_compatibility

        +
        See also
        Core features (dependence)
        + +

        Definition in file compatibility.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00017_source.html b/Include/glm/doc/api/a00017_source.html new file mode 100644 index 0000000..206d395 --- /dev/null +++ b/Include/glm/doc/api/a00017_source.html @@ -0,0 +1,282 @@ + + + + + + +0.9.9 API documentation: compatibility.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        compatibility.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include "../gtc/quaternion.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_compatibility extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 #if GLM_COMPILER & GLM_COMPILER_VC
        +
        28 # include <cfloat>
        +
        29 #elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        30 # include <cmath>
        +
        31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
        +
        32 # undef isfinite
        +
        33 # endif
        +
        34 #endif//GLM_COMPILER
        +
        35 
        +
        36 namespace glm
        +
        37 {
        +
        40 
        +
        41  template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
        +
        42  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);}
        +
        43 
        +
        44  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);}
        +
        45  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);}
        +
        46  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);}
        +
        47  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);}
        +
        48  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);}
        +
        49 
        +
        50  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
        +
        51  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));}
        +
        52  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));}
        +
        53  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));}
        +
        54 
        +
        55  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
        +
        56  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);}
        +
        57  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);}
        +
        58  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);}
        +
        59 
        +
        60  template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x);
        +
        61  template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x);
        +
        62  template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x);
        +
        63  template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x);
        +
        64  template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x);
        +
        65 
        +
        66  typedef bool bool1;
        +
        67  typedef vec<2, bool, highp> bool2;
        +
        68  typedef vec<3, bool, highp> bool3;
        +
        69  typedef vec<4, bool, highp> bool4;
        +
        70 
        +
        71  typedef bool bool1x1;
        +
        72  typedef mat<2, 2, bool, highp> bool2x2;
        +
        73  typedef mat<2, 3, bool, highp> bool2x3;
        +
        74  typedef mat<2, 4, bool, highp> bool2x4;
        +
        75  typedef mat<3, 2, bool, highp> bool3x2;
        +
        76  typedef mat<3, 3, bool, highp> bool3x3;
        +
        77  typedef mat<3, 4, bool, highp> bool3x4;
        +
        78  typedef mat<4, 2, bool, highp> bool4x2;
        +
        79  typedef mat<4, 3, bool, highp> bool4x3;
        +
        80  typedef mat<4, 4, bool, highp> bool4x4;
        +
        81 
        +
        82  typedef int int1;
        +
        83  typedef vec<2, int, highp> int2;
        +
        84  typedef vec<3, int, highp> int3;
        +
        85  typedef vec<4, int, highp> int4;
        +
        86 
        +
        87  typedef int int1x1;
        +
        88  typedef mat<2, 2, int, highp> int2x2;
        +
        89  typedef mat<2, 3, int, highp> int2x3;
        +
        90  typedef mat<2, 4, int, highp> int2x4;
        +
        91  typedef mat<3, 2, int, highp> int3x2;
        +
        92  typedef mat<3, 3, int, highp> int3x3;
        +
        93  typedef mat<3, 4, int, highp> int3x4;
        +
        94  typedef mat<4, 2, int, highp> int4x2;
        +
        95  typedef mat<4, 3, int, highp> int4x3;
        +
        96  typedef mat<4, 4, int, highp> int4x4;
        +
        97 
        +
        98  typedef float float1;
        +
        99  typedef vec<2, float, highp> float2;
        +
        100  typedef vec<3, float, highp> float3;
        +
        101  typedef vec<4, float, highp> float4;
        +
        102 
        +
        103  typedef float float1x1;
        +
        104  typedef mat<2, 2, float, highp> float2x2;
        +
        105  typedef mat<2, 3, float, highp> float2x3;
        +
        106  typedef mat<2, 4, float, highp> float2x4;
        +
        107  typedef mat<3, 2, float, highp> float3x2;
        +
        108  typedef mat<3, 3, float, highp> float3x3;
        +
        109  typedef mat<3, 4, float, highp> float3x4;
        +
        110  typedef mat<4, 2, float, highp> float4x2;
        +
        111  typedef mat<4, 3, float, highp> float4x3;
        +
        112  typedef mat<4, 4, float, highp> float4x4;
        +
        113 
        +
        114  typedef double double1;
        +
        115  typedef vec<2, double, highp> double2;
        +
        116  typedef vec<3, double, highp> double3;
        +
        117  typedef vec<4, double, highp> double4;
        +
        118 
        +
        119  typedef double double1x1;
        +
        120  typedef mat<2, 2, double, highp> double2x2;
        +
        121  typedef mat<2, 3, double, highp> double2x3;
        +
        122  typedef mat<2, 4, double, highp> double2x4;
        +
        123  typedef mat<3, 2, double, highp> double3x2;
        +
        124  typedef mat<3, 3, double, highp> double3x3;
        +
        125  typedef mat<3, 4, double, highp> double3x4;
        +
        126  typedef mat<4, 2, double, highp> double4x2;
        +
        127  typedef mat<4, 3, double, highp> double4x3;
        +
        128  typedef mat<4, 4, double, highp> double4x4;
        +
        129 
        +
        131 }//namespace glm
        +
        132 
        +
        133 #include "compatibility.inl"
        +
        mat< 4, 4, double, highp > double4x4
        double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 3, 4, int, highp > int3x4
        integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
        +
        GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
        Arc tangent.
        +
        bool bool1
        boolean type with 1 component. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 3, float, highp > float4x3
        single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 4, 4, float, highp > float4x4
        single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 4, double, highp > double2x4
        double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 2, double, highp > double2x2
        double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 3, 2, double, highp > double3x2
        double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
        Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
        +
        double double1x1
        double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
        +
        GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
        Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
        +
        mat< 3, 3, double, highp > double3x3
        double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        vec< 4, float, highp > float4
        single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
        +
        int int1x1
        integer matrix with 1 component. (From GLM_GTX_compatibility extension)
        +
        vec< 2, float, highp > float2
        single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
        +
        GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
        Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
        +
        mat< 2, 3, bool, highp > bool2x3
        boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
        +
        mat< 2, 3, int, highp > int2x3
        integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
        +
        int int1
        integer vector with 1 component. (From GLM_GTX_compatibility extension)
        +
        vec< 3, float, highp > float3
        single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 4, float, highp > float2x4
        single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 2, bool, highp > bool2x2
        boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 4, bool, highp > bool4x4
        boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
        +
        float float1
        single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
        +
        float float1x1
        single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
        +
        mat< 4, 2, double, highp > double4x2
        double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 4, 3, int, highp > int4x3
        integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 2, bool, highp > bool4x2
        boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
        +
        mat< 2, 2, float, highp > float2x2
        single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        vec< 3, int, highp > int3
        integer vector with 3 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 2, float, highp > float4x2
        single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 3, double, highp > double2x3
        double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 2, 3, float, highp > float2x3
        single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 3, 2, int, highp > int3x2
        integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
        +
        vec< 4, bool, highp > bool4
        boolean type with 4 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 2, int, highp > int4x2
        integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
        +
        bool bool1x1
        boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
        +
        GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
        Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
        +
        vec< 3, bool, highp > bool3
        boolean type with 3 components. (From GLM_GTX_compatibility extension)
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
        Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
        +
        mat< 2, 2, int, highp > int2x2
        integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
        +
        vec< 2, int, highp > int2
        integer vector with 2 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 4, int, highp > int4x4
        integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
        +
        mat< 3, 2, bool, highp > bool3x2
        boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
        +
        mat< 4, 3, double, highp > double4x3
        double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 4, 3, bool, highp > bool4x3
        boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
        +
        double double1
        double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
        +
        vec< 3, double, highp > double3
        double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
        +
        vec< 4, double, highp > double4
        double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 3, 3, int, highp > int3x3
        integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
        +
        mat< 3, 3, bool, highp > bool3x3
        boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
        +
        mat< 3, 2, float, highp > float3x2
        single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
        +
        vec< 4, int, highp > int4
        integer vector with 4 components. (From GLM_GTX_compatibility extension)
        +
        vec< 2, double, highp > double2
        double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
        +
        mat< 3, 3, float, highp > float3x3
        single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
        +
        GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
        If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
        +
        vec< 2, bool, highp > bool2
        boolean type with 2 components. (From GLM_GTX_compatibility extension)
        +
        mat< 3, 4, bool, highp > bool3x4
        boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
        +
        mat< 2, 4, int, highp > int2x4
        integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
        +
        mat< 2, 4, bool, highp > bool2x4
        boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
        +
        mat< 3, 4, double, highp > double3x4
        double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        Definition: common.hpp:20
        +
        mat< 3, 4, float, highp > float3x4
        single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
        +
        + + + + diff --git a/Include/glm/doc/api/a00018.html b/Include/glm/doc/api/a00018.html new file mode 100644 index 0000000..5d5fd80 --- /dev/null +++ b/Include/glm/doc/api/a00018.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: component_wise.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        component_wise.hpp File Reference
        +
        +
        + +

        GLM_GTX_component_wise +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
         Add all vector components together. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMax (genType const &v)
         Find the maximum value between single vector components. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMin (genType const &v)
         Find the minimum value between single vector components. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMul (genType const &v)
         Multiply all vector components together. More...
         
        template<typename floatType , length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
         Convert an integer vector to a normalized float vector. More...
         
        template<length_t L, typename T , typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
         Convert a normalized float vector to an integer vector. More...
         
        +

        Detailed Description

        +

        GLM_GTX_component_wise

        +
        Date
        2007-05-21 / 2011-06-07
        +
        Author
        Christophe Riccio
        +
        See also
        Core features (dependence)
        + +

        Definition in file component_wise.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00018_source.html b/Include/glm/doc/api/a00018_source.html new file mode 100644 index 0000000..8141408 --- /dev/null +++ b/Include/glm/doc/api/a00018_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: component_wise.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        component_wise.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependencies
        +
        18 #include "../detail/setup.hpp"
        +
        19 #include "../detail/qualifier.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_component_wise extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        37  template<typename floatType, length_t L, typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
        +
        39 
        +
        43  template<length_t L, typename T, typename floatType, qualifier Q>
        +
        44  GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
        +
        45 
        +
        48  template<typename genType>
        +
        49  GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
        +
        50 
        +
        53  template<typename genType>
        +
        54  GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
        +
        55 
        +
        58  template<typename genType>
        +
        59  GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
        +
        60 
        +
        63  template<typename genType>
        +
        64  GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
        +
        65 
        +
        67 }//namespace glm
        +
        68 
        +
        69 #include "component_wise.inl"
        +
        GLM_FUNC_DECL genType::value_type compMax(genType const &v)
        Find the maximum value between single vector components.
        +
        GLM_FUNC_DECL genType::value_type compMul(genType const &v)
        Multiply all vector components together.
        +
        GLM_FUNC_DECL vec< L, T, Q > compScale(vec< L, floatType, Q > const &v)
        Convert a normalized float vector to an integer vector.
        +
        GLM_FUNC_DECL vec< L, floatType, Q > compNormalize(vec< L, T, Q > const &v)
        Convert an integer vector to a normalized float vector.
        +
        GLM_FUNC_DECL genType::value_type compMin(genType const &v)
        Find the minimum value between single vector components.
        +
        GLM_FUNC_DECL genType::value_type compAdd(genType const &v)
        Add all vector components together.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00019_source.html b/Include/glm/doc/api/a00019_source.html new file mode 100644 index 0000000..d2fd66f --- /dev/null +++ b/Include/glm/doc/api/a00019_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: compute_common.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        compute_common.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "setup.hpp"
        +
        4 #include <limits>
        +
        5 
        +
        6 namespace glm{
        +
        7 namespace detail
        +
        8 {
        +
        9  template<typename genFIType, bool /*signed*/>
        +
        10  struct compute_abs
        +
        11  {};
        +
        12 
        +
        13  template<typename genFIType>
        +
        14  struct compute_abs<genFIType, true>
        +
        15  {
        +
        16  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
        +
        17  {
        +
        18  GLM_STATIC_ASSERT(
        +
        19  std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
        +
        20  "'abs' only accept floating-point and integer scalar or vector inputs");
        +
        21 
        +
        22  return x >= genFIType(0) ? x : -x;
        +
        23  // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
        +
        24  }
        +
        25  };
        +
        26 
        +
        27 #if GLM_COMPILER & GLM_COMPILER_CUDA
        +
        28  template<>
        +
        29  struct compute_abs<float, true>
        +
        30  {
        +
        31  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
        +
        32  {
        +
        33  return fabsf(x);
        +
        34  }
        +
        35  };
        +
        36 #endif
        +
        37 
        +
        38  template<typename genFIType>
        +
        39  struct compute_abs<genFIType, false>
        +
        40  {
        +
        41  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
        +
        42  {
        +
        43  GLM_STATIC_ASSERT(
        +
        44  (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
        +
        45  "'abs' only accept floating-point and integer scalar or vector inputs");
        +
        46  return x;
        +
        47  }
        +
        48  };
        +
        49 }//namespace detail
        +
        50 }//namespace glm
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00020_source.html b/Include/glm/doc/api/a00020_source.html new file mode 100644 index 0000000..049fde6 --- /dev/null +++ b/Include/glm/doc/api/a00020_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: compute_vector_relational.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        compute_vector_relational.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 //#include "compute_common.hpp"
        +
        4 #include "setup.hpp"
        +
        5 #include <limits>
        +
        6 
        +
        7 namespace glm{
        +
        8 namespace detail
        +
        9 {
        +
        10  template <typename T, bool isFloat>
        +
        11  struct compute_equal
        +
        12  {
        +
        13  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
        +
        14  {
        +
        15  return a == b;
        +
        16  }
        +
        17  };
        +
        18 /*
        +
        19  template <typename T>
        +
        20  struct compute_equal<T, true>
        +
        21  {
        +
        22  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
        +
        23  {
        +
        24  return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
        +
        25  //return std::memcmp(&a, &b, sizeof(T)) == 0;
        +
        26  }
        +
        27  };
        +
        28 */
        +
        29 }//namespace detail
        +
        30 }//namespace glm
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00021.html b/Include/glm/doc/api/a00021.html new file mode 100644 index 0000000..0203aaa --- /dev/null +++ b/Include/glm/doc/api/a00021.html @@ -0,0 +1,223 @@ + + + + + + +0.9.9 API documentation: constants.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        constants.hpp File Reference
        +
        +
        + +

        GLM_GTC_constants +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
         Return e constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
         Return Euler's constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
         Return 4 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
         Return the golden ratio constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
         Return pi / 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
         Return ln(ln(2)). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
         Return ln(10). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
         Return ln(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
         Return 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
         Return 1 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
         Return 1 / sqrt(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
         Return 1 / (pi * 2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
         Return pi / 4. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
         Return sqrt(5). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
         Return sqrt(pi / 2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
         Return sqrt(ln(4)). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
         Return square root of pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
         Return sqrt(3). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
         Return sqrt(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
         Return sqrt(2 * pi). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
         Return 1 / 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
         Return pi / 2 * 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
         Return 2 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
         Return 2 / sqrt(pi). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
         Return pi * 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
         Return 2 / 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
         Return 0. More...
         
        +

        Detailed Description

        +

        GLM_GTC_constants

        +
        See also
        Core features (dependence)
        + +

        Definition in file constants.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00021_source.html b/Include/glm/doc/api/a00021_source.html new file mode 100644 index 0000000..67c7767 --- /dev/null +++ b/Include/glm/doc/api/a00021_source.html @@ -0,0 +1,224 @@ + + + + + + +0.9.9 API documentation: constants.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        constants.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../ext/scalar_constants.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_GTC_constants extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        29  template<typename genType>
        +
        30  GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
        +
        31 
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL GLM_CONSTEXPR genType one();
        +
        36 
        +
        39  template<typename genType>
        +
        40  GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
        +
        41 
        +
        44  template<typename genType>
        +
        45  GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
        +
        46 
        +
        49  template<typename genType>
        +
        50  GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
        +
        51 
        +
        54  template<typename genType>
        +
        55  GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
        +
        56 
        +
        59  template<typename genType>
        +
        60  GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
        +
        61 
        +
        64  template<typename genType>
        +
        65  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
        +
        66 
        +
        69  template<typename genType>
        +
        70  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
        +
        71 
        +
        74  template<typename genType>
        +
        75  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
        +
        76 
        +
        79  template<typename genType>
        +
        80  GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
        +
        81 
        +
        84  template<typename genType>
        +
        85  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
        +
        86 
        +
        89  template<typename genType>
        +
        90  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
        +
        91 
        +
        94  template<typename genType>
        +
        95  GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
        +
        96 
        +
        99  template<typename genType>
        +
        100  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
        +
        101 
        +
        104  template<typename genType>
        +
        105  GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
        +
        106 
        +
        109  template<typename genType>
        +
        110  GLM_FUNC_DECL GLM_CONSTEXPR genType e();
        +
        111 
        +
        114  template<typename genType>
        +
        115  GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
        +
        116 
        +
        119  template<typename genType>
        +
        120  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
        +
        121 
        +
        124  template<typename genType>
        +
        125  GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
        +
        126 
        +
        129  template<typename genType>
        +
        130  GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
        +
        131 
        +
        134  template<typename genType>
        +
        135  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
        +
        136 
        +
        139  template<typename genType>
        +
        140  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
        +
        141 
        +
        144  template<typename genType>
        +
        145  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
        +
        146 
        +
        149  template<typename genType>
        +
        150  GLM_FUNC_DECL GLM_CONSTEXPR genType third();
        +
        151 
        +
        154  template<typename genType>
        +
        155  GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
        +
        156 
        +
        159  template<typename genType>
        +
        160  GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
        +
        161 
        +
        163 } //namespace glm
        +
        164 
        +
        165 #include "constants.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType third()
        Return 1 / 3.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two()
        Return sqrt(2).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two()
        Return 1 / sqrt(2).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType euler()
        Return Euler's constant.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds()
        Return 2 / 3.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi()
        Return pi * 2.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio()
        Return the golden ratio constant.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi()
        Return pi / 4.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType one()
        Return 1.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_five()
        Return sqrt(5).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi()
        Return pi / 2 * 3.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
        Return 0.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten()
        Return ln(10).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_three()
        Return sqrt(3).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi()
        Return square root of pi.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType e()
        Return e constant.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi()
        Return 1 / pi.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi()
        Return 2 / pi.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi()
        Return 4 / pi.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi()
        Return sqrt(2 * pi).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two()
        Return ln(2).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four()
        Return sqrt(ln(4)).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi()
        Return 2 / sqrt(pi).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two()
        Return ln(ln(2)).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi()
        Return sqrt(pi / 2).
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi()
        Return pi / 2.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi()
        Return 1 / (pi * 2).
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00022.html b/Include/glm/doc/api/a00022.html new file mode 100644 index 0000000..4501612 --- /dev/null +++ b/Include/glm/doc/api/a00022.html @@ -0,0 +1,192 @@ + + + + + + +0.9.9 API documentation: dual_quaternion.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        dual_quaternion.hpp File Reference
        +
        +
        + +

        GLM_GTX_dual_quaternion +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef highp_ddualquat ddualquat
         Dual-quaternion of default double-qualifier floating-point numbers. More...
         
        typedef highp_fdualquat dualquat
         Dual-quaternion of floating-point numbers. More...
         
        typedef highp_fdualquat fdualquat
         Dual-quaternion of single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, highp > highp_ddualquat
         Dual-quaternion of high double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, highp > highp_dualquat
         Dual-quaternion of high single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, highp > highp_fdualquat
         Dual-quaternion of high single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, lowp > lowp_ddualquat
         Dual-quaternion of low double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, lowp > lowp_dualquat
         Dual-quaternion of low single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, lowp > lowp_fdualquat
         Dual-quaternion of low single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, mediump > mediump_ddualquat
         Dual-quaternion of medium double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, mediump > mediump_dualquat
         Dual-quaternion of medium single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, mediump > mediump_fdualquat
         Dual-quaternion of medium single-qualifier floating-point numbers. More...
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
         Creates an identity dual quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
         Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
         Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
         Returns the q inverse. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
         Returns the linear interpolation of two dual quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
         Converts a quaternion to a 2 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
         Converts a quaternion to a 3 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
         Returns the normalized quaternion. More...
         
        +

        Detailed Description

        +

        GLM_GTX_dual_quaternion

        +
        Author
        Maksim Vorobiev (msome.nosp@m.one@.nosp@m.gmail.nosp@m..com)
        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_constants (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file dual_quaternion.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00022_source.html b/Include/glm/doc/api/a00022_source.html new file mode 100644 index 0000000..6be65ee --- /dev/null +++ b/Include/glm/doc/api/a00022_source.html @@ -0,0 +1,317 @@ + + + + + + +0.9.9 API documentation: dual_quaternion.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        dual_quaternion.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        16 #pragma once
        +
        17 
        +
        18 // Dependency:
        +
        19 #include "../glm.hpp"
        +
        20 #include "../gtc/constants.hpp"
        +
        21 #include "../gtc/quaternion.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        25 # pragma message("GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        26 # else
        +
        27 # pragma message("GLM: GLM_GTX_dual_quaternion extension included")
        +
        28 # endif
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        36  template<typename T, qualifier Q = defaultp>
        +
        37  struct tdualquat
        +
        38  {
        +
        39  // -- Implementation detail --
        +
        40 
        +
        41  typedef T value_type;
        +
        42  typedef qua<T, Q> part_type;
        +
        43 
        +
        44  // -- Data --
        +
        45 
        +
        46  qua<T, Q> real, dual;
        +
        47 
        +
        48  // -- Component accesses --
        +
        49 
        +
        50  typedef length_t length_type;
        +
        52  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
        +
        53 
        +
        54  GLM_FUNC_DECL part_type & operator[](length_type i);
        +
        55  GLM_FUNC_DECL part_type const& operator[](length_type i) const;
        +
        56 
        +
        57  // -- Implicit basic constructors --
        +
        58 
        +
        59  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT;
        +
        60  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT;
        +
        61  template<qualifier P>
        +
        62  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d);
        +
        63 
        +
        64  // -- Explicit basic constructors --
        +
        65 
        +
        66  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real);
        +
        67  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& orientation, vec<3, T, Q> const& translation);
        +
        68  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real, qua<T, Q> const& dual);
        +
        69 
        +
        70  // -- Conversion constructors --
        +
        71 
        +
        72  template<typename U, qualifier P>
        +
        73  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q);
        +
        74 
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat);
        +
        76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat);
        +
        77 
        +
        78  // -- Unary arithmetic operators --
        +
        79 
        +
        80  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT;
        +
        81 
        +
        82  template<typename U>
        +
        83  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m);
        +
        84  template<typename U>
        +
        85  GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s);
        +
        86  template<typename U>
        +
        87  GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s);
        +
        88  };
        +
        89 
        +
        90  // -- Unary bit operators --
        +
        91 
        +
        92  template<typename T, qualifier Q>
        +
        93  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q);
        +
        94 
        +
        95  template<typename T, qualifier Q>
        +
        96  GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q);
        +
        97 
        +
        98  // -- Binary operators --
        +
        99 
        +
        100  template<typename T, qualifier Q>
        +
        101  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
        +
        102 
        +
        103  template<typename T, qualifier Q>
        +
        104  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
        +
        105 
        +
        106  template<typename T, qualifier Q>
        +
        107  GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v);
        +
        108 
        +
        109  template<typename T, qualifier Q>
        +
        110  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q);
        +
        111 
        +
        112  template<typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v);
        +
        114 
        +
        115  template<typename T, qualifier Q>
        +
        116  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q);
        +
        117 
        +
        118  template<typename T, qualifier Q>
        +
        119  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s);
        +
        120 
        +
        121  template<typename T, qualifier Q>
        +
        122  GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q);
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s);
        +
        126 
        +
        127  // -- Boolean operators --
        +
        128 
        +
        129  template<typename T, qualifier Q>
        +
        130  GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
        +
        131 
        +
        132  template<typename T, qualifier Q>
        +
        133  GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
        +
        134 
        +
        138  template <typename T, qualifier Q>
        +
        139  GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity();
        +
        140 
        +
        144  template<typename T, qualifier Q>
        +
        145  GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q);
        +
        146 
        +
        150  template<typename T, qualifier Q>
        +
        151  GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a);
        +
        152 
        +
        156  template<typename T, qualifier Q>
        +
        157  GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q);
        +
        158 
        +
        162  template<typename T, qualifier Q>
        +
        163  GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x);
        +
        164 
        +
        168  template<typename T, qualifier Q>
        +
        169  GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x);
        +
        170 
        +
        174  template<typename T, qualifier Q>
        +
        175  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x);
        +
        176 
        +
        180  template<typename T, qualifier Q>
        +
        181  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x);
        +
        182 
        +
        183 
        +
        187  typedef tdualquat<float, lowp> lowp_dualquat;
        +
        188 
        +
        192  typedef tdualquat<float, mediump> mediump_dualquat;
        +
        193 
        +
        197  typedef tdualquat<float, highp> highp_dualquat;
        +
        198 
        +
        199 
        +
        203  typedef tdualquat<float, lowp> lowp_fdualquat;
        +
        204 
        +
        208  typedef tdualquat<float, mediump> mediump_fdualquat;
        +
        209 
        +
        213  typedef tdualquat<float, highp> highp_fdualquat;
        +
        214 
        +
        215 
        +
        219  typedef tdualquat<double, lowp> lowp_ddualquat;
        +
        220 
        +
        224  typedef tdualquat<double, mediump> mediump_ddualquat;
        +
        225 
        +
        229  typedef tdualquat<double, highp> highp_ddualquat;
        +
        230 
        +
        231 
        +
        232 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
        +
        233  typedef highp_fdualquat dualquat;
        +
        237 
        +
        241  typedef highp_fdualquat fdualquat;
        +
        242 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
        +
        243  typedef highp_fdualquat dualquat;
        +
        244  typedef highp_fdualquat fdualquat;
        +
        245 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
        +
        246  typedef mediump_fdualquat dualquat;
        +
        247  typedef mediump_fdualquat fdualquat;
        +
        248 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
        +
        249  typedef lowp_fdualquat dualquat;
        +
        250  typedef lowp_fdualquat fdualquat;
        +
        251 #else
        +
        252 # error "GLM error: multiple default precision requested for single-precision floating-point types"
        +
        253 #endif
        +
        254 
        +
        255 
        +
        256 #if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
        +
        257  typedef highp_ddualquat ddualquat;
        +
        261 #elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
        +
        262  typedef highp_ddualquat ddualquat;
        +
        263 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
        +
        264  typedef mediump_ddualquat ddualquat;
        +
        265 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
        +
        266  typedef lowp_ddualquat ddualquat;
        +
        267 #else
        +
        268 # error "GLM error: Multiple default precision requested for double-precision floating-point types"
        +
        269 #endif
        +
        270 
        +
        272 } //namespace glm
        +
        273 
        +
        274 #include "dual_quaternion.inl"
        +
        highp_ddualquat ddualquat
        Dual-quaternion of default double-qualifier floating-point numbers.
        +
        highp_fdualquat fdualquat
        Dual-quaternion of single-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast(tdualquat< T, Q > const &x)
        Converts a quaternion to a 2 * 4 matrix.
        +
        tdualquat< double, highp > highp_ddualquat
        Dual-quaternion of high double-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL tdualquat< T, Q > normalize(tdualquat< T, Q > const &q)
        Returns the normalized quaternion.
        +
        GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity()
        Creates an identity dual quaternion.
        +
        GLM_FUNC_DECL tdualquat< T, Q > inverse(tdualquat< T, Q > const &q)
        Returns the q inverse.
        +
        GLM_FUNC_DECL tdualquat< T, Q > lerp(tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
        Returns the linear interpolation of two dual quaternion.
        +
        tdualquat< float, lowp > lowp_dualquat
        Dual-quaternion of low single-qualifier floating-point numbers.
        +
        tdualquat< float, lowp > lowp_fdualquat
        Dual-quaternion of low single-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        tdualquat< double, lowp > lowp_ddualquat
        Dual-quaternion of low double-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast(tdualquat< T, Q > const &x)
        Converts a quaternion to a 3 * 4 matrix.
        +
        highp_fdualquat dualquat
        Dual-quaternion of floating-point numbers.
        +
        tdualquat< float, highp > highp_fdualquat
        Dual-quaternion of high single-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
        Build a rotation matrix from a normal and a up vector.
        +
        tdualquat< float, mediump > mediump_dualquat
        Dual-quaternion of medium single-qualifier floating-point numbers.
        +
        tdualquat< float, mediump > mediump_fdualquat
        Dual-quaternion of medium single-qualifier floating-point numbers.
        +
        tdualquat< double, mediump > mediump_ddualquat
        Dual-quaternion of medium double-qualifier floating-point numbers.
        +
        GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast(mat< 3, 4, T, Q > const &x)
        Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
        +
        tdualquat< float, highp > highp_dualquat
        Dual-quaternion of high single-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00023.html b/Include/glm/doc/api/a00023.html new file mode 100644 index 0000000..61002b8 --- /dev/null +++ b/Include/glm/doc/api/a00023.html @@ -0,0 +1,244 @@ + + + + + + +0.9.9 API documentation: easing.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        easing.hpp File Reference
        +
        +
        + +

        GLM_GTX_easing +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType backEaseIn (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseIn (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseInOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseInOut (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseOut (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseIn (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseInOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseIn (genType const &a)
         Modelled after shifted quadrant IV of unit circle. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseInOut (genType const &a)
         Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseOut (genType const &a)
         Modelled after shifted quadrant II of unit circle. More...
         
        +template<typename genType >
        GLM_FUNC_DECL genType cubicEaseIn (genType const &a)
         Modelled after the cubic y = x^3.
         
        template<typename genType >
        GLM_FUNC_DECL genType cubicEaseInOut (genType const &a)
         Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cubicEaseOut (genType const &a)
         Modelled after the cubic y = (x - 1)^3 + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseIn (genType const &a)
         Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseInOut (genType const &a)
         Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseOut (genType const &a)
         Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseIn (genType const &a)
         Modelled after the exponential function y = 2^(10(x - 1)) More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseInOut (genType const &a)
         Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseOut (genType const &a)
         Modelled after the exponential function y = -2^(-10x) + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType linearInterpolation (genType const &a)
         Modelled after the line y = x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseIn (genType const &a)
         Modelled after the parabola y = x^2. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseInOut (genType const &a)
         Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseOut (genType const &a)
         Modelled after the parabola y = -x^2 + 2x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseIn (genType const &a)
         Modelled after the quartic x^4. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseInOut (genType const &a)
         Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseOut (genType const &a)
         Modelled after the quartic y = 1 - (x - 1)^4. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseIn (genType const &a)
         Modelled after the quintic y = x^5. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseInOut (genType const &a)
         Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseOut (genType const &a)
         Modelled after the quintic y = (x - 1)^5 + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseIn (genType const &a)
         Modelled after quarter-cycle of sine wave. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseInOut (genType const &a)
         Modelled after half sine wave. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseOut (genType const &a)
         Modelled after quarter-cycle of sine wave (different phase) More...
         
        +

        Detailed Description

        +

        GLM_GTX_easing

        +
        Author
        Robert Chisholm
        +
        See also
        Core features (dependence)
        + +

        Definition in file easing.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00023_source.html b/Include/glm/doc/api/a00023_source.html new file mode 100644 index 0000000..92e1529 --- /dev/null +++ b/Include/glm/doc/api/a00023_source.html @@ -0,0 +1,254 @@ + + + + + + +0.9.9 API documentation: easing.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        easing.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 // Dependency:
        +
        20 #include "../glm.hpp"
        +
        21 #include "../gtc/constants.hpp"
        +
        22 #include "../detail/qualifier.hpp"
        +
        23 
        +
        24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        25 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        26 # pragma message("GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        27 # else
        +
        28 # pragma message("GLM: GLM_GTX_easing extension included")
        +
        29 # endif
        +
        30 #endif
        +
        31 
        +
        32 namespace glm{
        +
        35 
        +
        38  template <typename genType>
        +
        39  GLM_FUNC_DECL genType linearInterpolation(genType const & a);
        +
        40 
        +
        43  template <typename genType>
        +
        44  GLM_FUNC_DECL genType quadraticEaseIn(genType const & a);
        +
        45 
        +
        48  template <typename genType>
        +
        49  GLM_FUNC_DECL genType quadraticEaseOut(genType const & a);
        +
        50 
        +
        55  template <typename genType>
        +
        56  GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a);
        +
        57 
        +
        59  template <typename genType>
        +
        60  GLM_FUNC_DECL genType cubicEaseIn(genType const & a);
        +
        61 
        +
        64  template <typename genType>
        +
        65  GLM_FUNC_DECL genType cubicEaseOut(genType const & a);
        +
        66 
        +
        71  template <typename genType>
        +
        72  GLM_FUNC_DECL genType cubicEaseInOut(genType const & a);
        +
        73 
        +
        76  template <typename genType>
        +
        77  GLM_FUNC_DECL genType quarticEaseIn(genType const & a);
        +
        78 
        +
        81  template <typename genType>
        +
        82  GLM_FUNC_DECL genType quarticEaseOut(genType const & a);
        +
        83 
        +
        88  template <typename genType>
        +
        89  GLM_FUNC_DECL genType quarticEaseInOut(genType const & a);
        +
        90 
        +
        93  template <typename genType>
        +
        94  GLM_FUNC_DECL genType quinticEaseIn(genType const & a);
        +
        95 
        +
        98  template <typename genType>
        +
        99  GLM_FUNC_DECL genType quinticEaseOut(genType const & a);
        +
        100 
        +
        105  template <typename genType>
        +
        106  GLM_FUNC_DECL genType quinticEaseInOut(genType const & a);
        +
        107 
        +
        110  template <typename genType>
        +
        111  GLM_FUNC_DECL genType sineEaseIn(genType const & a);
        +
        112 
        +
        115  template <typename genType>
        +
        116  GLM_FUNC_DECL genType sineEaseOut(genType const & a);
        +
        117 
        +
        120  template <typename genType>
        +
        121  GLM_FUNC_DECL genType sineEaseInOut(genType const & a);
        +
        122 
        +
        125  template <typename genType>
        +
        126  GLM_FUNC_DECL genType circularEaseIn(genType const & a);
        +
        127 
        +
        130  template <typename genType>
        +
        131  GLM_FUNC_DECL genType circularEaseOut(genType const & a);
        +
        132 
        +
        137  template <typename genType>
        +
        138  GLM_FUNC_DECL genType circularEaseInOut(genType const & a);
        +
        139 
        +
        142  template <typename genType>
        +
        143  GLM_FUNC_DECL genType exponentialEaseIn(genType const & a);
        +
        144 
        +
        147  template <typename genType>
        +
        148  GLM_FUNC_DECL genType exponentialEaseOut(genType const & a);
        +
        149 
        +
        154  template <typename genType>
        +
        155  GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a);
        +
        156 
        +
        159  template <typename genType>
        +
        160  GLM_FUNC_DECL genType elasticEaseIn(genType const & a);
        +
        161 
        +
        164  template <typename genType>
        +
        165  GLM_FUNC_DECL genType elasticEaseOut(genType const & a);
        +
        166 
        +
        171  template <typename genType>
        +
        172  GLM_FUNC_DECL genType elasticEaseInOut(genType const & a);
        +
        173 
        +
        175  template <typename genType>
        +
        176  GLM_FUNC_DECL genType backEaseIn(genType const& a);
        +
        177 
        +
        179  template <typename genType>
        +
        180  GLM_FUNC_DECL genType backEaseOut(genType const& a);
        +
        181 
        +
        183  template <typename genType>
        +
        184  GLM_FUNC_DECL genType backEaseInOut(genType const& a);
        +
        185 
        +
        189  template <typename genType>
        +
        190  GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o);
        +
        191 
        +
        195  template <typename genType>
        +
        196  GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o);
        +
        197 
        +
        201  template <typename genType>
        +
        202  GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o);
        +
        203 
        +
        205  template <typename genType>
        +
        206  GLM_FUNC_DECL genType bounceEaseIn(genType const& a);
        +
        207 
        +
        209  template <typename genType>
        +
        210  GLM_FUNC_DECL genType bounceEaseOut(genType const& a);
        +
        211 
        +
        213  template <typename genType>
        +
        214  GLM_FUNC_DECL genType bounceEaseInOut(genType const& a);
        +
        215 
        +
        217 }//namespace glm
        +
        218 
        +
        219 #include "easing.inl"
        +
        GLM_FUNC_DECL genType bounceEaseIn(genType const &a)
        +
        GLM_FUNC_DECL genType circularEaseInOut(genType const &a)
        Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1].
        +
        GLM_FUNC_DECL genType cubicEaseIn(genType const &a)
        Modelled after the cubic y = x^3.
        +
        GLM_FUNC_DECL genType elasticEaseIn(genType const &a)
        Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
        +
        GLM_FUNC_DECL genType quinticEaseIn(genType const &a)
        Modelled after the quintic y = x^5.
        +
        GLM_FUNC_DECL genType sineEaseInOut(genType const &a)
        Modelled after half sine wave.
        +
        GLM_FUNC_DECL genType circularEaseOut(genType const &a)
        Modelled after shifted quadrant II of unit circle.
        +
        GLM_FUNC_DECL genType elasticEaseOut(genType const &a)
        Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1.
        +
        GLM_FUNC_DECL genType elasticEaseInOut(genType const &a)
        Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1].
        +
        GLM_FUNC_DECL genType sineEaseIn(genType const &a)
        Modelled after quarter-cycle of sine wave.
        +
        GLM_FUNC_DECL genType linearInterpolation(genType const &a)
        Modelled after the line y = x.
        +
        GLM_FUNC_DECL genType quarticEaseIn(genType const &a)
        Modelled after the quartic x^4.
        +
        GLM_FUNC_DECL genType quarticEaseOut(genType const &a)
        Modelled after the quartic y = 1 - (x - 1)^4.
        +
        GLM_FUNC_DECL genType sineEaseOut(genType const &a)
        Modelled after quarter-cycle of sine wave (different phase)
        +
        GLM_FUNC_DECL genType quadraticEaseInOut(genType const &a)
        Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [...
        +
        GLM_FUNC_DECL genType circularEaseIn(genType const &a)
        Modelled after shifted quadrant IV of unit circle.
        +
        GLM_FUNC_DECL genType quadraticEaseOut(genType const &a)
        Modelled after the parabola y = -x^2 + 2x.
        +
        GLM_FUNC_DECL genType exponentialEaseOut(genType const &a)
        Modelled after the exponential function y = -2^(-10x) + 1.
        +
        GLM_FUNC_DECL genType quinticEaseOut(genType const &a)
        Modelled after the quintic y = (x - 1)^5 + 1.
        +
        GLM_FUNC_DECL genType cubicEaseOut(genType const &a)
        Modelled after the cubic y = (x - 1)^3 + 1.
        +
        GLM_FUNC_DECL genType exponentialEaseInOut(genType const &a)
        Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))...
        +
        GLM_FUNC_DECL genType bounceEaseOut(genType const &a)
        +
        GLM_FUNC_DECL genType quinticEaseInOut(genType const &a)
        Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0...
        +
        GLM_FUNC_DECL genType backEaseIn(genType const &a, genType const &o)
        +
        GLM_FUNC_DECL genType exponentialEaseIn(genType const &a)
        Modelled after the exponential function y = 2^(10(x - 1))
        +
        GLM_FUNC_DECL genType quadraticEaseIn(genType const &a)
        Modelled after the parabola y = x^2.
        +
        GLM_FUNC_DECL genType quarticEaseInOut(genType const &a)
        Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0...
        +
        GLM_FUNC_DECL genType cubicEaseInOut(genType const &a)
        Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0...
        +
        GLM_FUNC_DECL genType bounceEaseInOut(genType const &a)
        +
        GLM_FUNC_DECL genType backEaseInOut(genType const &a, genType const &o)
        +
        GLM_FUNC_DECL genType backEaseOut(genType const &a, genType const &o)
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00024.html b/Include/glm/doc/api/a00024.html new file mode 100644 index 0000000..8a392d2 --- /dev/null +++ b/Include/glm/doc/api/a00024.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: epsilon.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        epsilon.hpp File Reference
        +
        +
        + +

        GLM_GTC_epsilon +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        +

        Detailed Description

        +

        GLM_GTC_epsilon

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file epsilon.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00024_source.html b/Include/glm/doc/api/a00024_source.html new file mode 100644 index 0000000..a1da383 --- /dev/null +++ b/Include/glm/doc/api/a00024_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: epsilon.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        epsilon.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # pragma message("GLM: GLM_GTC_epsilon extension included")
        +
        22 #endif
        +
        23 
        +
        24 namespace glm
        +
        25 {
        +
        28 
        +
        33  template<length_t L, typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
        +
        35 
        +
        40  template<typename genType>
        +
        41  GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
        +
        42 
        +
        47  template<length_t L, typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
        +
        49 
        +
        54  template<typename genType>
        +
        55  GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
        +
        56 
        +
        58 }//namespace glm
        +
        59 
        +
        60 #include "epsilon.inl"
        +
        GLM_FUNC_DECL bool epsilonEqual(genType const &x, genType const &y, genType const &epsilon)
        Returns the component-wise comparison of |x - y| < epsilon.
        +
        GLM_FUNC_DECL bool epsilonNotEqual(genType const &x, genType const &y, genType const &epsilon)
        Returns the component-wise comparison of |x - y| >= epsilon.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00025.html b/Include/glm/doc/api/a00025.html new file mode 100644 index 0000000..2904e62 --- /dev/null +++ b/Include/glm/doc/api/a00025.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documentation: euler_angles.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        euler_angles.hpp File Reference
        +
        +
        + +

        GLM_GTX_euler_angles +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
         Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
         Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
         Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        +

        Detailed Description

        +

        GLM_GTX_euler_angles

        +
        See also
        Core features (dependence)
        + +

        Definition in file euler_angles.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00025_source.html b/Include/glm/doc/api/a00025_source.html new file mode 100644 index 0000000..5c6402e --- /dev/null +++ b/Include/glm/doc/api/a00025_source.html @@ -0,0 +1,380 @@ + + + + + + +0.9.9 API documentation: euler_angles.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        euler_angles.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        16 #pragma once
        +
        17 
        +
        18 // Dependency:
        +
        19 #include "../glm.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_euler_angles extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        36  template<typename T>
        +
        37  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
        +
        38  T const& angleX);
        +
        39 
        +
        42  template<typename T>
        +
        43  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
        +
        44  T const& angleY);
        +
        45 
        +
        48  template<typename T>
        +
        49  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
        +
        50  T const& angleZ);
        +
        51 
        +
        54  template <typename T>
        +
        55  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
        +
        56  T const & angleX, T const & angularVelocityX);
        +
        57 
        +
        60  template <typename T>
        +
        61  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
        +
        62  T const & angleY, T const & angularVelocityY);
        +
        63 
        +
        66  template <typename T>
        +
        67  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
        +
        68  T const & angleZ, T const & angularVelocityZ);
        +
        69 
        +
        72  template<typename T>
        +
        73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
        +
        74  T const& angleX,
        +
        75  T const& angleY);
        +
        76 
        +
        79  template<typename T>
        +
        80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
        +
        81  T const& angleY,
        +
        82  T const& angleX);
        +
        83 
        +
        86  template<typename T>
        +
        87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
        +
        88  T const& angleX,
        +
        89  T const& angleZ);
        +
        90 
        +
        93  template<typename T>
        +
        94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
        +
        95  T const& angle,
        +
        96  T const& angleX);
        +
        97 
        +
        100  template<typename T>
        +
        101  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
        +
        102  T const& angleY,
        +
        103  T const& angleZ);
        +
        104 
        +
        107  template<typename T>
        +
        108  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
        +
        109  T const& angleZ,
        +
        110  T const& angleY);
        +
        111 
        +
        114  template<typename T>
        +
        115  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
        +
        116  T const& t1,
        +
        117  T const& t2,
        +
        118  T const& t3);
        +
        119 
        +
        122  template<typename T>
        +
        123  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
        +
        124  T const& yaw,
        +
        125  T const& pitch,
        +
        126  T const& roll);
        +
        127 
        +
        130  template <typename T>
        +
        131  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
        +
        132  T const & t1,
        +
        133  T const & t2,
        +
        134  T const & t3);
        +
        135 
        +
        138  template <typename T>
        +
        139  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
        +
        140  T const & t1,
        +
        141  T const & t2,
        +
        142  T const & t3);
        +
        143 
        +
        146  template <typename T>
        +
        147  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
        +
        148  T const & t1,
        +
        149  T const & t2,
        +
        150  T const & t3);
        +
        151 
        +
        154  template <typename T>
        +
        155  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
        +
        156  T const & t1,
        +
        157  T const & t2,
        +
        158  T const & t3);
        +
        159 
        +
        162  template <typename T>
        +
        163  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
        +
        164  T const & t1,
        +
        165  T const & t2,
        +
        166  T const & t3);
        +
        167 
        +
        170  template <typename T>
        +
        171  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
        +
        172  T const & t1,
        +
        173  T const & t2,
        +
        174  T const & t3);
        +
        175 
        +
        178  template <typename T>
        +
        179  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
        +
        180  T const & t1,
        +
        181  T const & t2,
        +
        182  T const & t3);
        +
        183 
        +
        186  template <typename T>
        +
        187  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
        +
        188  T const & t1,
        +
        189  T const & t2,
        +
        190  T const & t3);
        +
        191 
        +
        194  template <typename T>
        +
        195  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
        +
        196  T const & t1,
        +
        197  T const & t2,
        +
        198  T const & t3);
        +
        199 
        +
        202  template <typename T>
        +
        203  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
        +
        204  T const & t1,
        +
        205  T const & t2,
        +
        206  T const & t3);
        +
        207 
        +
        210  template<typename T>
        +
        211  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
        +
        212  T const& yaw,
        +
        213  T const& pitch,
        +
        214  T const& roll);
        +
        215 
        +
        218  template<typename T>
        +
        219  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
        +
        220 
        +
        223  template<typename T>
        +
        224  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
        +
        225 
        +
        228  template<typename T, qualifier Q>
        +
        229  GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
        +
        230 
        +
        233  template<typename T, qualifier Q>
        +
        234  GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
        +
        235 
        +
        238  template<typename T>
        +
        239  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
        +
        240  T & t1,
        +
        241  T & t2,
        +
        242  T & t3);
        +
        243 
        +
        246  template <typename T>
        +
        247  GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
        +
        248  T & t1,
        +
        249  T & t2,
        +
        250  T & t3);
        +
        251 
        +
        254  template <typename T>
        +
        255  GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
        +
        256  T & t1,
        +
        257  T & t2,
        +
        258  T & t3);
        +
        259 
        +
        262  template <typename T>
        +
        263  GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
        +
        264  T & t1,
        +
        265  T & t2,
        +
        266  T & t3);
        +
        267 
        +
        270  template <typename T>
        +
        271  GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
        +
        272  T & t1,
        +
        273  T & t2,
        +
        274  T & t3);
        +
        275 
        +
        278  template <typename T>
        +
        279  GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
        +
        280  T & t1,
        +
        281  T & t2,
        +
        282  T & t3);
        +
        283 
        +
        286  template <typename T>
        +
        287  GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
        +
        288  T & t1,
        +
        289  T & t2,
        +
        290  T & t3);
        +
        291 
        +
        294  template <typename T>
        +
        295  GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
        +
        296  T & t1,
        +
        297  T & t2,
        +
        298  T & t3);
        +
        299 
        +
        302  template <typename T>
        +
        303  GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
        +
        304  T & t1,
        +
        305  T & t2,
        +
        306  T & t3);
        +
        307 
        +
        310  template <typename T>
        +
        311  GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
        +
        312  T & t1,
        +
        313  T & t2,
        +
        314  T & t3);
        +
        315 
        +
        318  template <typename T>
        +
        319  GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
        +
        320  T & t1,
        +
        321  T & t2,
        +
        322  T & t3);
        +
        323 
        +
        326  template <typename T>
        +
        327  GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
        +
        328  T & t1,
        +
        329  T & t2,
        +
        330  T & t3);
        +
        331 
        +
        333 }//namespace glm
        +
        334 
        +
        335 #include "euler_angles.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
        +
        GLM_FUNC_DECL void extractEulerAngleYXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Y * X * Z) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ(T const &angleZ, T const &angularVelocityZ)
        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL void extractEulerAngleZYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX(T const &angleX, T const &angularVelocityX)
        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
        +
        GLM_FUNC_DECL void extractEulerAngleXYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (X * Y * X) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
        +
        GLM_FUNC_DECL T roll(qua< T, Q > const &x)
        Returns roll value of euler angles expressed in radians.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
        +
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
        Creates a 2D 2 * 2 rotation matrix from an euler angle.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
        +
        GLM_FUNC_DECL void extractEulerAngleXZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (X * Z * X) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
        Returns yaw value of euler angles expressed in radians.
        +
        GLM_FUNC_DECL void extractEulerAngleYXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Y * X * Y) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL void extractEulerAngleZXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Z * X * Y) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL void extractEulerAngleXZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (X * Z * Y) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL void extractEulerAngleYZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Y * Z * X) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4(vec< 3, T, Q > const &angles)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
        +
        GLM_FUNC_DECL void extractEulerAngleZYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Z * Y * X) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
        +
        GLM_FUNC_DECL void extractEulerAngleYZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
        +
        GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ(T const &t1, T const &t2, T const &t3)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3(vec< 3, T, Q > const &angles)
        Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
        +
        GLM_FUNC_DECL void extractEulerAngleZXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
        Extracts the (Z * X * Z) Euler angles from the rotation matrix M.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY(T const &angleY, T const &angularVelocityY)
        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
        +
        GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
        Returns pitch value of euler angles expressed in radians.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00026.html b/Include/glm/doc/api/a00026.html new file mode 100644 index 0000000..552b6ed --- /dev/null +++ b/Include/glm/doc/api/a00026.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: exponential.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
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        + + +
        +
        + +
        +
        exponential.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
         Returns the natural exponentiation of x, i.e., e^x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
         Returns 2 raised to the v power. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
         Returns the reciprocal of the positive square root of v. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
         Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
         Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
         Returns 'base' raised to the power 'exponent'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
         Returns the positive square root of v. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00026_source.html b/Include/glm/doc/api/a00026_source.html new file mode 100644 index 0000000..56d929d --- /dev/null +++ b/Include/glm/doc/api/a00026_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: exponential.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        exponential.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 #include "detail/type_vec1.hpp"
        +
        18 #include "detail/type_vec2.hpp"
        +
        19 #include "detail/type_vec3.hpp"
        +
        20 #include "detail/type_vec4.hpp"
        +
        21 #include <cmath>
        +
        22 
        +
        23 namespace glm
        +
        24 {
        +
        27 
        +
        35  template<length_t L, typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
        +
        37 
        +
        46  template<length_t L, typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
        +
        48 
        +
        59  template<length_t L, typename T, qualifier Q>
        +
        60  GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
        +
        61 
        +
        70  template<length_t L, typename T, qualifier Q>
        +
        71  GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
        +
        72 
        +
        82  template<length_t L, typename T, qualifier Q>
        +
        83  GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
        +
        84 
        +
        93  template<length_t L, typename T, qualifier Q>
        +
        94  GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
        +
        95 
        +
        104  template<length_t L, typename T, qualifier Q>
        +
        105  GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
        +
        106 
        +
        108 }//namespace glm
        +
        109 
        +
        110 #include "detail/func_exponential.inl"
        +
        Core features
        +
        GLM_FUNC_DECL vec< L, T, Q > sqrt(vec< L, T, Q > const &v)
        Returns the positive square root of v.
        +
        GLM_FUNC_DECL vec< L, T, Q > exp2(vec< L, T, Q > const &v)
        Returns 2 raised to the v power.
        +
        GLM_FUNC_DECL vec< L, T, Q > inversesqrt(vec< L, T, Q > const &v)
        Returns the reciprocal of the positive square root of v.
        +
        Core features
        +
        Core features
        +
        GLM_FUNC_DECL vec< L, T, Q > pow(vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
        Returns 'base' raised to the power 'exponent'.
        +
        GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
        Returns the natural exponentiation of x, i.e., e^x.
        +
        GLM_FUNC_DECL vec< L, T, Q > log(vec< L, T, Q > const &v)
        Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
        +
        Core features
        +
        GLM_FUNC_DECL vec< L, T, Q > log2(vec< L, T, Q > const &v)
        Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00027.html b/Include/glm/doc/api/a00027.html new file mode 100644 index 0000000..d70d944 --- /dev/null +++ b/Include/glm/doc/api/a00027.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: ext.hpp File Reference + + + + + + + + + + +
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        +
        +
        ext.hpp File Reference
        +
        +
        + +

        Core features (Dependence) +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features (Dependence)

        + +

        Definition in file ext.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00027_source.html b/Include/glm/doc/api/a00027_source.html new file mode 100644 index 0000000..4142831 --- /dev/null +++ b/Include/glm/doc/api/a00027_source.html @@ -0,0 +1,449 @@ + + + + + + +0.9.9 API documentation: ext.hpp Source File + + + + + + + + + + +
        +
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        +
        0.9.9 API documentation +
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        +
        +
        ext.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        5 #include "detail/setup.hpp"
        +
        6 
        +
        7 #pragma once
        +
        8 
        +
        9 #include "glm.hpp"
        +
        10 
        +
        11 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
        +
        12 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
        +
        13 # pragma message("GLM: All extensions included (not recommended)")
        +
        14 #endif//GLM_MESSAGES
        +
        15 
        + + + + + + + + + + + + + + + + + + +
        34 
        + + + + + + + + + + + + + +
        48 #include "./ext/matrix_float4x2_precision.hpp"
        + + + + +
        53 
        + +
        55 
        + + + + + + +
        62 
        + + + +
        66 
        +
        67 #include "./ext/vector_bool1.hpp"
        + +
        69 #include "./ext/vector_bool2.hpp"
        + +
        71 #include "./ext/vector_bool3.hpp"
        + +
        73 #include "./ext/vector_bool4.hpp"
        + +
        75 
        +
        76 #include "./ext/vector_double1.hpp"
        + +
        78 #include "./ext/vector_double2.hpp"
        + +
        80 #include "./ext/vector_double3.hpp"
        + +
        82 #include "./ext/vector_double4.hpp"
        + +
        84 
        +
        85 #include "./ext/vector_float1.hpp"
        + +
        87 #include "./ext/vector_float2.hpp"
        + +
        89 #include "./ext/vector_float3.hpp"
        + +
        91 #include "./ext/vector_float4.hpp"
        + +
        93 
        +
        94 #include "./ext/vector_int1.hpp"
        + +
        96 #include "./ext/vector_int2.hpp"
        + +
        98 #include "./ext/vector_int3.hpp"
        + +
        100 #include "./ext/vector_int4.hpp"
        + +
        102 
        + +
        104 
        +
        105 #include "./ext/vector_uint1.hpp"
        + +
        107 #include "./ext/vector_uint2.hpp"
        + +
        109 #include "./ext/vector_uint3.hpp"
        + +
        111 #include "./ext/vector_uint4.hpp"
        + +
        113 
        +
        114 #include "./gtc/bitfield.hpp"
        +
        115 #include "./gtc/color_space.hpp"
        +
        116 #include "./gtc/constants.hpp"
        +
        117 #include "./gtc/epsilon.hpp"
        +
        118 #include "./gtc/integer.hpp"
        +
        119 #include "./gtc/matrix_access.hpp"
        +
        120 #include "./gtc/matrix_integer.hpp"
        +
        121 #include "./gtc/matrix_inverse.hpp"
        + +
        123 #include "./gtc/noise.hpp"
        +
        124 #include "./gtc/packing.hpp"
        +
        125 #include "./gtc/quaternion.hpp"
        +
        126 #include "./gtc/random.hpp"
        +
        127 #include "./gtc/reciprocal.hpp"
        +
        128 #include "./gtc/round.hpp"
        +
        129 #include "./gtc/type_precision.hpp"
        +
        130 #include "./gtc/type_ptr.hpp"
        +
        131 #include "./gtc/ulp.hpp"
        +
        132 #include "./gtc/vec1.hpp"
        +
        133 #if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
        +
        134 # include "./gtc/type_aligned.hpp"
        +
        135 #endif
        +
        136 
        +
        137 #ifdef GLM_ENABLE_EXPERIMENTAL
        + +
        139 #include "./gtx/bit.hpp"
        +
        140 #include "./gtx/closest_point.hpp"
        +
        141 #include "./gtx/color_encoding.hpp"
        +
        142 #include "./gtx/color_space.hpp"
        + +
        144 #include "./gtx/compatibility.hpp"
        +
        145 #include "./gtx/component_wise.hpp"
        +
        146 #include "./gtx/dual_quaternion.hpp"
        +
        147 #include "./gtx/euler_angles.hpp"
        +
        148 #include "./gtx/extend.hpp"
        + + + + +
        153 #include "./gtx/functions.hpp"
        +
        154 #include "./gtx/gradient_paint.hpp"
        + +
        156 #include "./gtx/integer.hpp"
        +
        157 #include "./gtx/intersect.hpp"
        +
        158 #include "./gtx/log_base.hpp"
        + + + + +
        163 #include "./gtx/matrix_query.hpp"
        +
        164 #include "./gtx/mixed_product.hpp"
        +
        165 #include "./gtx/norm.hpp"
        +
        166 #include "./gtx/normal.hpp"
        +
        167 #include "./gtx/normalize_dot.hpp"
        + +
        169 #include "./gtx/optimum_pow.hpp"
        +
        170 #include "./gtx/orthonormalize.hpp"
        +
        171 #include "./gtx/perpendicular.hpp"
        + +
        173 #include "./gtx/projection.hpp"
        +
        174 #include "./gtx/quaternion.hpp"
        +
        175 #include "./gtx/raw_data.hpp"
        +
        176 #include "./gtx/rotate_vector.hpp"
        +
        177 #include "./gtx/spline.hpp"
        +
        178 #include "./gtx/std_based_type.hpp"
        +
        179 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
        +
        180 # include "./gtx/string_cast.hpp"
        +
        181 #endif
        +
        182 #include "./gtx/transform.hpp"
        +
        183 #include "./gtx/transform2.hpp"
        +
        184 #include "./gtx/vec_swizzle.hpp"
        +
        185 #include "./gtx/vector_angle.hpp"
        +
        186 #include "./gtx/vector_query.hpp"
        +
        187 #include "./gtx/wrap.hpp"
        +
        188 
        +
        189 #if GLM_HAS_TEMPLATE_ALIASES
        + +
        191 #endif
        +
        192 
        +
        193 #if GLM_HAS_RANGE_FOR
        +
        194 # include "./gtx/range.hpp"
        +
        195 #endif
        +
        196 #endif//GLM_ENABLE_EXPERIMENTAL
        +
        GLM_GTC_epsilon
        +
        GLM_EXT_vector_relational
        +
        GLM_GTX_dual_quaternion
        +
        GLM_GTX_polar_coordinates
        +
        GLM_GTX_closest_point
        +
        Core features
        + + +
        GLM_GTX_handed_coordinate_space
        +
        Core features
        +
        GLM_GTX_raw_data
        + +
        Core features
        +
        GLM_GTX_string_cast
        +
        GLM_EXT_vector_uint1_precision
        +
        GLM_GTX_intersect
        +
        GLM_EXT_vector_int1_precision
        +
        GLM_GTX_normalize_dot
        +
        GLM_GTX_integer
        +
        GLM_GTX_rotate_vector
        + +
        GLM_GTX_matrix_major_storage
        +
        Core features
        + +
        Core features
        +
        GLM_GTX_matrix_interpolation
        +
        GLM_GTX_vector_angle
        +
        GLM_GTX_transform2
        + + +
        GLM_GTX_wrap
        +
        GLM_GTX_vector_query
        +
        GLM_GTX_projection
        +
        GLM_GTC_constants
        + +
        GLM_GTX_perpendicular
        +
        Core features
        +
        Core features
        +
        Core features
        + +
        Core features
        +
        GLM_GTX_std_based_type
        +
        Core features
        +
        GLM_GTX_component_wise
        +
        GLM_GTC_ulp
        +
        GLM_GTC_round
        +
        Core features
        +
        GLM_GTX_orthonormalize
        + +
        GLM_GTC_integer
        +
        GLM_EXT_vector_float1
        + +
        GLM_GTX_matrix_query
        +
        GLM_EXT_vector_double1_precision
        + +
        GLM_GTX_vec_swizzle
        +
        Core features
        +
        GLM_GTC_type_ptr
        +
        Core features
        +
        GLM_GTX_gradient_paint
        +
        GLM_GTC_bitfield
        +
        GLM_GTX_range
        + +
        Core features
        +
        GLM_GTC_matrix_transform
        +
        GLM_GTX_matrix_cross_product
        +
        GLM_EXT_vector_bool1_precision
        +
        GLM_GTC_type_aligned
        +
        GLM_EXT_vector_uint1
        +
        GLM_GTX_quaternion
        +
        GLM_GTX_color_space_YCoCg
        +
        GLM_EXT_vector_int1
        +
        GLM_GTX_normal
        +
        GLM_GTC_color_space
        +
        Core features
        +
        GLM_GTC_noise
        +
        Core features
        +
        Core features
        + +
        GLM_GTC_matrix_integer
        +
        GLM_GTC_matrix_access
        +
        GLM_GTX_extented_min_max
        +
        GLM_GTC_vec1
        +
        GLM_GTX_transform
        + +
        GLM_EXT_quaternion_double_precision
        +
        GLM_GTX_log_base
        +
        GLM_GTX_compatibility
        +
        GLM_EXT_scalar_int_sized
        + +
        GLM_GTX_optimum_pow
        +
        GLM_GTX_functions
        +
        GLM_EXT_quaternion_relational
        + +
        GLM_GTX_fast_square_root
        +
        Core features
        +
        GLM_EXT_quaternion_float_precision
        +
        Core features
        + +
        GLM_EXT_scalar_relational
        + +
        Core features
        +
        GLM_GTC_random
        +
        GLM_GTX_euler_angles
        +
        GLM_GTX_spline
        +
        GLM_GTC_quaternion
        +
        GLM_GTX_color_space
        + +
        GLM_GTX_norm
        +
        GLM_GTX_color_encoding
        +
        GLM_GTC_reciprocal
        + +
        Core features
        +
        GLM_GTX_mixed_producte
        +
        Core features
        +
        GLM_EXT_vector_double1
        +
        Core features
        + +
        GLM_GTC_type_precision
        +
        GLM_EXT_scalar_constants
        + +
        GLM_GTX_fast_trigonometry
        +
        GLM_GTX_bit
        + +
        GLM_EXT_quaternion_geometric
        +
        Core features
        +
        GLM_GTX_fast_exponential
        + +
        GLM_EXT_quaternion_float
        + +
        GLM_EXT_vector_bool1
        +
        Core features
        +
        Core features
        +
        Core features
        + +
        Core features
        +
        GLM_GTX_extend
        + +
        Core features
        +
        GLM_EXT_quaternion_double
        + +
        Core features
        +
        GLM_GTX_number_precision
        +
        Core features
        + +
        GLM_GTX_matrix_operation
        +
        Core features
        + +
        GLM_GTC_matrix_inverse
        +
        Core features
        +
        Experimental extensions
        + +
        GLM_GTC_packing
        +
        Core features
        +
        GLM_GTX_associated_min_max
        +
        GLM_EXT_vector_float1_precision
        +
        GLM_EXT_matrix_relational
        +
        + + + + diff --git a/Include/glm/doc/api/a00028.html b/Include/glm/doc/api/a00028.html new file mode 100644 index 0000000..99d4646 --- /dev/null +++ b/Include/glm/doc/api/a00028.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: extend.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        extend.hpp File Reference
        +
        +
        + +

        GLM_GTX_extend +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
         Extends of Length the Origin position using the (Source - Origin) direction. More...
         
        +

        Detailed Description

        +

        GLM_GTX_extend

        +
        See also
        Core features (dependence)
        + +

        Definition in file extend.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00028_source.html b/Include/glm/doc/api/a00028_source.html new file mode 100644 index 0000000..71f6bf9 --- /dev/null +++ b/Include/glm/doc/api/a00028_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: extend.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        extend.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_extend extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename genType>
        +
        34  GLM_FUNC_DECL genType extend(
        +
        35  genType const& Origin,
        +
        36  genType const& Source,
        +
        37  typename genType::value_type const Length);
        +
        38 
        +
        40 }//namespace glm
        +
        41 
        +
        42 #include "extend.inl"
        +
        GLM_FUNC_DECL genType extend(genType const &Origin, genType const &Source, typename genType::value_type const Length)
        Extends of Length the Origin position using the (Source - Origin) direction.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00029.html b/Include/glm/doc/api/a00029.html new file mode 100644 index 0000000..892f596 --- /dev/null +++ b/Include/glm/doc/api/a00029.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documentation: extended_min_max.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        extended_min_max.hpp File Reference
        +
        +
        + +

        GLM_GTX_extented_min_max +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType fclamp (genType x, genType minVal, genType maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, T minVal, T maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fmax (genType x, genType y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fmin (genType x, genType y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        GLM_GTX_extented_min_max

        +
        See also
        Core features (dependence)
        + +

        Definition in file extended_min_max.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00029_source.html b/Include/glm/doc/api/a00029_source.html new file mode 100644 index 0000000..2cb43ba --- /dev/null +++ b/Include/glm/doc/api/a00029_source.html @@ -0,0 +1,219 @@ + + + + + + +0.9.9 API documentation: extended_min_max.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        extended_min_max.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_extented_min_max extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T>
        +
        34  GLM_FUNC_DECL T min(
        +
        35  T const& x,
        +
        36  T const& y,
        +
        37  T const& z);
        +
        38 
        +
        41  template<typename T, template<typename> class C>
        +
        42  GLM_FUNC_DECL C<T> min(
        +
        43  C<T> const& x,
        +
        44  typename C<T>::T const& y,
        +
        45  typename C<T>::T const& z);
        +
        46 
        +
        49  template<typename T, template<typename> class C>
        +
        50  GLM_FUNC_DECL C<T> min(
        +
        51  C<T> const& x,
        +
        52  C<T> const& y,
        +
        53  C<T> const& z);
        +
        54 
        +
        57  template<typename T>
        +
        58  GLM_FUNC_DECL T min(
        +
        59  T const& x,
        +
        60  T const& y,
        +
        61  T const& z,
        +
        62  T const& w);
        +
        63 
        +
        66  template<typename T, template<typename> class C>
        +
        67  GLM_FUNC_DECL C<T> min(
        +
        68  C<T> const& x,
        +
        69  typename C<T>::T const& y,
        +
        70  typename C<T>::T const& z,
        +
        71  typename C<T>::T const& w);
        +
        72 
        +
        75  template<typename T, template<typename> class C>
        +
        76  GLM_FUNC_DECL C<T> min(
        +
        77  C<T> const& x,
        +
        78  C<T> const& y,
        +
        79  C<T> const& z,
        +
        80  C<T> const& w);
        +
        81 
        +
        84  template<typename T>
        +
        85  GLM_FUNC_DECL T max(
        +
        86  T const& x,
        +
        87  T const& y,
        +
        88  T const& z);
        +
        89 
        +
        92  template<typename T, template<typename> class C>
        +
        93  GLM_FUNC_DECL C<T> max(
        +
        94  C<T> const& x,
        +
        95  typename C<T>::T const& y,
        +
        96  typename C<T>::T const& z);
        +
        97 
        +
        100  template<typename T, template<typename> class C>
        +
        101  GLM_FUNC_DECL C<T> max(
        +
        102  C<T> const& x,
        +
        103  C<T> const& y,
        +
        104  C<T> const& z);
        +
        105 
        +
        108  template<typename T>
        +
        109  GLM_FUNC_DECL T max(
        +
        110  T const& x,
        +
        111  T const& y,
        +
        112  T const& z,
        +
        113  T const& w);
        +
        114 
        +
        117  template<typename T, template<typename> class C>
        +
        118  GLM_FUNC_DECL C<T> max(
        +
        119  C<T> const& x,
        +
        120  typename C<T>::T const& y,
        +
        121  typename C<T>::T const& z,
        +
        122  typename C<T>::T const& w);
        +
        123 
        +
        126  template<typename T, template<typename> class C>
        +
        127  GLM_FUNC_DECL C<T> max(
        +
        128  C<T> const& x,
        +
        129  C<T> const& y,
        +
        130  C<T> const& z,
        +
        131  C<T> const& w);
        +
        132 
        +
        138  template<typename genType>
        +
        139  GLM_FUNC_DECL genType fmin(genType x, genType y);
        +
        140 
        +
        147  template<typename genType>
        +
        148  GLM_FUNC_DECL genType fmax(genType x, genType y);
        +
        149 
        +
        155  template<typename genType>
        +
        156  GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
        +
        157 
        +
        165  template<length_t L, typename T, qualifier Q>
        +
        166  GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
        +
        167 
        +
        175  template<length_t L, typename T, qualifier Q>
        +
        176  GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
        +
        177 
        +
        178 
        +
        180 }//namespace glm
        +
        181 
        +
        182 #include "extended_min_max.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > fclamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
        Returns min(max(x, minVal), maxVal) for each component in x.
        +
        GLM_FUNC_DECL genType fmin(genType x, genType y)
        Returns y if y < x; otherwise, it returns x.
        +
        GLM_FUNC_DECL genType fmax(genType x, genType y)
        Returns y if x < y; otherwise, it returns x.
        +
        GLM_FUNC_DECL C< T > max(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
        Return the maximum component-wise values of 4 inputs.
        +
        GLM_FUNC_DECL C< T > min(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
        Return the minimum component-wise values of 4 inputs.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00030.html b/Include/glm/doc/api/a00030.html new file mode 100644 index 0000000..5f1b5b8 --- /dev/null +++ b/Include/glm/doc/api/a00030.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: exterior_product.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        exterior_product.hpp File Reference
        +
        +
        + +

        GLM_GTX_exterior_product +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
         Returns the cross product of x and y. More...
         
        +

        Detailed Description

        +

        GLM_GTX_exterior_product

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_exterior_product (dependence)
        + +

        Definition in file exterior_product.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00030_source.html b/Include/glm/doc/api/a00030_source.html new file mode 100644 index 0000000..9bdf622 --- /dev/null +++ b/Include/glm/doc/api/a00030_source.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: exterior_product.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        exterior_product.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_exterior_product extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        39  template<typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
        +
        41 
        +
        43 } //namespace glm
        +
        44 
        +
        45 #include "exterior_product.inl"
        +
        GLM_FUNC_DECL T cross(vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
        Returns the cross product of x and y.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00031.html b/Include/glm/doc/api/a00031.html new file mode 100644 index 0000000..40ce828 --- /dev/null +++ b/Include/glm/doc/api/a00031.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: fast_exponential.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        fast_exponential.hpp File Reference
        +
        +
        + +

        GLM_GTX_fast_exponential +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fastExp (T x)
         Faster than the common exp function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
         Faster than the common exp function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastExp2 (T x)
         Faster than the common exp2 function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
         Faster than the common exp2 function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastLog (T x)
         Faster than the common log function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
         Faster than the common exp2 function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastLog2 (T x)
         Faster than the common log2 function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
         Faster than the common log2 function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastPow (genType x, genType y)
         Faster than the common pow function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Faster than the common pow function but less accurate. More...
         
        template<typename genTypeT , typename genTypeU >
        GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
         Faster than the common pow function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
         Faster than the common pow function but less accurate. More...
         
        +

        Detailed Description

        +

        GLM_GTX_fast_exponential

        +
        See also
        Core features (dependence)
        +
        +gtx_half_float (dependence)
        + +

        Definition in file fast_exponential.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00031_source.html b/Include/glm/doc/api/a00031_source.html new file mode 100644 index 0000000..40945b5 --- /dev/null +++ b/Include/glm/doc/api/a00031_source.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documentation: fast_exponential.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        fast_exponential.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_fast_exponential extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL genType fastPow(genType x, genType y);
        +
        36 
        +
        39  template<length_t L, typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        41 
        +
        44  template<typename genTypeT, typename genTypeU>
        +
        45  GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
        +
        46 
        +
        49  template<length_t L, typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x);
        +
        51 
        +
        54  template<typename T>
        +
        55  GLM_FUNC_DECL T fastExp(T x);
        +
        56 
        +
        59  template<length_t L, typename T, qualifier Q>
        +
        60  GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x);
        +
        61 
        +
        64  template<typename T>
        +
        65  GLM_FUNC_DECL T fastLog(T x);
        +
        66 
        +
        69  template<length_t L, typename T, qualifier Q>
        +
        70  GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x);
        +
        71 
        +
        74  template<typename T>
        +
        75  GLM_FUNC_DECL T fastExp2(T x);
        +
        76 
        +
        79  template<length_t L, typename T, qualifier Q>
        +
        80  GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x);
        +
        81 
        +
        84  template<typename T>
        +
        85  GLM_FUNC_DECL T fastLog2(T x);
        +
        86 
        +
        89  template<length_t L, typename T, qualifier Q>
        +
        90  GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x);
        +
        91 
        +
        93 }//namespace glm
        +
        94 
        +
        95 #include "fast_exponential.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > fastLog(vec< L, T, Q > const &x)
        Faster than the common exp2 function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastPow(vec< L, T, Q > const &x)
        Faster than the common pow function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastLog2(vec< L, T, Q > const &x)
        Faster than the common log2 function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastExp2(vec< L, T, Q > const &x)
        Faster than the common exp2 function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastExp(vec< L, T, Q > const &x)
        Faster than the common exp function but less accurate.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00032.html b/Include/glm/doc/api/a00032.html new file mode 100644 index 0000000..7ba4fe4 --- /dev/null +++ b/Include/glm/doc/api/a00032.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: fast_square_root.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        fast_square_root.hpp File Reference
        +
        +
        + +

        GLM_GTX_fast_square_root +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType fastDistance (genType x, genType y)
         Faster than the common distance function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Faster than the common distance function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastInverseSqrt (genType x)
         Faster than the common inversesqrt function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
         Faster than the common inversesqrt function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastLength (genType x)
         Faster than the common length function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
         Faster than the common length function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastNormalize (genType const &x)
         Faster than the common normalize function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastSqrt (genType x)
         Faster than the common sqrt function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
         Faster than the common sqrt function but less accurate. More...
         
        +

        Detailed Description

        +

        GLM_GTX_fast_square_root

        +
        See also
        Core features (dependence)
        + +

        Definition in file fast_square_root.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00032_source.html b/Include/glm/doc/api/a00032_source.html new file mode 100644 index 0000000..3632892 --- /dev/null +++ b/Include/glm/doc/api/a00032_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: fast_square_root.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        fast_square_root.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../common.hpp"
        +
        19 #include "../exponential.hpp"
        +
        20 #include "../geometric.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTX_fast_square_root extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        38  template<typename genType>
        +
        39  GLM_FUNC_DECL genType fastSqrt(genType x);
        +
        40 
        +
        44  template<length_t L, typename T, qualifier Q>
        +
        45  GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
        +
        46 
        +
        50  template<typename genType>
        +
        51  GLM_FUNC_DECL genType fastInverseSqrt(genType x);
        +
        52 
        +
        56  template<length_t L, typename T, qualifier Q>
        +
        57  GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
        +
        58 
        +
        62  template<typename genType>
        +
        63  GLM_FUNC_DECL genType fastLength(genType x);
        +
        64 
        +
        68  template<length_t L, typename T, qualifier Q>
        +
        69  GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
        +
        70 
        +
        74  template<typename genType>
        +
        75  GLM_FUNC_DECL genType fastDistance(genType x, genType y);
        +
        76 
        +
        80  template<length_t L, typename T, qualifier Q>
        +
        81  GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        82 
        +
        86  template<typename genType>
        +
        87  GLM_FUNC_DECL genType fastNormalize(genType const& x);
        +
        88 
        +
        90 }// namespace glm
        +
        91 
        +
        92 #include "fast_square_root.inl"
        +
        GLM_FUNC_DECL T fastLength(vec< L, T, Q > const &x)
        Faster than the common length function but less accurate.
        +
        GLM_FUNC_DECL T fastDistance(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Faster than the common distance function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastSqrt(vec< L, T, Q > const &x)
        Faster than the common sqrt function but less accurate.
        +
        GLM_FUNC_DECL genType fastNormalize(genType const &x)
        Faster than the common normalize function but less accurate.
        +
        GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt(vec< L, T, Q > const &x)
        Faster than the common inversesqrt function but less accurate.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00033.html b/Include/glm/doc/api/a00033.html new file mode 100644 index 0000000..3b49687 --- /dev/null +++ b/Include/glm/doc/api/a00033.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: fast_trigonometry.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        fast_trigonometry.hpp File Reference
        +
        +
        + +

        GLM_GTX_fast_trigonometry +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fastAcos (T angle)
         Faster than the common acos function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAsin (T angle)
         Faster than the common asin function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAtan (T y, T x)
         Faster than the common atan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAtan (T angle)
         Faster than the common atan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastCos (T angle)
         Faster than the common cos function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastSin (T angle)
         Faster than the common sin function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastTan (T angle)
         Faster than the common tan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T wrapAngle (T angle)
         Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
         
        +

        Detailed Description

        +

        GLM_GTX_fast_trigonometry

        +
        See also
        Core features (dependence)
        + +

        Definition in file fast_trigonometry.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00033_source.html b/Include/glm/doc/api/a00033_source.html new file mode 100644 index 0000000..c02ae84 --- /dev/null +++ b/Include/glm/doc/api/a00033_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: fast_trigonometry.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        fast_trigonometry.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../gtc/constants.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T>
        +
        34  GLM_FUNC_DECL T wrapAngle(T angle);
        +
        35 
        +
        38  template<typename T>
        +
        39  GLM_FUNC_DECL T fastSin(T angle);
        +
        40 
        +
        43  template<typename T>
        +
        44  GLM_FUNC_DECL T fastCos(T angle);
        +
        45 
        +
        49  template<typename T>
        +
        50  GLM_FUNC_DECL T fastTan(T angle);
        +
        51 
        +
        55  template<typename T>
        +
        56  GLM_FUNC_DECL T fastAsin(T angle);
        +
        57 
        +
        61  template<typename T>
        +
        62  GLM_FUNC_DECL T fastAcos(T angle);
        +
        63 
        +
        67  template<typename T>
        +
        68  GLM_FUNC_DECL T fastAtan(T y, T x);
        +
        69 
        +
        73  template<typename T>
        +
        74  GLM_FUNC_DECL T fastAtan(T angle);
        +
        75 
        +
        77 }//namespace glm
        +
        78 
        +
        79 #include "fast_trigonometry.inl"
        +
        GLM_FUNC_DECL T fastAsin(T angle)
        Faster than the common asin function but less accurate.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL T fastAcos(T angle)
        Faster than the common acos function but less accurate.
        +
        GLM_FUNC_DECL T fastTan(T angle)
        Faster than the common tan function but less accurate.
        +
        GLM_FUNC_DECL T fastCos(T angle)
        Faster than the common cos function but less accurate.
        +
        GLM_FUNC_DECL T fastAtan(T angle)
        Faster than the common atan function but less accurate.
        +
        GLM_FUNC_DECL T fastSin(T angle)
        Faster than the common sin function but less accurate.
        +
        GLM_FUNC_DECL T wrapAngle(T angle)
        Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00034.html b/Include/glm/doc/api/a00034.html new file mode 100644 index 0000000..00e437c --- /dev/null +++ b/Include/glm/doc/api/a00034.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: functions.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        functions.hpp File Reference
        +
        +
        + +

        GLM_GTX_functions +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
         1D gauss function More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
         2D gauss function More...
         
        +

        Detailed Description

        +

        GLM_GTX_functions

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file functions.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00034_source.html b/Include/glm/doc/api/a00034_source.html new file mode 100644 index 0000000..2d206e0 --- /dev/null +++ b/Include/glm/doc/api/a00034_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: functions.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        functions.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 #include "../detail/type_vec2.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_functions extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        37  template<typename T>
        +
        38  GLM_FUNC_DECL T gauss(
        +
        39  T x,
        +
        40  T ExpectedValue,
        +
        41  T StandardDeviation);
        +
        42 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL T gauss(
        +
        48  vec<2, T, Q> const& Coord,
        +
        49  vec<2, T, Q> const& ExpectedValue,
        +
        50  vec<2, T, Q> const& StandardDeviation);
        +
        51 
        +
        53 }//namespace glm
        +
        54 
        +
        55 #include "functions.inl"
        +
        56 
        +
        GLM_FUNC_DECL T gauss(vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
        2D gauss function
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00035_source.html b/Include/glm/doc/api/a00035_source.html new file mode 100644 index 0000000..454a17d --- /dev/null +++ b/Include/glm/doc/api/a00035_source.html @@ -0,0 +1,1544 @@ + + + + + + +0.9.9 API documentation: fwd.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        fwd.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "detail/qualifier.hpp"
        +
        4 
        +
        5 namespace glm
        +
        6 {
        +
        7 #if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        8  typedef std::int8_t int8;
        +
        9  typedef std::int16_t int16;
        +
        10  typedef std::int32_t int32;
        +
        11  typedef std::int64_t int64;
        +
        12 
        +
        13  typedef std::uint8_t uint8;
        +
        14  typedef std::uint16_t uint16;
        +
        15  typedef std::uint32_t uint32;
        +
        16  typedef std::uint64_t uint64;
        +
        17 #else
        +
        18  typedef signed char int8;
        +
        19  typedef signed short int16;
        +
        20  typedef signed int int32;
        +
        21  typedef detail::int64 int64;
        +
        22 
        +
        23  typedef unsigned char uint8;
        +
        24  typedef unsigned short uint16;
        +
        25  typedef unsigned int uint32;
        +
        26  typedef detail::uint64 uint64;
        +
        27 #endif
        +
        28 
        +
        29  // Scalar int
        +
        30 
        +
        31  typedef int8 lowp_i8;
        +
        32  typedef int8 mediump_i8;
        +
        33  typedef int8 highp_i8;
        +
        34  typedef int8 i8;
        +
        35 
        +
        36  typedef int8 lowp_int8;
        +
        37  typedef int8 mediump_int8;
        +
        38  typedef int8 highp_int8;
        +
        39 
        +
        40  typedef int8 lowp_int8_t;
        +
        41  typedef int8 mediump_int8_t;
        +
        42  typedef int8 highp_int8_t;
        +
        43  typedef int8 int8_t;
        +
        44 
        +
        45  typedef int16 lowp_i16;
        +
        46  typedef int16 mediump_i16;
        +
        47  typedef int16 highp_i16;
        +
        48  typedef int16 i16;
        +
        49 
        +
        50  typedef int16 lowp_int16;
        +
        51  typedef int16 mediump_int16;
        +
        52  typedef int16 highp_int16;
        +
        53 
        +
        54  typedef int16 lowp_int16_t;
        +
        55  typedef int16 mediump_int16_t;
        +
        56  typedef int16 highp_int16_t;
        +
        57  typedef int16 int16_t;
        +
        58 
        +
        59  typedef int32 lowp_i32;
        +
        60  typedef int32 mediump_i32;
        +
        61  typedef int32 highp_i32;
        +
        62  typedef int32 i32;
        +
        63 
        +
        64  typedef int32 lowp_int32;
        +
        65  typedef int32 mediump_int32;
        +
        66  typedef int32 highp_int32;
        +
        67 
        +
        68  typedef int32 lowp_int32_t;
        +
        69  typedef int32 mediump_int32_t;
        +
        70  typedef int32 highp_int32_t;
        +
        71  typedef int32 int32_t;
        +
        72 
        +
        73  typedef int64 lowp_i64;
        +
        74  typedef int64 mediump_i64;
        +
        75  typedef int64 highp_i64;
        +
        76  typedef int64 i64;
        +
        77 
        +
        78  typedef int64 lowp_int64;
        +
        79  typedef int64 mediump_int64;
        +
        80  typedef int64 highp_int64;
        +
        81 
        +
        82  typedef int64 lowp_int64_t;
        +
        83  typedef int64 mediump_int64_t;
        +
        84  typedef int64 highp_int64_t;
        +
        85  typedef int64 int64_t;
        +
        86 
        +
        87  // Scalar uint
        +
        88 
        +
        89  typedef uint8 lowp_u8;
        +
        90  typedef uint8 mediump_u8;
        +
        91  typedef uint8 highp_u8;
        +
        92  typedef uint8 u8;
        +
        93 
        +
        94  typedef uint8 lowp_uint8;
        +
        95  typedef uint8 mediump_uint8;
        +
        96  typedef uint8 highp_uint8;
        +
        97 
        +
        98  typedef uint8 lowp_uint8_t;
        +
        99  typedef uint8 mediump_uint8_t;
        +
        100  typedef uint8 highp_uint8_t;
        +
        101  typedef uint8 uint8_t;
        +
        102 
        +
        103  typedef uint16 lowp_u16;
        +
        104  typedef uint16 mediump_u16;
        +
        105  typedef uint16 highp_u16;
        +
        106  typedef uint16 u16;
        +
        107 
        +
        108  typedef uint16 lowp_uint16;
        +
        109  typedef uint16 mediump_uint16;
        +
        110  typedef uint16 highp_uint16;
        +
        111 
        +
        112  typedef uint16 lowp_uint16_t;
        +
        113  typedef uint16 mediump_uint16_t;
        +
        114  typedef uint16 highp_uint16_t;
        +
        115  typedef uint16 uint16_t;
        +
        116 
        +
        117  typedef uint32 lowp_u32;
        +
        118  typedef uint32 mediump_u32;
        +
        119  typedef uint32 highp_u32;
        +
        120  typedef uint32 u32;
        +
        121 
        +
        122  typedef uint32 lowp_uint32;
        +
        123  typedef uint32 mediump_uint32;
        +
        124  typedef uint32 highp_uint32;
        +
        125 
        +
        126  typedef uint32 lowp_uint32_t;
        +
        127  typedef uint32 mediump_uint32_t;
        +
        128  typedef uint32 highp_uint32_t;
        +
        129  typedef uint32 uint32_t;
        +
        130 
        +
        131  typedef uint64 lowp_u64;
        +
        132  typedef uint64 mediump_u64;
        +
        133  typedef uint64 highp_u64;
        +
        134  typedef uint64 u64;
        +
        135 
        +
        136  typedef uint64 lowp_uint64;
        +
        137  typedef uint64 mediump_uint64;
        +
        138  typedef uint64 highp_uint64;
        +
        139 
        +
        140  typedef uint64 lowp_uint64_t;
        +
        141  typedef uint64 mediump_uint64_t;
        +
        142  typedef uint64 highp_uint64_t;
        +
        143  typedef uint64 uint64_t;
        +
        144 
        +
        145  // Scalar float
        +
        146 
        +
        147  typedef float lowp_f32;
        +
        148  typedef float mediump_f32;
        +
        149  typedef float highp_f32;
        +
        150  typedef float f32;
        +
        151 
        +
        152  typedef float lowp_float32;
        +
        153  typedef float mediump_float32;
        +
        154  typedef float highp_float32;
        +
        155  typedef float float32;
        +
        156 
        +
        157  typedef float lowp_float32_t;
        +
        158  typedef float mediump_float32_t;
        +
        159  typedef float highp_float32_t;
        +
        160  typedef float float32_t;
        +
        161 
        +
        162 
        +
        163  typedef double lowp_f64;
        +
        164  typedef double mediump_f64;
        +
        165  typedef double highp_f64;
        +
        166  typedef double f64;
        +
        167 
        +
        168  typedef double lowp_float64;
        +
        169  typedef double mediump_float64;
        +
        170  typedef double highp_float64;
        +
        171  typedef double float64;
        +
        172 
        +
        173  typedef double lowp_float64_t;
        +
        174  typedef double mediump_float64_t;
        +
        175  typedef double highp_float64_t;
        +
        176  typedef double float64_t;
        +
        177 
        +
        178  // Vector bool
        +
        179 
        +
        180  typedef vec<1, bool, lowp> lowp_bvec1;
        +
        181  typedef vec<2, bool, lowp> lowp_bvec2;
        +
        182  typedef vec<3, bool, lowp> lowp_bvec3;
        +
        183  typedef vec<4, bool, lowp> lowp_bvec4;
        +
        184 
        +
        185  typedef vec<1, bool, mediump> mediump_bvec1;
        +
        186  typedef vec<2, bool, mediump> mediump_bvec2;
        +
        187  typedef vec<3, bool, mediump> mediump_bvec3;
        +
        188  typedef vec<4, bool, mediump> mediump_bvec4;
        +
        189 
        +
        190  typedef vec<1, bool, highp> highp_bvec1;
        +
        191  typedef vec<2, bool, highp> highp_bvec2;
        +
        192  typedef vec<3, bool, highp> highp_bvec3;
        +
        193  typedef vec<4, bool, highp> highp_bvec4;
        +
        194 
        +
        195  typedef vec<1, bool, defaultp> bvec1;
        +
        196  typedef vec<2, bool, defaultp> bvec2;
        +
        197  typedef vec<3, bool, defaultp> bvec3;
        +
        198  typedef vec<4, bool, defaultp> bvec4;
        +
        199 
        +
        200  // Vector int
        +
        201 
        +
        202  typedef vec<1, i32, lowp> lowp_ivec1;
        +
        203  typedef vec<2, i32, lowp> lowp_ivec2;
        +
        204  typedef vec<3, i32, lowp> lowp_ivec3;
        +
        205  typedef vec<4, i32, lowp> lowp_ivec4;
        +
        206 
        +
        207  typedef vec<1, i32, mediump> mediump_ivec1;
        +
        208  typedef vec<2, i32, mediump> mediump_ivec2;
        +
        209  typedef vec<3, i32, mediump> mediump_ivec3;
        +
        210  typedef vec<4, i32, mediump> mediump_ivec4;
        +
        211 
        +
        212  typedef vec<1, i32, highp> highp_ivec1;
        +
        213  typedef vec<2, i32, highp> highp_ivec2;
        +
        214  typedef vec<3, i32, highp> highp_ivec3;
        +
        215  typedef vec<4, i32, highp> highp_ivec4;
        +
        216 
        +
        217  typedef vec<1, i32, defaultp> ivec1;
        +
        218  typedef vec<2, i32, defaultp> ivec2;
        +
        219  typedef vec<3, i32, defaultp> ivec3;
        +
        220  typedef vec<4, i32, defaultp> ivec4;
        +
        221 
        +
        222  typedef vec<1, i8, lowp> lowp_i8vec1;
        +
        223  typedef vec<2, i8, lowp> lowp_i8vec2;
        +
        224  typedef vec<3, i8, lowp> lowp_i8vec3;
        +
        225  typedef vec<4, i8, lowp> lowp_i8vec4;
        +
        226 
        +
        227  typedef vec<1, i8, mediump> mediump_i8vec1;
        +
        228  typedef vec<2, i8, mediump> mediump_i8vec2;
        +
        229  typedef vec<3, i8, mediump> mediump_i8vec3;
        +
        230  typedef vec<4, i8, mediump> mediump_i8vec4;
        +
        231 
        +
        232  typedef vec<1, i8, highp> highp_i8vec1;
        +
        233  typedef vec<2, i8, highp> highp_i8vec2;
        +
        234  typedef vec<3, i8, highp> highp_i8vec3;
        +
        235  typedef vec<4, i8, highp> highp_i8vec4;
        +
        236 
        +
        237  typedef vec<1, i8, defaultp> i8vec1;
        +
        238  typedef vec<2, i8, defaultp> i8vec2;
        +
        239  typedef vec<3, i8, defaultp> i8vec3;
        +
        240  typedef vec<4, i8, defaultp> i8vec4;
        +
        241 
        +
        242  typedef vec<1, i16, lowp> lowp_i16vec1;
        +
        243  typedef vec<2, i16, lowp> lowp_i16vec2;
        +
        244  typedef vec<3, i16, lowp> lowp_i16vec3;
        +
        245  typedef vec<4, i16, lowp> lowp_i16vec4;
        +
        246 
        +
        247  typedef vec<1, i16, mediump> mediump_i16vec1;
        +
        248  typedef vec<2, i16, mediump> mediump_i16vec2;
        +
        249  typedef vec<3, i16, mediump> mediump_i16vec3;
        +
        250  typedef vec<4, i16, mediump> mediump_i16vec4;
        +
        251 
        +
        252  typedef vec<1, i16, highp> highp_i16vec1;
        +
        253  typedef vec<2, i16, highp> highp_i16vec2;
        +
        254  typedef vec<3, i16, highp> highp_i16vec3;
        +
        255  typedef vec<4, i16, highp> highp_i16vec4;
        +
        256 
        +
        257  typedef vec<1, i16, defaultp> i16vec1;
        +
        258  typedef vec<2, i16, defaultp> i16vec2;
        +
        259  typedef vec<3, i16, defaultp> i16vec3;
        +
        260  typedef vec<4, i16, defaultp> i16vec4;
        +
        261 
        +
        262  typedef vec<1, i32, lowp> lowp_i32vec1;
        +
        263  typedef vec<2, i32, lowp> lowp_i32vec2;
        +
        264  typedef vec<3, i32, lowp> lowp_i32vec3;
        +
        265  typedef vec<4, i32, lowp> lowp_i32vec4;
        +
        266 
        +
        267  typedef vec<1, i32, mediump> mediump_i32vec1;
        +
        268  typedef vec<2, i32, mediump> mediump_i32vec2;
        +
        269  typedef vec<3, i32, mediump> mediump_i32vec3;
        +
        270  typedef vec<4, i32, mediump> mediump_i32vec4;
        +
        271 
        +
        272  typedef vec<1, i32, highp> highp_i32vec1;
        +
        273  typedef vec<2, i32, highp> highp_i32vec2;
        +
        274  typedef vec<3, i32, highp> highp_i32vec3;
        +
        275  typedef vec<4, i32, highp> highp_i32vec4;
        +
        276 
        +
        277  typedef vec<1, i32, defaultp> i32vec1;
        +
        278  typedef vec<2, i32, defaultp> i32vec2;
        +
        279  typedef vec<3, i32, defaultp> i32vec3;
        +
        280  typedef vec<4, i32, defaultp> i32vec4;
        +
        281 
        +
        282  typedef vec<1, i64, lowp> lowp_i64vec1;
        +
        283  typedef vec<2, i64, lowp> lowp_i64vec2;
        +
        284  typedef vec<3, i64, lowp> lowp_i64vec3;
        +
        285  typedef vec<4, i64, lowp> lowp_i64vec4;
        +
        286 
        +
        287  typedef vec<1, i64, mediump> mediump_i64vec1;
        +
        288  typedef vec<2, i64, mediump> mediump_i64vec2;
        +
        289  typedef vec<3, i64, mediump> mediump_i64vec3;
        +
        290  typedef vec<4, i64, mediump> mediump_i64vec4;
        +
        291 
        +
        292  typedef vec<1, i64, highp> highp_i64vec1;
        +
        293  typedef vec<2, i64, highp> highp_i64vec2;
        +
        294  typedef vec<3, i64, highp> highp_i64vec3;
        +
        295  typedef vec<4, i64, highp> highp_i64vec4;
        +
        296 
        +
        297  typedef vec<1, i64, defaultp> i64vec1;
        +
        298  typedef vec<2, i64, defaultp> i64vec2;
        +
        299  typedef vec<3, i64, defaultp> i64vec3;
        +
        300  typedef vec<4, i64, defaultp> i64vec4;
        +
        301 
        +
        302  // Vector uint
        +
        303 
        +
        304  typedef vec<1, u32, lowp> lowp_uvec1;
        +
        305  typedef vec<2, u32, lowp> lowp_uvec2;
        +
        306  typedef vec<3, u32, lowp> lowp_uvec3;
        +
        307  typedef vec<4, u32, lowp> lowp_uvec4;
        +
        308 
        +
        309  typedef vec<1, u32, mediump> mediump_uvec1;
        +
        310  typedef vec<2, u32, mediump> mediump_uvec2;
        +
        311  typedef vec<3, u32, mediump> mediump_uvec3;
        +
        312  typedef vec<4, u32, mediump> mediump_uvec4;
        +
        313 
        +
        314  typedef vec<1, u32, highp> highp_uvec1;
        +
        315  typedef vec<2, u32, highp> highp_uvec2;
        +
        316  typedef vec<3, u32, highp> highp_uvec3;
        +
        317  typedef vec<4, u32, highp> highp_uvec4;
        +
        318 
        +
        319  typedef vec<1, u32, defaultp> uvec1;
        +
        320  typedef vec<2, u32, defaultp> uvec2;
        +
        321  typedef vec<3, u32, defaultp> uvec3;
        +
        322  typedef vec<4, u32, defaultp> uvec4;
        +
        323 
        +
        324  typedef vec<1, u8, lowp> lowp_u8vec1;
        +
        325  typedef vec<2, u8, lowp> lowp_u8vec2;
        +
        326  typedef vec<3, u8, lowp> lowp_u8vec3;
        +
        327  typedef vec<4, u8, lowp> lowp_u8vec4;
        +
        328 
        +
        329  typedef vec<1, u8, mediump> mediump_u8vec1;
        +
        330  typedef vec<2, u8, mediump> mediump_u8vec2;
        +
        331  typedef vec<3, u8, mediump> mediump_u8vec3;
        +
        332  typedef vec<4, u8, mediump> mediump_u8vec4;
        +
        333 
        +
        334  typedef vec<1, u8, highp> highp_u8vec1;
        +
        335  typedef vec<2, u8, highp> highp_u8vec2;
        +
        336  typedef vec<3, u8, highp> highp_u8vec3;
        +
        337  typedef vec<4, u8, highp> highp_u8vec4;
        +
        338 
        +
        339  typedef vec<1, u8, defaultp> u8vec1;
        +
        340  typedef vec<2, u8, defaultp> u8vec2;
        +
        341  typedef vec<3, u8, defaultp> u8vec3;
        +
        342  typedef vec<4, u8, defaultp> u8vec4;
        +
        343 
        +
        344  typedef vec<1, u16, lowp> lowp_u16vec1;
        +
        345  typedef vec<2, u16, lowp> lowp_u16vec2;
        +
        346  typedef vec<3, u16, lowp> lowp_u16vec3;
        +
        347  typedef vec<4, u16, lowp> lowp_u16vec4;
        +
        348 
        +
        349  typedef vec<1, u16, mediump> mediump_u16vec1;
        +
        350  typedef vec<2, u16, mediump> mediump_u16vec2;
        +
        351  typedef vec<3, u16, mediump> mediump_u16vec3;
        +
        352  typedef vec<4, u16, mediump> mediump_u16vec4;
        +
        353 
        +
        354  typedef vec<1, u16, highp> highp_u16vec1;
        +
        355  typedef vec<2, u16, highp> highp_u16vec2;
        +
        356  typedef vec<3, u16, highp> highp_u16vec3;
        +
        357  typedef vec<4, u16, highp> highp_u16vec4;
        +
        358 
        +
        359  typedef vec<1, u16, defaultp> u16vec1;
        +
        360  typedef vec<2, u16, defaultp> u16vec2;
        +
        361  typedef vec<3, u16, defaultp> u16vec3;
        +
        362  typedef vec<4, u16, defaultp> u16vec4;
        +
        363 
        +
        364  typedef vec<1, u32, lowp> lowp_u32vec1;
        +
        365  typedef vec<2, u32, lowp> lowp_u32vec2;
        +
        366  typedef vec<3, u32, lowp> lowp_u32vec3;
        +
        367  typedef vec<4, u32, lowp> lowp_u32vec4;
        +
        368 
        +
        369  typedef vec<1, u32, mediump> mediump_u32vec1;
        +
        370  typedef vec<2, u32, mediump> mediump_u32vec2;
        +
        371  typedef vec<3, u32, mediump> mediump_u32vec3;
        +
        372  typedef vec<4, u32, mediump> mediump_u32vec4;
        +
        373 
        +
        374  typedef vec<1, u32, highp> highp_u32vec1;
        +
        375  typedef vec<2, u32, highp> highp_u32vec2;
        +
        376  typedef vec<3, u32, highp> highp_u32vec3;
        +
        377  typedef vec<4, u32, highp> highp_u32vec4;
        +
        378 
        +
        379  typedef vec<1, u32, defaultp> u32vec1;
        +
        380  typedef vec<2, u32, defaultp> u32vec2;
        +
        381  typedef vec<3, u32, defaultp> u32vec3;
        +
        382  typedef vec<4, u32, defaultp> u32vec4;
        +
        383 
        +
        384  typedef vec<1, u64, lowp> lowp_u64vec1;
        +
        385  typedef vec<2, u64, lowp> lowp_u64vec2;
        +
        386  typedef vec<3, u64, lowp> lowp_u64vec3;
        +
        387  typedef vec<4, u64, lowp> lowp_u64vec4;
        +
        388 
        +
        389  typedef vec<1, u64, mediump> mediump_u64vec1;
        +
        390  typedef vec<2, u64, mediump> mediump_u64vec2;
        +
        391  typedef vec<3, u64, mediump> mediump_u64vec3;
        +
        392  typedef vec<4, u64, mediump> mediump_u64vec4;
        +
        393 
        +
        394  typedef vec<1, u64, highp> highp_u64vec1;
        +
        395  typedef vec<2, u64, highp> highp_u64vec2;
        +
        396  typedef vec<3, u64, highp> highp_u64vec3;
        +
        397  typedef vec<4, u64, highp> highp_u64vec4;
        +
        398 
        +
        399  typedef vec<1, u64, defaultp> u64vec1;
        +
        400  typedef vec<2, u64, defaultp> u64vec2;
        +
        401  typedef vec<3, u64, defaultp> u64vec3;
        +
        402  typedef vec<4, u64, defaultp> u64vec4;
        +
        403 
        +
        404  // Vector float
        +
        405 
        +
        406  typedef vec<1, float, lowp> lowp_vec1;
        +
        407  typedef vec<2, float, lowp> lowp_vec2;
        +
        408  typedef vec<3, float, lowp> lowp_vec3;
        +
        409  typedef vec<4, float, lowp> lowp_vec4;
        +
        410 
        +
        411  typedef vec<1, float, mediump> mediump_vec1;
        +
        412  typedef vec<2, float, mediump> mediump_vec2;
        +
        413  typedef vec<3, float, mediump> mediump_vec3;
        +
        414  typedef vec<4, float, mediump> mediump_vec4;
        +
        415 
        +
        416  typedef vec<1, float, highp> highp_vec1;
        +
        417  typedef vec<2, float, highp> highp_vec2;
        +
        418  typedef vec<3, float, highp> highp_vec3;
        +
        419  typedef vec<4, float, highp> highp_vec4;
        +
        420 
        +
        421  typedef vec<1, float, defaultp> vec1;
        +
        422  typedef vec<2, float, defaultp> vec2;
        +
        423  typedef vec<3, float, defaultp> vec3;
        +
        424  typedef vec<4, float, defaultp> vec4;
        +
        425 
        +
        426  typedef vec<1, float, lowp> lowp_fvec1;
        +
        427  typedef vec<2, float, lowp> lowp_fvec2;
        +
        428  typedef vec<3, float, lowp> lowp_fvec3;
        +
        429  typedef vec<4, float, lowp> lowp_fvec4;
        +
        430 
        +
        431  typedef vec<1, float, mediump> mediump_fvec1;
        +
        432  typedef vec<2, float, mediump> mediump_fvec2;
        +
        433  typedef vec<3, float, mediump> mediump_fvec3;
        +
        434  typedef vec<4, float, mediump> mediump_fvec4;
        +
        435 
        +
        436  typedef vec<1, float, highp> highp_fvec1;
        +
        437  typedef vec<2, float, highp> highp_fvec2;
        +
        438  typedef vec<3, float, highp> highp_fvec3;
        +
        439  typedef vec<4, float, highp> highp_fvec4;
        +
        440 
        +
        441  typedef vec<1, f32, defaultp> fvec1;
        +
        442  typedef vec<2, f32, defaultp> fvec2;
        +
        443  typedef vec<3, f32, defaultp> fvec3;
        +
        444  typedef vec<4, f32, defaultp> fvec4;
        +
        445 
        +
        446  typedef vec<1, f32, lowp> lowp_f32vec1;
        +
        447  typedef vec<2, f32, lowp> lowp_f32vec2;
        +
        448  typedef vec<3, f32, lowp> lowp_f32vec3;
        +
        449  typedef vec<4, f32, lowp> lowp_f32vec4;
        +
        450 
        +
        451  typedef vec<1, f32, mediump> mediump_f32vec1;
        +
        452  typedef vec<2, f32, mediump> mediump_f32vec2;
        +
        453  typedef vec<3, f32, mediump> mediump_f32vec3;
        +
        454  typedef vec<4, f32, mediump> mediump_f32vec4;
        +
        455 
        +
        456  typedef vec<1, f32, highp> highp_f32vec1;
        +
        457  typedef vec<2, f32, highp> highp_f32vec2;
        +
        458  typedef vec<3, f32, highp> highp_f32vec3;
        +
        459  typedef vec<4, f32, highp> highp_f32vec4;
        +
        460 
        +
        461  typedef vec<1, f32, defaultp> f32vec1;
        +
        462  typedef vec<2, f32, defaultp> f32vec2;
        +
        463  typedef vec<3, f32, defaultp> f32vec3;
        +
        464  typedef vec<4, f32, defaultp> f32vec4;
        +
        465 
        +
        466  typedef vec<1, f64, lowp> lowp_dvec1;
        +
        467  typedef vec<2, f64, lowp> lowp_dvec2;
        +
        468  typedef vec<3, f64, lowp> lowp_dvec3;
        +
        469  typedef vec<4, f64, lowp> lowp_dvec4;
        +
        470 
        +
        471  typedef vec<1, f64, mediump> mediump_dvec1;
        +
        472  typedef vec<2, f64, mediump> mediump_dvec2;
        +
        473  typedef vec<3, f64, mediump> mediump_dvec3;
        +
        474  typedef vec<4, f64, mediump> mediump_dvec4;
        +
        475 
        +
        476  typedef vec<1, f64, highp> highp_dvec1;
        +
        477  typedef vec<2, f64, highp> highp_dvec2;
        +
        478  typedef vec<3, f64, highp> highp_dvec3;
        +
        479  typedef vec<4, f64, highp> highp_dvec4;
        +
        480 
        +
        481  typedef vec<1, f64, defaultp> dvec1;
        +
        482  typedef vec<2, f64, defaultp> dvec2;
        +
        483  typedef vec<3, f64, defaultp> dvec3;
        +
        484  typedef vec<4, f64, defaultp> dvec4;
        +
        485 
        +
        486  typedef vec<1, f64, lowp> lowp_f64vec1;
        +
        487  typedef vec<2, f64, lowp> lowp_f64vec2;
        +
        488  typedef vec<3, f64, lowp> lowp_f64vec3;
        +
        489  typedef vec<4, f64, lowp> lowp_f64vec4;
        +
        490 
        +
        491  typedef vec<1, f64, mediump> mediump_f64vec1;
        +
        492  typedef vec<2, f64, mediump> mediump_f64vec2;
        +
        493  typedef vec<3, f64, mediump> mediump_f64vec3;
        +
        494  typedef vec<4, f64, mediump> mediump_f64vec4;
        +
        495 
        +
        496  typedef vec<1, f64, highp> highp_f64vec1;
        +
        497  typedef vec<2, f64, highp> highp_f64vec2;
        +
        498  typedef vec<3, f64, highp> highp_f64vec3;
        +
        499  typedef vec<4, f64, highp> highp_f64vec4;
        +
        500 
        +
        501  typedef vec<1, f64, defaultp> f64vec1;
        +
        502  typedef vec<2, f64, defaultp> f64vec2;
        +
        503  typedef vec<3, f64, defaultp> f64vec3;
        +
        504  typedef vec<4, f64, defaultp> f64vec4;
        +
        505 
        +
        506  // Matrix NxN
        +
        507 
        +
        508  typedef mat<2, 2, f32, lowp> lowp_mat2;
        +
        509  typedef mat<3, 3, f32, lowp> lowp_mat3;
        +
        510  typedef mat<4, 4, f32, lowp> lowp_mat4;
        +
        511 
        +
        512  typedef mat<2, 2, f32, mediump> mediump_mat2;
        +
        513  typedef mat<3, 3, f32, mediump> mediump_mat3;
        +
        514  typedef mat<4, 4, f32, mediump> mediump_mat4;
        +
        515 
        +
        516  typedef mat<2, 2, f32, highp> highp_mat2;
        +
        517  typedef mat<3, 3, f32, highp> highp_mat3;
        +
        518  typedef mat<4, 4, f32, highp> highp_mat4;
        +
        519 
        +
        520  typedef mat<2, 2, f32, defaultp> mat2;
        +
        521  typedef mat<3, 3, f32, defaultp> mat3;
        +
        522  typedef mat<4, 4, f32, defaultp> mat4;
        +
        523 
        +
        524  typedef mat<2, 2, f32, lowp> lowp_fmat2;
        +
        525  typedef mat<3, 3, f32, lowp> lowp_fmat3;
        +
        526  typedef mat<4, 4, f32, lowp> lowp_fmat4;
        +
        527 
        +
        528  typedef mat<2, 2, f32, mediump> mediump_fmat2;
        +
        529  typedef mat<3, 3, f32, mediump> mediump_fmat3;
        +
        530  typedef mat<4, 4, f32, mediump> mediump_fmat4;
        +
        531 
        +
        532  typedef mat<2, 2, f32, highp> highp_fmat2;
        +
        533  typedef mat<3, 3, f32, highp> highp_fmat3;
        +
        534  typedef mat<4, 4, f32, highp> highp_fmat4;
        +
        535 
        +
        536  typedef mat<2, 2, f32, defaultp> fmat2;
        +
        537  typedef mat<3, 3, f32, defaultp> fmat3;
        +
        538  typedef mat<4, 4, f32, defaultp> fmat4;
        +
        539 
        +
        540  typedef mat<2, 2, f32, lowp> lowp_f32mat2;
        +
        541  typedef mat<3, 3, f32, lowp> lowp_f32mat3;
        +
        542  typedef mat<4, 4, f32, lowp> lowp_f32mat4;
        +
        543 
        +
        544  typedef mat<2, 2, f32, mediump> mediump_f32mat2;
        +
        545  typedef mat<3, 3, f32, mediump> mediump_f32mat3;
        +
        546  typedef mat<4, 4, f32, mediump> mediump_f32mat4;
        +
        547 
        +
        548  typedef mat<2, 2, f32, highp> highp_f32mat2;
        +
        549  typedef mat<3, 3, f32, highp> highp_f32mat3;
        +
        550  typedef mat<4, 4, f32, highp> highp_f32mat4;
        +
        551 
        +
        552  typedef mat<2, 2, f32, defaultp> f32mat2;
        +
        553  typedef mat<3, 3, f32, defaultp> f32mat3;
        +
        554  typedef mat<4, 4, f32, defaultp> f32mat4;
        +
        555 
        +
        556  typedef mat<2, 2, f64, lowp> lowp_dmat2;
        +
        557  typedef mat<3, 3, f64, lowp> lowp_dmat3;
        +
        558  typedef mat<4, 4, f64, lowp> lowp_dmat4;
        +
        559 
        +
        560  typedef mat<2, 2, f64, mediump> mediump_dmat2;
        +
        561  typedef mat<3, 3, f64, mediump> mediump_dmat3;
        +
        562  typedef mat<4, 4, f64, mediump> mediump_dmat4;
        +
        563 
        +
        564  typedef mat<2, 2, f64, highp> highp_dmat2;
        +
        565  typedef mat<3, 3, f64, highp> highp_dmat3;
        +
        566  typedef mat<4, 4, f64, highp> highp_dmat4;
        +
        567 
        +
        568  typedef mat<2, 2, f64, defaultp> dmat2;
        +
        569  typedef mat<3, 3, f64, defaultp> dmat3;
        +
        570  typedef mat<4, 4, f64, defaultp> dmat4;
        +
        571 
        +
        572  typedef mat<2, 2, f64, lowp> lowp_f64mat2;
        +
        573  typedef mat<3, 3, f64, lowp> lowp_f64mat3;
        +
        574  typedef mat<4, 4, f64, lowp> lowp_f64mat4;
        +
        575 
        +
        576  typedef mat<2, 2, f64, mediump> mediump_f64mat2;
        +
        577  typedef mat<3, 3, f64, mediump> mediump_f64mat3;
        +
        578  typedef mat<4, 4, f64, mediump> mediump_f64mat4;
        +
        579 
        +
        580  typedef mat<2, 2, f64, highp> highp_f64mat2;
        +
        581  typedef mat<3, 3, f64, highp> highp_f64mat3;
        +
        582  typedef mat<4, 4, f64, highp> highp_f64mat4;
        +
        583 
        +
        584  typedef mat<2, 2, f64, defaultp> f64mat2;
        +
        585  typedef mat<3, 3, f64, defaultp> f64mat3;
        +
        586  typedef mat<4, 4, f64, defaultp> f64mat4;
        +
        587 
        +
        588  // Matrix MxN
        +
        589 
        +
        590  typedef mat<2, 2, f32, lowp> lowp_mat2x2;
        +
        591  typedef mat<2, 3, f32, lowp> lowp_mat2x3;
        +
        592  typedef mat<2, 4, f32, lowp> lowp_mat2x4;
        +
        593  typedef mat<3, 2, f32, lowp> lowp_mat3x2;
        +
        594  typedef mat<3, 3, f32, lowp> lowp_mat3x3;
        +
        595  typedef mat<3, 4, f32, lowp> lowp_mat3x4;
        +
        596  typedef mat<4, 2, f32, lowp> lowp_mat4x2;
        +
        597  typedef mat<4, 3, f32, lowp> lowp_mat4x3;
        +
        598  typedef mat<4, 4, f32, lowp> lowp_mat4x4;
        +
        599 
        +
        600  typedef mat<2, 2, f32, mediump> mediump_mat2x2;
        +
        601  typedef mat<2, 3, f32, mediump> mediump_mat2x3;
        +
        602  typedef mat<2, 4, f32, mediump> mediump_mat2x4;
        +
        603  typedef mat<3, 2, f32, mediump> mediump_mat3x2;
        +
        604  typedef mat<3, 3, f32, mediump> mediump_mat3x3;
        +
        605  typedef mat<3, 4, f32, mediump> mediump_mat3x4;
        +
        606  typedef mat<4, 2, f32, mediump> mediump_mat4x2;
        +
        607  typedef mat<4, 3, f32, mediump> mediump_mat4x3;
        +
        608  typedef mat<4, 4, f32, mediump> mediump_mat4x4;
        +
        609 
        +
        610  typedef mat<2, 2, f32, highp> highp_mat2x2;
        +
        611  typedef mat<2, 3, f32, highp> highp_mat2x3;
        +
        612  typedef mat<2, 4, f32, highp> highp_mat2x4;
        +
        613  typedef mat<3, 2, f32, highp> highp_mat3x2;
        +
        614  typedef mat<3, 3, f32, highp> highp_mat3x3;
        +
        615  typedef mat<3, 4, f32, highp> highp_mat3x4;
        +
        616  typedef mat<4, 2, f32, highp> highp_mat4x2;
        +
        617  typedef mat<4, 3, f32, highp> highp_mat4x3;
        +
        618  typedef mat<4, 4, f32, highp> highp_mat4x4;
        +
        619 
        +
        620  typedef mat<2, 2, f32, defaultp> mat2x2;
        +
        621  typedef mat<3, 2, f32, defaultp> mat3x2;
        +
        622  typedef mat<4, 2, f32, defaultp> mat4x2;
        +
        623  typedef mat<2, 3, f32, defaultp> mat2x3;
        +
        624  typedef mat<3, 3, f32, defaultp> mat3x3;
        +
        625  typedef mat<4, 3, f32, defaultp> mat4x3;
        +
        626  typedef mat<2, 4, f32, defaultp> mat2x4;
        +
        627  typedef mat<3, 4, f32, defaultp> mat3x4;
        +
        628  typedef mat<4, 4, f32, defaultp> mat4x4;
        +
        629 
        +
        630  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
        +
        631  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
        +
        632  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
        +
        633  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
        +
        634  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
        +
        635  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
        +
        636  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
        +
        637  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
        +
        638  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
        +
        639 
        +
        640  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
        +
        641  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
        +
        642  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
        +
        643  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
        +
        644  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
        +
        645  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
        +
        646  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
        +
        647  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
        +
        648  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
        +
        649 
        +
        650  typedef mat<2, 2, f32, highp> highp_fmat2x2;
        +
        651  typedef mat<2, 3, f32, highp> highp_fmat2x3;
        +
        652  typedef mat<2, 4, f32, highp> highp_fmat2x4;
        +
        653  typedef mat<3, 2, f32, highp> highp_fmat3x2;
        +
        654  typedef mat<3, 3, f32, highp> highp_fmat3x3;
        +
        655  typedef mat<3, 4, f32, highp> highp_fmat3x4;
        +
        656  typedef mat<4, 2, f32, highp> highp_fmat4x2;
        +
        657  typedef mat<4, 3, f32, highp> highp_fmat4x3;
        +
        658  typedef mat<4, 4, f32, highp> highp_fmat4x4;
        +
        659 
        +
        660  typedef mat<2, 2, f32, defaultp> fmat2x2;
        +
        661  typedef mat<3, 2, f32, defaultp> fmat3x2;
        +
        662  typedef mat<4, 2, f32, defaultp> fmat4x2;
        +
        663  typedef mat<2, 3, f32, defaultp> fmat2x3;
        +
        664  typedef mat<3, 3, f32, defaultp> fmat3x3;
        +
        665  typedef mat<4, 3, f32, defaultp> fmat4x3;
        +
        666  typedef mat<2, 4, f32, defaultp> fmat2x4;
        +
        667  typedef mat<3, 4, f32, defaultp> fmat3x4;
        +
        668  typedef mat<4, 4, f32, defaultp> fmat4x4;
        +
        669 
        +
        670  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
        +
        671  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
        +
        672  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
        +
        673  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
        +
        674  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
        +
        675  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
        +
        676  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
        +
        677  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
        +
        678  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
        +
        679 
        +
        680  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
        +
        681  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
        +
        682  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
        +
        683  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
        +
        684  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
        +
        685  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
        +
        686  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
        +
        687  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
        +
        688  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
        +
        689 
        +
        690  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
        +
        691  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
        +
        692  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
        +
        693  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
        +
        694  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
        +
        695  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
        +
        696  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
        +
        697  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
        +
        698  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
        +
        699 
        +
        700  typedef mat<2, 2, f32, defaultp> f32mat2x2;
        +
        701  typedef mat<3, 2, f32, defaultp> f32mat3x2;
        +
        702  typedef mat<4, 2, f32, defaultp> f32mat4x2;
        +
        703  typedef mat<2, 3, f32, defaultp> f32mat2x3;
        +
        704  typedef mat<3, 3, f32, defaultp> f32mat3x3;
        +
        705  typedef mat<4, 3, f32, defaultp> f32mat4x3;
        +
        706  typedef mat<2, 4, f32, defaultp> f32mat2x4;
        +
        707  typedef mat<3, 4, f32, defaultp> f32mat3x4;
        +
        708  typedef mat<4, 4, f32, defaultp> f32mat4x4;
        +
        709 
        +
        710  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
        +
        711  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
        +
        712  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
        +
        713  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
        +
        714  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
        +
        715  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
        +
        716  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
        +
        717  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
        +
        718  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
        +
        719 
        +
        720  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
        +
        721  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
        +
        722  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
        +
        723  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
        +
        724  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
        +
        725  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
        +
        726  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
        +
        727  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
        +
        728  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
        +
        729 
        +
        730  typedef mat<2, 2, double, highp> highp_dmat2x2;
        +
        731  typedef mat<2, 3, double, highp> highp_dmat2x3;
        +
        732  typedef mat<2, 4, double, highp> highp_dmat2x4;
        +
        733  typedef mat<3, 2, double, highp> highp_dmat3x2;
        +
        734  typedef mat<3, 3, double, highp> highp_dmat3x3;
        +
        735  typedef mat<3, 4, double, highp> highp_dmat3x4;
        +
        736  typedef mat<4, 2, double, highp> highp_dmat4x2;
        +
        737  typedef mat<4, 3, double, highp> highp_dmat4x3;
        +
        738  typedef mat<4, 4, double, highp> highp_dmat4x4;
        +
        739 
        +
        740  typedef mat<2, 2, double, defaultp> dmat2x2;
        +
        741  typedef mat<3, 2, double, defaultp> dmat3x2;
        +
        742  typedef mat<4, 2, double, defaultp> dmat4x2;
        +
        743  typedef mat<2, 3, double, defaultp> dmat2x3;
        +
        744  typedef mat<3, 3, double, defaultp> dmat3x3;
        +
        745  typedef mat<4, 3, double, defaultp> dmat4x3;
        +
        746  typedef mat<2, 4, double, defaultp> dmat2x4;
        +
        747  typedef mat<3, 4, double, defaultp> dmat3x4;
        +
        748  typedef mat<4, 4, double, defaultp> dmat4x4;
        +
        749 
        +
        750  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
        +
        751  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
        +
        752  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
        +
        753  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
        +
        754  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
        +
        755  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
        +
        756  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
        +
        757  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
        +
        758  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
        +
        759 
        +
        760  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
        +
        761  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
        +
        762  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
        +
        763  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
        +
        764  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
        +
        765  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
        +
        766  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
        +
        767  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
        +
        768  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
        +
        769 
        +
        770  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
        +
        771  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
        +
        772  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
        +
        773  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
        +
        774  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
        +
        775  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
        +
        776  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
        +
        777  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
        +
        778  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
        +
        779 
        +
        780  typedef mat<2, 2, f64, defaultp> f64mat2x2;
        +
        781  typedef mat<3, 2, f64, defaultp> f64mat3x2;
        +
        782  typedef mat<4, 2, f64, defaultp> f64mat4x2;
        +
        783  typedef mat<2, 3, f64, defaultp> f64mat2x3;
        +
        784  typedef mat<3, 3, f64, defaultp> f64mat3x3;
        +
        785  typedef mat<4, 3, f64, defaultp> f64mat4x3;
        +
        786  typedef mat<2, 4, f64, defaultp> f64mat2x4;
        +
        787  typedef mat<3, 4, f64, defaultp> f64mat3x4;
        +
        788  typedef mat<4, 4, f64, defaultp> f64mat4x4;
        +
        789 
        +
        790  // Quaternion
        +
        791 
        +
        792  typedef qua<float, lowp> lowp_quat;
        +
        793  typedef qua<float, mediump> mediump_quat;
        +
        794  typedef qua<float, highp> highp_quat;
        +
        795  typedef qua<float, defaultp> quat;
        +
        796 
        +
        797  typedef qua<float, lowp> lowp_fquat;
        +
        798  typedef qua<float, mediump> mediump_fquat;
        +
        799  typedef qua<float, highp> highp_fquat;
        +
        800  typedef qua<float, defaultp> fquat;
        +
        801 
        +
        802  typedef qua<f32, lowp> lowp_f32quat;
        +
        803  typedef qua<f32, mediump> mediump_f32quat;
        +
        804  typedef qua<f32, highp> highp_f32quat;
        +
        805  typedef qua<f32, defaultp> f32quat;
        +
        806 
        +
        807  typedef qua<double, lowp> lowp_dquat;
        +
        808  typedef qua<double, mediump> mediump_dquat;
        +
        809  typedef qua<double, highp> highp_dquat;
        +
        810  typedef qua<double, defaultp> dquat;
        +
        811 
        +
        812  typedef qua<f64, lowp> lowp_f64quat;
        +
        813  typedef qua<f64, mediump> mediump_f64quat;
        +
        814  typedef qua<f64, highp> highp_f64quat;
        +
        815  typedef qua<f64, defaultp> f64quat;
        +
        816 }//namespace glm
        +
        817 
        +
        818 
        +
        vec< 1, u16, highp > highp_u16vec1
        High qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:354
        +
        mat< 4, 2, float, mediump > mediump_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 2, f32, highp > highp_f32mat4x2
        High single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:696
        +
        mat< 4, 3, float, highp > highp_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 4, float, defaultp > mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        vec< 4, unsigned int, mediump > mediump_uvec4
        4 components vector of medium qualifier unsigned integer numbers.
        +
        uint64 highp_u64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:133
        +
        vec< 1, f64, mediump > mediump_f64vec1
        Medium double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:491
        +
        vec< 3, f32, defaultp > f32vec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:463
        +
        mat< 2, 2, f32, mediump > mediump_fmat2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:528
        +
        double highp_float64_t
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:175
        +
        mat< 4, 4, f64, defaultp > f64mat4
        Double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:586
        +
        vec< 1, int, mediump > mediump_ivec1
        1 component vector of signed integer values.
        +
        vec< 4, double, mediump > mediump_dvec4
        4 components vector of medium double-qualifier floating-point numbers.
        +
        vec< 3, float, highp > highp_vec3
        3 components vector of high single-qualifier floating-point numbers.
        +
        mat< 4, 2, double, lowp > lowp_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 2, 2, float, defaultp > mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        mat< 2, 2, f64, defaultp > f64mat2
        Double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:584
        +
        mat< 4, 3, f32, mediump > mediump_fmat4x3
        Medium single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:647
        +
        mat< 3, 3, f32, mediump > mediump_f32mat3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:545
        +
        uint32 mediump_uint32_t
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:127
        +
        uint64 lowp_uint64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:136
        +
        mat< 3, 3, float, mediump > mediump_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, f32, mediump > mediump_fmat2x2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:640
        +
        vec< 1, f32, defaultp > f32vec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:461
        +
        mat< 4, 4, f32, highp > highp_f32mat4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:550
        +
        qua< float, highp > highp_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        double highp_float64
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:170
        +
        mat< 3, 2, double, mediump > mediump_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        uint8 lowp_u8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:89
        +
        mat< 3, 2, double, lowp > lowp_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        uint32 u32
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:120
        +
        mat< 3, 3, f64, defaultp > f64mat3
        Double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:585
        +
        vec< 2, int, highp > highp_ivec2
        2 components vector of high qualifier signed integer numbers.
        +
        mat< 4, 3, double, highp > highp_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 3, float, mediump > mediump_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        double lowp_float64
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:168
        +
        vec< 1, i32, defaultp > i32vec1
        32 bit signed integer scalar type.
        Definition: fwd.hpp:277
        +
        uint16 highp_uint16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:110
        +
        mat< 2, 4, f64, mediump > mediump_f64mat2x4
        Medium double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:762
        +
        vec< 4, i64, highp > highp_i64vec4
        High qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:295
        +
        mat< 4, 4, double, mediump > mediump_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 4, f64, defaultp > f64mat3x4
        Double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:787
        +
        vec< 4, double, highp > highp_dvec4
        4 components vector of high double-qualifier floating-point numbers.
        +
        mat< 2, 2, f32, defaultp > fmat2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:536
        +
        mat< 3, 4, double, lowp > lowp_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        vec< 3, i16, defaultp > i16vec3
        16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:259
        +
        uint32 lowp_uint32_t
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:126
        +
        vec< 2, float, lowp > lowp_fvec2
        Low single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:427
        +
        uint32 mediump_uint32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:123
        +
        mat< 4, 4, f32, mediump > mediump_fmat4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:530
        +
        uint64 highp_uint64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:138
        +
        mat< 2, 2, f32, lowp > lowp_fmat2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:524
        +
        uint32 lowp_uint32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:122
        +
        vec< 3, float, lowp > lowp_fvec3
        Low single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:428
        +
        vec< 2, float, mediump > mediump_fvec2
        Medium Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:432
        +
        mat< 2, 3, float, highp > highp_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 3, 4, f32, lowp > lowp_fmat3x4
        Low single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:635
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        mat< 2, 2, f64, lowp > lowp_f64mat2x2
        Low double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:750
        +
        vec< 4, i64, defaultp > i64vec4
        64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:300
        +
        vec< 3, u16, defaultp > u16vec3
        Default qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:361
        +
        vec< 1, u64, lowp > lowp_u64vec1
        Low qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:384
        +
        mat< 2, 2, double, mediump > mediump_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 1, u16, mediump > mediump_u16vec1
        Medium qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:349
        +
        vec< 2, float, highp > highp_vec2
        2 components vector of high single-qualifier floating-point numbers.
        +
        vec< 2, i8, defaultp > i8vec2
        8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:238
        +
        mat< 2, 3, f64, mediump > mediump_f64mat2x3
        Medium double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:761
        +
        vec< 4, u32, lowp > lowp_u32vec4
        Low qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:367
        +
        vec< 4, f32, highp > highp_f32vec4
        High single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:459
        +
        vec< 3, unsigned int, defaultp > uvec3
        3 components vector of unsigned integer numbers.
        +
        vec< 1, f32, lowp > lowp_f32vec1
        Low single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:446
        +
        mat< 2, 3, f32, highp > highp_f32mat2x3
        High single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:691
        +
        int64 highp_int64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:80
        +
        vec< 2, i32, mediump > mediump_i32vec2
        Medium qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:268
        +
        vec< 1, double, lowp > lowp_dvec1
        1 component vector of double-precision floating-point numbers using low precision arithmetic in term ...
        +
        mat< 4, 4, f64, lowp > lowp_f64mat4
        Low double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:574
        +
        mat< 4, 4, f32, defaultp > fmat4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:538
        +
        mat< 3, 4, f32, mediump > mediump_fmat3x4
        Medium single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:645
        +
        mat< 3, 3, double, lowp > lowp_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        int16 lowp_int16_t
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:54
        +
        vec< 4, i32, highp > highp_i32vec4
        High qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:275
        +
        mat< 4, 2, f32, defaultp > f32mat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:702
        +
        mat< 3, 2, f32, highp > highp_fmat3x2
        High single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:653
        +
        mat< 2, 4, float, defaultp > mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers.
        +
        mat< 2, 3, f32, mediump > mediump_fmat2x3
        Medium single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:641
        +
        uint32 mediump_u32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:118
        +
        mat< 3, 2, f32, lowp > lowp_fmat3x2
        Low single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:633
        +
        mat< 2, 3, float, lowp > lowp_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 2, 2, float, lowp > lowp_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 2, f64, mediump > mediump_f64mat4x2
        Medium double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:766
        +
        vec< 4, bool, lowp > lowp_bvec4
        4 components vector of low qualifier bool numbers.
        +
        vec< 2, u16, highp > highp_u16vec2
        High qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:355
        +
        vec< 1, f64, highp > highp_f64vec1
        High double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:496
        +
        vec< 3, int, defaultp > ivec3
        3 components vector of signed integer numbers.
        Definition: vector_int3.hpp:15
        +
        vec< 2, i16, mediump > mediump_i16vec2
        Medium qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:248
        +
        mat< 2, 4, f32, highp > highp_fmat2x4
        High single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:652
        +
        vec< 3, u64, defaultp > u64vec3
        Default qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:401
        +
        uint8 lowp_uint8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:94
        +
        mat< 3, 2, f32, lowp > lowp_f32mat3x2
        Low single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:673
        +
        vec< 4, bool, mediump > mediump_bvec4
        4 components vector of medium qualifier bool numbers.
        +
        mat< 3, 2, float, defaultp > mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers.
        +
        uint64 lowp_u64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:131
        +
        vec< 1, unsigned int, mediump > mediump_uvec1
        1 component vector of unsigned integer values.
        +
        vec< 3, i64, highp > highp_i64vec3
        High qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:294
        +
        int8 mediump_int8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:37
        +
        int64 lowp_int64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:78
        +
        vec< 1, float, lowp > lowp_vec1
        1 component vector of single-precision floating-point numbers using low precision arithmetic in term ...
        +
        mat< 4, 2, f32, mediump > mediump_f32mat4x2
        Medium single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:686
        +
        mat< 3, 3, float, highp > highp_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        vec< 3, f64, lowp > lowp_f64vec3
        Low double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:488
        +
        mat< 3, 4, float, defaultp > mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 3, float, lowp > lowp_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 2, u64, defaultp > u64vec2
        Default qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:400
        +
        vec< 3, i64, lowp > lowp_i64vec3
        Low qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:284
        +
        vec< 2, i8, mediump > mediump_i8vec2
        Medium qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:228
        +
        vec< 4, float, lowp > lowp_vec4
        4 components vector of low single-qualifier floating-point numbers.
        +
        mat< 4, 3, float, defaultp > mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 4, f32, defaultp > f32mat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:707
        +
        mat< 4, 2, double, mediump > mediump_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 2, float, lowp > lowp_vec2
        2 components vector of low single-qualifier floating-point numbers.
        +
        vec< 3, i16, highp > highp_i16vec3
        High qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:254
        +
        mat< 2, 3, double, mediump > mediump_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 3, i16, mediump > mediump_i16vec3
        Medium qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:249
        +
        uint64 u64
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:134
        +
        vec< 2, int, mediump > mediump_ivec2
        2 components vector of medium qualifier signed integer numbers.
        +
        mat< 3, 2, f32, mediump > mediump_fmat3x2
        Medium single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:643
        +
        vec< 1, f64, defaultp > f64vec1
        Double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:501
        +
        vec< 1, i64, mediump > mediump_i64vec1
        Medium qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:287
        +
        vec< 1, i16, defaultp > i16vec1
        16 bit signed integer scalar type.
        Definition: fwd.hpp:257
        +
        mat< 2, 2, double, lowp > lowp_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 2, 4, double, highp > highp_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, f64, lowp > lowp_f64mat3x3
        Low double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:754
        +
        vec< 2, f64, lowp > lowp_f64vec2
        Low double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:487
        +
        mat< 2, 3, f32, highp > highp_fmat2x3
        High single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:651
        +
        mat< 4, 3, f32, lowp > lowp_f32mat4x3
        Low single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:677
        +
        mat< 3, 3, f64, lowp > lowp_f64mat3
        Low double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:573
        +
        vec< 3, u64, mediump > mediump_u64vec3
        Medium qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:391
        +
        double mediump_float64
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:169
        +
        double float64
        Double-qualifier floating-point scalar.
        Definition: fwd.hpp:171
        +
        vec< 2, bool, highp > highp_bvec2
        2 components vector of high qualifier bool numbers.
        +
        vec< 2, i16, highp > highp_i16vec2
        High qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:253
        +
        mat< 4, 2, f32, defaultp > fmat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:662
        +
        mat< 2, 3, f64, lowp > lowp_f64mat2x3
        Low double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:751
        +
        mat< 3, 4, f32, defaultp > fmat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:667
        +
        mat< 3, 3, double, lowp > lowp_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        vec< 3, u32, lowp > lowp_u32vec3
        Low qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:366
        +
        mat< 2, 4, f32, defaultp > f32mat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:706
        +
        vec< 4, float, lowp > lowp_fvec4
        Low single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:429
        +
        vec< 4, f32, mediump > mediump_f32vec4
        Medium single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:454
        +
        vec< 4, i16, defaultp > i16vec4
        16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:260
        +
        uint8 lowp_uint8_t
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:98
        +
        uint32 highp_uint32_t
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:128
        +
        mat< 3, 3, f32, defaultp > fmat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:664
        +
        mat< 3, 4, f64, mediump > mediump_f64mat3x4
        Medium double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:765
        +
        mat< 2, 3, f32, lowp > lowp_fmat2x3
        Low single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:631
        +
        vec< 1, u32, lowp > lowp_u32vec1
        Low qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:364
        +
        mat< 3, 2, float, lowp > lowp_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 2, 3, f32, defaultp > f32mat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:703
        +
        vec< 1, i32, mediump > mediump_i32vec1
        Medium qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:267
        +
        vec< 4, u16, highp > highp_u16vec4
        High qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:357
        +
        vec< 1, i32, lowp > lowp_i32vec1
        Low qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:262
        +
        vec< 1, i64, lowp > lowp_i64vec1
        Low qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:282
        +
        vec< 1, u32, highp > highp_u32vec1
        High qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:374
        +
        vec< 1, bool, highp > highp_bvec1
        1 component vector of bool values.
        +
        int16 mediump_int16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:51
        +
        uint16 mediump_u16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:104
        +
        qua< f64, defaultp > f64quat
        Double-qualifier floating-point quaternion.
        Definition: fwd.hpp:815
        +
        vec< 4, float, mediump > mediump_vec4
        4 components vector of medium single-qualifier floating-point numbers.
        +
        vec< 3, f64, mediump > mediump_f64vec3
        Medium double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:493
        +
        qua< double, defaultp > dquat
        Quaternion of double-precision floating-point numbers.
        +
        vec< 1, u64, defaultp > u64vec1
        Default qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:399
        +
        int64 int64_t
        64 bit signed integer type.
        Definition: fwd.hpp:85
        +
        vec< 1, u8, defaultp > u8vec1
        Default qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:339
        +
        vec< 1, i8, highp > highp_i8vec1
        High qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:232
        +
        vec< 4, u8, defaultp > u8vec4
        Default qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:342
        +
        int8 int8_t
        8 bit signed integer type.
        Definition: fwd.hpp:43
        +
        int32 i32
        32 bit signed integer type.
        Definition: fwd.hpp:62
        +
        vec< 1, u32, mediump > mediump_u32vec1
        Medium qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:369
        +
        mat< 2, 2, f64, defaultp > f64mat2x2
        Double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:780
        +
        mat< 2, 2, f32, lowp > lowp_f32mat2x2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:670
        +
        vec< 4, f32, lowp > lowp_f32vec4
        Low single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:449
        +
        vec< 3, float, highp > highp_fvec3
        High Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:438
        +
        mat< 4, 2, f64, lowp > lowp_f64mat4x2
        Low double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:756
        +
        mat< 3, 3, f32, mediump > mediump_fmat3x3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:644
        +
        vec< 1, i64, highp > highp_i64vec1
        High qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:292
        +
        vec< 4, i8, defaultp > i8vec4
        8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:240
        +
        vec< 1, int, highp > highp_ivec1
        1 component vector of signed integer values.
        +
        vec< 3, bool, mediump > mediump_bvec3
        3 components vector of medium qualifier bool numbers.
        +
        int32 highp_int32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:66
        +
        mat< 2, 3, f32, mediump > mediump_f32mat2x3
        Medium single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:681
        +
        mat< 3, 4, double, mediump > mediump_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 2, f64, lowp > lowp_f64mat3x2
        Low double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:753
        +
        mat< 4, 2, float, defaultp > mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers.
        +
        vec< 1, float, mediump > mediump_vec1
        1 component vector of single-precision floating-point numbers using medium precision arithmetic in te...
        +
        uint32 highp_u32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:119
        +
        int32 highp_i32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:61
        +
        vec< 4, int, defaultp > ivec4
        4 components vector of signed integer numbers.
        Definition: vector_int4.hpp:15
        +
        mat< 4, 4, float, mediump > mediump_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 4, u64, defaultp > u64vec4
        Default qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:402
        +
        vec< 2, int, lowp > lowp_ivec2
        2 components vector of low qualifier signed integer numbers.
        +
        vec< 4, f32, defaultp > f32vec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:464
        +
        mat< 2, 3, f64, defaultp > f64mat2x3
        Double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:783
        +
        mat< 4, 4, f64, mediump > mediump_f64mat4x4
        Medium double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:768
        +
        mat< 2, 2, double, mediump > mediump_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 4, u16, lowp > lowp_u16vec4
        Low qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:347
        +
        vec< 4, unsigned int, highp > highp_uvec4
        4 components vector of high qualifier unsigned integer numbers.
        +
        uint32 highp_uint32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:124
        +
        mat< 4, 4, f32, lowp > lowp_f32mat4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:542
        +
        mat< 3, 2, f64, defaultp > f64mat3x2
        Double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:781
        +
        float mediump_float32
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:153
        +
        vec< 1, u32, defaultp > u32vec1
        Default qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:379
        +
        mat< 4, 2, float, lowp > lowp_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 4, f64, mediump > mediump_f64vec4
        Medium double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:494
        +
        mat< 3, 3, f64, defaultp > f64mat3x3
        Double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:784
        +
        float highp_float32
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:154
        +
        uint8 highp_uint8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:96
        +
        int8 highp_i8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:33
        +
        mat< 2, 4, f64, lowp > lowp_f64mat2x4
        Low double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:752
        +
        mat< 3, 4, f64, lowp > lowp_f64mat3x4
        Low double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:755
        +
        vec< 3, float, lowp > lowp_vec3
        3 components vector of low single-qualifier floating-point numbers.
        +
        mat< 3, 4, float, highp > highp_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 4, float, lowp > lowp_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        int8 mediump_i8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:32
        +
        int64 highp_int64_t
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:84
        +
        mat< 4, 4, f32, defaultp > f32mat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:708
        +
        float float32_t
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:160
        +
        mat< 2, 2, f32, defaultp > f32mat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:700
        +
        vec< 2, i64, lowp > lowp_i64vec2
        Low qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:283
        +
        mat< 2, 4, f32, lowp > lowp_f32mat2x4
        Low single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:672
        +
        vec< 4, bool, highp > highp_bvec4
        4 components vector of high qualifier bool numbers.
        +
        uint32 uint32_t
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:129
        +
        mat< 3, 3, f32, highp > highp_f32mat3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:549
        +
        mat< 3, 3, f64, mediump > mediump_f64mat3x3
        Medium double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:764
        +
        vec< 2, bool, defaultp > bvec2
        2 components vector of boolean.
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        uint8 u8
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:92
        +
        vec< 3, i32, highp > highp_i32vec3
        High qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:274
        +
        float float32
        Single-qualifier floating-point scalar.
        Definition: fwd.hpp:155
        +
        vec< 4, f32, defaultp > fvec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:444
        +
        vec< 1, i32, highp > highp_i32vec1
        High qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:272
        +
        mat< 3, 3, double, highp > highp_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, f32, lowp > lowp_f32mat3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:541
        +
        vec< 1, u16, defaultp > u16vec1
        Default qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:359
        +
        mat< 2, 4, float, lowp > lowp_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 1, double, defaultp > dvec1
        1 components vector of double-precision floating-point numbers.
        +
        vec< 1, i8, defaultp > i8vec1
        8 bit signed integer scalar type.
        Definition: fwd.hpp:237
        +
        vec< 3, i32, mediump > mediump_i32vec3
        Medium qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:269
        +
        vec< 2, i32, defaultp > i32vec2
        32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:278
        +
        vec< 2, bool, mediump > mediump_bvec2
        2 components vector of medium qualifier bool numbers.
        +
        vec< 2, i16, lowp > lowp_i16vec2
        Low qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:243
        +
        vec< 2, float, mediump > mediump_vec2
        2 components vector of medium single-qualifier floating-point numbers.
        +
        vec< 2, u64, mediump > mediump_u64vec2
        Medium qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:390
        +
        vec< 4, u8, lowp > lowp_u8vec4
        Low qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:327
        +
        mat< 3, 3, f32, highp > highp_f32mat3x3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:694
        +
        vec< 1, u8, highp > highp_u8vec1
        High qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:334
        +
        uint8 highp_uint8_t
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:100
        +
        vec< 4, u32, mediump > mediump_u32vec4
        Medium qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:372
        +
        mat< 2, 2, f32, highp > highp_f32mat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:690
        +
        vec< 4, f64, highp > highp_f64vec4
        High double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:499
        +
        mat< 3, 3, double, highp > highp_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 3, u8, lowp > lowp_u8vec3
        Low qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:326
        +
        float highp_f32
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:149
        +
        uint64 mediump_uint64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:137
        +
        int32 highp_int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:70
        +
        mat< 2, 3, f32, lowp > lowp_f32mat2x3
        Low single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:671
        +
        vec< 3, f64, defaultp > f64vec3
        Double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:503
        +
        vec< 3, u16, mediump > mediump_u16vec3
        Medium qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:351
        +
        mat< 2, 4, f64, defaultp > f64mat2x4
        Double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:786
        +
        qua< double, mediump > mediump_dquat
        Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term ...
        +
        mat< 3, 3, f32, defaultp > f32mat3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:553
        +
        mat< 2, 2, f64, mediump > mediump_f64mat2x2
        Medium double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:760
        +
        vec< 1, double, highp > highp_dvec1
        1 component vector of double-precision floating-point numbers using high precision arithmetic in term...
        +
        mat< 3, 3, float, defaultp > mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        uint64 mediump_u64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:132
        +
        mat< 4, 4, float, mediump > mediump_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 4, i16, highp > highp_i16vec4
        High qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:255
        +
        mat< 4, 4, f32, lowp > lowp_fmat4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:526
        +
        vec< 2, u32, mediump > mediump_u32vec2
        Medium qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:370
        +
        vec< 3, u64, highp > highp_u64vec3
        High qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:396
        +
        vec< 2, unsigned int, defaultp > uvec2
        2 components vector of unsigned integer numbers.
        +
        uint16 lowp_u16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:103
        +
        vec< 3, i16, lowp > lowp_i16vec3
        Low qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:244
        +
        vec< 3, u16, lowp > lowp_u16vec3
        Low qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:346
        +
        vec< 1, unsigned int, defaultp > uvec1
        1 component vector of unsigned integer numbers.
        +
        vec< 3, f32, lowp > lowp_f32vec3
        Low single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:448
        +
        mat< 4, 4, f32, highp > highp_fmat4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:534
        +
        mat< 3, 3, f32, lowp > lowp_fmat3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:525
        +
        int16 highp_i16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:47
        +
        qua< f32, mediump > mediump_f32quat
        Medium single-qualifier floating-point quaternion.
        Definition: fwd.hpp:803
        +
        int8 highp_int8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:38
        +
        mat< 4, 4, f64, defaultp > f64mat4x4
        Double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:788
        +
        mat< 4, 3, f32, defaultp > fmat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:665
        +
        mat< 2, 4, f32, lowp > lowp_fmat2x4
        Low single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:632
        +
        mat< 3, 3, f64, highp > highp_f64mat3
        High double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:581
        +
        vec< 3, i8, mediump > mediump_i8vec3
        Medium qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:229
        +
        vec< 1, f32, highp > highp_f32vec1
        High single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:456
        +
        vec< 3, i8, lowp > lowp_i8vec3
        Low qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:224
        +
        mat< 3, 3, double, mediump > mediump_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 3, f64, lowp > lowp_f64mat4x3
        Low double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:757
        +
        vec< 4, u64, highp > highp_u64vec4
        High qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:397
        +
        mat< 3, 3, float, mediump > mediump_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 3, f32, defaultp > fvec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:443
        +
        vec< 2, i16, defaultp > i16vec2
        16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:258
        +
        vec< 1, bool, mediump > mediump_bvec1
        1 component vector of bool values.
        +
        mat< 4, 4, double, lowp > lowp_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 4, double, highp > highp_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 3, f32, defaultp > f32mat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:705
        +
        mat< 2, 2, f32, defaultp > f32mat2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:552
        +
        mat< 2, 4, f32, mediump > mediump_fmat2x4
        Medium single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:642
        +
        vec< 2, u16, mediump > mediump_u16vec2
        Medium qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:350
        +
        mat< 4, 4, f32, lowp > lowp_f32mat4x4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:678
        +
        vec< 2, unsigned int, lowp > lowp_uvec2
        2 components vector of low qualifier unsigned integer numbers.
        +
        mat< 3, 3, float, lowp > lowp_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 2, u8, lowp > lowp_u8vec2
        Low qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:325
        +
        vec< 2, double, lowp > lowp_dvec2
        2 components vector of low double-qualifier floating-point numbers.
        +
        mat< 3, 3, f64, mediump > mediump_f64mat3
        Medium double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:577
        +
        int16 lowp_i16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:45
        +
        vec< 1, float, defaultp > vec1
        1 components vector of single-precision floating-point numbers.
        +
        vec< 3, unsigned int, mediump > mediump_uvec3
        3 components vector of medium qualifier unsigned integer numbers.
        +
        mat< 3, 4, f32, highp > highp_fmat3x4
        High single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:655
        +
        double float64_t
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:176
        +
        mat< 4, 4, f64, highp > highp_f64mat4x4
        High double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:778
        +
        mat< 2, 2, float, highp > highp_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 3, f32, mediump > mediump_f32mat4x3
        Medium single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:687
        +
        int16 lowp_int16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:50
        +
        vec< 3, int, lowp > lowp_ivec3
        3 components vector of low qualifier signed integer numbers.
        +
        mat< 3, 3, f32, mediump > mediump_fmat3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:529
        +
        mat< 4, 4, double, mediump > mediump_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, f32, highp > highp_f32mat4x4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:698
        +
        int64 lowp_int64_t
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:82
        +
        vec< 4, int, lowp > lowp_ivec4
        4 components vector of low qualifier signed integer numbers.
        +
        uint16 uint16_t
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:115
        +
        vec< 4, unsigned int, lowp > lowp_uvec4
        4 components vector of low qualifier unsigned integer numbers.
        +
        vec< 2, f64, highp > highp_f64vec2
        High double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:497
        +
        vec< 2, u64, lowp > lowp_u64vec2
        Low qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:385
        +
        mat< 3, 3, f32, defaultp > fmat3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:537
        +
        mat< 3, 2, f32, mediump > mediump_f32mat3x2
        Medium single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:683
        +
        mat< 3, 3, double, defaultp > dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers.
        +
        mat< 3, 3, double, defaultp > dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers.
        +
        mat< 4, 2, f32, lowp > lowp_f32mat4x2
        Low single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:676
        +
        int32 lowp_int32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:64
        +
        vec< 4, i64, mediump > mediump_i64vec4
        Medium qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:290
        +
        vec< 4, bool, defaultp > bvec4
        4 components vector of boolean.
        +
        uint8 uint8_t
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:101
        +
        vec< 1, i8, mediump > mediump_i8vec1
        Medium qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:227
        +
        int32 mediump_int32_t
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:69
        +
        mat< 4, 3, double, mediump > mediump_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        float highp_float32_t
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:159
        +
        mat< 3, 3, f32, defaultp > f32mat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:704
        +
        mat< 4, 4, double, highp > highp_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        uint8 highp_u8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:91
        +
        mat< 2, 3, double, highp > highp_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        uint8 mediump_uint8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:95
        +
        mat< 4, 2, f32, highp > highp_fmat4x2
        High single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:656
        +
        vec< 2, f32, highp > highp_f32vec2
        High single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:457
        +
        mat< 2, 4, double, mediump > mediump_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, double, defaultp > dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers.
        +
        vec< 4, float, highp > highp_vec4
        4 components vector of high single-qualifier floating-point numbers.
        +
        int64 mediump_int64_t
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:83
        +
        vec< 3, u64, lowp > lowp_u64vec3
        Low qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:386
        +
        mat< 4, 4, double, defaultp > dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers.
        +
        vec< 1, bool, lowp > lowp_bvec1
        1 component vector of bool values.
        +
        mat< 2, 2, f64, highp > highp_f64mat2x2
        High double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:770
        +
        vec< 3, u32, highp > highp_u32vec3
        High qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:376
        +
        vec< 3, bool, highp > highp_bvec3
        3 components vector of high qualifier bool numbers.
        +
        int8 highp_int8_t
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:42
        +
        qua< f32, lowp > lowp_f32quat
        Low single-qualifier floating-point quaternion.
        Definition: fwd.hpp:802
        +
        vec< 4, i32, lowp > lowp_i32vec4
        Low qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:265
        +
        vec< 1, i16, highp > highp_i16vec1
        High qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:252
        +
        mat< 4, 4, f32, lowp > lowp_fmat4x4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:638
        +
        mat< 4, 3, double, lowp > lowp_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 2, f32, defaultp > f32mat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:701
        +
        mat< 3, 3, f32, lowp > lowp_f32mat3x3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:674
        +
        vec< 2, i8, lowp > lowp_i8vec2
        Low qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:223
        +
        vec< 4, i32, defaultp > i32vec4
        32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:280
        +
        mat< 2, 2, f32, highp > highp_f32mat2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:548
        +
        float lowp_f32
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:147
        +
        vec< 1, unsigned int, highp > highp_uvec1
        1 component vector of unsigned integer values.
        +
        vec< 4, u16, mediump > mediump_u16vec4
        Medium qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:352
        +
        vec< 3, unsigned int, highp > highp_uvec3
        3 components vector of high qualifier unsigned integer numbers.
        +
        vec< 3, u32, defaultp > u32vec3
        Default qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:381
        +
        vec< 2, u8, defaultp > u8vec2
        Default qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:340
        +
        vec< 3, double, mediump > mediump_dvec3
        3 components vector of medium double-qualifier floating-point numbers.
        +
        int16 mediump_i16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:46
        +
        vec< 2, u64, highp > highp_u64vec2
        High qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:395
        +
        vec< 1, int, lowp > lowp_ivec1
        1 component vector of signed integer values.
        +
        vec< 3, i8, defaultp > i8vec3
        8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:239
        +
        mat< 2, 2, f32, mediump > mediump_f32mat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:680
        +
        mat< 4, 4, float, defaultp > mat4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        uint16 mediump_uint16_t
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:113
        +
        mat< 4, 3, f64, mediump > mediump_f64mat4x3
        Medium double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:767
        +
        vec< 3, u8, defaultp > u8vec3
        Default qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:341
        +
        double highp_f64
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:165
        +
        vec< 3, float, mediump > mediump_fvec3
        Medium Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:433
        +
        int64 mediump_int64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:79
        +
        vec< 4, u64, mediump > mediump_u64vec4
        Medium qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:392
        +
        mat< 2, 2, double, highp > highp_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        uint64 uint64_t
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:143
        +
        vec< 2, u32, highp > highp_u32vec2
        High qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:375
        +
        vec< 1, double, mediump > mediump_dvec1
        1 component vector of double-precision floating-point numbers using medium precision arithmetic in te...
        +
        vec< 1, float, highp > highp_fvec1
        High single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:436
        +
        vec< 4, i64, lowp > lowp_i64vec4
        Low qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:285
        +
        vec< 4, int, highp > highp_ivec4
        4 components vector of high qualifier signed integer numbers.
        +
        vec< 3, i32, defaultp > i32vec3
        32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:279
        +
        mat< 2, 4, f32, highp > highp_f32mat2x4
        High single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:692
        +
        vec< 1, i8, lowp > lowp_i8vec1
        Low qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:222
        +
        mat< 2, 2, f64, highp > highp_f64mat2
        High double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:580
        +
        vec< 3, double, lowp > lowp_dvec3
        3 components vector of low double-qualifier floating-point numbers.
        +
        uint16 lowp_uint16_t
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:112
        +
        vec< 2, double, defaultp > dvec2
        2 components vector of double-precision floating-point numbers.
        +
        mat< 3, 2, f64, highp > highp_f64mat3x2
        High double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:773
        +
        vec< 3, u32, mediump > mediump_u32vec3
        Medium qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:371
        +
        uint16 lowp_uint16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:108
        +
        mat< 3, 3, float, highp > highp_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        vec< 3, u8, highp > highp_u8vec3
        High qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:336
        +
        vec< 4, f64, defaultp > f64vec4
        Double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:504
        +
        vec< 2, i8, highp > highp_i8vec2
        High qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:233
        +
        mat< 2, 2, double, highp > highp_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 3, i32, lowp > lowp_i32vec3
        Low qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:264
        +
        int32 lowp_i32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:59
        +
        mat< 4, 4, f32, mediump > mediump_fmat4x4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:648
        +
        vec< 3, float, defaultp > vec3
        3 components vector of single-precision floating-point numbers.
        +
        mat< 4, 4, double, lowp > lowp_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        int64 mediump_i64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:74
        +
        mat< 4, 4, double, highp > highp_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 4, i16, lowp > lowp_i16vec4
        Low qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:245
        +
        vec< 1, bool, defaultp > bvec1
        1 components vector of boolean.
        +
        mat< 4, 3, f64, highp > highp_f64mat4x3
        High double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:777
        +
        vec< 2, u8, highp > highp_u8vec2
        High qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:335
        +
        vec< 3, int, mediump > mediump_ivec3
        3 components vector of medium qualifier signed integer numbers.
        +
        vec< 3, i8, highp > highp_i8vec3
        High qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:234
        +
        vec< 3, f64, highp > highp_f64vec3
        High double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:498
        +
        vec< 2, f32, defaultp > fvec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:442
        +
        vec< 4, f64, lowp > lowp_f64vec4
        Low double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:489
        +
        qua< double, highp > highp_dquat
        Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of...
        +
        vec< 3, f32, mediump > mediump_f32vec3
        Medium single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:453
        +
        double lowp_f64
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:163
        +
        mat< 4, 2, f32, lowp > lowp_fmat4x2
        Low single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:636
        +
        vec< 3, int, highp > highp_ivec3
        3 components vector of high qualifier signed integer numbers.
        +
        mat< 2, 4, f64, highp > highp_f64mat2x4
        High double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:772
        +
        mat< 4, 4, f64, highp > highp_f64mat4
        High double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:582
        +
        vec< 4, i32, mediump > mediump_i32vec4
        Medium qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:270
        +
        mat< 2, 2, f32, lowp > lowp_f32mat2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:540
        +
        int16 int16_t
        16 bit signed integer type.
        Definition: fwd.hpp:57
        +
        mat< 3, 4, double, defaultp > dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers.
        +
        mat< 2, 3, double, lowp > lowp_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        int64 highp_i64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:75
        +
        mat< 2, 4, float, mediump > mediump_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 4, f64, highp > highp_f64mat3x4
        High double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:775
        +
        mat< 3, 3, f32, highp > highp_fmat3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:533
        +
        mat< 3, 3, f32, mediump > mediump_f32mat3x3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:684
        +
        qua< f64, mediump > mediump_f64quat
        Medium double-qualifier floating-point quaternion.
        Definition: fwd.hpp:813
        +
        int32 int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:71
        +
        vec< 2, f64, defaultp > f64vec2
        Double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:502
        +
        vec< 4, unsigned int, defaultp > uvec4
        4 components vector of unsigned integer numbers.
        +
        uint64 lowp_uint64_t
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:140
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        int16 highp_int16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:52
        +
        mat< 2, 2, double, defaultp > dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers.
        +
        vec< 1, i16, mediump > mediump_i16vec1
        Medium qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:247
        +
        mat< 2, 4, double, defaultp > dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers.
        +
        mat< 3, 2, double, highp > highp_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 4, f32, defaultp > fmat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:666
        +
        mat< 2, 2, f32, highp > highp_fmat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:650
        +
        vec< 4, float, highp > highp_fvec4
        High Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:439
        +
        mat< 3, 3, f64, highp > highp_f64mat3x3
        High double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:774
        +
        int32 mediump_i32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:60
        +
        vec< 3, float, mediump > mediump_vec3
        3 components vector of medium single-qualifier floating-point numbers.
        +
        vec< 2, u16, lowp > lowp_u16vec2
        Low qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:345
        +
        vec< 4, u32, highp > highp_u32vec4
        High qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:377
        +
        mat< 4, 2, double, defaultp > dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers.
        +
        vec< 4, double, lowp > lowp_dvec4
        4 components vector of low double-qualifier floating-point numbers.
        +
        float lowp_float32_t
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:157
        +
        uint64 highp_uint64_t
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:142
        +
        vec< 2, f32, lowp > lowp_f32vec2
        Low single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:447
        +
        vec< 4, u32, defaultp > u32vec4
        Default qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:382
        +
        mat< 2, 2, f64, mediump > mediump_f64mat2
        Medium double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:576
        +
        qua< float, mediump > mediump_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        mat< 4, 3, f32, highp > highp_f32mat4x3
        High single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:697
        +
        vec< 3, unsigned int, lowp > lowp_uvec3
        3 components vector of low qualifier unsigned integer numbers.
        +
        mat< 2, 2, float, lowp > lowp_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        qua< f32, defaultp > f32quat
        Single-qualifier floating-point quaternion.
        Definition: fwd.hpp:805
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        qua< double, lowp > lowp_dquat
        Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        vec< 1, u64, highp > highp_u64vec1
        High qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:394
        +
        mat< 3, 4, float, mediump > mediump_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 3, f64, highp > highp_f64mat2x3
        High double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:771
        +
        vec< 4, i8, lowp > lowp_i8vec4
        Low qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:225
        +
        mat< 4, 3, f32, lowp > lowp_fmat4x3
        Low single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:637
        +
        float f32
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:150
        +
        vec< 2, i32, highp > highp_i32vec2
        High qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:273
        +
        vec< 1, u8, mediump > mediump_u8vec1
        Medium qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:329
        +
        mat< 4, 3, f32, highp > highp_fmat4x3
        High single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:657
        +
        mat< 3, 2, double, defaultp > dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers.
        +
        vec< 4, i16, mediump > mediump_i16vec4
        Medium qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:250
        +
        mat< 4, 2, f64, defaultp > f64mat4x2
        Double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:782
        +
        mat< 2, 3, f32, defaultp > fmat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:663
        +
        mat< 4, 4, f64, mediump > mediump_f64mat4
        Medium double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:578
        +
        vec< 4, u8, mediump > mediump_u8vec4
        Medium qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:332
        +
        vec< 3, double, highp > highp_dvec3
        3 components vector of high double-qualifier floating-point numbers.
        +
        mat< 3, 4, f32, lowp > lowp_f32mat3x4
        Low single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:675
        +
        double mediump_float64_t
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:174
        +
        mat< 2, 2, float, highp > highp_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 3, float, lowp > lowp_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 2, float, highp > highp_fvec2
        High Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:437
        +
        uint16 u16
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:106
        +
        int64 lowp_i64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:73
        +
        vec< 1, unsigned int, lowp > lowp_uvec1
        1 component vector of unsigned integer values.
        +
        vec< 2, int, defaultp > ivec2
        2 components vector of signed integer numbers.
        Definition: vector_int2.hpp:15
        +
        mat< 4, 4, f32, defaultp > f32mat4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:554
        +
        mat< 4, 2, f32, mediump > mediump_fmat4x2
        Medium single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:646
        +
        mat< 2, 2, f64, lowp > lowp_f64mat2
        Low double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:572
        +
        int8 mediump_int8_t
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:41
        +
        mat< 3, 3, f32, lowp > lowp_fmat3x3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:634
        +
        double lowp_float64_t
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:173
        +
        int16 highp_int16_t
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:56
        +
        mat< 3, 3, f32, highp > highp_fmat3x3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:654
        +
        mat< 4, 4, double, defaultp > dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers.
        +
        vec< 1, i64, defaultp > i64vec1
        64 bit signed integer scalar type.
        Definition: fwd.hpp:297
        +
        uint32 lowp_u32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:117
        +
        mat< 4, 3, float, mediump > mediump_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 1, u8, lowp > lowp_u8vec1
        Low qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:324
        +
        vec< 3, i64, mediump > mediump_i64vec3
        Medium qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:289
        +
        vec< 1, int, defaultp > ivec1
        1 component vector of signed integer numbers.
        Definition: vector_int1.hpp:28
        +
        qua< f32, highp > highp_f32quat
        High single-qualifier floating-point quaternion.
        Definition: fwd.hpp:804
        +
        uint16 highp_u16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:105
        +
        vec< 1, f32, defaultp > fvec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:441
        +
        mat< 3, 2, float, mediump > mediump_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 2, bool, lowp > lowp_bvec2
        2 components vector of low qualifier bool numbers.
        +
        vec< 2, u8, mediump > mediump_u8vec2
        Medium qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:330
        +
        int32 lowp_int32_t
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:68
        +
        vec< 1, u16, lowp > lowp_u16vec1
        Low qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:344
        +
        mat< 4, 4, f32, highp > highp_fmat4x4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:658
        +
        mat< 3, 4, f32, highp > highp_f32mat3x4
        High single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:695
        +
        vec< 3, bool, defaultp > bvec3
        3 components vector of boolean.
        +
        vec< 2, f32, defaultp > f32vec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:462
        +
        vec< 3, u16, highp > highp_u16vec3
        High qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:356
        +
        float mediump_float32_t
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:158
        +
        mat< 2, 2, f32, defaultp > fmat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:660
        +
        float mediump_f32
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:148
        +
        mat< 4, 4, f32, mediump > mediump_f32mat4x4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:688
        +
        qua< float, lowp > lowp_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        vec< 2, f32, mediump > mediump_f32vec2
        Medium single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:452
        +
        int8 lowp_int8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:36
        +
        mat< 2, 3, float, defaultp > mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers.
        +
        vec< 1, f64, lowp > lowp_f64vec1
        Low double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:486
        +
        mat< 3, 2, f32, highp > highp_f32mat3x2
        High single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:693
        +
        mat< 3, 2, f64, mediump > mediump_f64mat3x2
        Medium double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:763
        +
        mat< 3, 3, double, mediump > mediump_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 3, u8, mediump > mediump_u8vec3
        Medium qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:331
        +
        mat< 2, 3, double, defaultp > dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers.
        +
        mat< 4, 4, f64, lowp > lowp_f64mat4x4
        Low double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:758
        +
        vec< 1, i16, lowp > lowp_i16vec1
        Low qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:242
        +
        vec< 3, double, defaultp > dvec3
        3 components vector of double-precision floating-point numbers.
        +
        mat< 2, 4, double, lowp > lowp_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        int8 lowp_int8_t
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:40
        +
        vec< 2, u32, lowp > lowp_u32vec2
        Low qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:365
        +
        mat< 2, 4, f32, mediump > mediump_f32mat2x4
        Medium single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:682
        +
        mat< 4, 3, f64, defaultp > f64mat4x3
        Double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:785
        +
        vec< 2, i64, highp > highp_i64vec2
        High qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:293
        +
        mat< 4, 4, f32, mediump > mediump_f32mat4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:546
        +
        mat< 3, 2, float, highp > highp_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 4, float, highp > highp_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        vec< 2, double, mediump > mediump_dvec2
        2 components vector of medium double-qualifier floating-point numbers.
        +
        mat< 2, 2, double, lowp > lowp_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        int64 i64
        64 bit signed integer type.
        Definition: fwd.hpp:76
        +
        double f64
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:166
        +
        vec< 3, bool, lowp > lowp_bvec3
        3 components vector of low qualifier bool numbers.
        +
        mat< 3, 4, float, lowp > lowp_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 4, float, lowp > lowp_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        vec< 1, float, highp > highp_vec1
        1 component vector of single-precision floating-point numbers using high precision arithmetic in term...
        +
        vec< 1, f32, mediump > mediump_f32vec1
        Medium single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:451
        +
        mat< 3, 4, f32, mediump > mediump_f32mat3x4
        Medium single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:685
        +
        mat< 2, 2, f32, highp > highp_fmat2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:532
        +
        vec< 2, unsigned int, highp > highp_uvec2
        2 components vector of high qualifier unsigned integer numbers.
        +
        vec< 3, f32, highp > highp_f32vec3
        High single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:458
        +
        mat< 2, 2, float, mediump > mediump_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        vec< 4, i8, mediump > mediump_i8vec4
        Medium qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:230
        +
        float lowp_float32
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:152
        +
        vec< 2, u32, defaultp > u32vec2
        Default qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:380
        +
        vec< 2, unsigned int, mediump > mediump_uvec2
        2 components vector of medium qualifier unsigned integer numbers.
        +
        qua< float, defaultp > quat
        Quaternion of single-precision floating-point numbers.
        +
        vec< 2, double, highp > highp_dvec2
        2 components vector of high double-qualifier floating-point numbers.
        +
        vec< 4, float, mediump > mediump_fvec4
        Medium Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:434
        +
        int32 mediump_int32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:65
        +
        vec< 2, i64, defaultp > i64vec2
        64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:298
        +
        int16 i16
        16 bit signed integer type.
        Definition: fwd.hpp:48
        +
        vec< 4, double, defaultp > dvec4
        4 components vector of double-precision floating-point numbers.
        +
        mat< 4, 4, f32, defaultp > fmat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:668
        +
        mat< 2, 2, float, mediump > mediump_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        qua< f64, lowp > lowp_f64quat
        Low double-qualifier floating-point quaternion.
        Definition: fwd.hpp:812
        +
        mat< 2, 2, float, defaultp > mat2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 2, f32, defaultp > fmat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:661
        +
        mat< 4, 3, double, defaultp > dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers.
        +
        mat< 4, 2, double, highp > highp_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        vec< 4, u16, defaultp > u16vec4
        Default qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:362
        +
        vec< 2, u16, defaultp > u16vec2
        Default qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:360
        +
        uint8 mediump_u8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:90
        +
        mat< 2, 2, f32, lowp > lowp_fmat2x2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:630
        +
        vec< 4, i8, highp > highp_i8vec4
        High qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:235
        +
        vec< 4, u64, lowp > lowp_u64vec4
        Low qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:387
        +
        vec< 2, i64, mediump > mediump_i64vec2
        Medium qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:288
        +
        mat< 4, 2, f64, highp > highp_f64mat4x2
        High double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:776
        +
        mat< 4, 4, float, highp > highp_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        int16 mediump_int16_t
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:55
        +
        int8 lowp_i8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:31
        +
        mat< 4, 2, float, highp > highp_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        vec< 3, i64, defaultp > i64vec3
        64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:299
        +
        vec< 2, i32, lowp > lowp_i32vec2
        Low qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:263
        +
        qua< f64, highp > highp_f64quat
        High double-qualifier floating-point quaternion.
        Definition: fwd.hpp:814
        +
        mat< 3, 3, float, defaultp > mat3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        vec< 2, f64, mediump > mediump_f64vec2
        Medium double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:492
        +
        uint16 highp_uint16_t
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:114
        +
        vec< 1, float, lowp > lowp_fvec1
        Low single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:426
        +
        int8 i8
        8 bit signed integer type.
        Definition: fwd.hpp:34
        +
        uint64 mediump_uint64_t
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:141
        +
        vec< 1, u64, mediump > mediump_u64vec1
        Medium qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:389
        +
        mat< 2, 2, f32, mediump > mediump_f32mat2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:544
        +
        vec< 4, int, mediump > mediump_ivec4
        4 components vector of medium qualifier signed integer numbers.
        +
        mat< 2, 4, float, highp > highp_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        uint8 mediump_uint8_t
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:99
        +
        Definition: common.hpp:20
        +
        double mediump_f64
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:164
        +
        vec< 1, float, mediump > mediump_fvec1
        Medium single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:431
        +
        uint16 mediump_uint16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:109
        +
        vec< 4, u8, highp > highp_u8vec4
        High qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:337
        +
        + + + + diff --git a/Include/glm/doc/api/a00036.html b/Include/glm/doc/api/a00036.html new file mode 100644 index 0000000..e9fca8f --- /dev/null +++ b/Include/glm/doc/api/a00036.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: geometric.hpp File Reference + + + + + + + + + + +
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        geometric.hpp File Reference
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        Core features +More...

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        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the cross product of x and y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
         Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the dot product of x and y, i.e., result = x * y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
         If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
         Returns the length of x, i.e., sqrt(x * x). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
         Returns a vector in the same direction as x but with length of 1. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
         For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
         For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
         
        +

        Detailed Description

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        + + + + diff --git a/Include/glm/doc/api/a00036_source.html b/Include/glm/doc/api/a00036_source.html new file mode 100644 index 0000000..2115bb4 --- /dev/null +++ b/Include/glm/doc/api/a00036_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: geometric.hpp Source File + + + + + + + + + + +
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        geometric.hpp
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        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "detail/type_vec3.hpp"
        +
        16 
        +
        17 namespace glm
        +
        18 {
        +
        21 
        +
        29  template<length_t L, typename T, qualifier Q>
        +
        30  GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
        +
        31 
        +
        39  template<length_t L, typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
        +
        41 
        +
        49  template<length_t L, typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        51 
        +
        58  template<typename T, qualifier Q>
        +
        59  GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
        +
        60 
        +
        69  template<length_t L, typename T, qualifier Q>
        +
        70  GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
        +
        71 
        +
        79  template<length_t L, typename T, qualifier Q>
        +
        80  GLM_FUNC_DECL vec<L, T, Q> faceforward(
        +
        81  vec<L, T, Q> const& N,
        +
        82  vec<L, T, Q> const& I,
        +
        83  vec<L, T, Q> const& Nref);
        +
        84 
        +
        93  template<length_t L, typename T, qualifier Q>
        +
        94  GLM_FUNC_DECL vec<L, T, Q> reflect(
        +
        95  vec<L, T, Q> const& I,
        +
        96  vec<L, T, Q> const& N);
        +
        97 
        +
        107  template<length_t L, typename T, qualifier Q>
        +
        108  GLM_FUNC_DECL vec<L, T, Q> refract(
        +
        109  vec<L, T, Q> const& I,
        +
        110  vec<L, T, Q> const& N,
        +
        111  T eta);
        +
        112 
        +
        114 }//namespace glm
        +
        115 
        +
        116 #include "detail/func_geometric.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > reflect(vec< L, T, Q > const &I, vec< L, T, Q > const &N)
        For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
        +
        GLM_FUNC_DECL vec< L, T, Q > faceforward(vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
        If dot(Nref, I) < 0.0, return N, otherwise, return -N.
        +
        GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
        Returns the length of x, i.e., sqrt(x * x).
        +
        GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
        Returns the cross product of x and y.
        +
        GLM_FUNC_DECL vec< L, T, Q > refract(vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
        For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
        +
        GLM_FUNC_DECL vec< L, T, Q > normalize(vec< L, T, Q > const &x)
        Returns a vector in the same direction as x but with length of 1.
        +
        Core features
        +
        GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
        Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
        +
        GLM_FUNC_DECL T dot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the dot product of x and y, i.e., result = x * y.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00037.html b/Include/glm/doc/api/a00037.html new file mode 100644 index 0000000..b1a7039 --- /dev/null +++ b/Include/glm/doc/api/a00037.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: glm.hpp File Reference + + + + + + + + + + +
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        glm.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file glm.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00037_source.html b/Include/glm/doc/api/a00037_source.html new file mode 100644 index 0000000..775648f --- /dev/null +++ b/Include/glm/doc/api/a00037_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: glm.hpp Source File + + + + + + + + + + +
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        glm.hpp
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        +
        +Go to the documentation of this file.
        1 
        +
        103 #include "detail/_fixes.hpp"
        +
        104 
        +
        105 #include "detail/setup.hpp"
        +
        106 
        +
        107 #pragma once
        +
        108 
        +
        109 #include <cmath>
        +
        110 #include <climits>
        +
        111 #include <cfloat>
        +
        112 #include <limits>
        +
        113 #include <cassert>
        +
        114 #include "fwd.hpp"
        +
        115 
        +
        116 #include "vec2.hpp"
        +
        117 #include "vec3.hpp"
        +
        118 #include "vec4.hpp"
        +
        119 #include "mat2x2.hpp"
        +
        120 #include "mat2x3.hpp"
        +
        121 #include "mat2x4.hpp"
        +
        122 #include "mat3x2.hpp"
        +
        123 #include "mat3x3.hpp"
        +
        124 #include "mat3x4.hpp"
        +
        125 #include "mat4x2.hpp"
        +
        126 #include "mat4x3.hpp"
        +
        127 #include "mat4x4.hpp"
        +
        128 
        +
        129 #include "trigonometric.hpp"
        +
        130 #include "exponential.hpp"
        +
        131 #include "common.hpp"
        +
        132 #include "packing.hpp"
        +
        133 #include "geometric.hpp"
        +
        134 #include "matrix.hpp"
        +
        135 #include "vector_relational.hpp"
        +
        136 #include "integer.hpp"
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
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        Core features
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        Core features
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        Core features
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        Core features
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        Core features
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        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        + + + + diff --git a/Include/glm/doc/api/a00038.html b/Include/glm/doc/api/a00038.html new file mode 100644 index 0000000..9854848 --- /dev/null +++ b/Include/glm/doc/api/a00038.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: gradient_paint.hpp File Reference + + + + + + + + + + +
        +
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        gradient_paint.hpp File Reference
        +
        +
        + +

        GLM_GTX_gradient_paint +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
         Return a color from a linear gradient. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
         Return a color from a radial gradient. More...
         
        +

        Detailed Description

        +

        GLM_GTX_gradient_paint

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_optimum_pow (dependence)
        + +

        Definition in file gradient_paint.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00038_source.html b/Include/glm/doc/api/a00038_source.html new file mode 100644 index 0000000..0e82da1 --- /dev/null +++ b/Include/glm/doc/api/a00038_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: gradient_paint.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gradient_paint.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include "../gtx/optimum_pow.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL T radialGradient(
        +
        37  vec<2, T, Q> const& Center,
        +
        38  T const& Radius,
        +
        39  vec<2, T, Q> const& Focal,
        +
        40  vec<2, T, Q> const& Position);
        +
        41 
        +
        44  template<typename T, qualifier Q>
        +
        45  GLM_FUNC_DECL T linearGradient(
        +
        46  vec<2, T, Q> const& Point0,
        +
        47  vec<2, T, Q> const& Point1,
        +
        48  vec<2, T, Q> const& Position);
        +
        49 
        +
        51 }// namespace glm
        +
        52 
        +
        53 #include "gradient_paint.inl"
        +
        GLM_FUNC_DECL T radialGradient(vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
        Return a color from a radial gradient.
        +
        GLM_FUNC_DECL T linearGradient(vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
        Return a color from a linear gradient.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00039.html b/Include/glm/doc/api/a00039.html new file mode 100644 index 0000000..9959600 --- /dev/null +++ b/Include/glm/doc/api/a00039.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: handed_coordinate_space.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
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        + +
        + + +
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        + +
        +
        handed_coordinate_space.hpp File Reference
        +
        +
        + +

        GLM_GTX_handed_coordinate_space +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
         Return if a trihedron left handed or not. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
         Return if a trihedron right handed or not. More...
         
        +

        Detailed Description

        +

        GLM_GTX_handed_coordinate_space

        +
        See also
        Core features (dependence)
        + +

        Definition in file handed_coordinate_space.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00039_source.html b/Include/glm/doc/api/a00039_source.html new file mode 100644 index 0000000..aaf7013 --- /dev/null +++ b/Include/glm/doc/api/a00039_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: handed_coordinate_space.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
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        +
        + + +
        + +
        + + +
        +
        +
        +
        handed_coordinate_space.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL bool rightHanded(
        +
        35  vec<3, T, Q> const& tangent,
        +
        36  vec<3, T, Q> const& binormal,
        +
        37  vec<3, T, Q> const& normal);
        +
        38 
        +
        41  template<typename T, qualifier Q>
        +
        42  GLM_FUNC_DECL bool leftHanded(
        +
        43  vec<3, T, Q> const& tangent,
        +
        44  vec<3, T, Q> const& binormal,
        +
        45  vec<3, T, Q> const& normal);
        +
        46 
        +
        48 }// namespace glm
        +
        49 
        +
        50 #include "handed_coordinate_space.inl"
        +
        GLM_FUNC_DECL bool leftHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
        Return if a trihedron left handed or not.
        +
        GLM_FUNC_DECL bool rightHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
        Return if a trihedron right handed or not.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00040.html b/Include/glm/doc/api/a00040.html new file mode 100644 index 0000000..ba2c95e --- /dev/null +++ b/Include/glm/doc/api/a00040.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: hash.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
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        +
        + + +
        + +
        + + +
        +
        +
        +
        hash.hpp File Reference
        +
        +
        + +

        GLM_GTX_hash +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTX_hash

        +
        See also
        Core features (dependence)
        + +

        Definition in file hash.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00040_source.html b/Include/glm/doc/api/a00040_source.html new file mode 100644 index 0000000..14bcfe6 --- /dev/null +++ b/Include/glm/doc/api/a00040_source.html @@ -0,0 +1,232 @@ + + + + + + +0.9.9 API documentation: hash.hpp Source File + + + + + + + + + + +
        +
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        + + +
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        +
        hash.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        16 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        17 # pragma message("GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        18 # else
        +
        19 # pragma message("GLM: GLM_GTX_hash extension included")
        +
        20 # endif
        +
        21 #endif
        +
        22 
        +
        23 #include <functional>
        +
        24 
        +
        25 #include "../vec2.hpp"
        +
        26 #include "../vec3.hpp"
        +
        27 #include "../vec4.hpp"
        +
        28 #include "../gtc/vec1.hpp"
        +
        29 
        +
        30 #include "../gtc/quaternion.hpp"
        +
        31 #include "../gtx/dual_quaternion.hpp"
        +
        32 
        +
        33 #include "../mat2x2.hpp"
        +
        34 #include "../mat2x3.hpp"
        +
        35 #include "../mat2x4.hpp"
        +
        36 
        +
        37 #include "../mat3x2.hpp"
        +
        38 #include "../mat3x3.hpp"
        +
        39 #include "../mat3x4.hpp"
        +
        40 
        +
        41 #include "../mat4x2.hpp"
        +
        42 #include "../mat4x3.hpp"
        +
        43 #include "../mat4x4.hpp"
        +
        44 
        +
        45 #if !GLM_HAS_CXX11_STL
        +
        46 # error "GLM_GTX_hash requires C++11 standard library support"
        +
        47 #endif
        +
        48 
        +
        49 namespace std
        +
        50 {
        +
        51  template<typename T, glm::qualifier Q>
        +
        52  struct hash<glm::vec<1, T,Q> >
        +
        53  {
        +
        54  GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const;
        +
        55  };
        +
        56 
        +
        57  template<typename T, glm::qualifier Q>
        +
        58  struct hash<glm::vec<2, T,Q> >
        +
        59  {
        +
        60  GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const;
        +
        61  };
        +
        62 
        +
        63  template<typename T, glm::qualifier Q>
        +
        64  struct hash<glm::vec<3, T,Q> >
        +
        65  {
        +
        66  GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const;
        +
        67  };
        +
        68 
        +
        69  template<typename T, glm::qualifier Q>
        +
        70  struct hash<glm::vec<4, T,Q> >
        +
        71  {
        +
        72  GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const;
        +
        73  };
        +
        74 
        +
        75  template<typename T, glm::qualifier Q>
        +
        76  struct hash<glm::qua<T,Q>>
        +
        77  {
        +
        78  GLM_FUNC_DECL size_t operator()(glm::qua<T, Q> const& q) const;
        +
        79  };
        +
        80 
        +
        81  template<typename T, glm::qualifier Q>
        +
        82  struct hash<glm::tdualquat<T,Q> >
        +
        83  {
        +
        84  GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,Q> const& q) const;
        +
        85  };
        +
        86 
        +
        87  template<typename T, glm::qualifier Q>
        +
        88  struct hash<glm::mat<2, 2, T,Q> >
        +
        89  {
        +
        90  GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const;
        +
        91  };
        +
        92 
        +
        93  template<typename T, glm::qualifier Q>
        +
        94  struct hash<glm::mat<2, 3, T,Q> >
        +
        95  {
        +
        96  GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const;
        +
        97  };
        +
        98 
        +
        99  template<typename T, glm::qualifier Q>
        +
        100  struct hash<glm::mat<2, 4, T,Q> >
        +
        101  {
        +
        102  GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const;
        +
        103  };
        +
        104 
        +
        105  template<typename T, glm::qualifier Q>
        +
        106  struct hash<glm::mat<3, 2, T,Q> >
        +
        107  {
        +
        108  GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const;
        +
        109  };
        +
        110 
        +
        111  template<typename T, glm::qualifier Q>
        +
        112  struct hash<glm::mat<3, 3, T,Q> >
        +
        113  {
        +
        114  GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const;
        +
        115  };
        +
        116 
        +
        117  template<typename T, glm::qualifier Q>
        +
        118  struct hash<glm::mat<3, 4, T,Q> >
        +
        119  {
        +
        120  GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const;
        +
        121  };
        +
        122 
        +
        123  template<typename T, glm::qualifier Q>
        +
        124  struct hash<glm::mat<4, 2, T,Q> >
        +
        125  {
        +
        126  GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const;
        +
        127  };
        +
        128 
        +
        129  template<typename T, glm::qualifier Q>
        +
        130  struct hash<glm::mat<4, 3, T,Q> >
        +
        131  {
        +
        132  GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const;
        +
        133  };
        +
        134 
        +
        135  template<typename T, glm::qualifier Q>
        +
        136  struct hash<glm::mat<4, 4, T,Q> >
        +
        137  {
        +
        138  GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const;
        +
        139  };
        +
        140 } // namespace std
        +
        141 
        +
        142 #include "hash.inl"
        +
        Definition: hash.hpp:49
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00041.html b/Include/glm/doc/api/a00041.html new file mode 100644 index 0000000..2996ba2 --- /dev/null +++ b/Include/glm/doc/api/a00041.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
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        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType log2 (genIUType x)
         Returns the log2 of x for integer values. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        +

        Detailed Description

        +

        GLM_GTC_integer

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_integer (dependence)
        + +

        Definition in file gtc/integer.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00041_source.html b/Include/glm/doc/api/a00041_source.html new file mode 100644 index 0000000..ac89720 --- /dev/null +++ b/Include/glm/doc/api/a00041_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtc/integer.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 #include "../common.hpp"
        +
        20 #include "../integer.hpp"
        +
        21 #include "../exponential.hpp"
        +
        22 #include <limits>
        +
        23 
        +
        24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        25 # pragma message("GLM: GLM_GTC_integer extension included")
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<typename genIUType>
        +
        36  GLM_FUNC_DECL genIUType log2(genIUType x);
        +
        37 
        +
        47  template<length_t L, typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
        +
        49 
        +
        59  template<length_t L, typename T, qualifier Q>
        +
        60  GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
        +
        61 
        +
        63 } //namespace glm
        +
        64 
        +
        65 #include "integer.inl"
        +
        GLM_FUNC_DECL vec< L, uint, Q > uround(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer to x.
        +
        GLM_FUNC_DECL genIUType log2(genIUType x)
        Returns the log2 of x for integer values.
        +
        GLM_FUNC_DECL vec< L, int, Q > iround(vec< L, T, Q > const &x)
        Returns a value equal to the nearest integer to x.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00042.html b/Include/glm/doc/api/a00042.html new file mode 100644 index 0000000..8779f98 --- /dev/null +++ b/Include/glm/doc/api/a00042.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtx/integer.hpp File Reference
        +
        +
        + +

        GLM_GTX_integer +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        typedef signed int sint
         32bit signed integer. More...
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType factorial (genType const &x)
         Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
         
        GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
         Returns the floor log2 of x. More...
         
        GLM_FUNC_DECL int mod (int x, int y)
         Modulus. More...
         
        GLM_FUNC_DECL uint mod (uint x, uint y)
         Modulus. More...
         
        GLM_FUNC_DECL uint nlz (uint x)
         Returns the number of leading zeros. More...
         
        GLM_FUNC_DECL int pow (int x, uint y)
         Returns x raised to the y power. More...
         
        GLM_FUNC_DECL uint pow (uint x, uint y)
         Returns x raised to the y power. More...
         
        GLM_FUNC_DECL int sqrt (int x)
         Returns the positive square root of x. More...
         
        GLM_FUNC_DECL uint sqrt (uint x)
         Returns the positive square root of x. More...
         
        +

        Detailed Description

        +

        GLM_GTX_integer

        +
        See also
        Core features (dependence)
        + +

        Definition in file gtx/integer.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00042_source.html b/Include/glm/doc/api/a00042_source.html new file mode 100644 index 0000000..9093e88 --- /dev/null +++ b/Include/glm/doc/api/a00042_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/integer.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include "../gtc/integer.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_integer extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  GLM_FUNC_DECL int pow(int x, uint y);
        +
        35 
        +
        38  GLM_FUNC_DECL int sqrt(int x);
        +
        39 
        +
        42  GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
        +
        43 
        +
        46  GLM_FUNC_DECL int mod(int x, int y);
        +
        47 
        +
        50  template<typename genType>
        +
        51  GLM_FUNC_DECL genType factorial(genType const& x);
        +
        52 
        +
        55  typedef signed int sint;
        +
        56 
        +
        59  GLM_FUNC_DECL uint pow(uint x, uint y);
        +
        60 
        +
        63  GLM_FUNC_DECL uint sqrt(uint x);
        +
        64 
        +
        67  GLM_FUNC_DECL uint mod(uint x, uint y);
        +
        68 
        +
        71  GLM_FUNC_DECL uint nlz(uint x);
        +
        72 
        +
        74 }//namespace glm
        +
        75 
        +
        76 #include "integer.inl"
        +
        GLM_FUNC_DECL uint nlz(uint x)
        Returns the number of leading zeros.
        +
        GLM_FUNC_DECL uint mod(uint x, uint y)
        Modulus.
        +
        GLM_FUNC_DECL unsigned int floor_log2(unsigned int x)
        Returns the floor log2 of x.
        +
        signed int sint
        32bit signed integer.
        Definition: gtx/integer.hpp:55
        +
        GLM_FUNC_DECL genType factorial(genType const &x)
        Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...
        +
        GLM_FUNC_DECL uint pow(uint x, uint y)
        Returns x raised to the y power.
        +
        GLM_FUNC_DECL uint sqrt(uint x)
        Returns the positive square root of x.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00043.html b/Include/glm/doc/api/a00043.html new file mode 100644 index 0000000..02da2db --- /dev/null +++ b/Include/glm/doc/api/a00043.html @@ -0,0 +1,167 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        integer.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL int bitCount (genType v)
         Returns the number of bits set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
         Returns the number of bits set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
         Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
         Returns the insertion the bits least-significant bits of insert into base. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
         Returns the reversal of the bits of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL int findLSB (genIUType x)
         Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
         Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL int findMSB (genIUType x)
         Returns the bit number of the most significant bit in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
         Returns the bit number of the most significant bit in the binary representation of value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
         Multiplies 32-bit integers x and y, producing a 64-bit result. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
         Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
         Multiplies 32-bit integers x and y, producing a 64-bit result. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
         Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00043_source.html b/Include/glm/doc/api/a00043_source.html new file mode 100644 index 0000000..675e0f0 --- /dev/null +++ b/Include/glm/doc/api/a00043_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        integer.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 #include "detail/qualifier.hpp"
        +
        20 #include "common.hpp"
        +
        21 #include "vector_relational.hpp"
        +
        22 
        +
        23 namespace glm
        +
        24 {
        +
        27 
        +
        36  template<length_t L, qualifier Q>
        +
        37  GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
        +
        38  vec<L, uint, Q> const& x,
        +
        39  vec<L, uint, Q> const& y,
        +
        40  vec<L, uint, Q> & carry);
        +
        41 
        +
        50  template<length_t L, qualifier Q>
        +
        51  GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
        +
        52  vec<L, uint, Q> const& x,
        +
        53  vec<L, uint, Q> const& y,
        +
        54  vec<L, uint, Q> & borrow);
        +
        55 
        +
        64  template<length_t L, qualifier Q>
        +
        65  GLM_FUNC_DECL void umulExtended(
        +
        66  vec<L, uint, Q> const& x,
        +
        67  vec<L, uint, Q> const& y,
        +
        68  vec<L, uint, Q> & msb,
        +
        69  vec<L, uint, Q> & lsb);
        +
        70 
        +
        79  template<length_t L, qualifier Q>
        +
        80  GLM_FUNC_DECL void imulExtended(
        +
        81  vec<L, int, Q> const& x,
        +
        82  vec<L, int, Q> const& y,
        +
        83  vec<L, int, Q> & msb,
        +
        84  vec<L, int, Q> & lsb);
        +
        85 
        +
        102  template<length_t L, typename T, qualifier Q>
        +
        103  GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
        +
        104  vec<L, T, Q> const& Value,
        +
        105  int Offset,
        +
        106  int Bits);
        +
        107 
        +
        123  template<length_t L, typename T, qualifier Q>
        +
        124  GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
        +
        125  vec<L, T, Q> const& Base,
        +
        126  vec<L, T, Q> const& Insert,
        +
        127  int Offset,
        +
        128  int Bits);
        +
        129 
        +
        139  template<length_t L, typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
        +
        141 
        +
        148  template<typename genType>
        +
        149  GLM_FUNC_DECL int bitCount(genType v);
        +
        150 
        +
        158  template<length_t L, typename T, qualifier Q>
        +
        159  GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
        +
        160 
        +
        169  template<typename genIUType>
        +
        170  GLM_FUNC_DECL int findLSB(genIUType x);
        +
        171 
        +
        181  template<length_t L, typename T, qualifier Q>
        +
        182  GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
        +
        183 
        +
        193  template<typename genIUType>
        +
        194  GLM_FUNC_DECL int findMSB(genIUType x);
        +
        195 
        +
        206  template<length_t L, typename T, qualifier Q>
        +
        207  GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
        +
        208 
        +
        210 }//namespace glm
        +
        211 
        +
        212 #include "detail/func_integer.inl"
        +
        Core features
        +
        GLM_FUNC_DECL vec< L, int, Q > findMSB(vec< L, T, Q > const &v)
        Returns the bit number of the most significant bit in the binary representation of value...
        +
        GLM_FUNC_DECL void umulExtended(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
        Multiplies 32-bit integers x and y, producing a 64-bit result.
        +
        GLM_FUNC_DECL void imulExtended(vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
        Multiplies 32-bit integers x and y, producing a 64-bit result.
        +
        GLM_FUNC_DECL vec< L, int, Q > bitCount(vec< L, T, Q > const &v)
        Returns the number of bits set to 1 in the binary representation of value.
        +
        GLM_FUNC_DECL vec< L, uint, Q > uaddCarry(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
        Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract(vec< L, T, Q > const &Value, int Offset, int Bits)
        Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert(vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
        Returns the insertion the bits least-significant bits of insert into base.
        +
        Core features
        +
        GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse(vec< L, T, Q > const &v)
        Returns the reversal of the bits of value.
        +
        GLM_FUNC_DECL vec< L, uint, Q > usubBorrow(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
        Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
        +
        GLM_FUNC_DECL vec< L, int, Q > findLSB(vec< L, T, Q > const &v)
        Returns the bit number of the least significant bit set to 1 in the binary representation of value...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00044.html b/Include/glm/doc/api/a00044.html new file mode 100644 index 0000000..393a1c8 --- /dev/null +++ b/Include/glm/doc/api/a00044.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: intersect.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        intersect.hpp File Reference
        +
        +
        + +

        GLM_GTX_intersect +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
         Compute the intersection of a line and a sphere. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
         Compute the intersection of a line and a triangle. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
         Compute the intersection of a ray and a plane. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
         Compute the intersection distance of a ray and a sphere. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
         Compute the intersection of a ray and a sphere. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
         Compute the intersection of a ray and a triangle. More...
         
        +

        Detailed Description

        +

        GLM_GTX_intersect

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_closest_point (dependence)
        + +

        Definition in file intersect.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00044_source.html b/Include/glm/doc/api/a00044_source.html new file mode 100644 index 0000000..dd4a4fd --- /dev/null +++ b/Include/glm/doc/api/a00044_source.html @@ -0,0 +1,168 @@ + + + + + + +0.9.9 API documentation: intersect.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        intersect.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include <cfloat>
        +
        18 #include <limits>
        +
        19 #include "../glm.hpp"
        +
        20 #include "../geometric.hpp"
        +
        21 #include "../gtx/closest_point.hpp"
        +
        22 #include "../gtx/vector_query.hpp"
        +
        23 
        +
        24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        25 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        26 # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        27 # else
        +
        28 # pragma message("GLM: GLM_GTX_closest_point extension included")
        +
        29 # endif
        +
        30 #endif
        +
        31 
        +
        32 namespace glm
        +
        33 {
        +
        36 
        +
        40  template<typename genType>
        +
        41  GLM_FUNC_DECL bool intersectRayPlane(
        +
        42  genType const& orig, genType const& dir,
        +
        43  genType const& planeOrig, genType const& planeNormal,
        +
        44  typename genType::value_type & intersectionDistance);
        +
        45 
        +
        49  template<typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL bool intersectRayTriangle(
        +
        51  vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
        +
        52  vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
        +
        53  vec<2, T, Q>& baryPosition, T& distance);
        +
        54 
        +
        57  template<typename genType>
        +
        58  GLM_FUNC_DECL bool intersectLineTriangle(
        +
        59  genType const& orig, genType const& dir,
        +
        60  genType const& vert0, genType const& vert1, genType const& vert2,
        +
        61  genType & position);
        +
        62 
        +
        66  template<typename genType>
        +
        67  GLM_FUNC_DECL bool intersectRaySphere(
        +
        68  genType const& rayStarting, genType const& rayNormalizedDirection,
        +
        69  genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
        +
        70  typename genType::value_type & intersectionDistance);
        +
        71 
        +
        74  template<typename genType>
        +
        75  GLM_FUNC_DECL bool intersectRaySphere(
        +
        76  genType const& rayStarting, genType const& rayNormalizedDirection,
        +
        77  genType const& sphereCenter, const typename genType::value_type sphereRadius,
        +
        78  genType & intersectionPosition, genType & intersectionNormal);
        +
        79 
        +
        82  template<typename genType>
        +
        83  GLM_FUNC_DECL bool intersectLineSphere(
        +
        84  genType const& point0, genType const& point1,
        +
        85  genType const& sphereCenter, typename genType::value_type sphereRadius,
        +
        86  genType & intersectionPosition1, genType & intersectionNormal1,
        +
        87  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
        +
        88 
        +
        90 }//namespace glm
        +
        91 
        +
        92 #include "intersect.inl"
        +
        GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
        Compute the intersection of a ray and a triangle.
        +
        GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
        Compute the intersection of a ray and a sphere.
        +
        GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
        Compute the intersection of a ray and a plane.
        +
        GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
        Compute the intersection of a line and a triangle.
        +
        GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
        Compute the intersection of a line and a sphere.
        +
        GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
        Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00045.html b/Include/glm/doc/api/a00045.html new file mode 100644 index 0000000..a0bd705 --- /dev/null +++ b/Include/glm/doc/api/a00045.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: io.hpp File Reference + + + + + + + + + + +
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        + + +
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        +
        +
        io.hpp File Reference
        +
        +
        + +

        GLM_GTX_io +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTX_io

        +
        Author
        Jan P Springer (regni.nosp@m.rpsj.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_matrix_access (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file io.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00045_source.html b/Include/glm/doc/api/a00045_source.html new file mode 100644 index 0000000..93b4228 --- /dev/null +++ b/Include/glm/doc/api/a00045_source.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documentation: io.hpp Source File + + + + + + + + + + +
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        + + +
        + +
        + + +
        +
        +
        +
        io.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependency:
        +
        23 #include "../glm.hpp"
        +
        24 #include "../gtx/quaternion.hpp"
        +
        25 
        +
        26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        27 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        28 # pragma message("GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        29 # else
        +
        30 # pragma message("GLM: GLM_GTX_io extension included")
        +
        31 # endif
        +
        32 #endif
        +
        33 
        +
        34 #include <iosfwd> // std::basic_ostream<> (fwd)
        +
        35 #include <locale> // std::locale, std::locale::facet, std::locale::id
        +
        36 #include <utility> // std::pair<>
        +
        37 
        +
        38 namespace glm
        +
        39 {
        +
        42 
        +
        43  namespace io
        +
        44  {
        +
        45  enum order_type { column_major, row_major};
        +
        46 
        +
        47  template<typename CTy>
        +
        48  class format_punct : public std::locale::facet
        +
        49  {
        +
        50  typedef CTy char_type;
        +
        51 
        +
        52  public:
        +
        53 
        +
        54  static std::locale::id id;
        +
        55 
        +
        56  bool formatted;
        +
        57  unsigned precision;
        +
        58  unsigned width;
        +
        59  char_type separator;
        +
        60  char_type delim_left;
        +
        61  char_type delim_right;
        +
        62  char_type space;
        +
        63  char_type newline;
        +
        64  order_type order;
        +
        65 
        +
        66  GLM_FUNC_DECL explicit format_punct(size_t a = 0);
        +
        67  GLM_FUNC_DECL explicit format_punct(format_punct const&);
        +
        68  };
        +
        69 
        +
        70  template<typename CTy, typename CTr = std::char_traits<CTy> >
        +
        71  class basic_state_saver {
        +
        72 
        +
        73  public:
        +
        74 
        +
        75  GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
        +
        76  GLM_FUNC_DECL ~basic_state_saver();
        +
        77 
        +
        78  private:
        +
        79 
        +
        80  typedef ::std::basic_ios<CTy,CTr> state_type;
        +
        81  typedef typename state_type::char_type char_type;
        +
        82  typedef ::std::ios_base::fmtflags flags_type;
        +
        83  typedef ::std::streamsize streamsize_type;
        +
        84  typedef ::std::locale const locale_type;
        +
        85 
        +
        86  state_type& state_;
        +
        87  flags_type flags_;
        +
        88  streamsize_type precision_;
        +
        89  streamsize_type width_;
        +
        90  char_type fill_;
        +
        91  locale_type locale_;
        +
        92 
        +
        93  GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
        +
        94  };
        +
        95 
        +
        96  typedef basic_state_saver<char> state_saver;
        +
        97  typedef basic_state_saver<wchar_t> wstate_saver;
        +
        98 
        +
        99  template<typename CTy, typename CTr = std::char_traits<CTy> >
        +
        100  class basic_format_saver
        +
        101  {
        +
        102  public:
        +
        103 
        +
        104  GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
        +
        105  GLM_FUNC_DECL ~basic_format_saver();
        +
        106 
        +
        107  private:
        +
        108 
        +
        109  basic_state_saver<CTy> const bss_;
        +
        110 
        +
        111  GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
        +
        112  };
        +
        113 
        +
        114  typedef basic_format_saver<char> format_saver;
        +
        115  typedef basic_format_saver<wchar_t> wformat_saver;
        +
        116 
        +
        117  struct precision
        +
        118  {
        +
        119  unsigned value;
        +
        120 
        +
        121  GLM_FUNC_DECL explicit precision(unsigned);
        +
        122  };
        +
        123 
        +
        124  struct width
        +
        125  {
        +
        126  unsigned value;
        +
        127 
        +
        128  GLM_FUNC_DECL explicit width(unsigned);
        +
        129  };
        +
        130 
        +
        131  template<typename CTy>
        +
        132  struct delimeter
        +
        133  {
        +
        134  CTy value[3];
        +
        135 
        +
        136  GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
        +
        137  };
        +
        138 
        +
        139  struct order
        +
        140  {
        +
        141  order_type value;
        +
        142 
        +
        143  GLM_FUNC_DECL explicit order(order_type);
        +
        144  };
        +
        145 
        +
        146  // functions, inlined (inline)
        +
        147 
        +
        148  template<typename FTy, typename CTy, typename CTr>
        +
        149  FTy const& get_facet(std::basic_ios<CTy,CTr>&);
        +
        150  template<typename FTy, typename CTy, typename CTr>
        +
        151  std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
        +
        152  template<typename FTy, typename CTy, typename CTr>
        +
        153  std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
        +
        154 
        +
        155  template<typename CTy, typename CTr>
        +
        156  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
        +
        157  template<typename CTy, typename CTr>
        +
        158  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
        +
        159  template<typename CTy, typename CTr>
        +
        160  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
        +
        161  template<typename CTy, typename CTr>
        +
        162  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
        +
        163  }//namespace io
        +
        164 
        +
        165  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        166  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, qua<T, Q> const&);
        +
        167  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        168  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&);
        +
        169  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        170  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&);
        +
        171  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        172  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&);
        +
        173  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        174  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&);
        +
        175  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        176  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&);
        +
        177  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        178  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&);
        +
        179  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        180  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&);
        +
        181  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        182  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&);
        +
        183  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        184  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&);
        +
        185  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        186  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&);
        +
        187  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        188  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&);
        +
        189  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        190  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&);
        +
        191  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        192  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&);
        +
        193 
        +
        194  template<typename CTy, typename CTr, typename T, qualifier Q>
        +
        195  GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
        +
        196  std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&);
        +
        197 
        +
        199 }//namespace glm
        +
        200 
        +
        201 #include "io.inl"
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00046.html b/Include/glm/doc/api/a00046.html new file mode 100644 index 0000000..1f92ed3 --- /dev/null +++ b/Include/glm/doc/api/a00046.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: log_base.hpp File Reference + + + + + + + + + + +
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        log_base.hpp File Reference
        +
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        GLM_GTX_log_base +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType log (genType const &x, genType const &base)
         Logarithm for any base. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
         Logarithm for any base. More...
         
        +

        Detailed Description

        +

        GLM_GTX_log_base

        +
        See also
        Core features (dependence)
        + +

        Definition in file log_base.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00046_source.html b/Include/glm/doc/api/a00046_source.html new file mode 100644 index 0000000..4e8dc6d --- /dev/null +++ b/Include/glm/doc/api/a00046_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: log_base.hpp Source File + + + + + + + + + + +
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        log_base.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_log_base extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename genType>
        +
        34  GLM_FUNC_DECL genType log(
        +
        35  genType const& x,
        +
        36  genType const& base);
        +
        37 
        +
        40  template<length_t L, typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL vec<L, T, Q> sign(
        +
        42  vec<L, T, Q> const& x,
        +
        43  vec<L, T, Q> const& base);
        +
        44 
        +
        46 }//namespace glm
        +
        47 
        +
        48 #include "log_base.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x, vec< L, T, Q > const &base)
        Logarithm for any base.
        +
        GLM_FUNC_DECL genType log(genType const &x, genType const &base)
        Logarithm for any base.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00047_source.html b/Include/glm/doc/api/a00047_source.html new file mode 100644 index 0000000..0b8b70c --- /dev/null +++ b/Include/glm/doc/api/a00047_source.html @@ -0,0 +1,2515 @@ + + + + + + +0.9.9 API documentation: man.doxy Source File + + + + + + + + + + +
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        man.doxy
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        2 
        +
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        49 # With the PROJECT_LOGO tag one can specify a logo or an icon that is included
        +
        50 # in the documentation. The maximum height of the logo should not exceed 55
        +
        51 # pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
        +
        52 # the logo to the output directory.
        +
        53 
        +
        54 PROJECT_LOGO = theme/logo-mini.png
        +
        55 
        +
        56 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
        +
        57 # into which the generated documentation will be written. If a relative path is
        +
        58 # entered, it will be relative to the location where doxygen was started. If
        +
        59 # left blank the current directory will be used.
        +
        60 
        +
        61 OUTPUT_DIRECTORY = .
        +
        62 
        +
        63 # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
        +
        64 # directories (in 2 levels) under the output directory of each output format and
        +
        65 # will distribute the generated files over these directories. Enabling this
        +
        66 # option can be useful when feeding doxygen a huge amount of source files, where
        +
        67 # putting all generated files in the same directory would otherwise causes
        +
        68 # performance problems for the file system.
        +
        69 # The default value is: NO.
        +
        70 
        +
        71 CREATE_SUBDIRS = NO
        +
        72 
        +
        73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
        +
        74 # characters to appear in the names of generated files. If set to NO, non-ASCII
        +
        75 # characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
        +
        76 # U+3044.
        +
        77 # The default value is: NO.
        +
        78 
        +
        79 ALLOW_UNICODE_NAMES = NO
        +
        80 
        +
        81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
        +
        82 # documentation generated by doxygen is written. Doxygen will use this
        +
        83 # information to generate all constant output in the proper language.
        +
        84 # Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
        +
        85 # Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
        +
        86 # Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
        +
        87 # Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
        +
        88 # Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
        +
        89 # Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
        +
        90 # Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
        +
        91 # Ukrainian and Vietnamese.
        +
        92 # The default value is: English.
        +
        93 
        +
        94 OUTPUT_LANGUAGE = English
        +
        95 
        +
        96 # If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
        +
        97 # descriptions after the members that are listed in the file and class
        +
        98 # documentation (similar to Javadoc). Set to NO to disable this.
        +
        99 # The default value is: YES.
        +
        100 
        +
        101 BRIEF_MEMBER_DESC = YES
        +
        102 
        +
        103 # If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
        +
        104 # description of a member or function before the detailed description
        +
        105 #
        +
        106 # Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
        +
        107 # brief descriptions will be completely suppressed.
        +
        108 # The default value is: YES.
        +
        109 
        +
        110 REPEAT_BRIEF = YES
        +
        111 
        +
        112 # This tag implements a quasi-intelligent brief description abbreviator that is
        +
        113 # used to form the text in various listings. Each string in this list, if found
        +
        114 # as the leading text of the brief description, will be stripped from the text
        +
        115 # and the result, after processing the whole list, is used as the annotated
        +
        116 # text. Otherwise, the brief description is used as-is. If left blank, the
        +
        117 # following values are used ($name is automatically replaced with the name of
        +
        118 # the entity):The $name class, The $name widget, The $name file, is, provides,
        +
        119 # specifies, contains, represents, a, an and the.
        +
        120 
        +
        121 ABBREVIATE_BRIEF = "The $name class " \
        +
        122  "The $name widget " \
        +
        123  "The $name file " \
        +
        124  is \
        +
        125  provides \
        +
        126  specifies \
        +
        127  contains \
        +
        128  represents \
        +
        129  a \
        +
        130  an \
        +
        131  the
        +
        132 
        +
        133 # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
        +
        134 # doxygen will generate a detailed section even if there is only a brief
        +
        135 # description.
        +
        136 # The default value is: NO.
        +
        137 
        +
        138 ALWAYS_DETAILED_SEC = NO
        +
        139 
        +
        140 # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
        +
        141 # inherited members of a class in the documentation of that class as if those
        +
        142 # members were ordinary class members. Constructors, destructors and assignment
        +
        143 # operators of the base classes will not be shown.
        +
        144 # The default value is: NO.
        +
        145 
        +
        146 INLINE_INHERITED_MEMB = NO
        +
        147 
        +
        148 # If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
        +
        149 # before files name in the file list and in the header files. If set to NO the
        +
        150 # shortest path that makes the file name unique will be used
        +
        151 # The default value is: YES.
        +
        152 
        +
        153 FULL_PATH_NAMES = NO
        +
        154 
        +
        155 # The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
        +
        156 # Stripping is only done if one of the specified strings matches the left-hand
        +
        157 # part of the path. The tag can be used to show relative paths in the file list.
        +
        158 # If left blank the directory from which doxygen is run is used as the path to
        +
        159 # strip.
        +
        160 #
        +
        161 # Note that you can specify absolute paths here, but also relative paths, which
        +
        162 # will be relative from the directory where doxygen is started.
        +
        163 # This tag requires that the tag FULL_PATH_NAMES is set to YES.
        +
        164 
        +
        165 STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ "
        +
        166 
        +
        167 # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
        +
        168 # path mentioned in the documentation of a class, which tells the reader which
        +
        169 # header file to include in order to use a class. If left blank only the name of
        +
        170 # the header file containing the class definition is used. Otherwise one should
        +
        171 # specify the list of include paths that are normally passed to the compiler
        +
        172 # using the -I flag.
        +
        173 
        +
        174 STRIP_FROM_INC_PATH =
        +
        175 
        +
        176 # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
        +
        177 # less readable) file names. This can be useful is your file systems doesn't
        +
        178 # support long names like on DOS, Mac, or CD-ROM.
        +
        179 # The default value is: NO.
        +
        180 
        +
        181 SHORT_NAMES = YES
        +
        182 
        +
        183 # If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
        +
        184 # first line (until the first dot) of a Javadoc-style comment as the brief
        +
        185 # description. If set to NO, the Javadoc-style will behave just like regular Qt-
        +
        186 # style comments (thus requiring an explicit @brief command for a brief
        +
        187 # description.)
        +
        188 # The default value is: NO.
        +
        189 
        +
        190 JAVADOC_AUTOBRIEF = YES
        +
        191 
        +
        192 # If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
        +
        193 # line (until the first dot) of a Qt-style comment as the brief description. If
        +
        194 # set to NO, the Qt-style will behave just like regular Qt-style comments (thus
        +
        195 # requiring an explicit \brief command for a brief description.)
        +
        196 # The default value is: NO.
        +
        197 
        +
        198 QT_AUTOBRIEF = NO
        +
        199 
        +
        200 # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
        +
        201 # multi-line C++ special comment block (i.e. a block of
        +
        202 # a brief description. This used to be the default behavior. The new default is
        +
        203 # to treat a multi-line C++ comment block as a detailed description. Set this
        +
        204 # tag to YES if you prefer the old behavior instead.
        +
        205 #
        +
        206 # Note that setting this tag to YES also means that rational rose comments are
        +
        207 # not recognized any more.
        +
        208 # The default value is: NO.
        +
        209 
        +
        210 MULTILINE_CPP_IS_BRIEF = NO
        +
        211 
        +
        212 # If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
        +
        213 # documentation from any documented member that it re-implements.
        +
        214 # The default value is: YES.
        +
        215 
        +
        216 INHERIT_DOCS = YES
        +
        217 
        +
        218 # If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
        +
        219 # page for each member. If set to NO, the documentation of a member will be part
        +
        220 # of the file/class/namespace that contains it.
        +
        221 # The default value is: NO.
        +
        222 
        +
        223 SEPARATE_MEMBER_PAGES = NO
        +
        224 
        +
        225 # The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
        +
        226 # uses this value to replace tabs by spaces in code fragments.
        +
        227 # Minimum value: 1, maximum value: 16, default value: 4.
        +
        228 
        +
        229 TAB_SIZE = 8
        +
        230 
        +
        231 # This tag can be used to specify a number of aliases that act as commands in
        +
        232 # the documentation. An alias has the form:
        +
        233 # name=value
        +
        234 # For example adding
        +
        235 # "sideeffect=@par Side Effects:\n"
        +
        236 # will allow you to put the command \sideeffect (or @sideeffect) in the
        +
        237 # documentation, which will result in a user-defined paragraph with heading
        +
        238 # "Side Effects:". You can put \n's in the value part of an alias to insert
        +
        239 # newlines.
        +
        240 
        +
        241 ALIASES =
        +
        242 
        +
        243 # This tag can be used to specify a number of word-keyword mappings (TCL only).
        +
        244 # A mapping has the form "name=value". For example adding "class=itcl::class"
        +
        245 # will allow you to use the command class in the itcl::class meaning.
        +
        246 
        +
        247 TCL_SUBST =
        +
        248 
        +
        249 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
        +
        250 # only. Doxygen will then generate output that is more tailored for C. For
        +
        251 # instance, some of the names that are used will be different. The list of all
        +
        252 # members will be omitted, etc.
        +
        253 # The default value is: NO.
        +
        254 
        +
        255 OPTIMIZE_OUTPUT_FOR_C = NO
        +
        256 
        +
        257 # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
        +
        258 # Python sources only. Doxygen will then generate output that is more tailored
        +
        259 # for that language. For instance, namespaces will be presented as packages,
        +
        260 # qualified scopes will look different, etc.
        +
        261 # The default value is: NO.
        +
        262 
        +
        263 OPTIMIZE_OUTPUT_JAVA = NO
        +
        264 
        +
        265 # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
        +
        266 # sources. Doxygen will then generate output that is tailored for Fortran.
        +
        267 # The default value is: NO.
        +
        268 
        +
        269 OPTIMIZE_FOR_FORTRAN = NO
        +
        270 
        +
        271 # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
        +
        272 # sources. Doxygen will then generate output that is tailored for VHDL.
        +
        273 # The default value is: NO.
        +
        274 
        +
        275 OPTIMIZE_OUTPUT_VHDL = NO
        +
        276 
        +
        277 # Doxygen selects the parser to use depending on the extension of the files it
        +
        278 # parses. With this tag you can assign which parser to use for a given
        +
        279 # extension. Doxygen has a built-in mapping, but you can override or extend it
        +
        280 # using this tag. The format is ext=language, where ext is a file extension, and
        +
        281 # language is one of the parsers supported by doxygen: IDL, Java, Javascript,
        +
        282 # C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
        +
        283 # FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
        +
        284 # Fortran. In the later case the parser tries to guess whether the code is fixed
        +
        285 # or free formatted code, this is the default for Fortran type files), VHDL. For
        +
        286 # instance to make doxygen treat .inc files as Fortran files (default is PHP),
        +
        287 # and .f files as C (default is Fortran), use: inc=Fortran f=C.
        +
        288 #
        +
        289 # Note: For files without extension you can use no_extension as a placeholder.
        +
        290 #
        +
        291 # Note that for custom extensions you also need to set FILE_PATTERNS otherwise
        +
        292 # the files are not read by doxygen.
        +
        293 
        +
        294 EXTENSION_MAPPING =
        +
        295 
        +
        296 # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
        +
        297 # according to the Markdown format, which allows for more readable
        +
        298 # documentation. See http://daringfireball.net/projects/markdown/ for details.
        +
        299 # The output of markdown processing is further processed by doxygen, so you can
        +
        300 # mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
        +
        301 # case of backward compatibilities issues.
        +
        302 # The default value is: YES.
        +
        303 
        +
        304 MARKDOWN_SUPPORT = YES
        +
        305 
        +
        306 # When enabled doxygen tries to link words that correspond to documented
        +
        307 # classes, or namespaces to their corresponding documentation. Such a link can
        +
        308 # be prevented in individual cases by putting a % sign in front of the word or
        +
        309 # globally by setting AUTOLINK_SUPPORT to NO.
        +
        310 # The default value is: YES.
        +
        311 
        +
        312 AUTOLINK_SUPPORT = YES
        +
        313 
        +
        314 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
        +
        315 # to include (a tag file for) the STL sources as input, then you should set this
        +
        316 # tag to YES in order to let doxygen match functions declarations and
        +
        317 # definitions whose arguments contain STL classes (e.g. func(std::string);
        +
        318 # versus func(std::string) {}). This also make the inheritance and collaboration
        +
        319 # diagrams that involve STL classes more complete and accurate.
        +
        320 # The default value is: NO.
        +
        321 
        +
        322 BUILTIN_STL_SUPPORT = NO
        +
        323 
        +
        324 # If you use Microsoft's C++/CLI language, you should set this option to YES to
        +
        325 # enable parsing support.
        +
        326 # The default value is: NO.
        +
        327 
        +
        328 CPP_CLI_SUPPORT = NO
        +
        329 
        +
        330 # Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
        +
        331 # http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
        +
        332 # will parse them like normal C++ but will assume all classes use public instead
        +
        333 # of private inheritance when no explicit protection keyword is present.
        +
        334 # The default value is: NO.
        +
        335 
        +
        336 SIP_SUPPORT = NO
        +
        337 
        +
        338 # For Microsoft's IDL there are propget and propput attributes to indicate
        +
        339 # getter and setter methods for a property. Setting this option to YES will make
        +
        340 # doxygen to replace the get and set methods by a property in the documentation.
        +
        341 # This will only work if the methods are indeed getting or setting a simple
        +
        342 # type. If this is not the case, or you want to show the methods anyway, you
        +
        343 # should set this option to NO.
        +
        344 # The default value is: YES.
        +
        345 
        +
        346 IDL_PROPERTY_SUPPORT = YES
        +
        347 
        +
        348 # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
        +
        349 # tag is set to YES then doxygen will reuse the documentation of the first
        +
        350 # member in the group (if any) for the other members of the group. By default
        +
        351 # all members of a group must be documented explicitly.
        +
        352 # The default value is: NO.
        +
        353 
        +
        354 DISTRIBUTE_GROUP_DOC = NO
        +
        355 
        +
        356 # If one adds a struct or class to a group and this option is enabled, then also
        +
        357 # any nested class or struct is added to the same group. By default this option
        +
        358 # is disabled and one has to add nested compounds explicitly via \ingroup.
        +
        359 # The default value is: NO.
        +
        360 
        +
        361 GROUP_NESTED_COMPOUNDS = NO
        +
        362 
        +
        363 # Set the SUBGROUPING tag to YES to allow class member groups of the same type
        +
        364 # (for instance a group of public functions) to be put as a subgroup of that
        +
        365 # type (e.g. under the Public Functions section). Set it to NO to prevent
        +
        366 # subgrouping. Alternatively, this can be done per class using the
        +
        367 # \nosubgrouping command.
        +
        368 # The default value is: YES.
        +
        369 
        +
        370 SUBGROUPING = NO
        +
        371 
        +
        372 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
        +
        373 # are shown inside the group in which they are included (e.g. using \ingroup)
        +
        374 # instead of on a separate page (for HTML and Man pages) or section (for LaTeX
        +
        375 # and RTF).
        +
        376 #
        +
        377 # Note that this feature does not work in combination with
        +
        378 # SEPARATE_MEMBER_PAGES.
        +
        379 # The default value is: NO.
        +
        380 
        +
        381 INLINE_GROUPED_CLASSES = NO
        +
        382 
        +
        383 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
        +
        384 # with only public data fields or simple typedef fields will be shown inline in
        +
        385 # the documentation of the scope in which they are defined (i.e. file,
        +
        386 # namespace, or group documentation), provided this scope is documented. If set
        +
        387 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
        +
        388 # Man pages) or section (for LaTeX and RTF).
        +
        389 # The default value is: NO.
        +
        390 
        +
        391 INLINE_SIMPLE_STRUCTS = NO
        +
        392 
        +
        393 # When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
        +
        394 # enum is documented as struct, union, or enum with the name of the typedef. So
        +
        395 # typedef struct TypeS {} TypeT, will appear in the documentation as a struct
        +
        396 # with name TypeT. When disabled the typedef will appear as a member of a file,
        +
        397 # namespace, or class. And the struct will be named TypeS. This can typically be
        +
        398 # useful for C code in case the coding convention dictates that all compound
        +
        399 # types are typedef'ed and only the typedef is referenced, never the tag name.
        +
        400 # The default value is: NO.
        +
        401 
        +
        402 TYPEDEF_HIDES_STRUCT = NO
        +
        403 
        +
        404 # The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
        +
        405 # cache is used to resolve symbols given their name and scope. Since this can be
        +
        406 # an expensive process and often the same symbol appears multiple times in the
        +
        407 # code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
        +
        408 # doxygen will become slower. If the cache is too large, memory is wasted. The
        +
        409 # cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
        +
        410 # is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
        +
        411 # symbols. At the end of a run doxygen will report the cache usage and suggest
        +
        412 # the optimal cache size from a speed point of view.
        +
        413 # Minimum value: 0, maximum value: 9, default value: 0.
        +
        414 
        +
        415 LOOKUP_CACHE_SIZE = 0
        +
        416 
        +
        417 #---------------------------------------------------------------------------
        +
        418 # Build related configuration options
        +
        419 #---------------------------------------------------------------------------
        +
        420 
        +
        421 # If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
        +
        422 # documentation are documented, even if no documentation was available. Private
        +
        423 # class members and static file members will be hidden unless the
        +
        424 # EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
        +
        425 # Note: This will also disable the warnings about undocumented members that are
        +
        426 # normally produced when WARNINGS is set to YES.
        +
        427 # The default value is: NO.
        +
        428 
        +
        429 EXTRACT_ALL = NO
        +
        430 
        +
        431 # If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
        +
        432 # be included in the documentation.
        +
        433 # The default value is: NO.
        +
        434 
        +
        435 EXTRACT_PRIVATE = NO
        +
        436 
        +
        437 # If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
        +
        438 # scope will be included in the documentation.
        +
        439 # The default value is: NO.
        +
        440 
        +
        441 EXTRACT_PACKAGE = NO
        +
        442 
        +
        443 # If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
        +
        444 # included in the documentation.
        +
        445 # The default value is: NO.
        +
        446 
        +
        447 EXTRACT_STATIC = YES
        +
        448 
        +
        449 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
        +
        450 # locally in source files will be included in the documentation. If set to NO,
        +
        451 # only classes defined in header files are included. Does not have any effect
        +
        452 # for Java sources.
        +
        453 # The default value is: YES.
        +
        454 
        +
        455 EXTRACT_LOCAL_CLASSES = NO
        +
        456 
        +
        457 # This flag is only useful for Objective-C code. If set to YES, local methods,
        +
        458 # which are defined in the implementation section but not in the interface are
        +
        459 # included in the documentation. If set to NO, only methods in the interface are
        +
        460 # included.
        +
        461 # The default value is: NO.
        +
        462 
        +
        463 EXTRACT_LOCAL_METHODS = NO
        +
        464 
        +
        465 # If this flag is set to YES, the members of anonymous namespaces will be
        +
        466 # extracted and appear in the documentation as a namespace called
        +
        467 # 'anonymous_namespace{file}', where file will be replaced with the base name of
        +
        468 # the file that contains the anonymous namespace. By default anonymous namespace
        +
        469 # are hidden.
        +
        470 # The default value is: NO.
        +
        471 
        +
        472 EXTRACT_ANON_NSPACES = NO
        +
        473 
        +
        474 # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
        +
        475 # undocumented members inside documented classes or files. If set to NO these
        +
        476 # members will be included in the various overviews, but no documentation
        +
        477 # section is generated. This option has no effect if EXTRACT_ALL is enabled.
        +
        478 # The default value is: NO.
        +
        479 
        +
        480 HIDE_UNDOC_MEMBERS = YES
        +
        481 
        +
        482 # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
        +
        483 # undocumented classes that are normally visible in the class hierarchy. If set
        +
        484 # to NO, these classes will be included in the various overviews. This option
        +
        485 # has no effect if EXTRACT_ALL is enabled.
        +
        486 # The default value is: NO.
        +
        487 
        +
        488 HIDE_UNDOC_CLASSES = YES
        +
        489 
        +
        490 # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
        +
        491 # (class|struct|union) declarations. If set to NO, these declarations will be
        +
        492 # included in the documentation.
        +
        493 # The default value is: NO.
        +
        494 
        +
        495 HIDE_FRIEND_COMPOUNDS = YES
        +
        496 
        +
        497 # If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
        +
        498 # documentation blocks found inside the body of a function. If set to NO, these
        +
        499 # blocks will be appended to the function's detailed documentation block.
        +
        500 # The default value is: NO.
        +
        501 
        +
        502 HIDE_IN_BODY_DOCS = YES
        +
        503 
        +
        504 # The INTERNAL_DOCS tag determines if documentation that is typed after a
        +
        505 # \internal command is included. If the tag is set to NO then the documentation
        +
        506 # will be excluded. Set it to YES to include the internal documentation.
        +
        507 # The default value is: NO.
        +
        508 
        +
        509 INTERNAL_DOCS = NO
        +
        510 
        +
        511 # If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
        +
        512 # names in lower-case letters. If set to YES, upper-case letters are also
        +
        513 # allowed. This is useful if you have classes or files whose names only differ
        +
        514 # in case and if your file system supports case sensitive file names. Windows
        +
        515 # and Mac users are advised to set this option to NO.
        +
        516 # The default value is: system dependent.
        +
        517 
        +
        518 CASE_SENSE_NAMES = YES
        +
        519 
        +
        520 # If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
        +
        521 # their full class and namespace scopes in the documentation. If set to YES, the
        +
        522 # scope will be hidden.
        +
        523 # The default value is: NO.
        +
        524 
        +
        525 HIDE_SCOPE_NAMES = YES
        +
        526 
        +
        527 # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
        +
        528 # append additional text to a page's title, such as Class Reference. If set to
        +
        529 # YES the compound reference will be hidden.
        +
        530 # The default value is: NO.
        +
        531 
        +
        532 HIDE_COMPOUND_REFERENCE= NO
        +
        533 
        +
        534 # If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
        +
        535 # the files that are included by a file in the documentation of that file.
        +
        536 # The default value is: YES.
        +
        537 
        +
        538 SHOW_INCLUDE_FILES = NO
        +
        539 
        +
        540 # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
        +
        541 # grouped member an include statement to the documentation, telling the reader
        +
        542 # which file to include in order to use the member.
        +
        543 # The default value is: NO.
        +
        544 
        +
        545 SHOW_GROUPED_MEMB_INC = NO
        +
        546 
        +
        547 # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
        +
        548 # files with double quotes in the documentation rather than with sharp brackets.
        +
        549 # The default value is: NO.
        +
        550 
        +
        551 FORCE_LOCAL_INCLUDES = NO
        +
        552 
        +
        553 # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
        +
        554 # documentation for inline members.
        +
        555 # The default value is: YES.
        +
        556 
        +
        557 INLINE_INFO = NO
        +
        558 
        +
        559 # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
        +
        560 # (detailed) documentation of file and class members alphabetically by member
        +
        561 # name. If set to NO, the members will appear in declaration order.
        +
        562 # The default value is: YES.
        +
        563 
        +
        564 SORT_MEMBER_DOCS = YES
        +
        565 
        +
        566 # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
        +
        567 # descriptions of file, namespace and class members alphabetically by member
        +
        568 # name. If set to NO, the members will appear in declaration order. Note that
        +
        569 # this will also influence the order of the classes in the class list.
        +
        570 # The default value is: NO.
        +
        571 
        +
        572 SORT_BRIEF_DOCS = YES
        +
        573 
        +
        574 # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
        +
        575 # (brief and detailed) documentation of class members so that constructors and
        +
        576 # destructors are listed first. If set to NO the constructors will appear in the
        +
        577 # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
        +
        578 # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
        +
        579 # member documentation.
        +
        580 # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
        +
        581 # detailed member documentation.
        +
        582 # The default value is: NO.
        +
        583 
        +
        584 SORT_MEMBERS_CTORS_1ST = NO
        +
        585 
        +
        586 # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
        +
        587 # of group names into alphabetical order. If set to NO the group names will
        +
        588 # appear in their defined order.
        +
        589 # The default value is: NO.
        +
        590 
        +
        591 SORT_GROUP_NAMES = NO
        +
        592 
        +
        593 # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
        +
        594 # fully-qualified names, including namespaces. If set to NO, the class list will
        +
        595 # be sorted only by class name, not including the namespace part.
        +
        596 # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
        +
        597 # Note: This option applies only to the class list, not to the alphabetical
        +
        598 # list.
        +
        599 # The default value is: NO.
        +
        600 
        +
        601 SORT_BY_SCOPE_NAME = YES
        +
        602 
        +
        603 # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
        +
        604 # type resolution of all parameters of a function it will reject a match between
        +
        605 # the prototype and the implementation of a member function even if there is
        +
        606 # only one candidate or it is obvious which candidate to choose by doing a
        +
        607 # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
        +
        608 # accept a match between prototype and implementation in such cases.
        +
        609 # The default value is: NO.
        +
        610 
        +
        611 STRICT_PROTO_MATCHING = NO
        +
        612 
        +
        613 # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
        +
        614 # list. This list is created by putting \todo commands in the documentation.
        +
        615 # The default value is: YES.
        +
        616 
        +
        617 GENERATE_TODOLIST = YES
        +
        618 
        +
        619 # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
        +
        620 # list. This list is created by putting \test commands in the documentation.
        +
        621 # The default value is: YES.
        +
        622 
        +
        623 GENERATE_TESTLIST = YES
        +
        624 
        +
        625 # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
        +
        626 # list. This list is created by putting \bug commands in the documentation.
        +
        627 # The default value is: YES.
        +
        628 
        +
        629 GENERATE_BUGLIST = YES
        +
        630 
        +
        631 # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
        +
        632 # the deprecated list. This list is created by putting \deprecated commands in
        +
        633 # the documentation.
        +
        634 # The default value is: YES.
        +
        635 
        +
        636 GENERATE_DEPRECATEDLIST= YES
        +
        637 
        +
        638 # The ENABLED_SECTIONS tag can be used to enable conditional documentation
        +
        639 # sections, marked by \if <section_label> ... \endif and \cond <section_label>
        +
        640 # ... \endcond blocks.
        +
        641 
        +
        642 ENABLED_SECTIONS =
        +
        643 
        +
        644 # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
        +
        645 # initial value of a variable or macro / define can have for it to appear in the
        +
        646 # documentation. If the initializer consists of more lines than specified here
        +
        647 # it will be hidden. Use a value of 0 to hide initializers completely. The
        +
        648 # appearance of the value of individual variables and macros / defines can be
        +
        649 # controlled using \showinitializer or \hideinitializer command in the
        +
        650 # documentation regardless of this setting.
        +
        651 # Minimum value: 0, maximum value: 10000, default value: 30.
        +
        652 
        +
        653 MAX_INITIALIZER_LINES = 30
        +
        654 
        +
        655 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
        +
        656 # the bottom of the documentation of classes and structs. If set to YES, the
        +
        657 # list will mention the files that were used to generate the documentation.
        +
        658 # The default value is: YES.
        +
        659 
        +
        660 SHOW_USED_FILES = NO
        +
        661 
        +
        662 # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
        +
        663 # will remove the Files entry from the Quick Index and from the Folder Tree View
        +
        664 # (if specified).
        +
        665 # The default value is: YES.
        +
        666 
        +
        667 SHOW_FILES = YES
        +
        668 
        +
        669 # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
        +
        670 # page. This will remove the Namespaces entry from the Quick Index and from the
        +
        671 # Folder Tree View (if specified).
        +
        672 # The default value is: YES.
        +
        673 
        +
        674 SHOW_NAMESPACES = YES
        +
        675 
        +
        676 # The FILE_VERSION_FILTER tag can be used to specify a program or script that
        +
        677 # doxygen should invoke to get the current version for each file (typically from
        +
        678 # the version control system). Doxygen will invoke the program by executing (via
        +
        679 # popen()) the command command input-file, where command is the value of the
        +
        680 # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
        +
        681 # by doxygen. Whatever the program writes to standard output is used as the file
        +
        682 # version. For an example see the documentation.
        +
        683 
        +
        684 FILE_VERSION_FILTER =
        +
        685 
        +
        686 # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
        +
        687 # by doxygen. The layout file controls the global structure of the generated
        +
        688 # output files in an output format independent way. To create the layout file
        +
        689 # that represents doxygen's defaults, run doxygen with the -l option. You can
        +
        690 # optionally specify a file name after the option, if omitted DoxygenLayout.xml
        +
        691 # will be used as the name of the layout file.
        +
        692 #
        +
        693 # Note that if you run doxygen from a directory containing a file called
        +
        694 # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
        +
        695 # tag is left empty.
        +
        696 
        +
        697 LAYOUT_FILE =
        +
        698 
        +
        699 # The CITE_BIB_FILES tag can be used to specify one or more bib files containing
        +
        700 # the reference definitions. This must be a list of .bib files. The .bib
        +
        701 # extension is automatically appended if omitted. This requires the bibtex tool
        +
        702 # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
        +
        703 # For LaTeX the style of the bibliography can be controlled using
        +
        704 # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
        +
        705 # search path. See also \cite for info how to create references.
        +
        706 
        +
        707 CITE_BIB_FILES =
        +
        708 
        +
        709 #---------------------------------------------------------------------------
        +
        710 # Configuration options related to warning and progress messages
        +
        711 #---------------------------------------------------------------------------
        +
        712 
        +
        713 # The QUIET tag can be used to turn on/off the messages that are generated to
        +
        714 # standard output by doxygen. If QUIET is set to YES this implies that the
        +
        715 # messages are off.
        +
        716 # The default value is: NO.
        +
        717 
        +
        718 QUIET = NO
        +
        719 
        +
        720 # The WARNINGS tag can be used to turn on/off the warning messages that are
        +
        721 # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
        +
        722 # this implies that the warnings are on.
        +
        723 #
        +
        724 # Tip: Turn warnings on while writing the documentation.
        +
        725 # The default value is: YES.
        +
        726 
        +
        727 WARNINGS = YES
        +
        728 
        +
        729 # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
        +
        730 # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
        +
        731 # will automatically be disabled.
        +
        732 # The default value is: YES.
        +
        733 
        +
        734 WARN_IF_UNDOCUMENTED = YES
        +
        735 
        +
        736 # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
        +
        737 # potential errors in the documentation, such as not documenting some parameters
        +
        738 # in a documented function, or documenting parameters that don't exist or using
        +
        739 # markup commands wrongly.
        +
        740 # The default value is: YES.
        +
        741 
        +
        742 WARN_IF_DOC_ERROR = YES
        +
        743 
        +
        744 # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
        +
        745 # are documented, but have no documentation for their parameters or return
        +
        746 # value. If set to NO, doxygen will only warn about wrong or incomplete
        +
        747 # parameter documentation, but not about the absence of documentation.
        +
        748 # The default value is: NO.
        +
        749 
        +
        750 WARN_NO_PARAMDOC = NO
        +
        751 
        +
        752 # The WARN_FORMAT tag determines the format of the warning messages that doxygen
        +
        753 # can produce. The string should contain the $file, $line, and $text tags, which
        +
        754 # will be replaced by the file and line number from which the warning originated
        +
        755 # and the warning text. Optionally the format may contain $version, which will
        +
        756 # be replaced by the version of the file (if it could be obtained via
        +
        757 # FILE_VERSION_FILTER)
        +
        758 # The default value is: $file:$line: $text.
        +
        759 
        +
        760 WARN_FORMAT = "$file:$line: $text"
        +
        761 
        +
        762 # The WARN_LOGFILE tag can be used to specify a file to which warning and error
        +
        763 # messages should be written. If left blank the output is written to standard
        +
        764 # error (stderr).
        +
        765 
        +
        766 WARN_LOGFILE =
        +
        767 
        +
        768 #---------------------------------------------------------------------------
        +
        769 # Configuration options related to the input files
        +
        770 #---------------------------------------------------------------------------
        +
        771 
        +
        772 # The INPUT tag is used to specify the files and/or directories that contain
        +
        773 # documented source files. You may enter file names like myfile.cpp or
        +
        774 # directories like /usr/src/myproject. Separate the files or directories with
        +
        775 # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
        +
        776 # Note: If this tag is empty the current directory is searched.
        +
        777 
        +
        778 INPUT = ../glm \
        +
        779  .
        +
        780 
        +
        781 # This tag can be used to specify the character encoding of the source files
        +
        782 # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
        +
        783 # libiconv (or the iconv built into libc) for the transcoding. See the libiconv
        +
        784 # documentation (see: http://www.gnu.org/software/libiconv) for the list of
        +
        785 # possible encodings.
        +
        786 # The default value is: UTF-8.
        +
        787 
        +
        788 INPUT_ENCODING = UTF-8
        +
        789 
        +
        790 # If the value of the INPUT tag contains directories, you can use the
        +
        791 # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
        +
        792 # *.h) to filter out the source-files in the directories.
        +
        793 #
        +
        794 # Note that for custom extensions or not directly supported extensions you also
        +
        795 # need to set EXTENSION_MAPPING for the extension otherwise the files are not
        +
        796 # read by doxygen.
        +
        797 #
        +
        798 # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
        +
        799 # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
        +
        800 # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
        +
        801 # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd,
        +
        802 # *.vhdl, *.ucf, *.qsf, *.as and *.js.
        +
        803 
        +
        804 FILE_PATTERNS = *.hpp \
        +
        805  *.doxy
        +
        806 
        +
        807 # The RECURSIVE tag can be used to specify whether or not subdirectories should
        +
        808 # be searched for input files as well.
        +
        809 # The default value is: NO.
        +
        810 
        +
        811 RECURSIVE = YES
        +
        812 
        +
        813 # The EXCLUDE tag can be used to specify files and/or directories that should be
        +
        814 # excluded from the INPUT source files. This way you can easily exclude a
        +
        815 # subdirectory from a directory tree whose root is specified with the INPUT tag.
        +
        816 #
        +
        817 # Note that relative paths are relative to the directory from which doxygen is
        +
        818 # run.
        +
        819 
        +
        820 EXCLUDE =
        +
        821 
        +
        822 # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
        +
        823 # directories that are symbolic links (a Unix file system feature) are excluded
        +
        824 # from the input.
        +
        825 # The default value is: NO.
        +
        826 
        +
        827 EXCLUDE_SYMLINKS = NO
        +
        828 
        +
        829 # If the value of the INPUT tag contains directories, you can use the
        +
        830 # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
        +
        831 # certain files from those directories.
        +
        832 #
        +
        833 # Note that the wildcards are matched against the file with absolute path, so to
        +
        834 # exclude all test directories for example use the pattern */test/*
        +
        835 
        +
        836 EXCLUDE_PATTERNS =
        +
        837 
        +
        838 # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
        +
        839 # (namespaces, classes, functions, etc.) that should be excluded from the
        +
        840 # output. The symbol name can be a fully qualified name, a word, or if the
        +
        841 # wildcard * is used, a substring. Examples: ANamespace, AClass,
        +
        842 # AClass::ANamespace, ANamespace::*Test
        +
        843 #
        +
        844 # Note that the wildcards are matched against the file with absolute path, so to
        +
        845 # exclude all test directories use the pattern */test/*
        +
        846 
        +
        847 EXCLUDE_SYMBOLS =
        +
        848 
        +
        849 # The EXAMPLE_PATH tag can be used to specify one or more files or directories
        +
        850 # that contain example code fragments that are included (see the \include
        +
        851 # command).
        +
        852 
        +
        853 EXAMPLE_PATH =
        +
        854 
        +
        855 # If the value of the EXAMPLE_PATH tag contains directories, you can use the
        +
        856 # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
        +
        857 # *.h) to filter out the source-files in the directories. If left blank all
        +
        858 # files are included.
        +
        859 
        +
        860 EXAMPLE_PATTERNS = *
        +
        861 
        +
        862 # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
        +
        863 # searched for input files to be used with the \include or \dontinclude commands
        +
        864 # irrespective of the value of the RECURSIVE tag.
        +
        865 # The default value is: NO.
        +
        866 
        +
        867 EXAMPLE_RECURSIVE = NO
        +
        868 
        +
        869 # The IMAGE_PATH tag can be used to specify one or more files or directories
        +
        870 # that contain images that are to be included in the documentation (see the
        +
        871 # \image command).
        +
        872 
        +
        873 IMAGE_PATH =
        +
        874 
        +
        875 # The INPUT_FILTER tag can be used to specify a program that doxygen should
        +
        876 # invoke to filter for each input file. Doxygen will invoke the filter program
        +
        877 # by executing (via popen()) the command:
        +
        878 #
        +
        879 # <filter> <input-file>
        +
        880 #
        +
        881 # where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
        +
        882 # name of an input file. Doxygen will then use the output that the filter
        +
        883 # program writes to standard output. If FILTER_PATTERNS is specified, this tag
        +
        884 # will be ignored.
        +
        885 #
        +
        886 # Note that the filter must not add or remove lines; it is applied before the
        +
        887 # code is scanned, but not when the output code is generated. If lines are added
        +
        888 # or removed, the anchors will not be placed correctly.
        +
        889 
        +
        890 INPUT_FILTER =
        +
        891 
        +
        892 # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
        +
        893 # basis. Doxygen will compare the file name with each pattern and apply the
        +
        894 # filter if there is a match. The filters are a list of the form: pattern=filter
        +
        895 # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
        +
        896 # filters are used. If the FILTER_PATTERNS tag is empty or if none of the
        +
        897 # patterns match the file name, INPUT_FILTER is applied.
        +
        898 
        +
        899 FILTER_PATTERNS =
        +
        900 
        +
        901 # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
        +
        902 # INPUT_FILTER) will also be used to filter the input files that are used for
        +
        903 # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
        +
        904 # The default value is: NO.
        +
        905 
        +
        906 FILTER_SOURCE_FILES = NO
        +
        907 
        +
        908 # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
        +
        909 # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
        +
        910 # it is also possible to disable source filtering for a specific pattern using
        +
        911 # *.ext= (so without naming a filter).
        +
        912 # This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
        +
        913 
        +
        914 FILTER_SOURCE_PATTERNS =
        +
        915 
        +
        916 # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
        +
        917 # is part of the input, its contents will be placed on the main page
        +
        918 # (index.html). This can be useful if you have a project on for instance GitHub
        +
        919 # and want to reuse the introduction page also for the doxygen output.
        +
        920 
        +
        921 USE_MDFILE_AS_MAINPAGE =
        +
        922 
        +
        923 #---------------------------------------------------------------------------
        +
        924 # Configuration options related to source browsing
        +
        925 #---------------------------------------------------------------------------
        +
        926 
        +
        927 # If the SOURCE_BROWSER tag is set to YES then a list of source files will be
        +
        928 # generated. Documented entities will be cross-referenced with these sources.
        +
        929 #
        +
        930 # Note: To get rid of all source code in the generated output, make sure that
        +
        931 # also VERBATIM_HEADERS is set to NO.
        +
        932 # The default value is: NO.
        +
        933 
        +
        934 SOURCE_BROWSER = YES
        +
        935 
        +
        936 # Setting the INLINE_SOURCES tag to YES will include the body of functions,
        +
        937 # classes and enums directly into the documentation.
        +
        938 # The default value is: NO.
        +
        939 
        +
        940 INLINE_SOURCES = NO
        +
        941 
        +
        942 # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
        +
        943 # special comment blocks from generated source code fragments. Normal C, C++ and
        +
        944 # Fortran comments will always remain visible.
        +
        945 # The default value is: YES.
        +
        946 
        +
        947 STRIP_CODE_COMMENTS = YES
        +
        948 
        +
        949 # If the REFERENCED_BY_RELATION tag is set to YES then for each documented
        +
        950 # function all documented functions referencing it will be listed.
        +
        951 # The default value is: NO.
        +
        952 
        +
        953 REFERENCED_BY_RELATION = YES
        +
        954 
        +
        955 # If the REFERENCES_RELATION tag is set to YES then for each documented function
        +
        956 # all documented entities called/used by that function will be listed.
        +
        957 # The default value is: NO.
        +
        958 
        +
        959 REFERENCES_RELATION = YES
        +
        960 
        +
        961 # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
        +
        962 # to YES then the hyperlinks from functions in REFERENCES_RELATION and
        +
        963 # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
        +
        964 # link to the documentation.
        +
        965 # The default value is: YES.
        +
        966 
        +
        967 REFERENCES_LINK_SOURCE = YES
        +
        968 
        +
        969 # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
        +
        970 # source code will show a tooltip with additional information such as prototype,
        +
        971 # brief description and links to the definition and documentation. Since this
        +
        972 # will make the HTML file larger and loading of large files a bit slower, you
        +
        973 # can opt to disable this feature.
        +
        974 # The default value is: YES.
        +
        975 # This tag requires that the tag SOURCE_BROWSER is set to YES.
        +
        976 
        +
        977 SOURCE_TOOLTIPS = YES
        +
        978 
        +
        979 # If the USE_HTAGS tag is set to YES then the references to source code will
        +
        980 # point to the HTML generated by the htags(1) tool instead of doxygen built-in
        +
        981 # source browser. The htags tool is part of GNU's global source tagging system
        +
        982 # (see http://www.gnu.org/software/global/global.html). You will need version
        +
        983 # 4.8.6 or higher.
        +
        984 #
        +
        985 # To use it do the following:
        +
        986 # - Install the latest version of global
        +
        987 # - Enable SOURCE_BROWSER and USE_HTAGS in the config file
        +
        988 # - Make sure the INPUT points to the root of the source tree
        +
        989 # - Run doxygen as normal
        +
        990 #
        +
        991 # Doxygen will invoke htags (and that will in turn invoke gtags), so these
        +
        992 # tools must be available from the command line (i.e. in the search path).
        +
        993 #
        +
        994 # The result: instead of the source browser generated by doxygen, the links to
        +
        995 # source code will now point to the output of htags.
        +
        996 # The default value is: NO.
        +
        997 # This tag requires that the tag SOURCE_BROWSER is set to YES.
        +
        998 
        +
        999 USE_HTAGS = NO
        +
        1000 
        +
        1001 # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
        +
        1002 # verbatim copy of the header file for each class for which an include is
        +
        1003 # specified. Set to NO to disable this.
        +
        1004 # See also: Section \class.
        +
        1005 # The default value is: YES.
        +
        1006 
        +
        1007 VERBATIM_HEADERS = YES
        +
        1008 
        +
        1009 # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
        +
        1010 # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
        +
        1011 # cost of reduced performance. This can be particularly helpful with template
        +
        1012 # rich C++ code for which doxygen's built-in parser lacks the necessary type
        +
        1013 # information.
        +
        1014 # Note: The availability of this option depends on whether or not doxygen was
        +
        1015 # compiled with the --with-libclang option.
        +
        1016 # The default value is: NO.
        +
        1017 
        +
        1018 CLANG_ASSISTED_PARSING = NO
        +
        1019 
        +
        1020 # If clang assisted parsing is enabled you can provide the compiler with command
        +
        1021 # line options that you would normally use when invoking the compiler. Note that
        +
        1022 # the include paths will already be set by doxygen for the files and directories
        +
        1023 # specified with INPUT and INCLUDE_PATH.
        +
        1024 # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
        +
        1025 
        +
        1026 CLANG_OPTIONS =
        +
        1027 
        +
        1028 #---------------------------------------------------------------------------
        +
        1029 # Configuration options related to the alphabetical class index
        +
        1030 #---------------------------------------------------------------------------
        +
        1031 
        +
        1032 # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
        +
        1033 # compounds will be generated. Enable this if the project contains a lot of
        +
        1034 # classes, structs, unions or interfaces.
        +
        1035 # The default value is: YES.
        +
        1036 
        +
        1037 ALPHABETICAL_INDEX = NO
        +
        1038 
        +
        1039 # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
        +
        1040 # which the alphabetical index list will be split.
        +
        1041 # Minimum value: 1, maximum value: 20, default value: 5.
        +
        1042 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
        +
        1043 
        +
        1044 COLS_IN_ALPHA_INDEX = 5
        +
        1045 
        +
        1046 # In case all classes in a project start with a common prefix, all classes will
        +
        1047 # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
        +
        1048 # can be used to specify a prefix (or a list of prefixes) that should be ignored
        +
        1049 # while generating the index headers.
        +
        1050 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
        +
        1051 
        +
        1052 IGNORE_PREFIX =
        +
        1053 
        +
        1054 #---------------------------------------------------------------------------
        +
        1055 # Configuration options related to the HTML output
        +
        1056 #---------------------------------------------------------------------------
        +
        1057 
        +
        1058 # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
        +
        1059 # The default value is: YES.
        +
        1060 
        +
        1061 GENERATE_HTML = YES
        +
        1062 
        +
        1063 # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
        +
        1064 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
        +
        1065 # it.
        +
        1066 # The default directory is: html.
        +
        1067 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1068 
        +
        1069 HTML_OUTPUT = html
        +
        1070 
        +
        1071 # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
        +
        1072 # generated HTML page (for example: .htm, .php, .asp).
        +
        1073 # The default value is: .html.
        +
        1074 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1075 
        +
        1076 HTML_FILE_EXTENSION = .html
        +
        1077 
        +
        1078 # The HTML_HEADER tag can be used to specify a user-defined HTML header file for
        +
        1079 # each generated HTML page. If the tag is left blank doxygen will generate a
        +
        1080 # standard header.
        +
        1081 #
        +
        1082 # To get valid HTML the header file that includes any scripts and style sheets
        +
        1083 # that doxygen needs, which is dependent on the configuration options used (e.g.
        +
        1084 # the setting GENERATE_TREEVIEW). It is highly recommended to start with a
        +
        1085 # default header using
        +
        1086 # doxygen -w html new_header.html new_footer.html new_stylesheet.css
        +
        1087 # YourConfigFile
        +
        1088 # and then modify the file new_header.html. See also section "Doxygen usage"
        +
        1089 # for information on how to generate the default header that doxygen normally
        +
        1090 # uses.
        +
        1091 # Note: The header is subject to change so you typically have to regenerate the
        +
        1092 # default header when upgrading to a newer version of doxygen. For a description
        +
        1093 # of the possible markers and block names see the documentation.
        +
        1094 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1095 
        +
        1096 HTML_HEADER =
        +
        1097 
        +
        1098 # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
        +
        1099 # generated HTML page. If the tag is left blank doxygen will generate a standard
        +
        1100 # footer. See HTML_HEADER for more information on how to generate a default
        +
        1101 # footer and what special commands can be used inside the footer. See also
        +
        1102 # section "Doxygen usage" for information on how to generate the default footer
        +
        1103 # that doxygen normally uses.
        +
        1104 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1105 
        +
        1106 HTML_FOOTER =
        +
        1107 
        +
        1108 # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
        +
        1109 # sheet that is used by each HTML page. It can be used to fine-tune the look of
        +
        1110 # the HTML output. If left blank doxygen will generate a default style sheet.
        +
        1111 # See also section "Doxygen usage" for information on how to generate the style
        +
        1112 # sheet that doxygen normally uses.
        +
        1113 # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
        +
        1114 # it is more robust and this tag (HTML_STYLESHEET) will in the future become
        +
        1115 # obsolete.
        +
        1116 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1117 
        +
        1118 HTML_STYLESHEET =
        +
        1119 
        +
        1120 # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
        +
        1121 # cascading style sheets that are included after the standard style sheets
        +
        1122 # created by doxygen. Using this option one can overrule certain style aspects.
        +
        1123 # This is preferred over using HTML_STYLESHEET since it does not replace the
        +
        1124 # standard style sheet and is therefore more robust against future updates.
        +
        1125 # Doxygen will copy the style sheet files to the output directory.
        +
        1126 # Note: The order of the extra style sheet files is of importance (e.g. the last
        +
        1127 # style sheet in the list overrules the setting of the previous ones in the
        +
        1128 # list). For an example see the documentation.
        +
        1129 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1130 
        +
        1131 HTML_EXTRA_STYLESHEET =
        +
        1132 
        +
        1133 # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
        +
        1134 # other source files which should be copied to the HTML output directory. Note
        +
        1135 # that these files will be copied to the base HTML output directory. Use the
        +
        1136 # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
        +
        1137 # files. In the HTML_STYLESHEET file, use the file name only. Also note that the
        +
        1138 # files will be copied as-is; there are no commands or markers available.
        +
        1139 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1140 
        +
        1141 HTML_EXTRA_FILES =
        +
        1142 
        +
        1143 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
        +
        1144 # will adjust the colors in the style sheet and background images according to
        +
        1145 # this color. Hue is specified as an angle on a colorwheel, see
        +
        1146 # http://en.wikipedia.org/wiki/Hue for more information. For instance the value
        +
        1147 # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
        +
        1148 # purple, and 360 is red again.
        +
        1149 # Minimum value: 0, maximum value: 359, default value: 220.
        +
        1150 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1151 
        +
        1152 HTML_COLORSTYLE_HUE = 220
        +
        1153 
        +
        1154 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
        +
        1155 # in the HTML output. For a value of 0 the output will use grayscales only. A
        +
        1156 # value of 255 will produce the most vivid colors.
        +
        1157 # Minimum value: 0, maximum value: 255, default value: 100.
        +
        1158 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1159 
        +
        1160 HTML_COLORSTYLE_SAT = 100
        +
        1161 
        +
        1162 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
        +
        1163 # luminance component of the colors in the HTML output. Values below 100
        +
        1164 # gradually make the output lighter, whereas values above 100 make the output
        +
        1165 # darker. The value divided by 100 is the actual gamma applied, so 80 represents
        +
        1166 # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
        +
        1167 # change the gamma.
        +
        1168 # Minimum value: 40, maximum value: 240, default value: 80.
        +
        1169 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1170 
        +
        1171 HTML_COLORSTYLE_GAMMA = 80
        +
        1172 
        +
        1173 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
        +
        1174 # page will contain the date and time when the page was generated. Setting this
        +
        1175 # to YES can help to show when doxygen was last run and thus if the
        +
        1176 # documentation is up to date.
        +
        1177 # The default value is: NO.
        +
        1178 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1179 
        +
        1180 HTML_TIMESTAMP = NO
        +
        1181 
        +
        1182 # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
        +
        1183 # documentation will contain sections that can be hidden and shown after the
        +
        1184 # page has loaded.
        +
        1185 # The default value is: NO.
        +
        1186 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1187 
        +
        1188 HTML_DYNAMIC_SECTIONS = NO
        +
        1189 
        +
        1190 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
        +
        1191 # shown in the various tree structured indices initially; the user can expand
        +
        1192 # and collapse entries dynamically later on. Doxygen will expand the tree to
        +
        1193 # such a level that at most the specified number of entries are visible (unless
        +
        1194 # a fully collapsed tree already exceeds this amount). So setting the number of
        +
        1195 # entries 1 will produce a full collapsed tree by default. 0 is a special value
        +
        1196 # representing an infinite number of entries and will result in a full expanded
        +
        1197 # tree by default.
        +
        1198 # Minimum value: 0, maximum value: 9999, default value: 100.
        +
        1199 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1200 
        +
        1201 HTML_INDEX_NUM_ENTRIES = 100
        +
        1202 
        +
        1203 # If the GENERATE_DOCSET tag is set to YES, additional index files will be
        +
        1204 # generated that can be used as input for Apple's Xcode 3 integrated development
        +
        1205 # environment (see: http://developer.apple.com/tools/xcode/), introduced with
        +
        1206 # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
        +
        1207 # Makefile in the HTML output directory. Running make will produce the docset in
        +
        1208 # that directory and running make install will install the docset in
        +
        1209 # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
        +
        1210 # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
        +
        1211 # for more information.
        +
        1212 # The default value is: NO.
        +
        1213 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1214 
        +
        1215 GENERATE_DOCSET = NO
        +
        1216 
        +
        1217 # This tag determines the name of the docset feed. A documentation feed provides
        +
        1218 # an umbrella under which multiple documentation sets from a single provider
        +
        1219 # (such as a company or product suite) can be grouped.
        +
        1220 # The default value is: Doxygen generated docs.
        +
        1221 # This tag requires that the tag GENERATE_DOCSET is set to YES.
        +
        1222 
        +
        1223 DOCSET_FEEDNAME = "Doxygen generated docs"
        +
        1224 
        +
        1225 # This tag specifies a string that should uniquely identify the documentation
        +
        1226 # set bundle. This should be a reverse domain-name style string, e.g.
        +
        1227 # com.mycompany.MyDocSet. Doxygen will append .docset to the name.
        +
        1228 # The default value is: org.doxygen.Project.
        +
        1229 # This tag requires that the tag GENERATE_DOCSET is set to YES.
        +
        1230 
        +
        1231 DOCSET_BUNDLE_ID = org.doxygen.Project
        +
        1232 
        +
        1233 # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
        +
        1234 # the documentation publisher. This should be a reverse domain-name style
        +
        1235 # string, e.g. com.mycompany.MyDocSet.documentation.
        +
        1236 # The default value is: org.doxygen.Publisher.
        +
        1237 # This tag requires that the tag GENERATE_DOCSET is set to YES.
        +
        1238 
        +
        1239 DOCSET_PUBLISHER_ID = org.doxygen.Publisher
        +
        1240 
        +
        1241 # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
        +
        1242 # The default value is: Publisher.
        +
        1243 # This tag requires that the tag GENERATE_DOCSET is set to YES.
        +
        1244 
        +
        1245 DOCSET_PUBLISHER_NAME = Publisher
        +
        1246 
        +
        1247 # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
        +
        1248 # additional HTML index files: index.hhp, index.hhc, and index.hhk. The
        +
        1249 # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
        +
        1250 # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
        +
        1251 # Windows.
        +
        1252 #
        +
        1253 # The HTML Help Workshop contains a compiler that can convert all HTML output
        +
        1254 # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
        +
        1255 # files are now used as the Windows 98 help format, and will replace the old
        +
        1256 # Windows help format (.hlp) on all Windows platforms in the future. Compressed
        +
        1257 # HTML files also contain an index, a table of contents, and you can search for
        +
        1258 # words in the documentation. The HTML workshop also contains a viewer for
        +
        1259 # compressed HTML files.
        +
        1260 # The default value is: NO.
        +
        1261 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1262 
        +
        1263 GENERATE_HTMLHELP = NO
        +
        1264 
        +
        1265 # The CHM_FILE tag can be used to specify the file name of the resulting .chm
        +
        1266 # file. You can add a path in front of the file if the result should not be
        +
        1267 # written to the html output directory.
        +
        1268 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1269 
        +
        1270 CHM_FILE =
        +
        1271 
        +
        1272 # The HHC_LOCATION tag can be used to specify the location (absolute path
        +
        1273 # including file name) of the HTML help compiler (hhc.exe). If non-empty,
        +
        1274 # doxygen will try to run the HTML help compiler on the generated index.hhp.
        +
        1275 # The file has to be specified with full path.
        +
        1276 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1277 
        +
        1278 HHC_LOCATION =
        +
        1279 
        +
        1280 # The GENERATE_CHI flag controls if a separate .chi index file is generated
        +
        1281 # (YES) or that it should be included in the master .chm file (NO).
        +
        1282 # The default value is: NO.
        +
        1283 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1284 
        +
        1285 GENERATE_CHI = NO
        +
        1286 
        +
        1287 # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
        +
        1288 # and project file content.
        +
        1289 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1290 
        +
        1291 CHM_INDEX_ENCODING =
        +
        1292 
        +
        1293 # The BINARY_TOC flag controls whether a binary table of contents is generated
        +
        1294 # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
        +
        1295 # enables the Previous and Next buttons.
        +
        1296 # The default value is: NO.
        +
        1297 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1298 
        +
        1299 BINARY_TOC = NO
        +
        1300 
        +
        1301 # The TOC_EXPAND flag can be set to YES to add extra items for group members to
        +
        1302 # the table of contents of the HTML help documentation and to the tree view.
        +
        1303 # The default value is: NO.
        +
        1304 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
        +
        1305 
        +
        1306 TOC_EXPAND = NO
        +
        1307 
        +
        1308 # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
        +
        1309 # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
        +
        1310 # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
        +
        1311 # (.qch) of the generated HTML documentation.
        +
        1312 # The default value is: NO.
        +
        1313 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1314 
        +
        1315 GENERATE_QHP = NO
        +
        1316 
        +
        1317 # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
        +
        1318 # the file name of the resulting .qch file. The path specified is relative to
        +
        1319 # the HTML output folder.
        +
        1320 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1321 
        +
        1322 QCH_FILE =
        +
        1323 
        +
        1324 # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
        +
        1325 # Project output. For more information please see Qt Help Project / Namespace
        +
        1326 # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
        +
        1327 # The default value is: org.doxygen.Project.
        +
        1328 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1329 
        +
        1330 QHP_NAMESPACE = org.doxygen.Project
        +
        1331 
        +
        1332 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
        +
        1333 # Help Project output. For more information please see Qt Help Project / Virtual
        +
        1334 # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
        +
        1335 # folders).
        +
        1336 # The default value is: doc.
        +
        1337 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1338 
        +
        1339 QHP_VIRTUAL_FOLDER = doc
        +
        1340 
        +
        1341 # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
        +
        1342 # filter to add. For more information please see Qt Help Project / Custom
        +
        1343 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
        +
        1344 # filters).
        +
        1345 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1346 
        +
        1347 QHP_CUST_FILTER_NAME =
        +
        1348 
        +
        1349 # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
        +
        1350 # custom filter to add. For more information please see Qt Help Project / Custom
        +
        1351 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
        +
        1352 # filters).
        +
        1353 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1354 
        +
        1355 QHP_CUST_FILTER_ATTRS =
        +
        1356 
        +
        1357 # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
        +
        1358 # project's filter section matches. Qt Help Project / Filter Attributes (see:
        +
        1359 # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
        +
        1360 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1361 
        +
        1362 QHP_SECT_FILTER_ATTRS =
        +
        1363 
        +
        1364 # The QHG_LOCATION tag can be used to specify the location of Qt's
        +
        1365 # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
        +
        1366 # generated .qhp file.
        +
        1367 # This tag requires that the tag GENERATE_QHP is set to YES.
        +
        1368 
        +
        1369 QHG_LOCATION =
        +
        1370 
        +
        1371 # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
        +
        1372 # generated, together with the HTML files, they form an Eclipse help plugin. To
        +
        1373 # install this plugin and make it available under the help contents menu in
        +
        1374 # Eclipse, the contents of the directory containing the HTML and XML files needs
        +
        1375 # to be copied into the plugins directory of eclipse. The name of the directory
        +
        1376 # within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
        +
        1377 # After copying Eclipse needs to be restarted before the help appears.
        +
        1378 # The default value is: NO.
        +
        1379 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1380 
        +
        1381 GENERATE_ECLIPSEHELP = NO
        +
        1382 
        +
        1383 # A unique identifier for the Eclipse help plugin. When installing the plugin
        +
        1384 # the directory name containing the HTML and XML files should also have this
        +
        1385 # name. Each documentation set should have its own identifier.
        +
        1386 # The default value is: org.doxygen.Project.
        +
        1387 # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
        +
        1388 
        +
        1389 ECLIPSE_DOC_ID = org.doxygen.Project
        +
        1390 
        +
        1391 # If you want full control over the layout of the generated HTML pages it might
        +
        1392 # be necessary to disable the index and replace it with your own. The
        +
        1393 # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
        +
        1394 # of each HTML page. A value of NO enables the index and the value YES disables
        +
        1395 # it. Since the tabs in the index contain the same information as the navigation
        +
        1396 # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
        +
        1397 # The default value is: NO.
        +
        1398 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1399 
        +
        1400 DISABLE_INDEX = NO
        +
        1401 
        +
        1402 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
        +
        1403 # structure should be generated to display hierarchical information. If the tag
        +
        1404 # value is set to YES, a side panel will be generated containing a tree-like
        +
        1405 # index structure (just like the one that is generated for HTML Help). For this
        +
        1406 # to work a browser that supports JavaScript, DHTML, CSS and frames is required
        +
        1407 # (i.e. any modern browser). Windows users are probably better off using the
        +
        1408 # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
        +
        1409 # further fine-tune the look of the index. As an example, the default style
        +
        1410 # sheet generated by doxygen has an example that shows how to put an image at
        +
        1411 # the root of the tree instead of the PROJECT_NAME. Since the tree basically has
        +
        1412 # the same information as the tab index, you could consider setting
        +
        1413 # DISABLE_INDEX to YES when enabling this option.
        +
        1414 # The default value is: NO.
        +
        1415 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1416 
        +
        1417 GENERATE_TREEVIEW = NO
        +
        1418 
        +
        1419 # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
        +
        1420 # doxygen will group on one line in the generated HTML documentation.
        +
        1421 #
        +
        1422 # Note that a value of 0 will completely suppress the enum values from appearing
        +
        1423 # in the overview section.
        +
        1424 # Minimum value: 0, maximum value: 20, default value: 4.
        +
        1425 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1426 
        +
        1427 ENUM_VALUES_PER_LINE = 4
        +
        1428 
        +
        1429 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
        +
        1430 # to set the initial width (in pixels) of the frame in which the tree is shown.
        +
        1431 # Minimum value: 0, maximum value: 1500, default value: 250.
        +
        1432 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1433 
        +
        1434 TREEVIEW_WIDTH = 250
        +
        1435 
        +
        1436 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
        +
        1437 # external symbols imported via tag files in a separate window.
        +
        1438 # The default value is: NO.
        +
        1439 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1440 
        +
        1441 EXT_LINKS_IN_WINDOW = NO
        +
        1442 
        +
        1443 # Use this tag to change the font size of LaTeX formulas included as images in
        +
        1444 # the HTML documentation. When you change the font size after a successful
        +
        1445 # doxygen run you need to manually remove any form_*.png images from the HTML
        +
        1446 # output directory to force them to be regenerated.
        +
        1447 # Minimum value: 8, maximum value: 50, default value: 10.
        +
        1448 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1449 
        +
        1450 FORMULA_FONTSIZE = 10
        +
        1451 
        +
        1452 # Use the FORMULA_TRANPARENT tag to determine whether or not the images
        +
        1453 # generated for formulas are transparent PNGs. Transparent PNGs are not
        +
        1454 # supported properly for IE 6.0, but are supported on all modern browsers.
        +
        1455 #
        +
        1456 # Note that when changing this option you need to delete any form_*.png files in
        +
        1457 # the HTML output directory before the changes have effect.
        +
        1458 # The default value is: YES.
        +
        1459 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1460 
        +
        1461 FORMULA_TRANSPARENT = YES
        +
        1462 
        +
        1463 # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
        +
        1464 # http://www.mathjax.org) which uses client side Javascript for the rendering
        +
        1465 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
        +
        1466 # installed or if you want to formulas look prettier in the HTML output. When
        +
        1467 # enabled you may also need to install MathJax separately and configure the path
        +
        1468 # to it using the MATHJAX_RELPATH option.
        +
        1469 # The default value is: NO.
        +
        1470 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1471 
        +
        1472 USE_MATHJAX = NO
        +
        1473 
        +
        1474 # When MathJax is enabled you can set the default output format to be used for
        +
        1475 # the MathJax output. See the MathJax site (see:
        +
        1476 # http://docs.mathjax.org/en/latest/output.html) for more details.
        +
        1477 # Possible values are: HTML-CSS (which is slower, but has the best
        +
        1478 # compatibility), NativeMML (i.e. MathML) and SVG.
        +
        1479 # The default value is: HTML-CSS.
        +
        1480 # This tag requires that the tag USE_MATHJAX is set to YES.
        +
        1481 
        +
        1482 MATHJAX_FORMAT = HTML-CSS
        +
        1483 
        +
        1484 # When MathJax is enabled you need to specify the location relative to the HTML
        +
        1485 # output directory using the MATHJAX_RELPATH option. The destination directory
        +
        1486 # should contain the MathJax.js script. For instance, if the mathjax directory
        +
        1487 # is located at the same level as the HTML output directory, then
        +
        1488 # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
        +
        1489 # Content Delivery Network so you can quickly see the result without installing
        +
        1490 # MathJax. However, it is strongly recommended to install a local copy of
        +
        1491 # MathJax from http://www.mathjax.org before deployment.
        +
        1492 # The default value is: http://cdn.mathjax.org/mathjax/latest.
        +
        1493 # This tag requires that the tag USE_MATHJAX is set to YES.
        +
        1494 
        +
        1495 MATHJAX_RELPATH = http://www.mathjax.org/mathjax
        +
        1496 
        +
        1497 # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
        +
        1498 # extension names that should be enabled during MathJax rendering. For example
        +
        1499 # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
        +
        1500 # This tag requires that the tag USE_MATHJAX is set to YES.
        +
        1501 
        +
        1502 MATHJAX_EXTENSIONS =
        +
        1503 
        +
        1504 # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
        +
        1505 # of code that will be used on startup of the MathJax code. See the MathJax site
        +
        1506 # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
        +
        1507 # example see the documentation.
        +
        1508 # This tag requires that the tag USE_MATHJAX is set to YES.
        +
        1509 
        +
        1510 MATHJAX_CODEFILE =
        +
        1511 
        +
        1512 # When the SEARCHENGINE tag is enabled doxygen will generate a search box for
        +
        1513 # the HTML output. The underlying search engine uses javascript and DHTML and
        +
        1514 # should work on any modern browser. Note that when using HTML help
        +
        1515 # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
        +
        1516 # there is already a search function so this one should typically be disabled.
        +
        1517 # For large projects the javascript based search engine can be slow, then
        +
        1518 # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
        +
        1519 # search using the keyboard; to jump to the search box use <access key> + S
        +
        1520 # (what the <access key> is depends on the OS and browser, but it is typically
        +
        1521 # <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
        +
        1522 # key> to jump into the search results window, the results can be navigated
        +
        1523 # using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
        +
        1524 # the search. The filter options can be selected when the cursor is inside the
        +
        1525 # search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
        +
        1526 # to select a filter and <Enter> or <escape> to activate or cancel the filter
        +
        1527 # option.
        +
        1528 # The default value is: YES.
        +
        1529 # This tag requires that the tag GENERATE_HTML is set to YES.
        +
        1530 
        +
        1531 SEARCHENGINE = YES
        +
        1532 
        +
        1533 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be
        +
        1534 # implemented using a web server instead of a web client using Javascript. There
        +
        1535 # are two flavors of web server based searching depending on the EXTERNAL_SEARCH
        +
        1536 # setting. When disabled, doxygen will generate a PHP script for searching and
        +
        1537 # an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
        +
        1538 # and searching needs to be provided by external tools. See the section
        +
        1539 # "External Indexing and Searching" for details.
        +
        1540 # The default value is: NO.
        +
        1541 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1542 
        +
        1543 SERVER_BASED_SEARCH = NO
        +
        1544 
        +
        1545 # When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
        +
        1546 # script for searching. Instead the search results are written to an XML file
        +
        1547 # which needs to be processed by an external indexer. Doxygen will invoke an
        +
        1548 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the
        +
        1549 # search results.
        +
        1550 #
        +
        1551 # Doxygen ships with an example indexer (doxyindexer) and search engine
        +
        1552 # (doxysearch.cgi) which are based on the open source search engine library
        +
        1553 # Xapian (see: http://xapian.org/).
        +
        1554 #
        +
        1555 # See the section "External Indexing and Searching" for details.
        +
        1556 # The default value is: NO.
        +
        1557 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1558 
        +
        1559 EXTERNAL_SEARCH = NO
        +
        1560 
        +
        1561 # The SEARCHENGINE_URL should point to a search engine hosted by a web server
        +
        1562 # which will return the search results when EXTERNAL_SEARCH is enabled.
        +
        1563 #
        +
        1564 # Doxygen ships with an example indexer (doxyindexer) and search engine
        +
        1565 # (doxysearch.cgi) which are based on the open source search engine library
        +
        1566 # Xapian (see: http://xapian.org/). See the section "External Indexing and
        +
        1567 # Searching" for details.
        +
        1568 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1569 
        +
        1570 SEARCHENGINE_URL =
        +
        1571 
        +
        1572 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
        +
        1573 # search data is written to a file for indexing by an external tool. With the
        +
        1574 # SEARCHDATA_FILE tag the name of this file can be specified.
        +
        1575 # The default file is: searchdata.xml.
        +
        1576 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1577 
        +
        1578 SEARCHDATA_FILE = searchdata.xml
        +
        1579 
        +
        1580 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
        +
        1581 # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
        +
        1582 # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
        +
        1583 # projects and redirect the results back to the right project.
        +
        1584 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1585 
        +
        1586 EXTERNAL_SEARCH_ID =
        +
        1587 
        +
        1588 # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
        +
        1589 # projects other than the one defined by this configuration file, but that are
        +
        1590 # all added to the same external search index. Each project needs to have a
        +
        1591 # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
        +
        1592 # to a relative location where the documentation can be found. The format is:
        +
        1593 # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
        +
        1594 # This tag requires that the tag SEARCHENGINE is set to YES.
        +
        1595 
        +
        1596 EXTRA_SEARCH_MAPPINGS =
        +
        1597 
        +
        1598 #---------------------------------------------------------------------------
        +
        1599 # Configuration options related to the LaTeX output
        +
        1600 #---------------------------------------------------------------------------
        +
        1601 
        +
        1602 # If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
        +
        1603 # The default value is: YES.
        +
        1604 
        +
        1605 GENERATE_LATEX = NO
        +
        1606 
        +
        1607 # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
        +
        1608 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
        +
        1609 # it.
        +
        1610 # The default directory is: latex.
        +
        1611 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1612 
        +
        1613 LATEX_OUTPUT = latex
        +
        1614 
        +
        1615 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
        +
        1616 # invoked.
        +
        1617 #
        +
        1618 # Note that when enabling USE_PDFLATEX this option is only used for generating
        +
        1619 # bitmaps for formulas in the HTML output, but not in the Makefile that is
        +
        1620 # written to the output directory.
        +
        1621 # The default file is: latex.
        +
        1622 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1623 
        +
        1624 LATEX_CMD_NAME = latex
        +
        1625 
        +
        1626 # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
        +
        1627 # index for LaTeX.
        +
        1628 # The default file is: makeindex.
        +
        1629 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1630 
        +
        1631 MAKEINDEX_CMD_NAME = makeindex
        +
        1632 
        +
        1633 # If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
        +
        1634 # documents. This may be useful for small projects and may help to save some
        +
        1635 # trees in general.
        +
        1636 # The default value is: NO.
        +
        1637 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1638 
        +
        1639 COMPACT_LATEX = NO
        +
        1640 
        +
        1641 # The PAPER_TYPE tag can be used to set the paper type that is used by the
        +
        1642 # printer.
        +
        1643 # Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
        +
        1644 # 14 inches) and executive (7.25 x 10.5 inches).
        +
        1645 # The default value is: a4.
        +
        1646 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1647 
        +
        1648 PAPER_TYPE = a4wide
        +
        1649 
        +
        1650 # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
        +
        1651 # that should be included in the LaTeX output. The package can be specified just
        +
        1652 # by its name or with the correct syntax as to be used with the LaTeX
        +
        1653 # \usepackage command. To get the times font for instance you can specify :
        +
        1654 # EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
        +
        1655 # To use the option intlimits with the amsmath package you can specify:
        +
        1656 # EXTRA_PACKAGES=[intlimits]{amsmath}
        +
        1657 # If left blank no extra packages will be included.
        +
        1658 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1659 
        +
        1660 EXTRA_PACKAGES =
        +
        1661 
        +
        1662 # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
        +
        1663 # generated LaTeX document. The header should contain everything until the first
        +
        1664 # chapter. If it is left blank doxygen will generate a standard header. See
        +
        1665 # section "Doxygen usage" for information on how to let doxygen write the
        +
        1666 # default header to a separate file.
        +
        1667 #
        +
        1668 # Note: Only use a user-defined header if you know what you are doing! The
        +
        1669 # following commands have a special meaning inside the header: $title,
        +
        1670 # $datetime, $date, $doxygenversion, $projectname, $projectnumber,
        +
        1671 # $projectbrief, $projectlogo. Doxygen will replace $title with the empty
        +
        1672 # string, for the replacement values of the other commands the user is referred
        +
        1673 # to HTML_HEADER.
        +
        1674 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1675 
        +
        1676 LATEX_HEADER =
        +
        1677 
        +
        1678 # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
        +
        1679 # generated LaTeX document. The footer should contain everything after the last
        +
        1680 # chapter. If it is left blank doxygen will generate a standard footer. See
        +
        1681 # LATEX_HEADER for more information on how to generate a default footer and what
        +
        1682 # special commands can be used inside the footer.
        +
        1683 #
        +
        1684 # Note: Only use a user-defined footer if you know what you are doing!
        +
        1685 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1686 
        +
        1687 LATEX_FOOTER =
        +
        1688 
        +
        1689 # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
        +
        1690 # LaTeX style sheets that are included after the standard style sheets created
        +
        1691 # by doxygen. Using this option one can overrule certain style aspects. Doxygen
        +
        1692 # will copy the style sheet files to the output directory.
        +
        1693 # Note: The order of the extra style sheet files is of importance (e.g. the last
        +
        1694 # style sheet in the list overrules the setting of the previous ones in the
        +
        1695 # list).
        +
        1696 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1697 
        +
        1698 LATEX_EXTRA_STYLESHEET =
        +
        1699 
        +
        1700 # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
        +
        1701 # other source files which should be copied to the LATEX_OUTPUT output
        +
        1702 # directory. Note that the files will be copied as-is; there are no commands or
        +
        1703 # markers available.
        +
        1704 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1705 
        +
        1706 LATEX_EXTRA_FILES =
        +
        1707 
        +
        1708 # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
        +
        1709 # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
        +
        1710 # contain links (just like the HTML output) instead of page references. This
        +
        1711 # makes the output suitable for online browsing using a PDF viewer.
        +
        1712 # The default value is: YES.
        +
        1713 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1714 
        +
        1715 PDF_HYPERLINKS = NO
        +
        1716 
        +
        1717 # If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
        +
        1718 # the PDF file directly from the LaTeX files. Set this option to YES, to get a
        +
        1719 # higher quality PDF documentation.
        +
        1720 # The default value is: YES.
        +
        1721 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1722 
        +
        1723 USE_PDFLATEX = YES
        +
        1724 
        +
        1725 # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
        +
        1726 # command to the generated LaTeX files. This will instruct LaTeX to keep running
        +
        1727 # if errors occur, instead of asking the user for help. This option is also used
        +
        1728 # when generating formulas in HTML.
        +
        1729 # The default value is: NO.
        +
        1730 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1731 
        +
        1732 LATEX_BATCHMODE = NO
        +
        1733 
        +
        1734 # If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
        +
        1735 # index chapters (such as File Index, Compound Index, etc.) in the output.
        +
        1736 # The default value is: NO.
        +
        1737 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1738 
        +
        1739 LATEX_HIDE_INDICES = NO
        +
        1740 
        +
        1741 # If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
        +
        1742 # code with syntax highlighting in the LaTeX output.
        +
        1743 #
        +
        1744 # Note that which sources are shown also depends on other settings such as
        +
        1745 # SOURCE_BROWSER.
        +
        1746 # The default value is: NO.
        +
        1747 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1748 
        +
        1749 LATEX_SOURCE_CODE = NO
        +
        1750 
        +
        1751 # The LATEX_BIB_STYLE tag can be used to specify the style to use for the
        +
        1752 # bibliography, e.g. plainnat, or ieeetr. See
        +
        1753 # http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
        +
        1754 # The default value is: plain.
        +
        1755 # This tag requires that the tag GENERATE_LATEX is set to YES.
        +
        1756 
        +
        1757 LATEX_BIB_STYLE = plain
        +
        1758 
        +
        1759 #---------------------------------------------------------------------------
        +
        1760 # Configuration options related to the RTF output
        +
        1761 #---------------------------------------------------------------------------
        +
        1762 
        +
        1763 # If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
        +
        1764 # RTF output is optimized for Word 97 and may not look too pretty with other RTF
        +
        1765 # readers/editors.
        +
        1766 # The default value is: NO.
        +
        1767 
        +
        1768 GENERATE_RTF = NO
        +
        1769 
        +
        1770 # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
        +
        1771 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
        +
        1772 # it.
        +
        1773 # The default directory is: rtf.
        +
        1774 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1775 
        +
        1776 RTF_OUTPUT = glm.rtf
        +
        1777 
        +
        1778 # If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
        +
        1779 # documents. This may be useful for small projects and may help to save some
        +
        1780 # trees in general.
        +
        1781 # The default value is: NO.
        +
        1782 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1783 
        +
        1784 COMPACT_RTF = NO
        +
        1785 
        +
        1786 # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
        +
        1787 # contain hyperlink fields. The RTF file will contain links (just like the HTML
        +
        1788 # output) instead of page references. This makes the output suitable for online
        +
        1789 # browsing using Word or some other Word compatible readers that support those
        +
        1790 # fields.
        +
        1791 #
        +
        1792 # Note: WordPad (write) and others do not support links.
        +
        1793 # The default value is: NO.
        +
        1794 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1795 
        +
        1796 RTF_HYPERLINKS = YES
        +
        1797 
        +
        1798 # Load stylesheet definitions from file. Syntax is similar to doxygen's config
        +
        1799 # file, i.e. a series of assignments. You only have to provide replacements,
        +
        1800 # missing definitions are set to their default value.
        +
        1801 #
        +
        1802 # See also section "Doxygen usage" for information on how to generate the
        +
        1803 # default style sheet that doxygen normally uses.
        +
        1804 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1805 
        +
        1806 RTF_STYLESHEET_FILE =
        +
        1807 
        +
        1808 # Set optional variables used in the generation of an RTF document. Syntax is
        +
        1809 # similar to doxygen's config file. A template extensions file can be generated
        +
        1810 # using doxygen -e rtf extensionFile.
        +
        1811 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1812 
        +
        1813 RTF_EXTENSIONS_FILE =
        +
        1814 
        +
        1815 # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
        +
        1816 # with syntax highlighting in the RTF output.
        +
        1817 #
        +
        1818 # Note that which sources are shown also depends on other settings such as
        +
        1819 # SOURCE_BROWSER.
        +
        1820 # The default value is: NO.
        +
        1821 # This tag requires that the tag GENERATE_RTF is set to YES.
        +
        1822 
        +
        1823 RTF_SOURCE_CODE = NO
        +
        1824 
        +
        1825 #---------------------------------------------------------------------------
        +
        1826 # Configuration options related to the man page output
        +
        1827 #---------------------------------------------------------------------------
        +
        1828 
        +
        1829 # If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
        +
        1830 # classes and files.
        +
        1831 # The default value is: NO.
        +
        1832 
        +
        1833 GENERATE_MAN = NO
        +
        1834 
        +
        1835 # The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
        +
        1836 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
        +
        1837 # it. A directory man3 will be created inside the directory specified by
        +
        1838 # MAN_OUTPUT.
        +
        1839 # The default directory is: man.
        +
        1840 # This tag requires that the tag GENERATE_MAN is set to YES.
        +
        1841 
        +
        1842 MAN_OUTPUT = man
        +
        1843 
        +
        1844 # The MAN_EXTENSION tag determines the extension that is added to the generated
        +
        1845 # man pages. In case the manual section does not start with a number, the number
        +
        1846 # 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
        +
        1847 # optional.
        +
        1848 # The default value is: .3.
        +
        1849 # This tag requires that the tag GENERATE_MAN is set to YES.
        +
        1850 
        +
        1851 MAN_EXTENSION = .3
        +
        1852 
        +
        1853 # The MAN_SUBDIR tag determines the name of the directory created within
        +
        1854 # MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
        +
        1855 # MAN_EXTENSION with the initial . removed.
        +
        1856 # This tag requires that the tag GENERATE_MAN is set to YES.
        +
        1857 
        +
        1858 MAN_SUBDIR =
        +
        1859 
        +
        1860 # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
        +
        1861 # will generate one additional man file for each entity documented in the real
        +
        1862 # man page(s). These additional files only source the real man page, but without
        +
        1863 # them the man command would be unable to find the correct page.
        +
        1864 # The default value is: NO.
        +
        1865 # This tag requires that the tag GENERATE_MAN is set to YES.
        +
        1866 
        +
        1867 MAN_LINKS = NO
        +
        1868 
        +
        1869 #---------------------------------------------------------------------------
        +
        1870 # Configuration options related to the XML output
        +
        1871 #---------------------------------------------------------------------------
        +
        1872 
        +
        1873 # If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
        +
        1874 # captures the structure of the code including all documentation.
        +
        1875 # The default value is: NO.
        +
        1876 
        +
        1877 GENERATE_XML = NO
        +
        1878 
        +
        1879 # The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
        +
        1880 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
        +
        1881 # it.
        +
        1882 # The default directory is: xml.
        +
        1883 # This tag requires that the tag GENERATE_XML is set to YES.
        +
        1884 
        +
        1885 XML_OUTPUT = xml
        +
        1886 
        +
        1887 # If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
        +
        1888 # listings (including syntax highlighting and cross-referencing information) to
        +
        1889 # the XML output. Note that enabling this will significantly increase the size
        +
        1890 # of the XML output.
        +
        1891 # The default value is: YES.
        +
        1892 # This tag requires that the tag GENERATE_XML is set to YES.
        +
        1893 
        +
        1894 XML_PROGRAMLISTING = YES
        +
        1895 
        +
        1896 #---------------------------------------------------------------------------
        +
        1897 # Configuration options related to the DOCBOOK output
        +
        1898 #---------------------------------------------------------------------------
        +
        1899 
        +
        1900 # If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
        +
        1901 # that can be used to generate PDF.
        +
        1902 # The default value is: NO.
        +
        1903 
        +
        1904 GENERATE_DOCBOOK = NO
        +
        1905 
        +
        1906 # The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
        +
        1907 # If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
        +
        1908 # front of it.
        +
        1909 # The default directory is: docbook.
        +
        1910 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
        +
        1911 
        +
        1912 DOCBOOK_OUTPUT = docbook
        +
        1913 
        +
        1914 # If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
        +
        1915 # program listings (including syntax highlighting and cross-referencing
        +
        1916 # information) to the DOCBOOK output. Note that enabling this will significantly
        +
        1917 # increase the size of the DOCBOOK output.
        +
        1918 # The default value is: NO.
        +
        1919 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
        +
        1920 
        +
        1921 DOCBOOK_PROGRAMLISTING = NO
        +
        1922 
        +
        1923 #---------------------------------------------------------------------------
        +
        1924 # Configuration options for the AutoGen Definitions output
        +
        1925 #---------------------------------------------------------------------------
        +
        1926 
        +
        1927 # If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
        +
        1928 # AutoGen Definitions (see http://autogen.sf.net) file that captures the
        +
        1929 # structure of the code including all documentation. Note that this feature is
        +
        1930 # still experimental and incomplete at the moment.
        +
        1931 # The default value is: NO.
        +
        1932 
        +
        1933 GENERATE_AUTOGEN_DEF = NO
        +
        1934 
        +
        1935 #---------------------------------------------------------------------------
        +
        1936 # Configuration options related to the Perl module output
        +
        1937 #---------------------------------------------------------------------------
        +
        1938 
        +
        1939 # If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
        +
        1940 # file that captures the structure of the code including all documentation.
        +
        1941 #
        +
        1942 # Note that this feature is still experimental and incomplete at the moment.
        +
        1943 # The default value is: NO.
        +
        1944 
        +
        1945 GENERATE_PERLMOD = NO
        +
        1946 
        +
        1947 # If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
        +
        1948 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
        +
        1949 # output from the Perl module output.
        +
        1950 # The default value is: NO.
        +
        1951 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
        +
        1952 
        +
        1953 PERLMOD_LATEX = NO
        +
        1954 
        +
        1955 # If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
        +
        1956 # formatted so it can be parsed by a human reader. This is useful if you want to
        +
        1957 # understand what is going on. On the other hand, if this tag is set to NO, the
        +
        1958 # size of the Perl module output will be much smaller and Perl will parse it
        +
        1959 # just the same.
        +
        1960 # The default value is: YES.
        +
        1961 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
        +
        1962 
        +
        1963 PERLMOD_PRETTY = YES
        +
        1964 
        +
        1965 # The names of the make variables in the generated doxyrules.make file are
        +
        1966 # prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
        +
        1967 # so different doxyrules.make files included by the same Makefile don't
        +
        1968 # overwrite each other's variables.
        +
        1969 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
        +
        1970 
        +
        1971 PERLMOD_MAKEVAR_PREFIX =
        +
        1972 
        +
        1973 #---------------------------------------------------------------------------
        +
        1974 # Configuration options related to the preprocessor
        +
        1975 #---------------------------------------------------------------------------
        +
        1976 
        +
        1977 # If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
        +
        1978 # C-preprocessor directives found in the sources and include files.
        +
        1979 # The default value is: YES.
        +
        1980 
        +
        1981 ENABLE_PREPROCESSING = YES
        +
        1982 
        +
        1983 # If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
        +
        1984 # in the source code. If set to NO, only conditional compilation will be
        +
        1985 # performed. Macro expansion can be done in a controlled way by setting
        +
        1986 # EXPAND_ONLY_PREDEF to YES.
        +
        1987 # The default value is: NO.
        +
        1988 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        1989 
        +
        1990 MACRO_EXPANSION = NO
        +
        1991 
        +
        1992 # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
        +
        1993 # the macro expansion is limited to the macros specified with the PREDEFINED and
        +
        1994 # EXPAND_AS_DEFINED tags.
        +
        1995 # The default value is: NO.
        +
        1996 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        1997 
        +
        1998 EXPAND_ONLY_PREDEF = NO
        +
        1999 
        +
        2000 # If the SEARCH_INCLUDES tag is set to YES, the include files in the
        +
        2001 # INCLUDE_PATH will be searched if a #include is found.
        +
        2002 # The default value is: YES.
        +
        2003 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        2004 
        +
        2005 SEARCH_INCLUDES = YES
        +
        2006 
        +
        2007 # The INCLUDE_PATH tag can be used to specify one or more directories that
        +
        2008 # contain include files that are not input files but should be processed by the
        +
        2009 # preprocessor.
        +
        2010 # This tag requires that the tag SEARCH_INCLUDES is set to YES.
        +
        2011 
        +
        2012 INCLUDE_PATH =
        +
        2013 
        +
        2014 # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
        +
        2015 # patterns (like *.h and *.hpp) to filter out the header-files in the
        +
        2016 # directories. If left blank, the patterns specified with FILE_PATTERNS will be
        +
        2017 # used.
        +
        2018 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        2019 
        +
        2020 INCLUDE_FILE_PATTERNS =
        +
        2021 
        +
        2022 # The PREDEFINED tag can be used to specify one or more macro names that are
        +
        2023 # defined before the preprocessor is started (similar to the -D option of e.g.
        +
        2024 # gcc). The argument of the tag is a list of macros of the form: name or
        +
        2025 # name=definition (no spaces). If the definition and the "=" are omitted, "=1"
        +
        2026 # is assumed. To prevent a macro definition from being undefined via #undef or
        +
        2027 # recursively expanded use the := operator instead of the = operator.
        +
        2028 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        2029 
        +
        2030 PREDEFINED =
        +
        2031 
        +
        2032 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
        +
        2033 # tag can be used to specify a list of macro names that should be expanded. The
        +
        2034 # macro definition that is found in the sources will be used. Use the PREDEFINED
        +
        2035 # tag if you want to use a different macro definition that overrules the
        +
        2036 # definition found in the source code.
        +
        2037 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        2038 
        +
        2039 EXPAND_AS_DEFINED =
        +
        2040 
        +
        2041 # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
        +
        2042 # remove all references to function-like macros that are alone on a line, have
        +
        2043 # an all uppercase name, and do not end with a semicolon. Such function macros
        +
        2044 # are typically used for boiler-plate code, and will confuse the parser if not
        +
        2045 # removed.
        +
        2046 # The default value is: YES.
        +
        2047 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
        +
        2048 
        +
        2049 SKIP_FUNCTION_MACROS = YES
        +
        2050 
        +
        2051 #---------------------------------------------------------------------------
        +
        2052 # Configuration options related to external references
        +
        2053 #---------------------------------------------------------------------------
        +
        2054 
        +
        2055 # The TAGFILES tag can be used to specify one or more tag files. For each tag
        +
        2056 # file the location of the external documentation should be added. The format of
        +
        2057 # a tag file without this location is as follows:
        +
        2058 # TAGFILES = file1 file2 ...
        +
        2059 # Adding location for the tag files is done as follows:
        +
        2060 # TAGFILES = file1=loc1 "file2 = loc2" ...
        +
        2061 # where loc1 and loc2 can be relative or absolute paths or URLs. See the
        +
        2062 # section "Linking to external documentation" for more information about the use
        +
        2063 # of tag files.
        +
        2064 # Note: Each tag file must have a unique name (where the name does NOT include
        +
        2065 # the path). If a tag file is not located in the directory in which doxygen is
        +
        2066 # run, you must also specify the path to the tagfile here.
        +
        2067 
        +
        2068 TAGFILES =
        +
        2069 
        +
        2070 # When a file name is specified after GENERATE_TAGFILE, doxygen will create a
        +
        2071 # tag file that is based on the input files it reads. See section "Linking to
        +
        2072 # external documentation" for more information about the usage of tag files.
        +
        2073 
        +
        2074 GENERATE_TAGFILE =
        +
        2075 
        +
        2076 # If the ALLEXTERNALS tag is set to YES, all external class will be listed in
        +
        2077 # the class index. If set to NO, only the inherited external classes will be
        +
        2078 # listed.
        +
        2079 # The default value is: NO.
        +
        2080 
        +
        2081 ALLEXTERNALS = NO
        +
        2082 
        +
        2083 # If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
        +
        2084 # in the modules index. If set to NO, only the current project's groups will be
        +
        2085 # listed.
        +
        2086 # The default value is: YES.
        +
        2087 
        +
        2088 EXTERNAL_GROUPS = YES
        +
        2089 
        +
        2090 # If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
        +
        2091 # the related pages index. If set to NO, only the current project's pages will
        +
        2092 # be listed.
        +
        2093 # The default value is: YES.
        +
        2094 
        +
        2095 EXTERNAL_PAGES = YES
        +
        2096 
        +
        2097 # The PERL_PATH should be the absolute path and name of the perl script
        +
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        Definition in file mat2x4.hpp.

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        +
        4 #pragma once
        + + + +
        8 #include "./ext/matrix_float4x2_precision.hpp"
        +
        9 
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        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
         Return the determinant of a squared matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
         Return the inverse of a squared matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
         Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
         Returns the transposed matrix of x. More...
         
        +

        Detailed Description

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        + + + + diff --git a/Include/glm/doc/api/a00057_source.html b/Include/glm/doc/api/a00057_source.html new file mode 100644 index 0000000..f679331 --- /dev/null +++ b/Include/glm/doc/api/a00057_source.html @@ -0,0 +1,216 @@ + + + + + + +0.9.9 API documentation: matrix.hpp Source File + + + + + + + + + + +
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        matrix.hpp
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        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "detail/qualifier.hpp"
        +
        17 #include "detail/setup.hpp"
        +
        18 #include "vec2.hpp"
        +
        19 #include "vec3.hpp"
        +
        20 #include "vec4.hpp"
        +
        21 #include "mat2x2.hpp"
        +
        22 #include "mat2x3.hpp"
        +
        23 #include "mat2x4.hpp"
        +
        24 #include "mat3x2.hpp"
        +
        25 #include "mat3x3.hpp"
        +
        26 #include "mat3x4.hpp"
        +
        27 #include "mat4x2.hpp"
        +
        28 #include "mat4x3.hpp"
        +
        29 #include "mat4x4.hpp"
        +
        30 
        +
        31 namespace glm {
        +
        32 namespace detail
        +
        33 {
        +
        34  template<length_t C, length_t R, typename T, qualifier Q>
        +
        35  struct outerProduct_trait{};
        +
        36 
        +
        37  template<typename T, qualifier Q>
        +
        38  struct outerProduct_trait<2, 2, T, Q>
        +
        39  {
        +
        40  typedef mat<2, 2, T, Q> type;
        +
        41  };
        +
        42 
        +
        43  template<typename T, qualifier Q>
        +
        44  struct outerProduct_trait<2, 3, T, Q>
        +
        45  {
        +
        46  typedef mat<3, 2, T, Q> type;
        +
        47  };
        +
        48 
        +
        49  template<typename T, qualifier Q>
        +
        50  struct outerProduct_trait<2, 4, T, Q>
        +
        51  {
        +
        52  typedef mat<4, 2, T, Q> type;
        +
        53  };
        +
        54 
        +
        55  template<typename T, qualifier Q>
        +
        56  struct outerProduct_trait<3, 2, T, Q>
        +
        57  {
        +
        58  typedef mat<2, 3, T, Q> type;
        +
        59  };
        +
        60 
        +
        61  template<typename T, qualifier Q>
        +
        62  struct outerProduct_trait<3, 3, T, Q>
        +
        63  {
        +
        64  typedef mat<3, 3, T, Q> type;
        +
        65  };
        +
        66 
        +
        67  template<typename T, qualifier Q>
        +
        68  struct outerProduct_trait<3, 4, T, Q>
        +
        69  {
        +
        70  typedef mat<4, 3, T, Q> type;
        +
        71  };
        +
        72 
        +
        73  template<typename T, qualifier Q>
        +
        74  struct outerProduct_trait<4, 2, T, Q>
        +
        75  {
        +
        76  typedef mat<2, 4, T, Q> type;
        +
        77  };
        +
        78 
        +
        79  template<typename T, qualifier Q>
        +
        80  struct outerProduct_trait<4, 3, T, Q>
        +
        81  {
        +
        82  typedef mat<3, 4, T, Q> type;
        +
        83  };
        +
        84 
        +
        85  template<typename T, qualifier Q>
        +
        86  struct outerProduct_trait<4, 4, T, Q>
        +
        87  {
        +
        88  typedef mat<4, 4, T, Q> type;
        +
        89  };
        +
        90 }//namespace detail
        +
        91 
        +
        94 
        +
        105  template<length_t C, length_t R, typename T, qualifier Q>
        +
        106  GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
        +
        107 
        +
        119  template<length_t C, length_t R, typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
        +
        121 
        +
        131  template<length_t C, length_t R, typename T, qualifier Q>
        +
        132  GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
        +
        133 
        +
        143  template<length_t C, length_t R, typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
        +
        145 
        +
        155  template<length_t C, length_t R, typename T, qualifier Q>
        +
        156  GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
        +
        157 
        +
        159 }//namespace glm
        +
        160 
        +
        161 #include "detail/func_matrix.inl"
        +
        GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
        Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...
        +
        Core features
        +
        GLM_FUNC_DECL T determinant(mat< C, R, T, Q > const &m)
        Return the determinant of a squared matrix.
        +
        Core features
        +
        GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct(vec< C, T, Q > const &c, vec< R, T, Q > const &r)
        Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...
        +
        Core features
        +
        Core features
        +
        GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose(mat< C, R, T, Q > const &x)
        Returns the transposed matrix of x.
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        GLM_FUNC_DECL mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
        Return the inverse of a squared matrix.
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00058.html b/Include/glm/doc/api/a00058.html new file mode 100644 index 0000000..8f2c5be --- /dev/null +++ b/Include/glm/doc/api/a00058.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: matrix_access.hpp File Reference + + + + + + + + + + +
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        + +

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        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
         Get a specific column of a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
         Set a specific column to a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
         Get a specific row of a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
         Set a specific row to a matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTC_matrix_access

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_access.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00058_source.html b/Include/glm/doc/api/a00058_source.html new file mode 100644 index 0000000..35b6212 --- /dev/null +++ b/Include/glm/doc/api/a00058_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documentation: matrix_access.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../detail/setup.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_GTC_matrix_access extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        29  template<typename genType>
        +
        30  GLM_FUNC_DECL typename genType::row_type row(
        +
        31  genType const& m,
        +
        32  length_t index);
        +
        33 
        +
        36  template<typename genType>
        +
        37  GLM_FUNC_DECL genType row(
        +
        38  genType const& m,
        +
        39  length_t index,
        +
        40  typename genType::row_type const& x);
        +
        41 
        +
        44  template<typename genType>
        +
        45  GLM_FUNC_DECL typename genType::col_type column(
        +
        46  genType const& m,
        +
        47  length_t index);
        +
        48 
        +
        51  template<typename genType>
        +
        52  GLM_FUNC_DECL genType column(
        +
        53  genType const& m,
        +
        54  length_t index,
        +
        55  typename genType::col_type const& x);
        +
        56 
        +
        58 }//namespace glm
        +
        59 
        +
        60 #include "matrix_access.inl"
        +
        GLM_FUNC_DECL genType row(genType const &m, length_t index, typename genType::row_type const &x)
        Set a specific row to a matrix.
        +
        GLM_FUNC_DECL genType column(genType const &m, length_t index, typename genType::col_type const &x)
        Set a specific column to a matrix.
        +
        Definition: common.hpp:20
        +
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        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
         Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
         Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
         Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
         Builds a left handed perspective projection matrix based on a field of view. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
         Builds a right handed perspective projection matrix based on a field of view. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00059_source.html b/Include/glm/doc/api/a00059_source.html new file mode 100644 index 0000000..758d489 --- /dev/null +++ b/Include/glm/doc/api/a00059_source.html @@ -0,0 +1,327 @@ + + + + + + +0.9.9 API documentation: matrix_clip_space.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_clip_space.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependencies
        +
        23 #include "../ext/scalar_constants.hpp"
        +
        24 #include "../geometric.hpp"
        +
        25 #include "../trigonometric.hpp"
        +
        26 
        +
        27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        28 # pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        42  template<typename T>
        +
        43  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
        +
        44  T left, T right, T bottom, T top);
        +
        45 
        +
        52  template<typename T>
        +
        53  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
        +
        54  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        55 
        +
        62  template<typename T>
        +
        63  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
        +
        64  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        65 
        +
        72  template<typename T>
        +
        73  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
        +
        74  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        75 
        +
        82  template<typename T>
        +
        83  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
        +
        84  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        85 
        +
        92  template<typename T>
        +
        93  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
        +
        94  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        95 
        +
        102  template<typename T>
        +
        103  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
        +
        104  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        105 
        +
        113  template<typename T>
        +
        114  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
        +
        115  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        116 
        +
        124  template<typename T>
        +
        125  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
        +
        126  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        127 
        +
        135  template<typename T>
        +
        136  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
        +
        137  T left, T right, T bottom, T top, T zNear, T zFar);
        +
        138 
        +
        143  template<typename T>
        +
        144  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
        +
        145  T left, T right, T bottom, T top, T near, T far);
        +
        146 
        +
        151  template<typename T>
        +
        152  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
        +
        153  T left, T right, T bottom, T top, T near, T far);
        +
        154 
        +
        159  template<typename T>
        +
        160  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
        +
        161  T left, T right, T bottom, T top, T near, T far);
        +
        162 
        +
        167  template<typename T>
        +
        168  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
        +
        169  T left, T right, T bottom, T top, T near, T far);
        +
        170 
        +
        175  template<typename T>
        +
        176  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
        +
        177  T left, T right, T bottom, T top, T near, T far);
        +
        178 
        +
        183  template<typename T>
        +
        184  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
        +
        185  T left, T right, T bottom, T top, T near, T far);
        +
        186 
        +
        192  template<typename T>
        +
        193  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
        +
        194  T left, T right, T bottom, T top, T near, T far);
        +
        195 
        +
        201  template<typename T>
        +
        202  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
        +
        203  T left, T right, T bottom, T top, T near, T far);
        +
        204 
        +
        210  template<typename T>
        +
        211  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
        +
        212  T left, T right, T bottom, T top, T near, T far);
        +
        213 
        +
        214 
        +
        224  template<typename T>
        +
        225  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
        +
        226  T fovy, T aspect, T near, T far);
        +
        227 
        +
        237  template<typename T>
        +
        238  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
        +
        239  T fovy, T aspect, T near, T far);
        +
        240 
        +
        250  template<typename T>
        +
        251  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
        +
        252  T fovy, T aspect, T near, T far);
        +
        253 
        +
        263  template<typename T>
        +
        264  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
        +
        265  T fovy, T aspect, T near, T far);
        +
        266 
        +
        276  template<typename T>
        +
        277  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
        +
        278  T fovy, T aspect, T near, T far);
        +
        279 
        +
        289  template<typename T>
        +
        290  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
        +
        291  T fovy, T aspect, T near, T far);
        +
        292 
        +
        303  template<typename T>
        +
        304  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
        +
        305  T fovy, T aspect, T near, T far);
        +
        306 
        +
        317  template<typename T>
        +
        318  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
        +
        319  T fovy, T aspect, T near, T far);
        +
        320 
        +
        331  template<typename T>
        +
        332  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
        +
        333  T fovy, T aspect, T near, T far);
        +
        334 
        +
        345  template<typename T>
        +
        346  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
        +
        347  T fov, T width, T height, T near, T far);
        +
        348 
        +
        359  template<typename T>
        +
        360  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
        +
        361  T fov, T width, T height, T near, T far);
        +
        362 
        +
        373  template<typename T>
        +
        374  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
        +
        375  T fov, T width, T height, T near, T far);
        +
        376 
        +
        387  template<typename T>
        +
        388  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
        +
        389  T fov, T width, T height, T near, T far);
        +
        390 
        +
        401  template<typename T>
        +
        402  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
        +
        403  T fov, T width, T height, T near, T far);
        +
        404 
        +
        415  template<typename T>
        +
        416  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
        +
        417  T fov, T width, T height, T near, T far);
        +
        418 
        +
        430  template<typename T>
        +
        431  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
        +
        432  T fov, T width, T height, T near, T far);
        +
        433 
        +
        445  template<typename T>
        +
        446  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
        +
        447  T fov, T width, T height, T near, T far);
        +
        448 
        +
        459  template<typename T>
        +
        460  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
        +
        461  T fov, T width, T height, T near, T far);
        +
        462 
        +
        470  template<typename T>
        +
        471  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
        +
        472  T fovy, T aspect, T near);
        +
        473 
        +
        481  template<typename T>
        +
        482  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
        +
        483  T fovy, T aspect, T near);
        +
        484 
        +
        492  template<typename T>
        +
        493  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
        +
        494  T fovy, T aspect, T near);
        +
        495 
        +
        503  template<typename T>
        +
        504  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
        +
        505  T fovy, T aspect, T near);
        +
        506 
        +
        515  template<typename T>
        +
        516  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
        +
        517  T fovy, T aspect, T near, T ep);
        +
        518 
        +
        520 }//namespace glm
        +
        521 
        +
        522 #include "matrix_clip_space.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)
        Creates a right handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
        Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
        Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
        Builds a left handed perspective projection matrix based on a field of view.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)
        Creates a left handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)
        Creates a left handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)
        Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
        Creates a right handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
        Creates a left handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using right-handed coordinates...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view and the default handedness and defaul...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
        Builds a right handed perspective projection matrix based on a field of view.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)
        Creates a right handed frustum matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)
        Creates a matrix for a left handed, symetric perspective-view frustum.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)
        Creates a matrix for a right handed, symetric perspective-view frustum.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)
        Creates a matrix for a left handed, symetric perspective-view frustum.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using left-handed coordinates...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)
        Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
        Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
        Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)
        Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using left-handed coordinates...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)
        Creates a matrix for a right handed, symetric perspective-view frustum.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)
        Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
        Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
        Creates a matrix for a left handed, symetric perspective-view frustum.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)
        Builds a perspective projection matrix based on a field of view using right-handed coordinates...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
        Creates a frustum matrix with default handedness, using the default handedness and default near and f...
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
        Creates a matrix for a right handed, symetric perspective-view frustum.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00060.html b/Include/glm/doc/api/a00060.html new file mode 100644 index 0000000..878c55d --- /dev/null +++ b/Include/glm/doc/api/a00060.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: matrix_common.hpp File Reference + + + + + + + + + + +
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        matrix_common.hpp
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        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/qualifier.hpp"
        +
        16 #include "../detail/_fixes.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        27  template<length_t C, length_t R, typename T, typename U, qualifier Q>
        +
        28  GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a);
        +
        29 
        +
        30  template<length_t C, length_t R, typename T, typename U, qualifier Q>
        +
        31  GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a);
        +
        32 
        +
        34 }//namespace glm
        +
        35 
        +
        36 #include "matrix_common.inl"
        +
        GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
        If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00061.html b/Include/glm/doc/api/a00061.html new file mode 100644 index 0000000..c0ef455 --- /dev/null +++ b/Include/glm/doc/api/a00061.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: matrix_cross_product.hpp File Reference + + + + + + + + + + +
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        +
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        GLM_GTX_matrix_cross_product +More...

        + +

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        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
         Build a cross product matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
         Build a cross product matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_cross_product

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file matrix_cross_product.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00061_source.html b/Include/glm/doc/api/a00061_source.html new file mode 100644 index 0000000..3eb5a4f --- /dev/null +++ b/Include/glm/doc/api/a00061_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: matrix_cross_product.hpp Source File + + + + + + + + + + +
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        matrix_cross_product.hpp
        +
        +
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        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename T, qualifier Q>
        +
        35  GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
        +
        36  vec<3, T, Q> const& x);
        +
        37 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
        +
        42  vec<3, T, Q> const& x);
        +
        43 
        +
        45 }//namespace glm
        +
        46 
        +
        47 #include "matrix_cross_product.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4(vec< 3, T, Q > const &x)
        Build a cross product matrix.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3(vec< 3, T, Q > const &x)
        Build a cross product matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00062.html b/Include/glm/doc/api/a00062.html new file mode 100644 index 0000000..1156dc9 --- /dev/null +++ b/Include/glm/doc/api/a00062.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: matrix_decompose.hpp File Reference + + + + + + + + + + +
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        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
         Decomposes a model matrix to translations, rotation and scale components. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_decompose

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_decompose.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00062_source.html b/Include/glm/doc/api/a00062_source.html new file mode 100644 index 0000000..a5e9c69 --- /dev/null +++ b/Include/glm/doc/api/a00062_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: matrix_decompose.hpp Source File + + + + + + + + + + +
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        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../mat4x4.hpp"
        +
        17 #include "../vec3.hpp"
        +
        18 #include "../vec4.hpp"
        +
        19 #include "../geometric.hpp"
        +
        20 #include "../gtc/quaternion.hpp"
        +
        21 #include "../gtc/matrix_transform.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        25 # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        26 # else
        +
        27 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
        +
        28 # endif
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        38  template<typename T, qualifier Q>
        +
        39  GLM_FUNC_DECL bool decompose(
        +
        40  mat<4, 4, T, Q> const& modelMatrix,
        +
        41  vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
        +
        42 
        +
        44 }//namespace glm
        +
        45 
        +
        46 #include "matrix_decompose.inl"
        +
        GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
        Decomposes a model matrix to translations, rotation and scale components.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
        Builds a scale 4 * 4 matrix created from 3 scalars.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
        Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
        Build a rotation matrix from a normal and a up vector.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00063.html b/Include/glm/doc/api/a00063.html new file mode 100644 index 0000000..3732425 --- /dev/null +++ b/Include/glm/doc/api/a00063.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, double, defaultp > dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 2, 2, double, defaultp > dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double2x2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00063_source.html b/Include/glm/doc/api/a00063_source.html new file mode 100644 index 0000000..f684672 --- /dev/null +++ b/Include/glm/doc/api/a00063_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 2, double, defaultp> dmat2x2;
        +
        16 
        +
        20  typedef mat<2, 2, double, defaultp> dmat2;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 2, 2, double, defaultp > dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers.
        +
        mat< 2, 2, double, defaultp > dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00064.html b/Include/glm/doc/api/a00064.html new file mode 100644 index 0000000..dffcad5 --- /dev/null +++ b/Include/glm/doc/api/a00064.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 2, 2, double, highp > highp_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, highp > highp_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, lowp > lowp_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, lowp > lowp_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, mediump > mediump_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, mediump > mediump_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00064_source.html b/Include/glm/doc/api/a00064_source.html new file mode 100644 index 0000000..40b129d --- /dev/null +++ b/Include/glm/doc/api/a00064_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 2, double, lowp> lowp_dmat2;
        +
        17 
        +
        22  typedef mat<2, 2, double, mediump> mediump_dmat2;
        +
        23 
        +
        28  typedef mat<2, 2, double, highp> highp_dmat2;
        +
        29 
        +
        34  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
        +
        35 
        +
        40  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
        +
        41 
        +
        46  typedef mat<2, 2, double, highp> highp_dmat2x2;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 2, 2, double, mediump > mediump_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, double, lowp > lowp_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 2, 2, double, mediump > mediump_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, double, highp > highp_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, double, highp > highp_dmat2
        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, double, lowp > lowp_dmat2x2
        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
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        typedef mat< 2, 3, double, defaultp > dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double2x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00065_source.html b/Include/glm/doc/api/a00065_source.html new file mode 100644 index 0000000..3e4202b --- /dev/null +++ b/Include/glm/doc/api/a00065_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 3, double, defaultp> dmat2x3;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 2, 3, double, defaultp > dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00066.html b/Include/glm/doc/api/a00066.html new file mode 100644 index 0000000..5bc921b --- /dev/null +++ b/Include/glm/doc/api/a00066.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 2, 3, double, highp > highp_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, double, lowp > lowp_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, double, mediump > mediump_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00066_source.html b/Include/glm/doc/api/a00066_source.html new file mode 100644 index 0000000..cb1ec15 --- /dev/null +++ b/Include/glm/doc/api/a00066_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
        +
        17 
        +
        22  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
        +
        23 
        +
        28  typedef mat<2, 3, double, highp> highp_dmat2x3;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 2, 3, double, mediump > mediump_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 3, double, highp > highp_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 3, double, lowp > lowp_dmat2x3
        2 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00067.html b/Include/glm/doc/api/a00067.html new file mode 100644 index 0000000..9649eb0 --- /dev/null +++ b/Include/glm/doc/api/a00067.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4.hpp File Reference + + + + + + + + + + +
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        typedef mat< 2, 4, double, defaultp > dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double2x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00067_source.html b/Include/glm/doc/api/a00067_source.html new file mode 100644 index 0000000..94d4c97 --- /dev/null +++ b/Include/glm/doc/api/a00067_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 4, double, defaultp> dmat2x4;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 2, 4, double, defaultp > dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00068.html b/Include/glm/doc/api/a00068.html new file mode 100644 index 0000000..d02af5d --- /dev/null +++ b/Include/glm/doc/api/a00068.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 2, 4, double, highp > highp_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, double, lowp > lowp_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, double, mediump > mediump_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00068_source.html b/Include/glm/doc/api/a00068_source.html new file mode 100644 index 0000000..cee8dd3 --- /dev/null +++ b/Include/glm/doc/api/a00068_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
        +
        17 
        +
        22  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
        +
        23 
        +
        28  typedef mat<2, 4, double, highp> highp_dmat2x4;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 2, 4, double, highp > highp_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 4, double, mediump > mediump_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 4, double, lowp > lowp_dmat2x4
        2 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00069.html b/Include/glm/doc/api/a00069.html new file mode 100644 index 0000000..77e86d3 --- /dev/null +++ b/Include/glm/doc/api/a00069.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 2, double, defaultp > dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double3x2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00069_source.html b/Include/glm/doc/api/a00069_source.html new file mode 100644 index 0000000..893db25 --- /dev/null +++ b/Include/glm/doc/api/a00069_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 2, double, defaultp> dmat3x2;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 3, 2, double, defaultp > dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00070.html b/Include/glm/doc/api/a00070.html new file mode 100644 index 0000000..f6e3e39 --- /dev/null +++ b/Include/glm/doc/api/a00070.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 2, double, highp > highp_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, double, lowp > lowp_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, double, mediump > mediump_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00070_source.html b/Include/glm/doc/api/a00070_source.html new file mode 100644 index 0000000..0e228c6 --- /dev/null +++ b/Include/glm/doc/api/a00070_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
        +
        17 
        +
        22  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
        +
        23 
        +
        28  typedef mat<3, 2, double, highp> highp_dmat3x2;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 3, 2, double, mediump > mediump_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 2, double, lowp > lowp_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 2, double, highp > highp_dmat3x2
        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00071.html b/Include/glm/doc/api/a00071.html new file mode 100644 index 0000000..69a7029 --- /dev/null +++ b/Include/glm/doc/api/a00071.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 3, double, defaultp > dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 3, 3, double, defaultp > dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double3x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00071_source.html b/Include/glm/doc/api/a00071_source.html new file mode 100644 index 0000000..5d9c0b7 --- /dev/null +++ b/Include/glm/doc/api/a00071_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 3, double, defaultp> dmat3x3;
        +
        16 
        +
        20  typedef mat<3, 3, double, defaultp> dmat3;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 3, 3, double, defaultp > dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers.
        +
        mat< 3, 3, double, defaultp > dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00072.html b/Include/glm/doc/api/a00072.html new file mode 100644 index 0000000..102098a --- /dev/null +++ b/Include/glm/doc/api/a00072.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 3, double, highp > highp_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, highp > highp_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, lowp > lowp_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, lowp > lowp_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, mediump > mediump_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, mediump > mediump_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00072_source.html b/Include/glm/doc/api/a00072_source.html new file mode 100644 index 0000000..7726d4a --- /dev/null +++ b/Include/glm/doc/api/a00072_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 3, double, lowp> lowp_dmat3;
        +
        17 
        +
        22  typedef mat<3, 3, double, mediump> mediump_dmat3;
        +
        23 
        +
        28  typedef mat<3, 3, double, highp> highp_dmat3;
        +
        29 
        +
        34  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
        +
        35 
        +
        40  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
        +
        41 
        +
        46  typedef mat<3, 3, double, highp> highp_dmat3x3;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 3, 3, double, lowp > lowp_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 3, double, lowp > lowp_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 3, double, highp > highp_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, double, highp > highp_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, double, mediump > mediump_dmat3x3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, double, mediump > mediump_dmat3
        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00073.html b/Include/glm/doc/api/a00073.html new file mode 100644 index 0000000..8b94028 --- /dev/null +++ b/Include/glm/doc/api/a00073.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x4.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 4, double, defaultp > dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double3x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00073_source.html b/Include/glm/doc/api/a00073_source.html new file mode 100644 index 0000000..65681a0 --- /dev/null +++ b/Include/glm/doc/api/a00073_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double3x4.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 4, double, defaultp> dmat3x4;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 3, 4, double, defaultp > dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00074.html b/Include/glm/doc/api/a00074.html new file mode 100644 index 0000000..dc2586d --- /dev/null +++ b/Include/glm/doc/api/a00074.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double3x4_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 3, 4, double, highp > highp_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, double, lowp > lowp_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, double, mediump > mediump_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00074_source.html b/Include/glm/doc/api/a00074_source.html new file mode 100644 index 0000000..e805fc7 --- /dev/null +++ b/Include/glm/doc/api/a00074_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
        +
        17 
        +
        22  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
        +
        23 
        +
        28  typedef mat<3, 4, double, highp> highp_dmat3x4;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 3, 4, double, lowp > lowp_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 3, 4, double, mediump > mediump_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 4, double, highp > highp_dmat3x4
        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00075.html b/Include/glm/doc/api/a00075.html new file mode 100644 index 0000000..2b3c221 --- /dev/null +++ b/Include/glm/doc/api/a00075.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double4x2.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 2, double, defaultp > dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double4x2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00075_source.html b/Include/glm/doc/api/a00075_source.html new file mode 100644 index 0000000..f688ced --- /dev/null +++ b/Include/glm/doc/api/a00075_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double4x2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 2, double, defaultp> dmat4x2;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 4, 2, double, defaultp > dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00076.html b/Include/glm/doc/api/a00076.html new file mode 100644 index 0000000..1f1000f --- /dev/null +++ b/Include/glm/doc/api/a00076.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double4x2_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 2, double, highp > highp_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, double, lowp > lowp_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, double, mediump > mediump_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00076_source.html b/Include/glm/doc/api/a00076_source.html new file mode 100644 index 0000000..da64db9 --- /dev/null +++ b/Include/glm/doc/api/a00076_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double4x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
        +
        17 
        +
        22  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
        +
        23 
        +
        28  typedef mat<4, 2, double, highp> highp_dmat4x2;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 4, 2, double, lowp > lowp_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 4, 2, double, mediump > mediump_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 2, double, highp > highp_dmat4x2
        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00077.html b/Include/glm/doc/api/a00077.html new file mode 100644 index 0000000..686affa --- /dev/null +++ b/Include/glm/doc/api/a00077.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double4x3.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 3, double, defaultp > dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double4x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00077_source.html b/Include/glm/doc/api/a00077_source.html new file mode 100644 index 0000000..c8913cd --- /dev/null +++ b/Include/glm/doc/api/a00077_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double4x3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 3, double, defaultp> dmat4x3;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 4, 3, double, defaultp > dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00078.html b/Include/glm/doc/api/a00078.html new file mode 100644 index 0000000..7cdee1c --- /dev/null +++ b/Include/glm/doc/api/a00078.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double4x3_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 3, double, highp > highp_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, double, lowp > lowp_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, double, mediump > mediump_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00078_source.html b/Include/glm/doc/api/a00078_source.html new file mode 100644 index 0000000..923fc1d --- /dev/null +++ b/Include/glm/doc/api/a00078_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double4x3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
        +
        17 
        +
        22  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
        +
        23 
        +
        28  typedef mat<4, 3, double, highp> highp_dmat4x3;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 4, 3, double, highp > highp_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 3, double, mediump > mediump_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 3, double, lowp > lowp_dmat4x3
        4 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00079.html b/Include/glm/doc/api/a00079.html new file mode 100644 index 0000000..338ac51 --- /dev/null +++ b/Include/glm/doc/api/a00079.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_double4x4.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 4, double, defaultp > dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 4, 4, double, defaultp > dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_double4x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00079_source.html b/Include/glm/doc/api/a00079_source.html new file mode 100644 index 0000000..bd45445 --- /dev/null +++ b/Include/glm/doc/api/a00079_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_double4x4.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 4, double, defaultp> dmat4x4;
        +
        16 
        +
        20  typedef mat<4, 4, double, defaultp> dmat4;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 4, 4, double, defaultp > dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers.
        +
        mat< 4, 4, double, defaultp > dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00080.html b/Include/glm/doc/api/a00080.html new file mode 100644 index 0000000..c9421fe --- /dev/null +++ b/Include/glm/doc/api/a00080.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_double4x4_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 4, double, highp > highp_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, highp > highp_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, lowp > lowp_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, lowp > lowp_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, mediump > mediump_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, mediump > mediump_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00080_source.html b/Include/glm/doc/api/a00080_source.html new file mode 100644 index 0000000..7ba0a33 --- /dev/null +++ b/Include/glm/doc/api/a00080_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_double4x4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 4, double, lowp> lowp_dmat4;
        +
        17 
        +
        22  typedef mat<4, 4, double, mediump> mediump_dmat4;
        +
        23 
        +
        28  typedef mat<4, 4, double, highp> highp_dmat4;
        +
        29 
        +
        34  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
        +
        35 
        +
        40  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
        +
        41 
        +
        46  typedef mat<4, 4, double, highp> highp_dmat4x4;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 4, 4, double, mediump > mediump_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, double, lowp > lowp_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 4, 4, double, mediump > mediump_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, double, highp > highp_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, double, lowp > lowp_dmat4x4
        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
        +
        mat< 4, 4, double, highp > highp_dmat4
        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00081.html b/Include/glm/doc/api/a00081.html new file mode 100644 index 0000000..d1e90c0 --- /dev/null +++ b/Include/glm/doc/api/a00081.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: matrix_factorisation.hpp File Reference + + + + + + + + + + +
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        +Functions

        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
         Flips the matrix columns right and left. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
         Flips the matrix rows up and down. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
         Performs QR factorisation of a matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
         Performs RQ factorisation of a matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_factorisation

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_factorisation.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00081_source.html b/Include/glm/doc/api/a00081_source.html new file mode 100644 index 0000000..2bee6a8 --- /dev/null +++ b/Include/glm/doc/api/a00081_source.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: matrix_factorisation.hpp Source File + + + + + + + + + + +
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        matrix_factorisation.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 /*
        +
        27 Suggestions:
        +
        28  - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
        +
        29  - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
        +
        30 */
        +
        31 
        +
        32 namespace glm
        +
        33 {
        +
        36 
        +
        40  template <length_t C, length_t R, typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
        +
        42 
        +
        46  template <length_t C, length_t R, typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
        +
        48 
        +
        54  template <length_t C, length_t R, typename T, qualifier Q>
        +
        55  GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
        +
        56 
        +
        63  template <length_t C, length_t R, typename T, qualifier Q>
        +
        64  GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
        +
        65 
        +
        67 }
        +
        68 
        +
        69 #include "matrix_factorisation.inl"
        +
        GLM_FUNC_DECL void rq_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
        Performs RQ factorisation of a matrix.
        +
        GLM_FUNC_DECL void qr_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
        Performs QR factorisation of a matrix.
        +
        GLM_FUNC_DECL mat< C, R, T, Q > flipud(mat< C, R, T, Q > const &in)
        Flips the matrix rows up and down.
        +
        GLM_FUNC_DECL mat< C, R, T, Q > fliplr(mat< C, R, T, Q > const &in)
        Flips the matrix columns right and left.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00082.html b/Include/glm/doc/api/a00082.html new file mode 100644 index 0000000..9ac278e --- /dev/null +++ b/Include/glm/doc/api/a00082.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 2, 2, float, defaultp > mat2
         2 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 2, 2, float, defaultp > mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float2x2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00082_source.html b/Include/glm/doc/api/a00082_source.html new file mode 100644 index 0000000..68f096c --- /dev/null +++ b/Include/glm/doc/api/a00082_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 2, float, defaultp> mat2x2;
        +
        16 
        +
        20  typedef mat<2, 2, float, defaultp> mat2;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 2, 2, float, defaultp > mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        mat< 2, 2, float, defaultp > mat2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00083.html b/Include/glm/doc/api/a00083.html new file mode 100644 index 0000000..9145fdc --- /dev/null +++ b/Include/glm/doc/api/a00083.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2_precision.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, float, highp > highp_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, highp > highp_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, lowp > lowp_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, lowp > lowp_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, mediump > mediump_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, mediump > mediump_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00083_source.html b/Include/glm/doc/api/a00083_source.html new file mode 100644 index 0000000..d327c95 --- /dev/null +++ b/Include/glm/doc/api/a00083_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 2, float, lowp> lowp_mat2;
        +
        17 
        +
        22  typedef mat<2, 2, float, mediump> mediump_mat2;
        +
        23 
        +
        28  typedef mat<2, 2, float, highp> highp_mat2;
        +
        29 
        +
        34  typedef mat<2, 2, float, lowp> lowp_mat2x2;
        +
        35 
        +
        40  typedef mat<2, 2, float, mediump> mediump_mat2x2;
        +
        41 
        +
        46  typedef mat<2, 2, float, highp> highp_mat2x2;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 2, 2, float, lowp > lowp_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 2, 2, float, highp > highp_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 2, 2, float, lowp > lowp_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 2, 2, float, highp > highp_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 2, 2, float, mediump > mediump_mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 2, float, mediump > mediump_mat2
        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00084.html b/Include/glm/doc/api/a00084.html new file mode 100644 index 0000000..3911e07 --- /dev/null +++ b/Include/glm/doc/api/a00084.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float2x3.hpp File Reference + + + + + + + + + + +
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        typedef mat< 2, 3, float, defaultp > mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float2x3.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 3, float, defaultp> mat2x3;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 2, 3, float, defaultp > mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00085.html b/Include/glm/doc/api/a00085.html new file mode 100644 index 0000000..58bdd79 --- /dev/null +++ b/Include/glm/doc/api/a00085.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float2x3_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 2, 3, float, highp > highp_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, float, lowp > lowp_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, float, mediump > mediump_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00085_source.html b/Include/glm/doc/api/a00085_source.html new file mode 100644 index 0000000..c58d2ae --- /dev/null +++ b/Include/glm/doc/api/a00085_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float2x3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 3, float, lowp> lowp_mat2x3;
        +
        17 
        +
        22  typedef mat<2, 3, float, mediump> mediump_mat2x3;
        +
        23 
        +
        28  typedef mat<2, 3, float, highp> highp_mat2x3;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 2, 3, float, mediump > mediump_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 3, float, highp > highp_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 2, 3, float, lowp > lowp_mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
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        typedef mat< 2, 4, float, defaultp > mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float2x4.hpp.

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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<2, 4, float, defaultp> mat2x4;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 2, 4, float, defaultp > mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00087.html b/Include/glm/doc/api/a00087.html new file mode 100644 index 0000000..b0f38e9 --- /dev/null +++ b/Include/glm/doc/api/a00087.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float2x4_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 2, 4, float, highp > highp_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, float, lowp > lowp_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, float, mediump > mediump_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<2, 4, float, lowp> lowp_mat2x4;
        +
        17 
        +
        22  typedef mat<2, 4, float, mediump> mediump_mat2x4;
        +
        23 
        +
        28  typedef mat<2, 4, float, highp> highp_mat2x4;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 2, 4, float, lowp > lowp_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 2, 4, float, mediump > mediump_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 2, 4, float, highp > highp_mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00088.html b/Include/glm/doc/api/a00088.html new file mode 100644 index 0000000..32953ba --- /dev/null +++ b/Include/glm/doc/api/a00088.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float3x2.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 3, 2, float, defaultp > mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        +

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        Definition in file matrix_float3x2.hpp.

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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 2, float, defaultp> mat3x2;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 3, 2, float, defaultp > mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00089.html b/Include/glm/doc/api/a00089.html new file mode 100644 index 0000000..dbd3b9f --- /dev/null +++ b/Include/glm/doc/api/a00089.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float3x2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 3, 2, float, highp > highp_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, float, lowp > lowp_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, float, mediump > mediump_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00089_source.html b/Include/glm/doc/api/a00089_source.html new file mode 100644 index 0000000..3083ced --- /dev/null +++ b/Include/glm/doc/api/a00089_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float3x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 2, float, lowp> lowp_mat3x2;
        +
        17 
        +
        22  typedef mat<3, 2, float, mediump> mediump_mat3x2;
        +
        23 
        +
        28  typedef mat<3, 2, float, highp> highp_mat3x2;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 3, 2, float, lowp > lowp_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 3, 2, float, mediump > mediump_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 2, float, highp > highp_mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00090.html b/Include/glm/doc/api/a00090.html new file mode 100644 index 0000000..5da3f39 --- /dev/null +++ b/Include/glm/doc/api/a00090.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_float3x3.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef mat< 3, 3, float, defaultp > mat3
         3 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 3, 3, float, defaultp > mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float3x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00090_source.html b/Include/glm/doc/api/a00090_source.html new file mode 100644 index 0000000..fc8e9a6 --- /dev/null +++ b/Include/glm/doc/api/a00090_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_float3x3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 3, float, defaultp> mat3x3;
        +
        16 
        +
        20  typedef mat<3, 3, float, defaultp> mat3;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 3, 3, float, defaultp > mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 3, float, defaultp > mat3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00091.html b/Include/glm/doc/api/a00091.html new file mode 100644 index 0000000..d80cd19 --- /dev/null +++ b/Include/glm/doc/api/a00091.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float3x3_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 3, float, highp > highp_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, highp > highp_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, lowp > lowp_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, lowp > lowp_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, mediump > mediump_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, mediump > mediump_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 3, float, lowp> lowp_mat3;
        +
        17 
        +
        22  typedef mat<3, 3, float, mediump> mediump_mat3;
        +
        23 
        +
        28  typedef mat<3, 3, float, highp> highp_mat3;
        +
        29 
        +
        34  typedef mat<3, 3, float, lowp> lowp_mat3x3;
        +
        35 
        +
        40  typedef mat<3, 3, float, mediump> mediump_mat3x3;
        +
        41 
        +
        46  typedef mat<3, 3, float, highp> highp_mat3x3;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 3, 3, float, mediump > mediump_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, float, highp > highp_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 3, 3, float, lowp > lowp_mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 3, 3, float, mediump > mediump_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 3, float, lowp > lowp_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 3, 3, float, highp > highp_mat3
        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00092.html b/Include/glm/doc/api/a00092.html new file mode 100644 index 0000000..a32abb2 --- /dev/null +++ b/Include/glm/doc/api/a00092.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 4, float, defaultp > mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float3x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00092_source.html b/Include/glm/doc/api/a00092_source.html new file mode 100644 index 0000000..67b9f40 --- /dev/null +++ b/Include/glm/doc/api/a00092_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<3, 4, float, defaultp> mat3x4;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 3, 4, float, defaultp > mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00093.html b/Include/glm/doc/api/a00093.html new file mode 100644 index 0000000..862a061 --- /dev/null +++ b/Include/glm/doc/api/a00093.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4_precision.hpp File Reference + + + + + + + + + + +
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        typedef mat< 3, 4, float, highp > highp_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, float, lowp > lowp_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, float, mediump > mediump_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

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        + + + + diff --git a/Include/glm/doc/api/a00093_source.html b/Include/glm/doc/api/a00093_source.html new file mode 100644 index 0000000..424db41 --- /dev/null +++ b/Include/glm/doc/api/a00093_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat3x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<3, 4, float, lowp> lowp_mat3x4;
        +
        17 
        +
        22  typedef mat<3, 4, float, mediump> mediump_mat3x4;
        +
        23 
        +
        28  typedef mat<3, 4, float, highp> highp_mat3x4;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 3, 4, float, highp > highp_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 3, 4, float, mediump > mediump_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 3, 4, float, lowp > lowp_mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00094.html b/Include/glm/doc/api/a00094.html new file mode 100644 index 0000000..b9d4ef7 --- /dev/null +++ b/Include/glm/doc/api/a00094.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x2.hpp File Reference + + + + + + + + + + +
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        typedef mat< 4, 2, float, defaultp > mat4x2
         4 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

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        Definition in file matrix_float4x2.hpp.

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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 2, float, defaultp> mat4x2;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 4, 2, float, defaultp > mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00095_source.html b/Include/glm/doc/api/a00095_source.html new file mode 100644 index 0000000..b9d2199 --- /dev/null +++ b/Include/glm/doc/api/a00095_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat2x2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 2, float, lowp> lowp_mat4x2;
        +
        17 
        +
        22  typedef mat<4, 2, float, mediump> mediump_mat4x2;
        +
        23 
        +
        28  typedef mat<4, 2, float, highp> highp_mat4x2;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 4, 2, float, mediump > mediump_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 2, float, lowp > lowp_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 2, float, highp > highp_mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
        +
        Definition: common.hpp:20
        +
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        typedef mat< 4, 3, float, defaultp > mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float4x3.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 3, float, defaultp> mat4x3;
        +
        16 
        +
        18 }//namespace glm
        +
        mat< 4, 3, float, defaultp > mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00097.html b/Include/glm/doc/api/a00097.html new file mode 100644 index 0000000..c3167d4 --- /dev/null +++ b/Include/glm/doc/api/a00097.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float4x3_precision.hpp File Reference + + + + + + + + + + +
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        matrix_float4x3_precision.hpp File Reference
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        + + + + + + + + + + + +

        +Typedefs

        typedef mat< 4, 3, float, highp > highp_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, float, lowp > lowp_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, float, mediump > mediump_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00097_source.html b/Include/glm/doc/api/a00097_source.html new file mode 100644 index 0000000..d2faec6 --- /dev/null +++ b/Include/glm/doc/api/a00097_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x3_precision.hpp Source File + + + + + + + + + + +
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        matrix_float4x3_precision.hpp
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 3, float, lowp> lowp_mat4x3;
        +
        17 
        +
        22  typedef mat<4, 3, float, mediump> mediump_mat4x3;
        +
        23 
        +
        28  typedef mat<4, 3, float, highp> highp_mat4x3;
        +
        29 
        +
        31 }//namespace glm
        +
        mat< 4, 3, float, highp > highp_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 3, float, lowp > lowp_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 3, float, mediump > mediump_mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00098.html b/Include/glm/doc/api/a00098.html new file mode 100644 index 0000000..2359c88 --- /dev/null +++ b/Include/glm/doc/api/a00098.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4.hpp File Reference + + + + + + + + + + +
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        matrix_float4x4.hpp File Reference
        +
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        Core features +More...

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        Go to the source code of this file.

        + + + + + + + +
        typedef mat< 4, 4, float, defaultp > mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 4, 4, float, defaultp > mat4
         4 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file matrix_float4x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00098_source.html b/Include/glm/doc/api/a00098_source.html new file mode 100644 index 0000000..99a231f --- /dev/null +++ b/Include/glm/doc/api/a00098_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4.hpp Source File + + + + + + + + + + +
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        matrix_float4x4.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef mat<4, 4, float, defaultp> mat4x4;
        +
        16 
        +
        20  typedef mat<4, 4, float, defaultp> mat4;
        +
        21 
        +
        23 }//namespace glm
        +
        mat< 4, 4, float, defaultp > mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        mat< 4, 4, float, defaultp > mat4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00099.html b/Include/glm/doc/api/a00099.html new file mode 100644 index 0000000..567117f --- /dev/null +++ b/Include/glm/doc/api/a00099.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4_precision.hpp File Reference + + + + + + + + + + +
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        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 4, 4, float, highp > highp_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, highp > highp_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, lowp > lowp_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, lowp > lowp_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, mediump > mediump_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, mediump > mediump_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00099_source.html b/Include/glm/doc/api/a00099_source.html new file mode 100644 index 0000000..224d972 --- /dev/null +++ b/Include/glm/doc/api/a00099_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4_precision.hpp Source File + + + + + + + + + + +
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        matrix_float4x4_precision.hpp
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        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_mat4x4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef mat<4, 4, float, lowp> lowp_mat4;
        +
        17 
        +
        22  typedef mat<4, 4, float, mediump> mediump_mat4;
        +
        23 
        +
        28  typedef mat<4, 4, float, highp> highp_mat4;
        +
        29 
        +
        34  typedef mat<4, 4, float, lowp> lowp_mat4x4;
        +
        35 
        +
        40  typedef mat<4, 4, float, mediump> mediump_mat4x4;
        +
        41 
        +
        46  typedef mat<4, 4, float, highp> highp_mat4x4;
        +
        47 
        +
        49 }//namespace glm
        +
        mat< 4, 4, float, mediump > mediump_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, float, lowp > lowp_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 4, float, mediump > mediump_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
        +
        mat< 4, 4, float, highp > highp_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        mat< 4, 4, float, lowp > lowp_mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
        +
        mat< 4, 4, float, highp > highp_mat4
        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00100.html b/Include/glm/doc/api/a00100.html new file mode 100644 index 0000000..9d3e547 --- /dev/null +++ b/Include/glm/doc/api/a00100.html @@ -0,0 +1,403 @@ + + + + + + +0.9.9 API documentation: matrix_integer.hpp File Reference + + + + + + + + + + +
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        + +
        +
        matrix_integer.hpp File Reference
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        GLM_GTC_matrix_integer +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, int, highp > highp_imat2
         High-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, highp > highp_imat2x2
         High-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, highp > highp_imat2x3
         High-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, highp > highp_imat2x4
         High-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, highp > highp_imat3
         High-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, highp > highp_imat3x2
         High-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, highp > highp_imat3x3
         High-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, highp > highp_imat3x4
         High-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, highp > highp_imat4
         High-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, highp > highp_imat4x2
         High-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, highp > highp_imat4x3
         High-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, highp > highp_imat4x4
         High-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, highp > highp_umat2
         High-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, highp > highp_umat2x2
         High-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, highp > highp_umat2x3
         High-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, highp > highp_umat2x4
         High-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, highp > highp_umat3
         High-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, highp > highp_umat3x2
         High-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, highp > highp_umat3x3
         High-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, highp > highp_umat3x4
         High-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, highp > highp_umat4
         High-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, highp > highp_umat4x2
         High-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, highp > highp_umat4x3
         High-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, highp > highp_umat4x4
         High-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mediump_imat2 imat2
         Signed integer 2x2 matrix. More...
         
        typedef mediump_imat2x2 imat2x2
         Signed integer 2x2 matrix. More...
         
        typedef mediump_imat2x3 imat2x3
         Signed integer 2x3 matrix. More...
         
        typedef mediump_imat2x4 imat2x4
         Signed integer 2x4 matrix. More...
         
        typedef mediump_imat3 imat3
         Signed integer 3x3 matrix. More...
         
        typedef mediump_imat3x2 imat3x2
         Signed integer 3x2 matrix. More...
         
        typedef mediump_imat3x3 imat3x3
         Signed integer 3x3 matrix. More...
         
        typedef mediump_imat3x4 imat3x4
         Signed integer 3x4 matrix. More...
         
        typedef mediump_imat4 imat4
         Signed integer 4x4 matrix. More...
         
        typedef mediump_imat4x2 imat4x2
         Signed integer 4x2 matrix. More...
         
        typedef mediump_imat4x3 imat4x3
         Signed integer 4x3 matrix. More...
         
        typedef mediump_imat4x4 imat4x4
         Signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, int, lowp > lowp_imat2
         Low-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, lowp > lowp_imat2x2
         Low-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, lowp > lowp_imat2x3
         Low-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, lowp > lowp_imat2x4
         Low-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, lowp > lowp_imat3
         Low-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, lowp > lowp_imat3x2
         Low-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, lowp > lowp_imat3x3
         Low-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, lowp > lowp_imat3x4
         Low-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, lowp > lowp_imat4
         Low-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, lowp > lowp_imat4x2
         Low-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, lowp > lowp_imat4x3
         Low-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, lowp > lowp_imat4x4
         Low-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, lowp > lowp_umat2
         Low-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, lowp > lowp_umat2x2
         Low-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, lowp > lowp_umat2x3
         Low-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, lowp > lowp_umat2x4
         Low-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, lowp > lowp_umat3
         Low-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, lowp > lowp_umat3x2
         Low-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, lowp > lowp_umat3x3
         Low-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, lowp > lowp_umat3x4
         Low-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, lowp > lowp_umat4
         Low-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, lowp > lowp_umat4x2
         Low-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, lowp > lowp_umat4x3
         Low-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, lowp > lowp_umat4x4
         Low-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 2, 2, int, mediump > mediump_imat2
         Medium-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, mediump > mediump_imat2x2
         Medium-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, mediump > mediump_imat2x3
         Medium-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, mediump > mediump_imat2x4
         Medium-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, mediump > mediump_imat3
         Medium-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, mediump > mediump_imat3x2
         Medium-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, mediump > mediump_imat3x3
         Medium-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, mediump > mediump_imat3x4
         Medium-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, mediump > mediump_imat4
         Medium-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, mediump > mediump_imat4x2
         Medium-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, mediump > mediump_imat4x3
         Medium-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, mediump > mediump_imat4x4
         Medium-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, mediump > mediump_umat2
         Medium-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, mediump > mediump_umat2x2
         Medium-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, mediump > mediump_umat2x3
         Medium-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, mediump > mediump_umat2x4
         Medium-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, mediump > mediump_umat3
         Medium-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, mediump > mediump_umat3x2
         Medium-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, mediump > mediump_umat3x3
         Medium-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, mediump > mediump_umat3x4
         Medium-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, mediump > mediump_umat4
         Medium-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, mediump > mediump_umat4x2
         Medium-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, mediump > mediump_umat4x3
         Medium-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, mediump > mediump_umat4x4
         Medium-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mediump_umat2 umat2
         Unsigned integer 2x2 matrix. More...
         
        typedef mediump_umat2x2 umat2x2
         Unsigned integer 2x2 matrix. More...
         
        typedef mediump_umat2x3 umat2x3
         Unsigned integer 2x3 matrix. More...
         
        typedef mediump_umat2x4 umat2x4
         Unsigned integer 2x4 matrix. More...
         
        typedef mediump_umat3 umat3
         Unsigned integer 3x3 matrix. More...
         
        typedef mediump_umat3x2 umat3x2
         Unsigned integer 3x2 matrix. More...
         
        typedef mediump_umat3x3 umat3x3
         Unsigned integer 3x3 matrix. More...
         
        typedef mediump_umat3x4 umat3x4
         Unsigned integer 3x4 matrix. More...
         
        typedef mediump_umat4 umat4
         Unsigned integer 4x4 matrix. More...
         
        typedef mediump_umat4x2 umat4x2
         Unsigned integer 4x2 matrix. More...
         
        typedef mediump_umat4x3 umat4x3
         Unsigned integer 4x3 matrix. More...
         
        typedef mediump_umat4x4 umat4x4
         Unsigned integer 4x4 matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTC_matrix_integer

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_integer.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00100_source.html b/Include/glm/doc/api/a00100_source.html new file mode 100644 index 0000000..367a5f4 --- /dev/null +++ b/Include/glm/doc/api/a00100_source.html @@ -0,0 +1,477 @@ + + + + + + +0.9.9 API documentation: matrix_integer.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../mat2x2.hpp"
        +
        17 #include "../mat2x3.hpp"
        +
        18 #include "../mat2x4.hpp"
        +
        19 #include "../mat3x2.hpp"
        +
        20 #include "../mat3x3.hpp"
        +
        21 #include "../mat3x4.hpp"
        +
        22 #include "../mat4x2.hpp"
        +
        23 #include "../mat4x3.hpp"
        +
        24 #include "../mat4x4.hpp"
        +
        25 
        +
        26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        27 # pragma message("GLM: GLM_GTC_matrix_integer extension included")
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        37  typedef mat<2, 2, int, highp> highp_imat2;
        +
        38 
        +
        41  typedef mat<3, 3, int, highp> highp_imat3;
        +
        42 
        +
        45  typedef mat<4, 4, int, highp> highp_imat4;
        +
        46 
        +
        49  typedef mat<2, 2, int, highp> highp_imat2x2;
        +
        50 
        +
        53  typedef mat<2, 3, int, highp> highp_imat2x3;
        +
        54 
        +
        57  typedef mat<2, 4, int, highp> highp_imat2x4;
        +
        58 
        +
        61  typedef mat<3, 2, int, highp> highp_imat3x2;
        +
        62 
        +
        65  typedef mat<3, 3, int, highp> highp_imat3x3;
        +
        66 
        +
        69  typedef mat<3, 4, int, highp> highp_imat3x4;
        +
        70 
        +
        73  typedef mat<4, 2, int, highp> highp_imat4x2;
        +
        74 
        +
        77  typedef mat<4, 3, int, highp> highp_imat4x3;
        +
        78 
        +
        81  typedef mat<4, 4, int, highp> highp_imat4x4;
        +
        82 
        +
        83 
        +
        86  typedef mat<2, 2, int, mediump> mediump_imat2;
        +
        87 
        +
        90  typedef mat<3, 3, int, mediump> mediump_imat3;
        +
        91 
        +
        94  typedef mat<4, 4, int, mediump> mediump_imat4;
        +
        95 
        +
        96 
        +
        99  typedef mat<2, 2, int, mediump> mediump_imat2x2;
        +
        100 
        +
        103  typedef mat<2, 3, int, mediump> mediump_imat2x3;
        +
        104 
        +
        107  typedef mat<2, 4, int, mediump> mediump_imat2x4;
        +
        108 
        +
        111  typedef mat<3, 2, int, mediump> mediump_imat3x2;
        +
        112 
        +
        115  typedef mat<3, 3, int, mediump> mediump_imat3x3;
        +
        116 
        +
        119  typedef mat<3, 4, int, mediump> mediump_imat3x4;
        +
        120 
        +
        123  typedef mat<4, 2, int, mediump> mediump_imat4x2;
        +
        124 
        +
        127  typedef mat<4, 3, int, mediump> mediump_imat4x3;
        +
        128 
        +
        131  typedef mat<4, 4, int, mediump> mediump_imat4x4;
        +
        132 
        +
        133 
        +
        136  typedef mat<2, 2, int, lowp> lowp_imat2;
        +
        137 
        +
        140  typedef mat<3, 3, int, lowp> lowp_imat3;
        +
        141 
        +
        144  typedef mat<4, 4, int, lowp> lowp_imat4;
        +
        145 
        +
        146 
        +
        149  typedef mat<2, 2, int, lowp> lowp_imat2x2;
        +
        150 
        +
        153  typedef mat<2, 3, int, lowp> lowp_imat2x3;
        +
        154 
        +
        157  typedef mat<2, 4, int, lowp> lowp_imat2x4;
        +
        158 
        +
        161  typedef mat<3, 2, int, lowp> lowp_imat3x2;
        +
        162 
        +
        165  typedef mat<3, 3, int, lowp> lowp_imat3x3;
        +
        166 
        +
        169  typedef mat<3, 4, int, lowp> lowp_imat3x4;
        +
        170 
        +
        173  typedef mat<4, 2, int, lowp> lowp_imat4x2;
        +
        174 
        +
        177  typedef mat<4, 3, int, lowp> lowp_imat4x3;
        +
        178 
        +
        181  typedef mat<4, 4, int, lowp> lowp_imat4x4;
        +
        182 
        +
        183 
        +
        186  typedef mat<2, 2, uint, highp> highp_umat2;
        +
        187 
        +
        190  typedef mat<3, 3, uint, highp> highp_umat3;
        +
        191 
        +
        194  typedef mat<4, 4, uint, highp> highp_umat4;
        +
        195 
        +
        198  typedef mat<2, 2, uint, highp> highp_umat2x2;
        +
        199 
        +
        202  typedef mat<2, 3, uint, highp> highp_umat2x3;
        +
        203 
        +
        206  typedef mat<2, 4, uint, highp> highp_umat2x4;
        +
        207 
        +
        210  typedef mat<3, 2, uint, highp> highp_umat3x2;
        +
        211 
        +
        214  typedef mat<3, 3, uint, highp> highp_umat3x3;
        +
        215 
        +
        218  typedef mat<3, 4, uint, highp> highp_umat3x4;
        +
        219 
        +
        222  typedef mat<4, 2, uint, highp> highp_umat4x2;
        +
        223 
        +
        226  typedef mat<4, 3, uint, highp> highp_umat4x3;
        +
        227 
        +
        230  typedef mat<4, 4, uint, highp> highp_umat4x4;
        +
        231 
        +
        232 
        +
        235  typedef mat<2, 2, uint, mediump> mediump_umat2;
        +
        236 
        +
        239  typedef mat<3, 3, uint, mediump> mediump_umat3;
        +
        240 
        +
        243  typedef mat<4, 4, uint, mediump> mediump_umat4;
        +
        244 
        +
        245 
        +
        248  typedef mat<2, 2, uint, mediump> mediump_umat2x2;
        +
        249 
        +
        252  typedef mat<2, 3, uint, mediump> mediump_umat2x3;
        +
        253 
        +
        256  typedef mat<2, 4, uint, mediump> mediump_umat2x4;
        +
        257 
        +
        260  typedef mat<3, 2, uint, mediump> mediump_umat3x2;
        +
        261 
        +
        264  typedef mat<3, 3, uint, mediump> mediump_umat3x3;
        +
        265 
        +
        268  typedef mat<3, 4, uint, mediump> mediump_umat3x4;
        +
        269 
        +
        272  typedef mat<4, 2, uint, mediump> mediump_umat4x2;
        +
        273 
        +
        276  typedef mat<4, 3, uint, mediump> mediump_umat4x3;
        +
        277 
        +
        280  typedef mat<4, 4, uint, mediump> mediump_umat4x4;
        +
        281 
        +
        282 
        +
        285  typedef mat<2, 2, uint, lowp> lowp_umat2;
        +
        286 
        +
        289  typedef mat<3, 3, uint, lowp> lowp_umat3;
        +
        290 
        +
        293  typedef mat<4, 4, uint, lowp> lowp_umat4;
        +
        294 
        +
        295 
        +
        298  typedef mat<2, 2, uint, lowp> lowp_umat2x2;
        +
        299 
        +
        302  typedef mat<2, 3, uint, lowp> lowp_umat2x3;
        +
        303 
        +
        306  typedef mat<2, 4, uint, lowp> lowp_umat2x4;
        +
        307 
        +
        310  typedef mat<3, 2, uint, lowp> lowp_umat3x2;
        +
        311 
        +
        314  typedef mat<3, 3, uint, lowp> lowp_umat3x3;
        +
        315 
        +
        318  typedef mat<3, 4, uint, lowp> lowp_umat3x4;
        +
        319 
        +
        322  typedef mat<4, 2, uint, lowp> lowp_umat4x2;
        +
        323 
        +
        326  typedef mat<4, 3, uint, lowp> lowp_umat4x3;
        +
        327 
        +
        330  typedef mat<4, 4, uint, lowp> lowp_umat4x4;
        +
        331 
        +
        332 #if(defined(GLM_PRECISION_HIGHP_INT))
        +
        333  typedef highp_imat2 imat2;
        +
        334  typedef highp_imat3 imat3;
        +
        335  typedef highp_imat4 imat4;
        +
        336  typedef highp_imat2x2 imat2x2;
        +
        337  typedef highp_imat2x3 imat2x3;
        +
        338  typedef highp_imat2x4 imat2x4;
        +
        339  typedef highp_imat3x2 imat3x2;
        +
        340  typedef highp_imat3x3 imat3x3;
        +
        341  typedef highp_imat3x4 imat3x4;
        +
        342  typedef highp_imat4x2 imat4x2;
        +
        343  typedef highp_imat4x3 imat4x3;
        +
        344  typedef highp_imat4x4 imat4x4;
        +
        345 #elif(defined(GLM_PRECISION_LOWP_INT))
        +
        346  typedef lowp_imat2 imat2;
        +
        347  typedef lowp_imat3 imat3;
        +
        348  typedef lowp_imat4 imat4;
        +
        349  typedef lowp_imat2x2 imat2x2;
        +
        350  typedef lowp_imat2x3 imat2x3;
        +
        351  typedef lowp_imat2x4 imat2x4;
        +
        352  typedef lowp_imat3x2 imat3x2;
        +
        353  typedef lowp_imat3x3 imat3x3;
        +
        354  typedef lowp_imat3x4 imat3x4;
        +
        355  typedef lowp_imat4x2 imat4x2;
        +
        356  typedef lowp_imat4x3 imat4x3;
        +
        357  typedef lowp_imat4x4 imat4x4;
        +
        358 #else //if(defined(GLM_PRECISION_MEDIUMP_INT))
        +
        359 
        +
        362  typedef mediump_imat2 imat2;
        +
        363 
        +
        366  typedef mediump_imat3 imat3;
        +
        367 
        +
        370  typedef mediump_imat4 imat4;
        +
        371 
        +
        374  typedef mediump_imat2x2 imat2x2;
        +
        375 
        +
        378  typedef mediump_imat2x3 imat2x3;
        +
        379 
        +
        382  typedef mediump_imat2x4 imat2x4;
        +
        383 
        +
        386  typedef mediump_imat3x2 imat3x2;
        +
        387 
        +
        390  typedef mediump_imat3x3 imat3x3;
        +
        391 
        +
        394  typedef mediump_imat3x4 imat3x4;
        +
        395 
        +
        398  typedef mediump_imat4x2 imat4x2;
        +
        399 
        +
        402  typedef mediump_imat4x3 imat4x3;
        +
        403 
        +
        406  typedef mediump_imat4x4 imat4x4;
        +
        407 #endif//GLM_PRECISION
        +
        408 
        +
        409 #if(defined(GLM_PRECISION_HIGHP_UINT))
        +
        410  typedef highp_umat2 umat2;
        +
        411  typedef highp_umat3 umat3;
        +
        412  typedef highp_umat4 umat4;
        +
        413  typedef highp_umat2x2 umat2x2;
        +
        414  typedef highp_umat2x3 umat2x3;
        +
        415  typedef highp_umat2x4 umat2x4;
        +
        416  typedef highp_umat3x2 umat3x2;
        +
        417  typedef highp_umat3x3 umat3x3;
        +
        418  typedef highp_umat3x4 umat3x4;
        +
        419  typedef highp_umat4x2 umat4x2;
        +
        420  typedef highp_umat4x3 umat4x3;
        +
        421  typedef highp_umat4x4 umat4x4;
        +
        422 #elif(defined(GLM_PRECISION_LOWP_UINT))
        +
        423  typedef lowp_umat2 umat2;
        +
        424  typedef lowp_umat3 umat3;
        +
        425  typedef lowp_umat4 umat4;
        +
        426  typedef lowp_umat2x2 umat2x2;
        +
        427  typedef lowp_umat2x3 umat2x3;
        +
        428  typedef lowp_umat2x4 umat2x4;
        +
        429  typedef lowp_umat3x2 umat3x2;
        +
        430  typedef lowp_umat3x3 umat3x3;
        +
        431  typedef lowp_umat3x4 umat3x4;
        +
        432  typedef lowp_umat4x2 umat4x2;
        +
        433  typedef lowp_umat4x3 umat4x3;
        +
        434  typedef lowp_umat4x4 umat4x4;
        +
        435 #else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
        +
        436 
        +
        439  typedef mediump_umat2 umat2;
        +
        440 
        +
        443  typedef mediump_umat3 umat3;
        +
        444 
        +
        447  typedef mediump_umat4 umat4;
        +
        448 
        +
        451  typedef mediump_umat2x2 umat2x2;
        +
        452 
        +
        455  typedef mediump_umat2x3 umat2x3;
        +
        456 
        +
        459  typedef mediump_umat2x4 umat2x4;
        +
        460 
        +
        463  typedef mediump_umat3x2 umat3x2;
        +
        464 
        +
        467  typedef mediump_umat3x3 umat3x3;
        +
        468 
        +
        471  typedef mediump_umat3x4 umat3x4;
        +
        472 
        +
        475  typedef mediump_umat4x2 umat4x2;
        +
        476 
        +
        479  typedef mediump_umat4x3 umat4x3;
        +
        480 
        +
        483  typedef mediump_umat4x4 umat4x4;
        +
        484 #endif//GLM_PRECISION
        +
        485 
        +
        487 }//namespace glm
        +
        mediump_imat4x4 imat4x4
        Signed integer 4x4 matrix.
        +
        mediump_imat2x2 imat2x2
        Signed integer 2x2 matrix.
        +
        mediump_umat4 umat4
        Unsigned integer 4x4 matrix.
        +
        mediump_umat4x2 umat4x2
        Unsigned integer 4x2 matrix.
        +
        mat< 4, 4, uint, lowp > lowp_umat4x4
        Low-qualifier unsigned integer 4x4 matrix.
        +
        mat< 4, 2, int, mediump > mediump_imat4x2
        Medium-qualifier signed integer 4x2 matrix.
        +
        mat< 4, 4, uint, lowp > lowp_umat4
        Low-qualifier unsigned integer 4x4 matrix.
        +
        mat< 3, 2, int, highp > highp_imat3x2
        High-qualifier signed integer 3x2 matrix.
        +
        mat< 3, 3, uint, highp > highp_umat3x3
        High-qualifier unsigned integer 3x3 matrix.
        +
        mat< 2, 2, uint, lowp > lowp_umat2x2
        Low-qualifier unsigned integer 2x2 matrix.
        +
        mediump_umat3x3 umat3x3
        Unsigned integer 3x3 matrix.
        +
        mat< 2, 4, uint, highp > highp_umat2x4
        High-qualifier unsigned integer 2x4 matrix.
        +
        mediump_umat3x2 umat3x2
        Unsigned integer 3x2 matrix.
        +
        mat< 3, 2, int, lowp > lowp_imat3x2
        Low-qualifier signed integer 3x2 matrix.
        +
        mat< 3, 3, uint, highp > highp_umat3
        High-qualifier unsigned integer 3x3 matrix.
        +
        mat< 4, 3, int, mediump > mediump_imat4x3
        Medium-qualifier signed integer 4x3 matrix.
        +
        mediump_imat3 imat3
        Signed integer 3x3 matrix.
        +
        mat< 2, 2, int, mediump > mediump_imat2
        Medium-qualifier signed integer 2x2 matrix.
        +
        mat< 3, 4, uint, mediump > mediump_umat3x4
        Medium-qualifier unsigned integer 3x4 matrix.
        +
        mat< 4, 4, int, lowp > lowp_imat4x4
        Low-qualifier signed integer 4x4 matrix.
        +
        mat< 2, 4, int, highp > highp_imat2x4
        High-qualifier signed integer 2x4 matrix.
        +
        mediump_umat2x3 umat2x3
        Unsigned integer 2x3 matrix.
        +
        mat< 4, 3, int, lowp > lowp_imat4x3
        Low-qualifier signed integer 4x3 matrix.
        +
        mat< 3, 3, uint, lowp > lowp_umat3
        Low-qualifier unsigned integer 3x3 matrix.
        +
        mat< 4, 4, uint, mediump > mediump_umat4x4
        Medium-qualifier unsigned integer 4x4 matrix.
        +
        mat< 3, 2, uint, mediump > mediump_umat3x2
        Medium-qualifier unsigned integer 3x2 matrix.
        +
        mat< 2, 4, uint, mediump > mediump_umat2x4
        Medium-qualifier unsigned integer 2x4 matrix.
        +
        mat< 4, 4, int, highp > highp_imat4x4
        High-qualifier signed integer 4x4 matrix.
        +
        mat< 2, 4, uint, lowp > lowp_umat2x4
        Low-qualifier unsigned integer 2x4 matrix.
        +
        mediump_imat4x3 imat4x3
        Signed integer 4x3 matrix.
        +
        mat< 3, 3, uint, mediump > mediump_umat3x3
        Medium-qualifier unsigned integer 3x3 matrix.
        +
        mat< 2, 2, int, highp > highp_imat2
        High-qualifier signed integer 2x2 matrix.
        +
        mediump_umat2 umat2
        Unsigned integer 2x2 matrix.
        +
        mat< 3, 4, uint, lowp > lowp_umat3x4
        Low-qualifier unsigned integer 3x4 matrix.
        +
        mat< 4, 2, uint, mediump > mediump_umat4x2
        Medium-qualifier unsigned integer 4x2 matrix.
        +
        mediump_imat4x2 imat4x2
        Signed integer 4x2 matrix.
        +
        mat< 2, 3, int, mediump > mediump_imat2x3
        Medium-qualifier signed integer 2x3 matrix.
        +
        mat< 2, 2, uint, mediump > mediump_umat2
        Medium-qualifier unsigned integer 2x2 matrix.
        +
        mediump_imat2 imat2
        Signed integer 2x2 matrix.
        +
        mat< 4, 3, uint, mediump > mediump_umat4x3
        Medium-qualifier unsigned integer 4x3 matrix.
        +
        mat< 3, 3, int, mediump > mediump_imat3
        Medium-qualifier signed integer 3x3 matrix.
        +
        mat< 2, 2, uint, highp > highp_umat2
        High-qualifier unsigned integer 2x2 matrix.
        +
        mediump_imat3x4 imat3x4
        Signed integer 3x4 matrix.
        +
        mat< 3, 2, uint, highp > highp_umat3x2
        High-qualifier unsigned integer 3x2 matrix.
        +
        mat< 2, 2, int, highp > highp_imat2x2
        High-qualifier signed integer 2x2 matrix.
        +
        mat< 3, 4, uint, highp > highp_umat3x4
        High-qualifier unsigned integer 3x4 matrix.
        +
        mat< 3, 3, int, mediump > mediump_imat3x3
        Medium-qualifier signed integer 3x3 matrix.
        +
        mat< 4, 4, uint, highp > highp_umat4x4
        High-qualifier unsigned integer 4x4 matrix.
        +
        mediump_imat2x4 imat2x4
        Signed integer 2x4 matrix.
        +
        mediump_umat2x4 umat2x4
        Unsigned integer 2x4 matrix.
        +
        mat< 2, 4, int, mediump > mediump_imat2x4
        Medium-qualifier signed integer 2x4 matrix.
        +
        mat< 2, 2, int, lowp > lowp_imat2
        Low-qualifier signed integer 2x2 matrix.
        +
        mat< 4, 2, int, lowp > lowp_imat4x2
        Low-qualifier signed integer 4x2 matrix.
        +
        mat< 4, 3, uint, lowp > lowp_umat4x3
        Low-qualifier unsigned integer 4x3 matrix.
        +
        mediump_imat4 imat4
        Signed integer 4x4 matrix.
        +
        mediump_imat3x2 imat3x2
        Signed integer 3x2 matrix.
        +
        mat< 2, 3, uint, lowp > lowp_umat2x3
        Low-qualifier unsigned integer 2x3 matrix.
        +
        mat< 3, 2, int, mediump > mediump_imat3x2
        Medium-qualifier signed integer 3x2 matrix.
        +
        mediump_umat4x4 umat4x4
        Unsigned integer 4x4 matrix.
        +
        mat< 4, 3, int, highp > highp_imat4x3
        High-qualifier signed integer 4x3 matrix.
        +
        mediump_umat4x3 umat4x3
        Unsigned integer 4x3 matrix.
        +
        mat< 4, 2, uint, lowp > lowp_umat4x2
        Low-qualifier unsigned integer 4x2 matrix.
        +
        mat< 3, 2, uint, lowp > lowp_umat3x2
        Low-qualifier unsigned integer 3x2 matrix.
        +
        mat< 2, 2, uint, highp > highp_umat2x2
        High-qualifier unsigned integer 2x2 matrix.
        +
        mat< 3, 3, int, lowp > lowp_imat3x3
        Low-qualifier signed integer 3x3 matrix.
        +
        mat< 3, 3, int, highp > highp_imat3x3
        High-qualifier signed integer 3x3 matrix.
        +
        mat< 2, 3, uint, mediump > mediump_umat2x3
        Medium-qualifier unsigned integer 2x3 matrix.
        +
        mat< 4, 2, uint, highp > highp_umat4x2
        High-qualifier unsigned integer 4x2 matrix.
        +
        mat< 3, 3, uint, lowp > lowp_umat3x3
        Low-qualifier unsigned integer 3x3 matrix.
        +
        mediump_imat2x3 imat2x3
        Signed integer 2x3 matrix.
        +
        mat< 2, 3, int, lowp > lowp_imat2x3
        Low-qualifier signed integer 2x3 matrix.
        +
        mat< 4, 4, uint, highp > highp_umat4
        High-qualifier unsigned integer 4x4 matrix.
        +
        mat< 3, 3, int, highp > highp_imat3
        High-qualifier signed integer 3x3 matrix.
        +
        mat< 3, 3, uint, mediump > mediump_umat3
        Medium-qualifier unsigned integer 3x3 matrix.
        +
        mat< 2, 2, int, mediump > mediump_imat2x2
        Medium-qualifier signed integer 2x2 matrix.
        +
        mat< 2, 3, int, highp > highp_imat2x3
        High-qualifier signed integer 2x3 matrix.
        +
        mat< 4, 2, int, highp > highp_imat4x2
        High-qualifier signed integer 4x2 matrix.
        +
        mat< 3, 4, int, lowp > lowp_imat3x4
        Low-qualifier signed integer 3x4 matrix.
        +
        mediump_umat3 umat3
        Unsigned integer 3x3 matrix.
        +
        mat< 2, 2, int, lowp > lowp_imat2x2
        Low-qualifier signed integer 2x2 matrix.
        +
        mat< 2, 3, uint, highp > highp_umat2x3
        High-qualifier unsigned integer 2x3 matrix.
        +
        mat< 4, 4, int, highp > highp_imat4
        High-qualifier signed integer 4x4 matrix.
        +
        mat< 2, 4, int, lowp > lowp_imat2x4
        Low-qualifier signed integer 2x4 matrix.
        +
        mat< 3, 4, int, mediump > mediump_imat3x4
        Medium-qualifier signed integer 3x4 matrix.
        +
        mat< 4, 4, int, mediump > mediump_imat4x4
        Medium-qualifier signed integer 4x4 matrix.
        +
        mat< 4, 4, int, mediump > mediump_imat4
        Medium-qualifier signed integer 4x4 matrix.
        +
        mediump_imat3x3 imat3x3
        Signed integer 3x3 matrix.
        +
        mat< 3, 3, int, lowp > lowp_imat3
        Low-qualifier signed integer 3x3 matrix.
        +
        mat< 2, 2, uint, lowp > lowp_umat2
        Low-qualifier unsigned integer 2x2 matrix.
        +
        mat< 4, 3, uint, highp > highp_umat4x3
        High-qualifier unsigned integer 4x3 matrix.
        +
        mediump_umat2x2 umat2x2
        Unsigned integer 2x2 matrix.
        +
        mat< 4, 4, uint, mediump > mediump_umat4
        Medium-qualifier unsigned integer 4x4 matrix.
        +
        mat< 4, 4, int, lowp > lowp_imat4
        Low-qualifier signed integer 4x4 matrix.
        +
        mediump_umat3x4 umat3x4
        Unsigned integer 3x4 matrix.
        +
        mat< 3, 4, int, highp > highp_imat3x4
        High-qualifier signed integer 3x4 matrix.
        +
        mat< 2, 2, uint, mediump > mediump_umat2x2
        Medium-qualifier unsigned integer 2x2 matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00101.html b/Include/glm/doc/api/a00101.html new file mode 100644 index 0000000..b19e56e --- /dev/null +++ b/Include/glm/doc/api/a00101.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_interpolation.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_interpolation.hpp File Reference
        +
        +
        + +

        GLM_GTX_matrix_interpolation +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
         Get the axis and angle of the rotation from a matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
         Build a matrix from axis and angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
         Extracts the rotation part of a matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
         Build a interpolation of 4 * 4 matrixes. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00101_source.html b/Include/glm/doc/api/a00101_source.html new file mode 100644 index 0000000..a7d92b0 --- /dev/null +++ b/Include/glm/doc/api/a00101_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documentation: matrix_interpolation.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_interpolation.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename T, qualifier Q>
        +
        35  GLM_FUNC_DECL void axisAngle(
        +
        36  mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
        +
        37 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
        +
        42  vec<3, T, Q> const& Axis, T const Angle);
        +
        43 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
        +
        48  mat<4, 4, T, Q> const& Mat);
        +
        49 
        +
        53  template<typename T, qualifier Q>
        +
        54  GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
        +
        55  mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
        +
        56 
        +
        58 }//namespace glm
        +
        59 
        +
        60 #include "matrix_interpolation.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &Mat)
        Extracts the rotation part of a matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
        Build a interpolation of 4 * 4 matrixes.
        +
        GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
        Get the axis and angle of the rotation from a matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &Axis, T const Angle)
        Build a matrix from axis and angle.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00102.html b/Include/glm/doc/api/a00102.html new file mode 100644 index 0000000..598e69b --- /dev/null +++ b/Include/glm/doc/api/a00102.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_inverse.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_inverse.hpp File Reference
        +
        +
        + +

        GLM_GTC_matrix_inverse +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType affineInverse (genType const &m)
         Fast matrix inverse for affine matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType inverseTranspose (genType const &m)
         Compute the inverse transpose of a matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTC_matrix_inverse

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_inverse.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00102_source.html b/Include/glm/doc/api/a00102_source.html new file mode 100644 index 0000000..544d88e --- /dev/null +++ b/Include/glm/doc/api/a00102_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documentation: matrix_inverse.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_inverse.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../detail/setup.hpp"
        +
        17 #include "../matrix.hpp"
        +
        18 #include "../mat2x2.hpp"
        +
        19 #include "../mat3x3.hpp"
        +
        20 #include "../mat4x4.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        36  template<typename genType>
        +
        37  GLM_FUNC_DECL genType affineInverse(genType const& m);
        +
        38 
        +
        44  template<typename genType>
        +
        45  GLM_FUNC_DECL genType inverseTranspose(genType const& m);
        +
        46 
        +
        48 }//namespace glm
        +
        49 
        +
        50 #include "matrix_inverse.inl"
        +
        GLM_FUNC_DECL genType inverseTranspose(genType const &m)
        Compute the inverse transpose of a matrix.
        +
        GLM_FUNC_DECL genType affineInverse(genType const &m)
        Fast matrix inverse for affine matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00103.html b/Include/glm/doc/api/a00103.html new file mode 100644 index 0000000..b200c30 --- /dev/null +++ b/Include/glm/doc/api/a00103.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: matrix_major_storage.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_major_storage.hpp File Reference
        +
        +
        + +

        GLM_GTX_matrix_major_storage +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_major_storage

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file matrix_major_storage.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00103_source.html b/Include/glm/doc/api/a00103_source.html new file mode 100644 index 0000000..9ec9278 --- /dev/null +++ b/Include/glm/doc/api/a00103_source.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documentation: matrix_major_storage.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_major_storage.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename T, qualifier Q>
        +
        35  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
        +
        36  vec<2, T, Q> const& v1,
        +
        37  vec<2, T, Q> const& v2);
        +
        38 
        +
        41  template<typename T, qualifier Q>
        +
        42  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
        +
        43  mat<2, 2, T, Q> const& m);
        +
        44 
        +
        47  template<typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
        +
        49  vec<3, T, Q> const& v1,
        +
        50  vec<3, T, Q> const& v2,
        +
        51  vec<3, T, Q> const& v3);
        +
        52 
        +
        55  template<typename T, qualifier Q>
        +
        56  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
        +
        57  mat<3, 3, T, Q> const& m);
        +
        58 
        +
        61  template<typename T, qualifier Q>
        +
        62  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
        +
        63  vec<4, T, Q> const& v1,
        +
        64  vec<4, T, Q> const& v2,
        +
        65  vec<4, T, Q> const& v3,
        +
        66  vec<4, T, Q> const& v4);
        +
        67 
        +
        70  template<typename T, qualifier Q>
        +
        71  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
        +
        72  mat<4, 4, T, Q> const& m);
        +
        73 
        +
        76  template<typename T, qualifier Q>
        +
        77  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
        +
        78  vec<2, T, Q> const& v1,
        +
        79  vec<2, T, Q> const& v2);
        +
        80 
        +
        83  template<typename T, qualifier Q>
        +
        84  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
        +
        85  mat<2, 2, T, Q> const& m);
        +
        86 
        +
        89  template<typename T, qualifier Q>
        +
        90  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
        +
        91  vec<3, T, Q> const& v1,
        +
        92  vec<3, T, Q> const& v2,
        +
        93  vec<3, T, Q> const& v3);
        +
        94 
        +
        97  template<typename T, qualifier Q>
        +
        98  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
        +
        99  mat<3, 3, T, Q> const& m);
        +
        100 
        +
        103  template<typename T, qualifier Q>
        +
        104  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
        +
        105  vec<4, T, Q> const& v1,
        +
        106  vec<4, T, Q> const& v2,
        +
        107  vec<4, T, Q> const& v3,
        +
        108  vec<4, T, Q> const& v4);
        +
        109 
        +
        112  template<typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
        +
        114  mat<4, 4, T, Q> const& m);
        +
        115 
        +
        117 }//namespace glm
        +
        118 
        +
        119 #include "matrix_major_storage.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4(mat< 4, 4, T, Q > const &m)
        Build a row major matrix from other matrix.
        +
        GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2(mat< 2, 2, T, Q > const &m)
        Build a row major matrix from other matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4(mat< 4, 4, T, Q > const &m)
        Build a column major matrix from other matrix.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3(mat< 3, 3, T, Q > const &m)
        Build a column major matrix from other matrix.
        +
        GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2(mat< 2, 2, T, Q > const &m)
        Build a column major matrix from other matrix.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3(mat< 3, 3, T, Q > const &m)
        Build a row major matrix from other matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00104.html b/Include/glm/doc/api/a00104.html new file mode 100644 index 0000000..63ceeba --- /dev/null +++ b/Include/glm/doc/api/a00104.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: matrix_operation.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_operation.hpp File Reference
        +
        +
        + +

        GLM_GTX_matrix_operation +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > adjugate (mat< 2, 2, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > adjugate (mat< 3, 3, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate (mat< 4, 4, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
         Build a diagonal matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_operation

        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_operation.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00104_source.html b/Include/glm/doc/api/a00104_source.html new file mode 100644 index 0000000..9f987b5 --- /dev/null +++ b/Include/glm/doc/api/a00104_source.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documentation: matrix_operation.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_operation.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_matrix_operation extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        33  template<typename T, qualifier Q>
        +
        34  GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
        +
        35  vec<2, T, Q> const& v);
        +
        36 
        +
        39  template<typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
        +
        41  vec<2, T, Q> const& v);
        +
        42 
        +
        45  template<typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
        +
        47  vec<2, T, Q> const& v);
        +
        48 
        +
        51  template<typename T, qualifier Q>
        +
        52  GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
        +
        53  vec<2, T, Q> const& v);
        +
        54 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
        +
        59  vec<3, T, Q> const& v);
        +
        60 
        +
        63  template<typename T, qualifier Q>
        +
        64  GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
        +
        65  vec<3, T, Q> const& v);
        +
        66 
        +
        69  template<typename T, qualifier Q>
        +
        70  GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
        +
        71  vec<2, T, Q> const& v);
        +
        72 
        +
        75  template<typename T, qualifier Q>
        +
        76  GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
        +
        77  vec<3, T, Q> const& v);
        +
        78 
        +
        81  template<typename T, qualifier Q>
        +
        82  GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
        +
        83  vec<4, T, Q> const& v);
        +
        84 
        +
        87  template<typename T, qualifier Q>
        +
        88  GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
        +
        89 
        +
        92  template<typename T, qualifier Q>
        +
        93  GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
        +
        94 
        +
        97  template<typename T, qualifier Q>
        +
        98  GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
        +
        99 
        +
        101 }//namespace glm
        +
        102 
        +
        103 #include "matrix_operation.inl"
        +
        GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3(vec< 3, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2(vec< 2, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4(vec< 3, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2(vec< 2, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3(vec< 2, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3(vec< 3, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate(mat< 4, 4, T, Q > const &m)
        Build an adjugate matrix.
        +
        GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4(vec< 2, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2(vec< 2, T, Q > const &v)
        Build a diagonal matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4(vec< 4, T, Q > const &v)
        Build a diagonal matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00105.html b/Include/glm/doc/api/a00105.html new file mode 100644 index 0000000..0c941e1 --- /dev/null +++ b/Include/glm/doc/api/a00105.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: matrix_projection.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_projection.hpp File Reference
        +
        +
        + +

        GLM_EXT_matrix_projection +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q, typename U >
        GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
         Define a picking region. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00105_source.html b/Include/glm/doc/api/a00105_source.html new file mode 100644 index 0000000..d4dd197 --- /dev/null +++ b/Include/glm/doc/api/a00105_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: matrix_projection.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_projection.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependencies
        +
        23 #include "../gtc/constants.hpp"
        +
        24 #include "../geometric.hpp"
        +
        25 #include "../trigonometric.hpp"
        +
        26 #include "../matrix.hpp"
        +
        27 
        +
        28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        29 # pragma message("GLM: GLM_EXT_matrix_projection extension included")
        +
        30 #endif
        +
        31 
        +
        32 namespace glm
        +
        33 {
        +
        36 
        +
        49  template<typename T, typename U, qualifier Q>
        +
        50  GLM_FUNC_DECL vec<3, T, Q> projectZO(
        +
        51  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        52 
        +
        65  template<typename T, typename U, qualifier Q>
        +
        66  GLM_FUNC_DECL vec<3, T, Q> projectNO(
        +
        67  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        68 
        +
        81  template<typename T, typename U, qualifier Q>
        +
        82  GLM_FUNC_DECL vec<3, T, Q> project(
        +
        83  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        84 
        +
        97  template<typename T, typename U, qualifier Q>
        +
        98  GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
        +
        99  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        100 
        +
        113  template<typename T, typename U, qualifier Q>
        +
        114  GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
        +
        115  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        116 
        +
        129  template<typename T, typename U, qualifier Q>
        +
        130  GLM_FUNC_DECL vec<3, T, Q> unProject(
        +
        131  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
        +
        132 
        +
        142  template<typename T, qualifier Q, typename U>
        +
        143  GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
        +
        144  vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
        +
        145 
        +
        147 }//namespace glm
        +
        148 
        +
        149 #include "matrix_projection.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
        +
        GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
        Projects x on Normal.
        +
        GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
        +
        GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
        +
        GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...
        +
        GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
        +
        GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
        Define a picking region.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00106.html b/Include/glm/doc/api/a00106.html new file mode 100644 index 0000000..7abe607 --- /dev/null +++ b/Include/glm/doc/api/a00106.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: matrix_query.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        matrix_query.hpp File Reference
        +
        +
        + +

        GLM_GTX_matrix_query +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
        GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
         Return whether a matrix is an identity matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
         Return whether a matrix a null matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
         Return whether a matrix a null matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a null matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
        GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
         Return whether a matrix is an orthonormalized matrix. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_query

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_vector_query (dependence)
        + +

        Definition in file matrix_query.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00106_source.html b/Include/glm/doc/api/a00106_source.html new file mode 100644 index 0000000..06d2d27 --- /dev/null +++ b/Include/glm/doc/api/a00106_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: matrix_query.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        matrix_query.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include "../gtx/vector_query.hpp"
        +
        19 #include <limits>
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_matrix_query extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        36  template<typename T, qualifier Q>
        +
        37  GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
        +
        38 
        +
        41  template<typename T, qualifier Q>
        +
        42  GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
        +
        43 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
        +
        48 
        +
        51  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
        +
        52  GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon);
        +
        53 
        +
        56  template<typename T, qualifier Q>
        +
        57  GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon);
        +
        58 
        +
        61  template<typename T, qualifier Q>
        +
        62  GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon);
        +
        63 
        +
        66  template<typename T, qualifier Q>
        +
        67  GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon);
        +
        68 
        +
        71  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
        +
        72  GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon);
        +
        73 
        +
        75 }//namespace glm
        +
        76 
        +
        77 #include "matrix_query.inl"
        +
        GLM_FUNC_DECL bool isNormalized(mat< 4, 4, T, Q > const &m, T const &epsilon)
        Return whether a matrix is a normalized matrix.
        +
        GLM_FUNC_DECL bool isIdentity(matType< C, R, T, Q > const &m, T const &epsilon)
        Return whether a matrix is an identity matrix.
        +
        GLM_FUNC_DECL bool isNull(mat< 4, 4, T, Q > const &m, T const &epsilon)
        Return whether a matrix is a null matrix.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        GLM_FUNC_DECL bool isOrthogonal(matType< C, R, T, Q > const &m, T const &epsilon)
        Return whether a matrix is an orthonormalized matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00107.html b/Include/glm/doc/api/a00107.html new file mode 100644 index 0000000..8138f88 --- /dev/null +++ b/Include/glm/doc/api/a00107.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: matrix_relational.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
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        + + +
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        + +
        +
        matrix_relational.hpp File Reference
        +
        +
        + +

        GLM_EXT_matrix_relational +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Perform a component-wise equal-to comparison of two matrices. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Perform a component-wise not-equal-to comparison of two matrices. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00107_source.html b/Include/glm/doc/api/a00107_source.html new file mode 100644 index 0000000..cf926f3 --- /dev/null +++ b/Include/glm/doc/api/a00107_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: matrix_relational.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        +
        +
        matrix_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependencies
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # pragma message("GLM: GLM_EXT_matrix_relational extension included")
        +
        22 #endif
        +
        23 
        +
        24 namespace glm
        +
        25 {
        +
        28 
        +
        36  template<length_t C, length_t R, typename T, qualifier Q>
        +
        37  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
        +
        38 
        +
        46  template<length_t C, length_t R, typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
        +
        48 
        +
        56  template<length_t C, length_t R, typename T, qualifier Q>
        +
        57  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
        +
        58 
        +
        66  template<length_t C, length_t R, typename T, qualifier Q>
        +
        67  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
        +
        68 
        +
        76  template<length_t C, length_t R, typename T, qualifier Q>
        +
        77  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
        +
        78 
        +
        86  template<length_t C, length_t R, typename T, qualifier Q>
        +
        87  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
        +
        88 
        +
        96  template<length_t C, length_t R, typename T, qualifier Q>
        +
        97  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
        +
        98 
        +
        106  template<length_t C, length_t R, typename T, qualifier Q>
        +
        107  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
        +
        108 
        +
        116  template<length_t C, length_t R, typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
        +
        118 
        +
        126  template<length_t C, length_t R, typename T, qualifier Q>
        +
        127  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
        +
        128 
        +
        130 }//namespace glm
        +
        131 
        +
        132 #include "matrix_relational.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
        Returns the component-wise comparison between two vectors in term of ULPs.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
        Returns the component-wise comparison between two vectors in term of ULPs.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00108.html b/Include/glm/doc/api/a00108.html new file mode 100644 index 0000000..1f1f83d --- /dev/null +++ b/Include/glm/doc/api/a00108.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        + +
        +
        ext/matrix_transform.hpp File Reference
        +
        +
        + +

        GLM_EXT_matrix_transform +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType identity ()
         Builds an identity matrix.
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a look at view matrix based on the default handedness. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a left handed look at view matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a right handed look at view matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
         Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
         Builds a scale 4 * 4 matrix created from 3 scalars. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
         Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00108_source.html b/Include/glm/doc/api/a00108_source.html new file mode 100644 index 0000000..2098420 --- /dev/null +++ b/Include/glm/doc/api/a00108_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp Source File + + + + + + + + + + +
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        0.9.9 API documentation +
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        +
        +
        ext/matrix_transform.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependencies
        +
        23 #include "../gtc/constants.hpp"
        +
        24 #include "../geometric.hpp"
        +
        25 #include "../trigonometric.hpp"
        +
        26 #include "../matrix.hpp"
        +
        27 
        +
        28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        29 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
        +
        30 #endif
        +
        31 
        +
        32 namespace glm
        +
        33 {
        +
        36 
        +
        38  template<typename genType>
        +
        39  GLM_FUNC_DECL GLM_CONSTEXPR genType identity();
        +
        40 
        +
        63  template<typename T, qualifier Q>
        +
        64  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
        +
        65  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
        +
        66 
        +
        79  template<typename T, qualifier Q>
        +
        80  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
        +
        81  mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
        +
        82 
        +
        94  template<typename T, qualifier Q>
        +
        95  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
        +
        96  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
        +
        97 
        +
        108  template<typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
        +
        110  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
        +
        111 
        +
        122  template<typename T, qualifier Q>
        +
        123  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
        +
        124  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
        +
        125 
        +
        137  template<typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
        +
        139  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
        +
        140 
        +
        142 }//namespace glm
        +
        143 
        +
        144 #include "matrix_transform.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
        Build a left handed look at view matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
        Build a right handed look at view matrix.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
        Builds a translation 4 * 4 matrix created from a vector of 3 components.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
        Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
        Builds an identity matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
        Builds a scale 4 * 4 matrix created from 3 scalars.
        +
        GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
        Returns the q rotation axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
        Build a look at view matrix based on the default handedness.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00109.html b/Include/glm/doc/api/a00109.html new file mode 100644 index 0000000..e6b7775 --- /dev/null +++ b/Include/glm/doc/api/a00109.html @@ -0,0 +1,113 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp File Reference + + + + + + + + + + +
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        +
        gtc/matrix_transform.hpp File Reference
        +
        + + + + + diff --git a/Include/glm/doc/api/a00109_source.html b/Include/glm/doc/api/a00109_source.html new file mode 100644 index 0000000..8922002 --- /dev/null +++ b/Include/glm/doc/api/a00109_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        21 #pragma once
        +
        22 
        +
        23 // Dependencies
        +
        24 #include "../mat4x4.hpp"
        +
        25 #include "../vec2.hpp"
        +
        26 #include "../vec3.hpp"
        +
        27 #include "../vec4.hpp"
        +
        28 #include "../ext/matrix_projection.hpp"
        +
        29 #include "../ext/matrix_clip_space.hpp"
        +
        30 #include "../ext/matrix_transform.hpp"
        +
        31 
        +
        32 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        33 # pragma message("GLM: GLM_GTC_matrix_transform extension included")
        +
        34 #endif
        +
        35 
        +
        36 #include "matrix_transform.inl"
        +
        + + + + diff --git a/Include/glm/doc/api/a00110.html b/Include/glm/doc/api/a00110.html new file mode 100644 index 0000000..8b3525c --- /dev/null +++ b/Include/glm/doc/api/a00110.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: matrix_transform_2d.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        + +
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        + +
        +
        matrix_transform_2d.hpp File Reference
        +
        +
        + +

        GLM_GTX_matrix_transform_2d +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
         Builds a rotation 3 * 3 matrix created from an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
         Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
         Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
         Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
         Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
         
        +

        Detailed Description

        +

        GLM_GTX_matrix_transform_2d

        +
        Author
        Miguel Ãngel Pérez Martínez
        +
        See also
        Core features (dependence)
        + +

        Definition in file matrix_transform_2d.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00110_source.html b/Include/glm/doc/api/a00110_source.html new file mode 100644 index 0000000..2981514 --- /dev/null +++ b/Include/glm/doc/api/a00110_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: matrix_transform_2d.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        matrix_transform_2d.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../mat3x3.hpp"
        +
        18 #include "../vec2.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        37  template<typename T, qualifier Q>
        +
        38  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
        +
        39  mat<3, 3, T, Q> const& m,
        +
        40  vec<2, T, Q> const& v);
        +
        41 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
        +
        48  mat<3, 3, T, Q> const& m,
        +
        49  T angle);
        +
        50 
        +
        55  template<typename T, qualifier Q>
        +
        56  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
        +
        57  mat<3, 3, T, Q> const& m,
        +
        58  vec<2, T, Q> const& v);
        +
        59 
        +
        64  template<typename T, qualifier Q>
        +
        65  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
        +
        66  mat<3, 3, T, Q> const& m,
        +
        67  T y);
        +
        68 
        +
        73  template<typename T, qualifier Q>
        +
        74  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
        +
        75  mat<3, 3, T, Q> const& m,
        +
        76  T x);
        +
        77 
        +
        79 }//namespace glm
        +
        80 
        +
        81 #include "matrix_transform_2d.inl"
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
        Builds a translation 3 * 3 matrix created from a vector of 2 components.
        +
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
        Builds a rotation 3 * 3 matrix created from an angle.
        +
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
        Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
        +
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
        Builds a scale 3 * 3 matrix created from a vector of 2 components.
        +
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
        Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00111.html b/Include/glm/doc/api/a00111.html new file mode 100644 index 0000000..2c8ae4d --- /dev/null +++ b/Include/glm/doc/api/a00111.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: mixed_product.hpp File Reference + + + + + + + + + + +
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        +
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        GLM_GTX_mixed_producte +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
         
        +

        Detailed Description

        +

        GLM_GTX_mixed_producte

        +
        See also
        Core features (dependence)
        + +

        Definition in file mixed_product.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00111_source.html b/Include/glm/doc/api/a00111_source.html new file mode 100644 index 0000000..e16cba2 --- /dev/null +++ b/Include/glm/doc/api/a00111_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: mixed_product.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        mixed_product.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_mixed_product extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        32  template<typename T, qualifier Q>
        +
        33  GLM_FUNC_DECL T mixedProduct(
        +
        34  vec<3, T, Q> const& v1,
        +
        35  vec<3, T, Q> const& v2,
        +
        36  vec<3, T, Q> const& v3);
        +
        37 
        +
        39 }// namespace glm
        +
        40 
        +
        41 #include "mixed_product.inl"
        +
        GLM_FUNC_DECL T mixedProduct(vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
        Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00112.html b/Include/glm/doc/api/a00112.html new file mode 100644 index 0000000..3aecbc5 --- /dev/null +++ b/Include/glm/doc/api/a00112.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: noise.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        noise.hpp File Reference
        +
        +
        + +

        GLM_GTC_noise +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
         Classic perlin noise. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
         Periodic perlin noise. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
         Simplex noise. More...
         
        +

        Detailed Description

        +

        GLM_GTC_noise

        +
        See also
        Core features (dependence)
        + +

        Definition in file noise.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00112_source.html b/Include/glm/doc/api/a00112_source.html new file mode 100644 index 0000000..fa90c6c --- /dev/null +++ b/Include/glm/doc/api/a00112_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: noise.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        noise.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 // Dependencies
        +
        20 #include "../detail/setup.hpp"
        +
        21 #include "../detail/qualifier.hpp"
        +
        22 #include "../detail/_noise.hpp"
        +
        23 #include "../geometric.hpp"
        +
        24 #include "../common.hpp"
        +
        25 #include "../vector_relational.hpp"
        +
        26 #include "../vec2.hpp"
        +
        27 #include "../vec3.hpp"
        +
        28 #include "../vec4.hpp"
        +
        29 
        +
        30 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        31 # pragma message("GLM: GLM_GTC_noise extension included")
        +
        32 #endif
        +
        33 
        +
        34 namespace glm
        +
        35 {
        +
        38 
        +
        41  template<length_t L, typename T, qualifier Q>
        +
        42  GLM_FUNC_DECL T perlin(
        +
        43  vec<L, T, Q> const& p);
        +
        44 
        +
        47  template<length_t L, typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL T perlin(
        +
        49  vec<L, T, Q> const& p,
        +
        50  vec<L, T, Q> const& rep);
        +
        51 
        +
        54  template<length_t L, typename T, qualifier Q>
        +
        55  GLM_FUNC_DECL T simplex(
        +
        56  vec<L, T, Q> const& p);
        +
        57 
        +
        59 }//namespace glm
        +
        60 
        +
        61 #include "noise.inl"
        +
        GLM_FUNC_DECL T simplex(vec< L, T, Q > const &p)
        Simplex noise.
        +
        GLM_FUNC_DECL T perlin(vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
        Periodic perlin noise.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00113.html b/Include/glm/doc/api/a00113.html new file mode 100644 index 0000000..764a5bb --- /dev/null +++ b/Include/glm/doc/api/a00113.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: norm.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        norm.hpp File Reference
        +
        +
        + +

        GLM_GTX_norm +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
         Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the L1 norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
         Returns the L1 norm of v. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the L2 norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
         Returns the L2 norm of v. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
         Returns the squared length of x. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the LMax norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x)
         Returns the LMax norm of v. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
         Returns the L norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
         Returns the L norm of v. More...
         
        +

        Detailed Description

        +

        GLM_GTX_norm

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_quaternion (dependence)
        +
        +GLM_GTX_component_wise (dependence)
        + +

        Definition in file norm.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00113_source.html b/Include/glm/doc/api/a00113_source.html new file mode 100644 index 0000000..190a485 --- /dev/null +++ b/Include/glm/doc/api/a00113_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: norm.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        norm.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../geometric.hpp"
        +
        19 #include "../gtx/quaternion.hpp"
        +
        20 #include "../gtx/component_wise.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTX_norm extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        37  template<length_t L, typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
        +
        39 
        +
        42  template<length_t L, typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
        +
        44 
        +
        47  template<typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
        +
        49 
        +
        52  template<typename T, qualifier Q>
        +
        53  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
        +
        54 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
        +
        59 
        +
        62  template<typename T, qualifier Q>
        +
        63  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
        +
        64 
        +
        67  template<typename T, qualifier Q>
        +
        68  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
        +
        69 
        +
        72  template<typename T, qualifier Q>
        +
        73  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
        +
        74 
        +
        77  template<typename T, qualifier Q>
        +
        78  GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
        +
        79 
        +
        82  template<typename T, qualifier Q>
        +
        83  GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x);
        +
        84 
        +
        86 }//namespace glm
        +
        87 
        +
        88 #include "norm.inl"
        +
        GLM_FUNC_DECL T length2(vec< L, T, Q > const &x)
        Returns the squared length of x.
        +
        GLM_FUNC_DECL T l1Norm(vec< 3, T, Q > const &v)
        Returns the L1 norm of v.
        +
        GLM_FUNC_DECL T distance2(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
        Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
        +
        GLM_FUNC_DECL T lMaxNorm(vec< 3, T, Q > const &x)
        Returns the LMax norm of v.
        +
        GLM_FUNC_DECL T lxNorm(vec< 3, T, Q > const &x, unsigned int Depth)
        Returns the L norm of v.
        +
        GLM_FUNC_DECL T l2Norm(vec< 3, T, Q > const &x)
        Returns the L2 norm of v.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00114.html b/Include/glm/doc/api/a00114.html new file mode 100644 index 0000000..fccfbc6 --- /dev/null +++ b/Include/glm/doc/api/a00114.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: normal.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        normal.hpp File Reference
        +
        +
        + +

        GLM_GTX_normal +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
         Computes triangle normal from triangle points. More...
         
        +

        Detailed Description

        +

        GLM_GTX_normal

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file normal.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00114_source.html b/Include/glm/doc/api/a00114_source.html new file mode 100644 index 0000000..322b327 --- /dev/null +++ b/Include/glm/doc/api/a00114_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: normal.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        normal.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_normal extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        35  template<typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
        +
        37 
        +
        39 }//namespace glm
        +
        40 
        +
        41 #include "normal.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > triangleNormal(vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
        Computes triangle normal from triangle points.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00115.html b/Include/glm/doc/api/a00115.html new file mode 100644 index 0000000..82e82a9 --- /dev/null +++ b/Include/glm/doc/api/a00115.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: normalize_dot.hpp File Reference + + + + + + + + + + +
        +
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        +
        normalize_dot.hpp File Reference
        +
        +
        + +

        GLM_GTX_normalize_dot +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Normalize parameters and returns the dot product of x and y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Normalize parameters and returns the dot product of x and y. More...
         
        +

        Detailed Description

        +

        GLM_GTX_normalize_dot

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_fast_square_root (dependence)
        + +

        Definition in file normalize_dot.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00115_source.html b/Include/glm/doc/api/a00115_source.html new file mode 100644 index 0000000..9ad6977 --- /dev/null +++ b/Include/glm/doc/api/a00115_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documentation: normalize_dot.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
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        + + +
        + +
        + + +
        +
        +
        +
        normalize_dot.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../gtx/fast_square_root.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        36  template<length_t L, typename T, qualifier Q>
        +
        37  GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        38 
        +
        43  template<length_t L, typename T, qualifier Q>
        +
        44  GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        45 
        +
        47 }//namespace glm
        +
        48 
        +
        49 #include "normalize_dot.inl"
        +
        GLM_FUNC_DECL T normalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Normalize parameters and returns the dot product of x and y.
        +
        GLM_FUNC_DECL T fastNormalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Normalize parameters and returns the dot product of x and y.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00116.html b/Include/glm/doc/api/a00116.html new file mode 100644 index 0000000..b0713fe --- /dev/null +++ b/Include/glm/doc/api/a00116.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: number_precision.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        number_precision.hpp File Reference
        +
        +
        + +

        GLM_GTX_number_precision +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef f32 f32mat1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f32 f32mat1x1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f32 f32vec1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64mat1
         Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64mat1x1
         Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64vec1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u16 u16vec1
         16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u32 u32vec1
         32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u64 u64vec1
         64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u8 u8vec1
         8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +

        Detailed Description

        +

        GLM_GTX_number_precision

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_type_precision (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file number_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00116_source.html b/Include/glm/doc/api/a00116_source.html new file mode 100644 index 0000000..d9a852e --- /dev/null +++ b/Include/glm/doc/api/a00116_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: number_precision.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        number_precision.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../glm.hpp"
        +
        19 #include "../gtc/type_precision.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_number_precision extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm{
        +
        30 namespace gtx
        +
        31 {
        +
        33  // Unsigned int vector types
        +
        34 
        +
        37 
        +
        38  typedef u8 u8vec1;
        +
        39  typedef u16 u16vec1;
        +
        40  typedef u32 u32vec1;
        +
        41  typedef u64 u64vec1;
        +
        42 
        +
        44  // Float vector types
        +
        45 
        +
        46  typedef f32 f32vec1;
        +
        47  typedef f64 f64vec1;
        +
        48 
        +
        50  // Float matrix types
        +
        51 
        +
        52  typedef f32 f32mat1;
        +
        53  typedef f32 f32mat1x1;
        +
        54  typedef f64 f64mat1;
        +
        55  typedef f64 f64mat1x1;
        +
        56 
        +
        58 }//namespace gtx
        +
        59 }//namespace glm
        +
        60 
        +
        61 #include "number_precision.inl"
        +
        uint32 u32
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:120
        +
        uint64 u64
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:134
        +
        f32 f32mat1x1
        Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        f64 f64mat1
        Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        u16 u16vec1
        16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        +
        uint8 u8
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:92
        +
        f32 f32mat1
        Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        f32 f32vec1
        Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        f64 f64vec1
        Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        f64 f64mat1x1
        Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
        +
        u64 u64vec1
        64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        +
        u32 u32vec1
        32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        +
        float f32
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:150
        +
        uint16 u16
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:106
        +
        u8 u8vec1
        8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        +
        double f64
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:166
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00117.html b/Include/glm/doc/api/a00117.html new file mode 100644 index 0000000..d6198df --- /dev/null +++ b/Include/glm/doc/api/a00117.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: optimum_pow.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        optimum_pow.hpp File Reference
        +
        +
        + +

        GLM_GTX_optimum_pow +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType pow2 (genType const &x)
         Returns x raised to the power of 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType pow3 (genType const &x)
         Returns x raised to the power of 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType pow4 (genType const &x)
         Returns x raised to the power of 4. More...
         
        +

        Detailed Description

        +

        GLM_GTX_optimum_pow

        +
        See also
        Core features (dependence)
        + +

        Definition in file optimum_pow.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00117_source.html b/Include/glm/doc/api/a00117_source.html new file mode 100644 index 0000000..4031c3f --- /dev/null +++ b/Include/glm/doc/api/a00117_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: optimum_pow.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        optimum_pow.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_optimum_pow extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm{
        +
        27 namespace gtx
        +
        28 {
        +
        31 
        +
        35  template<typename genType>
        +
        36  GLM_FUNC_DECL genType pow2(genType const& x);
        +
        37 
        +
        41  template<typename genType>
        +
        42  GLM_FUNC_DECL genType pow3(genType const& x);
        +
        43 
        +
        47  template<typename genType>
        +
        48  GLM_FUNC_DECL genType pow4(genType const& x);
        +
        49 
        +
        51 }//namespace gtx
        +
        52 }//namespace glm
        +
        53 
        +
        54 #include "optimum_pow.inl"
        +
        GLM_FUNC_DECL genType pow3(genType const &x)
        Returns x raised to the power of 3.
        +
        GLM_FUNC_DECL genType pow4(genType const &x)
        Returns x raised to the power of 4.
        +
        GLM_FUNC_DECL genType pow2(genType const &x)
        Returns x raised to the power of 2.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00118.html b/Include/glm/doc/api/a00118.html new file mode 100644 index 0000000..7ea9817 --- /dev/null +++ b/Include/glm/doc/api/a00118.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: orthonormalize.hpp File Reference + + + + + + + + + + +
        +
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        +
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        +
        + +
        +
        orthonormalize.hpp File Reference
        +
        +
        + +

        GLM_GTX_orthonormalize +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
         Returns the orthonormalized matrix of m. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Orthonormalizes x according y. More...
         
        +

        Detailed Description

        +

        GLM_GTX_orthonormalize

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file orthonormalize.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00118_source.html b/Include/glm/doc/api/a00118_source.html new file mode 100644 index 0000000..4ee3ce6 --- /dev/null +++ b/Include/glm/doc/api/a00118_source.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documentation: orthonormalize.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        orthonormalize.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../vec3.hpp"
        +
        18 #include "../mat3x3.hpp"
        +
        19 #include "../geometric.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        23 # pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        24 # else
        +
        25 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
        +
        26 # endif
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        37  template<typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
        +
        39 
        +
        43  template<typename T, qualifier Q>
        +
        44  GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
        +
        45 
        +
        47 }//namespace glm
        +
        48 
        +
        49 #include "orthonormalize.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > orthonormalize(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
        Orthonormalizes x according y.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00119.html b/Include/glm/doc/api/a00119.html new file mode 100644 index 0000000..e8c7feb --- /dev/null +++ b/Include/glm/doc/api/a00119.html @@ -0,0 +1,333 @@ + + + + + + +0.9.9 API documentation: packing.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
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        + +
        + + +
        +
        + +
        +
        gtc/packing.hpp File Reference
        +
        +
        + +

        GLM_GTC_packing +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
         First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
         
        GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
         First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
         Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
         
        GLM_FUNC_DECL uint16 packHalf1x16 (float v)
         Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
         Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
         
        template<typename intType , length_t L, typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
         Convert each component of the normalized floating-point vector into signed integer values. More...
         
        GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
         First, converts the normalized floating-point value v into 16-bit integer value. More...
         
        GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
         First, converts the normalized floating-point value v into 8-bit integer value. More...
         
        GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
         First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
         
        GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        template<typename uintType , length_t L, typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
         First, converts the normalized floating-point value v into a 16-bit integer value. More...
         
        GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
         First, converts the normalized floating-point value v into a 8-bit integer value. More...
         
        GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
         First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
         
        GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
         Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
         Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
         Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
         Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
         
        GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
         Convert a packed integer into an integer vector. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
         Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
         
        template<typename floatType , length_t L, typename intType , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
         
        GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
         First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
         First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
         Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
         
        GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
         Convert a packed integer into an integer vector. More...
         
        template<typename floatType , length_t L, typename uintType , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
         Convert a single 8-bit integer to a normalized floating-point value. More...
         
        GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
         First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        +

        Detailed Description

        +

        GLM_GTC_packing

        +
        See also
        Core features (dependence)
        + +

        Definition in file gtc/packing.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00119_source.html b/Include/glm/doc/api/a00119_source.html new file mode 100644 index 0000000..9388937 --- /dev/null +++ b/Include/glm/doc/api/a00119_source.html @@ -0,0 +1,356 @@ + + + + + + +0.9.9 API documentation: packing.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtc/packing.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "type_precision.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # pragma message("GLM: GLM_GTC_packing extension included")
        +
        21 #endif
        +
        22 
        +
        23 namespace glm
        +
        24 {
        +
        27 
        +
        39  GLM_FUNC_DECL uint8 packUnorm1x8(float v);
        +
        40 
        +
        51  GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
        +
        52 
        +
        67  GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
        +
        68 
        +
        83  GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
        +
        84 
        +
        96  GLM_FUNC_DECL uint8 packSnorm1x8(float s);
        +
        97 
        +
        109  GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
        +
        110 
        +
        125  GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
        +
        126 
        +
        141  GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
        +
        142 
        +
        154  GLM_FUNC_DECL uint16 packUnorm1x16(float v);
        +
        155 
        +
        167  GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
        +
        168 
        +
        183  GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
        +
        184 
        +
        199  GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
        +
        200 
        +
        212  GLM_FUNC_DECL uint16 packSnorm1x16(float v);
        +
        213 
        +
        225  GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
        +
        226 
        +
        241  GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
        +
        242 
        +
        257  GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
        +
        258 
        +
        268  GLM_FUNC_DECL uint16 packHalf1x16(float v);
        +
        269 
        +
        279  GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
        +
        280 
        +
        292  GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
        +
        293 
        +
        305  GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
        +
        306 
        +
        318  GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
        +
        319 
        +
        329  GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
        +
        330 
        +
        342  GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
        +
        343 
        +
        353  GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
        +
        354 
        +
        371  GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
        +
        372 
        +
        388  GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
        +
        389 
        +
        406  GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
        +
        407 
        +
        423  GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
        +
        424 
        +
        434  GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
        +
        435 
        +
        444  GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
        +
        445 
        +
        446 
        +
        458  GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
        +
        459 
        +
        470  GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
        +
        471 
        +
        480  template<length_t L, typename T, qualifier Q>
        +
        481  GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
        +
        482 
        +
        490  template<length_t L, typename T, qualifier Q>
        +
        491  GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
        +
        492 
        +
        501  template<length_t L, qualifier Q>
        +
        502  GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
        +
        503 
        +
        511  template<length_t L, qualifier Q>
        +
        512  GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
        +
        513 
        +
        518  template<typename uintType, length_t L, typename floatType, qualifier Q>
        +
        519  GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
        +
        520 
        +
        525  template<typename floatType, length_t L, typename uintType, qualifier Q>
        +
        526  GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
        +
        527 
        +
        532  template<typename intType, length_t L, typename floatType, qualifier Q>
        +
        533  GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
        +
        534 
        +
        539  template<typename floatType, length_t L, typename intType, qualifier Q>
        +
        540  GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
        +
        541 
        +
        546  GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
        +
        547 
        +
        552  GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
        +
        553 
        +
        558  GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
        +
        559 
        +
        564  GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
        +
        565 
        +
        570  GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
        +
        571 
        +
        576  GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
        +
        577 
        +
        582  GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
        +
        583 
        +
        588  GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
        +
        589 
        +
        594  GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
        +
        595 
        +
        600  GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
        +
        601 
        +
        602 
        +
        603 
        +
        608  GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
        +
        609 
        +
        614  GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
        +
        615 
        +
        620  GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
        +
        621 
        +
        626  GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
        +
        627 
        +
        632  GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
        +
        633 
        +
        638  GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
        +
        639 
        +
        644  GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
        +
        645 
        +
        650  GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
        +
        651 
        +
        656  GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
        +
        657 
        +
        662  GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
        +
        663 
        +
        668  GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
        +
        669 
        +
        674  GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
        +
        675 
        +
        680  GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
        +
        681 
        +
        686  GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
        +
        687 
        +
        692  GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
        +
        693 
        +
        698  GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
        +
        699 
        +
        704  GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
        +
        705 
        +
        710  GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
        +
        711 
        +
        716  GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
        +
        717 
        +
        722  GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
        +
        723 
        +
        724 
        +
        726 }// namespace glm
        +
        727 
        +
        728 #include "packing.inl"
        +
        GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const &v)
        Convert each component from an integer vector into a packed unsigned integer.
        +
        GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
        First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
        +
        GLM_FUNC_DECL i16vec2 unpackInt2x16(int p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p)
        Convert a packed integer into an integer vector.
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p)
        Convert a packed integer into an integer vector.
        +
        vec< 2, i8, defaultp > i8vec2
        8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:238
        +
        GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL vec< L, float, Q > unpackHalf(vec< L, uint16, Q > const &p)
        Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
        +
        GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
        First, converts each component of the normalized floating-point value v into 16-bit integer values...
        +
        GLM_FUNC_DECL vec< L, uintType, Q > packUnorm(vec< L, floatType, Q > const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
        First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
        +
        GLM_FUNC_DECL uint8 packUnorm1x8(float v)
        First, converts the normalized floating-point value v into a 8-bit integer value. ...
        +
        GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
        First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
        +
        GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL vec< 4, T, Q > packRGBM(vec< 3, T, Q > const &rgb)
        Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
        +
        vec< 4, i16, defaultp > i16vec4
        16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:260
        +
        GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p)
        First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
        +
        GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
        First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
        +
        vec< 4, u8, defaultp > u8vec4
        Default qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:342
        +
        vec< 4, i8, defaultp > i8vec4
        8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:240
        +
        vec< 4, int, defaultp > ivec4
        4 components vector of signed integer numbers.
        Definition: vector_int4.hpp:15
        +
        GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL uint16 packUnorm1x16(float v)
        First, converts the normalized floating-point value v into a 16-bit integer value.
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        vec< 2, i32, defaultp > i32vec2
        32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:278
        +
        GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
        Convert a single 8-bit integer to a normalized floating-point value.
        +
        GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
        First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
        +
        GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
        Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
        +
        GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
        First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
        +
        GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
        First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
        +
        vec< 2, i16, defaultp > i16vec2
        16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:258
        +
        GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
        Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
        +
        GLM_FUNC_DECL uint16 packSnorm1x16(float v)
        First, converts the normalized floating-point value v into 16-bit integer value.
        +
        GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p)
        First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
        +
        GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm(vec< L, uintType, Q > const &v)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL vec< L, intType, Q > packSnorm(vec< L, floatType, Q > const &v)
        Convert each component of the normalized floating-point vector into signed integer values...
        +
        GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p)
        Convert a packed integer to a normalized floating-point vector.
        +
        vec< 2, u8, defaultp > u8vec2
        Default qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:340
        +
        GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
        First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
        +
        GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
        First, converts the first three components of the normalized floating-point value v into 10-bit signe...
        +
        GLM_FUNC_DECL int64 packInt4x16(i16vec4 const &v)
        Convert each component from an integer vector into a packed integer.
        +
        GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const &v)
        First, converts the first two components of the normalized floating-point value v into 11-bit signles...
        +
        GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
        First, converts each component of the normalized floating-point value v into 8-bit integer values...
        +
        GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const &v)
        Convert each component from an integer vector into a packed unsigned integer.
        +
        vec< 3, float, defaultp > vec3
        3 components vector of single-precision floating-point numbers.
        +
        GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const &v)
        Convert each component of the normalized floating-point vector into unsigned integer values...
        +
        GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
        First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
        +
        GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL uint packUint2x16(u16vec2 const &v)
        Convert each component from an integer vector into a packed unsigned integer.
        +
        GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
        First, converts each component of the normalized floating-point value v into 16-bit integer values...
        +
        GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const &v)
        Convert each component from an integer vector into a packed unsigned integer.
        +
        vec< 4, unsigned int, defaultp > uvec4
        4 components vector of unsigned integer numbers.
        +
        GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
        Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
        Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
        +
        GLM_GTC_type_precision
        +
        GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p)
        Convert a packed integer into an integer vector.
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
        First, converts the first two components of the normalized floating-point value v into 11-bit signles...
        +
        GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
        Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
        +
        GLM_FUNC_DECL uint16 packHalf1x16(float v)
        Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
        +
        GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm(vec< L, intType, Q > const &v)
        Convert a packed integer to a normalized floating-point vector.
        +
        GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM(vec< 4, T, Q > const &rgbm)
        Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
        +
        GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
        First, converts each component of the normalized floating-point value v into 8-bit integer values...
        +
        GLM_FUNC_DECL uint8 packSnorm1x8(float s)
        First, converts the normalized floating-point value v into 8-bit integer value.
        +
        GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p)
        Convert a packed integer into an integer vector.
        +
        GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
        Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
        +
        GLM_FUNC_DECL int16 packInt2x8(i8vec2 const &v)
        Convert each component from an integer vector into a packed integer.
        +
        GLM_FUNC_DECL int64 packInt2x32(i32vec2 const &v)
        Convert each component from an integer vector into a packed integer.
        +
        GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const &v)
        Convert each component from an integer vector into a packed unsigned integer.
        +
        GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
        Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
        +
        vec< 2, u32, defaultp > u32vec2
        Default qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:380
        +
        GLM_FUNC_DECL int packInt2x16(i16vec2 const &v)
        Convert each component from an integer vector into a packed integer.
        +
        GLM_FUNC_DECL vec< L, uint16, Q > packHalf(vec< L, float, Q > const &v)
        Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
        +
        vec< 4, u16, defaultp > u16vec4
        Default qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:362
        +
        GLM_FUNC_DECL int32 packInt4x8(i8vec4 const &v)
        Convert each component from an integer vector into a packed integer.
        +
        vec< 2, u16, defaultp > u16vec2
        Default qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:360
        +
        GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
        First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00120.html b/Include/glm/doc/api/a00120.html new file mode 100644 index 0000000..4265a23 --- /dev/null +++ b/Include/glm/doc/api/a00120.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documentation: packing.hpp File Reference + + + + + + + + + + +
        +
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        packing.hpp File Reference
        +
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        + +

        Core features +More...

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        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
         Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
         
        GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
         Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
         Returns a two-component unsigned integer vector representation of v. More...
         
        GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
         Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00120_source.html b/Include/glm/doc/api/a00120_source.html new file mode 100644 index 0000000..37a0676 --- /dev/null +++ b/Include/glm/doc/api/a00120_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: packing.hpp Source File + + + + + + + + + + +
        +
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        +
        +
        packing.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        16 #pragma once
        +
        17 
        +
        18 #include "./ext/vector_uint2.hpp"
        +
        19 #include "./ext/vector_float2.hpp"
        +
        20 #include "./ext/vector_float4.hpp"
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        38  GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
        +
        39 
        +
        51  GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
        +
        52 
        +
        64  GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
        +
        65 
        +
        77  GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
        +
        78 
        +
        90  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
        +
        91 
        +
        103  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
        +
        104 
        +
        116  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
        +
        117 
        +
        129  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
        +
        130 
        +
        139  GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
        +
        140 
        +
        148  GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
        +
        149 
        +
        158  GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
        +
        159 
        +
        168  GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
        +
        169 
        +
        171 }//namespace glm
        +
        172 
        +
        173 #include "detail/func_packing.inl"
        +
        GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p)
        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
        +
        GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
        +
        GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
        +
        GLM_FUNC_DECL uvec2 unpackDouble2x32(double v)
        Returns a two-component unsigned integer vector representation of v.
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p)
        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
        +
        vec< 2, unsigned int, defaultp > uvec2
        2 components vector of unsigned integer numbers.
        +
        GLM_FUNC_DECL vec2 unpackHalf2x16(uint v)
        Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
        +
        Core features
        +
        GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
        +
        GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p)
        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
        +
        GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
        Returns a double-qualifier value obtained by packing the components of v into a 64-bit value...
        +
        GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
        Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
        +
        Core features
        +
        GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p)
        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00121.html b/Include/glm/doc/api/a00121.html new file mode 100644 index 0000000..98f3c40 --- /dev/null +++ b/Include/glm/doc/api/a00121.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: perpendicular.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        + + + + + + +
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        + + +
        + +
        + + +
        +
        + +
        +
        perpendicular.hpp File Reference
        +
        +
        + +

        GLM_GTX_perpendicular +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
         Projects x a perpendicular axis of Normal. More...
         
        +

        Detailed Description

        +

        GLM_GTX_perpendicular

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_projection (dependence)
        + +

        Definition in file perpendicular.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00121_source.html b/Include/glm/doc/api/a00121_source.html new file mode 100644 index 0000000..23b639c --- /dev/null +++ b/Include/glm/doc/api/a00121_source.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: perpendicular.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
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        0.9.9 API documentation +
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        +
        + + + + + + +
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        + + +
        + +
        + + +
        +
        +
        +
        perpendicular.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include "../gtx/projection.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_perpendicular extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<typename genType>
        +
        36  GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
        +
        37 
        +
        39 }//namespace glm
        +
        40 
        +
        41 #include "perpendicular.inl"
        +
        GLM_FUNC_DECL genType perp(genType const &x, genType const &Normal)
        Projects x a perpendicular axis of Normal.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00122.html b/Include/glm/doc/api/a00122.html new file mode 100644 index 0000000..0727653 --- /dev/null +++ b/Include/glm/doc/api/a00122.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: polar_coordinates.hpp File Reference + + + + + + + + + + +
        +
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        + +
        +
        polar_coordinates.hpp File Reference
        +
        +
        + +

        GLM_GTX_polar_coordinates +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
         Convert Polar to Euclidean coordinates. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
         Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
         
        +

        Detailed Description

        +

        GLM_GTX_polar_coordinates

        +
        See also
        Core features (dependence)
        + +

        Definition in file polar_coordinates.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00122_source.html b/Include/glm/doc/api/a00122_source.html new file mode 100644 index 0000000..5765202 --- /dev/null +++ b/Include/glm/doc/api/a00122_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: polar_coordinates.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
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        0.9.9 API documentation +
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        + +
        + + +
        +
        +
        +
        polar_coordinates.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        34  template<typename T, qualifier Q>
        +
        35  GLM_FUNC_DECL vec<3, T, Q> polar(
        +
        36  vec<3, T, Q> const& euclidean);
        +
        37 
        +
        41  template<typename T, qualifier Q>
        +
        42  GLM_FUNC_DECL vec<3, T, Q> euclidean(
        +
        43  vec<2, T, Q> const& polar);
        +
        44 
        +
        46 }//namespace glm
        +
        47 
        +
        48 #include "polar_coordinates.inl"
        +
        GLM_FUNC_DECL vec< 3, T, Q > polar(vec< 3, T, Q > const &euclidean)
        Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...
        +
        GLM_FUNC_DECL vec< 3, T, Q > euclidean(vec< 2, T, Q > const &polar)
        Convert Polar to Euclidean coordinates.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00123.html b/Include/glm/doc/api/a00123.html new file mode 100644 index 0000000..fd40a98 --- /dev/null +++ b/Include/glm/doc/api/a00123.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: projection.hpp File Reference + + + + + + + + + + +
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        projection.hpp File Reference
        +
        +
        + +

        GLM_GTX_projection +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
         Projects x on Normal. More...
         
        +

        Detailed Description

        +

        GLM_GTX_projection

        +
        See also
        Core features (dependence)
        + +

        Definition in file projection.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00123_source.html b/Include/glm/doc/api/a00123_source.html new file mode 100644 index 0000000..b51acc0 --- /dev/null +++ b/Include/glm/doc/api/a00123_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: projection.hpp Source File + + + + + + + + + + +
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        +
        projection.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../geometric.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_projection extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        37  template<typename genType>
        +
        38  GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
        +
        39 
        +
        41 }//namespace glm
        +
        42 
        +
        43 #include "projection.inl"
        +
        GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
        Projects x on Normal.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00124_source.html b/Include/glm/doc/api/a00124_source.html new file mode 100644 index 0000000..e648d3e --- /dev/null +++ b/Include/glm/doc/api/a00124_source.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documentation: qualifier.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
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        + + +
        + +
        + + +
        +
        +
        +
        qualifier.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "setup.hpp"
        +
        4 
        +
        5 namespace glm
        +
        6 {
        +
        8  enum qualifier
        +
        9  {
        +
        10  packed_highp,
        +
        11  packed_mediump,
        +
        12  packed_lowp,
        +
        13 
        +
        14 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
        +
        15  aligned_highp,
        +
        16  aligned_mediump,
        +
        17  aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
        +
        18  aligned = aligned_highp,
        +
        19 # endif
        +
        20 
        +
        21  highp = packed_highp,
        +
        22  mediump = packed_mediump,
        +
        23  lowp = packed_lowp,
        +
        24  packed = packed_highp,
        +
        25 
        +
        26 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
        +
        27  defaultp = aligned_highp
        +
        28 # else
        +
        29  defaultp = highp
        +
        30 # endif
        +
        31  };
        +
        32 
        +
        33  typedef qualifier precision;
        +
        34 
        +
        35  template<length_t L, typename T, qualifier Q = defaultp> struct vec;
        +
        36  template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
        +
        37  template<typename T, qualifier Q = defaultp> struct qua;
        +
        38 
        +
        39 # if GLM_HAS_TEMPLATE_ALIASES
        +
        40  template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
        +
        41  template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
        +
        42  template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
        +
        43  template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
        +
        44  template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
        +
        45  template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
        +
        46  template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
        +
        47  template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
        +
        48  template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
        +
        49  template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
        +
        50  template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
        +
        51  template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
        +
        52  template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
        +
        53  template <typename T, qualifier Q = defaultp> using tquat = qua<T, Q>;
        +
        54 # endif
        +
        55 
        +
        56 namespace detail
        +
        57 {
        +
        58  template<glm::qualifier P>
        +
        59  struct is_aligned
        +
        60  {
        +
        61  static const bool value = false;
        +
        62  };
        +
        63 
        +
        64 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
        +
        65  template<>
        +
        66  struct is_aligned<glm::aligned_lowp>
        +
        67  {
        +
        68  static const bool value = true;
        +
        69  };
        +
        70 
        +
        71  template<>
        +
        72  struct is_aligned<glm::aligned_mediump>
        +
        73  {
        +
        74  static const bool value = true;
        +
        75  };
        +
        76 
        +
        77  template<>
        +
        78  struct is_aligned<glm::aligned_highp>
        +
        79  {
        +
        80  static const bool value = true;
        +
        81  };
        +
        82 # endif
        +
        83 
        +
        84  template<length_t L, typename T, bool is_aligned>
        +
        85  struct storage
        +
        86  {
        +
        87  typedef struct type {
        +
        88  T data[L];
        +
        89  } type;
        +
        90  };
        +
        91 
        +
        92 # if GLM_HAS_ALIGNOF
        +
        93  template<length_t L, typename T>
        +
        94  struct storage<L, T, true>
        +
        95  {
        +
        96  typedef struct alignas(L * sizeof(T)) type {
        +
        97  T data[L];
        +
        98  } type;
        +
        99  };
        +
        100 
        +
        101  template<typename T>
        +
        102  struct storage<3, T, true>
        +
        103  {
        +
        104  typedef struct alignas(4 * sizeof(T)) type {
        +
        105  T data[4];
        +
        106  } type;
        +
        107  };
        +
        108 # endif
        +
        109 
        +
        110 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
        +
        111  template<>
        +
        112  struct storage<4, float, true>
        +
        113  {
        +
        114  typedef glm_f32vec4 type;
        +
        115  };
        +
        116 
        +
        117  template<>
        +
        118  struct storage<4, int, true>
        +
        119  {
        +
        120  typedef glm_i32vec4 type;
        +
        121  };
        +
        122 
        +
        123  template<>
        +
        124  struct storage<4, unsigned int, true>
        +
        125  {
        +
        126  typedef glm_u32vec4 type;
        +
        127  };
        +
        128 
        +
        129  template<>
        +
        130  struct storage<2, double, true>
        +
        131  {
        +
        132  typedef glm_f64vec2 type;
        +
        133  };
        +
        134 
        +
        135  template<>
        +
        136  struct storage<2, detail::int64, true>
        +
        137  {
        +
        138  typedef glm_i64vec2 type;
        +
        139  };
        +
        140 
        +
        141  template<>
        +
        142  struct storage<2, detail::uint64, true>
        +
        143  {
        +
        144  typedef glm_u64vec2 type;
        +
        145  };
        +
        146 # endif
        +
        147 
        +
        148 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
        +
        149  template<>
        +
        150  struct storage<4, double, true>
        +
        151  {
        +
        152  typedef glm_f64vec4 type;
        +
        153  };
        +
        154 # endif
        +
        155 
        +
        156 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
        +
        157  template<>
        +
        158  struct storage<4, detail::int64, true>
        +
        159  {
        +
        160  typedef glm_i64vec4 type;
        +
        161  };
        +
        162 
        +
        163  template<>
        +
        164  struct storage<4, detail::uint64, true>
        +
        165  {
        +
        166  typedef glm_u64vec4 type;
        +
        167  };
        +
        168 # endif
        +
        169 
        +
        170 # if GLM_ARCH & GLM_ARCH_NEON_BIT
        +
        171  template<>
        +
        172  struct storage<4, float, true>
        +
        173  {
        +
        174  typedef glm_f32vec4 type;
        +
        175  };
        +
        176 
        +
        177  template<>
        +
        178  struct storage<4, int, true>
        +
        179  {
        +
        180  typedef glm_i32vec4 type;
        +
        181  };
        +
        182 
        +
        183  template<>
        +
        184  struct storage<4, unsigned int, true>
        +
        185  {
        +
        186  typedef glm_u32vec4 type;
        +
        187  };
        +
        188 # endif
        +
        189 
        +
        190  enum genTypeEnum
        +
        191  {
        +
        192  GENTYPE_VEC,
        +
        193  GENTYPE_MAT,
        +
        194  GENTYPE_QUAT
        +
        195  };
        +
        196 
        +
        197  template <typename genType>
        +
        198  struct genTypeTrait
        +
        199  {};
        +
        200 
        +
        201  template <length_t C, length_t R, typename T>
        +
        202  struct genTypeTrait<mat<C, R, T> >
        +
        203  {
        +
        204  static const genTypeEnum GENTYPE = GENTYPE_MAT;
        +
        205  };
        +
        206 
        +
        207  template<typename genType, genTypeEnum type>
        +
        208  struct init_gentype
        +
        209  {
        +
        210  };
        +
        211 
        +
        212  template<typename genType>
        +
        213  struct init_gentype<genType, GENTYPE_QUAT>
        +
        214  {
        +
        215  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
        +
        216  {
        +
        217  return genType(1, 0, 0, 0);
        +
        218  }
        +
        219  };
        +
        220 
        +
        221  template<typename genType>
        +
        222  struct init_gentype<genType, GENTYPE_MAT>
        +
        223  {
        +
        224  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
        +
        225  {
        +
        226  return genType(1);
        +
        227  }
        +
        228  };
        +
        229 }//namespace detail
        +
        230 }//namespace glm
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
        Builds an identity matrix.
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00125.html b/Include/glm/doc/api/a00125.html new file mode 100644 index 0000000..42e3bad --- /dev/null +++ b/Include/glm/doc/api/a00125.html @@ -0,0 +1,177 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtc/quaternion.hpp File Reference
        +
        +
        + +

        GLM_GTC_quaternion +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (qua< T, Q > const &x)
         Returns euler angles, pitch as x, yaw as y, roll as z. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x > y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x >= y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > lessThan (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison result of x < y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x <= y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (qua< T, Q > const &x)
         Converts a quaternion to a 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (qua< T, Q > const &x)
         Converts a quaternion to a 4 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T pitch (qua< T, Q > const &x)
         Returns pitch value of euler angles expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
         Converts a pure rotation 3 * 3 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
         Converts a pure rotation 4 * 4 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a look at quaternion based on the default handedness. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a left-handed look at quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a right-handed look at quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T roll (qua< T, Q > const &x)
         Returns roll value of euler angles expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T yaw (qua< T, Q > const &x)
         Returns yaw value of euler angles expressed in radians. More...
         
        +

        Detailed Description

        +

        GLM_GTC_quaternion

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_constants (dependence)
        + +

        Definition in file gtc/quaternion.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00125_source.html b/Include/glm/doc/api/a00125_source.html new file mode 100644 index 0000000..8bd0c8f --- /dev/null +++ b/Include/glm/doc/api/a00125_source.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtc/quaternion.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../gtc/constants.hpp"
        +
        18 #include "../gtc/matrix_transform.hpp"
        +
        19 #include "../ext/vector_relational.hpp"
        +
        20 #include "../ext/quaternion_common.hpp"
        +
        21 #include "../ext/quaternion_float.hpp"
        +
        22 #include "../ext/quaternion_float_precision.hpp"
        +
        23 #include "../ext/quaternion_double.hpp"
        +
        24 #include "../ext/quaternion_double_precision.hpp"
        +
        25 #include "../ext/quaternion_relational.hpp"
        +
        26 #include "../ext/quaternion_geometric.hpp"
        +
        27 #include "../ext/quaternion_trigonometric.hpp"
        +
        28 #include "../ext/quaternion_transform.hpp"
        +
        29 #include "../detail/type_mat3x3.hpp"
        +
        30 #include "../detail/type_mat4x4.hpp"
        +
        31 #include "../detail/type_vec3.hpp"
        +
        32 #include "../detail/type_vec4.hpp"
        +
        33 
        +
        34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        35 # pragma message("GLM: GLM_GTC_quaternion extension included")
        +
        36 #endif
        +
        37 
        +
        38 namespace glm
        +
        39 {
        +
        42 
        +
        49  template<typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
        +
        51 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL T roll(qua<T, Q> const& x);
        +
        59 
        +
        65  template<typename T, qualifier Q>
        +
        66  GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
        +
        67 
        +
        73  template<typename T, qualifier Q>
        +
        74  GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
        +
        75 
        +
        81  template<typename T, qualifier Q>
        +
        82  GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
        +
        83 
        +
        89  template<typename T, qualifier Q>
        +
        90  GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
        +
        91 
        +
        97  template<typename T, qualifier Q>
        +
        98  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
        +
        99 
        +
        105  template<typename T, qualifier Q>
        +
        106  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
        +
        107 
        +
        114  template<typename T, qualifier Q>
        +
        115  GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        116 
        +
        123  template<typename T, qualifier Q>
        +
        124  GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        125 
        +
        132  template<typename T, qualifier Q>
        +
        133  GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        134 
        +
        141  template<typename T, qualifier Q>
        +
        142  GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        143 
        +
        148  template<typename T, qualifier Q>
        +
        149  GLM_FUNC_DECL qua<T, Q> quatLookAt(
        +
        150  vec<3, T, Q> const& direction,
        +
        151  vec<3, T, Q> const& up);
        +
        152 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
        +
        159  vec<3, T, Q> const& direction,
        +
        160  vec<3, T, Q> const& up);
        +
        161 
        +
        166  template<typename T, qualifier Q>
        +
        167  GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
        +
        168  vec<3, T, Q> const& direction,
        +
        169  vec<3, T, Q> const& up);
        +
        171 } //namespace glm
        +
        172 
        +
        173 #include "quaternion.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
        Converts a quaternion to a 4 * 4 matrix.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)
        Returns the component-wise comparison of result x > y.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
        Returns the component-wise comparison of result x >= y.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
        Returns the component-wise comparison of result x <= y.
        +
        GLM_FUNC_DECL T roll(qua< T, Q > const &x)
        Returns roll value of euler angles expressed in radians.
        +
        GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
        Build a look at quaternion based on the default handedness.
        +
        GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
        Converts a pure rotation 4 * 4 matrix to a quaternion.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
        Converts a quaternion to a 3 * 3 matrix.
        +
        GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
        Returns euler angles, pitch as x, yaw as y, roll as z.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > lessThan(qua< T, Q > const &x, qua< T, Q > const &y)
        Returns the component-wise comparison result of x < y.
        +
        GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
        Returns yaw value of euler angles expressed in radians.
        +
        GLM_FUNC_DECL qua< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
        Build a left-handed look at quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
        Build a right-handed look at quaternion.
        +
        GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
        Returns pitch value of euler angles expressed in radians.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00126.html b/Include/glm/doc/api/a00126.html new file mode 100644 index 0000000..726daf7 --- /dev/null +++ b/Include/glm/doc/api/a00126.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtx/quaternion.hpp File Reference
        +
        +
        + +

        GLM_GTX_quaternion +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
         Compute a cross product between a quaternion and a vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
         Compute a cross product between a vector and a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
         Extract the real component of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
         Quaternion normalized linear interpolation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
         Returns an intermediate control point for squad interpolation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T length2 (qua< T, Q > const &q)
         Returns the squared length of x. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_identity ()
         Create an identity quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
         Returns quarternion square root. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
         Rotates a 4 components vector by a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
         Compute the rotation between two vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
         Quaternion interpolation using the rotation short path. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
         Compute a point on a path according squad equation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
         Converts a quaternion to a 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
         Converts a quaternion to a 4 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
         Converts a 3 * 3 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
         Converts a 4 * 4 matrix to a quaternion. More...
         
        +

        Detailed Description

        +

        GLM_GTX_quaternion

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file gtx/quaternion.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00126_source.html b/Include/glm/doc/api/a00126_source.html new file mode 100644 index 0000000..0206c49 --- /dev/null +++ b/Include/glm/doc/api/a00126_source.html @@ -0,0 +1,221 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/quaternion.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include "../gtc/constants.hpp"
        +
        19 #include "../gtc/quaternion.hpp"
        +
        20 #include "../ext/quaternion_exponential.hpp"
        +
        21 #include "../gtx/norm.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        25 # pragma message("GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        26 # else
        +
        27 # pragma message("GLM: GLM_GTX_quaternion extension included")
        +
        28 # endif
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        39  template<typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL qua<T, Q> quat_identity();
        +
        41 
        +
        45  template<typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL vec<3, T, Q> cross(
        +
        47  qua<T, Q> const& q,
        +
        48  vec<3, T, Q> const& v);
        +
        49 
        +
        53  template<typename T, qualifier Q>
        +
        54  GLM_FUNC_DECL vec<3, T, Q> cross(
        +
        55  vec<3, T, Q> const& v,
        +
        56  qua<T, Q> const& q);
        +
        57 
        +
        62  template<typename T, qualifier Q>
        +
        63  GLM_FUNC_DECL qua<T, Q> squad(
        +
        64  qua<T, Q> const& q1,
        +
        65  qua<T, Q> const& q2,
        +
        66  qua<T, Q> const& s1,
        +
        67  qua<T, Q> const& s2,
        +
        68  T const& h);
        +
        69 
        +
        73  template<typename T, qualifier Q>
        +
        74  GLM_FUNC_DECL qua<T, Q> intermediate(
        +
        75  qua<T, Q> const& prev,
        +
        76  qua<T, Q> const& curr,
        +
        77  qua<T, Q> const& next);
        +
        78 
        +
        82  //template<typename T, qualifier Q>
        +
        83  //qua<T, Q> sqrt(
        +
        84  // qua<T, Q> const& q);
        +
        85 
        +
        89  template<typename T, qualifier Q>
        +
        90  GLM_FUNC_DECL vec<3, T, Q> rotate(
        +
        91  qua<T, Q> const& q,
        +
        92  vec<3, T, Q> const& v);
        +
        93 
        +
        97  template<typename T, qualifier Q>
        +
        98  GLM_FUNC_DECL vec<4, T, Q> rotate(
        +
        99  qua<T, Q> const& q,
        +
        100  vec<4, T, Q> const& v);
        +
        101 
        +
        105  template<typename T, qualifier Q>
        +
        106  GLM_FUNC_DECL T extractRealComponent(
        +
        107  qua<T, Q> const& q);
        +
        108 
        +
        112  template<typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
        +
        114  qua<T, Q> const& x){return mat3_cast(x);}
        +
        115 
        +
        119  template<typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
        +
        121  qua<T, Q> const& x){return mat4_cast(x);}
        +
        122 
        +
        126  template<typename T, qualifier Q>
        +
        127  GLM_FUNC_DECL qua<T, Q> toQuat(
        +
        128  mat<3, 3, T, Q> const& x){return quat_cast(x);}
        +
        129 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL qua<T, Q> toQuat(
        +
        135  mat<4, 4, T, Q> const& x){return quat_cast(x);}
        +
        136 
        +
        140  template<typename T, qualifier Q>
        +
        141  GLM_FUNC_DECL qua<T, Q> shortMix(
        +
        142  qua<T, Q> const& x,
        +
        143  qua<T, Q> const& y,
        +
        144  T const& a);
        +
        145 
        +
        149  template<typename T, qualifier Q>
        +
        150  GLM_FUNC_DECL qua<T, Q> fastMix(
        +
        151  qua<T, Q> const& x,
        +
        152  qua<T, Q> const& y,
        +
        153  T const& a);
        +
        154 
        +
        160  template<typename T, qualifier Q>
        +
        161  GLM_FUNC_DECL qua<T, Q> rotation(
        +
        162  vec<3, T, Q> const& orig,
        +
        163  vec<3, T, Q> const& dest);
        +
        164 
        +
        168  template<typename T, qualifier Q>
        +
        169  GLM_FUNC_DECL T length2(qua<T, Q> const& q);
        +
        170 
        +
        172 }//namespace glm
        +
        173 
        +
        174 #include "quaternion.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
        Converts a quaternion to a 4 * 4 matrix.
        +
        GLM_FUNC_DECL qua< T, Q > shortMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
        Quaternion interpolation using the rotation short path.
        +
        GLM_FUNC_DECL qua< T, Q > quat_identity()
        Create an identity quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
        Converts a pure rotation 3 * 3 matrix to a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > intermediate(qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
        Returns an intermediate control point for squad interpolation.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
        Converts a quaternion to a 3 * 3 matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(qua< T, Q > const &x)
        Converts a quaternion to a 4 * 4 matrix.
        +
        GLM_FUNC_DECL T extractRealComponent(qua< T, Q > const &q)
        Extract the real component of a quaternion.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(qua< T, Q > const &x)
        Converts a quaternion to a 3 * 3 matrix.
        +
        GLM_FUNC_DECL qua< T, Q > squad(qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
        Compute a point on a path according squad equation.
        +
        GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, qua< T, Q > const &q)
        Compute a cross product between a vector and a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
        Converts a 4 * 4 matrix to a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
        Compute the rotation between two vectors.
        +
        GLM_FUNC_DECL vec< 4, T, Q > rotate(qua< T, Q > const &q, vec< 4, T, Q > const &v)
        Rotates a 4 components vector by a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > fastMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
        Quaternion normalized linear interpolation.
        +
        GLM_FUNC_DECL T length2(qua< T, Q > const &q)
        Returns the squared length of x.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00127.html b/Include/glm/doc/api/a00127.html new file mode 100644 index 0000000..a946554 --- /dev/null +++ b/Include/glm/doc/api/a00127.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: quaternion_common.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        quaternion_common.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_common +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > conjugate (qua< T, Q > const &q)
         Returns the q conjugate. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > inverse (qua< T, Q > const &q)
         Returns the q inverse. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isinf (qua< T, Q > const &x)
         Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isnan (qua< T, Q > const &x)
         Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > lerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Linear interpolation of two quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > mix (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Spherical linear interpolation of two quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > slerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Spherical linear interpolation of two quaternions. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00127_source.html b/Include/glm/doc/api/a00127_source.html new file mode 100644 index 0000000..098f39a --- /dev/null +++ b/Include/glm/doc/api/a00127_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: quaternion_common.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        quaternion_common.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        21 #pragma once
        +
        22 
        +
        23 // Dependency:
        +
        24 #include "../ext/scalar_constants.hpp"
        +
        25 #include "../ext/quaternion_geometric.hpp"
        +
        26 #include "../common.hpp"
        +
        27 #include "../trigonometric.hpp"
        +
        28 #include "../exponential.hpp"
        +
        29 #include <limits>
        +
        30 
        +
        31 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        32 # pragma message("GLM: GLM_EXT_quaternion_common extension included")
        +
        33 #endif
        +
        34 
        +
        35 namespace glm
        +
        36 {
        +
        39 
        +
        52  template<typename T, qualifier Q>
        +
        53  GLM_FUNC_DECL qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a);
        +
        54 
        +
        64  template<typename T, qualifier Q>
        +
        65  GLM_FUNC_DECL qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
        +
        66 
        +
        76  template<typename T, qualifier Q>
        +
        77  GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
        +
        78 
        +
        83  template<typename T, qualifier Q>
        +
        84  GLM_FUNC_DECL qua<T, Q> conjugate(qua<T, Q> const& q);
        +
        85 
        +
        90  template<typename T, qualifier Q>
        +
        91  GLM_FUNC_DECL qua<T, Q> inverse(qua<T, Q> const& q);
        +
        92 
        +
        103  template<typename T, qualifier Q>
        +
        104  GLM_FUNC_DECL vec<4, bool, Q> isnan(qua<T, Q> const& x);
        +
        105 
        +
        114  template<typename T, qualifier Q>
        +
        115  GLM_FUNC_DECL vec<4, bool, Q> isinf(qua<T, Q> const& x);
        +
        116 
        +
        118 } //namespace glm
        +
        119 
        +
        120 #include "quaternion_common.inl"
        +
        GLM_FUNC_DECL vec< 4, bool, Q > isinf(qua< T, Q > const &x)
        Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
        +
        GLM_FUNC_DECL vec< 4, bool, Q > isnan(qua< T, Q > const &x)
        Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
        +
        GLM_FUNC_DECL qua< T, Q > conjugate(qua< T, Q > const &q)
        Returns the q conjugate.
        +
        GLM_FUNC_DECL qua< T, Q > slerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
        Spherical linear interpolation of two quaternions.
        +
        GLM_FUNC_DECL qua< T, Q > inverse(qua< T, Q > const &q)
        Returns the q inverse.
        +
        GLM_FUNC_DECL qua< T, Q > lerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
        Linear interpolation of two quaternions.
        +
        GLM_FUNC_DECL qua< T, Q > mix(qua< T, Q > const &x, qua< T, Q > const &y, T a)
        Spherical linear interpolation of two quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00128.html b/Include/glm/doc/api/a00128.html new file mode 100644 index 0000000..f4b7499 --- /dev/null +++ b/Include/glm/doc/api/a00128.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_double.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        quaternion_double.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_double +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef qua< double, defaultp > dquat
         Quaternion of double-precision floating-point numbers.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00128_source.html b/Include/glm/doc/api/a00128_source.html new file mode 100644 index 0000000..9780ecf --- /dev/null +++ b/Include/glm/doc/api/a00128_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_double.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        +
        quaternion_double.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependency:
        +
        23 #include "../detail/type_quat.hpp"
        +
        24 
        +
        25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        26 # pragma message("GLM: GLM_EXT_quaternion_double extension included")
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        35  typedef qua<double, defaultp> dquat;
        +
        36 
        +
        38 } //namespace glm
        +
        39 
        +
        qua< double, defaultp > dquat
        Quaternion of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00129.html b/Include/glm/doc/api/a00129.html new file mode 100644 index 0000000..a03f0e6 --- /dev/null +++ b/Include/glm/doc/api/a00129.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: quaternion_double_precision.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        quaternion_double_precision.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_double_precision +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        typedef qua< double, highp > highp_dquat
         Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef qua< double, lowp > lowp_dquat
         Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef qua< double, mediump > mediump_dquat
         Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00129_source.html b/Include/glm/doc/api/a00129_source.html new file mode 100644 index 0000000..bf9c585 --- /dev/null +++ b/Include/glm/doc/api/a00129_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: quaternion_double_precision.hpp Source File + + + + + + + + + + +
        +
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        +
        +
        quaternion_double_precision.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 // Dependency:
        +
        14 #include "../detail/type_quat.hpp"
        +
        15 
        +
        16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        17 # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
        +
        18 #endif
        +
        19 
        +
        20 namespace glm
        +
        21 {
        +
        24 
        +
        28  typedef qua<double, lowp> lowp_dquat;
        +
        29 
        +
        33  typedef qua<double, mediump> mediump_dquat;
        +
        34 
        +
        38  typedef qua<double, highp> highp_dquat;
        +
        39 
        +
        41 } //namespace glm
        +
        42 
        +
        qua< double, mediump > mediump_dquat
        Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term ...
        +
        qua< double, highp > highp_dquat
        Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of...
        +
        qua< double, lowp > lowp_dquat
        Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00130.html b/Include/glm/doc/api/a00130.html new file mode 100644 index 0000000..b7d5577 --- /dev/null +++ b/Include/glm/doc/api/a00130.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_exponential.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        quaternion_exponential.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_exponential +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > exp (qua< T, Q > const &q)
         Returns a exponential of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > log (qua< T, Q > const &q)
         Returns a logarithm of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > pow (qua< T, Q > const &q, T y)
         Returns a quaternion raised to a power. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > sqrt (qua< T, Q > const &q)
         Returns the square root of a quaternion. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00130_source.html b/Include/glm/doc/api/a00130_source.html new file mode 100644 index 0000000..4124710 --- /dev/null +++ b/Include/glm/doc/api/a00130_source.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documentation: quaternion_exponential.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        quaternion_exponential.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../common.hpp"
        +
        19 #include "../trigonometric.hpp"
        +
        20 #include "../geometric.hpp"
        +
        21 #include "../ext/scalar_constants.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # pragma message("GLM: GLM_EXT_quaternion_exponential extension included")
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        36  template<typename T, qualifier Q>
        +
        37  GLM_FUNC_DECL qua<T, Q> exp(qua<T, Q> const& q);
        +
        38 
        +
        43  template<typename T, qualifier Q>
        +
        44  GLM_FUNC_DECL qua<T, Q> log(qua<T, Q> const& q);
        +
        45 
        +
        50  template<typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL qua<T, Q> pow(qua<T, Q> const& q, T y);
        +
        52 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL qua<T, Q> sqrt(qua<T, Q> const& q);
        +
        59 
        +
        61 } //namespace glm
        +
        62 
        +
        63 #include "quaternion_exponential.inl"
        +
        GLM_FUNC_DECL qua< T, Q > log(qua< T, Q > const &q)
        Returns a logarithm of a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > pow(qua< T, Q > const &q, T y)
        Returns a quaternion raised to a power.
        +
        GLM_FUNC_DECL qua< T, Q > sqrt(qua< T, Q > const &q)
        Returns the square root of a quaternion.
        +
        GLM_FUNC_DECL qua< T, Q > exp(qua< T, Q > const &q)
        Returns a exponential of a quaternion.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00131.html b/Include/glm/doc/api/a00131.html new file mode 100644 index 0000000..7256131 --- /dev/null +++ b/Include/glm/doc/api/a00131.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_float.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
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        0.9.9 API documentation +
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        +
        + + +
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        + +
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        quaternion_float.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_float +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef qua< float, defaultp > quat
         Quaternion of single-precision floating-point numbers.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00131_source.html b/Include/glm/doc/api/a00131_source.html new file mode 100644 index 0000000..740f98c --- /dev/null +++ b/Include/glm/doc/api/a00131_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_float.hpp Source File + + + + + + + + + + +
        +
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        +
        +
        quaternion_float.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 // Dependency:
        +
        23 #include "../detail/type_quat.hpp"
        +
        24 
        +
        25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        26 # pragma message("GLM: GLM_EXT_quaternion_float extension included")
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        35  typedef qua<float, defaultp> quat;
        +
        36 
        +
        38 } //namespace glm
        +
        39 
        +
        qua< float, defaultp > quat
        Quaternion of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00132.html b/Include/glm/doc/api/a00132.html new file mode 100644 index 0000000..8adc1ef --- /dev/null +++ b/Include/glm/doc/api/a00132.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: quaternion_float_precision.hpp File Reference + + + + + + + + + + +
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        quaternion_float_precision.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_float_precision +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        +typedef qua< float, highp > highp_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef qua< float, lowp > lowp_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef qua< float, mediump > mediump_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00132_source.html b/Include/glm/doc/api/a00132_source.html new file mode 100644 index 0000000..7a33570 --- /dev/null +++ b/Include/glm/doc/api/a00132_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: quaternion_float_precision.hpp Source File + + + + + + + + + + +
        +
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        +
        quaternion_float_precision.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 // Dependency:
        +
        14 #include "../detail/type_quat.hpp"
        +
        15 
        +
        16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        17 # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
        +
        18 #endif
        +
        19 
        +
        20 namespace glm
        +
        21 {
        +
        24 
        +
        26  typedef qua<float, lowp> lowp_quat;
        +
        27 
        +
        29  typedef qua<float, mediump> mediump_quat;
        +
        30 
        +
        32  typedef qua<float, highp> highp_quat;
        +
        33 
        +
        35 } //namespace glm
        +
        36 
        +
        qua< float, highp > highp_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        qua< float, mediump > mediump_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        qua< float, lowp > lowp_quat
        Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00133.html b/Include/glm/doc/api/a00133.html new file mode 100644 index 0000000..16cad05 --- /dev/null +++ b/Include/glm/doc/api/a00133.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_geometric.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        quaternion_geometric.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_geometric +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER qua< T, Q > cross (qua< T, Q > const &q1, qua< T, Q > const &q2)
         Compute a cross product. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T dot (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T length (qua< T, Q > const &q)
         Returns the norm of a quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > normalize (qua< T, Q > const &q)
         Returns the normalized quaternion. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00133_source.html b/Include/glm/doc/api/a00133_source.html new file mode 100644 index 0000000..6724a85 --- /dev/null +++ b/Include/glm/doc/api/a00133_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: quaternion_geometric.hpp Source File + + + + + + + + + + +
        +
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        +
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        + + +
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        +
        +
        quaternion_geometric.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../geometric.hpp"
        +
        19 #include "../exponential.hpp"
        +
        20 #include "../ext/vector_relational.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_EXT_quaternion_geometric extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        37  template<typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL T length(qua<T, Q> const& q);
        +
        39 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL qua<T, Q> normalize(qua<T, Q> const& q);
        +
        48 
        +
        55  template<typename T, qualifier Q>
        +
        56  GLM_FUNC_DECL T dot(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        57 
        +
        64  template<typename T, qualifier Q>
        +
        65  GLM_FUNC_QUALIFIER qua<T, Q> cross(qua<T, Q> const& q1, qua<T, Q> const& q2);
        +
        66 
        +
        68 } //namespace glm
        +
        69 
        +
        70 #include "quaternion_geometric.inl"
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        GLM_FUNC_DECL T dot(qua< T, Q > const &x, qua< T, Q > const &y)
        Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
        +
        GLM_FUNC_QUALIFIER qua< T, Q > cross(qua< T, Q > const &q1, qua< T, Q > const &q2)
        Compute a cross product.
        +
        GLM_FUNC_DECL qua< T, Q > normalize(qua< T, Q > const &q)
        Returns the normalized quaternion.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00134.html b/Include/glm/doc/api/a00134.html new file mode 100644 index 0000000..566ae01 --- /dev/null +++ b/Include/glm/doc/api/a00134.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_relational.hpp File Reference + + + + + + + + + + +
        +
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        + +
        +
        quaternion_relational.hpp File Reference
        +
        +
        + +

        GLM_EXT_quaternion_relational +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x == y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x != y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00134_source.html b/Include/glm/doc/api/a00134_source.html new file mode 100644 index 0000000..2b091c1 --- /dev/null +++ b/Include/glm/doc/api/a00134_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: quaternion_relational.hpp Source File + + + + + + + + + + +
        +
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        +
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        + +
        + + +
        +
        +
        +
        quaternion_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 // Dependency:
        +
        20 #include "../vector_relational.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_EXT_quaternion_relational extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        35  template<typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        37 
        +
        42  template<typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
        +
        44 
        +
        49  template<typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y);
        +
        51 
        +
        56  template<typename T, qualifier Q>
        +
        57  GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
        +
        58 
        +
        60 } //namespace glm
        +
        61 
        +
        62 #include "quaternion_relational.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > notEqual(qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
        Returns the component-wise comparison of |x - y| >= epsilon.
        +
        GLM_FUNC_DECL vec< 4, bool, Q > equal(qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
        Returns the component-wise comparison of |x - y| < epsilon.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00135.html b/Include/glm/doc/api/a00135.html new file mode 100644 index 0000000..16c281f --- /dev/null +++ b/Include/glm/doc/api/a00135.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_transform.hpp File Reference + + + + + + + + + + +
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        +
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        GLM_EXT_quaternion_transform +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotate (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
         Rotates a quaternion from a vector of 3 components axis and an angle. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00135_source.html b/Include/glm/doc/api/a00135_source.html new file mode 100644 index 0000000..a23ecb7 --- /dev/null +++ b/Include/glm/doc/api/a00135_source.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: quaternion_transform.hpp Source File + + + + + + + + + + +
        +
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        +
        quaternion_transform.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        18 #pragma once
        +
        19 
        +
        20 // Dependency:
        +
        21 #include "../common.hpp"
        +
        22 #include "../trigonometric.hpp"
        +
        23 #include "../geometric.hpp"
        +
        24 
        +
        25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        26 # pragma message("GLM: GLM_EXT_quaternion_transform extension included")
        +
        27 #endif
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        42  template<typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
        +
        45 } //namespace glm
        +
        46 
        +
        47 #include "quaternion_transform.inl"
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL qua< T, Q > rotate(qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
        Rotates a quaternion from a vector of 3 components axis and an angle.
        +
        GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
        Returns the q rotation axis.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00136.html b/Include/glm/doc/api/a00136.html new file mode 100644 index 0000000..ab0a414 --- /dev/null +++ b/Include/glm/doc/api/a00136.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: quaternion_trigonometric.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T angle (qua< T, Q > const &x)
         Returns the quaternion rotation angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
         Build a quaternion from an angle and a normalized axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > axis (qua< T, Q > const &x)
         Returns the q rotation axis. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00136_source.html b/Include/glm/doc/api/a00136_source.html new file mode 100644 index 0000000..7ed33c0 --- /dev/null +++ b/Include/glm/doc/api/a00136_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: quaternion_trigonometric.hpp Source File + + + + + + + + + + +
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        + + +
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        +
        quaternion_trigonometric.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        18 #pragma once
        +
        19 
        +
        20 // Dependency:
        +
        21 #include "../trigonometric.hpp"
        +
        22 #include "../exponential.hpp"
        +
        23 #include "scalar_constants.hpp"
        +
        24 #include "vector_relational.hpp"
        +
        25 #include <limits>
        +
        26 
        +
        27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        28 # pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included")
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL T angle(qua<T, Q> const& x);
        +
        42 
        +
        47  template<typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL vec<3, T, Q> axis(qua<T, Q> const& x);
        +
        49 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
        +
        59 
        +
        61 } //namespace glm
        +
        62 
        +
        63 #include "quaternion_trigonometric.inl"
        +
        GLM_EXT_vector_relational
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL qua< T, Q > angleAxis(T const &angle, vec< 3, T, Q > const &axis)
        Build a quaternion from an angle and a normalized axis.
        +
        GLM_EXT_scalar_constants
        +
        GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
        Returns the q rotation axis.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00137.html b/Include/glm/doc/api/a00137.html new file mode 100644 index 0000000..af6cbb3 --- /dev/null +++ b/Include/glm/doc/api/a00137.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: random.hpp File Reference + + + + + + + + + + +
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        +
        random.hpp File Reference
        +
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        + +

        GLM_GTC_random +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
         Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
         Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
         Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
         Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
         Generate random numbers in the interval [Min, Max], according a linear distribution. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Generate random numbers in the interval [Min, Max], according a linear distribution. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
         Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
         
        +

        Detailed Description

        +

        GLM_GTC_random

        +
        See also
        Core features (dependence)
        +
        +gtx_random (extended)
        + +

        Definition in file random.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00137_source.html b/Include/glm/doc/api/a00137_source.html new file mode 100644 index 0000000..f1a63a2 --- /dev/null +++ b/Include/glm/doc/api/a00137_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: random.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        random.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../ext/scalar_int_sized.hpp"
        +
        18 #include "../ext/scalar_uint_sized.hpp"
        +
        19 #include "../detail/qualifier.hpp"
        +
        20 
        +
        21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        22 # pragma message("GLM: GLM_GTC_random extension included")
        +
        23 #endif
        +
        24 
        +
        25 namespace glm
        +
        26 {
        +
        29 
        +
        36  template<typename genType>
        +
        37  GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
        +
        38 
        +
        46  template<length_t L, typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
        +
        48 
        +
        52  template<typename genType>
        +
        53  GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
        +
        54 
        +
        58  template<typename T>
        +
        59  GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
        +
        60 
        +
        64  template<typename T>
        +
        65  GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
        +
        66 
        +
        70  template<typename T>
        +
        71  GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
        +
        72 
        +
        76  template<typename T>
        +
        77  GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
        +
        78 
        +
        80 }//namespace glm
        +
        81 
        +
        82 #include "random.inl"
        +
        GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
        Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
        +
        GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
        Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
        +
        GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
        Generate random numbers in the interval [Min, Max], according a gaussian distribution.
        +
        GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
        Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
        +
        GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
        Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
        +
        GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
        Generate random numbers in the interval [Min, Max], according a linear distribution.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00138.html b/Include/glm/doc/api/a00138.html new file mode 100644 index 0000000..41aae9a --- /dev/null +++ b/Include/glm/doc/api/a00138.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: range.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        range.hpp File Reference
        +
        +
        + +

        GLM_GTX_range +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTX_range

        +
        Author
        Joshua Moerman
        + +

        Definition in file range.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00138_source.html b/Include/glm/doc/api/a00138_source.html new file mode 100644 index 0000000..84b3539 --- /dev/null +++ b/Include/glm/doc/api/a00138_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documentation: range.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        range.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../detail/setup.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_range extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 #include "../gtc/type_ptr.hpp"
        +
        27 #include "../gtc/vec1.hpp"
        +
        28 
        +
        29 namespace glm
        +
        30 {
        +
        33 
        +
        34 # if GLM_COMPILER & GLM_COMPILER_VC
        +
        35 # pragma warning(push)
        +
        36 # pragma warning(disable : 4100) // unreferenced formal parameter
        +
        37 # endif
        +
        38 
        +
        39  template<typename T, qualifier Q>
        +
        40  inline length_t components(vec<1, T, Q> const& v)
        +
        41  {
        +
        42  return v.length();
        +
        43  }
        +
        44 
        +
        45  template<typename T, qualifier Q>
        +
        46  inline length_t components(vec<2, T, Q> const& v)
        +
        47  {
        +
        48  return v.length();
        +
        49  }
        +
        50 
        +
        51  template<typename T, qualifier Q>
        +
        52  inline length_t components(vec<3, T, Q> const& v)
        +
        53  {
        +
        54  return v.length();
        +
        55  }
        +
        56 
        +
        57  template<typename T, qualifier Q>
        +
        58  inline length_t components(vec<4, T, Q> const& v)
        +
        59  {
        +
        60  return v.length();
        +
        61  }
        +
        62 
        +
        63  template<typename genType>
        +
        64  inline length_t components(genType const& m)
        +
        65  {
        +
        66  return m.length() * m[0].length();
        +
        67  }
        +
        68 
        +
        69  template<typename genType>
        +
        70  inline typename genType::value_type const * begin(genType const& v)
        +
        71  {
        +
        72  return value_ptr(v);
        +
        73  }
        +
        74 
        +
        75  template<typename genType>
        +
        76  inline typename genType::value_type const * end(genType const& v)
        +
        77  {
        +
        78  return begin(v) + components(v);
        +
        79  }
        +
        80 
        +
        81  template<typename genType>
        +
        82  inline typename genType::value_type * begin(genType& v)
        +
        83  {
        +
        84  return value_ptr(v);
        +
        85  }
        +
        86 
        +
        87  template<typename genType>
        +
        88  inline typename genType::value_type * end(genType& v)
        +
        89  {
        +
        90  return begin(v) + components(v);
        +
        91  }
        +
        92 
        +
        93 # if GLM_COMPILER & GLM_COMPILER_VC
        +
        94 # pragma warning(pop)
        +
        95 # endif
        +
        96 
        +
        98 }//namespace glm
        +
        GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
        Return the constant address to the data of the input parameter.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00139.html b/Include/glm/doc/api/a00139.html new file mode 100644 index 0000000..0efee43 --- /dev/null +++ b/Include/glm/doc/api/a00139.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: raw_data.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        raw_data.hpp File Reference
        +
        +
        + +

        GLM_GTX_raw_data +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Typedefs

        typedef detail::uint8 byte
         Type for byte numbers. More...
         
        typedef detail::uint32 dword
         Type for dword numbers. More...
         
        typedef detail::uint64 qword
         Type for qword numbers. More...
         
        typedef detail::uint16 word
         Type for word numbers. More...
         
        +

        Detailed Description

        +

        GLM_GTX_raw_data

        +
        See also
        Core features (dependence)
        + +

        Definition in file raw_data.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00139_source.html b/Include/glm/doc/api/a00139_source.html new file mode 100644 index 0000000..be1d9f6 --- /dev/null +++ b/Include/glm/doc/api/a00139_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: raw_data.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        raw_data.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../ext/scalar_uint_sized.hpp"
        +
        17 #include "../detail/setup.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_raw_data extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  typedef detail::uint8 byte;
        +
        35 
        +
        38  typedef detail::uint16 word;
        +
        39 
        +
        42  typedef detail::uint32 dword;
        +
        43 
        +
        46  typedef detail::uint64 qword;
        +
        47 
        +
        49 }// namespace glm
        +
        50 
        +
        51 #include "raw_data.inl"
        +
        detail::uint32 dword
        Type for dword numbers.
        Definition: raw_data.hpp:42
        +
        detail::uint8 byte
        Type for byte numbers.
        Definition: raw_data.hpp:34
        +
        detail::uint64 qword
        Type for qword numbers.
        Definition: raw_data.hpp:46
        +
        detail::uint16 word
        Type for word numbers.
        Definition: raw_data.hpp:38
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00140.html b/Include/glm/doc/api/a00140.html new file mode 100644 index 0000000..1528660 --- /dev/null +++ b/Include/glm/doc/api/a00140.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: reciprocal.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        reciprocal.hpp File Reference
        +
        +
        + +

        GLM_GTC_reciprocal +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType acot (genType x)
         Inverse cotangent function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acoth (genType x)
         Inverse cotangent hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acsc (genType x)
         Inverse cosecant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acsch (genType x)
         Inverse cosecant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType asec (genType x)
         Inverse secant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType asech (genType x)
         Inverse secant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cot (genType angle)
         Cotangent function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType coth (genType angle)
         Cotangent hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType csc (genType angle)
         Cosecant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType csch (genType angle)
         Cosecant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sec (genType angle)
         Secant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sech (genType angle)
         Secant hyperbolic function. More...
         
        +

        Detailed Description

        +

        GLM_GTC_reciprocal

        +
        See also
        Core features (dependence)
        + +

        Definition in file reciprocal.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00140_source.html b/Include/glm/doc/api/a00140_source.html new file mode 100644 index 0000000..9febcf5 --- /dev/null +++ b/Include/glm/doc/api/a00140_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: reciprocal.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        reciprocal.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependencies
        +
        16 #include "../detail/setup.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_GTC_reciprocal extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        33  template<typename genType>
        +
        34  GLM_FUNC_DECL genType sec(genType angle);
        +
        35 
        +
        42  template<typename genType>
        +
        43  GLM_FUNC_DECL genType csc(genType angle);
        +
        44 
        +
        51  template<typename genType>
        +
        52  GLM_FUNC_DECL genType cot(genType angle);
        +
        53 
        +
        60  template<typename genType>
        +
        61  GLM_FUNC_DECL genType asec(genType x);
        +
        62 
        +
        69  template<typename genType>
        +
        70  GLM_FUNC_DECL genType acsc(genType x);
        +
        71 
        +
        78  template<typename genType>
        +
        79  GLM_FUNC_DECL genType acot(genType x);
        +
        80 
        +
        86  template<typename genType>
        +
        87  GLM_FUNC_DECL genType sech(genType angle);
        +
        88 
        +
        94  template<typename genType>
        +
        95  GLM_FUNC_DECL genType csch(genType angle);
        +
        96 
        +
        102  template<typename genType>
        +
        103  GLM_FUNC_DECL genType coth(genType angle);
        +
        104 
        +
        111  template<typename genType>
        +
        112  GLM_FUNC_DECL genType asech(genType x);
        +
        113 
        +
        120  template<typename genType>
        +
        121  GLM_FUNC_DECL genType acsch(genType x);
        +
        122 
        +
        129  template<typename genType>
        +
        130  GLM_FUNC_DECL genType acoth(genType x);
        +
        131 
        +
        133 }//namespace glm
        +
        134 
        +
        135 #include "reciprocal.inl"
        +
        GLM_FUNC_DECL genType sec(genType angle)
        Secant function.
        +
        GLM_FUNC_DECL genType csc(genType angle)
        Cosecant function.
        +
        GLM_FUNC_DECL genType coth(genType angle)
        Cotangent hyperbolic function.
        +
        GLM_FUNC_DECL genType asec(genType x)
        Inverse secant function.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL genType cot(genType angle)
        Cotangent function.
        +
        GLM_FUNC_DECL genType acsc(genType x)
        Inverse cosecant function.
        +
        GLM_FUNC_DECL genType sech(genType angle)
        Secant hyperbolic function.
        +
        GLM_FUNC_DECL genType csch(genType angle)
        Cosecant hyperbolic function.
        +
        GLM_FUNC_DECL genType acoth(genType x)
        Inverse cotangent hyperbolic function.
        +
        GLM_FUNC_DECL genType acot(genType x)
        Inverse cotangent function.
        +
        GLM_FUNC_DECL genType asech(genType x)
        Inverse secant hyperbolic function.
        +
        GLM_FUNC_DECL genType acsch(genType x)
        Inverse cosecant hyperbolic function.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00141.html b/Include/glm/doc/api/a00141.html new file mode 100644 index 0000000..98804fa --- /dev/null +++ b/Include/glm/doc/api/a00141.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: rotate_normalized_axis.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        rotate_normalized_axis.hpp File Reference
        +
        +
        + +

        GLM_GTX_rotate_normalized_axis +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
         Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
         Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00141_source.html b/Include/glm/doc/api/a00141_source.html new file mode 100644 index 0000000..874e182 --- /dev/null +++ b/Include/glm/doc/api/a00141_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: rotate_normalized_axis.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        rotate_normalized_axis.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../glm.hpp"
        +
        19 #include "../gtc/epsilon.hpp"
        +
        20 #include "../gtc/quaternion.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        46  template<typename T, qualifier Q>
        +
        47  GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
        +
        48  mat<4, 4, T, Q> const& m,
        +
        49  T const& angle,
        +
        50  vec<3, T, Q> const& axis);
        +
        51 
        +
        59  template<typename T, qualifier Q>
        +
        60  GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
        +
        61  qua<T, Q> const& q,
        +
        62  T const& angle,
        +
        63  vec<3, T, Q> const& axis);
        +
        64 
        +
        66 }//namespace glm
        +
        67 
        +
        68 #include "rotate_normalized_axis.inl"
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis(qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
        Rotates a quaternion from a vector of 3 components normalized axis and an angle.
        +
        GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
        Returns the q rotation axis.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00142.html b/Include/glm/doc/api/a00142.html new file mode 100644 index 0000000..31a6038 --- /dev/null +++ b/Include/glm/doc/api/a00142.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documentation: rotate_vector.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        rotate_vector.hpp File Reference
        +
        +
        + +

        GLM_GTX_rotate_vector +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
         Build a rotation matrix from a normal and a up vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
         Rotate a two dimensional vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
         Rotate a three dimensional vector around an axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
         Rotate a four dimensional vector around an axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the Z axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the Z axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
         Returns Spherical interpolation between two vectors. More...
         
        +

        Detailed Description

        +

        GLM_GTX_rotate_vector

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_transform (dependence)
        + +

        Definition in file rotate_vector.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00142_source.html b/Include/glm/doc/api/a00142_source.html new file mode 100644 index 0000000..dfa75ff --- /dev/null +++ b/Include/glm/doc/api/a00142_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documentation: rotate_vector.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        rotate_vector.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../gtx/transform.hpp"
        +
        18 #include "../gtc/epsilon.hpp"
        +
        19 #include "../ext/vector_relational.hpp"
        +
        20 #include "../glm.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        42  template<typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL vec<3, T, Q> slerp(
        +
        44  vec<3, T, Q> const& x,
        +
        45  vec<3, T, Q> const& y,
        +
        46  T const& a);
        +
        47 
        +
        50  template<typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL vec<2, T, Q> rotate(
        +
        52  vec<2, T, Q> const& v,
        +
        53  T const& angle);
        +
        54 
        +
        57  template<typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL vec<3, T, Q> rotate(
        +
        59  vec<3, T, Q> const& v,
        +
        60  T const& angle,
        +
        61  vec<3, T, Q> const& normal);
        +
        62 
        +
        65  template<typename T, qualifier Q>
        +
        66  GLM_FUNC_DECL vec<4, T, Q> rotate(
        +
        67  vec<4, T, Q> const& v,
        +
        68  T const& angle,
        +
        69  vec<3, T, Q> const& normal);
        +
        70 
        +
        73  template<typename T, qualifier Q>
        +
        74  GLM_FUNC_DECL vec<3, T, Q> rotateX(
        +
        75  vec<3, T, Q> const& v,
        +
        76  T const& angle);
        +
        77 
        +
        80  template<typename T, qualifier Q>
        +
        81  GLM_FUNC_DECL vec<3, T, Q> rotateY(
        +
        82  vec<3, T, Q> const& v,
        +
        83  T const& angle);
        +
        84 
        +
        87  template<typename T, qualifier Q>
        +
        88  GLM_FUNC_DECL vec<3, T, Q> rotateZ(
        +
        89  vec<3, T, Q> const& v,
        +
        90  T const& angle);
        +
        91 
        +
        94  template<typename T, qualifier Q>
        +
        95  GLM_FUNC_DECL vec<4, T, Q> rotateX(
        +
        96  vec<4, T, Q> const& v,
        +
        97  T const& angle);
        +
        98 
        +
        101  template<typename T, qualifier Q>
        +
        102  GLM_FUNC_DECL vec<4, T, Q> rotateY(
        +
        103  vec<4, T, Q> const& v,
        +
        104  T const& angle);
        +
        105 
        +
        108  template<typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL vec<4, T, Q> rotateZ(
        +
        110  vec<4, T, Q> const& v,
        +
        111  T const& angle);
        +
        112 
        +
        115  template<typename T, qualifier Q>
        +
        116  GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
        +
        117  vec<3, T, Q> const& Normal,
        +
        118  vec<3, T, Q> const& Up);
        +
        119 
        +
        121 }//namespace glm
        +
        122 
        +
        123 #include "rotate_vector.inl"
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
        Rotate a four dimensional vector around the Z axis.
        +
        GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
        Rotate a four dimensional vector around the Y axis.
        +
        GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
        Rotate a four dimensional vector around the X axis.
        +
        GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
        Returns Spherical interpolation between two vectors.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
        Build a rotation matrix from a normal and a up vector.
        +
        GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
        Rotate a four dimensional vector around an axis.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00143.html b/Include/glm/doc/api/a00143.html new file mode 100644 index 0000000..4853ae5 --- /dev/null +++ b/Include/glm/doc/api/a00143.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: round.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        round.hpp File Reference
        +
        +
        + +

        GLM_GTC_round +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType ceilMultiple (genType v, genType Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Higher multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType floorMultiple (genType v, genType Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType roundMultiple (genType v, genType Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType v)
         Return the power of two number which value is the closet to the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is the closet to the input value. More...
         
        +

        Detailed Description

        +

        GLM_GTC_round

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_round (dependence)
        + +

        Definition in file round.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00143_source.html b/Include/glm/doc/api/a00143_source.html new file mode 100644 index 0000000..f900669 --- /dev/null +++ b/Include/glm/doc/api/a00143_source.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: round.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        round.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependencies
        +
        17 #include "../detail/setup.hpp"
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 #include "../detail/_vectorize.hpp"
        +
        20 #include "../vector_relational.hpp"
        +
        21 #include "../common.hpp"
        +
        22 #include <limits>
        +
        23 
        +
        24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        25 # pragma message("GLM: GLM_GTC_round extension included")
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        37  template<typename genIUType>
        +
        38  GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
        +
        39 
        +
        48  template<length_t L, typename T, qualifier Q>
        +
        49  GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
        +
        50 
        +
        55  template<typename genIUType>
        +
        56  GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
        +
        57 
        +
        66  template<length_t L, typename T, qualifier Q>
        +
        67  GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
        +
        68 
        +
        72  template<typename genIUType>
        +
        73  GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
        +
        74 
        +
        82  template<length_t L, typename T, qualifier Q>
        +
        83  GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
        +
        84 
        +
        93  template<typename genType>
        +
        94  GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
        +
        95 
        +
        106  template<length_t L, typename T, qualifier Q>
        +
        107  GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        108 
        +
        117  template<typename genType>
        +
        118  GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
        +
        119 
        +
        130  template<length_t L, typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        132 
        +
        141  template<typename genType>
        +
        142  GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
        +
        143 
        +
        154  template<length_t L, typename T, qualifier Q>
        +
        155  GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        156 
        +
        158 } //namespace glm
        +
        159 
        +
        160 #include "round.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo(vec< L, T, Q > const &v)
        Return the power of two number which value is the closet to the input value.
        +
        GLM_FUNC_DECL vec< L, T, Q > ceilMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Higher multiple number of Source.
        +
        GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo(vec< L, T, Q > const &v)
        Return the power of two number which value is just lower the input value, round down to a power of tw...
        +
        GLM_FUNC_DECL vec< L, T, Q > roundMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Lower multiple number of Source.
        +
        GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo(vec< L, T, Q > const &v)
        Return the power of two number which value is just higher the input value, round up to a power of two...
        +
        GLM_FUNC_DECL vec< L, T, Q > floorMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Lower multiple number of Source.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00144.html b/Include/glm/doc/api/a00144.html new file mode 100644 index 0000000..a0f522b --- /dev/null +++ b/Include/glm/doc/api/a00144.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: scalar_common.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        scalar_common.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_common +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b)
         Returns the maximum component-wise values of 2 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b, T C)
         Returns the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b, T C, T D)
         Returns the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b)
         Returns the minimum component-wise values of 2 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b, T c)
         Returns the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b, T c, T d)
         Returns the minimum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T a, T b, T c)
         Returns the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T a, T b, T c, T d)
         Returns the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T a, T b, T c)
         Returns the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T a, T b, T c, T d)
         Returns the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        GLM_EXT_scalar_common

        + +

        Definition in file scalar_common.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00144_source.html b/Include/glm/doc/api/a00144_source.html new file mode 100644 index 0000000..13df516 --- /dev/null +++ b/Include/glm/doc/api/a00144_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: scalar_common.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_common.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../common.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # pragma message("GLM: GLM_EXT_scalar_common extension included")
        +
        21 #endif
        +
        22 
        +
        23 namespace glm
        +
        24 {
        +
        27 
        +
        31  template<typename T>
        +
        32  GLM_FUNC_DECL T min(T a, T b, T c);
        +
        33 
        +
        37  template<typename T>
        +
        38  GLM_FUNC_DECL T min(T a, T b, T c, T d);
        +
        39 
        +
        43  template<typename T>
        +
        44  GLM_FUNC_DECL T max(T a, T b, T c);
        +
        45 
        +
        49  template<typename T>
        +
        50  GLM_FUNC_DECL T max(T a, T b, T c, T d);
        +
        51 
        +
        57  template<typename T>
        +
        58  GLM_FUNC_DECL T fmin(T a, T b);
        +
        59 
        +
        65  template<typename T>
        +
        66  GLM_FUNC_DECL T fmin(T a, T b, T c);
        +
        67 
        +
        73  template<typename T>
        +
        74  GLM_FUNC_DECL T fmin(T a, T b, T c, T d);
        +
        75 
        +
        81  template<typename T>
        +
        82  GLM_FUNC_DECL T fmax(T a, T b);
        +
        83 
        +
        89  template<typename T>
        +
        90  GLM_FUNC_DECL T fmax(T a, T b, T C);
        +
        91 
        +
        97  template<typename T>
        +
        98  GLM_FUNC_DECL T fmax(T a, T b, T C, T D);
        +
        99 
        +
        101 }//namespace glm
        +
        102 
        +
        103 #include "scalar_common.inl"
        +
        GLM_FUNC_DECL T min(T a, T b, T c, T d)
        Returns the minimum component-wise values of 4 inputs.
        +
        GLM_FUNC_DECL T max(T a, T b, T c, T d)
        Returns the maximum component-wise values of 4 inputs.
        +
        GLM_FUNC_DECL T fmax(T a, T b, T C, T D)
        Returns the maximum component-wise values of 4 inputs.
        +
        GLM_FUNC_DECL T fmin(T a, T b, T c, T d)
        Returns the minimum component-wise values of 4 inputs.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00145.html b/Include/glm/doc/api/a00145.html new file mode 100644 index 0000000..4ce4ff3 --- /dev/null +++ b/Include/glm/doc/api/a00145.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: scalar_constants.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
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        + +
        +
        scalar_constants.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_constants +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + +

        +Functions

        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
         Return the epsilon constant for floating point types.
         
        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
         Return the pi constant for floating point types.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00145_source.html b/Include/glm/doc/api/a00145_source.html new file mode 100644 index 0000000..084396a --- /dev/null +++ b/Include/glm/doc/api/a00145_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: scalar_constants.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_constants.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 // Dependencies
        +
        14 #include "../detail/setup.hpp"
        +
        15 
        +
        16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        17 # pragma message("GLM: GLM_EXT_scalar_constants extension included")
        +
        18 #endif
        +
        19 
        +
        20 namespace glm
        +
        21 {
        +
        24 
        +
        26  template<typename genType>
        +
        27  GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
        +
        28 
        +
        30  template<typename genType>
        +
        31  GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
        +
        32 
        +
        34 } //namespace glm
        +
        35 
        +
        36 #include "scalar_constants.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType pi()
        Return the pi constant for floating point types.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00146.html b/Include/glm/doc/api/a00146.html new file mode 100644 index 0000000..4f22706 --- /dev/null +++ b/Include/glm/doc/api/a00146.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_int_sized.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        scalar_int_sized.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_int_sized +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Typedefs

        +typedef detail::int16 int16
         16 bit signed integer type.
         
        +typedef detail::int32 int32
         32 bit signed integer type.
         
        +typedef detail::int64 int64
         64 bit signed integer type.
         
        +typedef detail::int8 int8
         8 bit signed integer type.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00146_source.html b/Include/glm/doc/api/a00146_source.html new file mode 100644 index 0000000..d1f3534 --- /dev/null +++ b/Include/glm/doc/api/a00146_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: scalar_int_sized.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_int_sized.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/setup.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
        +
        19 #endif
        +
        20 
        +
        21 namespace glm{
        +
        22 namespace detail
        +
        23 {
        +
        24 # if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        25  typedef std::int8_t int8;
        +
        26  typedef std::int16_t int16;
        +
        27  typedef std::int32_t int32;
        +
        28 # else
        +
        29  typedef signed char int8;
        +
        30  typedef signed short int16;
        +
        31  typedef signed int int32;
        +
        32 #endif//
        +
        33 
        +
        34  template<>
        +
        35  struct is_int<int8>
        +
        36  {
        +
        37  enum test {value = ~0};
        +
        38  };
        +
        39 
        +
        40  template<>
        +
        41  struct is_int<int16>
        +
        42  {
        +
        43  enum test {value = ~0};
        +
        44  };
        +
        45 
        +
        46  template<>
        +
        47  struct is_int<int64>
        +
        48  {
        +
        49  enum test {value = ~0};
        +
        50  };
        +
        51 }//namespace detail
        +
        52 
        +
        53 
        +
        56 
        +
        58  typedef detail::int8 int8;
        +
        59 
        +
        61  typedef detail::int16 int16;
        +
        62 
        +
        64  typedef detail::int32 int32;
        +
        65 
        +
        67  typedef detail::int64 int64;
        +
        68 
        +
        70 }//namespace glm
        +
        int8 int8_t
        8 bit signed integer type.
        Definition: fwd.hpp:43
        +
        detail::int8 int8
        8 bit signed integer type.
        +
        int16 int16_t
        16 bit signed integer type.
        Definition: fwd.hpp:57
        +
        int32 int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:71
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        detail::int32 int32
        32 bit signed integer type.
        +
        detail::int16 int16
        16 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00147.html b/Include/glm/doc/api/a00147.html new file mode 100644 index 0000000..856a382 --- /dev/null +++ b/Include/glm/doc/api/a00147.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: scalar_integer.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        scalar_integer.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_integer +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genIUType >
        GLM_FUNC_DECL int findNSB (genIUType x, int significantBitCount)
         Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL bool isMultiple (genIUType v, genIUType Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL bool isPowerOfTwo (genIUType v)
         Return true if the value is a power of two number. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType nextMultiple (genIUType v, genIUType Multiple)
         Higher multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType nextPowerOfTwo (genIUType v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType prevMultiple (genIUType v, genIUType Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType prevPowerOfTwo (genIUType v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        +

        Detailed Description

        +

        GLM_EXT_scalar_integer

        +
        See also
        Core features (dependence)
        + +

        Definition in file scalar_integer.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00147_source.html b/Include/glm/doc/api/a00147_source.html new file mode 100644 index 0000000..977c7b0 --- /dev/null +++ b/Include/glm/doc/api/a00147_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: scalar_integer.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_integer.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 // Dependencies
        +
        14 #include "../detail/setup.hpp"
        +
        15 #include "../detail/qualifier.hpp"
        +
        16 #include "../detail/_vectorize.hpp"
        +
        17 #include "../detail/type_float.hpp"
        +
        18 #include "../vector_relational.hpp"
        +
        19 #include "../common.hpp"
        +
        20 #include <limits>
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_EXT_scalar_integer extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        34  template<typename genIUType>
        +
        35  GLM_FUNC_DECL bool isPowerOfTwo(genIUType v);
        +
        36 
        +
        41  template<typename genIUType>
        +
        42  GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v);
        +
        43 
        +
        48  template<typename genIUType>
        +
        49  GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v);
        +
        50 
        +
        54  template<typename genIUType>
        +
        55  GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple);
        +
        56 
        +
        65  template<typename genIUType>
        +
        66  GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple);
        +
        67 
        +
        76  template<typename genIUType>
        +
        77  GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple);
        +
        78 
        +
        86  template<typename genIUType>
        +
        87  GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount);
        +
        88 
        +
        90 } //namespace glm
        +
        91 
        +
        92 #include "scalar_integer.inl"
        +
        GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v)
        Return the power of two number which value is just lower the input value, round down to a power of tw...
        +
        GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple)
        Lower multiple number of Source.
        +
        GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple)
        Return true if the 'Value' is a multiple of 'Multiple'.
        +
        GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount)
        Returns the bit number of the Nth significant bit set to 1 in the binary representation of value...
        +
        GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple)
        Higher multiple number of Source.
        +
        GLM_FUNC_DECL bool isPowerOfTwo(genIUType v)
        Return true if the value is a power of two number.
        +
        GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v)
        Return the power of two number which value is just higher the input value, round up to a power of two...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00148.html b/Include/glm/doc/api/a00148.html new file mode 100644 index 0000000..ec50cf3 --- /dev/null +++ b/Include/glm/doc/api/a00148.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
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        0.9.9 API documentation +
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        + + + + + + +
        +
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        + +
        + + +
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        +
        +
        scalar_multiplication.hpp File Reference
        +
        +
        + +

        Experimental extensions +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Experimental extensions

        +
        Author
        Joshua Moerman
        +

        Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

        +

        Enables scalar multiplication for all types

        +

        Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

        + +

        Definition in file scalar_multiplication.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00148_source.html b/Include/glm/doc/api/a00148_source.html new file mode 100644 index 0000000..a4a9c59 --- /dev/null +++ b/Include/glm/doc/api/a00148_source.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_multiplication.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 #include "../detail/setup.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 #include "../vec2.hpp"
        +
        28 #include "../vec3.hpp"
        +
        29 #include "../vec4.hpp"
        +
        30 #include "../mat2x2.hpp"
        +
        31 #include <type_traits>
        +
        32 
        +
        33 namespace glm
        +
        34 {
        +
        35  template<typename T, typename Vec>
        +
        36  using return_type_scalar_multiplication = typename std::enable_if<
        +
        37  !std::is_same<T, float>::value // T may not be a float
        +
        38  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
        +
        39  >::type;
        +
        40 
        +
        41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
        +
        42  template<typename T> \
        +
        43  return_type_scalar_multiplication<T, Vec> \
        +
        44  operator*(T const& s, Vec rh){ \
        +
        45  return rh *= static_cast<float>(s); \
        +
        46  } \
        +
        47  \
        +
        48  template<typename T> \
        +
        49  return_type_scalar_multiplication<T, Vec> \
        +
        50  operator*(Vec lh, T const& s){ \
        +
        51  return lh *= static_cast<float>(s); \
        +
        52  } \
        +
        53  \
        +
        54  template<typename T> \
        +
        55  return_type_scalar_multiplication<T, Vec> \
        +
        56  operator/(Vec lh, T const& s){ \
        +
        57  return lh *= 1.0f / s; \
        +
        58  }
        +
        59 
        +
        60 GLM_IMPLEMENT_SCAL_MULT(vec2)
        +
        61 GLM_IMPLEMENT_SCAL_MULT(vec3)
        +
        62 GLM_IMPLEMENT_SCAL_MULT(vec4)
        +
        63 
        +
        64 GLM_IMPLEMENT_SCAL_MULT(mat2)
        +
        65 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
        +
        66 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
        +
        67 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
        +
        68 GLM_IMPLEMENT_SCAL_MULT(mat3)
        +
        69 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
        +
        70 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
        +
        71 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
        +
        72 GLM_IMPLEMENT_SCAL_MULT(mat4)
        +
        73 
        +
        74 #undef GLM_IMPLEMENT_SCAL_MULT
        +
        75 } // namespace glm
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        mat< 2, 4, float, defaultp > mat2x4
        2 columns of 4 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 2, float, defaultp > mat3x2
        3 columns of 2 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 4, float, defaultp > mat3x4
        3 columns of 4 components matrix of single-precision floating-point numbers.
        +
        mat< 4, 3, float, defaultp > mat4x3
        4 columns of 3 components matrix of single-precision floating-point numbers.
        +
        mat< 4, 2, float, defaultp > mat4x2
        4 columns of 2 components matrix of single-precision floating-point numbers.
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        mat< 4, 4, float, defaultp > mat4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        vec< 3, float, defaultp > vec3
        3 components vector of single-precision floating-point numbers.
        +
        mat< 2, 3, float, defaultp > mat2x3
        2 columns of 3 components matrix of single-precision floating-point numbers.
        +
        mat< 2, 2, float, defaultp > mat2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        mat< 3, 3, float, defaultp > mat3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00149.html b/Include/glm/doc/api/a00149.html new file mode 100644 index 0000000..f7aa38c --- /dev/null +++ b/Include/glm/doc/api/a00149.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        ext/scalar_relational.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_relational +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR bool equal (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR bool equal (genType const &x, genType const &y, int ULPs)
         Returns the component-wise comparison between two scalars in term of ULPs. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual (genType const &x, genType const &y, int ULPs)
         Returns the component-wise comparison between two scalars in term of ULPs. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00149_source.html b/Include/glm/doc/api/a00149_source.html new file mode 100644 index 0000000..c013efd --- /dev/null +++ b/Include/glm/doc/api/a00149_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        ext/scalar_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependencies
        +
        18 #include "../detail/qualifier.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # pragma message("GLM: GLM_EXT_scalar_relational extension included")
        +
        22 #endif
        +
        23 
        +
        24 namespace glm
        +
        25 {
        +
        30  template<typename genType>
        +
        31  GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon);
        +
        32 
        +
        37  template<typename genType>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon);
        +
        39 
        +
        48  template<typename genType>
        +
        49  GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int ULPs);
        +
        50 
        +
        59  template<typename genType>
        +
        60  GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs);
        +
        61 
        +
        63 }//namespace glm
        +
        64 
        +
        65 #include "scalar_relational.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
        Perform a component-wise not-equal-to comparison of two matrices.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
        Perform a component-wise equal-to comparison of two matrices.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00150.html b/Include/glm/doc/api/a00150.html new file mode 100644 index 0000000..ff6d2a0 --- /dev/null +++ b/Include/glm/doc/api/a00150.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/scalar_relational.hpp File Reference
        +
        + + + + + diff --git a/Include/glm/doc/api/a00150_source.html b/Include/glm/doc/api/a00150_source.html new file mode 100644 index 0000000..5997155 --- /dev/null +++ b/Include/glm/doc/api/a00150_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/scalar_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        20 # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        21 # else
        +
        22 # pragma message("GLM: GLM_GTX_extend extension included")
        +
        23 # endif
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        31 
        +
        32 
        +
        34 }//namespace glm
        +
        35 
        +
        36 #include "scalar_relational.inl"
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00151.html b/Include/glm/doc/api/a00151.html new file mode 100644 index 0000000..9954dbd --- /dev/null +++ b/Include/glm/doc/api/a00151.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_uint_sized.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        scalar_uint_sized.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_uint_sized +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Typedefs

        +typedef detail::uint16 uint16
         16 bit unsigned integer type.
         
        +typedef detail::uint32 uint32
         32 bit unsigned integer type.
         
        +typedef detail::uint64 uint64
         64 bit unsigned integer type.
         
        +typedef detail::uint8 uint8
         8 bit unsigned integer type.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00151_source.html b/Include/glm/doc/api/a00151_source.html new file mode 100644 index 0000000..e807b70 --- /dev/null +++ b/Include/glm/doc/api/a00151_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: scalar_uint_sized.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_uint_sized.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/setup.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
        +
        19 #endif
        +
        20 
        +
        21 namespace glm{
        +
        22 namespace detail
        +
        23 {
        +
        24 # if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        25  typedef std::uint8_t uint8;
        +
        26  typedef std::uint16_t uint16;
        +
        27  typedef std::uint32_t uint32;
        +
        28 # else
        +
        29  typedef unsigned char uint8;
        +
        30  typedef unsigned short uint16;
        +
        31  typedef unsigned int uint32;
        +
        32 #endif
        +
        33 
        +
        34  template<>
        +
        35  struct is_int<uint8>
        +
        36  {
        +
        37  enum test {value = ~0};
        +
        38  };
        +
        39 
        +
        40  template<>
        +
        41  struct is_int<uint16>
        +
        42  {
        +
        43  enum test {value = ~0};
        +
        44  };
        +
        45 
        +
        46  template<>
        +
        47  struct is_int<uint64>
        +
        48  {
        +
        49  enum test {value = ~0};
        +
        50  };
        +
        51 }//namespace detail
        +
        52 
        +
        53 
        +
        56 
        +
        58  typedef detail::uint8 uint8;
        +
        59 
        +
        61  typedef detail::uint16 uint16;
        +
        62 
        +
        64  typedef detail::uint32 uint32;
        +
        65 
        +
        67  typedef detail::uint64 uint64;
        +
        68 
        +
        70 }//namespace glm
        +
        detail::uint32 uint32
        32 bit unsigned integer type.
        +
        uint32 uint32_t
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:129
        +
        detail::uint16 uint16
        16 bit unsigned integer type.
        +
        uint16 uint16_t
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:115
        +
        uint8 uint8_t
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:101
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        detail::uint8 uint8
        8 bit unsigned integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00152.html b/Include/glm/doc/api/a00152.html new file mode 100644 index 0000000..1265ab9 --- /dev/null +++ b/Include/glm/doc/api/a00152.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: scalar_ulp.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        scalar_ulp.hpp File Reference
        +
        +
        + +

        GLM_EXT_scalar_ulp +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL int floatDistance (float x, float y)
         Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
         
        GLM_FUNC_DECL int64 floatDistance (double x, double y)
         Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType nextFloat (genType x)
         Return the next ULP value(s) after the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType nextFloat (genType x, int ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType prevFloat (genType x)
         Return the previous ULP value(s) before the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType prevFloat (genType x, int ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        +

        Detailed Description

        +

        GLM_EXT_scalar_ulp

        + +

        Definition in file scalar_ulp.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00152_source.html b/Include/glm/doc/api/a00152_source.html new file mode 100644 index 0000000..0d664c8 --- /dev/null +++ b/Include/glm/doc/api/a00152_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: scalar_ulp.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        scalar_ulp.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        16 #pragma once
        +
        17 
        +
        18 // Dependencies
        +
        19 #include "../ext/scalar_int_sized.hpp"
        +
        20 #include "../common.hpp"
        +
        21 #include "../detail/qualifier.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # pragma message("GLM: GLM_EXT_scalar_ulp extension included")
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL genType nextFloat(genType x);
        +
        36 
        +
        42  template<typename genType>
        +
        43  GLM_FUNC_DECL genType prevFloat(genType x);
        +
        44 
        +
        50  template<typename genType>
        +
        51  GLM_FUNC_DECL genType nextFloat(genType x, int ULPs);
        +
        52 
        +
        58  template<typename genType>
        +
        59  GLM_FUNC_DECL genType prevFloat(genType x, int ULPs);
        +
        60 
        +
        64  GLM_FUNC_DECL int floatDistance(float x, float y);
        +
        65 
        +
        69  GLM_FUNC_DECL int64 floatDistance(double x, double y);
        +
        70 
        +
        72 }//namespace glm
        +
        73 
        +
        74 #include "scalar_ulp.inl"
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00153_source.html b/Include/glm/doc/api/a00153_source.html new file mode 100644 index 0000000..fe206ee --- /dev/null +++ b/Include/glm/doc/api/a00153_source.html @@ -0,0 +1,1212 @@ + + + + + + +0.9.9 API documentation: setup.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        setup.hpp
        +
        +
        +
        1 #ifndef GLM_SETUP_INCLUDED
        +
        2 
        +
        3 #include <cassert>
        +
        4 #include <cstddef>
        +
        5 
        +
        6 #define GLM_VERSION_MAJOR 0
        +
        7 #define GLM_VERSION_MINOR 9
        +
        8 #define GLM_VERSION_PATCH 9
        +
        9 #define GLM_VERSION_REVISION 6
        +
        10 #define GLM_VERSION 996
        +
        11 #define GLM_VERSION_MESSAGE "GLM: version 0.9.9.6"
        +
        12 
        +
        13 #define GLM_SETUP_INCLUDED GLM_VERSION
        +
        14 
        +
        16 // Active states
        +
        17 
        +
        18 #define GLM_DISABLE 0
        +
        19 #define GLM_ENABLE 1
        +
        20 
        +
        22 // Messages
        +
        23 
        +
        24 #if defined(GLM_FORCE_MESSAGES)
        +
        25 # define GLM_MESSAGES GLM_ENABLE
        +
        26 #else
        +
        27 # define GLM_MESSAGES GLM_DISABLE
        +
        28 #endif
        +
        29 
        +
        31 // Detect the platform
        +
        32 
        +
        33 #include "../simd/platform.h"
        +
        34 
        +
        36 // Build model
        +
        37 
        +
        38 #if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
        +
        39 # define GLM_MODEL GLM_MODEL_64
        +
        40 #elif defined(__i386__) || defined(__ppc__)
        +
        41 # define GLM_MODEL GLM_MODEL_32
        +
        42 #else
        +
        43 # define GLM_MODEL GLM_MODEL_32
        +
        44 #endif//
        +
        45 
        +
        46 #if !defined(GLM_MODEL) && GLM_COMPILER != 0
        +
        47 # error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
        +
        48 #endif//GLM_MODEL
        +
        49 
        +
        51 // C++ Version
        +
        52 
        +
        53 // User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14, GLM_FORCE_CXX17, GLM_FORCE_CXX2A
        +
        54 
        +
        55 #define GLM_LANG_CXX98_FLAG (1 << 1)
        +
        56 #define GLM_LANG_CXX03_FLAG (1 << 2)
        +
        57 #define GLM_LANG_CXX0X_FLAG (1 << 3)
        +
        58 #define GLM_LANG_CXX11_FLAG (1 << 4)
        +
        59 #define GLM_LANG_CXX14_FLAG (1 << 5)
        +
        60 #define GLM_LANG_CXX17_FLAG (1 << 6)
        +
        61 #define GLM_LANG_CXX2A_FLAG (1 << 7)
        +
        62 #define GLM_LANG_CXXMS_FLAG (1 << 8)
        +
        63 #define GLM_LANG_CXXGNU_FLAG (1 << 9)
        +
        64 
        +
        65 #define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
        +
        66 #define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
        +
        67 #define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
        +
        68 #define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
        +
        69 #define GLM_LANG_CXX14 (GLM_LANG_CXX11 | GLM_LANG_CXX14_FLAG)
        +
        70 #define GLM_LANG_CXX17 (GLM_LANG_CXX14 | GLM_LANG_CXX17_FLAG)
        +
        71 #define GLM_LANG_CXX2A (GLM_LANG_CXX17 | GLM_LANG_CXX2A_FLAG)
        +
        72 #define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
        +
        73 #define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
        +
        74 
        +
        75 #if (defined(_MSC_EXTENSIONS))
        +
        76 # define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
        +
        77 #elif ((GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) && (GLM_ARCH & GLM_ARCH_SIMD_BIT))
        +
        78 # define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
        +
        79 #else
        +
        80 # define GLM_LANG_EXT 0
        +
        81 #endif
        +
        82 
        +
        83 #if (defined(GLM_FORCE_CXX_UNKNOWN))
        +
        84 # define GLM_LANG 0
        +
        85 #elif defined(GLM_FORCE_CXX2A)
        +
        86 # define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
        +
        87 # define GLM_LANG_STL11_FORCED
        +
        88 #elif defined(GLM_FORCE_CXX17)
        +
        89 # define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
        +
        90 # define GLM_LANG_STL11_FORCED
        +
        91 #elif defined(GLM_FORCE_CXX14)
        +
        92 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
        +
        93 # define GLM_LANG_STL11_FORCED
        +
        94 #elif defined(GLM_FORCE_CXX11)
        +
        95 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
        +
        96 # define GLM_LANG_STL11_FORCED
        +
        97 #elif defined(GLM_FORCE_CXX03)
        +
        98 # define GLM_LANG (GLM_LANG_CXX03 | GLM_LANG_EXT)
        +
        99 #elif defined(GLM_FORCE_CXX98)
        +
        100 # define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
        +
        101 #else
        +
        102 # if GLM_COMPILER & GLM_COMPILER_VC && defined(_MSVC_LANG)
        +
        103 # if GLM_COMPILER >= GLM_COMPILER_VC15_7
        +
        104 # define GLM_LANG_PLATFORM _MSVC_LANG
        +
        105 # elif GLM_COMPILER >= GLM_COMPILER_VC15
        +
        106 # if _MSVC_LANG > 201402L
        +
        107 # define GLM_LANG_PLATFORM 201402L
        +
        108 # else
        +
        109 # define GLM_LANG_PLATFORM _MSVC_LANG
        +
        110 # endif
        +
        111 # else
        +
        112 # define GLM_LANG_PLATFORM 0
        +
        113 # endif
        +
        114 # else
        +
        115 # define GLM_LANG_PLATFORM 0
        +
        116 # endif
        +
        117 
        +
        118 # if __cplusplus > 201703L || GLM_LANG_PLATFORM > 201703L
        +
        119 # define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
        +
        120 # elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L
        +
        121 # define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
        +
        122 # elif __cplusplus == 201402L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L
        +
        123 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
        +
        124 # elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L
        +
        125 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
        +
        126 # elif defined(__INTEL_CXX11_MODE__) || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__)
        +
        127 # define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_EXT)
        +
        128 # elif __cplusplus == 199711L
        +
        129 # define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
        +
        130 # else
        +
        131 # define GLM_LANG (0 | GLM_LANG_EXT)
        +
        132 # endif
        +
        133 #endif
        +
        134 
        +
        136 // Has of C++ features
        +
        137 
        +
        138 // http://clang.llvm.org/cxx_status.html
        +
        139 // http://gcc.gnu.org/projects/cxx0x.html
        +
        140 // http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
        +
        141 
        +
        142 // Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
        +
        143 #if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
        +
        144 # define GLM_HAS_CXX11_STL 0
        +
        145 #elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        146 # if (defined(_LIBCPP_VERSION) || (GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED))
        +
        147 # define GLM_HAS_CXX11_STL 1
        +
        148 # else
        +
        149 # define GLM_HAS_CXX11_STL 0
        +
        150 # endif
        +
        151 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        152 # define GLM_HAS_CXX11_STL 1
        +
        153 #else
        +
        154 # define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        155  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
        +
        156  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
        +
        157  ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
        +
        158 #endif
        +
        159 
        +
        160 // N1720
        +
        161 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        162 # define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
        +
        163 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        164 # define GLM_HAS_STATIC_ASSERT 1
        +
        165 #else
        +
        166 # define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        167  ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
        +
        168  ((GLM_COMPILER & GLM_COMPILER_VC))))
        +
        169 #endif
        +
        170 
        +
        171 // N1988
        +
        172 #if GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        173 # define GLM_HAS_EXTENDED_INTEGER_TYPE 1
        +
        174 #else
        +
        175 # define GLM_HAS_EXTENDED_INTEGER_TYPE (\
        +
        176  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
        +
        177  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
        +
        178  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
        +
        179 #endif
        +
        180 
        +
        181 // N2672 Initializer lists http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
        +
        182 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        183 # define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
        +
        184 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        185 # define GLM_HAS_INITIALIZER_LISTS 1
        +
        186 #else
        +
        187 # define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        188  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
        +
        189  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
        +
        190  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        191 #endif
        +
        192 
        +
        193 // N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
        +
        194 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        195 # define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
        +
        196 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        197 # define GLM_HAS_UNRESTRICTED_UNIONS 1
        +
        198 #else
        +
        199 # define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        200  (GLM_COMPILER & GLM_COMPILER_VC) || \
        +
        201  ((GLM_COMPILER & GLM_COMPILER_CUDA)))
        +
        202 #endif
        +
        203 
        +
        204 // N2346
        +
        205 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        206 # define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
        +
        207 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        208 # define GLM_HAS_DEFAULTED_FUNCTIONS 1
        +
        209 #else
        +
        210 # define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        211  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
        +
        212  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
        +
        213  (GLM_COMPILER & GLM_COMPILER_CUDA)))
        +
        214 #endif
        +
        215 
        +
        216 // N2118
        +
        217 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        218 # define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
        +
        219 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        220 # define GLM_HAS_RVALUE_REFERENCES 1
        +
        221 #else
        +
        222 # define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        223  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
        +
        224  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        225 #endif
        +
        226 
        +
        227 // N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
        +
        228 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        229 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
        +
        230 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        231 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
        +
        232 #else
        +
        233 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        234  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
        +
        235  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
        +
        236  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        237 #endif
        +
        238 
        +
        239 // N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
        +
        240 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        241 # define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
        +
        242 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        243 # define GLM_HAS_TEMPLATE_ALIASES 1
        +
        244 #else
        +
        245 # define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        246  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
        +
        247  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
        +
        248  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        249 #endif
        +
        250 
        +
        251 // N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
        +
        252 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        253 # define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
        +
        254 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        255 # define GLM_HAS_RANGE_FOR 1
        +
        256 #else
        +
        257 # define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        258  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
        +
        259  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
        +
        260  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        261 #endif
        +
        262 
        +
        263 // N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
        +
        264 #if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        265 # define GLM_HAS_ALIGNOF __has_feature(cxx_alignas)
        +
        266 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        267 # define GLM_HAS_ALIGNOF 1
        +
        268 #else
        +
        269 # define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        270  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
        +
        271  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
        +
        272  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        273 #endif
        +
        274 
        +
        275 // N2235 Generalized Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
        +
        276 // N3652 Extended Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3652.html
        +
        277 #if (GLM_ARCH & GLM_ARCH_SIMD_BIT) // Compiler SIMD intrinsics don't support constexpr...
        +
        278 # define GLM_HAS_CONSTEXPR 0
        +
        279 #elif (GLM_COMPILER & GLM_COMPILER_CLANG)
        +
        280 # define GLM_HAS_CONSTEXPR __has_feature(cxx_relaxed_constexpr)
        +
        281 #elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
        +
        282 # define GLM_HAS_CONSTEXPR 1
        +
        283 #else
        +
        284 # define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && GLM_HAS_INITIALIZER_LISTS && (\
        +
        285  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL17)) || \
        +
        286  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15))))
        +
        287 #endif
        +
        288 
        +
        289 #if GLM_HAS_CONSTEXPR
        +
        290 # define GLM_CONSTEXPR constexpr
        +
        291 #else
        +
        292 # define GLM_CONSTEXPR
        +
        293 #endif
        +
        294 
        +
        295 //
        +
        296 #if GLM_HAS_CONSTEXPR
        +
        297 # if (GLM_COMPILER & GLM_COMPILER_CLANG)
        +
        298 # if __has_feature(cxx_if_constexpr)
        +
        299 # define GLM_HAS_IF_CONSTEXPR 1
        +
        300 # else
        +
        301 # define GLM_HAS_IF_CONSTEXPR 0
        +
        302 # endif
        +
        303 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
        +
        304 # define GLM_HAS_IF_CONSTEXPR 1
        +
        305 # else
        +
        306 # define GLM_HAS_IF_CONSTEXPR 0
        +
        307 # endif
        +
        308 #else
        +
        309 # define GLM_HAS_IF_CONSTEXPR 0
        +
        310 #endif
        +
        311 
        +
        312 #if GLM_HAS_IF_CONSTEXPR
        +
        313 # define GLM_IF_CONSTEXPR if constexpr
        +
        314 #else
        +
        315 # define GLM_IF_CONSTEXPR if
        +
        316 #endif
        +
        317 
        +
        318 //
        +
        319 #if GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        320 # define GLM_HAS_ASSIGNABLE 1
        +
        321 #else
        +
        322 # define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        323  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
        +
        324  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
        +
        325 #endif
        +
        326 
        +
        327 //
        +
        328 #define GLM_HAS_TRIVIAL_QUERIES 0
        +
        329 
        +
        330 //
        +
        331 #if GLM_LANG & GLM_LANG_CXX11_FLAG
        +
        332 # define GLM_HAS_MAKE_SIGNED 1
        +
        333 #else
        +
        334 # define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
        +
        335  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
        +
        336  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
        +
        337 #endif
        +
        338 
        +
        339 //
        +
        340 #if defined(GLM_FORCE_INTRINSICS)
        +
        341 # define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
        +
        342  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
        +
        343  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
        +
        344 #else
        +
        345 # define GLM_HAS_BITSCAN_WINDOWS 0
        +
        346 #endif
        +
        347 
        +
        349 // OpenMP
        +
        350 #ifdef _OPENMP
        +
        351 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        352 # if GLM_COMPILER >= GLM_COMPILER_GCC61
        +
        353 # define GLM_HAS_OPENMP 45
        +
        354 # elif GLM_COMPILER >= GLM_COMPILER_GCC49
        +
        355 # define GLM_HAS_OPENMP 40
        +
        356 # elif GLM_COMPILER >= GLM_COMPILER_GCC47
        +
        357 # define GLM_HAS_OPENMP 31
        +
        358 # else
        +
        359 # define GLM_HAS_OPENMP 0
        +
        360 # endif
        +
        361 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        362 # if GLM_COMPILER >= GLM_COMPILER_CLANG38
        +
        363 # define GLM_HAS_OPENMP 31
        +
        364 # else
        +
        365 # define GLM_HAS_OPENMP 0
        +
        366 # endif
        +
        367 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        368 # define GLM_HAS_OPENMP 20
        +
        369 # elif GLM_COMPILER & GLM_COMPILER_INTEL
        +
        370 # if GLM_COMPILER >= GLM_COMPILER_INTEL16
        +
        371 # define GLM_HAS_OPENMP 40
        +
        372 # else
        +
        373 # define GLM_HAS_OPENMP 0
        +
        374 # endif
        +
        375 # else
        +
        376 # define GLM_HAS_OPENMP 0
        +
        377 # endif
        +
        378 #else
        +
        379 # define GLM_HAS_OPENMP 0
        +
        380 #endif
        +
        381 
        +
        383 // nullptr
        +
        384 
        +
        385 #if GLM_LANG & GLM_LANG_CXX0X_FLAG
        +
        386 # define GLM_CONFIG_NULLPTR GLM_ENABLE
        +
        387 #else
        +
        388 # define GLM_CONFIG_NULLPTR GLM_DISABLE
        +
        389 #endif
        +
        390 
        +
        391 #if GLM_CONFIG_NULLPTR == GLM_ENABLE
        +
        392 # define GLM_NULLPTR nullptr
        +
        393 #else
        +
        394 # define GLM_NULLPTR 0
        +
        395 #endif
        +
        396 
        +
        398 // Static assert
        +
        399 
        +
        400 #if GLM_HAS_STATIC_ASSERT
        +
        401 # define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
        +
        402 #elif GLM_COMPILER & GLM_COMPILER_VC
        +
        403 # define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
        +
        404 #else
        +
        405 # define GLM_STATIC_ASSERT(x, message) assert(x)
        +
        406 #endif//GLM_LANG
        +
        407 
        +
        409 // Qualifiers
        +
        410 
        +
        411 #if GLM_COMPILER & GLM_COMPILER_CUDA
        +
        412 # define GLM_CUDA_FUNC_DEF __device__ __host__
        +
        413 # define GLM_CUDA_FUNC_DECL __device__ __host__
        +
        414 #else
        +
        415 # define GLM_CUDA_FUNC_DEF
        +
        416 # define GLM_CUDA_FUNC_DECL
        +
        417 #endif
        +
        418 
        +
        419 #if defined(GLM_FORCE_INLINE)
        +
        420 # if GLM_COMPILER & GLM_COMPILER_VC
        +
        421 # define GLM_INLINE __forceinline
        +
        422 # define GLM_NEVER_INLINE __declspec((noinline))
        +
        423 # elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
        +
        424 # define GLM_INLINE inline __attribute__((__always_inline__))
        +
        425 # define GLM_NEVER_INLINE __attribute__((__noinline__))
        +
        426 # elif GLM_COMPILER & GLM_COMPILER_CUDA
        +
        427 # define GLM_INLINE __forceinline__
        +
        428 # define GLM_NEVER_INLINE __noinline__
        +
        429 # else
        +
        430 # define GLM_INLINE inline
        +
        431 # define GLM_NEVER_INLINE
        +
        432 # endif//GLM_COMPILER
        +
        433 #else
        +
        434 # define GLM_INLINE inline
        +
        435 # define GLM_NEVER_INLINE
        +
        436 #endif//defined(GLM_FORCE_INLINE)
        +
        437 
        +
        438 #define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
        +
        439 #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
        +
        440 
        +
        442 // Swizzle operators
        +
        443 
        +
        444 // User defines: GLM_FORCE_SWIZZLE
        +
        445 
        +
        446 #define GLM_SWIZZLE_DISABLED 0
        +
        447 #define GLM_SWIZZLE_OPERATOR 1
        +
        448 #define GLM_SWIZZLE_FUNCTION 2
        +
        449 
        +
        450 #if defined(GLM_FORCE_XYZW_ONLY)
        +
        451 # undef GLM_FORCE_SWIZZLE
        +
        452 #endif
        +
        453 
        +
        454 #if defined(GLM_SWIZZLE)
        +
        455 # pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead.")
        +
        456 # define GLM_FORCE_SWIZZLE
        +
        457 #endif
        +
        458 
        +
        459 #if defined(GLM_FORCE_SWIZZLE) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)
        +
        460 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_OPERATOR
        +
        461 #elif defined(GLM_FORCE_SWIZZLE)
        +
        462 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_FUNCTION
        +
        463 #else
        +
        464 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_DISABLED
        +
        465 #endif
        +
        466 
        +
        468 // Allows using not basic types as genType
        +
        469 
        +
        470 // #define GLM_FORCE_UNRESTRICTED_GENTYPE
        +
        471 
        +
        472 #ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
        +
        473 # define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_ENABLE
        +
        474 #else
        +
        475 # define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_DISABLE
        +
        476 #endif
        +
        477 
        +
        479 // Clip control, define GLM_FORCE_DEPTH_ZERO_TO_ONE before including GLM
        +
        480 // to use a clip space between 0 to 1.
        +
        481 // Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
        +
        482 // to use left handed coordinate system by default.
        +
        483 
        +
        484 #define GLM_CLIP_CONTROL_ZO_BIT (1 << 0) // ZERO_TO_ONE
        +
        485 #define GLM_CLIP_CONTROL_NO_BIT (1 << 1) // NEGATIVE_ONE_TO_ONE
        +
        486 #define GLM_CLIP_CONTROL_LH_BIT (1 << 2) // LEFT_HANDED, For DirectX, Metal, Vulkan
        +
        487 #define GLM_CLIP_CONTROL_RH_BIT (1 << 3) // RIGHT_HANDED, For OpenGL, default in GLM
        +
        488 
        +
        489 #define GLM_CLIP_CONTROL_LH_ZO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
        +
        490 #define GLM_CLIP_CONTROL_LH_NO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_NO_BIT)
        +
        491 #define GLM_CLIP_CONTROL_RH_ZO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
        +
        492 #define GLM_CLIP_CONTROL_RH_NO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_NO_BIT)
        +
        493 
        +
        494 #ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
        +
        495 # ifdef GLM_FORCE_LEFT_HANDED
        +
        496 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_ZO
        +
        497 # else
        +
        498 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_ZO
        +
        499 # endif
        +
        500 #else
        +
        501 # ifdef GLM_FORCE_LEFT_HANDED
        +
        502 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_NO
        +
        503 # else
        +
        504 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_NO
        +
        505 # endif
        +
        506 #endif
        +
        507 
        +
        509 // Qualifiers
        +
        510 
        +
        511 #if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
        +
        512 # define GLM_DEPRECATED __declspec(deprecated)
        +
        513 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
        +
        514 #elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
        +
        515 # define GLM_DEPRECATED __attribute__((__deprecated__))
        +
        516 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
        +
        517 #elif GLM_COMPILER & GLM_COMPILER_CUDA
        +
        518 # define GLM_DEPRECATED
        +
        519 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
        +
        520 #else
        +
        521 # define GLM_DEPRECATED
        +
        522 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
        +
        523 #endif
        +
        524 
        +
        526 
        +
        527 #ifdef GLM_FORCE_EXPLICIT_CTOR
        +
        528 # define GLM_EXPLICIT explicit
        +
        529 #else
        +
        530 # define GLM_EXPLICIT
        +
        531 #endif
        +
        532 
        +
        534 // SYCL
        +
        535 
        +
        536 #if GLM_COMPILER==GLM_COMPILER_SYCL
        +
        537 
        +
        538 #include <CL/sycl.hpp>
        +
        539 #include <limits>
        +
        540 
        +
        541 namespace glm {
        +
        542 namespace std {
        +
        543  // Import SYCL's functions into the namespace glm::std to force their usages.
        +
        544  // It's important to use the math built-in function (sin, exp, ...)
        +
        545  // of SYCL instead the std ones.
        +
        546  using namespace cl::sycl;
        +
        547 
        +
        549  // Import some "harmless" std's stuffs used by glm into
        +
        550  // the new glm::std namespace.
        +
        551  template<typename T>
        +
        552  using numeric_limits = ::std::numeric_limits<T>;
        +
        553 
        +
        554  using ::std::size_t;
        +
        555 
        + + + + +
        560 
        + + + + +
        565 
        +
        566  using ::std::make_unsigned;
        +
        568 } //namespace std
        +
        569 } //namespace glm
        +
        570 
        +
        571 #endif
        +
        572 
        +
        574 
        +
        576 // Length type: all length functions returns a length_t type.
        +
        577 // When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
        +
        578 // length_t is a typedef of int like GLSL defines it.
        +
        579 
        +
        580 #define GLM_LENGTH_INT 1
        +
        581 #define GLM_LENGTH_SIZE_T 2
        +
        582 
        +
        583 #ifdef GLM_FORCE_SIZE_T_LENGTH
        +
        584 # define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_SIZE_T
        +
        585 #else
        +
        586 # define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_INT
        +
        587 #endif
        +
        588 
        +
        589 namespace glm
        +
        590 {
        +
        591  using std::size_t;
        +
        592 # if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
        +
        593  typedef size_t length_t;
        +
        594 # else
        +
        595  typedef int length_t;
        +
        596 # endif
        +
        597 }//namespace glm
        +
        598 
        +
        600 // constexpr
        +
        601 
        +
        602 #if GLM_HAS_CONSTEXPR
        +
        603 # define GLM_CONFIG_CONSTEXP GLM_ENABLE
        +
        604 
        +
        605  namespace glm
        +
        606  {
        +
        607  template<typename T, std::size_t N>
        +
        608  constexpr std::size_t countof(T const (&)[N])
        +
        609  {
        +
        610  return N;
        +
        611  }
        +
        612  }//namespace glm
        +
        613 # define GLM_COUNTOF(arr) glm::countof(arr)
        +
        614 #elif defined(_MSC_VER)
        +
        615 # define GLM_CONFIG_CONSTEXP GLM_DISABLE
        +
        616 
        +
        617 # define GLM_COUNTOF(arr) _countof(arr)
        +
        618 #else
        +
        619 # define GLM_CONFIG_CONSTEXP GLM_DISABLE
        +
        620 
        +
        621 # define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
        +
        622 #endif
        +
        623 
        +
        625 // uint
        +
        626 
        +
        627 namespace glm{
        +
        628 namespace detail
        +
        629 {
        +
        630  template<typename T>
        +
        631  struct is_int
        +
        632  {
        +
        633  enum test {value = 0};
        +
        634  };
        +
        635 
        +
        636  template<>
        +
        637  struct is_int<unsigned int>
        +
        638  {
        +
        639  enum test {value = ~0};
        +
        640  };
        +
        641 
        +
        642  template<>
        +
        643  struct is_int<signed int>
        +
        644  {
        +
        645  enum test {value = ~0};
        +
        646  };
        +
        647 }//namespace detail
        +
        648 
        +
        649  typedef unsigned int uint;
        +
        650 }//namespace glm
        +
        651 
        +
        653 // 64-bit int
        +
        654 
        +
        655 #if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        656 # include <cstdint>
        +
        657 #endif
        +
        658 
        +
        659 namespace glm{
        +
        660 namespace detail
        +
        661 {
        +
        662 # if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        663  typedef std::uint64_t uint64;
        +
        664  typedef std::int64_t int64;
        +
        665 # elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
        +
        666  typedef uint64_t uint64;
        +
        667  typedef int64_t int64;
        +
        668 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        669  typedef unsigned __int64 uint64;
        +
        670  typedef signed __int64 int64;
        +
        671 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        672 # pragma GCC diagnostic ignored "-Wlong-long"
        +
        673  __extension__ typedef unsigned long long uint64;
        +
        674  __extension__ typedef signed long long int64;
        +
        675 # elif (GLM_COMPILER & GLM_COMPILER_CLANG)
        +
        676 # pragma clang diagnostic ignored "-Wc++11-long-long"
        +
        677  typedef unsigned long long uint64;
        +
        678  typedef signed long long int64;
        +
        679 # else//unknown compiler
        +
        680  typedef unsigned long long uint64;
        +
        681  typedef signed long long int64;
        +
        682 # endif
        +
        683 }//namespace detail
        +
        684 }//namespace glm
        +
        685 
        +
        687 // make_unsigned
        +
        688 
        +
        689 #if GLM_HAS_MAKE_SIGNED
        +
        690 # include <type_traits>
        +
        691 
        +
        692 namespace glm{
        +
        693 namespace detail
        +
        694 {
        +
        695  using std::make_unsigned;
        +
        696 }//namespace detail
        +
        697 }//namespace glm
        +
        698 
        +
        699 #else
        +
        700 
        +
        701 namespace glm{
        +
        702 namespace detail
        +
        703 {
        +
        704  template<typename genType>
        +
        705  struct make_unsigned
        +
        706  {};
        +
        707 
        +
        708  template<>
        +
        709  struct make_unsigned<char>
        +
        710  {
        +
        711  typedef unsigned char type;
        +
        712  };
        +
        713 
        +
        714  template<>
        +
        715  struct make_unsigned<signed char>
        +
        716  {
        +
        717  typedef unsigned char type;
        +
        718  };
        +
        719 
        +
        720  template<>
        +
        721  struct make_unsigned<short>
        +
        722  {
        +
        723  typedef unsigned short type;
        +
        724  };
        +
        725 
        +
        726  template<>
        +
        727  struct make_unsigned<int>
        +
        728  {
        +
        729  typedef unsigned int type;
        +
        730  };
        +
        731 
        +
        732  template<>
        +
        733  struct make_unsigned<long>
        +
        734  {
        +
        735  typedef unsigned long type;
        +
        736  };
        +
        737 
        +
        738  template<>
        +
        739  struct make_unsigned<int64>
        +
        740  {
        +
        741  typedef uint64 type;
        +
        742  };
        +
        743 
        +
        744  template<>
        +
        745  struct make_unsigned<unsigned char>
        +
        746  {
        +
        747  typedef unsigned char type;
        +
        748  };
        +
        749 
        +
        750  template<>
        +
        751  struct make_unsigned<unsigned short>
        +
        752  {
        +
        753  typedef unsigned short type;
        +
        754  };
        +
        755 
        +
        756  template<>
        +
        757  struct make_unsigned<unsigned int>
        +
        758  {
        +
        759  typedef unsigned int type;
        +
        760  };
        +
        761 
        +
        762  template<>
        +
        763  struct make_unsigned<unsigned long>
        +
        764  {
        +
        765  typedef unsigned long type;
        +
        766  };
        +
        767 
        +
        768  template<>
        +
        769  struct make_unsigned<uint64>
        +
        770  {
        +
        771  typedef uint64 type;
        +
        772  };
        +
        773 }//namespace detail
        +
        774 }//namespace glm
        +
        775 #endif
        +
        776 
        +
        778 // Only use x, y, z, w as vector type components
        +
        779 
        +
        780 #ifdef GLM_FORCE_XYZW_ONLY
        +
        781 # define GLM_CONFIG_XYZW_ONLY GLM_ENABLE
        +
        782 #else
        +
        783 # define GLM_CONFIG_XYZW_ONLY GLM_DISABLE
        +
        784 #endif
        +
        785 
        +
        787 // Configure the use of defaulted initialized types
        +
        788 
        +
        789 #define GLM_CTOR_INIT_DISABLE 0
        +
        790 #define GLM_CTOR_INITIALIZER_LIST 1
        +
        791 #define GLM_CTOR_INITIALISATION 2
        +
        792 
        +
        793 #if defined(GLM_FORCE_CTOR_INIT) && GLM_HAS_INITIALIZER_LISTS
        +
        794 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALIZER_LIST
        +
        795 #elif defined(GLM_FORCE_CTOR_INIT) && !GLM_HAS_INITIALIZER_LISTS
        +
        796 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALISATION
        +
        797 #else
        +
        798 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INIT_DISABLE
        +
        799 #endif
        +
        800 
        +
        802 // Use SIMD instruction sets
        +
        803 
        +
        804 #if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (GLM_ARCH & GLM_ARCH_SIMD_BIT)
        +
        805 # define GLM_CONFIG_SIMD GLM_ENABLE
        +
        806 #else
        +
        807 # define GLM_CONFIG_SIMD GLM_DISABLE
        +
        808 #endif
        +
        809 
        +
        811 // Configure the use of defaulted function
        +
        812 
        +
        813 #if GLM_HAS_DEFAULTED_FUNCTIONS && GLM_CONFIG_CTOR_INIT == GLM_CTOR_INIT_DISABLE
        +
        814 # define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_ENABLE
        +
        815 # define GLM_DEFAULT = default
        +
        816 #else
        +
        817 # define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_DISABLE
        +
        818 # define GLM_DEFAULT
        +
        819 #endif
        +
        820 
        +
        822 // Configure the use of aligned gentypes
        +
        823 
        +
        824 #ifdef GLM_FORCE_ALIGNED // Legacy define
        +
        825 # define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
        +
        826 #endif
        +
        827 
        +
        828 #ifdef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
        +
        829 # define GLM_FORCE_ALIGNED_GENTYPES
        +
        830 #endif
        +
        831 
        +
        832 #if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (defined(GLM_FORCE_ALIGNED_GENTYPES) || (GLM_CONFIG_SIMD == GLM_ENABLE))
        +
        833 # define GLM_CONFIG_ALIGNED_GENTYPES GLM_ENABLE
        +
        834 #else
        +
        835 # define GLM_CONFIG_ALIGNED_GENTYPES GLM_DISABLE
        +
        836 #endif
        +
        837 
        +
        839 // Configure the use of anonymous structure as implementation detail
        +
        840 
        +
        841 #if ((GLM_CONFIG_SIMD == GLM_ENABLE) || (GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR) || (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE))
        +
        842 # define GLM_CONFIG_ANONYMOUS_STRUCT GLM_ENABLE
        +
        843 #else
        +
        844 # define GLM_CONFIG_ANONYMOUS_STRUCT GLM_DISABLE
        +
        845 #endif
        +
        846 
        +
        848 // Silent warnings
        +
        849 
        +
        850 #ifdef GLM_FORCE_SILENT_WARNINGS
        +
        851 # define GLM_SILENT_WARNINGS GLM_ENABLE
        +
        852 #else
        +
        853 # define GLM_SILENT_WARNINGS GLM_DISABLE
        +
        854 #endif
        +
        855 
        +
        857 // Precision
        +
        858 
        +
        859 #define GLM_HIGHP 1
        +
        860 #define GLM_MEDIUMP 2
        +
        861 #define GLM_LOWP 3
        +
        862 
        +
        863 #if defined(GLM_FORCE_PRECISION_HIGHP_BOOL) || defined(GLM_PRECISION_HIGHP_BOOL)
        +
        864 # define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
        +
        865 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_BOOL) || defined(GLM_PRECISION_MEDIUMP_BOOL)
        +
        866 # define GLM_CONFIG_PRECISION_BOOL GLM_MEDIUMP
        +
        867 #elif defined(GLM_FORCE_PRECISION_LOWP_BOOL) || defined(GLM_PRECISION_LOWP_BOOL)
        +
        868 # define GLM_CONFIG_PRECISION_BOOL GLM_LOWP
        +
        869 #else
        +
        870 # define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
        +
        871 #endif
        +
        872 
        +
        873 #if defined(GLM_FORCE_PRECISION_HIGHP_INT) || defined(GLM_PRECISION_HIGHP_INT)
        +
        874 # define GLM_CONFIG_PRECISION_INT GLM_HIGHP
        +
        875 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_INT) || defined(GLM_PRECISION_MEDIUMP_INT)
        +
        876 # define GLM_CONFIG_PRECISION_INT GLM_MEDIUMP
        +
        877 #elif defined(GLM_FORCE_PRECISION_LOWP_INT) || defined(GLM_PRECISION_LOWP_INT)
        +
        878 # define GLM_CONFIG_PRECISION_INT GLM_LOWP
        +
        879 #else
        +
        880 # define GLM_CONFIG_PRECISION_INT GLM_HIGHP
        +
        881 #endif
        +
        882 
        +
        883 #if defined(GLM_FORCE_PRECISION_HIGHP_UINT) || defined(GLM_PRECISION_HIGHP_UINT)
        +
        884 # define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
        +
        885 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_UINT) || defined(GLM_PRECISION_MEDIUMP_UINT)
        +
        886 # define GLM_CONFIG_PRECISION_UINT GLM_MEDIUMP
        +
        887 #elif defined(GLM_FORCE_PRECISION_LOWP_UINT) || defined(GLM_PRECISION_LOWP_UINT)
        +
        888 # define GLM_CONFIG_PRECISION_UINT GLM_LOWP
        +
        889 #else
        +
        890 # define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
        +
        891 #endif
        +
        892 
        +
        893 #if defined(GLM_FORCE_PRECISION_HIGHP_FLOAT) || defined(GLM_PRECISION_HIGHP_FLOAT)
        +
        894 # define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
        +
        895 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_FLOAT) || defined(GLM_PRECISION_MEDIUMP_FLOAT)
        +
        896 # define GLM_CONFIG_PRECISION_FLOAT GLM_MEDIUMP
        +
        897 #elif defined(GLM_FORCE_PRECISION_LOWP_FLOAT) || defined(GLM_PRECISION_LOWP_FLOAT)
        +
        898 # define GLM_CONFIG_PRECISION_FLOAT GLM_LOWP
        +
        899 #else
        +
        900 # define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
        +
        901 #endif
        +
        902 
        +
        903 #if defined(GLM_FORCE_PRECISION_HIGHP_DOUBLE) || defined(GLM_PRECISION_HIGHP_DOUBLE)
        +
        904 # define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
        +
        905 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_DOUBLE) || defined(GLM_PRECISION_MEDIUMP_DOUBLE)
        +
        906 # define GLM_CONFIG_PRECISION_DOUBLE GLM_MEDIUMP
        +
        907 #elif defined(GLM_FORCE_PRECISION_LOWP_DOUBLE) || defined(GLM_PRECISION_LOWP_DOUBLE)
        +
        908 # define GLM_CONFIG_PRECISION_DOUBLE GLM_LOWP
        +
        909 #else
        +
        910 # define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
        +
        911 #endif
        +
        912 
        +
        914 // Check inclusions of different versions of GLM
        +
        915 
        +
        916 #elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
        +
        917 # error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
        +
        918 #elif GLM_SETUP_INCLUDED == GLM_VERSION
        +
        919 
        +
        921 // Messages
        +
        922 
        +
        923 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_DISPLAYED)
        +
        924 # define GLM_MESSAGE_DISPLAYED
        +
        925 # define GLM_STR_HELPER(x) #x
        +
        926 # define GLM_STR(x) GLM_STR_HELPER(x)
        +
        927 
        +
        928  // Report GLM version
        +
        929 # pragma message (GLM_STR(GLM_VERSION_MESSAGE))
        +
        930 
        +
        931  // Report C++ language
        +
        932 # if (GLM_LANG & GLM_LANG_CXX2A_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        933 # pragma message("GLM: C++ 2A with extensions")
        +
        934 # elif (GLM_LANG & GLM_LANG_CXX2A_FLAG)
        +
        935 # pragma message("GLM: C++ 2A")
        +
        936 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        937 # pragma message("GLM: C++ 17 with extensions")
        +
        938 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
        +
        939 # pragma message("GLM: C++ 17")
        +
        940 # elif (GLM_LANG & GLM_LANG_CXX14_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        941 # pragma message("GLM: C++ 14 with extensions")
        +
        942 # elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
        +
        943 # pragma message("GLM: C++ 14")
        +
        944 # elif (GLM_LANG & GLM_LANG_CXX11_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        945 # pragma message("GLM: C++ 11 with extensions")
        +
        946 # elif (GLM_LANG & GLM_LANG_CXX11_FLAG)
        +
        947 # pragma message("GLM: C++ 11")
        +
        948 # elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        949 # pragma message("GLM: C++ 0x with extensions")
        +
        950 # elif (GLM_LANG & GLM_LANG_CXX0X_FLAG)
        +
        951 # pragma message("GLM: C++ 0x")
        +
        952 # elif (GLM_LANG & GLM_LANG_CXX03_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        953 # pragma message("GLM: C++ 03 with extensions")
        +
        954 # elif (GLM_LANG & GLM_LANG_CXX03_FLAG)
        +
        955 # pragma message("GLM: C++ 03")
        +
        956 # elif (GLM_LANG & GLM_LANG_CXX98_FLAG) && (GLM_LANG & GLM_LANG_EXT)
        +
        957 # pragma message("GLM: C++ 98 with extensions")
        +
        958 # elif (GLM_LANG & GLM_LANG_CXX98_FLAG)
        +
        959 # pragma message("GLM: C++ 98")
        +
        960 # else
        +
        961 # pragma message("GLM: C++ language undetected")
        +
        962 # endif//GLM_LANG
        +
        963 
        +
        964  // Report compiler detection
        +
        965 # if GLM_COMPILER & GLM_COMPILER_CUDA
        +
        966 # pragma message("GLM: CUDA compiler detected")
        +
        967 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        968 # pragma message("GLM: Visual C++ compiler detected")
        +
        969 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        970 # pragma message("GLM: Clang compiler detected")
        +
        971 # elif GLM_COMPILER & GLM_COMPILER_INTEL
        +
        972 # pragma message("GLM: Intel Compiler detected")
        +
        973 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        974 # pragma message("GLM: GCC compiler detected")
        +
        975 # else
        +
        976 # pragma message("GLM: Compiler not detected")
        +
        977 # endif
        +
        978 
        +
        979  // Report build target
        +
        980 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        981 # pragma message("GLM: x86 64 bits with AVX2 instruction set build target")
        +
        982 # elif (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        983 # pragma message("GLM: x86 32 bits with AVX2 instruction set build target")
        +
        984 
        +
        985 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        986 # pragma message("GLM: x86 64 bits with AVX instruction set build target")
        +
        987 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        988 # pragma message("GLM: x86 32 bits with AVX instruction set build target")
        +
        989 
        +
        990 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        991 # pragma message("GLM: x86 64 bits with SSE4.2 instruction set build target")
        +
        992 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        993 # pragma message("GLM: x86 32 bits with SSE4.2 instruction set build target")
        +
        994 
        +
        995 # elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        996 # pragma message("GLM: x86 64 bits with SSE4.1 instruction set build target")
        +
        997 # elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        998 # pragma message("GLM: x86 32 bits with SSE4.1 instruction set build target")
        +
        999 
        +
        1000 # elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1001 # pragma message("GLM: x86 64 bits with SSSE3 instruction set build target")
        +
        1002 # elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1003 # pragma message("GLM: x86 32 bits with SSSE3 instruction set build target")
        +
        1004 
        +
        1005 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1006 # pragma message("GLM: x86 64 bits with SSE3 instruction set build target")
        +
        1007 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1008 # pragma message("GLM: x86 32 bits with SSE3 instruction set build target")
        +
        1009 
        +
        1010 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1011 # pragma message("GLM: x86 64 bits with SSE2 instruction set build target")
        +
        1012 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1013 # pragma message("GLM: x86 32 bits with SSE2 instruction set build target")
        +
        1014 
        +
        1015 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1016 # pragma message("GLM: x86 64 bits build target")
        +
        1017 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1018 # pragma message("GLM: x86 32 bits build target")
        +
        1019 
        +
        1020 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1021 # pragma message("GLM: ARM 64 bits with Neon instruction set build target")
        +
        1022 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1023 # pragma message("GLM: ARM 32 bits with Neon instruction set build target")
        +
        1024 
        +
        1025 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1026 # pragma message("GLM: ARM 64 bits build target")
        +
        1027 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1028 # pragma message("GLM: ARM 32 bits build target")
        +
        1029 
        +
        1030 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1031 # pragma message("GLM: MIPS 64 bits build target")
        +
        1032 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1033 # pragma message("GLM: MIPS 32 bits build target")
        +
        1034 
        +
        1035 # elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_64)
        +
        1036 # pragma message("GLM: PowerPC 64 bits build target")
        +
        1037 # elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_32)
        +
        1038 # pragma message("GLM: PowerPC 32 bits build target")
        +
        1039 # else
        +
        1040 # pragma message("GLM: Unknown build target")
        +
        1041 # endif//GLM_ARCH
        +
        1042 
        +
        1043  // Report platform name
        +
        1044 # if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
        +
        1045 # pragma message("GLM: QNX platform detected")
        +
        1046 //# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
        +
        1047 //# pragma message("GLM: iOS platform detected")
        +
        1048 # elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
        +
        1049 # pragma message("GLM: Apple platform detected")
        +
        1050 # elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
        +
        1051 # pragma message("GLM: WinCE platform detected")
        +
        1052 # elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
        +
        1053 # pragma message("GLM: Windows platform detected")
        +
        1054 # elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
        +
        1055 # pragma message("GLM: Native Client detected")
        +
        1056 # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
        +
        1057 # pragma message("GLM: Android platform detected")
        +
        1058 # elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
        +
        1059 # pragma message("GLM: Linux platform detected")
        +
        1060 # elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
        +
        1061 # pragma message("GLM: UNIX platform detected")
        +
        1062 # elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
        +
        1063 # pragma message("GLM: platform unknown")
        +
        1064 # else
        +
        1065 # pragma message("GLM: platform not detected")
        +
        1066 # endif
        +
        1067 
        +
        1068  // Report whether only xyzw component are used
        +
        1069 # if defined GLM_FORCE_XYZW_ONLY
        +
        1070 # pragma message("GLM: GLM_FORCE_XYZW_ONLY is defined. Only x, y, z and w component are available in vector type. This define disables swizzle operators and SIMD instruction sets.")
        +
        1071 # endif
        +
        1072 
        +
        1073  // Report swizzle operator support
        +
        1074 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        1075 # pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling operators enabled.")
        +
        1076 # elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        1077 # pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling functions enabled. Enable compiler C++ language extensions to enable swizzle operators.")
        +
        1078 # else
        +
        1079 # pragma message("GLM: GLM_FORCE_SWIZZLE is undefined. swizzling functions or operators are disabled.")
        +
        1080 # endif
        +
        1081 
        +
        1082  // Report .length() type
        +
        1083 # if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
        +
        1084 # pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is defined. .length() returns a glm::length_t, a typedef of std::size_t.")
        +
        1085 # else
        +
        1086 # pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is undefined. .length() returns a glm::length_t, a typedef of int following GLSL.")
        +
        1087 # endif
        +
        1088 
        +
        1089 # if GLM_CONFIG_UNRESTRICTED_GENTYPE == GLM_ENABLE
        +
        1090 # pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is defined. Removes GLSL restrictions on valid function genTypes.")
        +
        1091 # else
        +
        1092 # pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is undefined. Follows strictly GLSL on valid function genTypes.")
        +
        1093 # endif
        +
        1094 
        +
        1095 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        1096 # pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is defined. Ignores C++ warnings from using C++ language extensions.")
        +
        1097 # else
        +
        1098 # pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is undefined. Shows C++ warnings from using C++ language extensions.")
        +
        1099 # endif
        +
        1100 
        +
        1101 # ifdef GLM_FORCE_SINGLE_ONLY
        +
        1102 # pragma message("GLM: GLM_FORCE_SINGLE_ONLY is defined. Using only single precision floating-point types.")
        +
        1103 # endif
        +
        1104 
        +
        1105 # if defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE)
        +
        1106 # undef GLM_FORCE_ALIGNED_GENTYPES
        +
        1107 # pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined, allowing aligned types. This prevents the use of C++ constexpr.")
        +
        1108 # elif defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
        +
        1109 # undef GLM_FORCE_ALIGNED_GENTYPES
        +
        1110 # pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
        +
        1111 # endif
        +
        1112 
        +
        1113 # if defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
        +
        1114 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE
        +
        1115 # undef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
        +
        1116 # pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
        +
        1117 # elif GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
        +
        1118 # pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined. All gentypes (e.g. vec3) will be aligned and padded by default.")
        +
        1119 # endif
        +
        1120 # endif
        +
        1121 
        +
        1122 # if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
        +
        1123 # pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is defined. Using zero to one depth clip space.")
        +
        1124 # else
        +
        1125 # pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is undefined. Using negative one to one depth clip space.")
        +
        1126 # endif
        +
        1127 
        +
        1128 # if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
        +
        1129 # pragma message("GLM: GLM_FORCE_LEFT_HANDED is defined. Using left handed coordinate system.")
        +
        1130 # else
        +
        1131 # pragma message("GLM: GLM_FORCE_LEFT_HANDED is undefined. Using right handed coordinate system.")
        +
        1132 # endif
        +
        1133 #endif//GLM_MESSAGES
        +
        1134 
        +
        1135 #endif//GLM_SETUP_INCLUDED
        +
        int64 int64_t
        64 bit signed integer type.
        Definition: fwd.hpp:85
        +
        int8 int8_t
        8 bit signed integer type.
        Definition: fwd.hpp:43
        +
        uint32 uint32_t
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:129
        +
        uint16 uint16_t
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:115
        +
        uint8 uint8_t
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:101
        +
        uint64 uint64_t
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:143
        +
        int16 int16_t
        16 bit signed integer type.
        Definition: fwd.hpp:57
        +
        Definition: hash.hpp:49
        +
        int32 int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:71
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00154.html b/Include/glm/doc/api/a00154.html new file mode 100644 index 0000000..7da63a7 --- /dev/null +++ b/Include/glm/doc/api/a00154.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: spline.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        spline.hpp File Reference
        +
        +
        + +

        GLM_GTX_spline +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
         Return a point from a catmull rom curve. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
         Return a point from a cubic curve. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
         Return a point from a hermite curve. More...
         
        +

        Detailed Description

        +

        GLM_GTX_spline

        +
        See also
        Core features (dependence)
        + +

        Definition in file spline.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00154_source.html b/Include/glm/doc/api/a00154_source.html new file mode 100644 index 0000000..e2530bc --- /dev/null +++ b/Include/glm/doc/api/a00154_source.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documentation: spline.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        spline.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include "../gtx/optimum_pow.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_spline extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL genType catmullRom(
        +
        36  genType const& v1,
        +
        37  genType const& v2,
        +
        38  genType const& v3,
        +
        39  genType const& v4,
        +
        40  typename genType::value_type const& s);
        +
        41 
        +
        44  template<typename genType>
        +
        45  GLM_FUNC_DECL genType hermite(
        +
        46  genType const& v1,
        +
        47  genType const& t1,
        +
        48  genType const& v2,
        +
        49  genType const& t2,
        +
        50  typename genType::value_type const& s);
        +
        51 
        +
        54  template<typename genType>
        +
        55  GLM_FUNC_DECL genType cubic(
        +
        56  genType const& v1,
        +
        57  genType const& v2,
        +
        58  genType const& v3,
        +
        59  genType const& v4,
        +
        60  typename genType::value_type const& s);
        +
        61 
        +
        63 }//namespace glm
        +
        64 
        +
        65 #include "spline.inl"
        +
        GLM_FUNC_DECL genType hermite(genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
        Return a point from a hermite curve.
        +
        GLM_FUNC_DECL genType cubic(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
        Return a point from a cubic curve.
        +
        GLM_FUNC_DECL genType catmullRom(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
        Return a point from a catmull rom curve.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00155.html b/Include/glm/doc/api/a00155.html new file mode 100644 index 0000000..a193492 --- /dev/null +++ b/Include/glm/doc/api/a00155.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: std_based_type.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        std_based_type.hpp File Reference
        +
        +
        + +

        GLM_GTX_std_based_type +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef vec< 1, std::size_t, defaultp > size1
         Vector type based of one std::size_t component. More...
         
        typedef vec< 1, std::size_t, defaultp > size1_t
         Vector type based of one std::size_t component. More...
         
        typedef vec< 2, std::size_t, defaultp > size2
         Vector type based of two std::size_t components. More...
         
        typedef vec< 2, std::size_t, defaultp > size2_t
         Vector type based of two std::size_t components. More...
         
        typedef vec< 3, std::size_t, defaultp > size3
         Vector type based of three std::size_t components. More...
         
        typedef vec< 3, std::size_t, defaultp > size3_t
         Vector type based of three std::size_t components. More...
         
        typedef vec< 4, std::size_t, defaultp > size4
         Vector type based of four std::size_t components. More...
         
        typedef vec< 4, std::size_t, defaultp > size4_t
         Vector type based of four std::size_t components. More...
         
        +

        Detailed Description

        +

        GLM_GTX_std_based_type

        +
        See also
        Core features (dependence)
        +
        +gtx_extented_min_max (dependence)
        + +

        Definition in file std_based_type.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00155_source.html b/Include/glm/doc/api/a00155_source.html new file mode 100644 index 0000000..0f50c6f --- /dev/null +++ b/Include/glm/doc/api/a00155_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: std_based_type.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        std_based_type.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include <cstdlib>
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_std_based_type extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  typedef vec<1, std::size_t, defaultp> size1;
        +
        36 
        +
        39  typedef vec<2, std::size_t, defaultp> size2;
        +
        40 
        +
        43  typedef vec<3, std::size_t, defaultp> size3;
        +
        44 
        +
        47  typedef vec<4, std::size_t, defaultp> size4;
        +
        48 
        +
        51  typedef vec<1, std::size_t, defaultp> size1_t;
        +
        52 
        +
        55  typedef vec<2, std::size_t, defaultp> size2_t;
        +
        56 
        +
        59  typedef vec<3, std::size_t, defaultp> size3_t;
        +
        60 
        +
        63  typedef vec<4, std::size_t, defaultp> size4_t;
        +
        64 
        +
        66 }//namespace glm
        +
        67 
        +
        68 #include "std_based_type.inl"
        +
        vec< 1, std::size_t, defaultp > size1
        Vector type based of one std::size_t component.
        +
        vec< 3, std::size_t, defaultp > size3_t
        Vector type based of three std::size_t components.
        +
        vec< 2, std::size_t, defaultp > size2_t
        Vector type based of two std::size_t components.
        +
        vec< 4, std::size_t, defaultp > size4
        Vector type based of four std::size_t components.
        +
        vec< 1, std::size_t, defaultp > size1_t
        Vector type based of one std::size_t component.
        +
        vec< 3, std::size_t, defaultp > size3
        Vector type based of three std::size_t components.
        +
        vec< 2, std::size_t, defaultp > size2
        Vector type based of two std::size_t components.
        +
        vec< 4, std::size_t, defaultp > size4_t
        Vector type based of four std::size_t components.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00156.html b/Include/glm/doc/api/a00156.html new file mode 100644 index 0000000..ddaf252 --- /dev/null +++ b/Include/glm/doc/api/a00156.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: string_cast.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        string_cast.hpp File Reference
        +
        +
        + +

        GLM_GTX_string_cast +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL std::string to_string (genType const &x)
         Create a string from a GLM vector or matrix typed variable. More...
         
        +

        Detailed Description

        +

        GLM_GTX_string_cast

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_integer (dependence)
        +
        +GLM_GTX_quaternion (dependence)
        + +

        Definition in file string_cast.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00156_source.html b/Include/glm/doc/api/a00156_source.html new file mode 100644 index 0000000..4dba3bc --- /dev/null +++ b/Include/glm/doc/api/a00156_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: string_cast.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        string_cast.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 // Dependency:
        +
        20 #include "../glm.hpp"
        +
        21 #include "../gtc/type_precision.hpp"
        +
        22 #include "../gtc/quaternion.hpp"
        +
        23 #include "../gtx/dual_quaternion.hpp"
        +
        24 #include <string>
        +
        25 #include <cmath>
        +
        26 
        +
        27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        28 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        29 # pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        30 # else
        +
        31 # pragma message("GLM: GLM_GTX_string_cast extension included")
        +
        32 # endif
        +
        33 #endif
        +
        34 
        +
        35 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
        +
        36 # error "GLM_GTX_string_cast is not supported on CUDA compiler"
        +
        37 #endif
        +
        38 
        +
        39 namespace glm
        +
        40 {
        +
        43 
        +
        46  template<typename genType>
        +
        47  GLM_FUNC_DECL std::string to_string(genType const& x);
        +
        48 
        +
        50 }//namespace glm
        +
        51 
        +
        52 #include "string_cast.inl"
        +
        GLM_FUNC_DECL std::string to_string(genType const &x)
        Create a string from a GLM vector or matrix typed variable.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00157.html b/Include/glm/doc/api/a00157.html new file mode 100644 index 0000000..5a20020 --- /dev/null +++ b/Include/glm/doc/api/a00157.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: texture.hpp File Reference + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        + + +
        + +
        + + +
        +
        + +
        +
        texture.hpp File Reference
        +
        +
        + +

        GLM_GTX_texture +More...

        + +

        Go to the source code of this file.

        + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        levels (vec< L, T, Q > const &Extent)
         Compute the number of mipmaps levels necessary to create a mipmap complete texture. More...
         
        +

        Detailed Description

        +

        GLM_GTX_texture

        +
        See also
        Core features (dependence)
        + +

        Definition in file texture.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00157_source.html b/Include/glm/doc/api/a00157_source.html new file mode 100644 index 0000000..eabc4ba --- /dev/null +++ b/Include/glm/doc/api/a00157_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: texture.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        texture.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include "../gtc/integer.hpp"
        +
        18 #include "../gtx/component_wise.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_texture extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        39  template <length_t L, typename T, qualifier Q>
        +
        40  T levels(vec<L, T, Q> const& Extent);
        +
        41 
        +
        43 }// namespace glm
        +
        44 
        +
        45 #include "texture.inl"
        +
        46 
        +
        T levels(vec< L, T, Q > const &Extent)
        Compute the number of mipmaps levels necessary to create a mipmap complete texture.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00158.html b/Include/glm/doc/api/a00158.html new file mode 100644 index 0000000..9958372 --- /dev/null +++ b/Include/glm/doc/api/a00158.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: transform.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        + + +
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        + +
        +
        transform.hpp File Reference
        +
        +
        + +

        GLM_GTX_transform +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
         Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
         Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
         Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
         
        +

        Detailed Description

        +

        GLM_GTX_transform

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_matrix_transform (dependence)
        +
        +GLM_GTX_transform
        +
        +GLM_GTX_transform2
        + +

        Definition in file transform.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00158_source.html b/Include/glm/doc/api/a00158_source.html new file mode 100644 index 0000000..ce75b1e --- /dev/null +++ b/Include/glm/doc/api/a00158_source.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documentation: transform.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        +
        transform.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        16 #pragma once
        +
        17 
        +
        18 // Dependency:
        +
        19 #include "../glm.hpp"
        +
        20 #include "../gtc/matrix_transform.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        24 # pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        25 # else
        +
        26 # pragma message("GLM: GLM_GTX_transform extension included")
        +
        27 # endif
        +
        28 #endif
        +
        29 
        +
        30 namespace glm
        +
        31 {
        +
        34 
        +
        38  template<typename T, qualifier Q>
        +
        39  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
        +
        40  vec<3, T, Q> const& v);
        +
        41 
        +
        45  template<typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
        +
        47  T angle,
        +
        48  vec<3, T, Q> const& v);
        +
        49 
        +
        53  template<typename T, qualifier Q>
        +
        54  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
        +
        55  vec<3, T, Q> const& v);
        +
        56 
        +
        58 }// namespace glm
        +
        59 
        +
        60 #include "transform.inl"
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
        Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
        Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
        Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00159.html b/Include/glm/doc/api/a00159.html new file mode 100644 index 0000000..23a665a --- /dev/null +++ b/Include/glm/doc/api/a00159.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documentation: transform2.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        transform2.hpp File Reference
        +
        +
        + +

        GLM_GTX_transform2 +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
         Build planar projection matrix along normal axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
         Build planar projection matrix along normal axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
         Build a scale bias matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
         Build a scale bias matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
         Transforms a matrix with a shearing on X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
         Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
         Transforms a matrix with a shearing on Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
         Transforms a matrix with a shearing on Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
         Transforms a matrix with a shearing on Z axis. More...
         
        +

        Detailed Description

        +

        GLM_GTX_transform2

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_transform (dependence)
        + +

        Definition in file transform2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00159_source.html b/Include/glm/doc/api/a00159_source.html new file mode 100644 index 0000000..7724d4b --- /dev/null +++ b/Include/glm/doc/api/a00159_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: transform2.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        transform2.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../glm.hpp"
        +
        18 #include "../gtx/transform.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_transform2 extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
        +
        37 
        +
        40  template<typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
        +
        42 
        +
        45  template<typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
        +
        47 
        +
        50  template<typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
        +
        52 
        +
        55  template<typename T, qualifier Q>
        +
        56  GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
        +
        57 
        +
        58  //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
        +
        59  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
        +
        60  // - dot(PointOnPlane, normal) * OnPlaneVector 1
        +
        61 
        +
        62  // Reflect functions seem to don't work
        +
        63  //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
        +
        64  //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
        +
        65 
        +
        68  template<typename T, qualifier Q>
        +
        69  GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
        +
        70 
        +
        73  template<typename T, qualifier Q>
        +
        74  GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
        +
        75 
        +
        78  template<typename T, qualifier Q>
        +
        79  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
        +
        80 
        +
        83  template<typename T, qualifier Q>
        +
        84  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
        +
        85 
        +
        87 }// namespace glm
        +
        88 
        +
        89 #include "transform2.inl"
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D(mat< 3, 3, T, Q > const &m, T y)
        Transforms a matrix with a shearing on X axis.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D(mat< 3, 3, T, Q > const &m, T x)
        Transforms a matrix with a shearing on Y axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
        Build planar projection matrix along normal axis.
        +
        GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D(mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
        Build planar projection matrix along normal axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D(mat< 4, 4, T, Q > const &m, T x, T y)
        Transforms a matrix with a shearing on Z axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
        Builds a scale 4 * 4 matrix created from 3 scalars.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D(mat< 4, 4, T, Q > const &m, T x, T z)
        Transforms a matrix with a shearing on Y axis.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias(mat< 4, 4, T, Q > const &m, T scale, T bias)
        Build a scale bias matrix.
        +
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D(mat< 4, 4, T, Q > const &m, T y, T z)
        Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00160.html b/Include/glm/doc/api/a00160.html new file mode 100644 index 0000000..b375eda --- /dev/null +++ b/Include/glm/doc/api/a00160.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documentation: trigonometric.hpp File Reference + + + + + + + + + + +
        +
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        +
        trigonometric.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
         Arc cosine. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
         Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
         Arc sine. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
         Arc hyperbolic sine; returns the inverse of sinh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
         Arc tangent. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
         Arc tangent. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
         Arc hyperbolic tangent; returns the inverse of tanh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
         The standard trigonometric cosine function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
         Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
         Converts radians to degrees and returns the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
         Converts degrees to radians and returns the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
         The standard trigonometric sine function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
         Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
         The standard trigonometric tangent function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
         Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00160_source.html b/Include/glm/doc/api/a00160_source.html new file mode 100644 index 0000000..3ddd5be --- /dev/null +++ b/Include/glm/doc/api/a00160_source.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documentation: trigonometric.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        + + +
        +
        +
        +
        trigonometric.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        19 #pragma once
        +
        20 
        +
        21 #include "detail/setup.hpp"
        +
        22 #include "detail/qualifier.hpp"
        +
        23 
        +
        24 namespace glm
        +
        25 {
        +
        28 
        +
        37  template<length_t L, typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
        +
        39 
        +
        48  template<length_t L, typename T, qualifier Q>
        +
        49  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
        +
        50 
        +
        60  template<length_t L, typename T, qualifier Q>
        +
        61  GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
        +
        62 
        +
        72  template<length_t L, typename T, qualifier Q>
        +
        73  GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
        +
        74 
        +
        83  template<length_t L, typename T, qualifier Q>
        +
        84  GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
        +
        85 
        +
        96  template<length_t L, typename T, qualifier Q>
        +
        97  GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
        +
        98 
        +
        109  template<length_t L, typename T, qualifier Q>
        +
        110  GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
        +
        111 
        +
        124  template<length_t L, typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
        +
        126 
        +
        136  template<length_t L, typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
        +
        138 
        +
        147  template<length_t L, typename T, qualifier Q>
        +
        148  GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
        +
        149 
        +
        158  template<length_t L, typename T, qualifier Q>
        +
        159  GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
        +
        160 
        +
        169  template<length_t L, typename T, qualifier Q>
        +
        170  GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
        +
        171 
        +
        180  template<length_t L, typename T, qualifier Q>
        +
        181  GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
        +
        182 
        +
        192  template<length_t L, typename T, qualifier Q>
        +
        193  GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
        +
        194 
        +
        204  template<length_t L, typename T, qualifier Q>
        +
        205  GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
        +
        206 
        +
        208 }//namespace glm
        +
        209 
        +
        210 #include "detail/func_trigonometric.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees(vec< L, T, Q > const &radians)
        Converts radians to degrees and returns the result.
        +
        GLM_FUNC_DECL vec< L, T, Q > cosh(vec< L, T, Q > const &angle)
        Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
        +
        GLM_FUNC_DECL vec< L, T, Q > acos(vec< L, T, Q > const &x)
        Arc cosine.
        +
        GLM_FUNC_DECL vec< L, T, Q > sin(vec< L, T, Q > const &angle)
        The standard trigonometric sine function.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians(vec< L, T, Q > const &degrees)
        Converts degrees to radians and returns the result.
        +
        GLM_FUNC_DECL T angle(qua< T, Q > const &x)
        Returns the quaternion rotation angle.
        +
        GLM_FUNC_DECL vec< L, T, Q > asin(vec< L, T, Q > const &x)
        Arc sine.
        +
        GLM_FUNC_DECL vec< L, T, Q > tanh(vec< L, T, Q > const &angle)
        Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
        +
        GLM_FUNC_DECL vec< L, T, Q > sinh(vec< L, T, Q > const &angle)
        Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
        +
        GLM_FUNC_DECL vec< L, T, Q > asinh(vec< L, T, Q > const &x)
        Arc hyperbolic sine; returns the inverse of sinh.
        +
        GLM_FUNC_DECL vec< L, T, Q > atanh(vec< L, T, Q > const &x)
        Arc hyperbolic tangent; returns the inverse of tanh.
        +
        GLM_FUNC_DECL vec< L, T, Q > cos(vec< L, T, Q > const &angle)
        The standard trigonometric cosine function.
        +
        GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y_over_x)
        Arc tangent.
        +
        GLM_FUNC_DECL vec< L, T, Q > acosh(vec< L, T, Q > const &x)
        Arc hyperbolic cosine; returns the non-negative inverse of cosh.
        +
        GLM_FUNC_DECL vec< L, T, Q > tan(vec< L, T, Q > const &angle)
        The standard trigonometric tangent function.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00161.html b/Include/glm/doc/api/a00161.html new file mode 100644 index 0000000..773124e --- /dev/null +++ b/Include/glm/doc/api/a00161.html @@ -0,0 +1,1523 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtc/type_aligned.hpp File Reference
        +
        +
        + +

        GLM_GTC_type_aligned +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef aligned_highp_bvec1 aligned_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec2 aligned_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec3 aligned_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec4 aligned_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_dmat2 aligned_dmat2
         2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x2 aligned_dmat2x2
         2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x3 aligned_dmat2x3
         2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x4 aligned_dmat2x4
         2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3 aligned_dmat3
         3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x2 aligned_dmat3x2
         3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x3 aligned_dmat3x3
         3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x4 aligned_dmat3x4
         3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4 aligned_dmat4
         4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x2 aligned_dmat4x2
         4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x3 aligned_dmat4x3
         4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x4 aligned_dmat4x4
         4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec1 aligned_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec2 aligned_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec3 aligned_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec4 aligned_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_highp > aligned_highp_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_highp > aligned_highp_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_highp > aligned_highp_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_highp > aligned_highp_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_ivec1 aligned_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec2 aligned_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec3 aligned_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec4 aligned_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_mat2 aligned_mat2
         2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x2 aligned_mat2x2
         2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x3 aligned_mat2x3
         2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x4 aligned_mat2x4
         2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3 aligned_mat3
         3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x2 aligned_mat3x2
         3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x3 aligned_mat3x3
         3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x4 aligned_mat3x4
         3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4 aligned_mat4
         4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x2 aligned_mat4x2
         4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x3 aligned_mat4x3
         4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x4 aligned_mat4x4
         4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_uvec1 aligned_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec2 aligned_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec3 aligned_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec4 aligned_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_vec1 aligned_vec1
         1 component vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec2 aligned_vec2
         2 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec3 aligned_vec3
         3 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec4 aligned_vec4
         4 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_bvec1 packed_bvec1
         1 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec2 packed_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec3 packed_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec4 packed_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_dmat2 packed_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x2 packed_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x3 packed_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x4 packed_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3 packed_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x2 packed_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x3 packed_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x4 packed_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4 packed_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x2 packed_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x3 packed_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x4 packed_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec1 packed_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec2 packed_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec3 packed_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec4 packed_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef vec< 1, bool, packed_highp > packed_highp_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_highp > packed_highp_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_highp > packed_highp_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_highp > packed_highp_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_highp > packed_highp_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_highp > packed_highp_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_highp > packed_highp_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_highp > packed_highp_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_highp > packed_highp_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_highp > packed_highp_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_highp > packed_highp_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_highp > packed_highp_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_highp > packed_highp_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_highp > packed_highp_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_highp > packed_highp_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_highp > packed_highp_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_highp > packed_highp_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_highp > packed_highp_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_highp > packed_highp_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_highp > packed_highp_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_highp > packed_highp_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_highp > packed_highp_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_highp > packed_highp_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_highp > packed_highp_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_highp > packed_highp_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_highp > packed_highp_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_highp > packed_highp_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_highp > packed_highp_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_highp > packed_highp_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_highp > packed_highp_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_highp > packed_highp_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_highp > packed_highp_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef packed_highp_ivec1 packed_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec2 packed_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec3 packed_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec4 packed_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_lowp > packed_lowp_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_lowp > packed_lowp_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_lowp > packed_lowp_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_lowp > packed_lowp_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef packed_highp_mat2 packed_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x2 packed_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x3 packed_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x4 packed_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3 packed_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x2 packed_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x3 packed_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x4 packed_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4 packed_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x2 packed_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x3 packed_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x4 packed_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_mediump > packed_mediump_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_mediump > packed_mediump_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_mediump > packed_mediump_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_mediump > packed_mediump_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef packed_highp_uvec1 packed_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec2 packed_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec3 packed_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec4 packed_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_vec1 packed_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec2 packed_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec3 packed_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec4 packed_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +

        Detailed Description

        +

        GLM_GTC_type_aligned

        +
        See also
        Core features (dependence)
        + +

        Definition in file gtc/type_aligned.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00161_source.html b/Include/glm/doc/api/a00161_source.html new file mode 100644 index 0000000..e3fac6e --- /dev/null +++ b/Include/glm/doc/api/a00161_source.html @@ -0,0 +1,1401 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtc/type_aligned.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
        +
        16 # error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types."
        +
        17 #endif
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # pragma message("GLM: GLM_GTC_type_aligned extension included")
        +
        21 #endif
        +
        22 
        +
        23 #include "../mat4x4.hpp"
        +
        24 #include "../mat4x3.hpp"
        +
        25 #include "../mat4x2.hpp"
        +
        26 #include "../mat3x4.hpp"
        +
        27 #include "../mat3x3.hpp"
        +
        28 #include "../mat3x2.hpp"
        +
        29 #include "../mat2x4.hpp"
        +
        30 #include "../mat2x3.hpp"
        +
        31 #include "../mat2x2.hpp"
        +
        32 #include "../gtc/vec1.hpp"
        +
        33 #include "../vec2.hpp"
        +
        34 #include "../vec3.hpp"
        +
        35 #include "../vec4.hpp"
        +
        36 
        +
        37 namespace glm
        +
        38 {
        +
        41 
        +
        42  // -- *vec1 --
        +
        43 
        +
        45  typedef vec<1, float, aligned_highp> aligned_highp_vec1;
        +
        46 
        +
        48  typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
        +
        49 
        +
        51  typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
        +
        52 
        +
        54  typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
        +
        55 
        +
        57  typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
        +
        58 
        +
        60  typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
        +
        61 
        +
        63  typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
        +
        64 
        +
        66  typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
        +
        67 
        +
        69  typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
        +
        70 
        +
        72  typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
        +
        73 
        +
        75  typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
        +
        76 
        +
        78  typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
        +
        79 
        +
        81  typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
        +
        82 
        +
        84  typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
        +
        85 
        +
        87  typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
        +
        88 
        +
        90  typedef vec<1, float, packed_highp> packed_highp_vec1;
        +
        91 
        +
        93  typedef vec<1, float, packed_mediump> packed_mediump_vec1;
        +
        94 
        +
        96  typedef vec<1, float, packed_lowp> packed_lowp_vec1;
        +
        97 
        +
        99  typedef vec<1, double, packed_highp> packed_highp_dvec1;
        +
        100 
        +
        102  typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
        +
        103 
        +
        105  typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
        +
        106 
        +
        108  typedef vec<1, int, packed_highp> packed_highp_ivec1;
        +
        109 
        +
        111  typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
        +
        112 
        +
        114  typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
        +
        115 
        +
        117  typedef vec<1, uint, packed_highp> packed_highp_uvec1;
        +
        118 
        +
        120  typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
        +
        121 
        +
        123  typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
        +
        124 
        +
        126  typedef vec<1, bool, packed_highp> packed_highp_bvec1;
        +
        127 
        +
        129  typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
        +
        130 
        +
        132  typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
        +
        133 
        +
        134  // -- *vec2 --
        +
        135 
        +
        137  typedef vec<2, float, aligned_highp> aligned_highp_vec2;
        +
        138 
        +
        140  typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
        +
        141 
        +
        143  typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
        +
        144 
        +
        146  typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
        +
        147 
        +
        149  typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
        +
        150 
        +
        152  typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
        +
        153 
        +
        155  typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
        +
        156 
        +
        158  typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
        +
        159 
        +
        161  typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
        +
        162 
        +
        164  typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
        +
        165 
        +
        167  typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
        +
        168 
        +
        170  typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
        +
        171 
        +
        173  typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
        +
        174 
        +
        176  typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
        +
        177 
        +
        179  typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
        +
        180 
        +
        182  typedef vec<2, float, packed_highp> packed_highp_vec2;
        +
        183 
        +
        185  typedef vec<2, float, packed_mediump> packed_mediump_vec2;
        +
        186 
        +
        188  typedef vec<2, float, packed_lowp> packed_lowp_vec2;
        +
        189 
        +
        191  typedef vec<2, double, packed_highp> packed_highp_dvec2;
        +
        192 
        +
        194  typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
        +
        195 
        +
        197  typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
        +
        198 
        +
        200  typedef vec<2, int, packed_highp> packed_highp_ivec2;
        +
        201 
        +
        203  typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
        +
        204 
        +
        206  typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
        +
        207 
        +
        209  typedef vec<2, uint, packed_highp> packed_highp_uvec2;
        +
        210 
        +
        212  typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
        +
        213 
        +
        215  typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
        +
        216 
        +
        218  typedef vec<2, bool, packed_highp> packed_highp_bvec2;
        +
        219 
        +
        221  typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
        +
        222 
        +
        224  typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
        +
        225 
        +
        226  // -- *vec3 --
        +
        227 
        +
        229  typedef vec<3, float, aligned_highp> aligned_highp_vec3;
        +
        230 
        +
        232  typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
        +
        233 
        +
        235  typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
        +
        236 
        +
        238  typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
        +
        239 
        +
        241  typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
        +
        242 
        +
        244  typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
        +
        245 
        +
        247  typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
        +
        248 
        +
        250  typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
        +
        251 
        +
        253  typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
        +
        254 
        +
        256  typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
        +
        257 
        +
        259  typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
        +
        260 
        +
        262  typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
        +
        263 
        +
        265  typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
        +
        266 
        +
        268  typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
        +
        269 
        +
        271  typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
        +
        272 
        +
        274  typedef vec<3, float, packed_highp> packed_highp_vec3;
        +
        275 
        +
        277  typedef vec<3, float, packed_mediump> packed_mediump_vec3;
        +
        278 
        +
        280  typedef vec<3, float, packed_lowp> packed_lowp_vec3;
        +
        281 
        +
        283  typedef vec<3, double, packed_highp> packed_highp_dvec3;
        +
        284 
        +
        286  typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
        +
        287 
        +
        289  typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
        +
        290 
        +
        292  typedef vec<3, int, packed_highp> packed_highp_ivec3;
        +
        293 
        +
        295  typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
        +
        296 
        +
        298  typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
        +
        299 
        +
        301  typedef vec<3, uint, packed_highp> packed_highp_uvec3;
        +
        302 
        +
        304  typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
        +
        305 
        +
        307  typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
        +
        308 
        +
        310  typedef vec<3, bool, packed_highp> packed_highp_bvec3;
        +
        311 
        +
        313  typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
        +
        314 
        +
        316  typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
        +
        317 
        +
        318  // -- *vec4 --
        +
        319 
        +
        321  typedef vec<4, float, aligned_highp> aligned_highp_vec4;
        +
        322 
        +
        324  typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
        +
        325 
        +
        327  typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
        +
        328 
        +
        330  typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
        +
        331 
        +
        333  typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
        +
        334 
        +
        336  typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
        +
        337 
        +
        339  typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
        +
        340 
        +
        342  typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
        +
        343 
        +
        345  typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
        +
        346 
        +
        348  typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
        +
        349 
        +
        351  typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
        +
        352 
        +
        354  typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
        +
        355 
        +
        357  typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
        +
        358 
        +
        360  typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
        +
        361 
        +
        363  typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
        +
        364 
        +
        366  typedef vec<4, float, packed_highp> packed_highp_vec4;
        +
        367 
        +
        369  typedef vec<4, float, packed_mediump> packed_mediump_vec4;
        +
        370 
        +
        372  typedef vec<4, float, packed_lowp> packed_lowp_vec4;
        +
        373 
        +
        375  typedef vec<4, double, packed_highp> packed_highp_dvec4;
        +
        376 
        +
        378  typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
        +
        379 
        +
        381  typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
        +
        382 
        +
        384  typedef vec<4, int, packed_highp> packed_highp_ivec4;
        +
        385 
        +
        387  typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
        +
        388 
        +
        390  typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
        +
        391 
        +
        393  typedef vec<4, uint, packed_highp> packed_highp_uvec4;
        +
        394 
        +
        396  typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
        +
        397 
        +
        399  typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
        +
        400 
        +
        402  typedef vec<4, bool, packed_highp> packed_highp_bvec4;
        +
        403 
        +
        405  typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
        +
        406 
        +
        408  typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
        +
        409 
        +
        410  // -- *mat2 --
        +
        411 
        +
        413  typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
        +
        414 
        +
        416  typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
        +
        417 
        +
        419  typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
        +
        420 
        +
        422  typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
        +
        423 
        +
        425  typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
        +
        426 
        +
        428  typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
        +
        429 
        +
        431  typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
        +
        432 
        +
        434  typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
        +
        435 
        +
        437  typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
        +
        438 
        +
        440  typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
        +
        441 
        +
        443  typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
        +
        444 
        +
        446  typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
        +
        447 
        +
        448  // -- *mat3 --
        +
        449 
        +
        451  typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
        +
        452 
        +
        454  typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
        +
        455 
        +
        457  typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
        +
        458 
        +
        460  typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
        +
        461 
        +
        463  typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
        +
        464 
        +
        466  typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
        +
        467 
        +
        469  typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
        +
        470 
        +
        472  typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
        +
        473 
        +
        475  typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
        +
        476 
        +
        478  typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
        +
        479 
        +
        481  typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
        +
        482 
        +
        484  typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
        +
        485 
        +
        486  // -- *mat4 --
        +
        487 
        +
        489  typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
        +
        490 
        +
        492  typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
        +
        493 
        +
        495  typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
        +
        496 
        +
        498  typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
        +
        499 
        +
        501  typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
        +
        502 
        +
        504  typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
        +
        505 
        +
        507  typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
        +
        508 
        +
        510  typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
        +
        511 
        +
        513  typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
        +
        514 
        +
        516  typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
        +
        517 
        +
        519  typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
        +
        520 
        +
        522  typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
        +
        523 
        +
        524  // -- *mat2x2 --
        +
        525 
        +
        527  typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
        +
        528 
        +
        530  typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
        +
        531 
        +
        533  typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
        +
        534 
        +
        536  typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
        +
        537 
        +
        539  typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
        +
        540 
        +
        542  typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
        +
        543 
        +
        545  typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
        +
        546 
        +
        548  typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
        +
        549 
        +
        551  typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
        +
        552 
        +
        554  typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
        +
        555 
        +
        557  typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
        +
        558 
        +
        560  typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
        +
        561 
        +
        562  // -- *mat2x3 --
        +
        563 
        +
        565  typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
        +
        566 
        +
        568  typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
        +
        569 
        +
        571  typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
        +
        572 
        +
        574  typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
        +
        575 
        +
        577  typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
        +
        578 
        +
        580  typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
        +
        581 
        +
        583  typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
        +
        584 
        +
        586  typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
        +
        587 
        +
        589  typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
        +
        590 
        +
        592  typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
        +
        593 
        +
        595  typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
        +
        596 
        +
        598  typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
        +
        599 
        +
        600  // -- *mat2x4 --
        +
        601 
        +
        603  typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
        +
        604 
        +
        606  typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
        +
        607 
        +
        609  typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
        +
        610 
        +
        612  typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
        +
        613 
        +
        615  typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
        +
        616 
        +
        618  typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
        +
        619 
        +
        621  typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
        +
        622 
        +
        624  typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
        +
        625 
        +
        627  typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
        +
        628 
        +
        630  typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
        +
        631 
        +
        633  typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
        +
        634 
        +
        636  typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
        +
        637 
        +
        638  // -- *mat3x2 --
        +
        639 
        +
        641  typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
        +
        642 
        +
        644  typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
        +
        645 
        +
        647  typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
        +
        648 
        +
        650  typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
        +
        651 
        +
        653  typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
        +
        654 
        +
        656  typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
        +
        657 
        +
        659  typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
        +
        660 
        +
        662  typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
        +
        663 
        +
        665  typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
        +
        666 
        +
        668  typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
        +
        669 
        +
        671  typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
        +
        672 
        +
        674  typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
        +
        675 
        +
        676  // -- *mat3x3 --
        +
        677 
        +
        679  typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
        +
        680 
        +
        682  typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
        +
        683 
        +
        685  typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
        +
        686 
        +
        688  typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
        +
        689 
        +
        691  typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
        +
        692 
        +
        694  typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
        +
        695 
        +
        697  typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
        +
        698 
        +
        700  typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
        +
        701 
        +
        703  typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
        +
        704 
        +
        706  typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
        +
        707 
        +
        709  typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
        +
        710 
        +
        712  typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
        +
        713 
        +
        714  // -- *mat3x4 --
        +
        715 
        +
        717  typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
        +
        718 
        +
        720  typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
        +
        721 
        +
        723  typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
        +
        724 
        +
        726  typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
        +
        727 
        +
        729  typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
        +
        730 
        +
        732  typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
        +
        733 
        +
        735  typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
        +
        736 
        +
        738  typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
        +
        739 
        +
        741  typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
        +
        742 
        +
        744  typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
        +
        745 
        +
        747  typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
        +
        748 
        +
        750  typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
        +
        751 
        +
        752  // -- *mat4x2 --
        +
        753 
        +
        755  typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
        +
        756 
        +
        758  typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
        +
        759 
        +
        761  typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
        +
        762 
        +
        764  typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
        +
        765 
        +
        767  typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
        +
        768 
        +
        770  typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
        +
        771 
        +
        773  typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
        +
        774 
        +
        776  typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
        +
        777 
        +
        779  typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
        +
        780 
        +
        782  typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
        +
        783 
        +
        785  typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
        +
        786 
        +
        788  typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
        +
        789 
        +
        790  // -- *mat4x3 --
        +
        791 
        +
        793  typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
        +
        794 
        +
        796  typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
        +
        797 
        +
        799  typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
        +
        800 
        +
        802  typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
        +
        803 
        +
        805  typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
        +
        806 
        +
        808  typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
        +
        809 
        +
        811  typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
        +
        812 
        +
        814  typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
        +
        815 
        +
        817  typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
        +
        818 
        +
        820  typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
        +
        821 
        +
        823  typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
        +
        824 
        +
        826  typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
        +
        827 
        +
        828  // -- *mat4x4 --
        +
        829 
        +
        831  typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
        +
        832 
        +
        834  typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
        +
        835 
        +
        837  typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
        +
        838 
        +
        840  typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
        +
        841 
        +
        843  typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
        +
        844 
        +
        846  typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
        +
        847 
        +
        849  typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
        +
        850 
        +
        852  typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
        +
        853 
        +
        855  typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
        +
        856 
        +
        858  typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
        +
        859 
        +
        861  typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
        +
        862 
        +
        864  typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
        +
        865 
        +
        866  // -- default --
        +
        867 
        +
        868 #if(defined(GLM_PRECISION_LOWP_FLOAT))
        +
        869  typedef aligned_lowp_vec1 aligned_vec1;
        +
        870  typedef aligned_lowp_vec2 aligned_vec2;
        +
        871  typedef aligned_lowp_vec3 aligned_vec3;
        +
        872  typedef aligned_lowp_vec4 aligned_vec4;
        +
        873  typedef packed_lowp_vec1 packed_vec1;
        +
        874  typedef packed_lowp_vec2 packed_vec2;
        +
        875  typedef packed_lowp_vec3 packed_vec3;
        +
        876  typedef packed_lowp_vec4 packed_vec4;
        +
        877 
        +
        878  typedef aligned_lowp_mat2 aligned_mat2;
        +
        879  typedef aligned_lowp_mat3 aligned_mat3;
        +
        880  typedef aligned_lowp_mat4 aligned_mat4;
        +
        881  typedef packed_lowp_mat2 packed_mat2;
        +
        882  typedef packed_lowp_mat3 packed_mat3;
        +
        883  typedef packed_lowp_mat4 packed_mat4;
        +
        884 
        +
        885  typedef aligned_lowp_mat2x2 aligned_mat2x2;
        +
        886  typedef aligned_lowp_mat2x3 aligned_mat2x3;
        +
        887  typedef aligned_lowp_mat2x4 aligned_mat2x4;
        +
        888  typedef aligned_lowp_mat3x2 aligned_mat3x2;
        +
        889  typedef aligned_lowp_mat3x3 aligned_mat3x3;
        +
        890  typedef aligned_lowp_mat3x4 aligned_mat3x4;
        +
        891  typedef aligned_lowp_mat4x2 aligned_mat4x2;
        +
        892  typedef aligned_lowp_mat4x3 aligned_mat4x3;
        +
        893  typedef aligned_lowp_mat4x4 aligned_mat4x4;
        +
        894  typedef packed_lowp_mat2x2 packed_mat2x2;
        +
        895  typedef packed_lowp_mat2x3 packed_mat2x3;
        +
        896  typedef packed_lowp_mat2x4 packed_mat2x4;
        +
        897  typedef packed_lowp_mat3x2 packed_mat3x2;
        +
        898  typedef packed_lowp_mat3x3 packed_mat3x3;
        +
        899  typedef packed_lowp_mat3x4 packed_mat3x4;
        +
        900  typedef packed_lowp_mat4x2 packed_mat4x2;
        +
        901  typedef packed_lowp_mat4x3 packed_mat4x3;
        +
        902  typedef packed_lowp_mat4x4 packed_mat4x4;
        +
        903 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
        +
        904  typedef aligned_mediump_vec1 aligned_vec1;
        +
        905  typedef aligned_mediump_vec2 aligned_vec2;
        +
        906  typedef aligned_mediump_vec3 aligned_vec3;
        +
        907  typedef aligned_mediump_vec4 aligned_vec4;
        +
        908  typedef packed_mediump_vec1 packed_vec1;
        +
        909  typedef packed_mediump_vec2 packed_vec2;
        +
        910  typedef packed_mediump_vec3 packed_vec3;
        +
        911  typedef packed_mediump_vec4 packed_vec4;
        +
        912 
        +
        913  typedef aligned_mediump_mat2 aligned_mat2;
        +
        914  typedef aligned_mediump_mat3 aligned_mat3;
        +
        915  typedef aligned_mediump_mat4 aligned_mat4;
        +
        916  typedef packed_mediump_mat2 packed_mat2;
        +
        917  typedef packed_mediump_mat3 packed_mat3;
        +
        918  typedef packed_mediump_mat4 packed_mat4;
        +
        919 
        +
        920  typedef aligned_mediump_mat2x2 aligned_mat2x2;
        +
        921  typedef aligned_mediump_mat2x3 aligned_mat2x3;
        +
        922  typedef aligned_mediump_mat2x4 aligned_mat2x4;
        +
        923  typedef aligned_mediump_mat3x2 aligned_mat3x2;
        +
        924  typedef aligned_mediump_mat3x3 aligned_mat3x3;
        +
        925  typedef aligned_mediump_mat3x4 aligned_mat3x4;
        +
        926  typedef aligned_mediump_mat4x2 aligned_mat4x2;
        +
        927  typedef aligned_mediump_mat4x3 aligned_mat4x3;
        +
        928  typedef aligned_mediump_mat4x4 aligned_mat4x4;
        +
        929  typedef packed_mediump_mat2x2 packed_mat2x2;
        +
        930  typedef packed_mediump_mat2x3 packed_mat2x3;
        +
        931  typedef packed_mediump_mat2x4 packed_mat2x4;
        +
        932  typedef packed_mediump_mat3x2 packed_mat3x2;
        +
        933  typedef packed_mediump_mat3x3 packed_mat3x3;
        +
        934  typedef packed_mediump_mat3x4 packed_mat3x4;
        +
        935  typedef packed_mediump_mat4x2 packed_mat4x2;
        +
        936  typedef packed_mediump_mat4x3 packed_mat4x3;
        +
        937  typedef packed_mediump_mat4x4 packed_mat4x4;
        +
        938 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
        +
        939  typedef aligned_highp_vec1 aligned_vec1;
        +
        941 
        +
        943  typedef aligned_highp_vec2 aligned_vec2;
        +
        944 
        +
        946  typedef aligned_highp_vec3 aligned_vec3;
        +
        947 
        +
        949  typedef aligned_highp_vec4 aligned_vec4;
        +
        950 
        +
        952  typedef packed_highp_vec1 packed_vec1;
        +
        953 
        +
        955  typedef packed_highp_vec2 packed_vec2;
        +
        956 
        +
        958  typedef packed_highp_vec3 packed_vec3;
        +
        959 
        +
        961  typedef packed_highp_vec4 packed_vec4;
        +
        962 
        +
        964  typedef aligned_highp_mat2 aligned_mat2;
        +
        965 
        +
        967  typedef aligned_highp_mat3 aligned_mat3;
        +
        968 
        +
        970  typedef aligned_highp_mat4 aligned_mat4;
        +
        971 
        +
        973  typedef packed_highp_mat2 packed_mat2;
        +
        974 
        +
        976  typedef packed_highp_mat3 packed_mat3;
        +
        977 
        +
        979  typedef packed_highp_mat4 packed_mat4;
        +
        980 
        +
        982  typedef aligned_highp_mat2x2 aligned_mat2x2;
        +
        983 
        +
        985  typedef aligned_highp_mat2x3 aligned_mat2x3;
        +
        986 
        +
        988  typedef aligned_highp_mat2x4 aligned_mat2x4;
        +
        989 
        +
        991  typedef aligned_highp_mat3x2 aligned_mat3x2;
        +
        992 
        +
        994  typedef aligned_highp_mat3x3 aligned_mat3x3;
        +
        995 
        +
        997  typedef aligned_highp_mat3x4 aligned_mat3x4;
        +
        998 
        +
        1000  typedef aligned_highp_mat4x2 aligned_mat4x2;
        +
        1001 
        +
        1003  typedef aligned_highp_mat4x3 aligned_mat4x3;
        +
        1004 
        +
        1006  typedef aligned_highp_mat4x4 aligned_mat4x4;
        +
        1007 
        +
        1009  typedef packed_highp_mat2x2 packed_mat2x2;
        +
        1010 
        +
        1012  typedef packed_highp_mat2x3 packed_mat2x3;
        +
        1013 
        +
        1015  typedef packed_highp_mat2x4 packed_mat2x4;
        +
        1016 
        +
        1018  typedef packed_highp_mat3x2 packed_mat3x2;
        +
        1019 
        +
        1021  typedef packed_highp_mat3x3 packed_mat3x3;
        +
        1022 
        +
        1024  typedef packed_highp_mat3x4 packed_mat3x4;
        +
        1025 
        +
        1027  typedef packed_highp_mat4x2 packed_mat4x2;
        +
        1028 
        +
        1030  typedef packed_highp_mat4x3 packed_mat4x3;
        +
        1031 
        +
        1033  typedef packed_highp_mat4x4 packed_mat4x4;
        +
        1034 #endif//GLM_PRECISION
        +
        1035 
        +
        1036 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
        +
        1037  typedef aligned_lowp_dvec1 aligned_dvec1;
        +
        1038  typedef aligned_lowp_dvec2 aligned_dvec2;
        +
        1039  typedef aligned_lowp_dvec3 aligned_dvec3;
        +
        1040  typedef aligned_lowp_dvec4 aligned_dvec4;
        +
        1041  typedef packed_lowp_dvec1 packed_dvec1;
        +
        1042  typedef packed_lowp_dvec2 packed_dvec2;
        +
        1043  typedef packed_lowp_dvec3 packed_dvec3;
        +
        1044  typedef packed_lowp_dvec4 packed_dvec4;
        +
        1045 
        +
        1046  typedef aligned_lowp_dmat2 aligned_dmat2;
        +
        1047  typedef aligned_lowp_dmat3 aligned_dmat3;
        +
        1048  typedef aligned_lowp_dmat4 aligned_dmat4;
        +
        1049  typedef packed_lowp_dmat2 packed_dmat2;
        +
        1050  typedef packed_lowp_dmat3 packed_dmat3;
        +
        1051  typedef packed_lowp_dmat4 packed_dmat4;
        +
        1052 
        +
        1053  typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
        +
        1054  typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
        +
        1055  typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
        +
        1056  typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
        +
        1057  typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
        +
        1058  typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
        +
        1059  typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
        +
        1060  typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
        +
        1061  typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
        +
        1062  typedef packed_lowp_dmat2x2 packed_dmat2x2;
        +
        1063  typedef packed_lowp_dmat2x3 packed_dmat2x3;
        +
        1064  typedef packed_lowp_dmat2x4 packed_dmat2x4;
        +
        1065  typedef packed_lowp_dmat3x2 packed_dmat3x2;
        +
        1066  typedef packed_lowp_dmat3x3 packed_dmat3x3;
        +
        1067  typedef packed_lowp_dmat3x4 packed_dmat3x4;
        +
        1068  typedef packed_lowp_dmat4x2 packed_dmat4x2;
        +
        1069  typedef packed_lowp_dmat4x3 packed_dmat4x3;
        +
        1070  typedef packed_lowp_dmat4x4 packed_dmat4x4;
        +
        1071 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
        +
        1072  typedef aligned_mediump_dvec1 aligned_dvec1;
        +
        1073  typedef aligned_mediump_dvec2 aligned_dvec2;
        +
        1074  typedef aligned_mediump_dvec3 aligned_dvec3;
        +
        1075  typedef aligned_mediump_dvec4 aligned_dvec4;
        +
        1076  typedef packed_mediump_dvec1 packed_dvec1;
        +
        1077  typedef packed_mediump_dvec2 packed_dvec2;
        +
        1078  typedef packed_mediump_dvec3 packed_dvec3;
        +
        1079  typedef packed_mediump_dvec4 packed_dvec4;
        +
        1080 
        +
        1081  typedef aligned_mediump_dmat2 aligned_dmat2;
        +
        1082  typedef aligned_mediump_dmat3 aligned_dmat3;
        +
        1083  typedef aligned_mediump_dmat4 aligned_dmat4;
        +
        1084  typedef packed_mediump_dmat2 packed_dmat2;
        +
        1085  typedef packed_mediump_dmat3 packed_dmat3;
        +
        1086  typedef packed_mediump_dmat4 packed_dmat4;
        +
        1087 
        +
        1088  typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
        +
        1089  typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
        +
        1090  typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
        +
        1091  typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
        +
        1092  typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
        +
        1093  typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
        +
        1094  typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
        +
        1095  typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
        +
        1096  typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
        +
        1097  typedef packed_mediump_dmat2x2 packed_dmat2x2;
        +
        1098  typedef packed_mediump_dmat2x3 packed_dmat2x3;
        +
        1099  typedef packed_mediump_dmat2x4 packed_dmat2x4;
        +
        1100  typedef packed_mediump_dmat3x2 packed_dmat3x2;
        +
        1101  typedef packed_mediump_dmat3x3 packed_dmat3x3;
        +
        1102  typedef packed_mediump_dmat3x4 packed_dmat3x4;
        +
        1103  typedef packed_mediump_dmat4x2 packed_dmat4x2;
        +
        1104  typedef packed_mediump_dmat4x3 packed_dmat4x3;
        +
        1105  typedef packed_mediump_dmat4x4 packed_dmat4x4;
        +
        1106 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
        +
        1107  typedef aligned_highp_dvec1 aligned_dvec1;
        +
        1109 
        +
        1111  typedef aligned_highp_dvec2 aligned_dvec2;
        +
        1112 
        +
        1114  typedef aligned_highp_dvec3 aligned_dvec3;
        +
        1115 
        +
        1117  typedef aligned_highp_dvec4 aligned_dvec4;
        +
        1118 
        +
        1120  typedef packed_highp_dvec1 packed_dvec1;
        +
        1121 
        +
        1123  typedef packed_highp_dvec2 packed_dvec2;
        +
        1124 
        +
        1126  typedef packed_highp_dvec3 packed_dvec3;
        +
        1127 
        +
        1129  typedef packed_highp_dvec4 packed_dvec4;
        +
        1130 
        +
        1132  typedef aligned_highp_dmat2 aligned_dmat2;
        +
        1133 
        +
        1135  typedef aligned_highp_dmat3 aligned_dmat3;
        +
        1136 
        +
        1138  typedef aligned_highp_dmat4 aligned_dmat4;
        +
        1139 
        +
        1141  typedef packed_highp_dmat2 packed_dmat2;
        +
        1142 
        +
        1144  typedef packed_highp_dmat3 packed_dmat3;
        +
        1145 
        +
        1147  typedef packed_highp_dmat4 packed_dmat4;
        +
        1148 
        +
        1150  typedef aligned_highp_dmat2x2 aligned_dmat2x2;
        +
        1151 
        +
        1153  typedef aligned_highp_dmat2x3 aligned_dmat2x3;
        +
        1154 
        +
        1156  typedef aligned_highp_dmat2x4 aligned_dmat2x4;
        +
        1157 
        +
        1159  typedef aligned_highp_dmat3x2 aligned_dmat3x2;
        +
        1160 
        +
        1162  typedef aligned_highp_dmat3x3 aligned_dmat3x3;
        +
        1163 
        +
        1165  typedef aligned_highp_dmat3x4 aligned_dmat3x4;
        +
        1166 
        +
        1168  typedef aligned_highp_dmat4x2 aligned_dmat4x2;
        +
        1169 
        +
        1171  typedef aligned_highp_dmat4x3 aligned_dmat4x3;
        +
        1172 
        +
        1174  typedef aligned_highp_dmat4x4 aligned_dmat4x4;
        +
        1175 
        +
        1177  typedef packed_highp_dmat2x2 packed_dmat2x2;
        +
        1178 
        +
        1180  typedef packed_highp_dmat2x3 packed_dmat2x3;
        +
        1181 
        +
        1183  typedef packed_highp_dmat2x4 packed_dmat2x4;
        +
        1184 
        +
        1186  typedef packed_highp_dmat3x2 packed_dmat3x2;
        +
        1187 
        +
        1189  typedef packed_highp_dmat3x3 packed_dmat3x3;
        +
        1190 
        +
        1192  typedef packed_highp_dmat3x4 packed_dmat3x4;
        +
        1193 
        +
        1195  typedef packed_highp_dmat4x2 packed_dmat4x2;
        +
        1196 
        +
        1198  typedef packed_highp_dmat4x3 packed_dmat4x3;
        +
        1199 
        +
        1201  typedef packed_highp_dmat4x4 packed_dmat4x4;
        +
        1202 #endif//GLM_PRECISION
        +
        1203 
        +
        1204 #if(defined(GLM_PRECISION_LOWP_INT))
        +
        1205  typedef aligned_lowp_ivec1 aligned_ivec1;
        +
        1206  typedef aligned_lowp_ivec2 aligned_ivec2;
        +
        1207  typedef aligned_lowp_ivec3 aligned_ivec3;
        +
        1208  typedef aligned_lowp_ivec4 aligned_ivec4;
        +
        1209 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
        +
        1210  typedef aligned_mediump_ivec1 aligned_ivec1;
        +
        1211  typedef aligned_mediump_ivec2 aligned_ivec2;
        +
        1212  typedef aligned_mediump_ivec3 aligned_ivec3;
        +
        1213  typedef aligned_mediump_ivec4 aligned_ivec4;
        +
        1214 #else //defined(GLM_PRECISION_HIGHP_INT)
        +
        1215  typedef aligned_highp_ivec1 aligned_ivec1;
        +
        1217 
        +
        1219  typedef aligned_highp_ivec2 aligned_ivec2;
        +
        1220 
        +
        1222  typedef aligned_highp_ivec3 aligned_ivec3;
        +
        1223 
        +
        1225  typedef aligned_highp_ivec4 aligned_ivec4;
        +
        1226 
        +
        1228  typedef packed_highp_ivec1 packed_ivec1;
        +
        1229 
        +
        1231  typedef packed_highp_ivec2 packed_ivec2;
        +
        1232 
        +
        1234  typedef packed_highp_ivec3 packed_ivec3;
        +
        1235 
        +
        1237  typedef packed_highp_ivec4 packed_ivec4;
        +
        1238 #endif//GLM_PRECISION
        +
        1239 
        +
        1240  // -- Unsigned integer definition --
        +
        1241 
        +
        1242 #if(defined(GLM_PRECISION_LOWP_UINT))
        +
        1243  typedef aligned_lowp_uvec1 aligned_uvec1;
        +
        1244  typedef aligned_lowp_uvec2 aligned_uvec2;
        +
        1245  typedef aligned_lowp_uvec3 aligned_uvec3;
        +
        1246  typedef aligned_lowp_uvec4 aligned_uvec4;
        +
        1247 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
        +
        1248  typedef aligned_mediump_uvec1 aligned_uvec1;
        +
        1249  typedef aligned_mediump_uvec2 aligned_uvec2;
        +
        1250  typedef aligned_mediump_uvec3 aligned_uvec3;
        +
        1251  typedef aligned_mediump_uvec4 aligned_uvec4;
        +
        1252 #else //defined(GLM_PRECISION_HIGHP_UINT)
        +
        1253  typedef aligned_highp_uvec1 aligned_uvec1;
        +
        1255 
        +
        1257  typedef aligned_highp_uvec2 aligned_uvec2;
        +
        1258 
        +
        1260  typedef aligned_highp_uvec3 aligned_uvec3;
        +
        1261 
        +
        1263  typedef aligned_highp_uvec4 aligned_uvec4;
        +
        1264 
        +
        1266  typedef packed_highp_uvec1 packed_uvec1;
        +
        1267 
        +
        1269  typedef packed_highp_uvec2 packed_uvec2;
        +
        1270 
        +
        1272  typedef packed_highp_uvec3 packed_uvec3;
        +
        1273 
        +
        1275  typedef packed_highp_uvec4 packed_uvec4;
        +
        1276 #endif//GLM_PRECISION
        +
        1277 
        +
        1278 #if(defined(GLM_PRECISION_LOWP_BOOL))
        +
        1279  typedef aligned_lowp_bvec1 aligned_bvec1;
        +
        1280  typedef aligned_lowp_bvec2 aligned_bvec2;
        +
        1281  typedef aligned_lowp_bvec3 aligned_bvec3;
        +
        1282  typedef aligned_lowp_bvec4 aligned_bvec4;
        +
        1283 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
        +
        1284  typedef aligned_mediump_bvec1 aligned_bvec1;
        +
        1285  typedef aligned_mediump_bvec2 aligned_bvec2;
        +
        1286  typedef aligned_mediump_bvec3 aligned_bvec3;
        +
        1287  typedef aligned_mediump_bvec4 aligned_bvec4;
        +
        1288 #else //defined(GLM_PRECISION_HIGHP_BOOL)
        +
        1289  typedef aligned_highp_bvec1 aligned_bvec1;
        +
        1291 
        +
        1293  typedef aligned_highp_bvec2 aligned_bvec2;
        +
        1294 
        +
        1296  typedef aligned_highp_bvec3 aligned_bvec3;
        +
        1297 
        +
        1299  typedef aligned_highp_bvec4 aligned_bvec4;
        +
        1300 
        +
        1302  typedef packed_highp_bvec1 packed_bvec1;
        +
        1303 
        +
        1305  typedef packed_highp_bvec2 packed_bvec2;
        +
        1306 
        +
        1308  typedef packed_highp_bvec3 packed_bvec3;
        +
        1309 
        +
        1311  typedef packed_highp_bvec4 packed_bvec4;
        +
        1312 #endif//GLM_PRECISION
        +
        1313 
        +
        1315 }//namespace glm
        +
        packed_highp_uvec3 packed_uvec3
        3 components vector tightly packed in memory of unsigned integer numbers.
        +
        packed_highp_mat2x2 packed_mat2x2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
        2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
        4 components vector aligned in memory of bool values.
        +
        vec< 4, double, packed_highp > packed_highp_dvec4
        4 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
        +
        packed_highp_dmat2x3 packed_dmat2x3
        2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 3, bool, packed_lowp > packed_lowp_bvec3
        3 components vector tightly packed in memory of bool values.
        +
        packed_highp_mat4 packed_mat4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        aligned_highp_uvec2 aligned_uvec2
        2 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
        2 components vector aligned in memory of bool values.
        +
        vec< 3, int, packed_highp > packed_highp_ivec3
        3 components vector tightly packed in memory of signed integer numbers.
        +
        mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
        4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        packed_highp_dmat2 packed_dmat2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 3, 3, double, packed_highp > packed_highp_dmat3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
        4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
        2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        vec< 2, int, aligned_mediump > aligned_mediump_ivec2
        2 components vector aligned in memory of signed integer numbers.
        +
        mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
        4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        packed_highp_ivec3 packed_ivec3
        3 components vector tightly packed in memory of signed integer numbers.
        +
        mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
        3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        packed_highp_mat2 packed_mat2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
        3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        vec< 2, float, aligned_mediump > aligned_mediump_vec2
        2 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
        +
        mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        packed_highp_mat3 packed_mat3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        packed_highp_dmat4 packed_dmat4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        packed_highp_vec4 packed_vec4
        4 components vector tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 4, float, aligned_highp > aligned_highp_vec4
        4 components vector aligned in memory of single-precision floating-point numbers using high precision...
        +
        mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        vec< 1, double, aligned_mediump > aligned_mediump_dvec1
        1 component vector aligned in memory of double-precision floating-point numbers using medium precisio...
        +
        mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        packed_highp_dvec3 packed_dvec3
        3 components vector tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 1, double, packed_mediump > packed_mediump_dvec1
        1 component vector tightly packed in memory of double-precision floating-point numbers using medium p...
        +
        packed_highp_uvec1 packed_uvec1
        1 component vector tightly packed in memory of unsigned integer numbers.
        +
        mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
        3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
        1 component vector aligned in memory of unsigned integer numbers.
        +
        mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
        2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        aligned_highp_ivec3 aligned_ivec3
        3 components vector aligned in memory of signed integer numbers.
        +
        mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
        3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        packed_highp_vec2 packed_vec2
        2 components vector tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 1, uint, packed_highp > packed_highp_uvec1
        1 component vector tightly packed in memory of unsigned integer numbers.
        +
        mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 1, bool, packed_highp > packed_highp_bvec1
        1 component vector tightly packed in memory of bool values.
        +
        aligned_highp_bvec4 aligned_bvec4
        4 components vector aligned in memory of bool values.
        +
        aligned_highp_vec3 aligned_vec3
        3 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        aligned_highp_uvec3 aligned_uvec3
        3 components vector aligned in memory of unsigned integer numbers.
        +
        mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
        4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 3, 3, float, aligned_highp > aligned_highp_mat3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        vec< 2, uint, packed_mediump > packed_mediump_uvec2
        2 components vector tightly packed in memory of unsigned integer numbers.
        +
        vec< 3, float, aligned_highp > aligned_highp_vec3
        3 components vector aligned in memory of single-precision floating-point numbers using high precision...
        +
        aligned_highp_mat4x3 aligned_mat4x3
        4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        vec< 4, int, aligned_lowp > aligned_lowp_ivec4
        4 components vector aligned in memory of signed integer numbers.
        +
        mat< 2, 2, float, aligned_highp > aligned_highp_mat2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        packed_highp_vec1 packed_vec1
        1 component vector tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 2, int, aligned_lowp > aligned_lowp_ivec2
        2 components vector aligned in memory of signed integer numbers.
        +
        mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
        4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        aligned_highp_dvec3 aligned_dvec3
        3 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        vec< 1, float, packed_lowp > packed_lowp_vec1
        1 component vector tightly packed in memory of single-precision floating-point numbers using low prec...
        +
        vec< 3, bool, packed_mediump > packed_mediump_bvec3
        3 components vector tightly packed in memory of bool values.
        +
        aligned_highp_dvec1 aligned_dvec1
        1 component vector aligned in memory of double-precision floating-point numbers.
        +
        packed_highp_uvec4 packed_uvec4
        4 components vector tightly packed in memory of unsigned integer numbers.
        +
        packed_highp_dmat3 packed_dmat3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 2, float, aligned_highp > aligned_highp_vec2
        2 components vector aligned in memory of single-precision floating-point numbers using high precision...
        +
        mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
        3 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 1, double, aligned_lowp > aligned_lowp_dvec1
        1 component vector aligned in memory of double-precision floating-point numbers using low precision a...
        +
        vec< 1, float, aligned_mediump > aligned_mediump_vec1
        1 component vector aligned in memory of single-precision floating-point numbers using medium precisio...
        +
        mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
        4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
        3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 4, 2, float, packed_highp > packed_highp_mat4x2
        4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
        3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
        4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        vec< 3, double, aligned_lowp > aligned_lowp_dvec3
        3 components vector aligned in memory of double-precision floating-point numbers using low precision ...
        +
        mat< 2, 2, float, packed_mediump > packed_mediump_mat2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        packed_highp_mat3x3 packed_mat3x3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 1, double, packed_highp > packed_highp_dvec1
        1 component vector tightly packed in memory of double-precision floating-point numbers using high pre...
        +
        mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
        3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 3, 3, float, packed_mediump > packed_mediump_mat3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        packed_highp_dmat4x4 packed_dmat4x4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
        2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 4, 4, float, packed_lowp > packed_lowp_mat4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 1, float, packed_highp > packed_highp_vec1
        1 component vector tightly packed in memory of single-precision floating-point numbers using high pre...
        +
        mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
        2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 2, float, packed_highp > packed_highp_mat2x2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
        2 components vector aligned in memory of bool values.
        +
        mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        vec< 4, float, packed_mediump > packed_mediump_vec4
        4 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
        +
        aligned_highp_dmat4x2 aligned_dmat4x2
        4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        mat< 4, 3, float, packed_highp > packed_highp_mat4x3
        4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
        4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
        1 component vector aligned in memory of bool values.
        +
        aligned_highp_mat2 aligned_mat2
        2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        vec< 3, int, aligned_mediump > aligned_mediump_ivec3
        3 components vector aligned in memory of signed integer numbers.
        +
        aligned_highp_bvec3 aligned_bvec3
        3 components vector aligned in memory of bool values.
        +
        packed_highp_uvec2 packed_uvec2
        2 components vector tightly packed in memory of unsigned integer numbers.
        +
        vec< 4, double, aligned_lowp > aligned_lowp_dvec4
        4 components vector aligned in memory of double-precision floating-point numbers using low precision ...
        +
        mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        vec< 4, uint, aligned_highp > aligned_highp_uvec4
        4 components vector aligned in memory of unsigned integer numbers.
        +
        mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
        4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
        4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 2, float, aligned_lowp > aligned_lowp_vec2
        2 components vector aligned in memory of single-precision floating-point numbers using low precision ...
        +
        vec< 1, int, packed_lowp > packed_lowp_ivec1
        1 component vector tightly packed in memory of signed integer numbers.
        +
        vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
        3 components vector aligned in memory of bool values.
        +
        mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
        2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        mat< 4, 4, double, packed_highp > packed_highp_dmat4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
        4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
        3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        vec< 3, uint, packed_highp > packed_highp_uvec3
        3 components vector tightly packed in memory of unsigned integer numbers.
        +
        aligned_highp_dmat2x2 aligned_dmat2x2
        2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        mat< 3, 4, float, packed_highp > packed_highp_mat3x4
        3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        packed_highp_mat3x4 packed_mat3x4
        3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
        2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        vec< 1, uint, packed_mediump > packed_mediump_uvec1
        1 component vector tightly packed in memory of unsigned integer numbers.
        +
        mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        packed_highp_mat4x3 packed_mat4x3
        4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 4, int, packed_lowp > packed_lowp_ivec4
        4 components vector tightly packed in memory of signed integer numbers.
        +
        vec< 4, int, packed_mediump > packed_mediump_ivec4
        4 components vector tightly packed in memory of signed integer numbers.
        +
        vec< 2, double, aligned_mediump > aligned_mediump_dvec2
        2 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
        +
        packed_highp_ivec2 packed_ivec2
        2 components vector tightly packed in memory of signed integer numbers.
        +
        aligned_highp_ivec1 aligned_ivec1
        1 component vector aligned in memory of signed integer numbers.
        +
        vec< 3, int, packed_mediump > packed_mediump_ivec3
        3 components vector tightly packed in memory of signed integer numbers.
        +
        vec< 3, uint, packed_lowp > packed_lowp_uvec3
        3 components vector tightly packed in memory of unsigned integer numbers.
        +
        packed_highp_dmat4x2 packed_dmat4x2
        4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
        4 components vector aligned in memory of bool values.
        +
        vec< 2, bool, aligned_highp > aligned_highp_bvec2
        2 components vector aligned in memory of bool values.
        +
        vec< 4, float, packed_lowp > packed_lowp_vec4
        4 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
        +
        vec< 4, double, aligned_highp > aligned_highp_dvec4
        4 components vector aligned in memory of double-precision floating-point numbers using high precision...
        +
        mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
        2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
        2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        vec< 4, bool, packed_lowp > packed_lowp_bvec4
        4 components vector tightly packed in memory of bool values.
        +
        vec< 2, double, packed_mediump > packed_mediump_dvec2
        2 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
        +
        vec< 2, double, aligned_highp > aligned_highp_dvec2
        2 components vector aligned in memory of double-precision floating-point numbers using high precision...
        +
        mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
        2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        aligned_highp_mat2x3 aligned_mat2x3
        2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 2, 2, float, packed_lowp > packed_lowp_mat2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 4, int, aligned_mediump > aligned_mediump_ivec4
        4 components vector aligned in memory of signed integer numbers.
        +
        vec< 2, bool, packed_lowp > packed_lowp_bvec2
        2 components vector tightly packed in memory of bool values.
        +
        vec< 2, int, packed_highp > packed_highp_ivec2
        2 components vector tightly packed in memory of signed integer numbers.
        +
        packed_highp_dmat3x4 packed_dmat3x4
        3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
        4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
        4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        packed_highp_mat4x4 packed_mat4x4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        mat< 4, 4, float, packed_highp > packed_highp_mat4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
        3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        vec< 1, double, packed_lowp > packed_lowp_dvec1
        1 component vector tightly packed in memory of double-precision floating-point numbers using low prec...
        +
        mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        vec< 3, uint, packed_mediump > packed_mediump_uvec3
        3 components vector tightly packed in memory of unsigned integer numbers.
        +
        aligned_highp_dmat4x3 aligned_dmat4x3
        4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
        4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
        2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
        4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        aligned_highp_mat3x4 aligned_mat3x4
        3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
        4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        aligned_highp_mat4 aligned_mat4
        4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        vec< 2, int, packed_mediump > packed_mediump_ivec2
        2 components vector tightly packed in memory of signed integer numbers.
        +
        packed_highp_dmat3x2 packed_dmat3x2
        3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        vec< 3, float, aligned_lowp > aligned_lowp_vec3
        3 components vector aligned in memory of single-precision floating-point numbers using low precision ...
        +
        mat< 2, 4, float, packed_highp > packed_highp_mat2x4
        2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
        2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        vec< 4, float, packed_highp > packed_highp_vec4
        4 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
        +
        aligned_highp_uvec1 aligned_uvec1
        1 component vector aligned in memory of unsigned integer numbers.
        +
        mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
        4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
        3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        mat< 3, 3, float, packed_lowp > packed_lowp_mat3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 4, bool, packed_highp > packed_highp_bvec4
        4 components vector tightly packed in memory of bool values.
        +
        aligned_highp_vec1 aligned_vec1
        1 component vector aligned in memory of single-precision floating-point numbers.
        +
        packed_highp_vec3 packed_vec3
        3 components vector tightly packed in memory of single-precision floating-point numbers.
        +
        packed_highp_mat2x3 packed_mat2x3
        2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
        3 components vector aligned in memory of bool values.
        +
        vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
        1 component vector aligned in memory of unsigned integer numbers.
        +
        aligned_highp_bvec2 aligned_bvec2
        2 components vector aligned in memory of bool values.
        +
        packed_highp_dmat2x2 packed_dmat2x2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
        4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        packed_highp_dmat2x4 packed_dmat2x4
        2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 3, uint, aligned_highp > aligned_highp_uvec3
        3 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 2, bool, packed_mediump > packed_mediump_bvec2
        2 components vector tightly packed in memory of bool values.
        +
        aligned_highp_bvec1 aligned_bvec1
        1 component vector aligned in memory of bool values.
        +
        aligned_highp_mat3x2 aligned_mat3x2
        3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        vec< 1, int, aligned_lowp > aligned_lowp_ivec1
        1 component vector aligned in memory of signed integer numbers.
        +
        mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
        3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        mat< 2, 3, float, packed_highp > packed_highp_mat2x3
        2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        aligned_highp_uvec4 aligned_uvec4
        4 components vector aligned in memory of unsigned integer numbers.
        +
        packed_highp_bvec2 packed_bvec2
        2 components vector tightly packed in memory of bool values.
        +
        mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        packed_highp_bvec4 packed_bvec4
        4 components vector tightly packed in memory of bool values.
        +
        aligned_highp_ivec4 aligned_ivec4
        4 components vector aligned in memory of signed integer numbers.
        +
        mat< 3, 3, float, packed_highp > packed_highp_mat3x3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        vec< 4, int, packed_highp > packed_highp_ivec4
        4 components vector tightly packed in memory of signed integer numbers.
        +
        packed_highp_mat3x2 packed_mat3x2
        3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 2, uint, aligned_highp > aligned_highp_uvec2
        2 components vector aligned in memory of unsigned integer numbers.
        +
        aligned_highp_dmat3 aligned_dmat3
        3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        vec< 3, int, aligned_highp > aligned_highp_ivec3
        3 components vector aligned in memory of signed integer numbers.
        +
        mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
        3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        vec< 1, uint, aligned_highp > aligned_highp_uvec1
        1 component vector aligned in memory of unsigned integer numbers.
        +
        aligned_highp_mat2x4 aligned_mat2x4
        2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        packed_highp_dvec1 packed_dvec1
        1 component vector tightly packed in memory of double-precision floating-point numbers.
        +
        aligned_highp_dmat2x4 aligned_dmat2x4
        2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        vec< 3, double, packed_lowp > packed_lowp_dvec3
        3 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
        +
        vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
        4 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 4, uint, packed_highp > packed_highp_uvec4
        4 components vector tightly packed in memory of unsigned integer numbers.
        +
        mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
        2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        aligned_highp_vec2 aligned_vec2
        2 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        aligned_highp_mat2x2 aligned_mat2x2
        2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        aligned_highp_dmat3x3 aligned_dmat3x3
        3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        vec< 2, double, packed_highp > packed_highp_dvec2
        2 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
        +
        mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        vec< 1, uint, packed_lowp > packed_lowp_uvec1
        1 component vector tightly packed in memory of unsigned integer numbers.
        +
        vec< 2, uint, packed_lowp > packed_lowp_uvec2
        2 components vector tightly packed in memory of unsigned integer numbers.
        +
        packed_highp_dmat4x3 packed_dmat4x3
        4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        mat< 3, 3, float, packed_highp > packed_highp_mat3
        3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        aligned_highp_dmat2x3 aligned_dmat2x3
        2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        vec< 1, bool, packed_mediump > packed_mediump_bvec1
        1 component vector tightly packed in memory of bool values.
        +
        mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        packed_highp_ivec1 packed_ivec1
        1 component vector tightly packed in memory of signed integer numbers.
        +
        vec< 1, bool, packed_lowp > packed_lowp_bvec1
        1 component vector tightly packed in memory of bool values.
        +
        aligned_highp_dmat3x2 aligned_dmat3x2
        3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
        3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        aligned_highp_ivec2 aligned_ivec2
        2 components vector aligned in memory of signed integer numbers.
        +
        aligned_highp_dmat4x4 aligned_dmat4x4
        4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        vec< 4, bool, aligned_highp > aligned_highp_bvec4
        4 components vector aligned in memory of bool values.
        +
        vec< 4, bool, packed_mediump > packed_mediump_bvec4
        4 components vector tightly packed in memory of bool values.
        +
        mat< 2, 2, float, packed_highp > packed_highp_mat2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        packed_highp_mat2x4 packed_mat2x4
        2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
        4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
        1 component vector aligned in memory of bool values.
        +
        mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
        2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        mat< 4, 4, float, packed_mediump > packed_mediump_mat4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        vec< 1, float, packed_mediump > packed_mediump_vec1
        1 component vector tightly packed in memory of single-precision floating-point numbers using medium p...
        +
        aligned_highp_mat4x4 aligned_mat4x4
        4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        aligned_highp_mat4x2 aligned_mat4x2
        4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        vec< 3, float, packed_highp > packed_highp_vec3
        3 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
        +
        aligned_highp_dvec4 aligned_dvec4
        4 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        vec< 1, int, aligned_highp > aligned_highp_ivec1
        1 component vector aligned in memory of signed integer numbers.
        +
        mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        aligned_highp_dmat3x4 aligned_dmat3x4
        3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        packed_highp_bvec3 packed_bvec3
        3 components vector tightly packed in memory of bool values.
        +
        mat< 4, 4, float, packed_highp > packed_highp_mat4x4
        4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        vec< 3, float, packed_mediump > packed_mediump_vec3
        3 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
        +
        vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
        2 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 1, bool, aligned_highp > aligned_highp_bvec1
        1 component vector aligned in memory of bool values.
        +
        vec< 2, bool, packed_highp > packed_highp_bvec2
        2 components vector tightly packed in memory of bool values.
        +
        vec< 1, int, packed_highp > packed_highp_ivec1
        1 component vector tightly packed in memory of signed integer numbers.
        +
        mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
        2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        vec< 2, int, packed_lowp > packed_lowp_ivec2
        2 components vector tightly packed in memory of signed integer numbers.
        +
        vec< 3, double, packed_highp > packed_highp_dvec3
        3 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
        +
        vec< 2, int, aligned_highp > aligned_highp_ivec2
        2 components vector aligned in memory of signed integer numbers.
        +
        aligned_highp_dmat2 aligned_dmat2
        2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
        3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
        3 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 4, double, packed_lowp > packed_lowp_dvec4
        4 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
        +
        vec< 3, double, packed_mediump > packed_mediump_dvec3
        3 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
        +
        mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
        2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        vec< 3, int, aligned_lowp > aligned_lowp_ivec3
        3 components vector aligned in memory of signed integer numbers.
        +
        mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
        2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
        4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        vec< 3, bool, aligned_highp > aligned_highp_bvec3
        3 components vector aligned in memory of bool values.
        +
        vec< 3, float, packed_lowp > packed_lowp_vec3
        3 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
        +
        vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
        2 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 1, int, packed_mediump > packed_mediump_ivec1
        1 component vector tightly packed in memory of signed integer numbers.
        +
        mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        vec< 4, uint, packed_mediump > packed_mediump_uvec4
        4 components vector tightly packed in memory of unsigned integer numbers.
        +
        mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
        3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
        3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
        4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        vec< 2, uint, packed_highp > packed_highp_uvec2
        2 components vector tightly packed in memory of unsigned integer numbers.
        +
        vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
        4 components vector aligned in memory of unsigned integer numbers.
        +
        vec< 4, double, packed_mediump > packed_mediump_dvec4
        4 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
        +
        aligned_highp_vec4 aligned_vec4
        4 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        vec< 4, int, aligned_highp > aligned_highp_ivec4
        4 components vector aligned in memory of signed integer numbers.
        +
        vec< 2, double, aligned_lowp > aligned_lowp_dvec2
        2 components vector aligned in memory of double-precision floating-point numbers using low precision ...
        +
        packed_highp_bvec1 packed_bvec1
        1 components vector tightly packed in memory of bool values.
        +
        mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
        2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
        +
        vec< 1, float, aligned_lowp > aligned_lowp_vec1
        1 component vector aligned in memory of single-precision floating-point numbers using low precision a...
        +
        vec< 2, float, packed_lowp > packed_lowp_vec2
        2 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
        +
        vec< 1, double, aligned_highp > aligned_highp_dvec1
        1 component vector aligned in memory of double-precision floating-point numbers using high precision ...
        +
        mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
        2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
        3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        vec< 4, float, aligned_mediump > aligned_mediump_vec4
        4 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
        +
        packed_highp_dvec4 packed_dvec4
        4 components vector tightly packed in memory of double-precision floating-point numbers.
        +
        vec< 4, double, aligned_mediump > aligned_mediump_dvec4
        4 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
        +
        mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
        4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
        3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
        +
        mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
        3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        mat< 4, 4, float, aligned_highp > aligned_highp_mat4
        4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
        2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
        3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        packed_highp_dmat3x3 packed_dmat3x3
        3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
        +
        aligned_highp_mat3x3 aligned_mat3x3
        3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        vec< 3, int, packed_lowp > packed_lowp_ivec3
        3 components vector tightly packed in memory of signed integer numbers.
        +
        aligned_highp_dmat4 aligned_dmat4
        4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
        +
        mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
        4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
        +
        vec< 2, float, packed_highp > packed_highp_vec2
        2 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
        +
        mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
        2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
        +
        vec< 4, uint, packed_lowp > packed_lowp_uvec4
        4 components vector tightly packed in memory of unsigned integer numbers.
        +
        packed_highp_ivec4 packed_ivec4
        4 components vector tightly packed in memory of signed integer numbers.
        +
        packed_highp_dvec2 packed_dvec2
        2 components vector tightly packed in memory of double-precision floating-point numbers.
        +
        mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
        3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
        3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
        +
        mat< 3, 2, float, packed_highp > packed_highp_mat3x2
        3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
        +
        mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
        3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
        2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        vec< 1, int, aligned_mediump > aligned_mediump_ivec1
        1 component vector aligned in memory of signed integer numbers.
        +
        mat< 2, 2, double, packed_highp > packed_highp_dmat2
        2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
        +
        vec< 2, float, packed_mediump > packed_mediump_vec2
        2 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
        +
        aligned_highp_mat3 aligned_mat3
        3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
        4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
        +
        mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
        2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
        +
        mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
        2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
        +
        aligned_highp_dvec2 aligned_dvec2
        2 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
        3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
        +
        packed_highp_mat4x2 packed_mat4x2
        4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
        +
        vec< 4, float, aligned_lowp > aligned_lowp_vec4
        4 components vector aligned in memory of single-precision floating-point numbers using low precision ...
        +
        vec< 3, bool, packed_highp > packed_highp_bvec3
        3 components vector tightly packed in memory of bool values.
        +
        vec< 2, double, packed_lowp > packed_lowp_dvec2
        2 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
        +
        vec< 3, double, aligned_mediump > aligned_mediump_dvec3
        3 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
        +
        vec< 3, float, aligned_mediump > aligned_mediump_vec3
        3 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
        +
        mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
        2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
        +
        Definition: common.hpp:20
        +
        vec< 3, double, aligned_highp > aligned_highp_dvec3
        3 components vector aligned in memory of double-precision floating-point numbers using high precision...
        +
        vec< 1, float, aligned_highp > aligned_highp_vec1
        1 component vector aligned in memory of single-precision floating-point numbers using high precision ...
        +
        + + + + diff --git a/Include/glm/doc/api/a00162.html b/Include/glm/doc/api/a00162.html new file mode 100644 index 0000000..39c6337 --- /dev/null +++ b/Include/glm/doc/api/a00162.html @@ -0,0 +1,735 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        gtx/type_aligned.hpp File Reference
        +
        +
        + +

        GLM_GTX_type_aligned +More...

        + +

        Go to the source code of this file.

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        +Functions

         GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
         Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
         Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
         Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
         Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
         Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
         Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
         Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
         Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
         Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
         Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
         Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
         Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
         Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
         Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
         Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
         Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
         Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
         Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
         Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
         Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
         Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
         Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
         Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
         Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
         Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
         Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
         Double-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
         Double-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
         Double-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
         Double-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
         Double-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
         Double-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
         Double-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
         Double-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
         Single-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
         Single-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
         Single-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
         Single-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
         Single-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
         Single-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
         Single-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
         Single-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
         Single-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
         Single-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
         Single-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
         Single-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
         Double-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
         Double-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
         Double-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
         Double-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
         Double-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
         Double-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
         Double-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
         Double-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
         Double-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
         Double-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
         Double-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
         Double-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (quat, aligned_fquat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
         Double-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
         Double-qualifier floating-point aligned quaternion. More...
         
        +

        Detailed Description

        +

        GLM_GTX_type_aligned

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file gtx/type_aligned.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00162_source.html b/Include/glm/doc/api/a00162_source.html new file mode 100644 index 0000000..0174576 --- /dev/null +++ b/Include/glm/doc/api/a00162_source.html @@ -0,0 +1,842 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        gtx/type_aligned.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../gtc/type_precision.hpp"
        +
        18 #include "../gtc/quaternion.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_type_aligned extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        31  // Signed int vector types
        +
        32 
        +
        35 
        +
        38  GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
        +
        39 
        +
        42  GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
        +
        43 
        +
        46  GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
        +
        47 
        +
        50  GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
        +
        51 
        +
        52 
        +
        55  GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
        +
        56 
        +
        59  GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
        +
        60 
        +
        63  GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
        +
        64 
        +
        67  GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
        +
        68 
        +
        69 
        +
        72  GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
        +
        73 
        +
        76  GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
        +
        77 
        +
        80  GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
        +
        81 
        +
        84  GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
        +
        85 
        +
        86 
        +
        89  GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
        +
        90 
        +
        93  GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
        +
        94 
        +
        97  GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
        +
        98 
        +
        101  GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
        +
        102 
        +
        103 
        +
        106  GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
        +
        107 
        +
        110  GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
        +
        111 
        +
        114  GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
        +
        115 
        +
        118  GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
        +
        119 
        +
        120 
        +
        123  GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
        +
        124 
        +
        127  GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
        +
        128 
        +
        131  GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
        +
        132 
        +
        135  GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
        +
        136 
        +
        137 
        +
        140  GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
        +
        141 
        +
        144  GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
        +
        145 
        +
        148  GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
        +
        149 
        +
        152  GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
        +
        153 
        +
        154 
        +
        157  GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
        +
        158 
        +
        161  GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
        +
        162 
        +
        165  GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
        +
        166 
        +
        169  GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
        +
        170 
        +
        171 
        +
        174  GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
        +
        175 
        +
        178  GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
        +
        179 
        +
        182  GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
        +
        183 
        +
        186  GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
        +
        187 
        +
        188 
        +
        191  GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
        +
        192 
        +
        195  GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
        +
        196 
        +
        199  GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
        +
        200 
        +
        203  GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
        +
        204 
        +
        205 
        +
        208  GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
        +
        209 
        +
        212  GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
        +
        213 
        +
        216  GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
        +
        217 
        +
        220  GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
        +
        221 
        +
        222 
        +
        225  GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
        +
        226 
        +
        229  GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
        +
        230 
        +
        233  GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
        +
        234 
        +
        237  GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
        +
        238 
        +
        239 
        + +
        243 
        + +
        247 
        + +
        251 
        + +
        255 
        +
        256 
        +
        259  GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
        +
        260 
        +
        263  GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
        +
        264 
        +
        267  GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
        +
        268 
        +
        271  GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
        +
        272 
        +
        273 
        +
        276  GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
        +
        277 
        +
        280  GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
        +
        281 
        +
        284  GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
        +
        285 
        +
        288  GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
        +
        289 
        +
        290 
        +
        293  GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
        +
        294 
        +
        297  GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
        +
        298 
        +
        301  GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
        +
        302 
        +
        305  GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
        +
        306 
        +
        307 
        +
        310  GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
        +
        311 
        +
        314  GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
        +
        315 
        +
        318  GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
        +
        319 
        +
        322  GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
        +
        323 
        +
        324 
        +
        326  // Unsigned int vector types
        +
        327 
        +
        330  GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
        +
        331 
        +
        334  GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
        +
        335 
        +
        338  GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
        +
        339 
        +
        342  GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
        +
        343 
        +
        344 
        +
        347  GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
        +
        348 
        +
        351  GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
        +
        352 
        +
        355  GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
        +
        356 
        +
        359  GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
        +
        360 
        +
        361 
        +
        364  GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
        +
        365 
        +
        368  GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
        +
        369 
        +
        372  GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
        +
        373 
        +
        376  GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
        +
        377 
        +
        378 
        +
        381  GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
        +
        382 
        +
        385  GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
        +
        386 
        +
        389  GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
        +
        390 
        +
        393  GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
        +
        394 
        +
        395 
        +
        398  GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
        +
        399 
        +
        402  GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
        +
        403 
        +
        406  GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
        +
        407 
        +
        410  GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
        +
        411 
        +
        412 
        +
        415  GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
        +
        416 
        +
        419  GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
        +
        420 
        +
        423  GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
        +
        424 
        +
        427  GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
        +
        428 
        +
        429 
        +
        432  GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
        +
        433 
        +
        436  GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
        +
        437 
        +
        440  GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
        +
        441 
        +
        444  GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
        +
        445 
        +
        446 
        +
        449  GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
        +
        450 
        +
        453  GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
        +
        454 
        +
        457  GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
        +
        458 
        +
        461  GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
        +
        462 
        +
        463 
        +
        466  GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
        +
        467 
        +
        470  GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
        +
        471 
        +
        474  GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
        +
        475 
        +
        478  GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
        +
        479 
        +
        480 
        +
        483  GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
        +
        484 
        +
        487  GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
        +
        488 
        +
        491  GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
        +
        492 
        +
        495  GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
        +
        496 
        +
        497 
        +
        500  GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
        +
        501 
        +
        504  GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
        +
        505 
        +
        508  GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
        +
        509 
        +
        512  GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
        +
        513 
        +
        514 
        +
        517  GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
        +
        518 
        +
        521  GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
        +
        522 
        +
        525  GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
        +
        526 
        +
        529  GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
        +
        530 
        +
        531 
        + +
        535 
        + +
        539 
        + +
        543 
        + +
        547 
        +
        548 
        +
        551  GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
        +
        552 
        +
        555  GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
        +
        556 
        +
        559  GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
        +
        560 
        +
        563  GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
        +
        564 
        +
        565 
        +
        568  GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
        +
        569 
        +
        572  GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
        +
        573 
        +
        576  GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
        +
        577 
        +
        580  GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
        +
        581 
        +
        582 
        +
        585  GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
        +
        586 
        +
        589  GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
        +
        590 
        +
        593  GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
        +
        594 
        +
        597  GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
        +
        598 
        +
        599 
        +
        602  GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
        +
        603 
        +
        606  GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
        +
        607 
        +
        610  GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
        +
        611 
        +
        614  GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
        +
        615 
        +
        616 
        +
        618  // Float vector types
        +
        619 
        +
        622  GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
        +
        623 
        +
        626  GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
        +
        627 
        +
        630  GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
        +
        631 
        +
        632 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        633 
        +
        636  GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
        +
        637 
        +
        640  GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
        +
        641 
        +
        644  GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
        +
        645 
        +
        646 # endif//GLM_FORCE_SINGLE_ONLY
        +
        647 
        +
        648 
        + +
        652 
        + +
        656 
        + +
        660 
        + +
        664 
        +
        665 
        +
        668  GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
        +
        669 
        +
        672  GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
        +
        673 
        +
        676  GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
        +
        677 
        +
        680  GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
        +
        681 
        +
        682 
        +
        685  GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
        +
        686 
        +
        689  GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
        +
        690 
        +
        693  GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
        +
        694 
        +
        697  GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
        +
        698 
        +
        699 
        + +
        703 
        + +
        707 
        + +
        711 
        + +
        715 
        +
        716 
        +
        717 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        718 
        +
        721  GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
        +
        722 
        +
        725  GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
        +
        726 
        +
        729  GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
        +
        730 
        +
        733  GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
        +
        734 
        +
        735 # endif//GLM_FORCE_SINGLE_ONLY
        +
        736 
        +
        738  // Float matrix types
        +
        739 
        +
        742  //typedef detail::tmat1<f32> mat1;
        +
        743 
        + +
        747 
        + +
        751 
        + +
        755 
        +
        756 
        +
        759  //typedef detail::tmat1x1<f32> mat1;
        +
        760 
        + +
        764 
        + +
        768 
        + +
        772 
        +
        773 
        +
        776  //typedef detail::tmat1x1<f32> fmat1;
        +
        777 
        +
        780  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
        +
        781 
        +
        784  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
        +
        785 
        +
        788  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
        +
        789 
        +
        790 
        +
        793  //typedef f32 fmat1x1;
        +
        794 
        +
        797  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
        +
        798 
        +
        801  GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
        +
        802 
        +
        805  GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
        +
        806 
        +
        809  GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
        +
        810 
        +
        813  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
        +
        814 
        +
        817  GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
        +
        818 
        +
        821  GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
        +
        822 
        +
        825  GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
        +
        826 
        +
        829  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
        +
        830 
        +
        831 
        +
        834  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
        +
        835 
        +
        838  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
        +
        839 
        +
        842  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
        +
        843 
        +
        846  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
        +
        847 
        +
        848 
        +
        851  //typedef f32 f32mat1x1;
        +
        852 
        +
        855  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
        +
        856 
        +
        859  GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
        +
        860 
        +
        863  GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
        +
        864 
        +
        867  GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
        +
        868 
        +
        871  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
        +
        872 
        +
        875  GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
        +
        876 
        +
        879  GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
        +
        880 
        +
        883  GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
        +
        884 
        +
        887  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
        +
        888 
        +
        889 
        +
        890 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        891 
        +
        894  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
        +
        895 
        +
        898  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
        +
        899 
        +
        902  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
        +
        903 
        +
        906  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
        +
        907 
        +
        908 
        +
        911  //typedef f64 f64mat1x1;
        +
        912 
        +
        915  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
        +
        916 
        +
        919  GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
        +
        920 
        +
        923  GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
        +
        924 
        +
        927  GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
        +
        928 
        +
        931  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
        +
        932 
        +
        935  GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
        +
        936 
        +
        939  GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
        +
        940 
        +
        943  GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
        +
        944 
        +
        947  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
        +
        948 
        +
        949 # endif//GLM_FORCE_SINGLE_ONLY
        +
        950 
        +
        951 
        +
        953  // Quaternion types
        +
        954 
        +
        957  GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
        +
        958 
        +
        961  GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16);
        +
        962 
        +
        965  GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
        +
        966 
        +
        969  GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
        +
        970 
        +
        971 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        972 
        +
        975  GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
        +
        976 
        +
        977 # endif//GLM_FORCE_SINGLE_ONLY
        +
        978 
        +
        980 }//namespace glm
        +
        981 
        +
        982 #include "type_aligned.inl"
        +
        mat< 4, 4, float, defaultp > mat4x4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        uint64 highp_u64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:133
        +
        vec< 3, f32, defaultp > f32vec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:463
        +
        mat< 2, 2, float, defaultp > mat2x2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        uint32 mediump_uint32_t
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:127
        +
        aligned_highp_uvec2 aligned_uvec2
        2 components vector aligned in memory of unsigned integer numbers.
        +
        uint64 lowp_uint64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:136
        +
        vec< 1, f32, defaultp > f32vec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:461
        +
        uint8 lowp_u8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:89
        +
        uint32 u32
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:120
        +
        vec< 1, i32, defaultp > i32vec1
        32 bit signed integer scalar type.
        Definition: fwd.hpp:277
        +
        uint16 highp_uint16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:110
        +
        mat< 3, 4, f64, defaultp > f64mat3x4
        Double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:787
        +
        vec< 3, i16, defaultp > i16vec3
        16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:259
        +
        uint32 lowp_uint32_t
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:126
        +
        uint32 mediump_uint32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:123
        +
        uint64 highp_uint64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:138
        +
        uint32 lowp_uint32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:122
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        vec< 4, i64, defaultp > i64vec4
        64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:300
        +
        vec< 3, u16, defaultp > u16vec3
        Default qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:361
        +
        aligned_highp_ivec3 aligned_ivec3
        3 components vector aligned in memory of signed integer numbers.
        +
        vec< 2, i8, defaultp > i8vec2
        8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:238
        +
        aligned_highp_vec3 aligned_vec3
        3 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        vec< 3, unsigned int, defaultp > uvec3
        3 components vector of unsigned integer numbers.
        +
        aligned_highp_uvec3 aligned_uvec3
        3 components vector aligned in memory of unsigned integer numbers.
        +
        int64 highp_int64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:80
        +
        int16 lowp_int16_t
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:54
        +
        mat< 4, 2, f32, defaultp > f32mat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:702
        +
        uint32 mediump_u32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:118
        +
        GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32)
        Double-qualifier floating-point aligned quaternion.
        +
        aligned_highp_dvec3 aligned_dvec3
        3 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        aligned_highp_dvec1 aligned_dvec1
        1 component vector aligned in memory of double-precision floating-point numbers.
        +
        vec< 3, int, defaultp > ivec3
        3 components vector of signed integer numbers.
        Definition: vector_int3.hpp:15
        +
        vec< 3, u64, defaultp > u64vec3
        Default qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:401
        +
        uint8 lowp_uint8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:94
        +
        uint64 lowp_u64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:131
        +
        int8 mediump_int8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:37
        +
        int64 lowp_int64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:78
        +
        vec< 2, u64, defaultp > u64vec2
        Default qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:400
        +
        mat< 3, 4, f32, defaultp > f32mat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:707
        +
        uint64 u64
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:134
        +
        vec< 1, f64, defaultp > f64vec1
        Double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:501
        +
        vec< 1, i16, defaultp > i16vec1
        16 bit signed integer scalar type.
        Definition: fwd.hpp:257
        +
        double float64
        Double-qualifier floating-point scalar.
        Definition: fwd.hpp:171
        +
        mat< 4, 2, f32, defaultp > fmat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:662
        +
        mat< 3, 4, f32, defaultp > fmat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:667
        +
        mat< 2, 4, f32, defaultp > f32mat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:706
        +
        vec< 4, i16, defaultp > i16vec4
        16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:260
        +
        uint8 lowp_uint8_t
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:98
        +
        uint32 highp_uint32_t
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:128
        +
        mat< 3, 3, f32, defaultp > fmat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:664
        +
        mat< 2, 3, f32, defaultp > f32mat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:703
        +
        int16 mediump_int16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:51
        +
        uint16 mediump_u16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:104
        +
        qua< f64, defaultp > f64quat
        Double-qualifier floating-point quaternion.
        Definition: fwd.hpp:815
        +
        qua< double, defaultp > dquat
        Quaternion of double-precision floating-point numbers.
        +
        vec< 1, u64, defaultp > u64vec1
        Default qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:399
        +
        int64 int64_t
        64 bit signed integer type.
        Definition: fwd.hpp:85
        +
        aligned_highp_mat2 aligned_mat2
        2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        vec< 1, u8, defaultp > u8vec1
        Default qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:339
        +
        vec< 4, u8, defaultp > u8vec4
        Default qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:342
        +
        int8 int8_t
        8 bit signed integer type.
        Definition: fwd.hpp:43
        +
        int32 i32
        32 bit signed integer type.
        Definition: fwd.hpp:62
        +
        mat< 2, 2, f64, defaultp > f64mat2x2
        Double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:780
        +
        vec< 4, i8, defaultp > i8vec4
        8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:240
        +
        int32 highp_int32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:66
        +
        uint32 highp_u32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:119
        +
        int32 highp_i32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:61
        +
        vec< 4, int, defaultp > ivec4
        4 components vector of signed integer numbers.
        Definition: vector_int4.hpp:15
        +
        vec< 4, u64, defaultp > u64vec4
        Default qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:402
        +
        vec< 4, f32, defaultp > f32vec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:464
        +
        mat< 2, 3, f64, defaultp > f64mat2x3
        Double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:783
        +
        uint32 highp_uint32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:124
        +
        mat< 3, 2, f64, defaultp > f64mat3x2
        Double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:781
        +
        vec< 1, u32, defaultp > u32vec1
        Default qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:379
        +
        mat< 3, 3, f64, defaultp > f64mat3x3
        Double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:784
        +
        uint8 highp_uint8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:96
        +
        int8 highp_i8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:33
        +
        int8 mediump_i8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:32
        +
        int64 highp_int64_t
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:84
        +
        mat< 4, 4, f32, defaultp > f32mat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:708
        +
        float float32_t
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:160
        +
        mat< 2, 2, f32, defaultp > f32mat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:700
        +
        uint32 uint32_t
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:129
        +
        aligned_highp_ivec1 aligned_ivec1
        1 component vector aligned in memory of signed integer numbers.
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        uint8 u8
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:92
        +
        float float32
        Single-qualifier floating-point scalar.
        Definition: fwd.hpp:155
        +
        vec< 4, f32, defaultp > fvec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:444
        +
        vec< 1, u16, defaultp > u16vec1
        Default qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:359
        +
        vec< 1, double, defaultp > dvec1
        1 components vector of double-precision floating-point numbers.
        +
        vec< 1, i8, defaultp > i8vec1
        8 bit signed integer scalar type.
        Definition: fwd.hpp:237
        +
        vec< 2, i32, defaultp > i32vec2
        32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:278
        +
        uint8 highp_uint8_t
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:100
        +
        uint64 mediump_uint64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:137
        +
        int32 highp_int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:70
        +
        vec< 3, f64, defaultp > f64vec3
        Double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:503
        +
        mat< 2, 4, f64, defaultp > f64mat2x4
        Double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:786
        +
        mat< 3, 3, float, defaultp > mat3x3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        uint64 mediump_u64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:132
        +
        vec< 2, unsigned int, defaultp > uvec2
        2 components vector of unsigned integer numbers.
        +
        uint16 lowp_u16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:103
        +
        vec< 1, unsigned int, defaultp > uvec1
        1 component vector of unsigned integer numbers.
        +
        int16 highp_i16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:47
        +
        int8 highp_int8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:38
        +
        mat< 4, 4, f64, defaultp > f64mat4x4
        Double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:788
        +
        mat< 4, 3, f32, defaultp > fmat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:665
        +
        vec< 3, f32, defaultp > fvec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:443
        +
        vec< 2, i16, defaultp > i16vec2
        16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:258
        +
        mat< 4, 3, f32, defaultp > f32mat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:705
        +
        int16 lowp_i16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:45
        +
        vec< 1, float, defaultp > vec1
        1 components vector of single-precision floating-point numbers.
        +
        aligned_highp_mat4 aligned_mat4
        4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        double float64_t
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:176
        +
        int16 lowp_int16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:50
        +
        aligned_highp_uvec1 aligned_uvec1
        1 component vector aligned in memory of unsigned integer numbers.
        +
        int64 lowp_int64_t
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:82
        +
        uint16 uint16_t
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:115
        +
        aligned_highp_vec1 aligned_vec1
        1 component vector aligned in memory of single-precision floating-point numbers.
        +
        int32 lowp_int32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:64
        +
        uint8 uint8_t
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:101
        +
        int32 mediump_int32_t
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:69
        +
        mat< 3, 3, f32, defaultp > f32mat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:704
        +
        uint8 highp_u8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:91
        +
        uint8 mediump_uint8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:95
        +
        aligned_highp_uvec4 aligned_uvec4
        4 components vector aligned in memory of unsigned integer numbers.
        +
        int64 mediump_int64_t
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:83
        +
        aligned_highp_ivec4 aligned_ivec4
        4 components vector aligned in memory of signed integer numbers.
        +
        int8 highp_int8_t
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:42
        +
        mat< 3, 2, f32, defaultp > f32mat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:701
        +
        vec< 4, i32, defaultp > i32vec4
        32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:280
        +
        vec< 3, u32, defaultp > u32vec3
        Default qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:381
        +
        vec< 2, u8, defaultp > u8vec2
        Default qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:340
        +
        int16 mediump_i16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:46
        +
        vec< 3, i8, defaultp > i8vec3
        8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:239
        +
        aligned_highp_vec2 aligned_vec2
        2 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        mat< 4, 4, float, defaultp > mat4
        4 columns of 4 components matrix of single-precision floating-point numbers.
        +
        aligned_highp_mat2x2 aligned_mat2x2
        2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        uint16 mediump_uint16_t
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:113
        +
        vec< 3, u8, defaultp > u8vec3
        Default qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:341
        +
        int64 mediump_int64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:79
        +
        uint64 uint64_t
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:143
        +
        vec< 3, i32, defaultp > i32vec3
        32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:279
        +
        uint16 lowp_uint16_t
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:112
        +
        vec< 2, double, defaultp > dvec2
        2 components vector of double-precision floating-point numbers.
        +
        uint16 lowp_uint16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:108
        +
        vec< 4, f64, defaultp > f64vec4
        Double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:504
        +
        int32 lowp_i32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:59
        +
        vec< 3, float, defaultp > vec3
        3 components vector of single-precision floating-point numbers.
        +
        int64 mediump_i64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:74
        +
        vec< 2, f32, defaultp > fvec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:442
        +
        aligned_highp_ivec2 aligned_ivec2
        2 components vector aligned in memory of signed integer numbers.
        +
        int16 int16_t
        16 bit signed integer type.
        Definition: fwd.hpp:57
        +
        int64 highp_i64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:75
        +
        int32 int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:71
        +
        vec< 2, f64, defaultp > f64vec2
        Double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:502
        +
        vec< 4, unsigned int, defaultp > uvec4
        4 components vector of unsigned integer numbers.
        +
        uint64 lowp_uint64_t
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:140
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        int16 highp_int16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:52
        +
        aligned_highp_mat4x4 aligned_mat4x4
        4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 2, 4, f32, defaultp > fmat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:666
        +
        int32 mediump_i32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:60
        +
        aligned_highp_dvec4 aligned_dvec4
        4 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        uint64 highp_uint64_t
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:142
        +
        vec< 4, u32, defaultp > u32vec4
        Default qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:382
        +
        qua< f32, defaultp > f32quat
        Single-qualifier floating-point quaternion.
        Definition: fwd.hpp:805
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        mat< 4, 2, f64, defaultp > f64mat4x2
        Double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:782
        +
        mat< 2, 3, f32, defaultp > fmat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:663
        +
        uint16 u16
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:106
        +
        int64 lowp_i64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:73
        +
        vec< 2, int, defaultp > ivec2
        2 components vector of signed integer numbers.
        Definition: vector_int2.hpp:15
        +
        int8 mediump_int8_t
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:41
        +
        int16 highp_int16_t
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:56
        +
        vec< 1, i64, defaultp > i64vec1
        64 bit signed integer scalar type.
        Definition: fwd.hpp:297
        +
        aligned_highp_vec4 aligned_vec4
        4 components vector aligned in memory of single-precision floating-point numbers. ...
        +
        uint32 lowp_u32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:117
        +
        vec< 1, int, defaultp > ivec1
        1 component vector of signed integer numbers.
        Definition: vector_int1.hpp:28
        +
        uint16 highp_u16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:105
        +
        vec< 1, f32, defaultp > fvec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:441
        +
        int32 lowp_int32_t
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:68
        +
        vec< 2, f32, defaultp > f32vec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:462
        +
        mat< 2, 2, f32, defaultp > fmat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:660
        +
        int8 lowp_int8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:36
        +
        vec< 3, double, defaultp > dvec3
        3 components vector of double-precision floating-point numbers.
        +
        int8 lowp_int8_t
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:40
        +
        aligned_highp_mat3x3 aligned_mat3x3
        3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 4, 3, f64, defaultp > f64mat4x3
        Double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:785
        +
        int64 i64
        64 bit signed integer type.
        Definition: fwd.hpp:76
        +
        vec< 2, u32, defaultp > u32vec2
        Default qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:380
        +
        qua< float, defaultp > quat
        Quaternion of single-precision floating-point numbers.
        +
        int32 mediump_int32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:65
        +
        vec< 2, i64, defaultp > i64vec2
        64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:298
        +
        int16 i16
        16 bit signed integer type.
        Definition: fwd.hpp:48
        +
        vec< 4, double, defaultp > dvec4
        4 components vector of double-precision floating-point numbers.
        +
        mat< 4, 4, f32, defaultp > fmat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:668
        +
        mat< 2, 2, float, defaultp > mat2
        2 columns of 2 components matrix of single-precision floating-point numbers.
        +
        aligned_highp_mat3 aligned_mat3
        3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
        +
        mat< 3, 2, f32, defaultp > fmat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:661
        +
        vec< 4, u16, defaultp > u16vec4
        Default qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:362
        +
        vec< 2, u16, defaultp > u16vec2
        Default qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:360
        +
        uint8 mediump_u8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:90
        +
        aligned_highp_dvec2 aligned_dvec2
        2 components vector aligned in memory of double-precision floating-point numbers. ...
        +
        int16 mediump_int16_t
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:55
        +
        int8 lowp_i8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:31
        +
        vec< 3, i64, defaultp > i64vec3
        64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:299
        +
        mat< 3, 3, float, defaultp > mat3
        3 columns of 3 components matrix of single-precision floating-point numbers.
        +
        uint16 highp_uint16_t
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:114
        +
        int8 i8
        8 bit signed integer type.
        Definition: fwd.hpp:34
        +
        uint64 mediump_uint64_t
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:141
        +
        uint8 mediump_uint8_t
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:99
        +
        Definition: common.hpp:20
        +
        uint16 mediump_uint16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:109
        +
        + + + + diff --git a/Include/glm/doc/api/a00163_source.html b/Include/glm/doc/api/a00163_source.html new file mode 100644 index 0000000..a2df166 --- /dev/null +++ b/Include/glm/doc/api/a00163_source.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documentation: type_float.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_float.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "setup.hpp"
        +
        4 
        +
        5 #if GLM_COMPILER == GLM_COMPILER_VC12
        +
        6 # pragma warning(push)
        +
        7 # pragma warning(disable: 4512) // assignment operator could not be generated
        +
        8 #endif
        +
        9 
        +
        10 namespace glm{
        +
        11 namespace detail
        +
        12 {
        +
        13  template <typename T>
        +
        14  union float_t
        +
        15  {};
        +
        16 
        +
        17  // https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
        +
        18  template <>
        +
        19  union float_t<float>
        +
        20  {
        +
        21  typedef int int_type;
        +
        22  typedef float float_type;
        +
        23 
        +
        24  GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
        +
        25 
        +
        26  GLM_CONSTEXPR float_t& operator=(float_t const& x)
        +
        27  {
        +
        28  f = x.f;
        +
        29  return *this;
        +
        30  }
        +
        31 
        +
        32  // Portable extraction of components.
        +
        33  GLM_CONSTEXPR bool negative() const { return i < 0; }
        +
        34  GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
        +
        35  GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
        +
        36 
        +
        37  int_type i;
        +
        38  float_type f;
        +
        39  };
        +
        40 
        +
        41  template <>
        +
        42  union float_t<double>
        +
        43  {
        +
        44  typedef detail::int64 int_type;
        +
        45  typedef double float_type;
        +
        46 
        +
        47  GLM_CONSTEXPR float_t(float_type Num = static_cast<float_type>(0)) : f(Num) {}
        +
        48 
        +
        49  GLM_CONSTEXPR float_t& operator=(float_t const& x)
        +
        50  {
        +
        51  f = x.f;
        +
        52  return *this;
        +
        53  }
        +
        54 
        +
        55  // Portable extraction of components.
        +
        56  GLM_CONSTEXPR bool negative() const { return i < 0; }
        +
        57  GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
        +
        58  GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
        +
        59 
        +
        60  int_type i;
        +
        61  float_type f;
        +
        62  };
        +
        63 }//namespace detail
        +
        64 }//namespace glm
        +
        65 
        +
        66 #if GLM_COMPILER == GLM_COMPILER_VC12
        +
        67 # pragma warning(pop)
        +
        68 #endif
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00164_source.html b/Include/glm/doc/api/a00164_source.html new file mode 100644 index 0000000..89639d2 --- /dev/null +++ b/Include/glm/doc/api/a00164_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: type_half.hpp Source File + + + + + + + + + + +
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        +
        type_half.hpp
        +
        +
        +
        1 #pragma once
        +
        2 
        +
        3 #include "setup.hpp"
        +
        4 
        +
        5 namespace glm{
        +
        6 namespace detail
        +
        7 {
        +
        8  typedef short hdata;
        +
        9 
        +
        10  GLM_FUNC_DECL float toFloat32(hdata value);
        +
        11  GLM_FUNC_DECL hdata toFloat16(float const& value);
        +
        12 
        +
        13 }//namespace detail
        +
        14 }//namespace glm
        +
        15 
        +
        16 #include "type_half.inl"
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00165.html b/Include/glm/doc/api/a00165.html new file mode 100644 index 0000000..e6a9c91 --- /dev/null +++ b/Include/glm/doc/api/a00165.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x2.hpp File Reference + + + + + + + + + + +
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        type_mat2x2.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat2x2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00165_source.html b/Include/glm/doc/api/a00165_source.html new file mode 100644 index 0000000..0b4e126 --- /dev/null +++ b/Include/glm/doc/api/a00165_source.html @@ -0,0 +1,277 @@ + + + + + + +0.9.9 API documentation: type_mat2x2.hpp Source File + + + + + + + + + + +
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        type_mat2x2.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec2.hpp"
        +
        7 #include <limits>
        +
        8 #include <cstddef>
        +
        9 
        +
        10 namespace glm
        +
        11 {
        +
        12  template<typename T, qualifier Q>
        +
        13  struct mat<2, 2, T, Q>
        +
        14  {
        +
        15  typedef vec<2, T, Q> col_type;
        +
        16  typedef vec<2, T, Q> row_type;
        +
        17  typedef mat<2, 2, T, Q> type;
        +
        18  typedef mat<2, 2, T, Q> transpose_type;
        +
        19  typedef T value_type;
        +
        20 
        +
        21  private:
        +
        22  col_type value[2];
        +
        23 
        +
        24  public:
        +
        25  // -- Accesses --
        +
        26 
        +
        27  typedef length_t length_type;
        +
        28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
        +
        29 
        +
        30  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        32 
        +
        33  // -- Constructors --
        +
        34 
        +
        35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        36  template<qualifier P>
        +
        37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m);
        +
        38 
        +
        39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        41  T const& x1, T const& y1,
        +
        42  T const& x2, T const& y2);
        +
        43  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        44  col_type const& v1,
        +
        45  col_type const& v2);
        +
        46 
        +
        47  // -- Conversions --
        +
        48 
        +
        49  template<typename U, typename V, typename M, typename N>
        +
        50  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        51  U const& x1, V const& y1,
        +
        52  M const& x2, N const& y2);
        +
        53 
        +
        54  template<typename U, typename V>
        +
        55  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        56  vec<2, U, Q> const& v1,
        +
        57  vec<2, V, Q> const& v2);
        +
        58 
        +
        59  // -- Matrix conversions --
        +
        60 
        +
        61  template<typename U, qualifier P>
        +
        62  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m);
        +
        63 
        +
        64  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        66  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        72 
        +
        73  // -- Unary arithmetic operators --
        +
        74 
        +
        75  template<typename U>
        +
        76  GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
        +
        77  template<typename U>
        +
        78  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
        +
        79  template<typename U>
        +
        80  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
        +
        81  template<typename U>
        +
        82  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
        +
        83  template<typename U>
        +
        84  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
        +
        85  template<typename U>
        +
        86  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
        +
        87  template<typename U>
        +
        88  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
        +
        89  template<typename U>
        +
        90  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
        +
        91  template<typename U>
        +
        92  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
        +
        93 
        +
        94  // -- Increment and decrement operators --
        +
        95 
        +
        96  GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
        +
        97  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
        +
        98  GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
        +
        99  GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
        +
        100  };
        +
        101 
        +
        102  // -- Unary operators --
        +
        103 
        +
        104  template<typename T, qualifier Q>
        +
        105  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
        +
        106 
        +
        107  template<typename T, qualifier Q>
        +
        108  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
        +
        109 
        +
        110  // -- Binary operators --
        +
        111 
        +
        112  template<typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
        +
        114 
        +
        115  template<typename T, qualifier Q>
        +
        116  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
        +
        117 
        +
        118  template<typename T, qualifier Q>
        +
        119  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        120 
        +
        121  template<typename T, qualifier Q>
        +
        122  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
        +
        126 
        +
        127  template<typename T, qualifier Q>
        +
        128  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        129 
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
        +
        132 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
        +
        135 
        +
        136  template<typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
        +
        138 
        +
        139  template<typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
        +
        141 
        +
        142  template<typename T, qualifier Q>
        +
        143  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        144 
        +
        145  template<typename T, qualifier Q>
        +
        146  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        147 
        +
        148  template<typename T, qualifier Q>
        +
        149  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        150 
        +
        151  template<typename T, qualifier Q>
        +
        152  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
        +
        153 
        +
        154  template<typename T, qualifier Q>
        +
        155  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
        +
        159 
        +
        160  template<typename T, qualifier Q>
        +
        161  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
        +
        162 
        +
        163  template<typename T, qualifier Q>
        +
        164  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        165 
        +
        166  // -- Boolean operators --
        +
        167 
        +
        168  template<typename T, qualifier Q>
        +
        169  GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        170 
        +
        171  template<typename T, qualifier Q>
        +
        172  GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        173 } //namespace glm
        +
        174 
        +
        175 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        176 #include "type_mat2x2.inl"
        +
        177 #endif
        +
        Core features
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00166.html b/Include/glm/doc/api/a00166.html new file mode 100644 index 0000000..fdcf3e8 --- /dev/null +++ b/Include/glm/doc/api/a00166.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x3.hpp File Reference + + + + + + + + + + +
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        +
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        + +

        Core features +More...

        + +

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        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat2x3.hpp.

        +
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        type_mat2x3.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec2.hpp"
        +
        7 #include "type_vec3.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<2, 3, T, Q>
        +
        15  {
        +
        16  typedef vec<3, T, Q> col_type;
        +
        17  typedef vec<2, T, Q> row_type;
        +
        18  typedef mat<2, 3, T, Q> type;
        +
        19  typedef mat<3, 2, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[2];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T x0, T y0, T z0,
        +
        43  T x1, T y1, T z1);
        +
        44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        45  col_type const& v0,
        +
        46  col_type const& v1);
        +
        47 
        +
        48  // -- Conversions --
        +
        49 
        +
        50  template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
        +
        51  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        52  X1 x1, Y1 y1, Z1 z1,
        +
        53  X2 x2, Y2 y2, Z2 z2);
        +
        54 
        +
        55  template<typename U, typename V>
        +
        56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        57  vec<3, U, Q> const& v1,
        +
        58  vec<3, V, Q> const& v2);
        +
        59 
        +
        60  // -- Matrix conversions --
        +
        61 
        +
        62  template<typename U, qualifier P>
        +
        63  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m);
        +
        64 
        +
        65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        66  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        73 
        +
        74  // -- Unary arithmetic operators --
        +
        75 
        +
        76  template<typename U>
        +
        77  GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
        +
        78  template<typename U>
        +
        79  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
        +
        80  template<typename U>
        +
        81  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
        +
        82  template<typename U>
        +
        83  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
        +
        84  template<typename U>
        +
        85  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
        +
        86  template<typename U>
        +
        87  GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
        +
        88  template<typename U>
        +
        89  GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
        +
        90 
        +
        91  // -- Increment and decrement operators --
        +
        92 
        +
        93  GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
        +
        94  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
        +
        95  GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
        +
        96  GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
        +
        97  };
        +
        98 
        +
        99  // -- Unary operators --
        +
        100 
        +
        101  template<typename T, qualifier Q>
        +
        102  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
        +
        103 
        +
        104  template<typename T, qualifier Q>
        +
        105  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
        +
        106 
        +
        107  // -- Binary operators --
        +
        108 
        +
        109  template<typename T, qualifier Q>
        +
        110  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
        +
        111 
        +
        112  template<typename T, qualifier Q>
        +
        113  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        114 
        +
        115  template<typename T, qualifier Q>
        +
        116  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
        +
        117 
        +
        118  template<typename T, qualifier Q>
        +
        119  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        120 
        +
        121  template<typename T, qualifier Q>
        +
        122  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
        +
        126 
        +
        127  template<typename T, qualifier Q>
        +
        128  GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
        +
        129 
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
        +
        132 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        135 
        +
        136  template<typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        138 
        +
        139  template<typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        141 
        +
        142  template<typename T, qualifier Q>
        +
        143  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
        +
        144 
        +
        145  template<typename T, qualifier Q>
        +
        146  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
        +
        147 
        +
        148  // -- Boolean operators --
        +
        149 
        +
        150  template<typename T, qualifier Q>
        +
        151  GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        152 
        +
        153  template<typename T, qualifier Q>
        +
        154  GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        155 }//namespace glm
        +
        156 
        +
        157 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        158 #include "type_mat2x3.inl"
        +
        159 #endif
        +
        Core features
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00167.html b/Include/glm/doc/api/a00167.html new file mode 100644 index 0000000..655c011 --- /dev/null +++ b/Include/glm/doc/api/a00167.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x4.hpp File Reference + + + + + + + + + + +
        +
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        type_mat2x4.hpp File Reference
        +
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        + +

        Core features +More...

        + +

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        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat2x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00167_source.html b/Include/glm/doc/api/a00167_source.html new file mode 100644 index 0000000..810fb6f --- /dev/null +++ b/Include/glm/doc/api/a00167_source.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documentation: type_mat2x4.hpp Source File + + + + + + + + + + +
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        type_mat2x4.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec2.hpp"
        +
        7 #include "type_vec4.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<2, 4, T, Q>
        +
        15  {
        +
        16  typedef vec<4, T, Q> col_type;
        +
        17  typedef vec<2, T, Q> row_type;
        +
        18  typedef mat<2, 4, T, Q> type;
        +
        19  typedef mat<4, 2, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[2];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T x0, T y0, T z0, T w0,
        +
        43  T x1, T y1, T z1, T w1);
        +
        44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        45  col_type const& v0,
        +
        46  col_type const& v1);
        +
        47 
        +
        48  // -- Conversions --
        +
        49 
        +
        50  template<
        +
        51  typename X1, typename Y1, typename Z1, typename W1,
        +
        52  typename X2, typename Y2, typename Z2, typename W2>
        +
        53  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        54  X1 x1, Y1 y1, Z1 z1, W1 w1,
        +
        55  X2 x2, Y2 y2, Z2 z2, W2 w2);
        +
        56 
        +
        57  template<typename U, typename V>
        +
        58  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        59  vec<4, U, Q> const& v1,
        +
        60  vec<4, V, Q> const& v2);
        +
        61 
        +
        62  // -- Matrix conversions --
        +
        63 
        +
        64  template<typename U, qualifier P>
        +
        65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m);
        +
        66 
        +
        67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        75 
        +
        76  // -- Unary arithmetic operators --
        +
        77 
        +
        78  template<typename U>
        +
        79  GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
        +
        80  template<typename U>
        +
        81  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
        +
        82  template<typename U>
        +
        83  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
        +
        84  template<typename U>
        +
        85  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
        +
        86  template<typename U>
        +
        87  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
        +
        88  template<typename U>
        +
        89  GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
        +
        90  template<typename U>
        +
        91  GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
        +
        92 
        +
        93  // -- Increment and decrement operators --
        +
        94 
        +
        95  GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
        +
        96  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
        +
        97  GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
        +
        98  GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
        +
        99  };
        +
        100 
        +
        101  // -- Unary operators --
        +
        102 
        +
        103  template<typename T, qualifier Q>
        +
        104  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
        +
        105 
        +
        106  template<typename T, qualifier Q>
        +
        107  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
        +
        108 
        +
        109  // -- Binary operators --
        +
        110 
        +
        111  template<typename T, qualifier Q>
        +
        112  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
        +
        113 
        +
        114  template<typename T, qualifier Q>
        +
        115  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        116 
        +
        117  template<typename T, qualifier Q>
        +
        118  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
        +
        119 
        +
        120  template<typename T, qualifier Q>
        +
        121  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        122 
        +
        123  template<typename T, qualifier Q>
        +
        124  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
        +
        125 
        +
        126  template<typename T, qualifier Q>
        +
        127  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
        +
        128 
        +
        129  template<typename T, qualifier Q>
        +
        130  GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
        +
        131 
        +
        132  template<typename T, qualifier Q>
        +
        133  GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
        +
        134 
        +
        135  template<typename T, qualifier Q>
        +
        136  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        137 
        +
        138  template<typename T, qualifier Q>
        +
        139  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
        +
        140 
        +
        141  template<typename T, qualifier Q>
        +
        142  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        143 
        +
        144  template<typename T, qualifier Q>
        +
        145  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
        +
        146 
        +
        147  template<typename T, qualifier Q>
        +
        148  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
        +
        149 
        +
        150  // -- Boolean operators --
        +
        151 
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        154 
        +
        155  template<typename T, qualifier Q>
        +
        156  GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        157 }//namespace glm
        +
        158 
        +
        159 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        160 #include "type_mat2x4.inl"
        +
        161 #endif
        +
        Core features
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00168.html b/Include/glm/doc/api/a00168.html new file mode 100644 index 0000000..f3840a2 --- /dev/null +++ b/Include/glm/doc/api/a00168.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x2.hpp File Reference + + + + + + + + + + +
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        +

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        + +

        Definition in file type_mat3x2.hpp.

        +
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        type_mat3x2.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec2.hpp"
        +
        7 #include "type_vec3.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<3, 2, T, Q>
        +
        15  {
        +
        16  typedef vec<2, T, Q> col_type;
        +
        17  typedef vec<3, T, Q> row_type;
        +
        18  typedef mat<3, 2, T, Q> type;
        +
        19  typedef mat<2, 3, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[3];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T x0, T y0,
        +
        43  T x1, T y1,
        +
        44  T x2, T y2);
        +
        45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        46  col_type const& v0,
        +
        47  col_type const& v1,
        +
        48  col_type const& v2);
        +
        49 
        +
        50  // -- Conversions --
        +
        51 
        +
        52  template<
        +
        53  typename X1, typename Y1,
        +
        54  typename X2, typename Y2,
        +
        55  typename X3, typename Y3>
        +
        56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        57  X1 x1, Y1 y1,
        +
        58  X2 x2, Y2 y2,
        +
        59  X3 x3, Y3 y3);
        +
        60 
        +
        61  template<typename V1, typename V2, typename V3>
        +
        62  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        63  vec<2, V1, Q> const& v1,
        +
        64  vec<2, V2, Q> const& v2,
        +
        65  vec<2, V3, Q> const& v3);
        +
        66 
        +
        67  // -- Matrix conversions --
        +
        68 
        +
        69  template<typename U, qualifier P>
        +
        70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m);
        +
        71 
        +
        72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        80 
        +
        81  // -- Unary arithmetic operators --
        +
        82 
        +
        83  template<typename U>
        +
        84  GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
        +
        85  template<typename U>
        +
        86  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
        +
        87  template<typename U>
        +
        88  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
        +
        89  template<typename U>
        +
        90  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
        +
        91  template<typename U>
        +
        92  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
        +
        93  template<typename U>
        +
        94  GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
        +
        95  template<typename U>
        +
        96  GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
        +
        97 
        +
        98  // -- Increment and decrement operators --
        +
        99 
        +
        100  GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
        +
        101  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
        +
        102  GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
        +
        103  GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
        +
        104  };
        +
        105 
        +
        106  // -- Unary operators --
        +
        107 
        +
        108  template<typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
        +
        110 
        +
        111  template<typename T, qualifier Q>
        +
        112  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
        +
        113 
        +
        114  // -- Binary operators --
        +
        115 
        +
        116  template<typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
        +
        118 
        +
        119  template<typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        121 
        +
        122  template<typename T, qualifier Q>
        +
        123  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
        +
        124 
        +
        125  template<typename T, qualifier Q>
        +
        126  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        127 
        +
        128  template<typename T, qualifier Q>
        +
        129  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
        +
        130 
        +
        131  template<typename T, qualifier Q>
        +
        132  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
        +
        133 
        +
        134  template<typename T, qualifier Q>
        +
        135  GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
        +
        136 
        +
        137  template<typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
        +
        139 
        +
        140  template<typename T, qualifier Q>
        +
        141  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        142 
        +
        143  template<typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        145 
        +
        146  template<typename T, qualifier Q>
        +
        147  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        148 
        +
        149  template<typename T, qualifier Q>
        +
        150  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
        +
        151 
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
        +
        154 
        +
        155  // -- Boolean operators --
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        159 
        +
        160  template<typename T, qualifier Q>
        +
        161  GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
        +
        162 
        +
        163 }//namespace glm
        +
        164 
        +
        165 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        166 #include "type_mat3x2.inl"
        +
        167 #endif
        +
        Core features
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00169.html b/Include/glm/doc/api/a00169.html new file mode 100644 index 0000000..2bc35c6 --- /dev/null +++ b/Include/glm/doc/api/a00169.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x3.hpp File Reference + + + + + + + + + + +
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        + +

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        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat3x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00169_source.html b/Include/glm/doc/api/a00169_source.html new file mode 100644 index 0000000..fbe0c92 --- /dev/null +++ b/Include/glm/doc/api/a00169_source.html @@ -0,0 +1,284 @@ + + + + + + +0.9.9 API documentation: type_mat3x3.hpp Source File + + + + + + + + + + +
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        type_mat3x3.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec3.hpp"
        +
        7 #include <limits>
        +
        8 #include <cstddef>
        +
        9 
        +
        10 namespace glm
        +
        11 {
        +
        12  template<typename T, qualifier Q>
        +
        13  struct mat<3, 3, T, Q>
        +
        14  {
        +
        15  typedef vec<3, T, Q> col_type;
        +
        16  typedef vec<3, T, Q> row_type;
        +
        17  typedef mat<3, 3, T, Q> type;
        +
        18  typedef mat<3, 3, T, Q> transpose_type;
        +
        19  typedef T value_type;
        +
        20 
        +
        21  private:
        +
        22  col_type value[3];
        +
        23 
        +
        24  public:
        +
        25  // -- Accesses --
        +
        26 
        +
        27  typedef length_t length_type;
        +
        28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
        +
        29 
        +
        30  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        32 
        +
        33  // -- Constructors --
        +
        34 
        +
        35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        36  template<qualifier P>
        +
        37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m);
        +
        38 
        +
        39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        41  T x0, T y0, T z0,
        +
        42  T x1, T y1, T z1,
        +
        43  T x2, T y2, T z2);
        +
        44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        45  col_type const& v0,
        +
        46  col_type const& v1,
        +
        47  col_type const& v2);
        +
        48 
        +
        49  // -- Conversions --
        +
        50 
        +
        51  template<
        +
        52  typename X1, typename Y1, typename Z1,
        +
        53  typename X2, typename Y2, typename Z2,
        +
        54  typename X3, typename Y3, typename Z3>
        +
        55  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        56  X1 x1, Y1 y1, Z1 z1,
        +
        57  X2 x2, Y2 y2, Z2 z2,
        +
        58  X3 x3, Y3 y3, Z3 z3);
        +
        59 
        +
        60  template<typename V1, typename V2, typename V3>
        +
        61  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        62  vec<3, V1, Q> const& v1,
        +
        63  vec<3, V2, Q> const& v2,
        +
        64  vec<3, V3, Q> const& v3);
        +
        65 
        +
        66  // -- Matrix conversions --
        +
        67 
        +
        68  template<typename U, qualifier P>
        +
        69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m);
        +
        70 
        +
        71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        79 
        +
        80  // -- Unary arithmetic operators --
        +
        81 
        +
        82  template<typename U>
        +
        83  GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
        +
        84  template<typename U>
        +
        85  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
        +
        86  template<typename U>
        +
        87  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
        +
        88  template<typename U>
        +
        89  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
        +
        90  template<typename U>
        +
        91  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
        +
        92  template<typename U>
        +
        93  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
        +
        94  template<typename U>
        +
        95  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
        +
        96  template<typename U>
        +
        97  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
        +
        98  template<typename U>
        +
        99  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
        +
        100 
        +
        101  // -- Increment and decrement operators --
        +
        102 
        +
        103  GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
        +
        104  GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
        +
        105  GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
        +
        106  GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
        +
        107  };
        +
        108 
        +
        109  // -- Unary operators --
        +
        110 
        +
        111  template<typename T, qualifier Q>
        +
        112  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
        +
        113 
        +
        114  template<typename T, qualifier Q>
        +
        115  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
        +
        116 
        +
        117  // -- Binary operators --
        +
        118 
        +
        119  template<typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
        +
        121 
        +
        122  template<typename T, qualifier Q>
        +
        123  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
        +
        124 
        +
        125  template<typename T, qualifier Q>
        +
        126  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        127 
        +
        128  template<typename T, qualifier Q>
        +
        129  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
        +
        130 
        +
        131  template<typename T, qualifier Q>
        +
        132  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
        +
        133 
        +
        134  template<typename T, qualifier Q>
        +
        135  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        136 
        +
        137  template<typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
        +
        139 
        +
        140  template<typename T, qualifier Q>
        +
        141  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
        +
        142 
        +
        143  template<typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
        +
        145 
        +
        146  template<typename T, qualifier Q>
        +
        147  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
        +
        148 
        +
        149  template<typename T, qualifier Q>
        +
        150  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        151 
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        154 
        +
        155  template<typename T, qualifier Q>
        +
        156  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        157 
        +
        158  template<typename T, qualifier Q>
        +
        159  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
        +
        160 
        +
        161  template<typename T, qualifier Q>
        +
        162  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
        +
        163 
        +
        164  template<typename T, qualifier Q>
        +
        165  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
        +
        166 
        +
        167  template<typename T, qualifier Q>
        +
        168  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
        +
        169 
        +
        170  template<typename T, qualifier Q>
        +
        171  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        172 
        +
        173  // -- Boolean operators --
        +
        174 
        +
        175  template<typename T, qualifier Q>
        +
        176  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        177 
        +
        178  template<typename T, qualifier Q>
        +
        179  GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        180 }//namespace glm
        +
        181 
        +
        182 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        183 #include "type_mat3x3.inl"
        +
        184 #endif
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00170.html b/Include/glm/doc/api/a00170.html new file mode 100644 index 0000000..95cd273 --- /dev/null +++ b/Include/glm/doc/api/a00170.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x4.hpp File Reference + + + + + + + + + + +
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        +
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        Core features +More...

        + +

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        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat3x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00170_source.html b/Include/glm/doc/api/a00170_source.html new file mode 100644 index 0000000..db05a36 --- /dev/null +++ b/Include/glm/doc/api/a00170_source.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documentation: type_mat3x4.hpp Source File + + + + + + + + + + +
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        type_mat3x4.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec3.hpp"
        +
        7 #include "type_vec4.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<3, 4, T, Q>
        +
        15  {
        +
        16  typedef vec<4, T, Q> col_type;
        +
        17  typedef vec<3, T, Q> row_type;
        +
        18  typedef mat<3, 4, T, Q> type;
        +
        19  typedef mat<4, 3, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[3];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T x0, T y0, T z0, T w0,
        +
        43  T x1, T y1, T z1, T w1,
        +
        44  T x2, T y2, T z2, T w2);
        +
        45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        46  col_type const& v0,
        +
        47  col_type const& v1,
        +
        48  col_type const& v2);
        +
        49 
        +
        50  // -- Conversions --
        +
        51 
        +
        52  template<
        +
        53  typename X1, typename Y1, typename Z1, typename W1,
        +
        54  typename X2, typename Y2, typename Z2, typename W2,
        +
        55  typename X3, typename Y3, typename Z3, typename W3>
        +
        56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        57  X1 x1, Y1 y1, Z1 z1, W1 w1,
        +
        58  X2 x2, Y2 y2, Z2 z2, W2 w2,
        +
        59  X3 x3, Y3 y3, Z3 z3, W3 w3);
        +
        60 
        +
        61  template<typename V1, typename V2, typename V3>
        +
        62  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        63  vec<4, V1, Q> const& v1,
        +
        64  vec<4, V2, Q> const& v2,
        +
        65  vec<4, V3, Q> const& v3);
        +
        66 
        +
        67  // -- Matrix conversions --
        +
        68 
        +
        69  template<typename U, qualifier P>
        +
        70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
        +
        71 
        +
        72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        80 
        +
        81  // -- Unary arithmetic operators --
        +
        82 
        +
        83  template<typename U>
        +
        84  GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
        +
        85  template<typename U>
        +
        86  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
        +
        87  template<typename U>
        +
        88  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
        +
        89  template<typename U>
        +
        90  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
        +
        91  template<typename U>
        +
        92  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
        +
        93  template<typename U>
        +
        94  GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
        +
        95  template<typename U>
        +
        96  GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
        +
        97 
        +
        98  // -- Increment and decrement operators --
        +
        99 
        +
        100  GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
        +
        101  GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
        +
        102  GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
        +
        103  GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
        +
        104  };
        +
        105 
        +
        106  // -- Unary operators --
        +
        107 
        +
        108  template<typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
        +
        110 
        +
        111  template<typename T, qualifier Q>
        +
        112  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
        +
        113 
        +
        114  // -- Binary operators --
        +
        115 
        +
        116  template<typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
        +
        118 
        +
        119  template<typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        121 
        +
        122  template<typename T, qualifier Q>
        +
        123  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
        +
        124 
        +
        125  template<typename T, qualifier Q>
        +
        126  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        127 
        +
        128  template<typename T, qualifier Q>
        +
        129  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
        +
        130 
        +
        131  template<typename T, qualifier Q>
        +
        132  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
        +
        133 
        +
        134  template<typename T, qualifier Q>
        +
        135  GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
        +
        136 
        +
        137  template<typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
        +
        139 
        +
        140  template<typename T, qualifier Q>
        +
        141  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        142 
        +
        143  template<typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
        +
        145 
        +
        146  template<typename T, qualifier Q>
        +
        147  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
        +
        148 
        +
        149  template<typename T, qualifier Q>
        +
        150  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
        +
        151 
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
        +
        154 
        +
        155  // -- Boolean operators --
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        159 
        +
        160  template<typename T, qualifier Q>
        +
        161  GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        162 }//namespace glm
        +
        163 
        +
        164 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        165 #include "type_mat3x4.inl"
        +
        166 #endif
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00171.html b/Include/glm/doc/api/a00171.html new file mode 100644 index 0000000..d644b94 --- /dev/null +++ b/Include/glm/doc/api/a00171.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x2.hpp File Reference + + + + + + + + + + +
        +
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        +
        0.9.9 API documentation +
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        + + + + + + +
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        + +

        Definition in file type_mat4x2.hpp.

        +
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        +
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        type_mat4x2.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec2.hpp"
        +
        7 #include "type_vec4.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<4, 2, T, Q>
        +
        15  {
        +
        16  typedef vec<2, T, Q> col_type;
        +
        17  typedef vec<4, T, Q> row_type;
        +
        18  typedef mat<4, 2, T, Q> type;
        +
        19  typedef mat<2, 4, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[4];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T x0, T y0,
        +
        43  T x1, T y1,
        +
        44  T x2, T y2,
        +
        45  T x3, T y3);
        +
        46  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        47  col_type const& v0,
        +
        48  col_type const& v1,
        +
        49  col_type const& v2,
        +
        50  col_type const& v3);
        +
        51 
        +
        52  // -- Conversions --
        +
        53 
        +
        54  template<
        +
        55  typename X0, typename Y0,
        +
        56  typename X1, typename Y1,
        +
        57  typename X2, typename Y2,
        +
        58  typename X3, typename Y3>
        +
        59  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        60  X0 x0, Y0 y0,
        +
        61  X1 x1, Y1 y1,
        +
        62  X2 x2, Y2 y2,
        +
        63  X3 x3, Y3 y3);
        +
        64 
        +
        65  template<typename V1, typename V2, typename V3, typename V4>
        +
        66  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        67  vec<2, V1, Q> const& v1,
        +
        68  vec<2, V2, Q> const& v2,
        +
        69  vec<2, V3, Q> const& v3,
        +
        70  vec<2, V4, Q> const& v4);
        +
        71 
        +
        72  // -- Matrix conversions --
        +
        73 
        +
        74  template<typename U, qualifier P>
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m);
        +
        76 
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        84  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        85 
        +
        86  // -- Unary arithmetic operators --
        +
        87 
        +
        88  template<typename U>
        +
        89  GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
        +
        90  template<typename U>
        +
        91  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
        +
        92  template<typename U>
        +
        93  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
        +
        94  template<typename U>
        +
        95  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
        +
        96  template<typename U>
        +
        97  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
        +
        98  template<typename U>
        +
        99  GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
        +
        100  template<typename U>
        +
        101  GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
        +
        102 
        +
        103  // -- Increment and decrement operators --
        +
        104 
        +
        105  GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
        +
        106  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
        +
        107  GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
        +
        108  GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
        +
        109  };
        +
        110 
        +
        111  // -- Unary operators --
        +
        112 
        +
        113  template<typename T, qualifier Q>
        +
        114  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
        +
        115 
        +
        116  template<typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
        +
        118 
        +
        119  // -- Binary operators --
        +
        120 
        +
        121  template<typename T, qualifier Q>
        +
        122  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        126 
        +
        127  template<typename T, qualifier Q>
        +
        128  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
        +
        129 
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        132 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
        +
        135 
        +
        136  template<typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
        +
        138 
        +
        139  template<typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
        +
        141 
        +
        142  template<typename T, qualifier Q>
        +
        143  GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
        +
        144 
        +
        145  template<typename T, qualifier Q>
        +
        146  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        147 
        +
        148  template<typename T, qualifier Q>
        +
        149  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        150 
        +
        151  template<typename T, qualifier Q>
        +
        152  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        153 
        +
        154  template<typename T, qualifier Q>
        +
        155  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
        +
        159 
        +
        160  // -- Boolean operators --
        +
        161 
        +
        162  template<typename T, qualifier Q>
        +
        163  GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        164 
        +
        165  template<typename T, qualifier Q>
        +
        166  GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
        +
        167 }//namespace glm
        +
        168 
        +
        169 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        170 #include "type_mat4x2.inl"
        +
        171 #endif
        +
        Core features
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00172.html b/Include/glm/doc/api/a00172.html new file mode 100644 index 0000000..ca1fd6e --- /dev/null +++ b/Include/glm/doc/api/a00172.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x3.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
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        0.9.9 API documentation +
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        +
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        +
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        type_mat4x3.hpp File Reference
        +
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        + +

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        + +

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        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat4x3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00172_source.html b/Include/glm/doc/api/a00172_source.html new file mode 100644 index 0000000..4911914 --- /dev/null +++ b/Include/glm/doc/api/a00172_source.html @@ -0,0 +1,272 @@ + + + + + + +0.9.9 API documentation: type_mat4x3.hpp Source File + + + + + + + + + + +
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        type_mat4x3.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec3.hpp"
        +
        7 #include "type_vec4.hpp"
        +
        8 #include <limits>
        +
        9 #include <cstddef>
        +
        10 
        +
        11 namespace glm
        +
        12 {
        +
        13  template<typename T, qualifier Q>
        +
        14  struct mat<4, 3, T, Q>
        +
        15  {
        +
        16  typedef vec<3, T, Q> col_type;
        +
        17  typedef vec<4, T, Q> row_type;
        +
        18  typedef mat<4, 3, T, Q> type;
        +
        19  typedef mat<3, 4, T, Q> transpose_type;
        +
        20  typedef T value_type;
        +
        21 
        +
        22  private:
        +
        23  col_type value[4];
        +
        24 
        +
        25  public:
        +
        26  // -- Accesses --
        +
        27 
        +
        28  typedef length_t length_type;
        +
        29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
        +
        30 
        +
        31  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        33 
        +
        34  // -- Constructors --
        +
        35 
        +
        36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        37  template<qualifier P>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
        +
        39 
        +
        40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
        +
        41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        42  T const& x0, T const& y0, T const& z0,
        +
        43  T const& x1, T const& y1, T const& z1,
        +
        44  T const& x2, T const& y2, T const& z2,
        +
        45  T const& x3, T const& y3, T const& z3);
        +
        46  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        47  col_type const& v0,
        +
        48  col_type const& v1,
        +
        49  col_type const& v2,
        +
        50  col_type const& v3);
        +
        51 
        +
        52  // -- Conversions --
        +
        53 
        +
        54  template<
        +
        55  typename X1, typename Y1, typename Z1,
        +
        56  typename X2, typename Y2, typename Z2,
        +
        57  typename X3, typename Y3, typename Z3,
        +
        58  typename X4, typename Y4, typename Z4>
        +
        59  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        60  X1 const& x1, Y1 const& y1, Z1 const& z1,
        +
        61  X2 const& x2, Y2 const& y2, Z2 const& z2,
        +
        62  X3 const& x3, Y3 const& y3, Z3 const& z3,
        +
        63  X4 const& x4, Y4 const& y4, Z4 const& z4);
        +
        64 
        +
        65  template<typename V1, typename V2, typename V3, typename V4>
        +
        66  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        67  vec<3, V1, Q> const& v1,
        +
        68  vec<3, V2, Q> const& v2,
        +
        69  vec<3, V3, Q> const& v3,
        +
        70  vec<3, V4, Q> const& v4);
        +
        71 
        +
        72  // -- Matrix conversions --
        +
        73 
        +
        74  template<typename U, qualifier P>
        +
        75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
        +
        76 
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
        +
        80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        84  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        85 
        +
        86  // -- Unary arithmetic operators --
        +
        87 
        +
        88  template<typename U>
        +
        89  GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
        +
        90  template<typename U>
        +
        91  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
        +
        92  template<typename U>
        +
        93  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
        +
        94  template<typename U>
        +
        95  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
        +
        96  template<typename U>
        +
        97  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
        +
        98  template<typename U>
        +
        99  GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
        +
        100  template<typename U>
        +
        101  GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
        +
        102 
        +
        103  // -- Increment and decrement operators --
        +
        104 
        +
        105  GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
        +
        106  GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
        +
        107  GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
        +
        108  GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
        +
        109  };
        +
        110 
        +
        111  // -- Unary operators --
        +
        112 
        +
        113  template<typename T, qualifier Q>
        +
        114  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
        +
        115 
        +
        116  template<typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
        +
        118 
        +
        119  // -- Binary operators --
        +
        120 
        +
        121  template<typename T, qualifier Q>
        +
        122  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        126 
        +
        127  template<typename T, qualifier Q>
        +
        128  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
        +
        129 
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        132 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
        +
        135 
        +
        136  template<typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
        +
        138 
        +
        139  template<typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
        +
        141 
        +
        142  template<typename T, qualifier Q>
        +
        143  GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
        +
        144 
        +
        145  template<typename T, qualifier Q>
        +
        146  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        147 
        +
        148  template<typename T, qualifier Q>
        +
        149  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        150 
        +
        151  template<typename T, qualifier Q>
        +
        152  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        153 
        +
        154  template<typename T, qualifier Q>
        +
        155  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
        +
        159 
        +
        160  // -- Boolean operators --
        +
        161 
        +
        162  template<typename T, qualifier Q>
        +
        163  GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        164 
        +
        165  template<typename T, qualifier Q>
        +
        166  GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
        +
        167 }//namespace glm
        +
        168 
        +
        169 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        170 #include "type_mat4x3.inl"
        +
        171 #endif //GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00173.html b/Include/glm/doc/api/a00173.html new file mode 100644 index 0000000..57d8692 --- /dev/null +++ b/Include/glm/doc/api/a00173.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x4.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_mat4x4.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_mat4x4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00173_source.html b/Include/glm/doc/api/a00173_source.html new file mode 100644 index 0000000..523ef99 --- /dev/null +++ b/Include/glm/doc/api/a00173_source.html @@ -0,0 +1,289 @@ + + + + + + +0.9.9 API documentation: type_mat4x4.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_mat4x4.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "type_vec4.hpp"
        +
        7 #include <limits>
        +
        8 #include <cstddef>
        +
        9 
        +
        10 namespace glm
        +
        11 {
        +
        12  template<typename T, qualifier Q>
        +
        13  struct mat<4, 4, T, Q>
        +
        14  {
        +
        15  typedef vec<4, T, Q> col_type;
        +
        16  typedef vec<4, T, Q> row_type;
        +
        17  typedef mat<4, 4, T, Q> type;
        +
        18  typedef mat<4, 4, T, Q> transpose_type;
        +
        19  typedef T value_type;
        +
        20 
        +
        21  private:
        +
        22  col_type value[4];
        +
        23 
        +
        24  public:
        +
        25  // -- Accesses --
        +
        26 
        +
        27  typedef length_t length_type;
        +
        28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
        +
        29 
        +
        30  GLM_FUNC_DECL col_type & operator[](length_type i);
        +
        31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
        +
        32 
        +
        33  // -- Constructors --
        +
        34 
        +
        35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
        +
        36  template<qualifier P>
        +
        37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m);
        +
        38 
        +
        39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
        +
        40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        41  T const& x0, T const& y0, T const& z0, T const& w0,
        +
        42  T const& x1, T const& y1, T const& z1, T const& w1,
        +
        43  T const& x2, T const& y2, T const& z2, T const& w2,
        +
        44  T const& x3, T const& y3, T const& z3, T const& w3);
        +
        45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        46  col_type const& v0,
        +
        47  col_type const& v1,
        +
        48  col_type const& v2,
        +
        49  col_type const& v3);
        +
        50 
        +
        51  // -- Conversions --
        +
        52 
        +
        53  template<
        +
        54  typename X1, typename Y1, typename Z1, typename W1,
        +
        55  typename X2, typename Y2, typename Z2, typename W2,
        +
        56  typename X3, typename Y3, typename Z3, typename W3,
        +
        57  typename X4, typename Y4, typename Z4, typename W4>
        +
        58  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        59  X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
        +
        60  X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
        +
        61  X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
        +
        62  X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
        +
        63 
        +
        64  template<typename V1, typename V2, typename V3, typename V4>
        +
        65  GLM_FUNC_DECL GLM_CONSTEXPR mat(
        +
        66  vec<4, V1, Q> const& v1,
        +
        67  vec<4, V2, Q> const& v2,
        +
        68  vec<4, V3, Q> const& v3,
        +
        69  vec<4, V4, Q> const& v4);
        +
        70 
        +
        71  // -- Matrix conversions --
        +
        72 
        +
        73  template<typename U, qualifier P>
        +
        74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m);
        +
        75 
        +
        76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
        +
        77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
        +
        78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
        +
        79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
        +
        80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
        +
        81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
        +
        82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
        +
        83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
        +
        84 
        +
        85  // -- Unary arithmetic operators --
        +
        86 
        +
        87  template<typename U>
        +
        88  GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
        +
        89  template<typename U>
        +
        90  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
        +
        91  template<typename U>
        +
        92  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
        +
        93  template<typename U>
        +
        94  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
        +
        95  template<typename U>
        +
        96  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
        +
        97  template<typename U>
        +
        98  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
        +
        99  template<typename U>
        +
        100  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
        +
        101  template<typename U>
        +
        102  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
        +
        103  template<typename U>
        +
        104  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
        +
        105 
        +
        106  // -- Increment and decrement operators --
        +
        107 
        +
        108  GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
        +
        109  GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
        +
        110  GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
        +
        111  GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
        +
        112  };
        +
        113 
        +
        114  // -- Unary operators --
        +
        115 
        +
        116  template<typename T, qualifier Q>
        +
        117  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
        +
        118 
        +
        119  template<typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
        +
        121 
        +
        122  // -- Binary operators --
        +
        123 
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
        +
        126 
        +
        127  template<typename T, qualifier Q>
        +
        128  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
        +
        129 
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        132 
        +
        133  template<typename T, qualifier Q>
        +
        134  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
        +
        135 
        +
        136  template<typename T, qualifier Q>
        +
        137  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
        +
        138 
        +
        139  template<typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        141 
        +
        142  template<typename T, qualifier Q>
        +
        143  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
        +
        144 
        +
        145  template<typename T, qualifier Q>
        +
        146  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
        +
        147 
        +
        148  template<typename T, qualifier Q>
        +
        149  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
        +
        150 
        +
        151  template<typename T, qualifier Q>
        +
        152  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
        +
        153 
        +
        154  template<typename T, qualifier Q>
        +
        155  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
        +
        159 
        +
        160  template<typename T, qualifier Q>
        +
        161  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        162 
        +
        163  template<typename T, qualifier Q>
        +
        164  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
        +
        165 
        +
        166  template<typename T, qualifier Q>
        +
        167  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
        +
        168 
        +
        169  template<typename T, qualifier Q>
        +
        170  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
        +
        171 
        +
        172  template<typename T, qualifier Q>
        +
        173  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
        +
        174 
        +
        175  template<typename T, qualifier Q>
        +
        176  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        177 
        +
        178  // -- Boolean operators --
        +
        179 
        +
        180  template<typename T, qualifier Q>
        +
        181  GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        182 
        +
        183  template<typename T, qualifier Q>
        +
        184  GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
        +
        185 }//namespace glm
        +
        186 
        +
        187 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        188 #include "type_mat4x4.inl"
        +
        189 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Core features
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00174.html b/Include/glm/doc/api/a00174.html new file mode 100644 index 0000000..d852be4 --- /dev/null +++ b/Include/glm/doc/api/a00174.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: type_precision.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_precision.hpp File Reference
        +
        +
        + +

        GLM_GTC_type_precision +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTC_type_precision

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file type_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00174_source.html b/Include/glm/doc/api/a00174_source.html new file mode 100644 index 0000000..edcf9d6 --- /dev/null +++ b/Include/glm/doc/api/a00174_source.html @@ -0,0 +1,1682 @@ + + + + + + +0.9.9 API documentation: type_precision.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_precision.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../gtc/quaternion.hpp"
        +
        18 #include "../gtc/vec1.hpp"
        +
        19 #include "../ext/scalar_int_sized.hpp"
        +
        20 #include "../ext/scalar_uint_sized.hpp"
        +
        21 #include "../detail/type_vec2.hpp"
        +
        22 #include "../detail/type_vec3.hpp"
        +
        23 #include "../detail/type_vec4.hpp"
        +
        24 #include "../detail/type_mat2x2.hpp"
        +
        25 #include "../detail/type_mat2x3.hpp"
        +
        26 #include "../detail/type_mat2x4.hpp"
        +
        27 #include "../detail/type_mat3x2.hpp"
        +
        28 #include "../detail/type_mat3x3.hpp"
        +
        29 #include "../detail/type_mat3x4.hpp"
        +
        30 #include "../detail/type_mat4x2.hpp"
        +
        31 #include "../detail/type_mat4x3.hpp"
        +
        32 #include "../detail/type_mat4x4.hpp"
        +
        33 
        +
        34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        35 # pragma message("GLM: GLM_GTC_type_precision extension included")
        +
        36 #endif
        +
        37 
        +
        38 namespace glm
        +
        39 {
        +
        41  // Signed int vector types
        +
        42 
        +
        45 
        +
        48  typedef detail::int8 lowp_int8;
        +
        49 
        +
        52  typedef detail::int16 lowp_int16;
        +
        53 
        +
        56  typedef detail::int32 lowp_int32;
        +
        57 
        +
        60  typedef detail::int64 lowp_int64;
        +
        61 
        +
        64  typedef detail::int8 lowp_int8_t;
        +
        65 
        +
        68  typedef detail::int16 lowp_int16_t;
        +
        69 
        +
        72  typedef detail::int32 lowp_int32_t;
        +
        73 
        + +
        77 
        +
        80  typedef detail::int8 lowp_i8;
        +
        81 
        +
        84  typedef detail::int16 lowp_i16;
        +
        85 
        +
        88  typedef detail::int32 lowp_i32;
        +
        89 
        +
        92  typedef detail::int64 lowp_i64;
        +
        93 
        +
        96  typedef detail::int8 mediump_int8;
        +
        97 
        +
        100  typedef detail::int16 mediump_int16;
        +
        101 
        +
        104  typedef detail::int32 mediump_int32;
        +
        105 
        + +
        109 
        +
        112  typedef detail::int8 mediump_int8_t;
        +
        113 
        +
        116  typedef detail::int16 mediump_int16_t;
        +
        117 
        +
        120  typedef detail::int32 mediump_int32_t;
        +
        121 
        + +
        125 
        +
        128  typedef detail::int8 mediump_i8;
        +
        129 
        +
        132  typedef detail::int16 mediump_i16;
        +
        133 
        +
        136  typedef detail::int32 mediump_i32;
        +
        137 
        +
        140  typedef detail::int64 mediump_i64;
        +
        141 
        +
        144  typedef detail::int8 highp_int8;
        +
        145 
        +
        148  typedef detail::int16 highp_int16;
        +
        149 
        +
        152  typedef detail::int32 highp_int32;
        +
        153 
        +
        156  typedef detail::int64 highp_int64;
        +
        157 
        +
        160  typedef detail::int8 highp_int8_t;
        +
        161 
        +
        164  typedef detail::int16 highp_int16_t;
        +
        165 
        +
        168  typedef detail::int32 highp_int32_t;
        +
        169 
        + +
        173 
        +
        176  typedef detail::int8 highp_i8;
        +
        177 
        +
        180  typedef detail::int16 highp_i16;
        +
        181 
        +
        184  typedef detail::int32 highp_i32;
        +
        185 
        +
        188  typedef detail::int64 highp_i64;
        +
        189 
        +
        190 
        +
        191 #if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        192  using std::int8_t;
        +
        193  using std::int16_t;
        +
        194  using std::int32_t;
        +
        195  using std::int64_t;
        +
        196 #else
        +
        197  typedef detail::int8 int8_t;
        +
        200 
        +
        203  typedef detail::int16 int16_t;
        +
        204 
        +
        207  typedef detail::int32 int32_t;
        +
        208 
        +
        211  typedef detail::int64 int64_t;
        +
        212 #endif
        +
        213 
        +
        216  typedef detail::int8 i8;
        +
        217 
        +
        220  typedef detail::int16 i16;
        +
        221 
        +
        224  typedef detail::int32 i32;
        +
        225 
        +
        228  typedef detail::int64 i64;
        +
        229 
        +
        230 
        +
        231 
        +
        234  typedef vec<1, i8, lowp> lowp_i8vec1;
        +
        235 
        +
        238  typedef vec<2, i8, lowp> lowp_i8vec2;
        +
        239 
        +
        242  typedef vec<3, i8, lowp> lowp_i8vec3;
        +
        243 
        +
        246  typedef vec<4, i8, lowp> lowp_i8vec4;
        +
        247 
        +
        248 
        +
        251  typedef vec<1, i8, mediump> mediump_i8vec1;
        +
        252 
        +
        255  typedef vec<2, i8, mediump> mediump_i8vec2;
        +
        256 
        +
        259  typedef vec<3, i8, mediump> mediump_i8vec3;
        +
        260 
        +
        263  typedef vec<4, i8, mediump> mediump_i8vec4;
        +
        264 
        +
        265 
        +
        268  typedef vec<1, i8, highp> highp_i8vec1;
        +
        269 
        +
        272  typedef vec<2, i8, highp> highp_i8vec2;
        +
        273 
        +
        276  typedef vec<3, i8, highp> highp_i8vec3;
        +
        277 
        +
        280  typedef vec<4, i8, highp> highp_i8vec4;
        +
        281 
        +
        282 
        +
        283 
        +
        286  typedef vec<1, i8, defaultp> i8vec1;
        +
        287 
        +
        290  typedef vec<2, i8, defaultp> i8vec2;
        +
        291 
        +
        294  typedef vec<3, i8, defaultp> i8vec3;
        +
        295 
        +
        298  typedef vec<4, i8, defaultp> i8vec4;
        +
        299 
        +
        300 
        +
        301 
        +
        302 
        +
        303 
        +
        306  typedef vec<1, i16, lowp> lowp_i16vec1;
        +
        307 
        +
        310  typedef vec<2, i16, lowp> lowp_i16vec2;
        +
        311 
        +
        314  typedef vec<3, i16, lowp> lowp_i16vec3;
        +
        315 
        +
        318  typedef vec<4, i16, lowp> lowp_i16vec4;
        +
        319 
        +
        320 
        +
        323  typedef vec<1, i16, mediump> mediump_i16vec1;
        +
        324 
        +
        327  typedef vec<2, i16, mediump> mediump_i16vec2;
        +
        328 
        +
        331  typedef vec<3, i16, mediump> mediump_i16vec3;
        +
        332 
        +
        335  typedef vec<4, i16, mediump> mediump_i16vec4;
        +
        336 
        +
        337 
        +
        340  typedef vec<1, i16, highp> highp_i16vec1;
        +
        341 
        +
        344  typedef vec<2, i16, highp> highp_i16vec2;
        +
        345 
        +
        348  typedef vec<3, i16, highp> highp_i16vec3;
        +
        349 
        +
        352  typedef vec<4, i16, highp> highp_i16vec4;
        +
        353 
        +
        354 
        +
        355 
        +
        356 
        +
        359  typedef vec<1, i16, defaultp> i16vec1;
        +
        360 
        +
        363  typedef vec<2, i16, defaultp> i16vec2;
        +
        364 
        +
        367  typedef vec<3, i16, defaultp> i16vec3;
        +
        368 
        +
        371  typedef vec<4, i16, defaultp> i16vec4;
        +
        372 
        +
        373 
        +
        374 
        +
        377  typedef vec<1, i32, lowp> lowp_i32vec1;
        +
        378 
        +
        381  typedef vec<2, i32, lowp> lowp_i32vec2;
        +
        382 
        +
        385  typedef vec<3, i32, lowp> lowp_i32vec3;
        +
        386 
        +
        389  typedef vec<4, i32, lowp> lowp_i32vec4;
        +
        390 
        +
        391 
        +
        394  typedef vec<1, i32, mediump> mediump_i32vec1;
        +
        395 
        +
        398  typedef vec<2, i32, mediump> mediump_i32vec2;
        +
        399 
        +
        402  typedef vec<3, i32, mediump> mediump_i32vec3;
        +
        403 
        +
        406  typedef vec<4, i32, mediump> mediump_i32vec4;
        +
        407 
        +
        408 
        +
        411  typedef vec<1, i32, highp> highp_i32vec1;
        +
        412 
        +
        415  typedef vec<2, i32, highp> highp_i32vec2;
        +
        416 
        +
        419  typedef vec<3, i32, highp> highp_i32vec3;
        +
        420 
        +
        423  typedef vec<4, i32, highp> highp_i32vec4;
        +
        424 
        +
        425 
        +
        428  typedef vec<1, i32, defaultp> i32vec1;
        +
        429 
        +
        432  typedef vec<2, i32, defaultp> i32vec2;
        +
        433 
        +
        436  typedef vec<3, i32, defaultp> i32vec3;
        +
        437 
        +
        440  typedef vec<4, i32, defaultp> i32vec4;
        +
        441 
        +
        442 
        +
        443 
        +
        444 
        +
        447  typedef vec<1, i64, lowp> lowp_i64vec1;
        +
        448 
        +
        451  typedef vec<2, i64, lowp> lowp_i64vec2;
        +
        452 
        +
        455  typedef vec<3, i64, lowp> lowp_i64vec3;
        +
        456 
        +
        459  typedef vec<4, i64, lowp> lowp_i64vec4;
        +
        460 
        +
        461 
        +
        464  typedef vec<1, i64, mediump> mediump_i64vec1;
        +
        465 
        +
        468  typedef vec<2, i64, mediump> mediump_i64vec2;
        +
        469 
        +
        472  typedef vec<3, i64, mediump> mediump_i64vec3;
        +
        473 
        +
        476  typedef vec<4, i64, mediump> mediump_i64vec4;
        +
        477 
        +
        478 
        +
        481  typedef vec<1, i64, highp> highp_i64vec1;
        +
        482 
        +
        485  typedef vec<2, i64, highp> highp_i64vec2;
        +
        486 
        +
        489  typedef vec<3, i64, highp> highp_i64vec3;
        +
        490 
        +
        493  typedef vec<4, i64, highp> highp_i64vec4;
        +
        494 
        +
        495 
        +
        498  typedef vec<1, i64, defaultp> i64vec1;
        +
        499 
        +
        502  typedef vec<2, i64, defaultp> i64vec2;
        +
        503 
        +
        506  typedef vec<3, i64, defaultp> i64vec3;
        +
        507 
        +
        510  typedef vec<4, i64, defaultp> i64vec4;
        +
        511 
        +
        512 
        +
        514  // Unsigned int vector types
        +
        515 
        +
        518  typedef detail::uint8 lowp_uint8;
        +
        519 
        +
        522  typedef detail::uint16 lowp_uint16;
        +
        523 
        +
        526  typedef detail::uint32 lowp_uint32;
        +
        527 
        +
        530  typedef detail::uint64 lowp_uint64;
        +
        531 
        +
        534  typedef detail::uint8 lowp_uint8_t;
        +
        535 
        +
        538  typedef detail::uint16 lowp_uint16_t;
        +
        539 
        +
        542  typedef detail::uint32 lowp_uint32_t;
        +
        543 
        + +
        547 
        +
        550  typedef detail::uint8 lowp_u8;
        +
        551 
        +
        554  typedef detail::uint16 lowp_u16;
        +
        555 
        +
        558  typedef detail::uint32 lowp_u32;
        +
        559 
        +
        562  typedef detail::uint64 lowp_u64;
        +
        563 
        +
        566  typedef detail::uint8 mediump_uint8;
        +
        567 
        +
        570  typedef detail::uint16 mediump_uint16;
        +
        571 
        +
        574  typedef detail::uint32 mediump_uint32;
        +
        575 
        + +
        579 
        +
        582  typedef detail::uint8 mediump_uint8_t;
        +
        583 
        +
        586  typedef detail::uint16 mediump_uint16_t;
        +
        587 
        +
        590  typedef detail::uint32 mediump_uint32_t;
        +
        591 
        + +
        595 
        +
        598  typedef detail::uint8 mediump_u8;
        +
        599 
        +
        602  typedef detail::uint16 mediump_u16;
        +
        603 
        +
        606  typedef detail::uint32 mediump_u32;
        +
        607 
        +
        610  typedef detail::uint64 mediump_u64;
        +
        611 
        +
        614  typedef detail::uint8 highp_uint8;
        +
        615 
        +
        618  typedef detail::uint16 highp_uint16;
        +
        619 
        +
        622  typedef detail::uint32 highp_uint32;
        +
        623 
        + +
        627 
        +
        630  typedef detail::uint8 highp_uint8_t;
        +
        631 
        +
        634  typedef detail::uint16 highp_uint16_t;
        +
        635 
        +
        638  typedef detail::uint32 highp_uint32_t;
        +
        639 
        + +
        643 
        +
        646  typedef detail::uint8 highp_u8;
        +
        647 
        +
        650  typedef detail::uint16 highp_u16;
        +
        651 
        +
        654  typedef detail::uint32 highp_u32;
        +
        655 
        +
        658  typedef detail::uint64 highp_u64;
        +
        659 
        +
        660 #if GLM_HAS_EXTENDED_INTEGER_TYPE
        +
        661  using std::uint8_t;
        +
        662  using std::uint16_t;
        +
        663  using std::uint32_t;
        +
        664  using std::uint64_t;
        +
        665 #else
        +
        666  typedef detail::uint8 uint8_t;
        +
        669 
        +
        672  typedef detail::uint16 uint16_t;
        +
        673 
        +
        676  typedef detail::uint32 uint32_t;
        +
        677 
        +
        680  typedef detail::uint64 uint64_t;
        +
        681 #endif
        +
        682 
        +
        685  typedef detail::uint8 u8;
        +
        686 
        +
        689  typedef detail::uint16 u16;
        +
        690 
        +
        693  typedef detail::uint32 u32;
        +
        694 
        +
        697  typedef detail::uint64 u64;
        +
        698 
        +
        699 
        +
        700 
        +
        701 
        +
        702 
        +
        704  // Float vector types
        +
        705 
        +
        708  typedef float float32;
        +
        709 
        +
        712  typedef double float64;
        +
        713 
        +
        716  typedef float32 lowp_float32;
        +
        717 
        +
        720  typedef float64 lowp_float64;
        +
        721 
        +
        724  typedef float32 lowp_float32_t;
        +
        725 
        +
        728  typedef float64 lowp_float64_t;
        +
        729 
        +
        732  typedef float32 lowp_f32;
        +
        733 
        +
        736  typedef float64 lowp_f64;
        +
        737 
        +
        740  typedef float32 lowp_float32;
        +
        741 
        +
        744  typedef float64 lowp_float64;
        +
        745 
        +
        748  typedef float32 lowp_float32_t;
        +
        749 
        +
        752  typedef float64 lowp_float64_t;
        +
        753 
        +
        756  typedef float32 lowp_f32;
        +
        757 
        +
        760  typedef float64 lowp_f64;
        +
        761 
        +
        762 
        +
        765  typedef float32 lowp_float32;
        +
        766 
        +
        769  typedef float64 lowp_float64;
        +
        770 
        +
        773  typedef float32 lowp_float32_t;
        +
        774 
        +
        777  typedef float64 lowp_float64_t;
        +
        778 
        +
        781  typedef float32 lowp_f32;
        +
        782 
        +
        785  typedef float64 lowp_f64;
        +
        786 
        +
        787 
        +
        790  typedef float32 mediump_float32;
        +
        791 
        +
        794  typedef float64 mediump_float64;
        +
        795 
        +
        798  typedef float32 mediump_float32_t;
        +
        799 
        +
        802  typedef float64 mediump_float64_t;
        +
        803 
        +
        806  typedef float32 mediump_f32;
        +
        807 
        +
        810  typedef float64 mediump_f64;
        +
        811 
        +
        812 
        +
        815  typedef float32 highp_float32;
        +
        816 
        +
        819  typedef float64 highp_float64;
        +
        820 
        +
        823  typedef float32 highp_float32_t;
        +
        824 
        +
        827  typedef float64 highp_float64_t;
        +
        828 
        +
        831  typedef float32 highp_f32;
        +
        832 
        +
        835  typedef float64 highp_f64;
        +
        836 
        +
        837 
        +
        838 #if(defined(GLM_PRECISION_LOWP_FLOAT))
        +
        839  typedef lowp_float32_t float32_t;
        +
        842 
        +
        845  typedef lowp_float64_t float64_t;
        +
        846 
        +
        849  typedef lowp_f32 f32;
        +
        850 
        +
        853  typedef lowp_f64 f64;
        +
        854 
        +
        855 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
        +
        856  typedef mediump_float32 float32_t;
        +
        859 
        +
        862  typedef mediump_float64 float64_t;
        +
        863 
        +
        866  typedef mediump_float32 f32;
        +
        867 
        +
        870  typedef mediump_float64 f64;
        +
        871 
        +
        872 #else//(defined(GLM_PRECISION_HIGHP_FLOAT))
        +
        873 
        +
        876  typedef highp_float32_t float32_t;
        +
        877 
        +
        880  typedef highp_float64_t float64_t;
        +
        881 
        +
        884  typedef highp_float32_t f32;
        +
        885 
        +
        888  typedef highp_float64_t f64;
        +
        889 #endif
        +
        890 
        +
        891 
        +
        894  typedef vec<1, float, lowp> lowp_fvec1;
        +
        895 
        +
        898  typedef vec<2, float, lowp> lowp_fvec2;
        +
        899 
        +
        902  typedef vec<3, float, lowp> lowp_fvec3;
        +
        903 
        +
        906  typedef vec<4, float, lowp> lowp_fvec4;
        +
        907 
        +
        908 
        +
        911  typedef vec<1, float, mediump> mediump_fvec1;
        +
        912 
        +
        915  typedef vec<2, float, mediump> mediump_fvec2;
        +
        916 
        +
        919  typedef vec<3, float, mediump> mediump_fvec3;
        +
        920 
        +
        923  typedef vec<4, float, mediump> mediump_fvec4;
        +
        924 
        +
        925 
        +
        928  typedef vec<1, float, highp> highp_fvec1;
        +
        929 
        +
        932  typedef vec<2, float, highp> highp_fvec2;
        +
        933 
        +
        936  typedef vec<3, float, highp> highp_fvec3;
        +
        937 
        +
        940  typedef vec<4, float, highp> highp_fvec4;
        +
        941 
        +
        942 
        +
        945  typedef vec<1, f32, lowp> lowp_f32vec1;
        +
        946 
        +
        949  typedef vec<2, f32, lowp> lowp_f32vec2;
        +
        950 
        +
        953  typedef vec<3, f32, lowp> lowp_f32vec3;
        +
        954 
        +
        957  typedef vec<4, f32, lowp> lowp_f32vec4;
        +
        958 
        +
        961  typedef vec<1, f32, mediump> mediump_f32vec1;
        +
        962 
        +
        965  typedef vec<2, f32, mediump> mediump_f32vec2;
        +
        966 
        +
        969  typedef vec<3, f32, mediump> mediump_f32vec3;
        +
        970 
        +
        973  typedef vec<4, f32, mediump> mediump_f32vec4;
        +
        974 
        +
        977  typedef vec<1, f32, highp> highp_f32vec1;
        +
        978 
        +
        981  typedef vec<2, f32, highp> highp_f32vec2;
        +
        982 
        +
        985  typedef vec<3, f32, highp> highp_f32vec3;
        +
        986 
        +
        989  typedef vec<4, f32, highp> highp_f32vec4;
        +
        990 
        +
        991 
        +
        994  typedef vec<1, f64, lowp> lowp_f64vec1;
        +
        995 
        +
        998  typedef vec<2, f64, lowp> lowp_f64vec2;
        +
        999 
        +
        1002  typedef vec<3, f64, lowp> lowp_f64vec3;
        +
        1003 
        +
        1006  typedef vec<4, f64, lowp> lowp_f64vec4;
        +
        1007 
        +
        1010  typedef vec<1, f64, mediump> mediump_f64vec1;
        +
        1011 
        +
        1014  typedef vec<2, f64, mediump> mediump_f64vec2;
        +
        1015 
        +
        1018  typedef vec<3, f64, mediump> mediump_f64vec3;
        +
        1019 
        +
        1022  typedef vec<4, f64, mediump> mediump_f64vec4;
        +
        1023 
        +
        1026  typedef vec<1, f64, highp> highp_f64vec1;
        +
        1027 
        +
        1030  typedef vec<2, f64, highp> highp_f64vec2;
        +
        1031 
        +
        1034  typedef vec<3, f64, highp> highp_f64vec3;
        +
        1035 
        +
        1038  typedef vec<4, f64, highp> highp_f64vec4;
        +
        1039 
        +
        1040 
        +
        1041 
        +
        1043  // Float matrix types
        +
        1044 
        +
        1047  //typedef lowp_f32 lowp_fmat1x1;
        +
        1048 
        +
        1051  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
        +
        1052 
        +
        1055  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
        +
        1056 
        +
        1059  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
        +
        1060 
        +
        1063  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
        +
        1064 
        +
        1067  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
        +
        1068 
        +
        1071  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
        +
        1072 
        +
        1075  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
        +
        1076 
        +
        1079  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
        +
        1080 
        +
        1083  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
        +
        1084 
        +
        1087  //typedef lowp_fmat1x1 lowp_fmat1;
        +
        1088 
        +
        1091  typedef lowp_fmat2x2 lowp_fmat2;
        +
        1092 
        +
        1095  typedef lowp_fmat3x3 lowp_fmat3;
        +
        1096 
        +
        1099  typedef lowp_fmat4x4 lowp_fmat4;
        +
        1100 
        +
        1101 
        +
        1104  //typedef mediump_f32 mediump_fmat1x1;
        +
        1105 
        +
        1108  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
        +
        1109 
        +
        1112  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
        +
        1113 
        +
        1116  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
        +
        1117 
        +
        1120  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
        +
        1121 
        +
        1124  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
        +
        1125 
        +
        1128  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
        +
        1129 
        +
        1132  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
        +
        1133 
        +
        1136  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
        +
        1137 
        +
        1140  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
        +
        1141 
        +
        1144  //typedef mediump_fmat1x1 mediump_fmat1;
        +
        1145 
        +
        1148  typedef mediump_fmat2x2 mediump_fmat2;
        +
        1149 
        +
        1152  typedef mediump_fmat3x3 mediump_fmat3;
        +
        1153 
        +
        1156  typedef mediump_fmat4x4 mediump_fmat4;
        +
        1157 
        +
        1158 
        +
        1161  //typedef highp_f32 highp_fmat1x1;
        +
        1162 
        +
        1165  typedef mat<2, 2, f32, highp> highp_fmat2x2;
        +
        1166 
        +
        1169  typedef mat<2, 3, f32, highp> highp_fmat2x3;
        +
        1170 
        +
        1173  typedef mat<2, 4, f32, highp> highp_fmat2x4;
        +
        1174 
        +
        1177  typedef mat<3, 2, f32, highp> highp_fmat3x2;
        +
        1178 
        +
        1181  typedef mat<3, 3, f32, highp> highp_fmat3x3;
        +
        1182 
        +
        1185  typedef mat<3, 4, f32, highp> highp_fmat3x4;
        +
        1186 
        +
        1189  typedef mat<4, 2, f32, highp> highp_fmat4x2;
        +
        1190 
        +
        1193  typedef mat<4, 3, f32, highp> highp_fmat4x3;
        +
        1194 
        +
        1197  typedef mat<4, 4, f32, highp> highp_fmat4x4;
        +
        1198 
        +
        1201  //typedef highp_fmat1x1 highp_fmat1;
        +
        1202 
        +
        1205  typedef highp_fmat2x2 highp_fmat2;
        +
        1206 
        +
        1209  typedef highp_fmat3x3 highp_fmat3;
        +
        1210 
        +
        1213  typedef highp_fmat4x4 highp_fmat4;
        +
        1214 
        +
        1215 
        +
        1218  //typedef f32 lowp_f32mat1x1;
        +
        1219 
        +
        1222  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
        +
        1223 
        +
        1226  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
        +
        1227 
        +
        1230  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
        +
        1231 
        +
        1234  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
        +
        1235 
        +
        1238  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
        +
        1239 
        +
        1242  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
        +
        1243 
        +
        1246  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
        +
        1247 
        +
        1250  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
        +
        1251 
        +
        1254  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
        +
        1255 
        +
        1258  //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
        +
        1259 
        +
        1262  typedef lowp_f32mat2x2 lowp_f32mat2;
        +
        1263 
        +
        1266  typedef lowp_f32mat3x3 lowp_f32mat3;
        +
        1267 
        +
        1270  typedef lowp_f32mat4x4 lowp_f32mat4;
        +
        1271 
        +
        1272 
        +
        1275  //typedef f32 mediump_f32mat1x1;
        +
        1276 
        +
        1279  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
        +
        1280 
        +
        1283  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
        +
        1284 
        +
        1287  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
        +
        1288 
        +
        1291  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
        +
        1292 
        +
        1295  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
        +
        1296 
        +
        1299  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
        +
        1300 
        +
        1303  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
        +
        1304 
        +
        1307  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
        +
        1308 
        +
        1311  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
        +
        1312 
        +
        1315  //typedef detail::tmat1x1<f32, mediump> f32mat1;
        +
        1316 
        +
        1319  typedef mediump_f32mat2x2 mediump_f32mat2;
        +
        1320 
        +
        1323  typedef mediump_f32mat3x3 mediump_f32mat3;
        +
        1324 
        +
        1327  typedef mediump_f32mat4x4 mediump_f32mat4;
        +
        1328 
        +
        1329 
        +
        1332  //typedef f32 highp_f32mat1x1;
        +
        1333 
        +
        1336  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
        +
        1337 
        +
        1340  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
        +
        1341 
        +
        1344  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
        +
        1345 
        +
        1348  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
        +
        1349 
        +
        1352  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
        +
        1353 
        +
        1356  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
        +
        1357 
        +
        1360  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
        +
        1361 
        +
        1364  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
        +
        1365 
        +
        1368  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
        +
        1369 
        +
        1372  //typedef detail::tmat1x1<f32, highp> f32mat1;
        +
        1373 
        +
        1376  typedef highp_f32mat2x2 highp_f32mat2;
        +
        1377 
        +
        1380  typedef highp_f32mat3x3 highp_f32mat3;
        +
        1381 
        +
        1384  typedef highp_f32mat4x4 highp_f32mat4;
        +
        1385 
        +
        1386 
        +
        1389  //typedef f64 lowp_f64mat1x1;
        +
        1390 
        +
        1393  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
        +
        1394 
        +
        1397  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
        +
        1398 
        +
        1401  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
        +
        1402 
        +
        1405  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
        +
        1406 
        +
        1409  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
        +
        1410 
        +
        1413  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
        +
        1414 
        +
        1417  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
        +
        1418 
        +
        1421  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
        +
        1422 
        +
        1425  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
        +
        1426 
        +
        1429  //typedef lowp_f64mat1x1 lowp_f64mat1;
        +
        1430 
        +
        1433  typedef lowp_f64mat2x2 lowp_f64mat2;
        +
        1434 
        +
        1437  typedef lowp_f64mat3x3 lowp_f64mat3;
        +
        1438 
        +
        1441  typedef lowp_f64mat4x4 lowp_f64mat4;
        +
        1442 
        +
        1443 
        +
        1446  //typedef f64 Highp_f64mat1x1;
        +
        1447 
        +
        1450  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
        +
        1451 
        +
        1454  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
        +
        1455 
        +
        1458  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
        +
        1459 
        +
        1462  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
        +
        1463 
        +
        1466  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
        +
        1467 
        +
        1470  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
        +
        1471 
        +
        1474  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
        +
        1475 
        +
        1478  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
        +
        1479 
        +
        1482  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
        +
        1483 
        +
        1486  //typedef mediump_f64mat1x1 mediump_f64mat1;
        +
        1487 
        +
        1490  typedef mediump_f64mat2x2 mediump_f64mat2;
        +
        1491 
        +
        1494  typedef mediump_f64mat3x3 mediump_f64mat3;
        +
        1495 
        +
        1498  typedef mediump_f64mat4x4 mediump_f64mat4;
        +
        1499 
        +
        1502  //typedef f64 highp_f64mat1x1;
        +
        1503 
        +
        1506  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
        +
        1507 
        +
        1510  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
        +
        1511 
        +
        1514  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
        +
        1515 
        +
        1518  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
        +
        1519 
        +
        1522  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
        +
        1523 
        +
        1526  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
        +
        1527 
        +
        1530  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
        +
        1531 
        +
        1534  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
        +
        1535 
        +
        1538  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
        +
        1539 
        +
        1542  //typedef highp_f64mat1x1 highp_f64mat1;
        +
        1543 
        +
        1546  typedef highp_f64mat2x2 highp_f64mat2;
        +
        1547 
        +
        1550  typedef highp_f64mat3x3 highp_f64mat3;
        +
        1551 
        +
        1554  typedef highp_f64mat4x4 highp_f64mat4;
        +
        1555 
        +
        1556 
        +
        1557 
        +
        1558 
        +
        1561  typedef vec<1, u8, lowp> lowp_u8vec1;
        +
        1562 
        +
        1565  typedef vec<2, u8, lowp> lowp_u8vec2;
        +
        1566 
        +
        1569  typedef vec<3, u8, lowp> lowp_u8vec3;
        +
        1570 
        +
        1573  typedef vec<4, u8, lowp> lowp_u8vec4;
        +
        1574 
        +
        1575 
        +
        1578  typedef vec<1, u8, mediump> mediump_u8vec1;
        +
        1579 
        +
        1582  typedef vec<2, u8, mediump> mediump_u8vec2;
        +
        1583 
        +
        1586  typedef vec<3, u8, mediump> mediump_u8vec3;
        +
        1587 
        +
        1590  typedef vec<4, u8, mediump> mediump_u8vec4;
        +
        1591 
        +
        1592 
        +
        1595  typedef vec<1, u8, highp> highp_u8vec1;
        +
        1596 
        +
        1599  typedef vec<2, u8, highp> highp_u8vec2;
        +
        1600 
        +
        1603  typedef vec<3, u8, highp> highp_u8vec3;
        +
        1604 
        +
        1607  typedef vec<4, u8, highp> highp_u8vec4;
        +
        1608 
        +
        1609 
        +
        1610 
        +
        1613  typedef vec<1, u8, defaultp> u8vec1;
        +
        1614 
        +
        1617  typedef vec<2, u8, defaultp> u8vec2;
        +
        1618 
        +
        1621  typedef vec<3, u8, defaultp> u8vec3;
        +
        1622 
        +
        1625  typedef vec<4, u8, defaultp> u8vec4;
        +
        1626 
        +
        1627 
        +
        1628 
        +
        1629 
        +
        1632  typedef vec<1, u16, lowp> lowp_u16vec1;
        +
        1633 
        +
        1636  typedef vec<2, u16, lowp> lowp_u16vec2;
        +
        1637 
        +
        1640  typedef vec<3, u16, lowp> lowp_u16vec3;
        +
        1641 
        +
        1644  typedef vec<4, u16, lowp> lowp_u16vec4;
        +
        1645 
        +
        1646 
        +
        1649  typedef vec<1, u16, mediump> mediump_u16vec1;
        +
        1650 
        +
        1653  typedef vec<2, u16, mediump> mediump_u16vec2;
        +
        1654 
        +
        1657  typedef vec<3, u16, mediump> mediump_u16vec3;
        +
        1658 
        +
        1661  typedef vec<4, u16, mediump> mediump_u16vec4;
        +
        1662 
        +
        1663 
        +
        1666  typedef vec<1, u16, highp> highp_u16vec1;
        +
        1667 
        +
        1670  typedef vec<2, u16, highp> highp_u16vec2;
        +
        1671 
        +
        1674  typedef vec<3, u16, highp> highp_u16vec3;
        +
        1675 
        +
        1678  typedef vec<4, u16, highp> highp_u16vec4;
        +
        1679 
        +
        1680 
        +
        1681 
        +
        1682 
        +
        1685  typedef vec<1, u16, defaultp> u16vec1;
        +
        1686 
        +
        1689  typedef vec<2, u16, defaultp> u16vec2;
        +
        1690 
        +
        1693  typedef vec<3, u16, defaultp> u16vec3;
        +
        1694 
        +
        1697  typedef vec<4, u16, defaultp> u16vec4;
        +
        1698 
        +
        1699 
        +
        1700 
        +
        1703  typedef vec<1, u32, lowp> lowp_u32vec1;
        +
        1704 
        +
        1707  typedef vec<2, u32, lowp> lowp_u32vec2;
        +
        1708 
        +
        1711  typedef vec<3, u32, lowp> lowp_u32vec3;
        +
        1712 
        +
        1715  typedef vec<4, u32, lowp> lowp_u32vec4;
        +
        1716 
        +
        1717 
        +
        1720  typedef vec<1, u32, mediump> mediump_u32vec1;
        +
        1721 
        +
        1724  typedef vec<2, u32, mediump> mediump_u32vec2;
        +
        1725 
        +
        1728  typedef vec<3, u32, mediump> mediump_u32vec3;
        +
        1729 
        +
        1732  typedef vec<4, u32, mediump> mediump_u32vec4;
        +
        1733 
        +
        1734 
        +
        1737  typedef vec<1, u32, highp> highp_u32vec1;
        +
        1738 
        +
        1741  typedef vec<2, u32, highp> highp_u32vec2;
        +
        1742 
        +
        1745  typedef vec<3, u32, highp> highp_u32vec3;
        +
        1746 
        +
        1749  typedef vec<4, u32, highp> highp_u32vec4;
        +
        1750 
        +
        1751 
        +
        1752 
        +
        1755  typedef vec<1, u32, defaultp> u32vec1;
        +
        1756 
        +
        1759  typedef vec<2, u32, defaultp> u32vec2;
        +
        1760 
        +
        1763  typedef vec<3, u32, defaultp> u32vec3;
        +
        1764 
        +
        1767  typedef vec<4, u32, defaultp> u32vec4;
        +
        1768 
        +
        1769 
        +
        1770 
        +
        1771 
        +
        1774  typedef vec<1, u64, lowp> lowp_u64vec1;
        +
        1775 
        +
        1778  typedef vec<2, u64, lowp> lowp_u64vec2;
        +
        1779 
        +
        1782  typedef vec<3, u64, lowp> lowp_u64vec3;
        +
        1783 
        +
        1786  typedef vec<4, u64, lowp> lowp_u64vec4;
        +
        1787 
        +
        1788 
        +
        1791  typedef vec<1, u64, mediump> mediump_u64vec1;
        +
        1792 
        +
        1795  typedef vec<2, u64, mediump> mediump_u64vec2;
        +
        1796 
        +
        1799  typedef vec<3, u64, mediump> mediump_u64vec3;
        +
        1800 
        +
        1803  typedef vec<4, u64, mediump> mediump_u64vec4;
        +
        1804 
        +
        1805 
        +
        1808  typedef vec<1, u64, highp> highp_u64vec1;
        +
        1809 
        +
        1812  typedef vec<2, u64, highp> highp_u64vec2;
        +
        1813 
        +
        1816  typedef vec<3, u64, highp> highp_u64vec3;
        +
        1817 
        +
        1820  typedef vec<4, u64, highp> highp_u64vec4;
        +
        1821 
        +
        1822 
        +
        1823 
        +
        1824 
        +
        1827  typedef vec<1, u64, defaultp> u64vec1;
        +
        1828 
        +
        1831  typedef vec<2, u64, defaultp> u64vec2;
        +
        1832 
        +
        1835  typedef vec<3, u64, defaultp> u64vec3;
        +
        1836 
        +
        1839  typedef vec<4, u64, defaultp> u64vec4;
        +
        1840 
        +
        1841 
        +
        1843  // Float vector types
        +
        1844 
        +
        1847  typedef float32 float32_t;
        +
        1848 
        +
        1851  typedef float32 f32;
        +
        1852 
        +
        1853 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        1854 
        +
        1857  typedef float64 float64_t;
        +
        1858 
        +
        1861  typedef float64 f64;
        +
        1862 # endif//GLM_FORCE_SINGLE_ONLY
        +
        1863 
        +
        1866  typedef vec<1, float, defaultp> fvec1;
        +
        1867 
        +
        1870  typedef vec<2, float, defaultp> fvec2;
        +
        1871 
        +
        1874  typedef vec<3, float, defaultp> fvec3;
        +
        1875 
        +
        1878  typedef vec<4, float, defaultp> fvec4;
        +
        1879 
        +
        1880 
        +
        1883  typedef vec<1, f32, defaultp> f32vec1;
        +
        1884 
        +
        1887  typedef vec<2, f32, defaultp> f32vec2;
        +
        1888 
        +
        1891  typedef vec<3, f32, defaultp> f32vec3;
        +
        1892 
        +
        1895  typedef vec<4, f32, defaultp> f32vec4;
        +
        1896 
        +
        1897 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        1898  typedef vec<1, f64, defaultp> f64vec1;
        +
        1901 
        +
        1904  typedef vec<2, f64, defaultp> f64vec2;
        +
        1905 
        +
        1908  typedef vec<3, f64, defaultp> f64vec3;
        +
        1909 
        +
        1912  typedef vec<4, f64, defaultp> f64vec4;
        +
        1913 # endif//GLM_FORCE_SINGLE_ONLY
        +
        1914 
        +
        1915 
        +
        1917  // Float matrix types
        +
        1918 
        +
        1921  //typedef detail::tmat1x1<f32> fmat1;
        +
        1922 
        +
        1925  typedef mat<2, 2, f32, defaultp> fmat2;
        +
        1926 
        +
        1929  typedef mat<3, 3, f32, defaultp> fmat3;
        +
        1930 
        +
        1933  typedef mat<4, 4, f32, defaultp> fmat4;
        +
        1934 
        +
        1935 
        +
        1938  //typedef f32 fmat1x1;
        +
        1939 
        +
        1942  typedef mat<2, 2, f32, defaultp> fmat2x2;
        +
        1943 
        +
        1946  typedef mat<2, 3, f32, defaultp> fmat2x3;
        +
        1947 
        +
        1950  typedef mat<2, 4, f32, defaultp> fmat2x4;
        +
        1951 
        +
        1954  typedef mat<3, 2, f32, defaultp> fmat3x2;
        +
        1955 
        +
        1958  typedef mat<3, 3, f32, defaultp> fmat3x3;
        +
        1959 
        +
        1962  typedef mat<3, 4, f32, defaultp> fmat3x4;
        +
        1963 
        +
        1966  typedef mat<4, 2, f32, defaultp> fmat4x2;
        +
        1967 
        +
        1970  typedef mat<4, 3, f32, defaultp> fmat4x3;
        +
        1971 
        +
        1974  typedef mat<4, 4, f32, defaultp> fmat4x4;
        +
        1975 
        +
        1976 
        +
        1979  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
        +
        1980 
        +
        1983  typedef mat<2, 2, f32, defaultp> f32mat2;
        +
        1984 
        +
        1987  typedef mat<3, 3, f32, defaultp> f32mat3;
        +
        1988 
        +
        1991  typedef mat<4, 4, f32, defaultp> f32mat4;
        +
        1992 
        +
        1993 
        +
        1996  //typedef f32 f32mat1x1;
        +
        1997 
        +
        2000  typedef mat<2, 2, f32, defaultp> f32mat2x2;
        +
        2001 
        +
        2004  typedef mat<2, 3, f32, defaultp> f32mat2x3;
        +
        2005 
        +
        2008  typedef mat<2, 4, f32, defaultp> f32mat2x4;
        +
        2009 
        +
        2012  typedef mat<3, 2, f32, defaultp> f32mat3x2;
        +
        2013 
        +
        2016  typedef mat<3, 3, f32, defaultp> f32mat3x3;
        +
        2017 
        +
        2020  typedef mat<3, 4, f32, defaultp> f32mat3x4;
        +
        2021 
        +
        2024  typedef mat<4, 2, f32, defaultp> f32mat4x2;
        +
        2025 
        +
        2028  typedef mat<4, 3, f32, defaultp> f32mat4x3;
        +
        2029 
        +
        2032  typedef mat<4, 4, f32, defaultp> f32mat4x4;
        +
        2033 
        +
        2034 
        +
        2035 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        2036 
        +
        2039  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
        +
        2040 
        +
        2043  typedef mat<2, 2, f64, defaultp> f64mat2;
        +
        2044 
        +
        2047  typedef mat<3, 3, f64, defaultp> f64mat3;
        +
        2048 
        +
        2051  typedef mat<4, 4, f64, defaultp> f64mat4;
        +
        2052 
        +
        2053 
        +
        2056  //typedef f64 f64mat1x1;
        +
        2057 
        +
        2060  typedef mat<2, 2, f64, defaultp> f64mat2x2;
        +
        2061 
        +
        2064  typedef mat<2, 3, f64, defaultp> f64mat2x3;
        +
        2065 
        +
        2068  typedef mat<2, 4, f64, defaultp> f64mat2x4;
        +
        2069 
        +
        2072  typedef mat<3, 2, f64, defaultp> f64mat3x2;
        +
        2073 
        +
        2076  typedef mat<3, 3, f64, defaultp> f64mat3x3;
        +
        2077 
        +
        2080  typedef mat<3, 4, f64, defaultp> f64mat3x4;
        +
        2081 
        +
        2084  typedef mat<4, 2, f64, defaultp> f64mat4x2;
        +
        2085 
        +
        2088  typedef mat<4, 3, f64, defaultp> f64mat4x3;
        +
        2089 
        +
        2092  typedef mat<4, 4, f64, defaultp> f64mat4x4;
        +
        2093 
        +
        2094 # endif//GLM_FORCE_SINGLE_ONLY
        +
        2095 
        +
        2097  // Quaternion types
        +
        2098 
        +
        2101  typedef qua<f32, defaultp> f32quat;
        +
        2102 
        +
        2105  typedef qua<f32, lowp> lowp_f32quat;
        +
        2106 
        +
        2109  typedef qua<f64, lowp> lowp_f64quat;
        +
        2110 
        +
        2113  typedef qua<f32, mediump> mediump_f32quat;
        +
        2114 
        +
        2115 # ifndef GLM_FORCE_SINGLE_ONLY
        +
        2116 
        +
        2119  typedef qua<f64, mediump> mediump_f64quat;
        +
        2120 
        +
        2123  typedef qua<f32, highp> highp_f32quat;
        +
        2124 
        +
        2127  typedef qua<f64, highp> highp_f64quat;
        +
        2128 
        +
        2131  typedef qua<f64, defaultp> f64quat;
        +
        2132 
        +
        2133 # endif//GLM_FORCE_SINGLE_ONLY
        +
        2134 
        +
        2136 }//namespace glm
        +
        2137 
        +
        2138 #include "type_precision.inl"
        +
        vec< 1, u16, highp > highp_u16vec1
        High qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:354
        +
        mat< 4, 2, f32, highp > highp_f32mat4x2
        High single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:696
        +
        uint64 highp_u64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:133
        +
        vec< 1, f64, mediump > mediump_f64vec1
        Medium double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:491
        +
        vec< 3, f32, defaultp > f32vec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:463
        +
        mat< 2, 2, f32, mediump > mediump_fmat2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:528
        +
        double highp_float64_t
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:175
        +
        mat< 4, 4, f64, defaultp > f64mat4
        Double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:586
        +
        mat< 2, 2, f64, defaultp > f64mat2
        Double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:584
        +
        mat< 4, 3, f32, mediump > mediump_fmat4x3
        Medium single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:647
        +
        mat< 3, 3, f32, mediump > mediump_f32mat3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:545
        +
        uint32 mediump_uint32_t
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:127
        +
        uint64 lowp_uint64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:136
        +
        mat< 2, 2, f32, mediump > mediump_fmat2x2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:640
        +
        vec< 1, f32, defaultp > f32vec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:461
        +
        mat< 4, 4, f32, highp > highp_f32mat4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:550
        +
        double highp_float64
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:170
        +
        uint8 lowp_u8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:89
        +
        uint32 u32
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:120
        +
        mat< 3, 3, f64, defaultp > f64mat3
        Double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:585
        +
        double lowp_float64
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:168
        +
        vec< 1, i32, defaultp > i32vec1
        32 bit signed integer scalar type.
        Definition: fwd.hpp:277
        +
        uint16 highp_uint16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:110
        +
        mat< 2, 4, f64, mediump > mediump_f64mat2x4
        Medium double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:762
        +
        vec< 4, i64, highp > highp_i64vec4
        High qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:295
        +
        mat< 3, 4, f64, defaultp > f64mat3x4
        Double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:787
        +
        mat< 2, 2, f32, defaultp > fmat2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:536
        +
        vec< 3, i16, defaultp > i16vec3
        16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:259
        +
        uint32 lowp_uint32_t
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:126
        +
        vec< 2, float, lowp > lowp_fvec2
        Low single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:427
        +
        uint32 mediump_uint32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:123
        +
        mat< 4, 4, f32, mediump > mediump_fmat4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:530
        +
        uint64 highp_uint64
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:138
        +
        mat< 2, 2, f32, lowp > lowp_fmat2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:524
        +
        uint32 lowp_uint32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:122
        +
        vec< 3, float, lowp > lowp_fvec3
        Low single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:428
        +
        vec< 2, float, mediump > mediump_fvec2
        Medium Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:432
        +
        mat< 3, 4, f32, lowp > lowp_fmat3x4
        Low single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:635
        +
        mat< 2, 2, f64, lowp > lowp_f64mat2x2
        Low double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:750
        +
        vec< 4, i64, defaultp > i64vec4
        64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:300
        +
        vec< 3, u16, defaultp > u16vec3
        Default qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:361
        +
        vec< 1, u64, lowp > lowp_u64vec1
        Low qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:384
        +
        vec< 1, u16, mediump > mediump_u16vec1
        Medium qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:349
        +
        vec< 2, i8, defaultp > i8vec2
        8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:238
        +
        mat< 2, 3, f64, mediump > mediump_f64mat2x3
        Medium double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:761
        +
        vec< 4, u32, lowp > lowp_u32vec4
        Low qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:367
        +
        vec< 4, f32, highp > highp_f32vec4
        High single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:459
        +
        vec< 1, f32, lowp > lowp_f32vec1
        Low single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:446
        +
        mat< 2, 3, f32, highp > highp_f32mat2x3
        High single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:691
        +
        int64 highp_int64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:80
        +
        vec< 2, i32, mediump > mediump_i32vec2
        Medium qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:268
        +
        mat< 4, 4, f64, lowp > lowp_f64mat4
        Low double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:574
        +
        mat< 4, 4, f32, defaultp > fmat4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:538
        +
        mat< 3, 4, f32, mediump > mediump_fmat3x4
        Medium single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:645
        +
        int16 lowp_int16_t
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:54
        +
        vec< 4, i32, highp > highp_i32vec4
        High qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:275
        +
        mat< 4, 2, f32, defaultp > f32mat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:702
        +
        mat< 3, 2, f32, highp > highp_fmat3x2
        High single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:653
        +
        mat< 2, 3, f32, mediump > mediump_fmat2x3
        Medium single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:641
        +
        uint32 mediump_u32
        Medium qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:118
        +
        mat< 3, 2, f32, lowp > lowp_fmat3x2
        Low single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:633
        +
        mat< 4, 2, f64, mediump > mediump_f64mat4x2
        Medium double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:766
        +
        vec< 2, u16, highp > highp_u16vec2
        High qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:355
        +
        vec< 1, f64, highp > highp_f64vec1
        High double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:496
        +
        vec< 2, i16, mediump > mediump_i16vec2
        Medium qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:248
        +
        mat< 2, 4, f32, highp > highp_fmat2x4
        High single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:652
        +
        vec< 3, u64, defaultp > u64vec3
        Default qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:401
        +
        uint8 lowp_uint8
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:94
        +
        mat< 3, 2, f32, lowp > lowp_f32mat3x2
        Low single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:673
        +
        uint64 lowp_u64
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:131
        +
        vec< 3, i64, highp > highp_i64vec3
        High qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:294
        +
        int8 mediump_int8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:37
        +
        int64 lowp_int64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:78
        +
        mat< 4, 2, f32, mediump > mediump_f32mat4x2
        Medium single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:686
        +
        vec< 3, f64, lowp > lowp_f64vec3
        Low double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:488
        +
        vec< 2, u64, defaultp > u64vec2
        Default qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:400
        +
        vec< 3, i64, lowp > lowp_i64vec3
        Low qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:284
        +
        vec< 2, i8, mediump > mediump_i8vec2
        Medium qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:228
        +
        mat< 3, 4, f32, defaultp > f32mat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:707
        +
        vec< 3, i16, highp > highp_i16vec3
        High qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:254
        +
        vec< 3, i16, mediump > mediump_i16vec3
        Medium qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:249
        +
        uint64 u64
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:134
        +
        vec< 1, f64, defaultp > f64vec1
        Double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:501
        +
        mat< 3, 2, f32, mediump > mediump_fmat3x2
        Medium single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:643
        +
        vec< 1, i64, mediump > mediump_i64vec1
        Medium qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:287
        +
        vec< 1, i16, defaultp > i16vec1
        16 bit signed integer scalar type.
        Definition: fwd.hpp:257
        +
        mat< 3, 3, f64, lowp > lowp_f64mat3x3
        Low double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:754
        +
        vec< 2, f64, lowp > lowp_f64vec2
        Low double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:487
        +
        mat< 2, 3, f32, highp > highp_fmat2x3
        High single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:651
        +
        mat< 3, 3, f64, lowp > lowp_f64mat3
        Low double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:573
        +
        mat< 4, 3, f32, lowp > lowp_f32mat4x3
        Low single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:677
        +
        vec< 3, u64, mediump > mediump_u64vec3
        Medium qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:391
        +
        double mediump_float64
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:169
        +
        double float64
        Double-qualifier floating-point scalar.
        Definition: fwd.hpp:171
        +
        vec< 2, i16, highp > highp_i16vec2
        High qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:253
        +
        mat< 4, 2, f32, defaultp > fmat4x2
        Single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:662
        +
        mat< 2, 3, f64, lowp > lowp_f64mat2x3
        Low double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:751
        +
        mat< 3, 4, f32, defaultp > fmat3x4
        Single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:667
        +
        vec< 3, u32, lowp > lowp_u32vec3
        Low qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:366
        +
        mat< 2, 4, f32, defaultp > f32mat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:706
        +
        vec< 4, float, lowp > lowp_fvec4
        Low single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:429
        +
        vec< 4, f32, mediump > mediump_f32vec4
        Medium single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:454
        +
        vec< 4, i16, defaultp > i16vec4
        16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:260
        +
        uint8 lowp_uint8_t
        Low qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:98
        +
        uint32 highp_uint32_t
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:128
        +
        mat< 3, 3, f32, defaultp > fmat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:664
        +
        mat< 3, 4, f64, mediump > mediump_f64mat3x4
        Medium double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:765
        +
        mat< 2, 3, f32, lowp > lowp_fmat2x3
        Low single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:631
        +
        vec< 1, u32, lowp > lowp_u32vec1
        Low qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:364
        +
        mat< 2, 3, f32, defaultp > f32mat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:703
        +
        vec< 1, i32, mediump > mediump_i32vec1
        Medium qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:267
        +
        vec< 4, u16, highp > highp_u16vec4
        High qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:357
        +
        vec< 1, i32, lowp > lowp_i32vec1
        Low qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:262
        +
        vec< 1, i64, lowp > lowp_i64vec1
        Low qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:282
        +
        vec< 1, u32, highp > highp_u32vec1
        High qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:374
        +
        int16 mediump_int16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:51
        +
        uint16 mediump_u16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:104
        +
        qua< f64, defaultp > f64quat
        Double-qualifier floating-point quaternion.
        Definition: fwd.hpp:815
        +
        vec< 3, f64, mediump > mediump_f64vec3
        Medium double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:493
        +
        vec< 1, u64, defaultp > u64vec1
        Default qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:399
        +
        int64 int64_t
        64 bit signed integer type.
        Definition: fwd.hpp:85
        +
        vec< 1, u8, defaultp > u8vec1
        Default qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:339
        +
        vec< 1, i8, highp > highp_i8vec1
        High qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:232
        +
        vec< 4, u8, defaultp > u8vec4
        Default qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:342
        +
        int8 int8_t
        8 bit signed integer type.
        Definition: fwd.hpp:43
        +
        int32 i32
        32 bit signed integer type.
        Definition: fwd.hpp:62
        +
        vec< 1, u32, mediump > mediump_u32vec1
        Medium qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:369
        +
        mat< 2, 2, f64, defaultp > f64mat2x2
        Double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:780
        +
        mat< 2, 2, f32, lowp > lowp_f32mat2x2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:670
        +
        vec< 4, f32, lowp > lowp_f32vec4
        Low single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:449
        +
        vec< 3, float, highp > highp_fvec3
        High Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:438
        +
        mat< 4, 2, f64, lowp > lowp_f64mat4x2
        Low double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:756
        +
        mat< 3, 3, f32, mediump > mediump_fmat3x3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:644
        +
        vec< 1, i64, highp > highp_i64vec1
        High qualifier 64 bit signed integer scalar type.
        Definition: fwd.hpp:292
        +
        vec< 4, i8, defaultp > i8vec4
        8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:240
        +
        int32 highp_int32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:66
        +
        mat< 2, 3, f32, mediump > mediump_f32mat2x3
        Medium single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:681
        +
        mat< 3, 2, f64, lowp > lowp_f64mat3x2
        Low double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:753
        +
        uint32 highp_u32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:119
        +
        int32 highp_i32
        High qualifier 32 bit signed integer type.
        Definition: fwd.hpp:61
        +
        vec< 4, u64, defaultp > u64vec4
        Default qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:402
        +
        vec< 4, f32, defaultp > f32vec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:464
        +
        mat< 2, 3, f64, defaultp > f64mat2x3
        Double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:783
        +
        mat< 4, 4, f64, mediump > mediump_f64mat4x4
        Medium double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:768
        +
        vec< 4, u16, lowp > lowp_u16vec4
        Low qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:347
        +
        uint32 highp_uint32
        High qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:124
        +
        mat< 4, 4, f32, lowp > lowp_f32mat4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:542
        +
        mat< 3, 2, f64, defaultp > f64mat3x2
        Double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:781
        +
        float mediump_float32
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:153
        +
        vec< 1, u32, defaultp > u32vec1
        Default qualifier 32 bit unsigned integer scalar type.
        Definition: fwd.hpp:379
        +
        vec< 4, f64, mediump > mediump_f64vec4
        Medium double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:494
        +
        mat< 3, 3, f64, defaultp > f64mat3x3
        Double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:784
        +
        float highp_float32
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:154
        +
        uint8 highp_uint8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:96
        +
        int8 highp_i8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:33
        +
        mat< 2, 4, f64, lowp > lowp_f64mat2x4
        Low double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:752
        +
        mat< 3, 4, f64, lowp > lowp_f64mat3x4
        Low double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:755
        +
        int8 mediump_i8
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:32
        +
        int64 highp_int64_t
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:84
        +
        mat< 4, 4, f32, defaultp > f32mat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:708
        +
        float float32_t
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:160
        +
        mat< 2, 2, f32, defaultp > f32mat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:700
        +
        vec< 2, i64, lowp > lowp_i64vec2
        Low qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:283
        +
        mat< 2, 4, f32, lowp > lowp_f32mat2x4
        Low single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:672
        +
        uint32 uint32_t
        Default qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:129
        +
        mat< 3, 3, f32, highp > highp_f32mat3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:549
        +
        mat< 3, 3, f64, mediump > mediump_f64mat3x3
        Medium double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:764
        +
        uint8 u8
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:92
        +
        vec< 3, i32, highp > highp_i32vec3
        High qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:274
        +
        float float32
        Single-qualifier floating-point scalar.
        Definition: fwd.hpp:155
        +
        vec< 4, f32, defaultp > fvec4
        Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:444
        +
        vec< 1, i32, highp > highp_i32vec1
        High qualifier 32 bit signed integer scalar type.
        Definition: fwd.hpp:272
        +
        mat< 3, 3, f32, lowp > lowp_f32mat3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:541
        +
        vec< 1, u16, defaultp > u16vec1
        Default qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:359
        +
        vec< 1, i8, defaultp > i8vec1
        8 bit signed integer scalar type.
        Definition: fwd.hpp:237
        +
        vec< 3, i32, mediump > mediump_i32vec3
        Medium qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:269
        +
        vec< 2, i32, defaultp > i32vec2
        32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:278
        +
        vec< 2, i16, lowp > lowp_i16vec2
        Low qualifier 16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:243
        +
        vec< 2, u64, mediump > mediump_u64vec2
        Medium qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:390
        +
        vec< 4, u8, lowp > lowp_u8vec4
        Low qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:327
        +
        mat< 3, 3, f32, highp > highp_f32mat3x3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:694
        +
        vec< 1, u8, highp > highp_u8vec1
        High qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:334
        +
        uint8 highp_uint8_t
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:100
        +
        vec< 4, u32, mediump > mediump_u32vec4
        Medium qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:372
        +
        mat< 2, 2, f32, highp > highp_f32mat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:690
        +
        vec< 4, f64, highp > highp_f64vec4
        High double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:499
        +
        vec< 3, u8, lowp > lowp_u8vec3
        Low qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:326
        +
        float highp_f32
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:149
        +
        uint64 mediump_uint64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:137
        +
        int32 highp_int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:70
        +
        vec< 3, f64, defaultp > f64vec3
        Double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:503
        +
        mat< 2, 3, f32, lowp > lowp_f32mat2x3
        Low single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:671
        +
        vec< 3, u16, mediump > mediump_u16vec3
        Medium qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:351
        +
        mat< 2, 4, f64, defaultp > f64mat2x4
        Double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:786
        +
        mat< 3, 3, f32, defaultp > f32mat3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:553
        +
        mat< 2, 2, f64, mediump > mediump_f64mat2x2
        Medium double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:760
        +
        uint64 mediump_u64
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:132
        +
        vec< 4, i16, highp > highp_i16vec4
        High qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:255
        +
        mat< 4, 4, f32, lowp > lowp_fmat4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:526
        +
        vec< 2, u32, mediump > mediump_u32vec2
        Medium qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:370
        +
        vec< 3, u64, highp > highp_u64vec3
        High qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:396
        +
        uint16 lowp_u16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:103
        +
        vec< 3, i16, lowp > lowp_i16vec3
        Low qualifier 16 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:244
        +
        vec< 3, u16, lowp > lowp_u16vec3
        Low qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:346
        +
        vec< 3, f32, lowp > lowp_f32vec3
        Low single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:448
        +
        mat< 4, 4, f32, highp > highp_fmat4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:534
        +
        mat< 3, 3, f32, lowp > lowp_fmat3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:525
        +
        int16 highp_i16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:47
        +
        qua< f32, mediump > mediump_f32quat
        Medium single-qualifier floating-point quaternion.
        Definition: fwd.hpp:803
        +
        int8 highp_int8
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:38
        +
        mat< 4, 4, f64, defaultp > f64mat4x4
        Double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:788
        +
        mat< 4, 3, f32, defaultp > fmat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:665
        +
        mat< 2, 4, f32, lowp > lowp_fmat2x4
        Low single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:632
        +
        mat< 3, 3, f64, highp > highp_f64mat3
        High double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:581
        +
        vec< 3, i8, mediump > mediump_i8vec3
        Medium qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:229
        +
        vec< 1, f32, highp > highp_f32vec1
        High single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:456
        +
        vec< 3, i8, lowp > lowp_i8vec3
        Low qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:224
        +
        mat< 4, 3, f64, lowp > lowp_f64mat4x3
        Low double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:757
        +
        vec< 4, u64, highp > highp_u64vec4
        High qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:397
        +
        vec< 3, f32, defaultp > fvec3
        Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:443
        +
        vec< 2, i16, defaultp > i16vec2
        16 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:258
        +
        mat< 4, 3, f32, defaultp > f32mat4x3
        Single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:705
        +
        mat< 2, 2, f32, defaultp > f32mat2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:552
        +
        vec< 2, u16, mediump > mediump_u16vec2
        Medium qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:350
        +
        mat< 2, 4, f32, mediump > mediump_fmat2x4
        Medium single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:642
        +
        mat< 4, 4, f32, lowp > lowp_f32mat4x4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:678
        +
        vec< 2, u8, lowp > lowp_u8vec2
        Low qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:325
        +
        mat< 3, 3, f64, mediump > mediump_f64mat3
        Medium double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:577
        +
        int16 lowp_i16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:45
        +
        mat< 3, 4, f32, highp > highp_fmat3x4
        High single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:655
        +
        double float64_t
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:176
        +
        mat< 4, 4, f64, highp > highp_f64mat4x4
        High double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:778
        +
        mat< 4, 3, f32, mediump > mediump_f32mat4x3
        Medium single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:687
        +
        int16 lowp_int16
        Low qualifier 16 bit signed integer type.
        Definition: fwd.hpp:50
        +
        mat< 3, 3, f32, mediump > mediump_fmat3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:529
        +
        mat< 4, 4, f32, highp > highp_f32mat4x4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:698
        +
        int64 lowp_int64_t
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:82
        +
        uint16 uint16_t
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:115
        +
        vec< 2, f64, highp > highp_f64vec2
        High double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:497
        +
        vec< 2, u64, lowp > lowp_u64vec2
        Low qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:385
        +
        mat< 3, 3, f32, defaultp > fmat3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:537
        +
        mat< 3, 2, f32, mediump > mediump_f32mat3x2
        Medium single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:683
        +
        mat< 4, 2, f32, lowp > lowp_f32mat4x2
        Low single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:676
        +
        int32 lowp_int32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:64
        +
        vec< 4, i64, mediump > mediump_i64vec4
        Medium qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:290
        +
        uint8 uint8_t
        Default qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:101
        +
        vec< 1, i8, mediump > mediump_i8vec1
        Medium qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:227
        +
        int32 mediump_int32_t
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:69
        +
        float highp_float32_t
        High 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:159
        +
        mat< 3, 3, f32, defaultp > f32mat3x3
        Single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:704
        +
        uint8 highp_u8
        High qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:91
        +
        uint8 mediump_uint8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:95
        +
        mat< 4, 2, f32, highp > highp_fmat4x2
        High single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:656
        +
        vec< 2, f32, highp > highp_f32vec2
        High single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:457
        +
        int64 mediump_int64_t
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:83
        +
        vec< 3, u64, lowp > lowp_u64vec3
        Low qualifier 64 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:386
        +
        mat< 2, 2, f64, highp > highp_f64mat2x2
        High double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:770
        +
        vec< 3, u32, highp > highp_u32vec3
        High qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:376
        +
        int8 highp_int8_t
        High qualifier 8 bit signed integer type.
        Definition: fwd.hpp:42
        +
        qua< f32, lowp > lowp_f32quat
        Low single-qualifier floating-point quaternion.
        Definition: fwd.hpp:802
        +
        vec< 4, i32, lowp > lowp_i32vec4
        Low qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:265
        +
        vec< 1, i16, highp > highp_i16vec1
        High qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:252
        +
        mat< 4, 4, f32, lowp > lowp_fmat4x4
        Low single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:638
        +
        mat< 3, 2, f32, defaultp > f32mat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:701
        +
        mat< 3, 3, f32, lowp > lowp_f32mat3x3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:674
        +
        vec< 2, i8, lowp > lowp_i8vec2
        Low qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:223
        +
        vec< 4, i32, defaultp > i32vec4
        32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:280
        +
        mat< 2, 2, f32, highp > highp_f32mat2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:548
        +
        float lowp_f32
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:147
        +
        vec< 4, u16, mediump > mediump_u16vec4
        Medium qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:352
        +
        vec< 3, u32, defaultp > u32vec3
        Default qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:381
        +
        vec< 2, u8, defaultp > u8vec2
        Default qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:340
        +
        int16 mediump_i16
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:46
        +
        vec< 2, u64, highp > highp_u64vec2
        High qualifier 64 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:395
        +
        vec< 3, i8, defaultp > i8vec3
        8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:239
        +
        mat< 2, 2, f32, mediump > mediump_f32mat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:680
        +
        uint16 mediump_uint16_t
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:113
        +
        mat< 4, 3, f64, mediump > mediump_f64mat4x3
        Medium double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:767
        +
        vec< 3, u8, defaultp > u8vec3
        Default qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:341
        +
        double highp_f64
        High 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:165
        +
        vec< 3, float, mediump > mediump_fvec3
        Medium Single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:433
        +
        int64 mediump_int64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:79
        +
        vec< 4, u64, mediump > mediump_u64vec4
        Medium qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:392
        +
        uint64 uint64_t
        Default qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:143
        +
        vec< 2, u32, highp > highp_u32vec2
        High qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:375
        +
        vec< 1, float, highp > highp_fvec1
        High single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:436
        +
        vec< 4, i64, lowp > lowp_i64vec4
        Low qualifier 64 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:285
        +
        vec< 3, i32, defaultp > i32vec3
        32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:279
        +
        mat< 2, 4, f32, highp > highp_f32mat2x4
        High single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:692
        +
        vec< 1, i8, lowp > lowp_i8vec1
        Low qualifier 8 bit signed integer scalar type.
        Definition: fwd.hpp:222
        +
        mat< 2, 2, f64, highp > highp_f64mat2
        High double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:580
        +
        uint16 lowp_uint16_t
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:112
        +
        mat< 3, 2, f64, highp > highp_f64mat3x2
        High double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:773
        +
        vec< 3, u32, mediump > mediump_u32vec3
        Medium qualifier 32 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:371
        +
        uint16 lowp_uint16
        Low qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:108
        +
        vec< 3, u8, highp > highp_u8vec3
        High qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:336
        +
        vec< 4, f64, defaultp > f64vec4
        Double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:504
        +
        vec< 2, i8, highp > highp_i8vec2
        High qualifier 8 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:233
        +
        vec< 3, i32, lowp > lowp_i32vec3
        Low qualifier 32 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:264
        +
        int32 lowp_i32
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:59
        +
        mat< 4, 4, f32, mediump > mediump_fmat4x4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:648
        +
        int64 mediump_i64
        Medium qualifier 64 bit signed integer type.
        Definition: fwd.hpp:74
        +
        vec< 4, i16, lowp > lowp_i16vec4
        Low qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:245
        +
        mat< 4, 3, f64, highp > highp_f64mat4x3
        High double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:777
        +
        vec< 2, u8, highp > highp_u8vec2
        High qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:335
        +
        vec< 3, i8, highp > highp_i8vec3
        High qualifier 8 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:234
        +
        vec< 3, f64, highp > highp_f64vec3
        High double-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:498
        +
        vec< 2, f32, defaultp > fvec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:442
        +
        vec< 4, f64, lowp > lowp_f64vec4
        Low double-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:489
        +
        vec< 3, f32, mediump > mediump_f32vec3
        Medium single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:453
        +
        double lowp_f64
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:163
        +
        mat< 4, 2, f32, lowp > lowp_fmat4x2
        Low single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:636
        +
        mat< 2, 4, f64, highp > highp_f64mat2x4
        High double-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:772
        +
        mat< 4, 4, f64, highp > highp_f64mat4
        High double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:582
        +
        vec< 4, i32, mediump > mediump_i32vec4
        Medium qualifier 32 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:270
        +
        mat< 2, 2, f32, lowp > lowp_f32mat2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:540
        +
        int16 int16_t
        16 bit signed integer type.
        Definition: fwd.hpp:57
        +
        int64 highp_i64
        High qualifier 64 bit signed integer type.
        Definition: fwd.hpp:75
        +
        mat< 3, 4, f64, highp > highp_f64mat3x4
        High double-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:775
        +
        mat< 3, 3, f32, highp > highp_fmat3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:533
        +
        mat< 3, 3, f32, mediump > mediump_f32mat3x3
        Medium single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:684
        +
        qua< f64, mediump > mediump_f64quat
        Medium double-qualifier floating-point quaternion.
        Definition: fwd.hpp:813
        +
        int32 int32_t
        32 bit signed integer type.
        Definition: fwd.hpp:71
        +
        vec< 2, f64, defaultp > f64vec2
        Double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:502
        +
        uint64 lowp_uint64_t
        Low qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:140
        +
        detail::uint64 uint64
        64 bit unsigned integer type.
        +
        int16 highp_int16
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:52
        +
        vec< 1, i16, mediump > mediump_i16vec1
        Medium qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:247
        +
        mat< 2, 4, f32, defaultp > fmat2x4
        Single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:666
        +
        mat< 2, 2, f32, highp > highp_fmat2x2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:650
        +
        vec< 4, float, highp > highp_fvec4
        High Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:439
        +
        mat< 3, 3, f64, highp > highp_f64mat3x3
        High double-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:774
        +
        int32 mediump_i32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:60
        +
        vec< 2, u16, lowp > lowp_u16vec2
        Low qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:345
        +
        vec< 4, u32, highp > highp_u32vec4
        High qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:377
        +
        float lowp_float32_t
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:157
        +
        uint64 highp_uint64_t
        High qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:142
        +
        vec< 2, f32, lowp > lowp_f32vec2
        Low single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:447
        +
        vec< 4, u32, defaultp > u32vec4
        Default qualifier 32 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:382
        +
        mat< 2, 2, f64, mediump > mediump_f64mat2
        Medium double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:576
        +
        mat< 4, 3, f32, highp > highp_f32mat4x3
        High single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:697
        +
        qua< f32, defaultp > f32quat
        Single-qualifier floating-point quaternion.
        Definition: fwd.hpp:805
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        vec< 1, u64, highp > highp_u64vec1
        High qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:394
        +
        mat< 2, 3, f64, highp > highp_f64mat2x3
        High double-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:771
        +
        vec< 4, i8, lowp > lowp_i8vec4
        Low qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:225
        +
        mat< 4, 3, f32, lowp > lowp_fmat4x3
        Low single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:637
        +
        float f32
        Default 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:150
        +
        vec< 2, i32, highp > highp_i32vec2
        High qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:273
        +
        vec< 1, u8, mediump > mediump_u8vec1
        Medium qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:329
        +
        mat< 4, 3, f32, highp > highp_fmat4x3
        High single-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:657
        +
        vec< 4, i16, mediump > mediump_i16vec4
        Medium qualifier 16 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:250
        +
        mat< 4, 2, f64, defaultp > f64mat4x2
        Double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:782
        +
        mat< 2, 3, f32, defaultp > fmat2x3
        Single-qualifier floating-point 2x3 matrix.
        Definition: fwd.hpp:663
        +
        mat< 4, 4, f64, mediump > mediump_f64mat4
        Medium double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:578
        +
        vec< 4, u8, mediump > mediump_u8vec4
        Medium qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:332
        +
        mat< 3, 4, f32, lowp > lowp_f32mat3x4
        Low single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:675
        +
        double mediump_float64_t
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:174
        +
        vec< 2, float, highp > highp_fvec2
        High Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:437
        +
        uint16 u16
        Default qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:106
        +
        int64 lowp_i64
        Low qualifier 64 bit signed integer type.
        Definition: fwd.hpp:73
        +
        mat< 4, 4, f32, defaultp > f32mat4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:554
        +
        mat< 4, 2, f32, mediump > mediump_fmat4x2
        Medium single-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:646
        +
        mat< 2, 2, f64, lowp > lowp_f64mat2
        Low double-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:572
        +
        int8 mediump_int8_t
        Medium qualifier 8 bit signed integer type.
        Definition: fwd.hpp:41
        +
        mat< 3, 3, f32, lowp > lowp_fmat3x3
        Low single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:634
        +
        double lowp_float64_t
        Low 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:173
        +
        int16 highp_int16_t
        High qualifier 16 bit signed integer type.
        Definition: fwd.hpp:56
        +
        mat< 3, 3, f32, highp > highp_fmat3x3
        High single-qualifier floating-point 3x3 matrix.
        Definition: fwd.hpp:654
        +
        vec< 1, i64, defaultp > i64vec1
        64 bit signed integer scalar type.
        Definition: fwd.hpp:297
        +
        uint32 lowp_u32
        Low qualifier 32 bit unsigned integer type.
        Definition: fwd.hpp:117
        +
        vec< 1, u8, lowp > lowp_u8vec1
        Low qualifier 8 bit unsigned integer scalar type.
        Definition: fwd.hpp:324
        +
        vec< 3, i64, mediump > mediump_i64vec3
        Medium qualifier 64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:289
        +
        qua< f32, highp > highp_f32quat
        High single-qualifier floating-point quaternion.
        Definition: fwd.hpp:804
        +
        uint16 highp_u16
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:105
        +
        vec< 1, f32, defaultp > fvec1
        Single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:441
        +
        vec< 2, u8, mediump > mediump_u8vec2
        Medium qualifier 8 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:330
        +
        int32 lowp_int32_t
        Low qualifier 32 bit signed integer type.
        Definition: fwd.hpp:68
        +
        vec< 1, u16, lowp > lowp_u16vec1
        Low qualifier 16 bit unsigned integer scalar type.
        Definition: fwd.hpp:344
        +
        mat< 4, 4, f32, highp > highp_fmat4x4
        High single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:658
        +
        mat< 3, 4, f32, highp > highp_f32mat3x4
        High single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:695
        +
        vec< 2, f32, defaultp > f32vec2
        Single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:462
        +
        vec< 3, u16, highp > highp_u16vec3
        High qualifier 16 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:356
        +
        float mediump_float32_t
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:158
        +
        mat< 2, 2, f32, defaultp > fmat2x2
        Single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:660
        +
        float mediump_f32
        Medium 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:148
        +
        mat< 4, 4, f32, mediump > mediump_f32mat4x4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:688
        +
        vec< 2, f32, mediump > mediump_f32vec2
        Medium single-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:452
        +
        int8 lowp_int8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:36
        +
        vec< 1, f64, lowp > lowp_f64vec1
        Low double-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:486
        +
        mat< 3, 2, f32, highp > highp_f32mat3x2
        High single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:693
        +
        mat< 3, 2, f64, mediump > mediump_f64mat3x2
        Medium double-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:763
        +
        vec< 3, u8, mediump > mediump_u8vec3
        Medium qualifier 8 bit unsigned integer vector of 3 components type.
        Definition: fwd.hpp:331
        +
        mat< 4, 4, f64, lowp > lowp_f64mat4x4
        Low double-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:758
        +
        vec< 1, i16, lowp > lowp_i16vec1
        Low qualifier 16 bit signed integer scalar type.
        Definition: fwd.hpp:242
        +
        int8 lowp_int8_t
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:40
        +
        vec< 2, u32, lowp > lowp_u32vec2
        Low qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:365
        +
        mat< 2, 4, f32, mediump > mediump_f32mat2x4
        Medium single-qualifier floating-point 2x4 matrix.
        Definition: fwd.hpp:682
        +
        mat< 4, 3, f64, defaultp > f64mat4x3
        Double-qualifier floating-point 4x3 matrix.
        Definition: fwd.hpp:785
        +
        vec< 2, i64, highp > highp_i64vec2
        High qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:293
        +
        mat< 4, 4, f32, mediump > mediump_f32mat4
        Medium single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:546
        +
        int64 i64
        64 bit signed integer type.
        Definition: fwd.hpp:76
        +
        double f64
        Default 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:166
        +
        vec< 1, f32, mediump > mediump_f32vec1
        Medium single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:451
        +
        mat< 3, 4, f32, mediump > mediump_f32mat3x4
        Medium single-qualifier floating-point 3x4 matrix.
        Definition: fwd.hpp:685
        +
        mat< 2, 2, f32, highp > highp_fmat2
        High single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:532
        +
        vec< 3, f32, highp > highp_f32vec3
        High single-qualifier floating-point vector of 3 components.
        Definition: fwd.hpp:458
        +
        vec< 4, i8, mediump > mediump_i8vec4
        Medium qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:230
        +
        float lowp_float32
        Low 32 bit single-qualifier floating-point scalar.
        Definition: fwd.hpp:152
        +
        vec< 2, u32, defaultp > u32vec2
        Default qualifier 32 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:380
        +
        vec< 4, float, mediump > mediump_fvec4
        Medium Single-qualifier floating-point vector of 4 components.
        Definition: fwd.hpp:434
        +
        int32 mediump_int32
        Medium qualifier 32 bit signed integer type.
        Definition: fwd.hpp:65
        +
        vec< 2, i64, defaultp > i64vec2
        64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:298
        +
        int16 i16
        16 bit signed integer type.
        Definition: fwd.hpp:48
        +
        mat< 4, 4, f32, defaultp > fmat4x4
        Single-qualifier floating-point 4x4 matrix.
        Definition: fwd.hpp:668
        +
        qua< f64, lowp > lowp_f64quat
        Low double-qualifier floating-point quaternion.
        Definition: fwd.hpp:812
        +
        mat< 3, 2, f32, defaultp > fmat3x2
        Single-qualifier floating-point 3x2 matrix.
        Definition: fwd.hpp:661
        +
        vec< 4, u16, defaultp > u16vec4
        Default qualifier 16 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:362
        +
        vec< 2, u16, defaultp > u16vec2
        Default qualifier 16 bit unsigned integer vector of 2 components type.
        Definition: fwd.hpp:360
        +
        uint8 mediump_u8
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:90
        +
        mat< 2, 2, f32, lowp > lowp_fmat2x2
        Low single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:630
        +
        vec< 4, i8, highp > highp_i8vec4
        High qualifier 8 bit signed integer vector of 4 components type.
        Definition: fwd.hpp:235
        +
        vec< 4, u64, lowp > lowp_u64vec4
        Low qualifier 64 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:387
        +
        vec< 2, i64, mediump > mediump_i64vec2
        Medium qualifier 64 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:288
        +
        mat< 4, 2, f64, highp > highp_f64mat4x2
        High double-qualifier floating-point 4x2 matrix.
        Definition: fwd.hpp:776
        +
        int16 mediump_int16_t
        Medium qualifier 16 bit signed integer type.
        Definition: fwd.hpp:55
        +
        int8 lowp_i8
        Low qualifier 8 bit signed integer type.
        Definition: fwd.hpp:31
        +
        vec< 3, i64, defaultp > i64vec3
        64 bit signed integer vector of 3 components type.
        Definition: fwd.hpp:299
        +
        vec< 2, i32, lowp > lowp_i32vec2
        Low qualifier 32 bit signed integer vector of 2 components type.
        Definition: fwd.hpp:263
        +
        qua< f64, highp > highp_f64quat
        High double-qualifier floating-point quaternion.
        Definition: fwd.hpp:814
        +
        vec< 2, f64, mediump > mediump_f64vec2
        Medium double-qualifier floating-point vector of 2 components.
        Definition: fwd.hpp:492
        +
        uint16 highp_uint16_t
        High qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:114
        +
        vec< 1, float, lowp > lowp_fvec1
        Low single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:426
        +
        int8 i8
        8 bit signed integer type.
        Definition: fwd.hpp:34
        +
        uint64 mediump_uint64_t
        Medium qualifier 64 bit unsigned integer type.
        Definition: fwd.hpp:141
        +
        vec< 1, u64, mediump > mediump_u64vec1
        Medium qualifier 64 bit unsigned integer scalar type.
        Definition: fwd.hpp:389
        +
        mat< 2, 2, f32, mediump > mediump_f32mat2
        Medium single-qualifier floating-point 1x1 matrix.
        Definition: fwd.hpp:544
        +
        uint8 mediump_uint8_t
        Medium qualifier 8 bit unsigned integer type.
        Definition: fwd.hpp:99
        +
        Definition: common.hpp:20
        +
        double mediump_f64
        Medium 64 bit double-qualifier floating-point scalar.
        Definition: fwd.hpp:164
        +
        vec< 1, float, mediump > mediump_fvec1
        Medium single-qualifier floating-point vector of 1 component.
        Definition: fwd.hpp:431
        +
        uint16 mediump_uint16
        Medium qualifier 16 bit unsigned integer type.
        Definition: fwd.hpp:109
        +
        vec< 4, u8, highp > highp_u8vec4
        High qualifier 8 bit unsigned integer vector of 4 components type.
        Definition: fwd.hpp:337
        +
        + + + + diff --git a/Include/glm/doc/api/a00175.html b/Include/glm/doc/api/a00175.html new file mode 100644 index 0000000..871fae2 --- /dev/null +++ b/Include/glm/doc/api/a00175.html @@ -0,0 +1,249 @@ + + + + + + +0.9.9 API documentation: type_ptr.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        type_ptr.hpp File Reference
        +
        +
        + +

        GLM_GTC_type_ptr +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL qua< T, defaultp > make_quat (T const *const ptr)
         Build a quaternion from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
         Return the constant address to the data of the input parameter. More...
         
        +

        Detailed Description

        +

        GLM_GTC_type_ptr

        +
        See also
        Core features (dependence)
        +
        +GLM_GTC_quaternion (dependence)
        + +

        Definition in file type_ptr.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00175_source.html b/Include/glm/doc/api/a00175_source.html new file mode 100644 index 0000000..0a66716 --- /dev/null +++ b/Include/glm/doc/api/a00175_source.html @@ -0,0 +1,247 @@ + + + + + + +0.9.9 API documentation: type_ptr.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_ptr.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        34 #pragma once
        +
        35 
        +
        36 // Dependency:
        +
        37 #include "../gtc/quaternion.hpp"
        +
        38 #include "../gtc/vec1.hpp"
        +
        39 #include "../vec2.hpp"
        +
        40 #include "../vec3.hpp"
        +
        41 #include "../vec4.hpp"
        +
        42 #include "../mat2x2.hpp"
        +
        43 #include "../mat2x3.hpp"
        +
        44 #include "../mat2x4.hpp"
        +
        45 #include "../mat3x2.hpp"
        +
        46 #include "../mat3x3.hpp"
        +
        47 #include "../mat3x4.hpp"
        +
        48 #include "../mat4x2.hpp"
        +
        49 #include "../mat4x3.hpp"
        +
        50 #include "../mat4x4.hpp"
        +
        51 #include <cstring>
        +
        52 
        +
        53 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        54 # pragma message("GLM: GLM_GTC_type_ptr extension included")
        +
        55 #endif
        +
        56 
        +
        57 namespace glm
        +
        58 {
        +
        61 
        +
        64  template<typename genType>
        +
        65  GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
        +
        66 
        +
        69  template <typename T, qualifier Q>
        +
        70  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
        +
        71 
        +
        74  template <typename T, qualifier Q>
        +
        75  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
        +
        76 
        +
        79  template <typename T, qualifier Q>
        +
        80  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
        +
        81 
        +
        84  template <typename T, qualifier Q>
        +
        85  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
        +
        86 
        +
        89  template <typename T, qualifier Q>
        +
        90  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
        +
        91 
        +
        94  template <typename T, qualifier Q>
        +
        95  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
        +
        96 
        +
        99  template <typename T, qualifier Q>
        +
        100  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
        +
        101 
        +
        104  template <typename T, qualifier Q>
        +
        105  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
        +
        106 
        +
        109  template <typename T, qualifier Q>
        +
        110  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
        +
        111 
        +
        114  template <typename T, qualifier Q>
        +
        115  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
        +
        116 
        +
        119  template <typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
        +
        121 
        +
        124  template <typename T, qualifier Q>
        +
        125  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
        +
        126 
        +
        129  template <typename T, qualifier Q>
        +
        130  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
        +
        131 
        +
        134  template <typename T, qualifier Q>
        +
        135  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
        +
        136 
        +
        139  template <typename T, qualifier Q>
        +
        140  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
        +
        141 
        +
        144  template <typename T, qualifier Q>
        +
        145  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
        +
        146 
        +
        149  template<typename T>
        +
        150  GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
        +
        151 
        +
        154  template<typename T>
        +
        155  GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
        +
        156 
        +
        159  template<typename T>
        +
        160  GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
        +
        161 
        +
        164  template<typename T>
        +
        165  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
        +
        166 
        +
        169  template<typename T>
        +
        170  GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
        +
        171 
        +
        174  template<typename T>
        +
        175  GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
        +
        176 
        +
        179  template<typename T>
        +
        180  GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
        +
        181 
        +
        184  template<typename T>
        +
        185  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
        +
        186 
        +
        189  template<typename T>
        +
        190  GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
        +
        191 
        +
        194  template<typename T>
        +
        195  GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
        +
        196 
        +
        199  template<typename T>
        +
        200  GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
        +
        201 
        +
        204  template<typename T>
        +
        205  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
        +
        206 
        +
        209  template<typename T>
        +
        210  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
        +
        211 
        +
        214  template<typename T>
        +
        215  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
        +
        216 
        +
        219  template<typename T>
        +
        220  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
        +
        221 
        +
        224  template<typename T>
        +
        225  GLM_FUNC_DECL qua<T, defaultp> make_quat(T const * const ptr);
        +
        226 
        +
        228 }//namespace glm
        +
        229 
        +
        230 #include "type_ptr.inl"
        +
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3(T const *const ptr)
        Build a vector from a pointer.
        +
        GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1(vec< 4, T, Q > const &v)
        Build a vector from a pointer.
        +
        GLM_FUNC_DECL qua< T, defaultp > make_quat(T const *const ptr)
        Build a quaternion from a pointer.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2(T const *const ptr)
        Build a vector from a pointer.
        +
        GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
        Return the constant address to the data of the input parameter.
        +
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4(T const *const ptr)
        Build a vector from a pointer.
        +
        GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4(T const *const ptr)
        Build a matrix from a pointer.
        +
        GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2(T const *const ptr)
        Build a matrix from a pointer.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00176.html b/Include/glm/doc/api/a00176.html new file mode 100644 index 0000000..6ad7077 --- /dev/null +++ b/Include/glm/doc/api/a00176.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_quat.hpp File Reference + + + + + + + + + + +
        +
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        +
        +
        type_quat.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_quat.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00176_source.html b/Include/glm/doc/api/a00176_source.html new file mode 100644 index 0000000..e0f2832 --- /dev/null +++ b/Include/glm/doc/api/a00176_source.html @@ -0,0 +1,269 @@ + + + + + + +0.9.9 API documentation: type_quat.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_quat.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 // Dependency:
        +
        7 #include "../detail/type_mat3x3.hpp"
        +
        8 #include "../detail/type_mat4x4.hpp"
        +
        9 #include "../detail/type_vec3.hpp"
        +
        10 #include "../detail/type_vec4.hpp"
        +
        11 #include "../ext/vector_relational.hpp"
        +
        12 #include "../ext/quaternion_relational.hpp"
        +
        13 #include "../gtc/constants.hpp"
        +
        14 #include "../gtc/matrix_transform.hpp"
        +
        15 
        +
        16 namespace glm
        +
        17 {
        +
        18  template<typename T, qualifier Q>
        +
        19  struct qua
        +
        20  {
        +
        21  // -- Implementation detail --
        +
        22 
        +
        23  typedef qua<T, Q> type;
        +
        24  typedef T value_type;
        +
        25 
        +
        26  // -- Data --
        +
        27 
        +
        28 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        29 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        30 # pragma GCC diagnostic push
        +
        31 # pragma GCC diagnostic ignored "-Wpedantic"
        +
        32 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        33 # pragma clang diagnostic push
        +
        34 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
        +
        35 # pragma clang diagnostic ignored "-Wnested-anon-types"
        +
        36 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        37 # pragma warning(push)
        +
        38 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
        +
        39 # endif
        +
        40 # endif
        +
        41 
        +
        42 # if GLM_LANG & GLM_LANG_CXXMS_FLAG
        +
        43  union
        +
        44  {
        +
        45  struct { T x, y, z, w;};
        +
        46 
        +
        47  typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
        +
        48  };
        +
        49 # else
        +
        50  T x, y, z, w;
        +
        51 # endif
        +
        52 
        +
        53 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        54 # if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        55 # pragma clang diagnostic pop
        +
        56 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        57 # pragma GCC diagnostic pop
        +
        58 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        59 # pragma warning(pop)
        +
        60 # endif
        +
        61 # endif
        +
        62 
        +
        63  // -- Component accesses --
        +
        64 
        +
        65  typedef length_t length_type;
        +
        66 
        +
        68  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
        +
        69 
        +
        70  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
        +
        71  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
        +
        72 
        +
        73  // -- Implicit basic constructors --
        +
        74 
        +
        75  GLM_FUNC_DECL GLM_CONSTEXPR qua() GLM_DEFAULT;
        +
        76  GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, Q> const& q) GLM_DEFAULT;
        +
        77  template<qualifier P>
        +
        78  GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, P> const& q);
        +
        79 
        +
        80  // -- Explicit basic constructors --
        +
        81 
        +
        82  GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v);
        +
        83  GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z);
        +
        84 
        +
        85  // -- Conversion constructors --
        +
        86 
        +
        87  template<typename U, qualifier P>
        +
        88  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua<U, P> const& q);
        +
        89 
        +
        91 # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
        +
        92  GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>() const;
        +
        93  GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>() const;
        +
        94 # endif
        +
        95 
        +
        102  GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
        +
        103 
        +
        105  GLM_FUNC_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
        +
        106  GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q);
        +
        107  GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q);
        +
        108 
        +
        109  // -- Unary arithmetic operators --
        +
        110 
        +
        111  GLM_FUNC_DECL qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
        +
        112 
        +
        113  template<typename U>
        +
        114  GLM_FUNC_DECL qua<T, Q>& operator=(qua<U, Q> const& q);
        +
        115  template<typename U>
        +
        116  GLM_FUNC_DECL qua<T, Q>& operator+=(qua<U, Q> const& q);
        +
        117  template<typename U>
        +
        118  GLM_FUNC_DECL qua<T, Q>& operator-=(qua<U, Q> const& q);
        +
        119  template<typename U>
        +
        120  GLM_FUNC_DECL qua<T, Q>& operator*=(qua<U, Q> const& q);
        +
        121  template<typename U>
        +
        122  GLM_FUNC_DECL qua<T, Q>& operator*=(U s);
        +
        123  template<typename U>
        +
        124  GLM_FUNC_DECL qua<T, Q>& operator/=(U s);
        +
        125  };
        +
        126 
        +
        127  // -- Unary bit operators --
        +
        128 
        +
        129  template<typename T, qualifier Q>
        +
        130  GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q);
        +
        131 
        +
        132  template<typename T, qualifier Q>
        +
        133  GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q);
        +
        134 
        +
        135  // -- Binary operators --
        +
        136 
        +
        137  template<typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
        +
        139 
        +
        140  template<typename T, qualifier Q>
        +
        141  GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
        +
        142 
        +
        143  template<typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
        +
        145 
        +
        146  template<typename T, qualifier Q>
        +
        147  GLM_FUNC_DECL vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
        +
        148 
        +
        149  template<typename T, qualifier Q>
        +
        150  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
        +
        151 
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_FUNC_DECL vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
        +
        154 
        +
        155  template<typename T, qualifier Q>
        +
        156  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
        +
        157 
        +
        158  template<typename T, qualifier Q>
        +
        159  GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
        +
        160 
        +
        161  template<typename T, qualifier Q>
        +
        162  GLM_FUNC_DECL qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
        +
        163 
        +
        164  template<typename T, qualifier Q>
        +
        165  GLM_FUNC_DECL qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
        +
        166 
        +
        167  // -- Boolean operators --
        +
        168 
        +
        169  template<typename T, qualifier Q>
        +
        170  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2);
        +
        171 
        +
        172  template<typename T, qualifier Q>
        +
        173  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2);
        +
        174 } //namespace glm
        +
        175 
        +
        176 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        177 #include "type_quat.inl"
        +
        178 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
        Returns euler angles, pitch as x, yaw as y, roll as z.
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00177.html b/Include/glm/doc/api/a00177.html new file mode 100644 index 0000000..9a6bc37 --- /dev/null +++ b/Include/glm/doc/api/a00177.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: type_trait.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
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        + + +
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        +
        +
        type_trait.hpp File Reference
        +
        +
        + +

        GLM_GTX_type_trait +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTX_type_trait

        +
        See also
        Core features (dependence)
        + +

        Definition in file type_trait.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00177_source.html b/Include/glm/doc/api/a00177_source.html new file mode 100644 index 0000000..eb44912 --- /dev/null +++ b/Include/glm/doc/api/a00177_source.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documentation: type_trait.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
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        +
        type_trait.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        16 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        17 # pragma message("GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        18 # else
        +
        19 # pragma message("GLM: GLM_GTX_type_trait extension included")
        +
        20 # endif
        +
        21 #endif
        +
        22 
        +
        23 // Dependency:
        +
        24 #include "../detail/qualifier.hpp"
        +
        25 #include "../gtc/quaternion.hpp"
        +
        26 #include "../gtx/dual_quaternion.hpp"
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        33  template<typename T>
        +
        34  struct type
        +
        35  {
        +
        36  static bool const is_vec = false;
        +
        37  static bool const is_mat = false;
        +
        38  static bool const is_quat = false;
        +
        39  static length_t const components = 0;
        +
        40  static length_t const cols = 0;
        +
        41  static length_t const rows = 0;
        +
        42  };
        +
        43 
        +
        44  template<length_t L, typename T, qualifier Q>
        +
        45  struct type<vec<L, T, Q> >
        +
        46  {
        +
        47  static bool const is_vec = true;
        +
        48  static bool const is_mat = false;
        +
        49  static bool const is_quat = false;
        +
        50  static length_t const components = L;
        +
        51  };
        +
        52 
        +
        53  template<length_t C, length_t R, typename T, qualifier Q>
        +
        54  struct type<mat<C, R, T, Q> >
        +
        55  {
        +
        56  static bool const is_vec = false;
        +
        57  static bool const is_mat = true;
        +
        58  static bool const is_quat = false;
        +
        59  static length_t const components = C;
        +
        60  static length_t const cols = C;
        +
        61  static length_t const rows = R;
        +
        62  };
        +
        63 
        +
        64  template<typename T, qualifier Q>
        +
        65  struct type<qua<T, Q> >
        +
        66  {
        +
        67  static bool const is_vec = false;
        +
        68  static bool const is_mat = false;
        +
        69  static bool const is_quat = true;
        +
        70  static length_t const components = 4;
        +
        71  };
        +
        72 
        +
        73  template<typename T, qualifier Q>
        +
        74  struct type<tdualquat<T, Q> >
        +
        75  {
        +
        76  static bool const is_vec = false;
        +
        77  static bool const is_mat = false;
        +
        78  static bool const is_quat = true;
        +
        79  static length_t const components = 8;
        +
        80  };
        +
        81 
        +
        83 }//namespace glm
        +
        84 
        +
        85 #include "type_trait.inl"
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00178.html b/Include/glm/doc/api/a00178.html new file mode 100644 index 0000000..6e3ebb0 --- /dev/null +++ b/Include/glm/doc/api/a00178.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec1.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
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        + + + + + + +
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        + + +
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        + + +
        +
        +
        +
        type_vec1.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_vec1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00178_source.html b/Include/glm/doc/api/a00178_source.html new file mode 100644 index 0000000..40d09e0 --- /dev/null +++ b/Include/glm/doc/api/a00178_source.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: type_vec1.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
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        +
        type_vec1.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "qualifier.hpp"
        +
        7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        8 # include "_swizzle.hpp"
        +
        9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        10 # include "_swizzle_func.hpp"
        +
        11 #endif
        +
        12 #include <cstddef>
        +
        13 
        +
        14 namespace glm
        +
        15 {
        +
        16  template<typename T, qualifier Q>
        +
        17  struct vec<1, T, Q>
        +
        18  {
        +
        19  // -- Implementation detail --
        +
        20 
        +
        21  typedef T value_type;
        +
        22  typedef vec<1, T, Q> type;
        +
        23  typedef vec<1, bool, Q> bool_type;
        +
        24 
        +
        25  // -- Data --
        +
        26 
        +
        27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        28 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        29 # pragma GCC diagnostic push
        +
        30 # pragma GCC diagnostic ignored "-Wpedantic"
        +
        31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        32 # pragma clang diagnostic push
        +
        33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
        +
        34 # pragma clang diagnostic ignored "-Wnested-anon-types"
        +
        35 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        36 # pragma warning(push)
        +
        37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
        +
        38 # endif
        +
        39 # endif
        +
        40 
        +
        41 # if GLM_CONFIG_XYZW_ONLY
        +
        42  T x;
        +
        43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
        +
        44  union
        +
        45  {
        +
        46  T x;
        +
        47  T r;
        +
        48  T s;
        +
        49 
        +
        50  typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
        +
        51 /*
        +
        52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        53  _GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
        +
        54  _GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
        +
        55  _GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
        +
        56  _GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
        +
        57  _GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
        +
        58  _GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
        +
        59  _GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
        +
        60  _GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
        +
        61  _GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
        +
        62 # endif
        +
        63 */
        +
        64  };
        +
        65 # else
        +
        66  union {T x, r, s;};
        +
        67 /*
        +
        68 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        69  GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
        +
        70 # endif
        +
        71 */
        +
        72 # endif
        +
        73 
        +
        74 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        75 # if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        76 # pragma clang diagnostic pop
        +
        77 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        78 # pragma GCC diagnostic pop
        +
        79 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        80 # pragma warning(pop)
        +
        81 # endif
        +
        82 # endif
        +
        83 
        +
        84  // -- Component accesses --
        +
        85 
        +
        87  typedef length_t length_type;
        +
        88  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
        +
        89 
        +
        90  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
        +
        91  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
        +
        92 
        +
        93  // -- Implicit basic constructors --
        +
        94 
        +
        95  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
        +
        96  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
        +
        97  template<qualifier P>
        +
        98  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
        +
        99 
        +
        100  // -- Explicit basic constructors --
        +
        101 
        +
        102  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
        +
        103 
        +
        104  // -- Conversion vector constructors --
        +
        105 
        +
        107  template<typename U, qualifier P>
        +
        108  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
        +
        110  template<typename U, qualifier P>
        +
        111  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
        +
        113  template<typename U, qualifier P>
        +
        114  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
        +
        115 
        +
        117  template<typename U, qualifier P>
        +
        118  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
        +
        119 
        +
        120  // -- Swizzle constructors --
        +
        121 /*
        +
        122 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        123  template<int E0>
        +
        124  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
        +
        125  {
        +
        126  *this = that();
        +
        127  }
        +
        128 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        129 */
        +
        130  // -- Unary arithmetic operators --
        +
        131 
        +
        132  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
        +
        133 
        +
        134  template<typename U>
        +
        135  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
        +
        136  template<typename U>
        +
        137  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
        +
        138  template<typename U>
        +
        139  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
        +
        140  template<typename U>
        +
        141  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
        +
        142  template<typename U>
        +
        143  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
        +
        144  template<typename U>
        +
        145  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
        +
        146  template<typename U>
        +
        147  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
        +
        148  template<typename U>
        +
        149  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
        +
        150  template<typename U>
        +
        151  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
        +
        152 
        +
        153  // -- Increment and decrement operators --
        +
        154 
        +
        155  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
        +
        156  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
        +
        157  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
        +
        158  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
        +
        159 
        +
        160  // -- Unary bit operators --
        +
        161 
        +
        162  template<typename U>
        +
        163  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
        +
        164  template<typename U>
        +
        165  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
        +
        166  template<typename U>
        +
        167  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
        +
        168  template<typename U>
        +
        169  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
        +
        170  template<typename U>
        +
        171  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
        +
        172  template<typename U>
        +
        173  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
        +
        174  template<typename U>
        +
        175  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
        +
        176  template<typename U>
        +
        177  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
        +
        178  template<typename U>
        +
        179  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
        +
        180  template<typename U>
        +
        181  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
        +
        182  template<typename U>
        +
        183  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
        +
        184  template<typename U>
        +
        185  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
        +
        186  };
        +
        187 
        +
        188  // -- Unary operators --
        +
        189 
        +
        190  template<typename T, qualifier Q>
        +
        191  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
        +
        192 
        +
        193  template<typename T, qualifier Q>
        +
        194  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
        +
        195 
        +
        196  // -- Binary operators --
        +
        197 
        +
        198  template<typename T, qualifier Q>
        +
        199  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
        +
        200 
        +
        201  template<typename T, qualifier Q>
        +
        202  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
        +
        203 
        +
        204  template<typename T, qualifier Q>
        +
        205  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        206 
        +
        207  template<typename T, qualifier Q>
        +
        208  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
        +
        209 
        +
        210  template<typename T, qualifier Q>
        +
        211  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
        +
        212 
        +
        213  template<typename T, qualifier Q>
        +
        214  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        215 
        +
        216  template<typename T, qualifier Q>
        +
        217  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
        +
        218 
        +
        219  template<typename T, qualifier Q>
        +
        220  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
        +
        221 
        +
        222  template<typename T, qualifier Q>
        +
        223  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        224 
        +
        225  template<typename T, qualifier Q>
        +
        226  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
        +
        227 
        +
        228  template<typename T, qualifier Q>
        +
        229  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
        +
        230 
        +
        231  template<typename T, qualifier Q>
        +
        232  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        233 
        +
        234  template<typename T, qualifier Q>
        +
        235  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
        +
        236 
        +
        237  template<typename T, qualifier Q>
        +
        238  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
        +
        239 
        +
        240  template<typename T, qualifier Q>
        +
        241  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        242 
        +
        243  template<typename T, qualifier Q>
        +
        244  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
        +
        245 
        +
        246  template<typename T, qualifier Q>
        +
        247  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
        +
        248 
        +
        249  template<typename T, qualifier Q>
        +
        250  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        251 
        +
        252  template<typename T, qualifier Q>
        +
        253  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
        +
        254 
        +
        255  template<typename T, qualifier Q>
        +
        256  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
        +
        257 
        +
        258  template<typename T, qualifier Q>
        +
        259  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        260 
        +
        261  template<typename T, qualifier Q>
        +
        262  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
        +
        263 
        +
        264  template<typename T, qualifier Q>
        +
        265  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
        +
        266 
        +
        267  template<typename T, qualifier Q>
        +
        268  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        269 
        +
        270  template<typename T, qualifier Q>
        +
        271  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
        +
        272 
        +
        273  template<typename T, qualifier Q>
        +
        274  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
        +
        275 
        +
        276  template<typename T, qualifier Q>
        +
        277  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        278 
        +
        279  template<typename T, qualifier Q>
        +
        280  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
        +
        281 
        +
        282  template<typename T, qualifier Q>
        +
        283  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
        +
        284 
        +
        285  template<typename T, qualifier Q>
        +
        286  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        287 
        +
        288  template<typename T, qualifier Q>
        +
        289  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
        +
        290 
        +
        291  // -- Boolean operators --
        +
        292 
        +
        293  template<typename T, qualifier Q>
        +
        294  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        295 
        +
        296  template<typename T, qualifier Q>
        +
        297  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        298 
        +
        299  template<qualifier Q>
        +
        300  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
        +
        301 
        +
        302  template<qualifier Q>
        +
        303  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
        +
        304 }//namespace glm
        +
        305 
        +
        306 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        307 #include "type_vec1.inl"
        +
        308 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00179.html b/Include/glm/doc/api/a00179.html new file mode 100644 index 0000000..ec04224 --- /dev/null +++ b/Include/glm/doc/api/a00179.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec2.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_vec2.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_vec2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00179_source.html b/Include/glm/doc/api/a00179_source.html new file mode 100644 index 0000000..47c1f4d --- /dev/null +++ b/Include/glm/doc/api/a00179_source.html @@ -0,0 +1,493 @@ + + + + + + +0.9.9 API documentation: type_vec2.hpp Source File + + + + + + + + + + +
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        +
        type_vec2.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "qualifier.hpp"
        +
        7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        8 # include "_swizzle.hpp"
        +
        9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        10 # include "_swizzle_func.hpp"
        +
        11 #endif
        +
        12 #include <cstddef>
        +
        13 
        +
        14 namespace glm
        +
        15 {
        +
        16  template<typename T, qualifier Q>
        +
        17  struct vec<2, T, Q>
        +
        18  {
        +
        19  // -- Implementation detail --
        +
        20 
        +
        21  typedef T value_type;
        +
        22  typedef vec<2, T, Q> type;
        +
        23  typedef vec<2, bool, Q> bool_type;
        +
        24 
        +
        25  // -- Data --
        +
        26 
        +
        27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        28 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        29 # pragma GCC diagnostic push
        +
        30 # pragma GCC diagnostic ignored "-Wpedantic"
        +
        31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        32 # pragma clang diagnostic push
        +
        33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
        +
        34 # pragma clang diagnostic ignored "-Wnested-anon-types"
        +
        35 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        36 # pragma warning(push)
        +
        37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
        +
        38 # endif
        +
        39 # endif
        +
        40 
        +
        41 # if GLM_CONFIG_XYZW_ONLY
        +
        42  T x, y;
        +
        43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
        +
        44  union
        +
        45  {
        +
        46  struct{ T x, y; };
        +
        47  struct{ T r, g; };
        +
        48  struct{ T s, t; };
        +
        49 
        +
        50  typename detail::storage<2, T, detail::is_aligned<Q>::value>::type data;
        +
        51 
        +
        52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        53  GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
        +
        54  GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
        +
        55  GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
        +
        56  GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
        +
        57  GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
        +
        58  GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
        +
        59  GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
        +
        60  GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
        +
        61  GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
        +
        62 # endif
        +
        63  };
        +
        64 # else
        +
        65  union {T x, r, s;};
        +
        66  union {T y, g, t;};
        +
        67 
        +
        68 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        69  GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q)
        +
        70 # endif//GLM_CONFIG_SWIZZLE
        +
        71 # endif
        +
        72 
        +
        73 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        74 # if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        75 # pragma clang diagnostic pop
        +
        76 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        77 # pragma GCC diagnostic pop
        +
        78 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        79 # pragma warning(pop)
        +
        80 # endif
        +
        81 # endif
        +
        82 
        +
        83  // -- Component accesses --
        +
        84 
        +
        86  typedef length_t length_type;
        +
        87  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
        +
        88 
        +
        89  GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i);
        +
        90  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
        +
        91 
        +
        92  // -- Implicit basic constructors --
        +
        93 
        +
        94  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
        +
        95  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
        +
        96  template<qualifier P>
        +
        97  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v);
        +
        98 
        +
        99  // -- Explicit basic constructors --
        +
        100 
        +
        101  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
        +
        102  GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y);
        +
        103 
        +
        104  // -- Conversion constructors --
        +
        105 
        +
        106  template<typename U, qualifier P>
        +
        107  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
        +
        108 
        +
        110  template<typename A, typename B>
        +
        111  GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
        +
        112  template<typename A, typename B>
        +
        113  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y);
        +
        114  template<typename A, typename B>
        +
        115  GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y);
        +
        116  template<typename A, typename B>
        +
        117  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
        +
        118 
        +
        119  // -- Conversion vector constructors --
        +
        120 
        +
        122  template<typename U, qualifier P>
        +
        123  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
        +
        125  template<typename U, qualifier P>
        +
        126  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
        +
        127 
        +
        129  template<typename U, qualifier P>
        +
        130  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
        +
        131 
        +
        132  // -- Swizzle constructors --
        +
        133 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        134  template<int E0, int E1>
        +
        135  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
        +
        136  {
        +
        137  *this = that();
        +
        138  }
        +
        139 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        140 
        +
        141  // -- Unary arithmetic operators --
        +
        142 
        +
        143  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT;
        +
        144 
        +
        145  template<typename U>
        +
        146  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v);
        +
        147  template<typename U>
        +
        148  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar);
        +
        149  template<typename U>
        +
        150  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v);
        +
        151  template<typename U>
        +
        152  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v);
        +
        153  template<typename U>
        +
        154  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar);
        +
        155  template<typename U>
        +
        156  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v);
        +
        157  template<typename U>
        +
        158  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v);
        +
        159  template<typename U>
        +
        160  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar);
        +
        161  template<typename U>
        +
        162  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v);
        +
        163  template<typename U>
        +
        164  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v);
        +
        165  template<typename U>
        +
        166  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar);
        +
        167  template<typename U>
        +
        168  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v);
        +
        169  template<typename U>
        +
        170  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v);
        +
        171 
        +
        172  // -- Increment and decrement operators --
        +
        173 
        +
        174  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++();
        +
        175  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--();
        +
        176  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int);
        +
        177  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int);
        +
        178 
        +
        179  // -- Unary bit operators --
        +
        180 
        +
        181  template<typename U>
        +
        182  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar);
        +
        183  template<typename U>
        +
        184  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v);
        +
        185  template<typename U>
        +
        186  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v);
        +
        187  template<typename U>
        +
        188  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar);
        +
        189  template<typename U>
        +
        190  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v);
        +
        191  template<typename U>
        +
        192  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v);
        +
        193  template<typename U>
        +
        194  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar);
        +
        195  template<typename U>
        +
        196  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v);
        +
        197  template<typename U>
        +
        198  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v);
        +
        199  template<typename U>
        +
        200  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar);
        +
        201  template<typename U>
        +
        202  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v);
        +
        203  template<typename U>
        +
        204  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v);
        +
        205  template<typename U>
        +
        206  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar);
        +
        207  template<typename U>
        +
        208  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v);
        +
        209  template<typename U>
        +
        210  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v);
        +
        211  template<typename U>
        +
        212  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar);
        +
        213  template<typename U>
        +
        214  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v);
        +
        215  template<typename U>
        +
        216  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v);
        +
        217  };
        +
        218 
        +
        219  // -- Unary operators --
        +
        220 
        +
        221  template<typename T, qualifier Q>
        +
        222  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v);
        +
        223 
        +
        224  template<typename T, qualifier Q>
        +
        225  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v);
        +
        226 
        +
        227  // -- Binary operators --
        +
        228 
        +
        229  template<typename T, qualifier Q>
        +
        230  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
        +
        231 
        +
        232  template<typename T, qualifier Q>
        +
        233  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        234 
        +
        235  template<typename T, qualifier Q>
        +
        236  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
        +
        237 
        +
        238  template<typename T, qualifier Q>
        +
        239  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        240 
        +
        241  template<typename T, qualifier Q>
        +
        242  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        243 
        +
        244  template<typename T, qualifier Q>
        +
        245  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
        +
        246 
        +
        247  template<typename T, qualifier Q>
        +
        248  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        249 
        +
        250  template<typename T, qualifier Q>
        +
        251  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
        +
        252 
        +
        253  template<typename T, qualifier Q>
        +
        254  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        255 
        +
        256  template<typename T, qualifier Q>
        +
        257  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        258 
        +
        259  template<typename T, qualifier Q>
        +
        260  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
        +
        261 
        +
        262  template<typename T, qualifier Q>
        +
        263  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        264 
        +
        265  template<typename T, qualifier Q>
        +
        266  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
        +
        267 
        +
        268  template<typename T, qualifier Q>
        +
        269  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        270 
        +
        271  template<typename T, qualifier Q>
        +
        272  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        273 
        +
        274  template<typename T, qualifier Q>
        +
        275  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
        +
        276 
        +
        277  template<typename T, qualifier Q>
        +
        278  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        279 
        +
        280  template<typename T, qualifier Q>
        +
        281  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
        +
        282 
        +
        283  template<typename T, qualifier Q>
        +
        284  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        285 
        +
        286  template<typename T, qualifier Q>
        +
        287  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        288 
        +
        289  template<typename T, qualifier Q>
        +
        290  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
        +
        291 
        +
        292  template<typename T, qualifier Q>
        +
        293  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        294 
        +
        295  template<typename T, qualifier Q>
        +
        296  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
        +
        297 
        +
        298  template<typename T, qualifier Q>
        +
        299  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        300 
        +
        301  template<typename T, qualifier Q>
        +
        302  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        303 
        +
        304  template<typename T, qualifier Q>
        +
        305  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
        +
        306 
        +
        307  template<typename T, qualifier Q>
        +
        308  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        309 
        +
        310  template<typename T, qualifier Q>
        +
        311  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
        +
        312 
        +
        313  template<typename T, qualifier Q>
        +
        314  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        315 
        +
        316  template<typename T, qualifier Q>
        +
        317  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        318 
        +
        319  template<typename T, qualifier Q>
        +
        320  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
        +
        321 
        +
        322  template<typename T, qualifier Q>
        +
        323  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        324 
        +
        325  template<typename T, qualifier Q>
        +
        326  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
        +
        327 
        +
        328  template<typename T, qualifier Q>
        +
        329  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        330 
        +
        331  template<typename T, qualifier Q>
        +
        332  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        333 
        +
        334  template<typename T, qualifier Q>
        +
        335  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
        +
        336 
        +
        337  template<typename T, qualifier Q>
        +
        338  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        339 
        +
        340  template<typename T, qualifier Q>
        +
        341  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
        +
        342 
        +
        343  template<typename T, qualifier Q>
        +
        344  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        345 
        +
        346  template<typename T, qualifier Q>
        +
        347  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        348 
        +
        349  template<typename T, qualifier Q>
        +
        350  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
        +
        351 
        +
        352  template<typename T, qualifier Q>
        +
        353  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        354 
        +
        355  template<typename T, qualifier Q>
        +
        356  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
        +
        357 
        +
        358  template<typename T, qualifier Q>
        +
        359  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        360 
        +
        361  template<typename T, qualifier Q>
        +
        362  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        363 
        +
        364  template<typename T, qualifier Q>
        +
        365  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
        +
        366 
        +
        367  template<typename T, qualifier Q>
        +
        368  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        369 
        +
        370  template<typename T, qualifier Q>
        +
        371  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
        +
        372 
        +
        373  template<typename T, qualifier Q>
        +
        374  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        375 
        +
        376  template<typename T, qualifier Q>
        +
        377  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        378 
        +
        379  template<typename T, qualifier Q>
        +
        380  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v);
        +
        381 
        +
        382  // -- Boolean operators --
        +
        383 
        +
        384  template<typename T, qualifier Q>
        +
        385  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        386 
        +
        387  template<typename T, qualifier Q>
        +
        388  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
        +
        389 
        +
        390  template<qualifier Q>
        +
        391  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
        +
        392 
        +
        393  template<qualifier Q>
        +
        394  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
        +
        395 }//namespace glm
        +
        396 
        +
        397 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        398 #include "type_vec2.inl"
        +
        399 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00180.html b/Include/glm/doc/api/a00180.html new file mode 100644 index 0000000..b159177 --- /dev/null +++ b/Include/glm/doc/api/a00180.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec3.hpp File Reference + + + + + + + + + + +
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        +
        +
        type_vec3.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_vec3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00180_source.html b/Include/glm/doc/api/a00180_source.html new file mode 100644 index 0000000..face129 --- /dev/null +++ b/Include/glm/doc/api/a00180_source.html @@ -0,0 +1,523 @@ + + + + + + +0.9.9 API documentation: type_vec3.hpp Source File + + + + + + + + + + +
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        +
        type_vec3.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "qualifier.hpp"
        +
        7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        8 # include "_swizzle.hpp"
        +
        9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        10 # include "_swizzle_func.hpp"
        +
        11 #endif
        +
        12 #include <cstddef>
        +
        13 
        +
        14 namespace glm
        +
        15 {
        +
        16  template<typename T, qualifier Q>
        +
        17  struct vec<3, T, Q>
        +
        18  {
        +
        19  // -- Implementation detail --
        +
        20 
        +
        21  typedef T value_type;
        +
        22  typedef vec<3, T, Q> type;
        +
        23  typedef vec<3, bool, Q> bool_type;
        +
        24 
        +
        25  // -- Data --
        +
        26 
        +
        27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        28 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        29 # pragma GCC diagnostic push
        +
        30 # pragma GCC diagnostic ignored "-Wpedantic"
        +
        31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        32 # pragma clang diagnostic push
        +
        33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
        +
        34 # pragma clang diagnostic ignored "-Wnested-anon-types"
        +
        35 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        36 # pragma warning(push)
        +
        37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
        +
        38 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
        +
        39 # pragma warning(disable: 4324) // structure was padded due to alignment specifier
        +
        40 # endif
        +
        41 # endif
        +
        42 # endif
        +
        43 
        +
        44 # if GLM_CONFIG_XYZW_ONLY
        +
        45  T x, y, z;
        +
        46 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
        +
        47  union
        +
        48  {
        +
        49  struct{ T x, y, z; };
        +
        50  struct{ T r, g, b; };
        +
        51  struct{ T s, t, p; };
        +
        52 
        +
        53  typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
        +
        54 
        +
        55 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        56  GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
        +
        57  GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
        +
        58  GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
        +
        59  GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
        +
        60  GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
        +
        61  GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
        +
        62  GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
        +
        63  GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
        +
        64  GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
        +
        65 # endif
        +
        66  };
        +
        67 # else
        +
        68  union { T x, r, s; };
        +
        69  union { T y, g, t; };
        +
        70  union { T z, b, p; };
        +
        71 
        +
        72 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        73  GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
        +
        74 # endif//GLM_CONFIG_SWIZZLE
        +
        75 # endif//GLM_LANG
        +
        76 
        +
        77 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        78 # if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        79 # pragma clang diagnostic pop
        +
        80 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        81 # pragma GCC diagnostic pop
        +
        82 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        83 # pragma warning(pop)
        +
        84 # endif
        +
        85 # endif
        +
        86 
        +
        87  // -- Component accesses --
        +
        88 
        +
        90  typedef length_t length_type;
        +
        91  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
        +
        92 
        +
        93  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
        +
        94  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
        +
        95 
        +
        96  // -- Implicit basic constructors --
        +
        97 
        +
        98  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
        +
        99  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
        +
        100  template<qualifier P>
        +
        101  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
        +
        102 
        +
        103  // -- Explicit basic constructors --
        +
        104 
        +
        105  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
        +
        106  GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
        +
        107 
        +
        108  // -- Conversion scalar constructors --
        +
        109 
        +
        110  template<typename U, qualifier P>
        +
        111  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
        +
        112 
        +
        114  template<typename X, typename Y, typename Z>
        +
        115  GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
        +
        116  template<typename X, typename Y, typename Z>
        +
        117  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
        +
        118  template<typename X, typename Y, typename Z>
        +
        119  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
        +
        120  template<typename X, typename Y, typename Z>
        +
        121  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
        +
        122  template<typename X, typename Y, typename Z>
        +
        123  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
        +
        124  template<typename X, typename Y, typename Z>
        +
        125  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
        +
        126  template<typename X, typename Y, typename Z>
        +
        127  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
        +
        128  template<typename X, typename Y, typename Z>
        +
        129  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
        +
        130 
        +
        131  // -- Conversion vector constructors --
        +
        132 
        +
        134  template<typename A, typename B, qualifier P>
        +
        135  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
        +
        137  template<typename A, typename B, qualifier P>
        +
        138  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
        +
        140  template<typename A, typename B, qualifier P>
        +
        141  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
        +
        143  template<typename A, typename B, qualifier P>
        +
        144  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
        +
        146  template<typename U, qualifier P>
        +
        147  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
        +
        148 
        +
        150  template<typename U, qualifier P>
        +
        151  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
        +
        152 
        +
        153  // -- Swizzle constructors --
        +
        154 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        155  template<int E0, int E1, int E2>
        +
        156  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
        +
        157  {
        +
        158  *this = that();
        +
        159  }
        +
        160 
        +
        161  template<int E0, int E1>
        +
        162  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
        +
        163  {
        +
        164  *this = vec(v(), scalar);
        +
        165  }
        +
        166 
        +
        167  template<int E0, int E1>
        +
        168  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
        +
        169  {
        +
        170  *this = vec(scalar, v());
        +
        171  }
        +
        172 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        173 
        +
        174  // -- Unary arithmetic operators --
        +
        175 
        +
        176  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
        +
        177 
        +
        178  template<typename U>
        +
        179  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
        +
        180  template<typename U>
        +
        181  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
        +
        182  template<typename U>
        +
        183  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
        +
        184  template<typename U>
        +
        185  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
        +
        186  template<typename U>
        +
        187  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
        +
        188  template<typename U>
        +
        189  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
        +
        190  template<typename U>
        +
        191  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
        +
        192  template<typename U>
        +
        193  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
        +
        194  template<typename U>
        +
        195  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
        +
        196  template<typename U>
        +
        197  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
        +
        198  template<typename U>
        +
        199  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
        +
        200  template<typename U>
        +
        201  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
        +
        202  template<typename U>
        +
        203  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
        +
        204 
        +
        205  // -- Increment and decrement operators --
        +
        206 
        +
        207  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
        +
        208  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
        +
        209  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
        +
        210  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
        +
        211 
        +
        212  // -- Unary bit operators --
        +
        213 
        +
        214  template<typename U>
        +
        215  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
        +
        216  template<typename U>
        +
        217  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
        +
        218  template<typename U>
        +
        219  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
        +
        220  template<typename U>
        +
        221  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
        +
        222  template<typename U>
        +
        223  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
        +
        224  template<typename U>
        +
        225  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
        +
        226  template<typename U>
        +
        227  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
        +
        228  template<typename U>
        +
        229  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
        +
        230  template<typename U>
        +
        231  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
        +
        232  template<typename U>
        +
        233  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
        +
        234  template<typename U>
        +
        235  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
        +
        236  template<typename U>
        +
        237  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
        +
        238  template<typename U>
        +
        239  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
        +
        240  template<typename U>
        +
        241  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
        +
        242  template<typename U>
        +
        243  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
        +
        244  template<typename U>
        +
        245  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
        +
        246  template<typename U>
        +
        247  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
        +
        248  template<typename U>
        +
        249  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
        +
        250  };
        +
        251 
        +
        252  // -- Unary operators --
        +
        253 
        +
        254  template<typename T, qualifier Q>
        +
        255  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
        +
        256 
        +
        257  template<typename T, qualifier Q>
        +
        258  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
        +
        259 
        +
        260  // -- Binary operators --
        +
        261 
        +
        262  template<typename T, qualifier Q>
        +
        263  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
        +
        264 
        +
        265  template<typename T, qualifier Q>
        +
        266  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        267 
        +
        268  template<typename T, qualifier Q>
        +
        269  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
        +
        270 
        +
        271  template<typename T, qualifier Q>
        +
        272  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        273 
        +
        274  template<typename T, qualifier Q>
        +
        275  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        276 
        +
        277  template<typename T, qualifier Q>
        +
        278  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
        +
        279 
        +
        280  template<typename T, qualifier Q>
        +
        281  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        282 
        +
        283  template<typename T, qualifier Q>
        +
        284  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
        +
        285 
        +
        286  template<typename T, qualifier Q>
        +
        287  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        288 
        +
        289  template<typename T, qualifier Q>
        +
        290  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        291 
        +
        292  template<typename T, qualifier Q>
        +
        293  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
        +
        294 
        +
        295  template<typename T, qualifier Q>
        +
        296  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        297 
        +
        298  template<typename T, qualifier Q>
        +
        299  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
        +
        300 
        +
        301  template<typename T, qualifier Q>
        +
        302  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        303 
        +
        304  template<typename T, qualifier Q>
        +
        305  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        306 
        +
        307  template<typename T, qualifier Q>
        +
        308  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
        +
        309 
        +
        310  template<typename T, qualifier Q>
        +
        311  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        312 
        +
        313  template<typename T, qualifier Q>
        +
        314  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
        +
        315 
        +
        316  template<typename T, qualifier Q>
        +
        317  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        318 
        +
        319  template<typename T, qualifier Q>
        +
        320  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        321 
        +
        322  template<typename T, qualifier Q>
        +
        323  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
        +
        324 
        +
        325  template<typename T, qualifier Q>
        +
        326  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        327 
        +
        328  template<typename T, qualifier Q>
        +
        329  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
        +
        330 
        +
        331  template<typename T, qualifier Q>
        +
        332  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        333 
        +
        334  template<typename T, qualifier Q>
        +
        335  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        336 
        +
        337  template<typename T, qualifier Q>
        +
        338  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
        +
        339 
        +
        340  template<typename T, qualifier Q>
        +
        341  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        342 
        +
        343  template<typename T, qualifier Q>
        +
        344  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
        +
        345 
        +
        346  template<typename T, qualifier Q>
        +
        347  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        348 
        +
        349  template<typename T, qualifier Q>
        +
        350  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        351 
        +
        352  template<typename T, qualifier Q>
        +
        353  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
        +
        354 
        +
        355  template<typename T, qualifier Q>
        +
        356  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        357 
        +
        358  template<typename T, qualifier Q>
        +
        359  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
        +
        360 
        +
        361  template<typename T, qualifier Q>
        +
        362  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        363 
        +
        364  template<typename T, qualifier Q>
        +
        365  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        366 
        +
        367  template<typename T, qualifier Q>
        +
        368  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
        +
        369 
        +
        370  template<typename T, qualifier Q>
        +
        371  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        372 
        +
        373  template<typename T, qualifier Q>
        +
        374  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
        +
        375 
        +
        376  template<typename T, qualifier Q>
        +
        377  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        378 
        +
        379  template<typename T, qualifier Q>
        +
        380  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        381 
        +
        382  template<typename T, qualifier Q>
        +
        383  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
        +
        384 
        +
        385  template<typename T, qualifier Q>
        +
        386  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        387 
        +
        388  template<typename T, qualifier Q>
        +
        389  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
        +
        390 
        +
        391  template<typename T, qualifier Q>
        +
        392  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        393 
        +
        394  template<typename T, qualifier Q>
        +
        395  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        396 
        +
        397  template<typename T, qualifier Q>
        +
        398  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
        +
        399 
        +
        400  template<typename T, qualifier Q>
        +
        401  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        402 
        +
        403  template<typename T, qualifier Q>
        +
        404  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
        +
        405 
        +
        406  template<typename T, qualifier Q>
        +
        407  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        408 
        +
        409  template<typename T, qualifier Q>
        +
        410  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        411 
        +
        412  template<typename T, qualifier Q>
        +
        413  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
        +
        414 
        +
        415  // -- Boolean operators --
        +
        416 
        +
        417  template<typename T, qualifier Q>
        +
        418  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        419 
        +
        420  template<typename T, qualifier Q>
        +
        421  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
        +
        422 
        +
        423  template<qualifier Q>
        +
        424  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
        +
        425 
        +
        426  template<qualifier Q>
        +
        427  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
        +
        428 }//namespace glm
        +
        429 
        +
        430 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        431 #include "type_vec3.inl"
        +
        432 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00181.html b/Include/glm/doc/api/a00181.html new file mode 100644 index 0000000..a82e190 --- /dev/null +++ b/Include/glm/doc/api/a00181.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec4.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_vec4.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        Core features

        + +

        Definition in file type_vec4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00181_source.html b/Include/glm/doc/api/a00181_source.html new file mode 100644 index 0000000..f03ca95 --- /dev/null +++ b/Include/glm/doc/api/a00181_source.html @@ -0,0 +1,584 @@ + + + + + + +0.9.9 API documentation: type_vec4.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        type_vec4.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 
        +
        6 #include "qualifier.hpp"
        +
        7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        8 # include "_swizzle.hpp"
        +
        9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        10 # include "_swizzle_func.hpp"
        +
        11 #endif
        +
        12 #include <cstddef>
        +
        13 
        +
        14 namespace glm
        +
        15 {
        +
        16  template<typename T, qualifier Q>
        +
        17  struct vec<4, T, Q>
        +
        18  {
        +
        19  // -- Implementation detail --
        +
        20 
        +
        21  typedef T value_type;
        +
        22  typedef vec<4, T, Q> type;
        +
        23  typedef vec<4, bool, Q> bool_type;
        +
        24 
        +
        25  // -- Data --
        +
        26 
        +
        27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        28 # if GLM_COMPILER & GLM_COMPILER_GCC
        +
        29 # pragma GCC diagnostic push
        +
        30 # pragma GCC diagnostic ignored "-Wpedantic"
        +
        31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
        +
        32 # pragma clang diagnostic push
        +
        33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
        +
        34 # pragma clang diagnostic ignored "-Wnested-anon-types"
        +
        35 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        36 # pragma warning(push)
        +
        37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
        +
        38 # endif
        +
        39 # endif
        +
        40 
        +
        41 # if GLM_CONFIG_XYZW_ONLY
        +
        42  T x, y, z, w;
        +
        43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
        +
        44  union
        +
        45  {
        +
        46  struct { T x, y, z, w; };
        +
        47  struct { T r, g, b, a; };
        +
        48  struct { T s, t, p, q; };
        +
        49 
        +
        50  typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
        +
        51 
        +
        52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        53  GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
        +
        54  GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
        +
        55  GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
        +
        56  GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
        +
        57  GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
        +
        58  GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
        +
        59  GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
        +
        60  GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
        +
        61  GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
        +
        62 # endif
        +
        63  };
        +
        64 # else
        +
        65  union { T x, r, s; };
        +
        66  union { T y, g, t; };
        +
        67  union { T z, b, p; };
        +
        68  union { T w, a, q; };
        +
        69 
        +
        70 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
        +
        71  GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
        +
        72 # endif
        +
        73 # endif
        +
        74 
        +
        75 # if GLM_SILENT_WARNINGS == GLM_ENABLE
        +
        76 # if GLM_COMPILER & GLM_COMPILER_CLANG
        +
        77 # pragma clang diagnostic pop
        +
        78 # elif GLM_COMPILER & GLM_COMPILER_GCC
        +
        79 # pragma GCC diagnostic pop
        +
        80 # elif GLM_COMPILER & GLM_COMPILER_VC
        +
        81 # pragma warning(pop)
        +
        82 # endif
        +
        83 # endif
        +
        84 
        +
        85  // -- Component accesses --
        +
        86 
        +
        87  typedef length_t length_type;
        +
        88 
        +
        90  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
        +
        91 
        +
        92  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
        +
        93  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
        +
        94 
        +
        95  // -- Implicit basic constructors --
        +
        96 
        +
        97  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
        +
        98  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
        +
        99  template<qualifier P>
        +
        100  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
        +
        101 
        +
        102  // -- Explicit basic constructors --
        +
        103 
        +
        104  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
        +
        105  GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
        +
        106 
        +
        107  // -- Conversion scalar constructors --
        +
        108 
        +
        109  template<typename U, qualifier P>
        +
        110  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
        +
        111 
        +
        113  template<typename X, typename Y, typename Z, typename W>
        +
        114  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
        +
        115  template<typename X, typename Y, typename Z, typename W>
        +
        116  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
        +
        117  template<typename X, typename Y, typename Z, typename W>
        +
        118  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
        +
        119  template<typename X, typename Y, typename Z, typename W>
        +
        120  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
        +
        121  template<typename X, typename Y, typename Z, typename W>
        +
        122  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
        +
        123  template<typename X, typename Y, typename Z, typename W>
        +
        124  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
        +
        125  template<typename X, typename Y, typename Z, typename W>
        +
        126  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
        +
        127  template<typename X, typename Y, typename Z, typename W>
        +
        128  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
        +
        129  template<typename X, typename Y, typename Z, typename W>
        +
        130  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
        +
        131  template<typename X, typename Y, typename Z, typename W>
        +
        132  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
        +
        133  template<typename X, typename Y, typename Z, typename W>
        +
        134  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
        +
        135  template<typename X, typename Y, typename Z, typename W>
        +
        136  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
        +
        137  template<typename X, typename Y, typename Z, typename W>
        +
        138  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
        +
        139  template<typename X, typename Y, typename Z, typename W>
        +
        140  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
        +
        141  template<typename X, typename Y, typename Z, typename W>
        +
        142  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
        +
        143 
        +
        144  // -- Conversion vector constructors --
        +
        145 
        +
        147  template<typename A, typename B, typename C, qualifier P>
        +
        148  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
        +
        150  template<typename A, typename B, typename C, qualifier P>
        +
        151  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
        +
        153  template<typename A, typename B, typename C, qualifier P>
        +
        154  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
        +
        156  template<typename A, typename B, typename C, qualifier P>
        +
        157  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
        +
        159  template<typename A, typename B, typename C, qualifier P>
        +
        160  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
        +
        162  template<typename A, typename B, typename C, qualifier P>
        +
        163  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
        +
        165  template<typename A, typename B, typename C, qualifier P>
        +
        166  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
        +
        168  template<typename A, typename B, typename C, qualifier P>
        +
        169  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
        +
        171  template<typename A, typename B, typename C, qualifier P>
        +
        172  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
        +
        174  template<typename A, typename B, typename C, qualifier P>
        +
        175  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
        +
        177  template<typename A, typename B, typename C, qualifier P>
        +
        178  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
        +
        180  template<typename A, typename B, typename C, qualifier P>
        +
        181  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
        +
        183  template<typename A, typename B, qualifier P>
        +
        184  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
        +
        186  template<typename A, typename B, qualifier P>
        +
        187  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
        +
        189  template<typename A, typename B, qualifier P>
        +
        190  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
        +
        192  template<typename A, typename B, qualifier P>
        +
        193  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
        +
        195  template<typename A, typename B, qualifier P>
        +
        196  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
        +
        197 
        +
        199  template<typename U, qualifier P>
        +
        200  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
        +
        201 
        +
        202  // -- Swizzle constructors --
        +
        203 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        204  template<int E0, int E1, int E2, int E3>
        +
        205  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
        +
        206  {
        +
        207  *this = that();
        +
        208  }
        +
        209 
        +
        210  template<int E0, int E1, int F0, int F1>
        +
        211  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
        +
        212  {
        +
        213  *this = vec<4, T, Q>(v(), u());
        +
        214  }
        +
        215 
        +
        216  template<int E0, int E1>
        +
        217  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
        +
        218  {
        +
        219  *this = vec<4, T, Q>(x, y, v());
        +
        220  }
        +
        221 
        +
        222  template<int E0, int E1>
        +
        223  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
        +
        224  {
        +
        225  *this = vec<4, T, Q>(x, v(), w);
        +
        226  }
        +
        227 
        +
        228  template<int E0, int E1>
        +
        229  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
        +
        230  {
        +
        231  *this = vec<4, T, Q>(v(), z, w);
        +
        232  }
        +
        233 
        +
        234  template<int E0, int E1, int E2>
        +
        235  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
        +
        236  {
        +
        237  *this = vec<4, T, Q>(v(), w);
        +
        238  }
        +
        239 
        +
        240  template<int E0, int E1, int E2>
        +
        241  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
        +
        242  {
        +
        243  *this = vec<4, T, Q>(x, v());
        +
        244  }
        +
        245 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
        +
        246 
        +
        247  // -- Unary arithmetic operators --
        +
        248 
        +
        249  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
        +
        250 
        +
        251  template<typename U>
        +
        252  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
        +
        253  template<typename U>
        +
        254  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
        +
        255  template<typename U>
        +
        256  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
        +
        257  template<typename U>
        +
        258  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
        +
        259  template<typename U>
        +
        260  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
        +
        261  template<typename U>
        +
        262  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
        +
        263  template<typename U>
        +
        264  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
        +
        265  template<typename U>
        +
        266  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
        +
        267  template<typename U>
        +
        268  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
        +
        269  template<typename U>
        +
        270  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
        +
        271  template<typename U>
        +
        272  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
        +
        273  template<typename U>
        +
        274  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
        +
        275  template<typename U>
        +
        276  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
        +
        277 
        +
        278  // -- Increment and decrement operators --
        +
        279 
        +
        280  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
        +
        281  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
        +
        282  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
        +
        283  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
        +
        284 
        +
        285  // -- Unary bit operators --
        +
        286 
        +
        287  template<typename U>
        +
        288  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
        +
        289  template<typename U>
        +
        290  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
        +
        291  template<typename U>
        +
        292  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
        +
        293  template<typename U>
        +
        294  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
        +
        295  template<typename U>
        +
        296  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
        +
        297  template<typename U>
        +
        298  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
        +
        299  template<typename U>
        +
        300  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
        +
        301  template<typename U>
        +
        302  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
        +
        303  template<typename U>
        +
        304  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
        +
        305  template<typename U>
        +
        306  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
        +
        307  template<typename U>
        +
        308  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
        +
        309  template<typename U>
        +
        310  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
        +
        311  template<typename U>
        +
        312  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
        +
        313  template<typename U>
        +
        314  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
        +
        315  template<typename U>
        +
        316  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
        +
        317  template<typename U>
        +
        318  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
        +
        319  template<typename U>
        +
        320  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
        +
        321  template<typename U>
        +
        322  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
        +
        323  };
        +
        324 
        +
        325  // -- Unary operators --
        +
        326 
        +
        327  template<typename T, qualifier Q>
        +
        328  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
        +
        329 
        +
        330  template<typename T, qualifier Q>
        +
        331  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
        +
        332 
        +
        333  // -- Binary operators --
        +
        334 
        +
        335  template<typename T, qualifier Q>
        +
        336  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
        +
        337 
        +
        338  template<typename T, qualifier Q>
        +
        339  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        340 
        +
        341  template<typename T, qualifier Q>
        +
        342  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
        +
        343 
        +
        344  template<typename T, qualifier Q>
        +
        345  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        346 
        +
        347  template<typename T, qualifier Q>
        +
        348  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        349 
        +
        350  template<typename T, qualifier Q>
        +
        351  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
        +
        352 
        +
        353  template<typename T, qualifier Q>
        +
        354  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        355 
        +
        356  template<typename T, qualifier Q>
        +
        357  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
        +
        358 
        +
        359  template<typename T, qualifier Q>
        +
        360  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        361 
        +
        362  template<typename T, qualifier Q>
        +
        363  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        364 
        +
        365  template<typename T, qualifier Q>
        +
        366  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
        +
        367 
        +
        368  template<typename T, qualifier Q>
        +
        369  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        370 
        +
        371  template<typename T, qualifier Q>
        +
        372  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
        +
        373 
        +
        374  template<typename T, qualifier Q>
        +
        375  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        376 
        +
        377  template<typename T, qualifier Q>
        +
        378  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        379 
        +
        380  template<typename T, qualifier Q>
        +
        381  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
        +
        382 
        +
        383  template<typename T, qualifier Q>
        +
        384  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
        +
        385 
        +
        386  template<typename T, qualifier Q>
        +
        387  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
        +
        388 
        +
        389  template<typename T, qualifier Q>
        +
        390  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        391 
        +
        392  template<typename T, qualifier Q>
        +
        393  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        394 
        +
        395  template<typename T, qualifier Q>
        +
        396  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
        +
        397 
        +
        398  template<typename T, qualifier Q>
        +
        399  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        400 
        +
        401  template<typename T, qualifier Q>
        +
        402  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
        +
        403 
        +
        404  template<typename T, qualifier Q>
        +
        405  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        406 
        +
        407  template<typename T, qualifier Q>
        +
        408  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        409 
        +
        410  template<typename T, qualifier Q>
        +
        411  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
        +
        412 
        +
        413  template<typename T, qualifier Q>
        +
        414  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        415 
        +
        416  template<typename T, qualifier Q>
        +
        417  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
        +
        418 
        +
        419  template<typename T, qualifier Q>
        +
        420  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        421 
        +
        422  template<typename T, qualifier Q>
        +
        423  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        424 
        +
        425  template<typename T, qualifier Q>
        +
        426  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
        +
        427 
        +
        428  template<typename T, qualifier Q>
        +
        429  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        430 
        +
        431  template<typename T, qualifier Q>
        +
        432  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
        +
        433 
        +
        434  template<typename T, qualifier Q>
        +
        435  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        436 
        +
        437  template<typename T, qualifier Q>
        +
        438  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        439 
        +
        440  template<typename T, qualifier Q>
        +
        441  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
        +
        442 
        +
        443  template<typename T, qualifier Q>
        +
        444  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        445 
        +
        446  template<typename T, qualifier Q>
        +
        447  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
        +
        448 
        +
        449  template<typename T, qualifier Q>
        +
        450  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        451 
        +
        452  template<typename T, qualifier Q>
        +
        453  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        454 
        +
        455  template<typename T, qualifier Q>
        +
        456  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
        +
        457 
        +
        458  template<typename T, qualifier Q>
        +
        459  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        460 
        +
        461  template<typename T, qualifier Q>
        +
        462  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
        +
        463 
        +
        464  template<typename T, qualifier Q>
        +
        465  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        466 
        +
        467  template<typename T, qualifier Q>
        +
        468  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        469 
        +
        470  template<typename T, qualifier Q>
        +
        471  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
        +
        472 
        +
        473  template<typename T, qualifier Q>
        +
        474  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
        +
        475 
        +
        476  template<typename T, qualifier Q>
        +
        477  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
        +
        478 
        +
        479  template<typename T, qualifier Q>
        +
        480  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
        +
        481 
        +
        482  template<typename T, qualifier Q>
        +
        483  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        484 
        +
        485  template<typename T, qualifier Q>
        +
        486  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
        +
        487 
        +
        488  // -- Boolean operators --
        +
        489 
        +
        490  template<typename T, qualifier Q>
        +
        491  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        492 
        +
        493  template<typename T, qualifier Q>
        +
        494  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
        +
        495 
        +
        496  template<qualifier Q>
        +
        497  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
        +
        498 
        +
        499  template<qualifier Q>
        +
        500  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
        +
        501 }//namespace glm
        +
        502 
        +
        503 #ifndef GLM_EXTERNAL_TEMPLATE
        +
        504 #include "type_vec4.inl"
        +
        505 #endif//GLM_EXTERNAL_TEMPLATE
        +
        GLM_FUNC_DECL T length(qua< T, Q > const &q)
        Returns the norm of a quaternions.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00182.html b/Include/glm/doc/api/a00182.html new file mode 100644 index 0000000..27bfbbe --- /dev/null +++ b/Include/glm/doc/api/a00182.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documentation: ulp.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL int float_distance (float x, float y)
         Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
         
        GLM_FUNC_DECL int64 float_distance (double x, double y)
         Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > float_distance (vec< L, float, Q > const &x, vec< L, float, Q > const &y)
         Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int64, Q > float_distance (vec< L, double, Q > const &x, vec< L, double, Q > const &y)
         Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType next_float (genType x)
         Return the next ULP value(s) after the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType next_float (genType x, int ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x)
         Return the next ULP value(s) after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x, int ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType prev_float (genType x)
         Return the previous ULP value(s) before the input value(s). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType prev_float (genType x, int ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x)
         Return the previous ULP value(s) before the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x, int ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        +

        Detailed Description

        +

        GLM_GTC_ulp

        +
        See also
        Core features (dependence)
        + +

        Definition in file ulp.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00182_source.html b/Include/glm/doc/api/a00182_source.html new file mode 100644 index 0000000..260b29e --- /dev/null +++ b/Include/glm/doc/api/a00182_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: ulp.hpp Source File + + + + + + + + + + +
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        ulp.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependencies
        +
        18 #include "../detail/setup.hpp"
        +
        19 #include "../detail/qualifier.hpp"
        +
        20 #include "../detail/_vectorize.hpp"
        +
        21 #include "../ext/scalar_int_sized.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # pragma message("GLM: GLM_GTC_ulp extension included")
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL genType next_float(genType x);
        +
        36 
        +
        42  template<typename genType>
        +
        43  GLM_FUNC_DECL genType prev_float(genType x);
        +
        44 
        +
        50  template<typename genType>
        +
        51  GLM_FUNC_DECL genType next_float(genType x, int ULPs);
        +
        52 
        +
        58  template<typename genType>
        +
        59  GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
        +
        60 
        +
        64  GLM_FUNC_DECL int float_distance(float x, float y);
        +
        65 
        +
        69  GLM_FUNC_DECL int64 float_distance(double x, double y);
        +
        70 
        +
        78  template<length_t L, typename T, qualifier Q>
        +
        79  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
        +
        80 
        +
        88  template<length_t L, typename T, qualifier Q>
        +
        89  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
        +
        90 
        +
        98  template<length_t L, typename T, qualifier Q>
        +
        99  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
        +
        100 
        +
        108  template<length_t L, typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
        +
        110 
        +
        118  template<length_t L, typename T, qualifier Q>
        +
        119  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
        +
        120 
        +
        128  template<length_t L, typename T, qualifier Q>
        +
        129  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
        +
        130 
        +
        137  template<length_t L, typename T, qualifier Q>
        +
        138  GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
        +
        139 
        +
        146  template<length_t L, typename T, qualifier Q>
        +
        147  GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
        +
        148 
        +
        150 }//namespace glm
        +
        151 
        +
        152 #include "ulp.inl"
        +
        detail::int64 int64
        64 bit signed integer type.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00183.html b/Include/glm/doc/api/a00183.html new file mode 100644 index 0000000..37c918e --- /dev/null +++ b/Include/glm/doc/api/a00183.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: vec1.hpp File Reference + + + + + + + + + + +
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        GLM_GTC_vec1 +More...

        + +

        Go to the source code of this file.

        +

        Detailed Description

        +

        GLM_GTC_vec1

        +
        See also
        Core features (dependence)
        + +

        Definition in file vec1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00183_source.html b/Include/glm/doc/api/a00183_source.html new file mode 100644 index 0000000..0917812 --- /dev/null +++ b/Include/glm/doc/api/a00183_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vec1.hpp Source File + + + + + + + + + + +
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        vec1.hpp
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        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../ext/vector_bool1.hpp"
        +
        17 #include "../ext/vector_bool1_precision.hpp"
        +
        18 #include "../ext/vector_float1.hpp"
        +
        19 #include "../ext/vector_float1_precision.hpp"
        +
        20 #include "../ext/vector_double1.hpp"
        +
        21 #include "../ext/vector_double1_precision.hpp"
        +
        22 #include "../ext/vector_int1.hpp"
        +
        23 #include "../ext/vector_int1_precision.hpp"
        +
        24 #include "../ext/vector_uint1.hpp"
        +
        25 #include "../ext/vector_uint1_precision.hpp"
        +
        26 
        +
        27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        28 # pragma message("GLM: GLM_GTC_vec1 extension included")
        +
        29 #endif
        +
        30 
        +
        + + + + diff --git a/Include/glm/doc/api/a00184.html b/Include/glm/doc/api/a00184.html new file mode 100644 index 0000000..559184b --- /dev/null +++ b/Include/glm/doc/api/a00184.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: vec2.hpp File Reference + + + + + + + + + + +
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        Core features

        + +

        Definition in file vec2.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "./ext/vector_bool2.hpp"
        + + + + + +
        11 #include "./ext/vector_int2.hpp"
        + +
        13 #include "./ext/vector_uint2.hpp"
        + +
        Core features
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        Core features

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        Definition in file vec3.hpp.

        +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "./ext/vector_bool3.hpp"
        + + + + + +
        11 #include "./ext/vector_int3.hpp"
        + +
        13 #include "./ext/vector_uint3.hpp"
        + +
        Core features
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        + +

        Definition in file vec4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00186_source.html b/Include/glm/doc/api/a00186_source.html new file mode 100644 index 0000000..2f15fc5 --- /dev/null +++ b/Include/glm/doc/api/a00186_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vec4.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "./ext/vector_bool4.hpp"
        + + + + + +
        11 #include "./ext/vector_int4.hpp"
        + +
        13 #include "./ext/vector_uint4.hpp"
        + +
        15 
        + + +
        Core features
        +
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        Detailed Description

        +

        GLM_GTX_vec_swizzle

        +
        See also
        Core features (dependence)
        + +

        Definition in file vec_swizzle.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00187_source.html b/Include/glm/doc/api/a00187_source.html new file mode 100644 index 0000000..4760447 --- /dev/null +++ b/Include/glm/doc/api/a00187_source.html @@ -0,0 +1,2871 @@ + + + + + + +0.9.9 API documentation: vec_swizzle.hpp Source File + + + + + + + + + + +
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        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../glm.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        19 # pragma message("GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        20 # else
        +
        21 # pragma message("GLM: GLM_GTX_vec_swizzle extension included")
        +
        22 # endif
        +
        23 #endif
        +
        24 
        +
        25 namespace glm {
        +
        26  // xx
        +
        27  template<typename T, qualifier Q>
        +
        28  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
        +
        29  return glm::vec<2, T, Q>(v.x, v.x);
        +
        30  }
        +
        31 
        +
        32  template<typename T, qualifier Q>
        +
        33  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) {
        +
        34  return glm::vec<2, T, Q>(v.x, v.x);
        +
        35  }
        +
        36 
        +
        37  template<typename T, qualifier Q>
        +
        38  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) {
        +
        39  return glm::vec<2, T, Q>(v.x, v.x);
        +
        40  }
        +
        41 
        +
        42  template<typename T, qualifier Q>
        +
        43  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) {
        +
        44  return glm::vec<2, T, Q>(v.x, v.x);
        +
        45  }
        +
        46 
        +
        47  // xy
        +
        48  template<typename T, qualifier Q>
        +
        49  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) {
        +
        50  return glm::vec<2, T, Q>(v.x, v.y);
        +
        51  }
        +
        52 
        +
        53  template<typename T, qualifier Q>
        +
        54  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) {
        +
        55  return glm::vec<2, T, Q>(v.x, v.y);
        +
        56  }
        +
        57 
        +
        58  template<typename T, qualifier Q>
        +
        59  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) {
        +
        60  return glm::vec<2, T, Q>(v.x, v.y);
        +
        61  }
        +
        62 
        +
        63  // xz
        +
        64  template<typename T, qualifier Q>
        +
        65  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) {
        +
        66  return glm::vec<2, T, Q>(v.x, v.z);
        +
        67  }
        +
        68 
        +
        69  template<typename T, qualifier Q>
        +
        70  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) {
        +
        71  return glm::vec<2, T, Q>(v.x, v.z);
        +
        72  }
        +
        73 
        +
        74  // xw
        +
        75  template<typename T, qualifier Q>
        +
        76  GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) {
        +
        77  return glm::vec<2, T, Q>(v.x, v.w);
        +
        78  }
        +
        79 
        +
        80  // yx
        +
        81  template<typename T, qualifier Q>
        +
        82  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) {
        +
        83  return glm::vec<2, T, Q>(v.y, v.x);
        +
        84  }
        +
        85 
        +
        86  template<typename T, qualifier Q>
        +
        87  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) {
        +
        88  return glm::vec<2, T, Q>(v.y, v.x);
        +
        89  }
        +
        90 
        +
        91  template<typename T, qualifier Q>
        +
        92  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) {
        +
        93  return glm::vec<2, T, Q>(v.y, v.x);
        +
        94  }
        +
        95 
        +
        96  // yy
        +
        97  template<typename T, qualifier Q>
        +
        98  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) {
        +
        99  return glm::vec<2, T, Q>(v.y, v.y);
        +
        100  }
        +
        101 
        +
        102  template<typename T, qualifier Q>
        +
        103  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) {
        +
        104  return glm::vec<2, T, Q>(v.y, v.y);
        +
        105  }
        +
        106 
        +
        107  template<typename T, qualifier Q>
        +
        108  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) {
        +
        109  return glm::vec<2, T, Q>(v.y, v.y);
        +
        110  }
        +
        111 
        +
        112  // yz
        +
        113  template<typename T, qualifier Q>
        +
        114  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) {
        +
        115  return glm::vec<2, T, Q>(v.y, v.z);
        +
        116  }
        +
        117 
        +
        118  template<typename T, qualifier Q>
        +
        119  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) {
        +
        120  return glm::vec<2, T, Q>(v.y, v.z);
        +
        121  }
        +
        122 
        +
        123  // yw
        +
        124  template<typename T, qualifier Q>
        +
        125  GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) {
        +
        126  return glm::vec<2, T, Q>(v.y, v.w);
        +
        127  }
        +
        128 
        +
        129  // zx
        +
        130  template<typename T, qualifier Q>
        +
        131  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) {
        +
        132  return glm::vec<2, T, Q>(v.z, v.x);
        +
        133  }
        +
        134 
        +
        135  template<typename T, qualifier Q>
        +
        136  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) {
        +
        137  return glm::vec<2, T, Q>(v.z, v.x);
        +
        138  }
        +
        139 
        +
        140  // zy
        +
        141  template<typename T, qualifier Q>
        +
        142  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) {
        +
        143  return glm::vec<2, T, Q>(v.z, v.y);
        +
        144  }
        +
        145 
        +
        146  template<typename T, qualifier Q>
        +
        147  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) {
        +
        148  return glm::vec<2, T, Q>(v.z, v.y);
        +
        149  }
        +
        150 
        +
        151  // zz
        +
        152  template<typename T, qualifier Q>
        +
        153  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) {
        +
        154  return glm::vec<2, T, Q>(v.z, v.z);
        +
        155  }
        +
        156 
        +
        157  template<typename T, qualifier Q>
        +
        158  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) {
        +
        159  return glm::vec<2, T, Q>(v.z, v.z);
        +
        160  }
        +
        161 
        +
        162  // zw
        +
        163  template<typename T, qualifier Q>
        +
        164  GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) {
        +
        165  return glm::vec<2, T, Q>(v.z, v.w);
        +
        166  }
        +
        167 
        +
        168  // wx
        +
        169  template<typename T, qualifier Q>
        +
        170  GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) {
        +
        171  return glm::vec<2, T, Q>(v.w, v.x);
        +
        172  }
        +
        173 
        +
        174  // wy
        +
        175  template<typename T, qualifier Q>
        +
        176  GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) {
        +
        177  return glm::vec<2, T, Q>(v.w, v.y);
        +
        178  }
        +
        179 
        +
        180  // wz
        +
        181  template<typename T, qualifier Q>
        +
        182  GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) {
        +
        183  return glm::vec<2, T, Q>(v.w, v.z);
        +
        184  }
        +
        185 
        +
        186  // ww
        +
        187  template<typename T, qualifier Q>
        +
        188  GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) {
        +
        189  return glm::vec<2, T, Q>(v.w, v.w);
        +
        190  }
        +
        191 
        +
        192  // xxx
        +
        193  template<typename T, qualifier Q>
        +
        194  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) {
        +
        195  return glm::vec<3, T, Q>(v.x, v.x, v.x);
        +
        196  }
        +
        197 
        +
        198  template<typename T, qualifier Q>
        +
        199  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) {
        +
        200  return glm::vec<3, T, Q>(v.x, v.x, v.x);
        +
        201  }
        +
        202 
        +
        203  template<typename T, qualifier Q>
        +
        204  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) {
        +
        205  return glm::vec<3, T, Q>(v.x, v.x, v.x);
        +
        206  }
        +
        207 
        +
        208  template<typename T, qualifier Q>
        +
        209  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) {
        +
        210  return glm::vec<3, T, Q>(v.x, v.x, v.x);
        +
        211  }
        +
        212 
        +
        213  // xxy
        +
        214  template<typename T, qualifier Q>
        +
        215  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) {
        +
        216  return glm::vec<3, T, Q>(v.x, v.x, v.y);
        +
        217  }
        +
        218 
        +
        219  template<typename T, qualifier Q>
        +
        220  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) {
        +
        221  return glm::vec<3, T, Q>(v.x, v.x, v.y);
        +
        222  }
        +
        223 
        +
        224  template<typename T, qualifier Q>
        +
        225  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) {
        +
        226  return glm::vec<3, T, Q>(v.x, v.x, v.y);
        +
        227  }
        +
        228 
        +
        229  // xxz
        +
        230  template<typename T, qualifier Q>
        +
        231  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) {
        +
        232  return glm::vec<3, T, Q>(v.x, v.x, v.z);
        +
        233  }
        +
        234 
        +
        235  template<typename T, qualifier Q>
        +
        236  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) {
        +
        237  return glm::vec<3, T, Q>(v.x, v.x, v.z);
        +
        238  }
        +
        239 
        +
        240  // xxw
        +
        241  template<typename T, qualifier Q>
        +
        242  GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) {
        +
        243  return glm::vec<3, T, Q>(v.x, v.x, v.w);
        +
        244  }
        +
        245 
        +
        246  // xyx
        +
        247  template<typename T, qualifier Q>
        +
        248  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) {
        +
        249  return glm::vec<3, T, Q>(v.x, v.y, v.x);
        +
        250  }
        +
        251 
        +
        252  template<typename T, qualifier Q>
        +
        253  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) {
        +
        254  return glm::vec<3, T, Q>(v.x, v.y, v.x);
        +
        255  }
        +
        256 
        +
        257  template<typename T, qualifier Q>
        +
        258  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) {
        +
        259  return glm::vec<3, T, Q>(v.x, v.y, v.x);
        +
        260  }
        +
        261 
        +
        262  // xyy
        +
        263  template<typename T, qualifier Q>
        +
        264  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) {
        +
        265  return glm::vec<3, T, Q>(v.x, v.y, v.y);
        +
        266  }
        +
        267 
        +
        268  template<typename T, qualifier Q>
        +
        269  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) {
        +
        270  return glm::vec<3, T, Q>(v.x, v.y, v.y);
        +
        271  }
        +
        272 
        +
        273  template<typename T, qualifier Q>
        +
        274  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) {
        +
        275  return glm::vec<3, T, Q>(v.x, v.y, v.y);
        +
        276  }
        +
        277 
        +
        278  // xyz
        +
        279  template<typename T, qualifier Q>
        +
        280  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) {
        +
        281  return glm::vec<3, T, Q>(v.x, v.y, v.z);
        +
        282  }
        +
        283 
        +
        284  template<typename T, qualifier Q>
        +
        285  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) {
        +
        286  return glm::vec<3, T, Q>(v.x, v.y, v.z);
        +
        287  }
        +
        288 
        +
        289  // xyw
        +
        290  template<typename T, qualifier Q>
        +
        291  GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) {
        +
        292  return glm::vec<3, T, Q>(v.x, v.y, v.w);
        +
        293  }
        +
        294 
        +
        295  // xzx
        +
        296  template<typename T, qualifier Q>
        +
        297  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) {
        +
        298  return glm::vec<3, T, Q>(v.x, v.z, v.x);
        +
        299  }
        +
        300 
        +
        301  template<typename T, qualifier Q>
        +
        302  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) {
        +
        303  return glm::vec<3, T, Q>(v.x, v.z, v.x);
        +
        304  }
        +
        305 
        +
        306  // xzy
        +
        307  template<typename T, qualifier Q>
        +
        308  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) {
        +
        309  return glm::vec<3, T, Q>(v.x, v.z, v.y);
        +
        310  }
        +
        311 
        +
        312  template<typename T, qualifier Q>
        +
        313  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) {
        +
        314  return glm::vec<3, T, Q>(v.x, v.z, v.y);
        +
        315  }
        +
        316 
        +
        317  // xzz
        +
        318  template<typename T, qualifier Q>
        +
        319  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) {
        +
        320  return glm::vec<3, T, Q>(v.x, v.z, v.z);
        +
        321  }
        +
        322 
        +
        323  template<typename T, qualifier Q>
        +
        324  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) {
        +
        325  return glm::vec<3, T, Q>(v.x, v.z, v.z);
        +
        326  }
        +
        327 
        +
        328  // xzw
        +
        329  template<typename T, qualifier Q>
        +
        330  GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) {
        +
        331  return glm::vec<3, T, Q>(v.x, v.z, v.w);
        +
        332  }
        +
        333 
        +
        334  // xwx
        +
        335  template<typename T, qualifier Q>
        +
        336  GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) {
        +
        337  return glm::vec<3, T, Q>(v.x, v.w, v.x);
        +
        338  }
        +
        339 
        +
        340  // xwy
        +
        341  template<typename T, qualifier Q>
        +
        342  GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) {
        +
        343  return glm::vec<3, T, Q>(v.x, v.w, v.y);
        +
        344  }
        +
        345 
        +
        346  // xwz
        +
        347  template<typename T, qualifier Q>
        +
        348  GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) {
        +
        349  return glm::vec<3, T, Q>(v.x, v.w, v.z);
        +
        350  }
        +
        351 
        +
        352  // xww
        +
        353  template<typename T, qualifier Q>
        +
        354  GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) {
        +
        355  return glm::vec<3, T, Q>(v.x, v.w, v.w);
        +
        356  }
        +
        357 
        +
        358  // yxx
        +
        359  template<typename T, qualifier Q>
        +
        360  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) {
        +
        361  return glm::vec<3, T, Q>(v.y, v.x, v.x);
        +
        362  }
        +
        363 
        +
        364  template<typename T, qualifier Q>
        +
        365  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) {
        +
        366  return glm::vec<3, T, Q>(v.y, v.x, v.x);
        +
        367  }
        +
        368 
        +
        369  template<typename T, qualifier Q>
        +
        370  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) {
        +
        371  return glm::vec<3, T, Q>(v.y, v.x, v.x);
        +
        372  }
        +
        373 
        +
        374  // yxy
        +
        375  template<typename T, qualifier Q>
        +
        376  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) {
        +
        377  return glm::vec<3, T, Q>(v.y, v.x, v.y);
        +
        378  }
        +
        379 
        +
        380  template<typename T, qualifier Q>
        +
        381  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) {
        +
        382  return glm::vec<3, T, Q>(v.y, v.x, v.y);
        +
        383  }
        +
        384 
        +
        385  template<typename T, qualifier Q>
        +
        386  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) {
        +
        387  return glm::vec<3, T, Q>(v.y, v.x, v.y);
        +
        388  }
        +
        389 
        +
        390  // yxz
        +
        391  template<typename T, qualifier Q>
        +
        392  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) {
        +
        393  return glm::vec<3, T, Q>(v.y, v.x, v.z);
        +
        394  }
        +
        395 
        +
        396  template<typename T, qualifier Q>
        +
        397  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) {
        +
        398  return glm::vec<3, T, Q>(v.y, v.x, v.z);
        +
        399  }
        +
        400 
        +
        401  // yxw
        +
        402  template<typename T, qualifier Q>
        +
        403  GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) {
        +
        404  return glm::vec<3, T, Q>(v.y, v.x, v.w);
        +
        405  }
        +
        406 
        +
        407  // yyx
        +
        408  template<typename T, qualifier Q>
        +
        409  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) {
        +
        410  return glm::vec<3, T, Q>(v.y, v.y, v.x);
        +
        411  }
        +
        412 
        +
        413  template<typename T, qualifier Q>
        +
        414  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) {
        +
        415  return glm::vec<3, T, Q>(v.y, v.y, v.x);
        +
        416  }
        +
        417 
        +
        418  template<typename T, qualifier Q>
        +
        419  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) {
        +
        420  return glm::vec<3, T, Q>(v.y, v.y, v.x);
        +
        421  }
        +
        422 
        +
        423  // yyy
        +
        424  template<typename T, qualifier Q>
        +
        425  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) {
        +
        426  return glm::vec<3, T, Q>(v.y, v.y, v.y);
        +
        427  }
        +
        428 
        +
        429  template<typename T, qualifier Q>
        +
        430  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) {
        +
        431  return glm::vec<3, T, Q>(v.y, v.y, v.y);
        +
        432  }
        +
        433 
        +
        434  template<typename T, qualifier Q>
        +
        435  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) {
        +
        436  return glm::vec<3, T, Q>(v.y, v.y, v.y);
        +
        437  }
        +
        438 
        +
        439  // yyz
        +
        440  template<typename T, qualifier Q>
        +
        441  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) {
        +
        442  return glm::vec<3, T, Q>(v.y, v.y, v.z);
        +
        443  }
        +
        444 
        +
        445  template<typename T, qualifier Q>
        +
        446  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) {
        +
        447  return glm::vec<3, T, Q>(v.y, v.y, v.z);
        +
        448  }
        +
        449 
        +
        450  // yyw
        +
        451  template<typename T, qualifier Q>
        +
        452  GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) {
        +
        453  return glm::vec<3, T, Q>(v.y, v.y, v.w);
        +
        454  }
        +
        455 
        +
        456  // yzx
        +
        457  template<typename T, qualifier Q>
        +
        458  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) {
        +
        459  return glm::vec<3, T, Q>(v.y, v.z, v.x);
        +
        460  }
        +
        461 
        +
        462  template<typename T, qualifier Q>
        +
        463  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) {
        +
        464  return glm::vec<3, T, Q>(v.y, v.z, v.x);
        +
        465  }
        +
        466 
        +
        467  // yzy
        +
        468  template<typename T, qualifier Q>
        +
        469  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) {
        +
        470  return glm::vec<3, T, Q>(v.y, v.z, v.y);
        +
        471  }
        +
        472 
        +
        473  template<typename T, qualifier Q>
        +
        474  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) {
        +
        475  return glm::vec<3, T, Q>(v.y, v.z, v.y);
        +
        476  }
        +
        477 
        +
        478  // yzz
        +
        479  template<typename T, qualifier Q>
        +
        480  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) {
        +
        481  return glm::vec<3, T, Q>(v.y, v.z, v.z);
        +
        482  }
        +
        483 
        +
        484  template<typename T, qualifier Q>
        +
        485  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) {
        +
        486  return glm::vec<3, T, Q>(v.y, v.z, v.z);
        +
        487  }
        +
        488 
        +
        489  // yzw
        +
        490  template<typename T, qualifier Q>
        +
        491  GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) {
        +
        492  return glm::vec<3, T, Q>(v.y, v.z, v.w);
        +
        493  }
        +
        494 
        +
        495  // ywx
        +
        496  template<typename T, qualifier Q>
        +
        497  GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) {
        +
        498  return glm::vec<3, T, Q>(v.y, v.w, v.x);
        +
        499  }
        +
        500 
        +
        501  // ywy
        +
        502  template<typename T, qualifier Q>
        +
        503  GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) {
        +
        504  return glm::vec<3, T, Q>(v.y, v.w, v.y);
        +
        505  }
        +
        506 
        +
        507  // ywz
        +
        508  template<typename T, qualifier Q>
        +
        509  GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) {
        +
        510  return glm::vec<3, T, Q>(v.y, v.w, v.z);
        +
        511  }
        +
        512 
        +
        513  // yww
        +
        514  template<typename T, qualifier Q>
        +
        515  GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) {
        +
        516  return glm::vec<3, T, Q>(v.y, v.w, v.w);
        +
        517  }
        +
        518 
        +
        519  // zxx
        +
        520  template<typename T, qualifier Q>
        +
        521  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) {
        +
        522  return glm::vec<3, T, Q>(v.z, v.x, v.x);
        +
        523  }
        +
        524 
        +
        525  template<typename T, qualifier Q>
        +
        526  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) {
        +
        527  return glm::vec<3, T, Q>(v.z, v.x, v.x);
        +
        528  }
        +
        529 
        +
        530  // zxy
        +
        531  template<typename T, qualifier Q>
        +
        532  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) {
        +
        533  return glm::vec<3, T, Q>(v.z, v.x, v.y);
        +
        534  }
        +
        535 
        +
        536  template<typename T, qualifier Q>
        +
        537  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) {
        +
        538  return glm::vec<3, T, Q>(v.z, v.x, v.y);
        +
        539  }
        +
        540 
        +
        541  // zxz
        +
        542  template<typename T, qualifier Q>
        +
        543  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) {
        +
        544  return glm::vec<3, T, Q>(v.z, v.x, v.z);
        +
        545  }
        +
        546 
        +
        547  template<typename T, qualifier Q>
        +
        548  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) {
        +
        549  return glm::vec<3, T, Q>(v.z, v.x, v.z);
        +
        550  }
        +
        551 
        +
        552  // zxw
        +
        553  template<typename T, qualifier Q>
        +
        554  GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) {
        +
        555  return glm::vec<3, T, Q>(v.z, v.x, v.w);
        +
        556  }
        +
        557 
        +
        558  // zyx
        +
        559  template<typename T, qualifier Q>
        +
        560  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) {
        +
        561  return glm::vec<3, T, Q>(v.z, v.y, v.x);
        +
        562  }
        +
        563 
        +
        564  template<typename T, qualifier Q>
        +
        565  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) {
        +
        566  return glm::vec<3, T, Q>(v.z, v.y, v.x);
        +
        567  }
        +
        568 
        +
        569  // zyy
        +
        570  template<typename T, qualifier Q>
        +
        571  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) {
        +
        572  return glm::vec<3, T, Q>(v.z, v.y, v.y);
        +
        573  }
        +
        574 
        +
        575  template<typename T, qualifier Q>
        +
        576  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) {
        +
        577  return glm::vec<3, T, Q>(v.z, v.y, v.y);
        +
        578  }
        +
        579 
        +
        580  // zyz
        +
        581  template<typename T, qualifier Q>
        +
        582  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) {
        +
        583  return glm::vec<3, T, Q>(v.z, v.y, v.z);
        +
        584  }
        +
        585 
        +
        586  template<typename T, qualifier Q>
        +
        587  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) {
        +
        588  return glm::vec<3, T, Q>(v.z, v.y, v.z);
        +
        589  }
        +
        590 
        +
        591  // zyw
        +
        592  template<typename T, qualifier Q>
        +
        593  GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) {
        +
        594  return glm::vec<3, T, Q>(v.z, v.y, v.w);
        +
        595  }
        +
        596 
        +
        597  // zzx
        +
        598  template<typename T, qualifier Q>
        +
        599  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) {
        +
        600  return glm::vec<3, T, Q>(v.z, v.z, v.x);
        +
        601  }
        +
        602 
        +
        603  template<typename T, qualifier Q>
        +
        604  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) {
        +
        605  return glm::vec<3, T, Q>(v.z, v.z, v.x);
        +
        606  }
        +
        607 
        +
        608  // zzy
        +
        609  template<typename T, qualifier Q>
        +
        610  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) {
        +
        611  return glm::vec<3, T, Q>(v.z, v.z, v.y);
        +
        612  }
        +
        613 
        +
        614  template<typename T, qualifier Q>
        +
        615  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) {
        +
        616  return glm::vec<3, T, Q>(v.z, v.z, v.y);
        +
        617  }
        +
        618 
        +
        619  // zzz
        +
        620  template<typename T, qualifier Q>
        +
        621  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) {
        +
        622  return glm::vec<3, T, Q>(v.z, v.z, v.z);
        +
        623  }
        +
        624 
        +
        625  template<typename T, qualifier Q>
        +
        626  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) {
        +
        627  return glm::vec<3, T, Q>(v.z, v.z, v.z);
        +
        628  }
        +
        629 
        +
        630  // zzw
        +
        631  template<typename T, qualifier Q>
        +
        632  GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) {
        +
        633  return glm::vec<3, T, Q>(v.z, v.z, v.w);
        +
        634  }
        +
        635 
        +
        636  // zwx
        +
        637  template<typename T, qualifier Q>
        +
        638  GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) {
        +
        639  return glm::vec<3, T, Q>(v.z, v.w, v.x);
        +
        640  }
        +
        641 
        +
        642  // zwy
        +
        643  template<typename T, qualifier Q>
        +
        644  GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) {
        +
        645  return glm::vec<3, T, Q>(v.z, v.w, v.y);
        +
        646  }
        +
        647 
        +
        648  // zwz
        +
        649  template<typename T, qualifier Q>
        +
        650  GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) {
        +
        651  return glm::vec<3, T, Q>(v.z, v.w, v.z);
        +
        652  }
        +
        653 
        +
        654  // zww
        +
        655  template<typename T, qualifier Q>
        +
        656  GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) {
        +
        657  return glm::vec<3, T, Q>(v.z, v.w, v.w);
        +
        658  }
        +
        659 
        +
        660  // wxx
        +
        661  template<typename T, qualifier Q>
        +
        662  GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) {
        +
        663  return glm::vec<3, T, Q>(v.w, v.x, v.x);
        +
        664  }
        +
        665 
        +
        666  // wxy
        +
        667  template<typename T, qualifier Q>
        +
        668  GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) {
        +
        669  return glm::vec<3, T, Q>(v.w, v.x, v.y);
        +
        670  }
        +
        671 
        +
        672  // wxz
        +
        673  template<typename T, qualifier Q>
        +
        674  GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) {
        +
        675  return glm::vec<3, T, Q>(v.w, v.x, v.z);
        +
        676  }
        +
        677 
        +
        678  // wxw
        +
        679  template<typename T, qualifier Q>
        +
        680  GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) {
        +
        681  return glm::vec<3, T, Q>(v.w, v.x, v.w);
        +
        682  }
        +
        683 
        +
        684  // wyx
        +
        685  template<typename T, qualifier Q>
        +
        686  GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) {
        +
        687  return glm::vec<3, T, Q>(v.w, v.y, v.x);
        +
        688  }
        +
        689 
        +
        690  // wyy
        +
        691  template<typename T, qualifier Q>
        +
        692  GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) {
        +
        693  return glm::vec<3, T, Q>(v.w, v.y, v.y);
        +
        694  }
        +
        695 
        +
        696  // wyz
        +
        697  template<typename T, qualifier Q>
        +
        698  GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) {
        +
        699  return glm::vec<3, T, Q>(v.w, v.y, v.z);
        +
        700  }
        +
        701 
        +
        702  // wyw
        +
        703  template<typename T, qualifier Q>
        +
        704  GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) {
        +
        705  return glm::vec<3, T, Q>(v.w, v.y, v.w);
        +
        706  }
        +
        707 
        +
        708  // wzx
        +
        709  template<typename T, qualifier Q>
        +
        710  GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) {
        +
        711  return glm::vec<3, T, Q>(v.w, v.z, v.x);
        +
        712  }
        +
        713 
        +
        714  // wzy
        +
        715  template<typename T, qualifier Q>
        +
        716  GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) {
        +
        717  return glm::vec<3, T, Q>(v.w, v.z, v.y);
        +
        718  }
        +
        719 
        +
        720  // wzz
        +
        721  template<typename T, qualifier Q>
        +
        722  GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) {
        +
        723  return glm::vec<3, T, Q>(v.w, v.z, v.z);
        +
        724  }
        +
        725 
        +
        726  // wzw
        +
        727  template<typename T, qualifier Q>
        +
        728  GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) {
        +
        729  return glm::vec<3, T, Q>(v.w, v.z, v.w);
        +
        730  }
        +
        731 
        +
        732  // wwx
        +
        733  template<typename T, qualifier Q>
        +
        734  GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) {
        +
        735  return glm::vec<3, T, Q>(v.w, v.w, v.x);
        +
        736  }
        +
        737 
        +
        738  // wwy
        +
        739  template<typename T, qualifier Q>
        +
        740  GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) {
        +
        741  return glm::vec<3, T, Q>(v.w, v.w, v.y);
        +
        742  }
        +
        743 
        +
        744  // wwz
        +
        745  template<typename T, qualifier Q>
        +
        746  GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) {
        +
        747  return glm::vec<3, T, Q>(v.w, v.w, v.z);
        +
        748  }
        +
        749 
        +
        750  // www
        +
        751  template<typename T, qualifier Q>
        +
        752  GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) {
        +
        753  return glm::vec<3, T, Q>(v.w, v.w, v.w);
        +
        754  }
        +
        755 
        +
        756  // xxxx
        +
        757  template<typename T, qualifier Q>
        +
        758  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) {
        +
        759  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
        +
        760  }
        +
        761 
        +
        762  template<typename T, qualifier Q>
        +
        763  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) {
        +
        764  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
        +
        765  }
        +
        766 
        +
        767  template<typename T, qualifier Q>
        +
        768  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) {
        +
        769  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
        +
        770  }
        +
        771 
        +
        772  template<typename T, qualifier Q>
        +
        773  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) {
        +
        774  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
        +
        775  }
        +
        776 
        +
        777  // xxxy
        +
        778  template<typename T, qualifier Q>
        +
        779  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) {
        +
        780  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
        +
        781  }
        +
        782 
        +
        783  template<typename T, qualifier Q>
        +
        784  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) {
        +
        785  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
        +
        786  }
        +
        787 
        +
        788  template<typename T, qualifier Q>
        +
        789  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) {
        +
        790  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
        +
        791  }
        +
        792 
        +
        793  // xxxz
        +
        794  template<typename T, qualifier Q>
        +
        795  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) {
        +
        796  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
        +
        797  }
        +
        798 
        +
        799  template<typename T, qualifier Q>
        +
        800  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) {
        +
        801  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
        +
        802  }
        +
        803 
        +
        804  // xxxw
        +
        805  template<typename T, qualifier Q>
        +
        806  GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) {
        +
        807  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w);
        +
        808  }
        +
        809 
        +
        810  // xxyx
        +
        811  template<typename T, qualifier Q>
        +
        812  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) {
        +
        813  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
        +
        814  }
        +
        815 
        +
        816  template<typename T, qualifier Q>
        +
        817  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) {
        +
        818  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
        +
        819  }
        +
        820 
        +
        821  template<typename T, qualifier Q>
        +
        822  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) {
        +
        823  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
        +
        824  }
        +
        825 
        +
        826  // xxyy
        +
        827  template<typename T, qualifier Q>
        +
        828  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) {
        +
        829  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
        +
        830  }
        +
        831 
        +
        832  template<typename T, qualifier Q>
        +
        833  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) {
        +
        834  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
        +
        835  }
        +
        836 
        +
        837  template<typename T, qualifier Q>
        +
        838  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) {
        +
        839  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
        +
        840  }
        +
        841 
        +
        842  // xxyz
        +
        843  template<typename T, qualifier Q>
        +
        844  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) {
        +
        845  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
        +
        846  }
        +
        847 
        +
        848  template<typename T, qualifier Q>
        +
        849  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) {
        +
        850  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
        +
        851  }
        +
        852 
        +
        853  // xxyw
        +
        854  template<typename T, qualifier Q>
        +
        855  GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) {
        +
        856  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w);
        +
        857  }
        +
        858 
        +
        859  // xxzx
        +
        860  template<typename T, qualifier Q>
        +
        861  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) {
        +
        862  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
        +
        863  }
        +
        864 
        +
        865  template<typename T, qualifier Q>
        +
        866  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) {
        +
        867  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
        +
        868  }
        +
        869 
        +
        870  // xxzy
        +
        871  template<typename T, qualifier Q>
        +
        872  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) {
        +
        873  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
        +
        874  }
        +
        875 
        +
        876  template<typename T, qualifier Q>
        +
        877  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) {
        +
        878  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
        +
        879  }
        +
        880 
        +
        881  // xxzz
        +
        882  template<typename T, qualifier Q>
        +
        883  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) {
        +
        884  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
        +
        885  }
        +
        886 
        +
        887  template<typename T, qualifier Q>
        +
        888  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) {
        +
        889  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
        +
        890  }
        +
        891 
        +
        892  // xxzw
        +
        893  template<typename T, qualifier Q>
        +
        894  GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) {
        +
        895  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w);
        +
        896  }
        +
        897 
        +
        898  // xxwx
        +
        899  template<typename T, qualifier Q>
        +
        900  GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) {
        +
        901  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x);
        +
        902  }
        +
        903 
        +
        904  // xxwy
        +
        905  template<typename T, qualifier Q>
        +
        906  GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) {
        +
        907  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y);
        +
        908  }
        +
        909 
        +
        910  // xxwz
        +
        911  template<typename T, qualifier Q>
        +
        912  GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) {
        +
        913  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z);
        +
        914  }
        +
        915 
        +
        916  // xxww
        +
        917  template<typename T, qualifier Q>
        +
        918  GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) {
        +
        919  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w);
        +
        920  }
        +
        921 
        +
        922  // xyxx
        +
        923  template<typename T, qualifier Q>
        +
        924  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) {
        +
        925  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
        +
        926  }
        +
        927 
        +
        928  template<typename T, qualifier Q>
        +
        929  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) {
        +
        930  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
        +
        931  }
        +
        932 
        +
        933  template<typename T, qualifier Q>
        +
        934  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) {
        +
        935  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
        +
        936  }
        +
        937 
        +
        938  // xyxy
        +
        939  template<typename T, qualifier Q>
        +
        940  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) {
        +
        941  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
        +
        942  }
        +
        943 
        +
        944  template<typename T, qualifier Q>
        +
        945  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) {
        +
        946  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
        +
        947  }
        +
        948 
        +
        949  template<typename T, qualifier Q>
        +
        950  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) {
        +
        951  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
        +
        952  }
        +
        953 
        +
        954  // xyxz
        +
        955  template<typename T, qualifier Q>
        +
        956  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) {
        +
        957  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
        +
        958  }
        +
        959 
        +
        960  template<typename T, qualifier Q>
        +
        961  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) {
        +
        962  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
        +
        963  }
        +
        964 
        +
        965  // xyxw
        +
        966  template<typename T, qualifier Q>
        +
        967  GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) {
        +
        968  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w);
        +
        969  }
        +
        970 
        +
        971  // xyyx
        +
        972  template<typename T, qualifier Q>
        +
        973  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) {
        +
        974  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
        +
        975  }
        +
        976 
        +
        977  template<typename T, qualifier Q>
        +
        978  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) {
        +
        979  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
        +
        980  }
        +
        981 
        +
        982  template<typename T, qualifier Q>
        +
        983  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) {
        +
        984  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
        +
        985  }
        +
        986 
        +
        987  // xyyy
        +
        988  template<typename T, qualifier Q>
        +
        989  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) {
        +
        990  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
        +
        991  }
        +
        992 
        +
        993  template<typename T, qualifier Q>
        +
        994  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) {
        +
        995  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
        +
        996  }
        +
        997 
        +
        998  template<typename T, qualifier Q>
        +
        999  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) {
        +
        1000  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
        +
        1001  }
        +
        1002 
        +
        1003  // xyyz
        +
        1004  template<typename T, qualifier Q>
        +
        1005  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) {
        +
        1006  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
        +
        1007  }
        +
        1008 
        +
        1009  template<typename T, qualifier Q>
        +
        1010  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) {
        +
        1011  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
        +
        1012  }
        +
        1013 
        +
        1014  // xyyw
        +
        1015  template<typename T, qualifier Q>
        +
        1016  GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) {
        +
        1017  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w);
        +
        1018  }
        +
        1019 
        +
        1020  // xyzx
        +
        1021  template<typename T, qualifier Q>
        +
        1022  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) {
        +
        1023  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
        +
        1024  }
        +
        1025 
        +
        1026  template<typename T, qualifier Q>
        +
        1027  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) {
        +
        1028  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
        +
        1029  }
        +
        1030 
        +
        1031  // xyzy
        +
        1032  template<typename T, qualifier Q>
        +
        1033  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) {
        +
        1034  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
        +
        1035  }
        +
        1036 
        +
        1037  template<typename T, qualifier Q>
        +
        1038  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) {
        +
        1039  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
        +
        1040  }
        +
        1041 
        +
        1042  // xyzz
        +
        1043  template<typename T, qualifier Q>
        +
        1044  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) {
        +
        1045  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
        +
        1046  }
        +
        1047 
        +
        1048  template<typename T, qualifier Q>
        +
        1049  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) {
        +
        1050  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
        +
        1051  }
        +
        1052 
        +
        1053  // xyzw
        +
        1054  template<typename T, qualifier Q>
        +
        1055  GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) {
        +
        1056  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w);
        +
        1057  }
        +
        1058 
        +
        1059  // xywx
        +
        1060  template<typename T, qualifier Q>
        +
        1061  GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) {
        +
        1062  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x);
        +
        1063  }
        +
        1064 
        +
        1065  // xywy
        +
        1066  template<typename T, qualifier Q>
        +
        1067  GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) {
        +
        1068  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y);
        +
        1069  }
        +
        1070 
        +
        1071  // xywz
        +
        1072  template<typename T, qualifier Q>
        +
        1073  GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) {
        +
        1074  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z);
        +
        1075  }
        +
        1076 
        +
        1077  // xyww
        +
        1078  template<typename T, qualifier Q>
        +
        1079  GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) {
        +
        1080  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w);
        +
        1081  }
        +
        1082 
        +
        1083  // xzxx
        +
        1084  template<typename T, qualifier Q>
        +
        1085  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) {
        +
        1086  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
        +
        1087  }
        +
        1088 
        +
        1089  template<typename T, qualifier Q>
        +
        1090  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) {
        +
        1091  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
        +
        1092  }
        +
        1093 
        +
        1094  // xzxy
        +
        1095  template<typename T, qualifier Q>
        +
        1096  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) {
        +
        1097  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
        +
        1098  }
        +
        1099 
        +
        1100  template<typename T, qualifier Q>
        +
        1101  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) {
        +
        1102  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
        +
        1103  }
        +
        1104 
        +
        1105  // xzxz
        +
        1106  template<typename T, qualifier Q>
        +
        1107  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) {
        +
        1108  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
        +
        1109  }
        +
        1110 
        +
        1111  template<typename T, qualifier Q>
        +
        1112  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) {
        +
        1113  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
        +
        1114  }
        +
        1115 
        +
        1116  // xzxw
        +
        1117  template<typename T, qualifier Q>
        +
        1118  GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) {
        +
        1119  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w);
        +
        1120  }
        +
        1121 
        +
        1122  // xzyx
        +
        1123  template<typename T, qualifier Q>
        +
        1124  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) {
        +
        1125  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
        +
        1126  }
        +
        1127 
        +
        1128  template<typename T, qualifier Q>
        +
        1129  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) {
        +
        1130  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
        +
        1131  }
        +
        1132 
        +
        1133  // xzyy
        +
        1134  template<typename T, qualifier Q>
        +
        1135  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) {
        +
        1136  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
        +
        1137  }
        +
        1138 
        +
        1139  template<typename T, qualifier Q>
        +
        1140  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) {
        +
        1141  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
        +
        1142  }
        +
        1143 
        +
        1144  // xzyz
        +
        1145  template<typename T, qualifier Q>
        +
        1146  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) {
        +
        1147  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
        +
        1148  }
        +
        1149 
        +
        1150  template<typename T, qualifier Q>
        +
        1151  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) {
        +
        1152  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
        +
        1153  }
        +
        1154 
        +
        1155  // xzyw
        +
        1156  template<typename T, qualifier Q>
        +
        1157  GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) {
        +
        1158  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w);
        +
        1159  }
        +
        1160 
        +
        1161  // xzzx
        +
        1162  template<typename T, qualifier Q>
        +
        1163  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) {
        +
        1164  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
        +
        1165  }
        +
        1166 
        +
        1167  template<typename T, qualifier Q>
        +
        1168  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) {
        +
        1169  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
        +
        1170  }
        +
        1171 
        +
        1172  // xzzy
        +
        1173  template<typename T, qualifier Q>
        +
        1174  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) {
        +
        1175  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
        +
        1176  }
        +
        1177 
        +
        1178  template<typename T, qualifier Q>
        +
        1179  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) {
        +
        1180  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
        +
        1181  }
        +
        1182 
        +
        1183  // xzzz
        +
        1184  template<typename T, qualifier Q>
        +
        1185  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) {
        +
        1186  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
        +
        1187  }
        +
        1188 
        +
        1189  template<typename T, qualifier Q>
        +
        1190  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) {
        +
        1191  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
        +
        1192  }
        +
        1193 
        +
        1194  // xzzw
        +
        1195  template<typename T, qualifier Q>
        +
        1196  GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) {
        +
        1197  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w);
        +
        1198  }
        +
        1199 
        +
        1200  // xzwx
        +
        1201  template<typename T, qualifier Q>
        +
        1202  GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) {
        +
        1203  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x);
        +
        1204  }
        +
        1205 
        +
        1206  // xzwy
        +
        1207  template<typename T, qualifier Q>
        +
        1208  GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) {
        +
        1209  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y);
        +
        1210  }
        +
        1211 
        +
        1212  // xzwz
        +
        1213  template<typename T, qualifier Q>
        +
        1214  GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) {
        +
        1215  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z);
        +
        1216  }
        +
        1217 
        +
        1218  // xzww
        +
        1219  template<typename T, qualifier Q>
        +
        1220  GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) {
        +
        1221  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w);
        +
        1222  }
        +
        1223 
        +
        1224  // xwxx
        +
        1225  template<typename T, qualifier Q>
        +
        1226  GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) {
        +
        1227  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x);
        +
        1228  }
        +
        1229 
        +
        1230  // xwxy
        +
        1231  template<typename T, qualifier Q>
        +
        1232  GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) {
        +
        1233  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y);
        +
        1234  }
        +
        1235 
        +
        1236  // xwxz
        +
        1237  template<typename T, qualifier Q>
        +
        1238  GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) {
        +
        1239  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z);
        +
        1240  }
        +
        1241 
        +
        1242  // xwxw
        +
        1243  template<typename T, qualifier Q>
        +
        1244  GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) {
        +
        1245  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w);
        +
        1246  }
        +
        1247 
        +
        1248  // xwyx
        +
        1249  template<typename T, qualifier Q>
        +
        1250  GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) {
        +
        1251  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x);
        +
        1252  }
        +
        1253 
        +
        1254  // xwyy
        +
        1255  template<typename T, qualifier Q>
        +
        1256  GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) {
        +
        1257  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y);
        +
        1258  }
        +
        1259 
        +
        1260  // xwyz
        +
        1261  template<typename T, qualifier Q>
        +
        1262  GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) {
        +
        1263  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z);
        +
        1264  }
        +
        1265 
        +
        1266  // xwyw
        +
        1267  template<typename T, qualifier Q>
        +
        1268  GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) {
        +
        1269  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w);
        +
        1270  }
        +
        1271 
        +
        1272  // xwzx
        +
        1273  template<typename T, qualifier Q>
        +
        1274  GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) {
        +
        1275  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x);
        +
        1276  }
        +
        1277 
        +
        1278  // xwzy
        +
        1279  template<typename T, qualifier Q>
        +
        1280  GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) {
        +
        1281  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y);
        +
        1282  }
        +
        1283 
        +
        1284  // xwzz
        +
        1285  template<typename T, qualifier Q>
        +
        1286  GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) {
        +
        1287  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z);
        +
        1288  }
        +
        1289 
        +
        1290  // xwzw
        +
        1291  template<typename T, qualifier Q>
        +
        1292  GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) {
        +
        1293  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w);
        +
        1294  }
        +
        1295 
        +
        1296  // xwwx
        +
        1297  template<typename T, qualifier Q>
        +
        1298  GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) {
        +
        1299  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x);
        +
        1300  }
        +
        1301 
        +
        1302  // xwwy
        +
        1303  template<typename T, qualifier Q>
        +
        1304  GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) {
        +
        1305  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y);
        +
        1306  }
        +
        1307 
        +
        1308  // xwwz
        +
        1309  template<typename T, qualifier Q>
        +
        1310  GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) {
        +
        1311  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z);
        +
        1312  }
        +
        1313 
        +
        1314  // xwww
        +
        1315  template<typename T, qualifier Q>
        +
        1316  GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) {
        +
        1317  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w);
        +
        1318  }
        +
        1319 
        +
        1320  // yxxx
        +
        1321  template<typename T, qualifier Q>
        +
        1322  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) {
        +
        1323  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
        +
        1324  }
        +
        1325 
        +
        1326  template<typename T, qualifier Q>
        +
        1327  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) {
        +
        1328  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
        +
        1329  }
        +
        1330 
        +
        1331  template<typename T, qualifier Q>
        +
        1332  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) {
        +
        1333  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
        +
        1334  }
        +
        1335 
        +
        1336  // yxxy
        +
        1337  template<typename T, qualifier Q>
        +
        1338  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) {
        +
        1339  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
        +
        1340  }
        +
        1341 
        +
        1342  template<typename T, qualifier Q>
        +
        1343  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) {
        +
        1344  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
        +
        1345  }
        +
        1346 
        +
        1347  template<typename T, qualifier Q>
        +
        1348  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) {
        +
        1349  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
        +
        1350  }
        +
        1351 
        +
        1352  // yxxz
        +
        1353  template<typename T, qualifier Q>
        +
        1354  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) {
        +
        1355  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
        +
        1356  }
        +
        1357 
        +
        1358  template<typename T, qualifier Q>
        +
        1359  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) {
        +
        1360  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
        +
        1361  }
        +
        1362 
        +
        1363  // yxxw
        +
        1364  template<typename T, qualifier Q>
        +
        1365  GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) {
        +
        1366  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w);
        +
        1367  }
        +
        1368 
        +
        1369  // yxyx
        +
        1370  template<typename T, qualifier Q>
        +
        1371  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) {
        +
        1372  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
        +
        1373  }
        +
        1374 
        +
        1375  template<typename T, qualifier Q>
        +
        1376  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) {
        +
        1377  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
        +
        1378  }
        +
        1379 
        +
        1380  template<typename T, qualifier Q>
        +
        1381  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) {
        +
        1382  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
        +
        1383  }
        +
        1384 
        +
        1385  // yxyy
        +
        1386  template<typename T, qualifier Q>
        +
        1387  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) {
        +
        1388  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
        +
        1389  }
        +
        1390 
        +
        1391  template<typename T, qualifier Q>
        +
        1392  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) {
        +
        1393  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
        +
        1394  }
        +
        1395 
        +
        1396  template<typename T, qualifier Q>
        +
        1397  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) {
        +
        1398  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
        +
        1399  }
        +
        1400 
        +
        1401  // yxyz
        +
        1402  template<typename T, qualifier Q>
        +
        1403  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) {
        +
        1404  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
        +
        1405  }
        +
        1406 
        +
        1407  template<typename T, qualifier Q>
        +
        1408  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) {
        +
        1409  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
        +
        1410  }
        +
        1411 
        +
        1412  // yxyw
        +
        1413  template<typename T, qualifier Q>
        +
        1414  GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) {
        +
        1415  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w);
        +
        1416  }
        +
        1417 
        +
        1418  // yxzx
        +
        1419  template<typename T, qualifier Q>
        +
        1420  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) {
        +
        1421  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
        +
        1422  }
        +
        1423 
        +
        1424  template<typename T, qualifier Q>
        +
        1425  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) {
        +
        1426  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
        +
        1427  }
        +
        1428 
        +
        1429  // yxzy
        +
        1430  template<typename T, qualifier Q>
        +
        1431  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) {
        +
        1432  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
        +
        1433  }
        +
        1434 
        +
        1435  template<typename T, qualifier Q>
        +
        1436  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) {
        +
        1437  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
        +
        1438  }
        +
        1439 
        +
        1440  // yxzz
        +
        1441  template<typename T, qualifier Q>
        +
        1442  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) {
        +
        1443  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
        +
        1444  }
        +
        1445 
        +
        1446  template<typename T, qualifier Q>
        +
        1447  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) {
        +
        1448  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
        +
        1449  }
        +
        1450 
        +
        1451  // yxzw
        +
        1452  template<typename T, qualifier Q>
        +
        1453  GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) {
        +
        1454  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w);
        +
        1455  }
        +
        1456 
        +
        1457  // yxwx
        +
        1458  template<typename T, qualifier Q>
        +
        1459  GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) {
        +
        1460  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x);
        +
        1461  }
        +
        1462 
        +
        1463  // yxwy
        +
        1464  template<typename T, qualifier Q>
        +
        1465  GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) {
        +
        1466  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y);
        +
        1467  }
        +
        1468 
        +
        1469  // yxwz
        +
        1470  template<typename T, qualifier Q>
        +
        1471  GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) {
        +
        1472  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z);
        +
        1473  }
        +
        1474 
        +
        1475  // yxww
        +
        1476  template<typename T, qualifier Q>
        +
        1477  GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) {
        +
        1478  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w);
        +
        1479  }
        +
        1480 
        +
        1481  // yyxx
        +
        1482  template<typename T, qualifier Q>
        +
        1483  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) {
        +
        1484  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
        +
        1485  }
        +
        1486 
        +
        1487  template<typename T, qualifier Q>
        +
        1488  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) {
        +
        1489  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
        +
        1490  }
        +
        1491 
        +
        1492  template<typename T, qualifier Q>
        +
        1493  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) {
        +
        1494  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
        +
        1495  }
        +
        1496 
        +
        1497  // yyxy
        +
        1498  template<typename T, qualifier Q>
        +
        1499  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) {
        +
        1500  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
        +
        1501  }
        +
        1502 
        +
        1503  template<typename T, qualifier Q>
        +
        1504  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) {
        +
        1505  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
        +
        1506  }
        +
        1507 
        +
        1508  template<typename T, qualifier Q>
        +
        1509  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) {
        +
        1510  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
        +
        1511  }
        +
        1512 
        +
        1513  // yyxz
        +
        1514  template<typename T, qualifier Q>
        +
        1515  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) {
        +
        1516  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
        +
        1517  }
        +
        1518 
        +
        1519  template<typename T, qualifier Q>
        +
        1520  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) {
        +
        1521  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
        +
        1522  }
        +
        1523 
        +
        1524  // yyxw
        +
        1525  template<typename T, qualifier Q>
        +
        1526  GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) {
        +
        1527  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w);
        +
        1528  }
        +
        1529 
        +
        1530  // yyyx
        +
        1531  template<typename T, qualifier Q>
        +
        1532  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) {
        +
        1533  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
        +
        1534  }
        +
        1535 
        +
        1536  template<typename T, qualifier Q>
        +
        1537  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) {
        +
        1538  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
        +
        1539  }
        +
        1540 
        +
        1541  template<typename T, qualifier Q>
        +
        1542  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) {
        +
        1543  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
        +
        1544  }
        +
        1545 
        +
        1546  // yyyy
        +
        1547  template<typename T, qualifier Q>
        +
        1548  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) {
        +
        1549  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
        +
        1550  }
        +
        1551 
        +
        1552  template<typename T, qualifier Q>
        +
        1553  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) {
        +
        1554  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
        +
        1555  }
        +
        1556 
        +
        1557  template<typename T, qualifier Q>
        +
        1558  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) {
        +
        1559  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
        +
        1560  }
        +
        1561 
        +
        1562  // yyyz
        +
        1563  template<typename T, qualifier Q>
        +
        1564  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) {
        +
        1565  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
        +
        1566  }
        +
        1567 
        +
        1568  template<typename T, qualifier Q>
        +
        1569  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) {
        +
        1570  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
        +
        1571  }
        +
        1572 
        +
        1573  // yyyw
        +
        1574  template<typename T, qualifier Q>
        +
        1575  GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) {
        +
        1576  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w);
        +
        1577  }
        +
        1578 
        +
        1579  // yyzx
        +
        1580  template<typename T, qualifier Q>
        +
        1581  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) {
        +
        1582  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
        +
        1583  }
        +
        1584 
        +
        1585  template<typename T, qualifier Q>
        +
        1586  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) {
        +
        1587  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
        +
        1588  }
        +
        1589 
        +
        1590  // yyzy
        +
        1591  template<typename T, qualifier Q>
        +
        1592  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) {
        +
        1593  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
        +
        1594  }
        +
        1595 
        +
        1596  template<typename T, qualifier Q>
        +
        1597  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) {
        +
        1598  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
        +
        1599  }
        +
        1600 
        +
        1601  // yyzz
        +
        1602  template<typename T, qualifier Q>
        +
        1603  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) {
        +
        1604  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
        +
        1605  }
        +
        1606 
        +
        1607  template<typename T, qualifier Q>
        +
        1608  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) {
        +
        1609  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
        +
        1610  }
        +
        1611 
        +
        1612  // yyzw
        +
        1613  template<typename T, qualifier Q>
        +
        1614  GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) {
        +
        1615  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w);
        +
        1616  }
        +
        1617 
        +
        1618  // yywx
        +
        1619  template<typename T, qualifier Q>
        +
        1620  GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) {
        +
        1621  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x);
        +
        1622  }
        +
        1623 
        +
        1624  // yywy
        +
        1625  template<typename T, qualifier Q>
        +
        1626  GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) {
        +
        1627  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y);
        +
        1628  }
        +
        1629 
        +
        1630  // yywz
        +
        1631  template<typename T, qualifier Q>
        +
        1632  GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) {
        +
        1633  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z);
        +
        1634  }
        +
        1635 
        +
        1636  // yyww
        +
        1637  template<typename T, qualifier Q>
        +
        1638  GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) {
        +
        1639  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w);
        +
        1640  }
        +
        1641 
        +
        1642  // yzxx
        +
        1643  template<typename T, qualifier Q>
        +
        1644  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) {
        +
        1645  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
        +
        1646  }
        +
        1647 
        +
        1648  template<typename T, qualifier Q>
        +
        1649  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) {
        +
        1650  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
        +
        1651  }
        +
        1652 
        +
        1653  // yzxy
        +
        1654  template<typename T, qualifier Q>
        +
        1655  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) {
        +
        1656  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
        +
        1657  }
        +
        1658 
        +
        1659  template<typename T, qualifier Q>
        +
        1660  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) {
        +
        1661  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
        +
        1662  }
        +
        1663 
        +
        1664  // yzxz
        +
        1665  template<typename T, qualifier Q>
        +
        1666  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) {
        +
        1667  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
        +
        1668  }
        +
        1669 
        +
        1670  template<typename T, qualifier Q>
        +
        1671  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) {
        +
        1672  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
        +
        1673  }
        +
        1674 
        +
        1675  // yzxw
        +
        1676  template<typename T, qualifier Q>
        +
        1677  GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) {
        +
        1678  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w);
        +
        1679  }
        +
        1680 
        +
        1681  // yzyx
        +
        1682  template<typename T, qualifier Q>
        +
        1683  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) {
        +
        1684  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
        +
        1685  }
        +
        1686 
        +
        1687  template<typename T, qualifier Q>
        +
        1688  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) {
        +
        1689  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
        +
        1690  }
        +
        1691 
        +
        1692  // yzyy
        +
        1693  template<typename T, qualifier Q>
        +
        1694  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) {
        +
        1695  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
        +
        1696  }
        +
        1697 
        +
        1698  template<typename T, qualifier Q>
        +
        1699  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) {
        +
        1700  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
        +
        1701  }
        +
        1702 
        +
        1703  // yzyz
        +
        1704  template<typename T, qualifier Q>
        +
        1705  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) {
        +
        1706  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
        +
        1707  }
        +
        1708 
        +
        1709  template<typename T, qualifier Q>
        +
        1710  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) {
        +
        1711  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
        +
        1712  }
        +
        1713 
        +
        1714  // yzyw
        +
        1715  template<typename T, qualifier Q>
        +
        1716  GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) {
        +
        1717  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w);
        +
        1718  }
        +
        1719 
        +
        1720  // yzzx
        +
        1721  template<typename T, qualifier Q>
        +
        1722  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) {
        +
        1723  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
        +
        1724  }
        +
        1725 
        +
        1726  template<typename T, qualifier Q>
        +
        1727  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) {
        +
        1728  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
        +
        1729  }
        +
        1730 
        +
        1731  // yzzy
        +
        1732  template<typename T, qualifier Q>
        +
        1733  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) {
        +
        1734  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
        +
        1735  }
        +
        1736 
        +
        1737  template<typename T, qualifier Q>
        +
        1738  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) {
        +
        1739  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
        +
        1740  }
        +
        1741 
        +
        1742  // yzzz
        +
        1743  template<typename T, qualifier Q>
        +
        1744  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) {
        +
        1745  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
        +
        1746  }
        +
        1747 
        +
        1748  template<typename T, qualifier Q>
        +
        1749  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) {
        +
        1750  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
        +
        1751  }
        +
        1752 
        +
        1753  // yzzw
        +
        1754  template<typename T, qualifier Q>
        +
        1755  GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) {
        +
        1756  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w);
        +
        1757  }
        +
        1758 
        +
        1759  // yzwx
        +
        1760  template<typename T, qualifier Q>
        +
        1761  GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) {
        +
        1762  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x);
        +
        1763  }
        +
        1764 
        +
        1765  // yzwy
        +
        1766  template<typename T, qualifier Q>
        +
        1767  GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) {
        +
        1768  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y);
        +
        1769  }
        +
        1770 
        +
        1771  // yzwz
        +
        1772  template<typename T, qualifier Q>
        +
        1773  GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) {
        +
        1774  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z);
        +
        1775  }
        +
        1776 
        +
        1777  // yzww
        +
        1778  template<typename T, qualifier Q>
        +
        1779  GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) {
        +
        1780  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w);
        +
        1781  }
        +
        1782 
        +
        1783  // ywxx
        +
        1784  template<typename T, qualifier Q>
        +
        1785  GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) {
        +
        1786  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x);
        +
        1787  }
        +
        1788 
        +
        1789  // ywxy
        +
        1790  template<typename T, qualifier Q>
        +
        1791  GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) {
        +
        1792  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y);
        +
        1793  }
        +
        1794 
        +
        1795  // ywxz
        +
        1796  template<typename T, qualifier Q>
        +
        1797  GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) {
        +
        1798  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z);
        +
        1799  }
        +
        1800 
        +
        1801  // ywxw
        +
        1802  template<typename T, qualifier Q>
        +
        1803  GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) {
        +
        1804  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w);
        +
        1805  }
        +
        1806 
        +
        1807  // ywyx
        +
        1808  template<typename T, qualifier Q>
        +
        1809  GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) {
        +
        1810  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x);
        +
        1811  }
        +
        1812 
        +
        1813  // ywyy
        +
        1814  template<typename T, qualifier Q>
        +
        1815  GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) {
        +
        1816  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y);
        +
        1817  }
        +
        1818 
        +
        1819  // ywyz
        +
        1820  template<typename T, qualifier Q>
        +
        1821  GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) {
        +
        1822  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z);
        +
        1823  }
        +
        1824 
        +
        1825  // ywyw
        +
        1826  template<typename T, qualifier Q>
        +
        1827  GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) {
        +
        1828  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w);
        +
        1829  }
        +
        1830 
        +
        1831  // ywzx
        +
        1832  template<typename T, qualifier Q>
        +
        1833  GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) {
        +
        1834  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x);
        +
        1835  }
        +
        1836 
        +
        1837  // ywzy
        +
        1838  template<typename T, qualifier Q>
        +
        1839  GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) {
        +
        1840  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y);
        +
        1841  }
        +
        1842 
        +
        1843  // ywzz
        +
        1844  template<typename T, qualifier Q>
        +
        1845  GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) {
        +
        1846  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z);
        +
        1847  }
        +
        1848 
        +
        1849  // ywzw
        +
        1850  template<typename T, qualifier Q>
        +
        1851  GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) {
        +
        1852  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w);
        +
        1853  }
        +
        1854 
        +
        1855  // ywwx
        +
        1856  template<typename T, qualifier Q>
        +
        1857  GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) {
        +
        1858  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x);
        +
        1859  }
        +
        1860 
        +
        1861  // ywwy
        +
        1862  template<typename T, qualifier Q>
        +
        1863  GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) {
        +
        1864  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y);
        +
        1865  }
        +
        1866 
        +
        1867  // ywwz
        +
        1868  template<typename T, qualifier Q>
        +
        1869  GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) {
        +
        1870  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z);
        +
        1871  }
        +
        1872 
        +
        1873  // ywww
        +
        1874  template<typename T, qualifier Q>
        +
        1875  GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) {
        +
        1876  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w);
        +
        1877  }
        +
        1878 
        +
        1879  // zxxx
        +
        1880  template<typename T, qualifier Q>
        +
        1881  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) {
        +
        1882  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
        +
        1883  }
        +
        1884 
        +
        1885  template<typename T, qualifier Q>
        +
        1886  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) {
        +
        1887  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
        +
        1888  }
        +
        1889 
        +
        1890  // zxxy
        +
        1891  template<typename T, qualifier Q>
        +
        1892  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) {
        +
        1893  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
        +
        1894  }
        +
        1895 
        +
        1896  template<typename T, qualifier Q>
        +
        1897  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) {
        +
        1898  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
        +
        1899  }
        +
        1900 
        +
        1901  // zxxz
        +
        1902  template<typename T, qualifier Q>
        +
        1903  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) {
        +
        1904  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
        +
        1905  }
        +
        1906 
        +
        1907  template<typename T, qualifier Q>
        +
        1908  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) {
        +
        1909  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
        +
        1910  }
        +
        1911 
        +
        1912  // zxxw
        +
        1913  template<typename T, qualifier Q>
        +
        1914  GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) {
        +
        1915  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w);
        +
        1916  }
        +
        1917 
        +
        1918  // zxyx
        +
        1919  template<typename T, qualifier Q>
        +
        1920  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) {
        +
        1921  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
        +
        1922  }
        +
        1923 
        +
        1924  template<typename T, qualifier Q>
        +
        1925  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) {
        +
        1926  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
        +
        1927  }
        +
        1928 
        +
        1929  // zxyy
        +
        1930  template<typename T, qualifier Q>
        +
        1931  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) {
        +
        1932  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
        +
        1933  }
        +
        1934 
        +
        1935  template<typename T, qualifier Q>
        +
        1936  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) {
        +
        1937  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
        +
        1938  }
        +
        1939 
        +
        1940  // zxyz
        +
        1941  template<typename T, qualifier Q>
        +
        1942  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) {
        +
        1943  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
        +
        1944  }
        +
        1945 
        +
        1946  template<typename T, qualifier Q>
        +
        1947  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) {
        +
        1948  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
        +
        1949  }
        +
        1950 
        +
        1951  // zxyw
        +
        1952  template<typename T, qualifier Q>
        +
        1953  GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) {
        +
        1954  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w);
        +
        1955  }
        +
        1956 
        +
        1957  // zxzx
        +
        1958  template<typename T, qualifier Q>
        +
        1959  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) {
        +
        1960  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
        +
        1961  }
        +
        1962 
        +
        1963  template<typename T, qualifier Q>
        +
        1964  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) {
        +
        1965  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
        +
        1966  }
        +
        1967 
        +
        1968  // zxzy
        +
        1969  template<typename T, qualifier Q>
        +
        1970  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) {
        +
        1971  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
        +
        1972  }
        +
        1973 
        +
        1974  template<typename T, qualifier Q>
        +
        1975  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) {
        +
        1976  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
        +
        1977  }
        +
        1978 
        +
        1979  // zxzz
        +
        1980  template<typename T, qualifier Q>
        +
        1981  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) {
        +
        1982  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
        +
        1983  }
        +
        1984 
        +
        1985  template<typename T, qualifier Q>
        +
        1986  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) {
        +
        1987  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
        +
        1988  }
        +
        1989 
        +
        1990  // zxzw
        +
        1991  template<typename T, qualifier Q>
        +
        1992  GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) {
        +
        1993  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w);
        +
        1994  }
        +
        1995 
        +
        1996  // zxwx
        +
        1997  template<typename T, qualifier Q>
        +
        1998  GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) {
        +
        1999  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x);
        +
        2000  }
        +
        2001 
        +
        2002  // zxwy
        +
        2003  template<typename T, qualifier Q>
        +
        2004  GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) {
        +
        2005  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y);
        +
        2006  }
        +
        2007 
        +
        2008  // zxwz
        +
        2009  template<typename T, qualifier Q>
        +
        2010  GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) {
        +
        2011  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z);
        +
        2012  }
        +
        2013 
        +
        2014  // zxww
        +
        2015  template<typename T, qualifier Q>
        +
        2016  GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) {
        +
        2017  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w);
        +
        2018  }
        +
        2019 
        +
        2020  // zyxx
        +
        2021  template<typename T, qualifier Q>
        +
        2022  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) {
        +
        2023  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
        +
        2024  }
        +
        2025 
        +
        2026  template<typename T, qualifier Q>
        +
        2027  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) {
        +
        2028  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
        +
        2029  }
        +
        2030 
        +
        2031  // zyxy
        +
        2032  template<typename T, qualifier Q>
        +
        2033  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) {
        +
        2034  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
        +
        2035  }
        +
        2036 
        +
        2037  template<typename T, qualifier Q>
        +
        2038  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) {
        +
        2039  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
        +
        2040  }
        +
        2041 
        +
        2042  // zyxz
        +
        2043  template<typename T, qualifier Q>
        +
        2044  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) {
        +
        2045  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
        +
        2046  }
        +
        2047 
        +
        2048  template<typename T, qualifier Q>
        +
        2049  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) {
        +
        2050  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
        +
        2051  }
        +
        2052 
        +
        2053  // zyxw
        +
        2054  template<typename T, qualifier Q>
        +
        2055  GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) {
        +
        2056  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w);
        +
        2057  }
        +
        2058 
        +
        2059  // zyyx
        +
        2060  template<typename T, qualifier Q>
        +
        2061  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) {
        +
        2062  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
        +
        2063  }
        +
        2064 
        +
        2065  template<typename T, qualifier Q>
        +
        2066  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) {
        +
        2067  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
        +
        2068  }
        +
        2069 
        +
        2070  // zyyy
        +
        2071  template<typename T, qualifier Q>
        +
        2072  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) {
        +
        2073  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
        +
        2074  }
        +
        2075 
        +
        2076  template<typename T, qualifier Q>
        +
        2077  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) {
        +
        2078  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
        +
        2079  }
        +
        2080 
        +
        2081  // zyyz
        +
        2082  template<typename T, qualifier Q>
        +
        2083  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) {
        +
        2084  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
        +
        2085  }
        +
        2086 
        +
        2087  template<typename T, qualifier Q>
        +
        2088  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) {
        +
        2089  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
        +
        2090  }
        +
        2091 
        +
        2092  // zyyw
        +
        2093  template<typename T, qualifier Q>
        +
        2094  GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) {
        +
        2095  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w);
        +
        2096  }
        +
        2097 
        +
        2098  // zyzx
        +
        2099  template<typename T, qualifier Q>
        +
        2100  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) {
        +
        2101  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
        +
        2102  }
        +
        2103 
        +
        2104  template<typename T, qualifier Q>
        +
        2105  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) {
        +
        2106  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
        +
        2107  }
        +
        2108 
        +
        2109  // zyzy
        +
        2110  template<typename T, qualifier Q>
        +
        2111  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) {
        +
        2112  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
        +
        2113  }
        +
        2114 
        +
        2115  template<typename T, qualifier Q>
        +
        2116  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) {
        +
        2117  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
        +
        2118  }
        +
        2119 
        +
        2120  // zyzz
        +
        2121  template<typename T, qualifier Q>
        +
        2122  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) {
        +
        2123  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
        +
        2124  }
        +
        2125 
        +
        2126  template<typename T, qualifier Q>
        +
        2127  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) {
        +
        2128  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
        +
        2129  }
        +
        2130 
        +
        2131  // zyzw
        +
        2132  template<typename T, qualifier Q>
        +
        2133  GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) {
        +
        2134  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w);
        +
        2135  }
        +
        2136 
        +
        2137  // zywx
        +
        2138  template<typename T, qualifier Q>
        +
        2139  GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) {
        +
        2140  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x);
        +
        2141  }
        +
        2142 
        +
        2143  // zywy
        +
        2144  template<typename T, qualifier Q>
        +
        2145  GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) {
        +
        2146  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y);
        +
        2147  }
        +
        2148 
        +
        2149  // zywz
        +
        2150  template<typename T, qualifier Q>
        +
        2151  GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) {
        +
        2152  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z);
        +
        2153  }
        +
        2154 
        +
        2155  // zyww
        +
        2156  template<typename T, qualifier Q>
        +
        2157  GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) {
        +
        2158  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w);
        +
        2159  }
        +
        2160 
        +
        2161  // zzxx
        +
        2162  template<typename T, qualifier Q>
        +
        2163  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) {
        +
        2164  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
        +
        2165  }
        +
        2166 
        +
        2167  template<typename T, qualifier Q>
        +
        2168  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) {
        +
        2169  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
        +
        2170  }
        +
        2171 
        +
        2172  // zzxy
        +
        2173  template<typename T, qualifier Q>
        +
        2174  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) {
        +
        2175  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
        +
        2176  }
        +
        2177 
        +
        2178  template<typename T, qualifier Q>
        +
        2179  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) {
        +
        2180  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
        +
        2181  }
        +
        2182 
        +
        2183  // zzxz
        +
        2184  template<typename T, qualifier Q>
        +
        2185  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) {
        +
        2186  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
        +
        2187  }
        +
        2188 
        +
        2189  template<typename T, qualifier Q>
        +
        2190  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) {
        +
        2191  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
        +
        2192  }
        +
        2193 
        +
        2194  // zzxw
        +
        2195  template<typename T, qualifier Q>
        +
        2196  GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) {
        +
        2197  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w);
        +
        2198  }
        +
        2199 
        +
        2200  // zzyx
        +
        2201  template<typename T, qualifier Q>
        +
        2202  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) {
        +
        2203  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
        +
        2204  }
        +
        2205 
        +
        2206  template<typename T, qualifier Q>
        +
        2207  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) {
        +
        2208  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
        +
        2209  }
        +
        2210 
        +
        2211  // zzyy
        +
        2212  template<typename T, qualifier Q>
        +
        2213  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) {
        +
        2214  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
        +
        2215  }
        +
        2216 
        +
        2217  template<typename T, qualifier Q>
        +
        2218  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) {
        +
        2219  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
        +
        2220  }
        +
        2221 
        +
        2222  // zzyz
        +
        2223  template<typename T, qualifier Q>
        +
        2224  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) {
        +
        2225  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
        +
        2226  }
        +
        2227 
        +
        2228  template<typename T, qualifier Q>
        +
        2229  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) {
        +
        2230  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
        +
        2231  }
        +
        2232 
        +
        2233  // zzyw
        +
        2234  template<typename T, qualifier Q>
        +
        2235  GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) {
        +
        2236  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w);
        +
        2237  }
        +
        2238 
        +
        2239  // zzzx
        +
        2240  template<typename T, qualifier Q>
        +
        2241  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) {
        +
        2242  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
        +
        2243  }
        +
        2244 
        +
        2245  template<typename T, qualifier Q>
        +
        2246  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) {
        +
        2247  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
        +
        2248  }
        +
        2249 
        +
        2250  // zzzy
        +
        2251  template<typename T, qualifier Q>
        +
        2252  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) {
        +
        2253  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
        +
        2254  }
        +
        2255 
        +
        2256  template<typename T, qualifier Q>
        +
        2257  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) {
        +
        2258  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
        +
        2259  }
        +
        2260 
        +
        2261  // zzzz
        +
        2262  template<typename T, qualifier Q>
        +
        2263  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) {
        +
        2264  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
        +
        2265  }
        +
        2266 
        +
        2267  template<typename T, qualifier Q>
        +
        2268  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) {
        +
        2269  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
        +
        2270  }
        +
        2271 
        +
        2272  // zzzw
        +
        2273  template<typename T, qualifier Q>
        +
        2274  GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) {
        +
        2275  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w);
        +
        2276  }
        +
        2277 
        +
        2278  // zzwx
        +
        2279  template<typename T, qualifier Q>
        +
        2280  GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) {
        +
        2281  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x);
        +
        2282  }
        +
        2283 
        +
        2284  // zzwy
        +
        2285  template<typename T, qualifier Q>
        +
        2286  GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) {
        +
        2287  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y);
        +
        2288  }
        +
        2289 
        +
        2290  // zzwz
        +
        2291  template<typename T, qualifier Q>
        +
        2292  GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) {
        +
        2293  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z);
        +
        2294  }
        +
        2295 
        +
        2296  // zzww
        +
        2297  template<typename T, qualifier Q>
        +
        2298  GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) {
        +
        2299  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w);
        +
        2300  }
        +
        2301 
        +
        2302  // zwxx
        +
        2303  template<typename T, qualifier Q>
        +
        2304  GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) {
        +
        2305  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x);
        +
        2306  }
        +
        2307 
        +
        2308  // zwxy
        +
        2309  template<typename T, qualifier Q>
        +
        2310  GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) {
        +
        2311  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y);
        +
        2312  }
        +
        2313 
        +
        2314  // zwxz
        +
        2315  template<typename T, qualifier Q>
        +
        2316  GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) {
        +
        2317  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z);
        +
        2318  }
        +
        2319 
        +
        2320  // zwxw
        +
        2321  template<typename T, qualifier Q>
        +
        2322  GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) {
        +
        2323  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w);
        +
        2324  }
        +
        2325 
        +
        2326  // zwyx
        +
        2327  template<typename T, qualifier Q>
        +
        2328  GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) {
        +
        2329  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x);
        +
        2330  }
        +
        2331 
        +
        2332  // zwyy
        +
        2333  template<typename T, qualifier Q>
        +
        2334  GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) {
        +
        2335  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y);
        +
        2336  }
        +
        2337 
        +
        2338  // zwyz
        +
        2339  template<typename T, qualifier Q>
        +
        2340  GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) {
        +
        2341  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z);
        +
        2342  }
        +
        2343 
        +
        2344  // zwyw
        +
        2345  template<typename T, qualifier Q>
        +
        2346  GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) {
        +
        2347  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w);
        +
        2348  }
        +
        2349 
        +
        2350  // zwzx
        +
        2351  template<typename T, qualifier Q>
        +
        2352  GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) {
        +
        2353  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x);
        +
        2354  }
        +
        2355 
        +
        2356  // zwzy
        +
        2357  template<typename T, qualifier Q>
        +
        2358  GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) {
        +
        2359  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y);
        +
        2360  }
        +
        2361 
        +
        2362  // zwzz
        +
        2363  template<typename T, qualifier Q>
        +
        2364  GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) {
        +
        2365  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z);
        +
        2366  }
        +
        2367 
        +
        2368  // zwzw
        +
        2369  template<typename T, qualifier Q>
        +
        2370  GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) {
        +
        2371  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w);
        +
        2372  }
        +
        2373 
        +
        2374  // zwwx
        +
        2375  template<typename T, qualifier Q>
        +
        2376  GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) {
        +
        2377  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x);
        +
        2378  }
        +
        2379 
        +
        2380  // zwwy
        +
        2381  template<typename T, qualifier Q>
        +
        2382  GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) {
        +
        2383  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y);
        +
        2384  }
        +
        2385 
        +
        2386  // zwwz
        +
        2387  template<typename T, qualifier Q>
        +
        2388  GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) {
        +
        2389  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z);
        +
        2390  }
        +
        2391 
        +
        2392  // zwww
        +
        2393  template<typename T, qualifier Q>
        +
        2394  GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) {
        +
        2395  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w);
        +
        2396  }
        +
        2397 
        +
        2398  // wxxx
        +
        2399  template<typename T, qualifier Q>
        +
        2400  GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) {
        +
        2401  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x);
        +
        2402  }
        +
        2403 
        +
        2404  // wxxy
        +
        2405  template<typename T, qualifier Q>
        +
        2406  GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) {
        +
        2407  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y);
        +
        2408  }
        +
        2409 
        +
        2410  // wxxz
        +
        2411  template<typename T, qualifier Q>
        +
        2412  GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) {
        +
        2413  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z);
        +
        2414  }
        +
        2415 
        +
        2416  // wxxw
        +
        2417  template<typename T, qualifier Q>
        +
        2418  GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) {
        +
        2419  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w);
        +
        2420  }
        +
        2421 
        +
        2422  // wxyx
        +
        2423  template<typename T, qualifier Q>
        +
        2424  GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) {
        +
        2425  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x);
        +
        2426  }
        +
        2427 
        +
        2428  // wxyy
        +
        2429  template<typename T, qualifier Q>
        +
        2430  GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) {
        +
        2431  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y);
        +
        2432  }
        +
        2433 
        +
        2434  // wxyz
        +
        2435  template<typename T, qualifier Q>
        +
        2436  GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) {
        +
        2437  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z);
        +
        2438  }
        +
        2439 
        +
        2440  // wxyw
        +
        2441  template<typename T, qualifier Q>
        +
        2442  GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) {
        +
        2443  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w);
        +
        2444  }
        +
        2445 
        +
        2446  // wxzx
        +
        2447  template<typename T, qualifier Q>
        +
        2448  GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) {
        +
        2449  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x);
        +
        2450  }
        +
        2451 
        +
        2452  // wxzy
        +
        2453  template<typename T, qualifier Q>
        +
        2454  GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) {
        +
        2455  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y);
        +
        2456  }
        +
        2457 
        +
        2458  // wxzz
        +
        2459  template<typename T, qualifier Q>
        +
        2460  GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) {
        +
        2461  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z);
        +
        2462  }
        +
        2463 
        +
        2464  // wxzw
        +
        2465  template<typename T, qualifier Q>
        +
        2466  GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) {
        +
        2467  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w);
        +
        2468  }
        +
        2469 
        +
        2470  // wxwx
        +
        2471  template<typename T, qualifier Q>
        +
        2472  GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) {
        +
        2473  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x);
        +
        2474  }
        +
        2475 
        +
        2476  // wxwy
        +
        2477  template<typename T, qualifier Q>
        +
        2478  GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) {
        +
        2479  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y);
        +
        2480  }
        +
        2481 
        +
        2482  // wxwz
        +
        2483  template<typename T, qualifier Q>
        +
        2484  GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) {
        +
        2485  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z);
        +
        2486  }
        +
        2487 
        +
        2488  // wxww
        +
        2489  template<typename T, qualifier Q>
        +
        2490  GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) {
        +
        2491  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w);
        +
        2492  }
        +
        2493 
        +
        2494  // wyxx
        +
        2495  template<typename T, qualifier Q>
        +
        2496  GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) {
        +
        2497  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x);
        +
        2498  }
        +
        2499 
        +
        2500  // wyxy
        +
        2501  template<typename T, qualifier Q>
        +
        2502  GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) {
        +
        2503  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y);
        +
        2504  }
        +
        2505 
        +
        2506  // wyxz
        +
        2507  template<typename T, qualifier Q>
        +
        2508  GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) {
        +
        2509  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z);
        +
        2510  }
        +
        2511 
        +
        2512  // wyxw
        +
        2513  template<typename T, qualifier Q>
        +
        2514  GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) {
        +
        2515  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w);
        +
        2516  }
        +
        2517 
        +
        2518  // wyyx
        +
        2519  template<typename T, qualifier Q>
        +
        2520  GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) {
        +
        2521  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x);
        +
        2522  }
        +
        2523 
        +
        2524  // wyyy
        +
        2525  template<typename T, qualifier Q>
        +
        2526  GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) {
        +
        2527  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y);
        +
        2528  }
        +
        2529 
        +
        2530  // wyyz
        +
        2531  template<typename T, qualifier Q>
        +
        2532  GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) {
        +
        2533  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z);
        +
        2534  }
        +
        2535 
        +
        2536  // wyyw
        +
        2537  template<typename T, qualifier Q>
        +
        2538  GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) {
        +
        2539  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w);
        +
        2540  }
        +
        2541 
        +
        2542  // wyzx
        +
        2543  template<typename T, qualifier Q>
        +
        2544  GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) {
        +
        2545  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x);
        +
        2546  }
        +
        2547 
        +
        2548  // wyzy
        +
        2549  template<typename T, qualifier Q>
        +
        2550  GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) {
        +
        2551  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y);
        +
        2552  }
        +
        2553 
        +
        2554  // wyzz
        +
        2555  template<typename T, qualifier Q>
        +
        2556  GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) {
        +
        2557  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z);
        +
        2558  }
        +
        2559 
        +
        2560  // wyzw
        +
        2561  template<typename T, qualifier Q>
        +
        2562  GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) {
        +
        2563  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w);
        +
        2564  }
        +
        2565 
        +
        2566  // wywx
        +
        2567  template<typename T, qualifier Q>
        +
        2568  GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) {
        +
        2569  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x);
        +
        2570  }
        +
        2571 
        +
        2572  // wywy
        +
        2573  template<typename T, qualifier Q>
        +
        2574  GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) {
        +
        2575  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y);
        +
        2576  }
        +
        2577 
        +
        2578  // wywz
        +
        2579  template<typename T, qualifier Q>
        +
        2580  GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) {
        +
        2581  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z);
        +
        2582  }
        +
        2583 
        +
        2584  // wyww
        +
        2585  template<typename T, qualifier Q>
        +
        2586  GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) {
        +
        2587  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w);
        +
        2588  }
        +
        2589 
        +
        2590  // wzxx
        +
        2591  template<typename T, qualifier Q>
        +
        2592  GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) {
        +
        2593  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x);
        +
        2594  }
        +
        2595 
        +
        2596  // wzxy
        +
        2597  template<typename T, qualifier Q>
        +
        2598  GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) {
        +
        2599  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y);
        +
        2600  }
        +
        2601 
        +
        2602  // wzxz
        +
        2603  template<typename T, qualifier Q>
        +
        2604  GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) {
        +
        2605  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z);
        +
        2606  }
        +
        2607 
        +
        2608  // wzxw
        +
        2609  template<typename T, qualifier Q>
        +
        2610  GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) {
        +
        2611  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w);
        +
        2612  }
        +
        2613 
        +
        2614  // wzyx
        +
        2615  template<typename T, qualifier Q>
        +
        2616  GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) {
        +
        2617  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x);
        +
        2618  }
        +
        2619 
        +
        2620  // wzyy
        +
        2621  template<typename T, qualifier Q>
        +
        2622  GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) {
        +
        2623  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y);
        +
        2624  }
        +
        2625 
        +
        2626  // wzyz
        +
        2627  template<typename T, qualifier Q>
        +
        2628  GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) {
        +
        2629  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z);
        +
        2630  }
        +
        2631 
        +
        2632  // wzyw
        +
        2633  template<typename T, qualifier Q>
        +
        2634  GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) {
        +
        2635  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w);
        +
        2636  }
        +
        2637 
        +
        2638  // wzzx
        +
        2639  template<typename T, qualifier Q>
        +
        2640  GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) {
        +
        2641  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x);
        +
        2642  }
        +
        2643 
        +
        2644  // wzzy
        +
        2645  template<typename T, qualifier Q>
        +
        2646  GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) {
        +
        2647  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y);
        +
        2648  }
        +
        2649 
        +
        2650  // wzzz
        +
        2651  template<typename T, qualifier Q>
        +
        2652  GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) {
        +
        2653  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z);
        +
        2654  }
        +
        2655 
        +
        2656  // wzzw
        +
        2657  template<typename T, qualifier Q>
        +
        2658  GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) {
        +
        2659  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w);
        +
        2660  }
        +
        2661 
        +
        2662  // wzwx
        +
        2663  template<typename T, qualifier Q>
        +
        2664  GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) {
        +
        2665  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x);
        +
        2666  }
        +
        2667 
        +
        2668  // wzwy
        +
        2669  template<typename T, qualifier Q>
        +
        2670  GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) {
        +
        2671  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y);
        +
        2672  }
        +
        2673 
        +
        2674  // wzwz
        +
        2675  template<typename T, qualifier Q>
        +
        2676  GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) {
        +
        2677  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z);
        +
        2678  }
        +
        2679 
        +
        2680  // wzww
        +
        2681  template<typename T, qualifier Q>
        +
        2682  GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) {
        +
        2683  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w);
        +
        2684  }
        +
        2685 
        +
        2686  // wwxx
        +
        2687  template<typename T, qualifier Q>
        +
        2688  GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) {
        +
        2689  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x);
        +
        2690  }
        +
        2691 
        +
        2692  // wwxy
        +
        2693  template<typename T, qualifier Q>
        +
        2694  GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) {
        +
        2695  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y);
        +
        2696  }
        +
        2697 
        +
        2698  // wwxz
        +
        2699  template<typename T, qualifier Q>
        +
        2700  GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) {
        +
        2701  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z);
        +
        2702  }
        +
        2703 
        +
        2704  // wwxw
        +
        2705  template<typename T, qualifier Q>
        +
        2706  GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) {
        +
        2707  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w);
        +
        2708  }
        +
        2709 
        +
        2710  // wwyx
        +
        2711  template<typename T, qualifier Q>
        +
        2712  GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) {
        +
        2713  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x);
        +
        2714  }
        +
        2715 
        +
        2716  // wwyy
        +
        2717  template<typename T, qualifier Q>
        +
        2718  GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) {
        +
        2719  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y);
        +
        2720  }
        +
        2721 
        +
        2722  // wwyz
        +
        2723  template<typename T, qualifier Q>
        +
        2724  GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) {
        +
        2725  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z);
        +
        2726  }
        +
        2727 
        +
        2728  // wwyw
        +
        2729  template<typename T, qualifier Q>
        +
        2730  GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) {
        +
        2731  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w);
        +
        2732  }
        +
        2733 
        +
        2734  // wwzx
        +
        2735  template<typename T, qualifier Q>
        +
        2736  GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) {
        +
        2737  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x);
        +
        2738  }
        +
        2739 
        +
        2740  // wwzy
        +
        2741  template<typename T, qualifier Q>
        +
        2742  GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) {
        +
        2743  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y);
        +
        2744  }
        +
        2745 
        +
        2746  // wwzz
        +
        2747  template<typename T, qualifier Q>
        +
        2748  GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) {
        +
        2749  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z);
        +
        2750  }
        +
        2751 
        +
        2752  // wwzw
        +
        2753  template<typename T, qualifier Q>
        +
        2754  GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) {
        +
        2755  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w);
        +
        2756  }
        +
        2757 
        +
        2758  // wwwx
        +
        2759  template<typename T, qualifier Q>
        +
        2760  GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) {
        +
        2761  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x);
        +
        2762  }
        +
        2763 
        +
        2764  // wwwy
        +
        2765  template<typename T, qualifier Q>
        +
        2766  GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) {
        +
        2767  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y);
        +
        2768  }
        +
        2769 
        +
        2770  // wwwz
        +
        2771  template<typename T, qualifier Q>
        +
        2772  GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) {
        +
        2773  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z);
        +
        2774  }
        +
        2775 
        +
        2776  // wwww
        +
        2777  template<typename T, qualifier Q>
        +
        2778  GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) {
        +
        2779  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
        +
        2780  }
        +
        2781 
        +
        2782 }
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00188.html b/Include/glm/doc/api/a00188.html new file mode 100644 index 0000000..71d4ce3 --- /dev/null +++ b/Include/glm/doc/api/a00188.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: vector_angle.hpp File Reference + + + + + + + + + + +
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        + + +
        +
        + +
        +
        vector_angle.hpp File Reference
        +
        +
        + +

        GLM_GTX_vector_angle +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the absolute angle between two vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
         Returns the oriented angle between two 2d vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
         Returns the oriented angle between two 3d vectors based from a reference axis. More...
         
        +

        Detailed Description

        +

        GLM_GTX_vector_angle

        +
        See also
        Core features (dependence)
        +
        +GLM_GTX_quaternion (dependence)
        +
        +gtx_epsilon (dependence)
        + +

        Definition in file vector_angle.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00188_source.html b/Include/glm/doc/api/a00188_source.html new file mode 100644 index 0000000..e22f1d2 --- /dev/null +++ b/Include/glm/doc/api/a00188_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: vector_angle.hpp Source File + + + + + + + + + + +
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        +
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        + +
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        +
        +
        vector_angle.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        15 #pragma once
        +
        16 
        +
        17 // Dependency:
        +
        18 #include "../glm.hpp"
        +
        19 #include "../gtc/epsilon.hpp"
        +
        20 #include "../gtx/quaternion.hpp"
        +
        21 #include "../gtx/rotate_vector.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        25 # pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        26 # else
        +
        27 # pragma message("GLM: GLM_GTX_vector_angle extension included")
        +
        28 # endif
        +
        29 #endif
        +
        30 
        +
        31 namespace glm
        +
        32 {
        +
        35 
        +
        39  template<length_t L, typename T, qualifier Q>
        +
        40  GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        41 
        +
        45  template<typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
        +
        47 
        +
        51  template<typename T, qualifier Q>
        +
        52  GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
        +
        53 
        +
        55 }// namespace glm
        +
        56 
        +
        57 #include "vector_angle.inl"
        +
        GLM_FUNC_DECL T orientedAngle(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
        Returns the oriented angle between two 3d vectors based from a reference axis.
        +
        GLM_FUNC_DECL T angle(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the absolute angle between two vectors.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00189.html b/Include/glm/doc/api/a00189.html new file mode 100644 index 0000000..94850f7 --- /dev/null +++ b/Include/glm/doc/api/a00189.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_bool1.hpp File Reference + + + + + + + + + + +
        +
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        +
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        +
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        +
        +
        + +

        GLM_EXT_vector_bool1 +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef vec< 1, bool, defaultp > bvec1
         1 components vector of boolean.
         
        +

        Detailed Description

        +

        GLM_EXT_vector_bool1

        + +

        Definition in file vector_bool1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00189_source.html b/Include/glm/doc/api/a00189_source.html new file mode 100644 index 0000000..778805d --- /dev/null +++ b/Include/glm/doc/api/a00189_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: vector_bool1.hpp Source File + + + + + + + + + + +
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        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/type_vec1.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # pragma message("GLM: GLM_EXT_vector_bool1 extension included")
        +
        19 #endif
        +
        20 
        +
        21 namespace glm
        +
        22 {
        +
        25 
        +
        27  typedef vec<1, bool, defaultp> bvec1;
        +
        28 
        +
        30 }//namespace glm
        +
        vec< 1, bool, defaultp > bvec1
        1 components vector of boolean.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00190.html b/Include/glm/doc/api/a00190.html new file mode 100644 index 0000000..24e2f1b --- /dev/null +++ b/Include/glm/doc/api/a00190.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_bool1_precision.hpp File Reference + + + + + + + + + + +
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        +
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        + +

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        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, bool, highp > highp_bvec1
         1 component vector of bool values.
         
        +typedef vec< 1, bool, lowp > lowp_bvec1
         1 component vector of bool values.
         
        +typedef vec< 1, bool, mediump > mediump_bvec1
         1 component vector of bool values.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00190_source.html b/Include/glm/doc/api/a00190_source.html new file mode 100644 index 0000000..e72e08c --- /dev/null +++ b/Include/glm/doc/api/a00190_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_bool1_precision.hpp Source File + + + + + + + + + + +
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        vector_bool1_precision.hpp
        +
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        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 #include "../detail/type_vec1.hpp"
        +
        14 
        +
        15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        16 # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
        +
        17 #endif
        +
        18 
        +
        19 namespace glm
        +
        20 {
        +
        23 
        +
        25  typedef vec<1, bool, highp> highp_bvec1;
        +
        26 
        +
        28  typedef vec<1, bool, mediump> mediump_bvec1;
        +
        29 
        +
        31  typedef vec<1, bool, lowp> lowp_bvec1;
        +
        32 
        +
        34 }//namespace glm
        +
        vec< 1, bool, highp > highp_bvec1
        1 component vector of bool values.
        +
        vec< 1, bool, mediump > mediump_bvec1
        1 component vector of bool values.
        +
        vec< 1, bool, lowp > lowp_bvec1
        1 component vector of bool values.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00191.html b/Include/glm/doc/api/a00191.html new file mode 100644 index 0000000..9acc92d --- /dev/null +++ b/Include/glm/doc/api/a00191.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool2.hpp File Reference + + + + + + + + + + +
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        +
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        Core features +More...

        + +

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        +Typedefs

        typedef vec< 2, bool, defaultp > bvec2
         2 components vector of boolean. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00191_source.html b/Include/glm/doc/api/a00191_source.html new file mode 100644 index 0000000..99f0500 --- /dev/null +++ b/Include/glm/doc/api/a00191_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_bool2.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<2, bool, defaultp> bvec2;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 2, bool, defaultp > bvec2
        2 components vector of boolean.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00192.html b/Include/glm/doc/api/a00192.html new file mode 100644 index 0000000..6e88bf0 --- /dev/null +++ b/Include/glm/doc/api/a00192.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_bool2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, bool, highp > highp_bvec2
         2 components vector of high qualifier bool numbers. More...
         
        typedef vec< 2, bool, lowp > lowp_bvec2
         2 components vector of low qualifier bool numbers. More...
         
        typedef vec< 2, bool, mediump > mediump_bvec2
         2 components vector of medium qualifier bool numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool2_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00192_source.html b/Include/glm/doc/api/a00192_source.html new file mode 100644 index 0000000..5948879 --- /dev/null +++ b/Include/glm/doc/api/a00192_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<2, bool, highp> highp_bvec2;
        +
        17 
        +
        22  typedef vec<2, bool, mediump> mediump_bvec2;
        +
        23 
        +
        28  typedef vec<2, bool, lowp> lowp_bvec2;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 2, bool, highp > highp_bvec2
        2 components vector of high qualifier bool numbers.
        +
        vec< 2, bool, mediump > mediump_bvec2
        2 components vector of medium qualifier bool numbers.
        +
        vec< 2, bool, lowp > lowp_bvec2
        2 components vector of low qualifier bool numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00193.html b/Include/glm/doc/api/a00193.html new file mode 100644 index 0000000..5b14f83 --- /dev/null +++ b/Include/glm/doc/api/a00193.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool3.hpp File Reference + + + + + + + + + + +
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        +
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        Core features +More...

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        Go to the source code of this file.

        + + + + + +

        +Typedefs

        typedef vec< 3, bool, defaultp > bvec3
         3 components vector of boolean. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00193_source.html b/Include/glm/doc/api/a00193_source.html new file mode 100644 index 0000000..0b12589 --- /dev/null +++ b/Include/glm/doc/api/a00193_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_bool3.hpp Source File + + + + + + + + + + +
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        vector_bool3.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<3, bool, defaultp> bvec3;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 3, bool, defaultp > bvec3
        3 components vector of boolean.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00194.html b/Include/glm/doc/api/a00194.html new file mode 100644 index 0000000..f35c6e0 --- /dev/null +++ b/Include/glm/doc/api/a00194.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_bool3_precision.hpp File Reference + + + + + + + + + + +
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        +
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        Core features +More...

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        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        typedef vec< 3, bool, highp > highp_bvec3
         3 components vector of high qualifier bool numbers. More...
         
        typedef vec< 3, bool, lowp > lowp_bvec3
         3 components vector of low qualifier bool numbers. More...
         
        typedef vec< 3, bool, mediump > mediump_bvec3
         3 components vector of medium qualifier bool numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool3_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00194_source.html b/Include/glm/doc/api/a00194_source.html new file mode 100644 index 0000000..dc74988 --- /dev/null +++ b/Include/glm/doc/api/a00194_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool3_precision.hpp Source File + + + + + + + + + + +
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        vector_bool3_precision.hpp
        +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<3, bool, highp> highp_bvec3;
        +
        17 
        +
        22  typedef vec<3, bool, mediump> mediump_bvec3;
        +
        23 
        +
        28  typedef vec<3, bool, lowp> lowp_bvec3;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 3, bool, mediump > mediump_bvec3
        3 components vector of medium qualifier bool numbers.
        +
        vec< 3, bool, highp > highp_bvec3
        3 components vector of high qualifier bool numbers.
        +
        vec< 3, bool, lowp > lowp_bvec3
        3 components vector of low qualifier bool numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00195.html b/Include/glm/doc/api/a00195.html new file mode 100644 index 0000000..26aa735 --- /dev/null +++ b/Include/glm/doc/api/a00195.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool4.hpp File Reference + + + + + + + + + + +
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        Core features +More...

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        Go to the source code of this file.

        + + + + + +

        +Typedefs

        typedef vec< 4, bool, defaultp > bvec4
         4 components vector of boolean. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00195_source.html b/Include/glm/doc/api/a00195_source.html new file mode 100644 index 0000000..438a8fe --- /dev/null +++ b/Include/glm/doc/api/a00195_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_bool4.hpp Source File + + + + + + + + + + +
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        vector_bool4.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<4, bool, defaultp> bvec4;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 4, bool, defaultp > bvec4
        4 components vector of boolean.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00196.html b/Include/glm/doc/api/a00196.html new file mode 100644 index 0000000..3c1d91b --- /dev/null +++ b/Include/glm/doc/api/a00196.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_bool4_precision.hpp File Reference + + + + + + + + + + +
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        +
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        Core features +More...

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        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        typedef vec< 4, bool, highp > highp_bvec4
         4 components vector of high qualifier bool numbers. More...
         
        typedef vec< 4, bool, lowp > lowp_bvec4
         4 components vector of low qualifier bool numbers. More...
         
        typedef vec< 4, bool, mediump > mediump_bvec4
         4 components vector of medium qualifier bool numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_bool4_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00196_source.html b/Include/glm/doc/api/a00196_source.html new file mode 100644 index 0000000..6319b4d --- /dev/null +++ b/Include/glm/doc/api/a00196_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool4_precision.hpp Source File + + + + + + + + + + +
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        vector_bool4_precision.hpp
        +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<4, bool, highp> highp_bvec4;
        +
        17 
        +
        22  typedef vec<4, bool, mediump> mediump_bvec4;
        +
        23 
        +
        28  typedef vec<4, bool, lowp> lowp_bvec4;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 4, bool, lowp > lowp_bvec4
        4 components vector of low qualifier bool numbers.
        +
        vec< 4, bool, mediump > mediump_bvec4
        4 components vector of medium qualifier bool numbers.
        +
        vec< 4, bool, highp > highp_bvec4
        4 components vector of high qualifier bool numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00197.html b/Include/glm/doc/api/a00197.html new file mode 100644 index 0000000..b658eb8 --- /dev/null +++ b/Include/glm/doc/api/a00197.html @@ -0,0 +1,162 @@ + + + + + + +0.9.9 API documentation: vector_common.hpp File Reference + + + + + + + + + + +
        +
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        vector_common.hpp File Reference
        +
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        GLM_EXT_vector_common +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, T b)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, T y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Return the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        GLM_EXT_vector_common

        + +

        Definition in file vector_common.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00197_source.html b/Include/glm/doc/api/a00197_source.html new file mode 100644 index 0000000..31b776b --- /dev/null +++ b/Include/glm/doc/api/a00197_source.html @@ -0,0 +1,157 @@ + + + + + + +0.9.9 API documentation: vector_common.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        +
        vector_common.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 // Dependency:
        +
        17 #include "../ext/scalar_common.hpp"
        +
        18 #include "../common.hpp"
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # pragma message("GLM: GLM_EXT_vector_common extension included")
        +
        22 #endif
        +
        23 
        +
        24 namespace glm
        +
        25 {
        +
        28 
        +
        34  template<length_t L, typename T, qualifier Q>
        +
        35  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
        +
        36 
        +
        42  template<length_t L, typename T, qualifier Q>
        +
        43  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
        +
        44 
        +
        50  template<length_t L, typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z);
        +
        52 
        +
        58  template<length_t L, typename T, qualifier Q>
        +
        59  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max( vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w);
        +
        60 
        +
        68  template<length_t L, typename T, qualifier Q>
        +
        69  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
        +
        70 
        +
        78  template<length_t L, typename T, qualifier Q>
        +
        79  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        80 
        +
        88  template<length_t L, typename T, qualifier Q>
        +
        89  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
        +
        90 
        +
        98  template<length_t L, typename T, qualifier Q>
        +
        99  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
        +
        100 
        +
        108  template<length_t L, typename T, qualifier Q>
        +
        109  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b);
        +
        110 
        +
        118  template<length_t L, typename T, qualifier Q>
        +
        119  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b);
        +
        120 
        +
        128  template<length_t L, typename T, qualifier Q>
        +
        129  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
        +
        130 
        +
        138  template<length_t L, typename T, qualifier Q>
        +
        139  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
        +
        140 
        +
        142 }//namespace glm
        +
        143 
        +
        144 #include "vector_common.inl"
        +
        GLM_FUNC_DECL vec< L, T, Q > fmax(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
        Returns y if x < y; otherwise, it returns x.
        +
        GLM_FUNC_DECL vec< L, T, Q > fmin(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
        Returns y if y < x; otherwise, it returns x.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
        Return the maximum component-wise values of 4 inputs.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
        Return the minimum component-wise values of 4 inputs.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00198.html b/Include/glm/doc/api/a00198.html new file mode 100644 index 0000000..cf13fd0 --- /dev/null +++ b/Include/glm/doc/api/a00198.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_double1.hpp File Reference + + + + + + + + + + +
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        vector_double1.hpp File Reference
        +
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        + +

        GLM_EXT_vector_double1 +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef vec< 1, double, defaultp > dvec1
         1 components vector of double-precision floating-point numbers.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00198_source.html b/Include/glm/doc/api/a00198_source.html new file mode 100644 index 0000000..ff04a10 --- /dev/null +++ b/Include/glm/doc/api/a00198_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: vector_double1.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        +
        vector_double1.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 #include "../detail/type_vec1.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_EXT_vector_double1 extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        28  typedef vec<1, double, defaultp> dvec1;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 1, double, defaultp > dvec1
        1 components vector of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00199.html b/Include/glm/doc/api/a00199.html new file mode 100644 index 0000000..8fbf40e --- /dev/null +++ b/Include/glm/doc/api/a00199.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_double1_precision.hpp File Reference + + + + + + + + + + +
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        GLM_EXT_vector_double1_precision +More...

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        +Typedefs

        +typedef vec< 1, double, highp > highp_dvec1
         1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, lowp > lowp_dvec1
         1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, mediump > mediump_dvec1
         1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00199_source.html b/Include/glm/doc/api/a00199_source.html new file mode 100644 index 0000000..193b125 --- /dev/null +++ b/Include/glm/doc/api/a00199_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_double1_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/type_vec1.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
        +
        19 #endif
        +
        20 
        +
        21 namespace glm
        +
        22 {
        +
        25 
        +
        27  typedef vec<1, double, highp> highp_dvec1;
        +
        28 
        +
        30  typedef vec<1, double, mediump> mediump_dvec1;
        +
        31 
        +
        33  typedef vec<1, double, lowp> lowp_dvec1;
        +
        34 
        +
        36 }//namespace glm
        +
        vec< 1, double, lowp > lowp_dvec1
        1 component vector of double-precision floating-point numbers using low precision arithmetic in term ...
        +
        vec< 1, double, highp > highp_dvec1
        1 component vector of double-precision floating-point numbers using high precision arithmetic in term...
        +
        vec< 1, double, mediump > mediump_dvec1
        1 component vector of double-precision floating-point numbers using medium precision arithmetic in te...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00200.html b/Include/glm/doc/api/a00200.html new file mode 100644 index 0000000..7c7d4f3 --- /dev/null +++ b/Include/glm/doc/api/a00200.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double2.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, double, defaultp > dvec2
         2 components vector of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_double2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00200_source.html b/Include/glm/doc/api/a00200_source.html new file mode 100644 index 0000000..8fb43a5 --- /dev/null +++ b/Include/glm/doc/api/a00200_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<2, double, defaultp> dvec2;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 2, double, defaultp > dvec2
        2 components vector of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00201.html b/Include/glm/doc/api/a00201.html new file mode 100644 index 0000000..846107e --- /dev/null +++ b/Include/glm/doc/api/a00201.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, double, highp > highp_dvec2
         2 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 2, double, lowp > lowp_dvec2
         2 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 2, double, mediump > mediump_dvec2
         2 components vector of medium double-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00201_source.html b/Include/glm/doc/api/a00201_source.html new file mode 100644 index 0000000..53cd4fd --- /dev/null +++ b/Include/glm/doc/api/a00201_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<2, double, highp> highp_dvec2;
        +
        17 
        +
        22  typedef vec<2, double, mediump> mediump_dvec2;
        +
        23 
        +
        28  typedef vec<2, double, lowp> lowp_dvec2;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 2, double, lowp > lowp_dvec2
        2 components vector of low double-qualifier floating-point numbers.
        +
        vec< 2, double, mediump > mediump_dvec2
        2 components vector of medium double-qualifier floating-point numbers.
        +
        vec< 2, double, highp > highp_dvec2
        2 components vector of high double-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00202.html b/Include/glm/doc/api/a00202.html new file mode 100644 index 0000000..6d556f2 --- /dev/null +++ b/Include/glm/doc/api/a00202.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double3.hpp File Reference + + + + + + + + + + +
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        Core features +More...

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        +Typedefs

        typedef vec< 3, double, defaultp > dvec3
         3 components vector of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_double3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00202_source.html b/Include/glm/doc/api/a00202_source.html new file mode 100644 index 0000000..29f8ac5 --- /dev/null +++ b/Include/glm/doc/api/a00202_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<3, double, defaultp> dvec3;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 3, double, defaultp > dvec3
        3 components vector of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00203.html b/Include/glm/doc/api/a00203.html new file mode 100644 index 0000000..ca4158b --- /dev/null +++ b/Include/glm/doc/api/a00203.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double3_precision.hpp File Reference + + + + + + + + + + +
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        Core features +More...

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        + + + + + + + + + + + +

        +Typedefs

        typedef vec< 3, double, highp > highp_dvec3
         3 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 3, double, lowp > lowp_dvec3
         3 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 3, double, mediump > mediump_dvec3
         3 components vector of medium double-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00203_source.html b/Include/glm/doc/api/a00203_source.html new file mode 100644 index 0000000..f80f926 --- /dev/null +++ b/Include/glm/doc/api/a00203_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        17  typedef vec<3, double, highp> highp_dvec3;
        +
        18 
        +
        24  typedef vec<3, double, mediump> mediump_dvec3;
        +
        25 
        +
        31  typedef vec<3, double, lowp> lowp_dvec3;
        +
        32 
        +
        34 }//namespace glm
        +
        vec< 3, double, mediump > mediump_dvec3
        3 components vector of medium double-qualifier floating-point numbers.
        +
        vec< 3, double, lowp > lowp_dvec3
        3 components vector of low double-qualifier floating-point numbers.
        +
        vec< 3, double, highp > highp_dvec3
        3 components vector of high double-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00204.html b/Include/glm/doc/api/a00204.html new file mode 100644 index 0000000..0eaf6c6 --- /dev/null +++ b/Include/glm/doc/api/a00204.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double4.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 4, double, defaultp > dvec4
         4 components vector of double-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_double4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00204_source.html b/Include/glm/doc/api/a00204_source.html new file mode 100644 index 0000000..c971183 --- /dev/null +++ b/Include/glm/doc/api/a00204_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double4.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<4, double, defaultp> dvec4;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 4, double, defaultp > dvec4
        4 components vector of double-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00205.html b/Include/glm/doc/api/a00205.html new file mode 100644 index 0000000..55ea888 --- /dev/null +++ b/Include/glm/doc/api/a00205.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double4_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 4, double, highp > highp_dvec4
         4 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 4, double, lowp > lowp_dvec4
         4 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 4, double, mediump > mediump_dvec4
         4 components vector of medium double-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00205_source.html b/Include/glm/doc/api/a00205_source.html new file mode 100644 index 0000000..a3277e5 --- /dev/null +++ b/Include/glm/doc/api/a00205_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_double4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/setup.hpp"
        +
        6 #include "../detail/type_vec4.hpp"
        +
        7 
        +
        8 namespace glm
        +
        9 {
        +
        12 
        +
        18  typedef vec<4, double, highp> highp_dvec4;
        +
        19 
        +
        25  typedef vec<4, double, mediump> mediump_dvec4;
        +
        26 
        +
        32  typedef vec<4, double, lowp> lowp_dvec4;
        +
        33 
        +
        35 }//namespace glm
        +
        vec< 4, double, mediump > mediump_dvec4
        4 components vector of medium double-qualifier floating-point numbers.
        +
        vec< 4, double, highp > highp_dvec4
        4 components vector of high double-qualifier floating-point numbers.
        +
        vec< 4, double, lowp > lowp_dvec4
        4 components vector of low double-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00206.html b/Include/glm/doc/api/a00206.html new file mode 100644 index 0000000..c11ff9a --- /dev/null +++ b/Include/glm/doc/api/a00206.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_float1.hpp File Reference + + + + + + + + + + +
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        GLM_EXT_vector_float1 +More...

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        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef vec< 1, float, defaultp > vec1
         1 components vector of single-precision floating-point numbers.
         
        +

        Detailed Description

        +

        GLM_EXT_vector_float1

        + +

        Definition in file vector_float1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00206_source.html b/Include/glm/doc/api/a00206_source.html new file mode 100644 index 0000000..05d9166 --- /dev/null +++ b/Include/glm/doc/api/a00206_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: vector_float1.hpp Source File + + + + + + + + + + +
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        vector_float1.hpp
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        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 #include "../detail/type_vec1.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_EXT_vector_float1 extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        28  typedef vec<1, float, defaultp> vec1;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 1, float, defaultp > vec1
        1 components vector of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00207.html b/Include/glm/doc/api/a00207.html new file mode 100644 index 0000000..785f3f3 --- /dev/null +++ b/Include/glm/doc/api/a00207.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_float1_precision.hpp File Reference + + + + + + + + + + +
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        GLM_EXT_vector_float1_precision +More...

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        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, float, highp > highp_vec1
         1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, float, lowp > lowp_vec1
         1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, float, mediump > mediump_vec1
         1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00207_source.html b/Include/glm/doc/api/a00207_source.html new file mode 100644 index 0000000..cd28660 --- /dev/null +++ b/Include/glm/doc/api/a00207_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_float1_precision.hpp Source File + + + + + + + + + + +
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        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 #include "../detail/type_vec1.hpp"
        +
        16 
        +
        17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        18 # pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
        +
        19 #endif
        +
        20 
        +
        21 namespace glm
        +
        22 {
        +
        25 
        +
        27  typedef vec<1, float, highp> highp_vec1;
        +
        28 
        +
        30  typedef vec<1, float, mediump> mediump_vec1;
        +
        31 
        +
        33  typedef vec<1, float, lowp> lowp_vec1;
        +
        34 
        +
        36 }//namespace glm
        +
        vec< 1, float, lowp > lowp_vec1
        1 component vector of single-precision floating-point numbers using low precision arithmetic in term ...
        +
        vec< 1, float, mediump > mediump_vec1
        1 component vector of single-precision floating-point numbers using medium precision arithmetic in te...
        +
        vec< 1, float, highp > highp_vec1
        1 component vector of single-precision floating-point numbers using high precision arithmetic in term...
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00208.html b/Include/glm/doc/api/a00208.html new file mode 100644 index 0000000..29111fd --- /dev/null +++ b/Include/glm/doc/api/a00208.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float2.hpp File Reference + + + + + + + + + + +
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        typedef vec< 2, float, defaultp > vec2
         2 components vector of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_float2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00208_source.html b/Include/glm/doc/api/a00208_source.html new file mode 100644 index 0000000..3eb2926 --- /dev/null +++ b/Include/glm/doc/api/a00208_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<2, float, defaultp> vec2;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 2, float, defaultp > vec2
        2 components vector of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00209.html b/Include/glm/doc/api/a00209.html new file mode 100644 index 0000000..ab2d998 --- /dev/null +++ b/Include/glm/doc/api/a00209.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float2_precision.hpp File Reference + + + + + + + + + + +
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        typedef vec< 2, float, highp > highp_vec2
         2 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 2, float, lowp > lowp_vec2
         2 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 2, float, mediump > mediump_vec2
         2 components vector of medium single-qualifier floating-point numbers. More...
         
        +

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        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<2, float, highp> highp_vec2;
        +
        17 
        +
        22  typedef vec<2, float, mediump> mediump_vec2;
        +
        23 
        +
        28  typedef vec<2, float, lowp> lowp_vec2;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 2, float, highp > highp_vec2
        2 components vector of high single-qualifier floating-point numbers.
        +
        vec< 2, float, lowp > lowp_vec2
        2 components vector of low single-qualifier floating-point numbers.
        +
        vec< 2, float, mediump > mediump_vec2
        2 components vector of medium single-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00210.html b/Include/glm/doc/api/a00210.html new file mode 100644 index 0000000..2b60bb4 --- /dev/null +++ b/Include/glm/doc/api/a00210.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float3.hpp File Reference + + + + + + + + + + +
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        typedef vec< 3, float, defaultp > vec3
         3 components vector of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_float3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00210_source.html b/Include/glm/doc/api/a00210_source.html new file mode 100644 index 0000000..48aa1a9 --- /dev/null +++ b/Include/glm/doc/api/a00210_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<3, float, defaultp> vec3;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 3, float, defaultp > vec3
        3 components vector of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00211.html b/Include/glm/doc/api/a00211.html new file mode 100644 index 0000000..c5ca77e --- /dev/null +++ b/Include/glm/doc/api/a00211.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float3_precision.hpp File Reference + + + + + + + + + + +
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        typedef vec< 3, float, highp > highp_vec3
         3 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 3, float, lowp > lowp_vec3
         3 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 3, float, mediump > mediump_vec3
         3 components vector of medium single-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00211_source.html b/Include/glm/doc/api/a00211_source.html new file mode 100644 index 0000000..a4eb1e7 --- /dev/null +++ b/Include/glm/doc/api/a00211_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<3, float, highp> highp_vec3;
        +
        17 
        +
        22  typedef vec<3, float, mediump> mediump_vec3;
        +
        23 
        +
        28  typedef vec<3, float, lowp> lowp_vec3;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 3, float, highp > highp_vec3
        3 components vector of high single-qualifier floating-point numbers.
        +
        vec< 3, float, lowp > lowp_vec3
        3 components vector of low single-qualifier floating-point numbers.
        +
        vec< 3, float, mediump > mediump_vec3
        3 components vector of medium single-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00212.html b/Include/glm/doc/api/a00212.html new file mode 100644 index 0000000..94e655b --- /dev/null +++ b/Include/glm/doc/api/a00212.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float4.hpp File Reference + + + + + + + + + + +
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        typedef vec< 4, float, defaultp > vec4
         4 components vector of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_float4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00212_source.html b/Include/glm/doc/api/a00212_source.html new file mode 100644 index 0000000..cd4a352 --- /dev/null +++ b/Include/glm/doc/api/a00212_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float4.hpp Source File + + + + + + + + + + +
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        vector_float4.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<4, float, defaultp> vec4;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 4, float, defaultp > vec4
        4 components vector of single-precision floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00213.html b/Include/glm/doc/api/a00213.html new file mode 100644 index 0000000..9938b0e --- /dev/null +++ b/Include/glm/doc/api/a00213.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float4_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 4, float, highp > highp_vec4
         4 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 4, float, lowp > lowp_vec4
         4 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 4, float, mediump > mediump_vec4
         4 components vector of medium single-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00213_source.html b/Include/glm/doc/api/a00213_source.html new file mode 100644 index 0000000..2495eac --- /dev/null +++ b/Include/glm/doc/api/a00213_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<4, float, highp> highp_vec4;
        +
        17 
        +
        22  typedef vec<4, float, mediump> mediump_vec4;
        +
        23 
        +
        28  typedef vec<4, float, lowp> lowp_vec4;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 4, float, lowp > lowp_vec4
        4 components vector of low single-qualifier floating-point numbers.
        +
        vec< 4, float, mediump > mediump_vec4
        4 components vector of medium single-qualifier floating-point numbers.
        +
        vec< 4, float, highp > highp_vec4
        4 components vector of high single-qualifier floating-point numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00214.html b/Include/glm/doc/api/a00214.html new file mode 100644 index 0000000..41749ac --- /dev/null +++ b/Include/glm/doc/api/a00214.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_int1.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        +typedef vec< 1, int, defaultp > ivec1
         1 component vector of signed integer numbers.
         
        +

        Detailed Description

        +

        GLM_EXT_vector_int1

        + +

        Definition in file vector_int1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00214_source.html b/Include/glm/doc/api/a00214_source.html new file mode 100644 index 0000000..483592e --- /dev/null +++ b/Include/glm/doc/api/a00214_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int1.hpp Source File + + + + + + + + + + +
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        1 
        +
        14 #pragma once
        +
        15 
        +
        16 #include "../detail/type_vec1.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_EXT_vector_int1 extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        28  typedef vec<1, int, defaultp> ivec1;
        +
        29 
        +
        31 }//namespace glm
        +
        32 
        +
        vec< 1, int, defaultp > ivec1
        1 component vector of signed integer numbers.
        Definition: vector_int1.hpp:28
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00215.html b/Include/glm/doc/api/a00215.html new file mode 100644 index 0000000..643f864 --- /dev/null +++ b/Include/glm/doc/api/a00215.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_int1_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        +typedef vec< 1, int, highp > highp_ivec1
         1 component vector of signed integer values.
         
        +typedef vec< 1, int, lowp > lowp_ivec1
         1 component vector of signed integer values.
         
        +typedef vec< 1, int, mediump > mediump_ivec1
         1 component vector of signed integer values.
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00215_source.html b/Include/glm/doc/api/a00215_source.html new file mode 100644 index 0000000..48ac834 --- /dev/null +++ b/Include/glm/doc/api/a00215_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_int1_precision.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        11 #pragma once
        +
        12 
        +
        13 #include "../detail/type_vec1.hpp"
        +
        14 
        +
        15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        16 # pragma message("GLM: GLM_EXT_vector_int1_precision extension included")
        +
        17 #endif
        +
        18 
        +
        19 namespace glm
        +
        20 {
        +
        23 
        +
        25  typedef vec<1, int, highp> highp_ivec1;
        +
        26 
        +
        28  typedef vec<1, int, mediump> mediump_ivec1;
        +
        29 
        +
        31  typedef vec<1, int, lowp> lowp_ivec1;
        +
        32 
        +
        34 }//namespace glm
        +
        vec< 1, int, mediump > mediump_ivec1
        1 component vector of signed integer values.
        +
        vec< 1, int, highp > highp_ivec1
        1 component vector of signed integer values.
        +
        vec< 1, int, lowp > lowp_ivec1
        1 component vector of signed integer values.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00216.html b/Include/glm/doc/api/a00216.html new file mode 100644 index 0000000..542ab05 --- /dev/null +++ b/Include/glm/doc/api/a00216.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int2.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, int, defaultp > ivec2
         2 components vector of signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00216_source.html b/Include/glm/doc/api/a00216_source.html new file mode 100644 index 0000000..4d507bc --- /dev/null +++ b/Include/glm/doc/api/a00216_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_int2.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<2, int, defaultp> ivec2;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 2, int, defaultp > ivec2
        2 components vector of signed integer numbers.
        Definition: vector_int2.hpp:15
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00217.html b/Include/glm/doc/api/a00217.html new file mode 100644 index 0000000..4f93913 --- /dev/null +++ b/Include/glm/doc/api/a00217.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, int, highp > highp_ivec2
         2 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 2, int, lowp > lowp_ivec2
         2 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 2, int, mediump > mediump_ivec2
         2 components vector of medium qualifier signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int2_precision.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<2, int, highp> highp_ivec2;
        +
        17 
        +
        22  typedef vec<2, int, mediump> mediump_ivec2;
        +
        23 
        +
        28  typedef vec<2, int, lowp> lowp_ivec2;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 2, int, highp > highp_ivec2
        2 components vector of high qualifier signed integer numbers.
        +
        vec< 2, int, mediump > mediump_ivec2
        2 components vector of medium qualifier signed integer numbers.
        +
        vec< 2, int, lowp > lowp_ivec2
        2 components vector of low qualifier signed integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00218.html b/Include/glm/doc/api/a00218.html new file mode 100644 index 0000000..fd0917b --- /dev/null +++ b/Include/glm/doc/api/a00218.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int3.hpp File Reference + + + + + + + + + + +
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        typedef vec< 3, int, defaultp > ivec3
         3 components vector of signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int3.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<3, int, defaultp> ivec3;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 3, int, defaultp > ivec3
        3 components vector of signed integer numbers.
        Definition: vector_int3.hpp:15
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00219.html b/Include/glm/doc/api/a00219.html new file mode 100644 index 0000000..c30ee43 --- /dev/null +++ b/Include/glm/doc/api/a00219.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int3_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 3, int, highp > highp_ivec3
         3 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 3, int, lowp > lowp_ivec3
         3 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 3, int, mediump > mediump_ivec3
         3 components vector of medium qualifier signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int3_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00219_source.html b/Include/glm/doc/api/a00219_source.html new file mode 100644 index 0000000..d6692be --- /dev/null +++ b/Include/glm/doc/api/a00219_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<3, int, highp> highp_ivec3;
        +
        17 
        +
        22  typedef vec<3, int, mediump> mediump_ivec3;
        +
        23 
        +
        28  typedef vec<3, int, lowp> lowp_ivec3;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 3, int, lowp > lowp_ivec3
        3 components vector of low qualifier signed integer numbers.
        +
        vec< 3, int, mediump > mediump_ivec3
        3 components vector of medium qualifier signed integer numbers.
        +
        vec< 3, int, highp > highp_ivec3
        3 components vector of high qualifier signed integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00220.html b/Include/glm/doc/api/a00220.html new file mode 100644 index 0000000..534c9c1 --- /dev/null +++ b/Include/glm/doc/api/a00220.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int4.hpp File Reference + + + + + + + + + + +
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        typedef vec< 4, int, defaultp > ivec4
         4 components vector of signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int4.hpp.

        +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<4, int, defaultp> ivec4;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 4, int, defaultp > ivec4
        4 components vector of signed integer numbers.
        Definition: vector_int4.hpp:15
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00221.html b/Include/glm/doc/api/a00221.html new file mode 100644 index 0000000..8b3a48c --- /dev/null +++ b/Include/glm/doc/api/a00221.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int4_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 4, int, highp > highp_ivec4
         4 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 4, int, lowp > lowp_ivec4
         4 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 4, int, mediump > mediump_ivec4
         4 components vector of medium qualifier signed integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_int4_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00221_source.html b/Include/glm/doc/api/a00221_source.html new file mode 100644 index 0000000..db68103 --- /dev/null +++ b/Include/glm/doc/api/a00221_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<4, int, highp> highp_ivec4;
        +
        17 
        +
        22  typedef vec<4, int, mediump> mediump_ivec4;
        +
        23 
        +
        28  typedef vec<4, int, lowp> lowp_ivec4;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 4, int, lowp > lowp_ivec4
        4 components vector of low qualifier signed integer numbers.
        +
        vec< 4, int, highp > highp_ivec4
        4 components vector of high qualifier signed integer numbers.
        +
        vec< 4, int, mediump > mediump_ivec4
        4 components vector of medium qualifier signed integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00222.html b/Include/glm/doc/api/a00222.html new file mode 100644 index 0000000..a9db422 --- /dev/null +++ b/Include/glm/doc/api/a00222.html @@ -0,0 +1,157 @@ + + + + + + +0.9.9 API documentation: vector_integer.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findNSB (vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
         Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, T Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &v)
         Return true if the value is a power of two number. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, T Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, T Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        +

        Detailed Description

        +

        GLM_EXT_vector_integer

        +
        See also
        Core features (dependence)
        +
        +GLM_EXT_vector_integer (dependence)
        + +

        Definition in file vector_integer.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00222_source.html b/Include/glm/doc/api/a00222_source.html new file mode 100644 index 0000000..7579f70 --- /dev/null +++ b/Include/glm/doc/api/a00222_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: vector_integer.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        12 #pragma once
        +
        13 
        +
        14 // Dependencies
        +
        15 #include "../detail/setup.hpp"
        +
        16 #include "../detail/qualifier.hpp"
        +
        17 #include "../detail/_vectorize.hpp"
        +
        18 #include "../vector_relational.hpp"
        +
        19 #include "../common.hpp"
        +
        20 #include <limits>
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_EXT_vector_integer extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        30 
        +
        38  template<length_t L, typename T, qualifier Q>
        +
        39  GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
        +
        40 
        +
        49  template<length_t L, typename T, qualifier Q>
        +
        50  GLM_FUNC_DECL vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v);
        +
        51 
        +
        60  template<length_t L, typename T, qualifier Q>
        +
        61  GLM_FUNC_DECL vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v);
        +
        62 
        +
        70  template<length_t L, typename T, qualifier Q>
        +
        71  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
        +
        72 
        +
        80  template<length_t L, typename T, qualifier Q>
        +
        81  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        82 
        +
        93  template<length_t L, typename T, qualifier Q>
        +
        94  GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, T Multiple);
        +
        95 
        +
        106  template<length_t L, typename T, qualifier Q>
        +
        107  GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        108 
        +
        119  template<length_t L, typename T, qualifier Q>
        +
        120  GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, T Multiple);
        +
        121 
        +
        132  template<length_t L, typename T, qualifier Q>
        +
        133  GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
        +
        134 
        +
        143  template<length_t L, typename T, qualifier Q>
        +
        144  GLM_FUNC_DECL vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount);
        +
        145 
        +
        147 } //namespace glm
        +
        148 
        +
        149 #include "vector_integer.inl"
        +
        GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo(vec< L, T, Q > const &v)
        Return true if the value is a power of two number.
        +
        GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo(vec< L, T, Q > const &v)
        Return the power of two number which value is just higher the input value, round up to a power of two...
        +
        GLM_FUNC_DECL vec< L, T, Q > nextMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Higher multiple number of Source.
        +
        GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo(vec< L, T, Q > const &v)
        Return the power of two number which value is just lower the input value, round down to a power of tw...
        +
        GLM_FUNC_DECL vec< L, int, Q > findNSB(vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
        Returns the bit number of the Nth significant bit set to 1 in the binary representation of value...
        +
        GLM_FUNC_DECL vec< L, T, Q > prevMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Lower multiple number of Source.
        +
        GLM_FUNC_DECL vec< L, bool, Q > isMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
        Return true if the 'Value' is a multiple of 'Multiple'.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00223.html b/Include/glm/doc/api/a00223.html new file mode 100644 index 0000000..de1ec5f --- /dev/null +++ b/Include/glm/doc/api/a00223.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: vector_query.hpp File Reference + + + + + + + + + + +
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        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are collinears. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are orthogonals. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are orthonormal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a each component of a vector is null. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a vector is normalized. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a vector is null. More...
         
        +

        Detailed Description

        +

        GLM_GTX_vector_query

        +
        See also
        Core features (dependence)
        + +

        Definition in file vector_query.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00223_source.html b/Include/glm/doc/api/a00223_source.html new file mode 100644 index 0000000..6f7a03f --- /dev/null +++ b/Include/glm/doc/api/a00223_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: vector_query.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        vector_query.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include <cfloat>
        +
        18 #include <limits>
        +
        19 
        +
        20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        21 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        22 # pragma message("GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        23 # else
        +
        24 # pragma message("GLM: GLM_GTX_vector_query extension included")
        +
        25 # endif
        +
        26 #endif
        +
        27 
        +
        28 namespace glm
        +
        29 {
        +
        32 
        +
        35  template<length_t L, typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
        +
        37 
        +
        40  template<length_t L, typename T, qualifier Q>
        +
        41  GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
        +
        42 
        +
        45  template<length_t L, typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon);
        +
        47 
        +
        50  template<length_t L, typename T, qualifier Q>
        +
        51  GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon);
        +
        52 
        +
        55  template<length_t L, typename T, qualifier Q>
        +
        56  GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon);
        +
        57 
        +
        60  template<length_t L, typename T, qualifier Q>
        +
        61  GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
        +
        62 
        +
        64 }// namespace glm
        +
        65 
        +
        66 #include "vector_query.inl"
        +
        GLM_FUNC_DECL bool isNull(vec< L, T, Q > const &v, T const &epsilon)
        Check whether a vector is null.
        +
        GLM_FUNC_DECL bool areCollinear(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
        Check whether two vectors are collinears.
        +
        GLM_FUNC_DECL bool isNormalized(vec< L, T, Q > const &v, T const &epsilon)
        Check whether a vector is normalized.
        +
        GLM_FUNC_DECL bool areOrthonormal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
        Check whether two vectors are orthonormal.
        +
        GLM_FUNC_DECL vec< L, bool, Q > isCompNull(vec< L, T, Q > const &v, T const &epsilon)
        Check whether a each component of a vector is null.
        +
        GLM_FUNC_DECL bool areOrthogonal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
        Check whether two vectors are orthogonals.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00224.html b/Include/glm/doc/api/a00224.html new file mode 100644 index 0000000..9396a92 --- /dev/null +++ b/Include/glm/doc/api/a00224.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        ext/vector_relational.hpp File Reference
        +
        +
        + +

        GLM_EXT_vector_relational +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        +

        Detailed Description

        +

        GLM_EXT_vector_relational

        +
        See also
        Core features (dependence)
        +
        +GLM_EXT_scalar_integer (dependence)
        + +

        Definition in file ext/vector_relational.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00224_source.html b/Include/glm/doc/api/a00224_source.html new file mode 100644 index 0000000..d99e1d1 --- /dev/null +++ b/Include/glm/doc/api/a00224_source.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        ext/vector_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        18 #pragma once
        +
        19 
        +
        20 // Dependencies
        +
        21 #include "../detail/qualifier.hpp"
        +
        22 
        +
        23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        24 # pragma message("GLM: GLM_EXT_vector_relational extension included")
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        38  template<length_t L, typename T, qualifier Q>
        +
        39  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
        +
        40 
        +
        47  template<length_t L, typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
        +
        49 
        +
        56  template<length_t L, typename T, qualifier Q>
        +
        57  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
        +
        58 
        +
        65  template<length_t L, typename T, qualifier Q>
        +
        66  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
        +
        67 
        +
        74  template<length_t L, typename T, qualifier Q>
        +
        75  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
        +
        76 
        +
        83  template<length_t L, typename T, qualifier Q>
        +
        84  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
        +
        85 
        +
        92  template<length_t L, typename T, qualifier Q>
        +
        93  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
        +
        94 
        +
        101  template<length_t L, typename T, qualifier Q>
        +
        102  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
        +
        103 
        +
        105 }//namespace glm
        +
        106 
        +
        107 #include "vector_relational.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
        Returns the component-wise comparison between two vectors in term of ULPs.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
        Returns the component-wise comparison between two vectors in term of ULPs.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
        Return the epsilon constant for floating point types.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00225.html b/Include/glm/doc/api/a00225.html new file mode 100644 index 0000000..d4eee75 --- /dev/null +++ b/Include/glm/doc/api/a00225.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        vector_relational.hpp File Reference
        +
        +
        + +

        Core features +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR bool all (vec< L, bool, Q > const &v)
         Returns true if all components of x are true. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR bool any (vec< L, bool, Q > const &v)
         Returns true if any component of x is true. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x == y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x > y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x >= y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison result of x < y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x <= y. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_ (vec< L, bool, Q > const &v)
         Returns the component-wise logical complement of x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x != y. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00225_source.html b/Include/glm/doc/api/a00225_source.html new file mode 100644 index 0000000..1399390 --- /dev/null +++ b/Include/glm/doc/api/a00225_source.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        vector_relational.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        20 #pragma once
        +
        21 
        +
        22 #include "detail/qualifier.hpp"
        +
        23 #include "detail/setup.hpp"
        +
        24 
        +
        25 namespace glm
        +
        26 {
        +
        29 
        +
        37  template<length_t L, typename T, qualifier Q>
        +
        38  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        39 
        +
        47  template<length_t L, typename T, qualifier Q>
        +
        48  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        49 
        +
        57  template<length_t L, typename T, qualifier Q>
        +
        58  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        59 
        +
        67  template<length_t L, typename T, qualifier Q>
        +
        68  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        69 
        +
        77  template<length_t L, typename T, qualifier Q>
        +
        78  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        79 
        +
        87  template<length_t L, typename T, qualifier Q>
        +
        88  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
        +
        89 
        +
        96  template<length_t L, qualifier Q>
        +
        97  GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v);
        +
        98 
        +
        105  template<length_t L, qualifier Q>
        +
        106  GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v);
        +
        107 
        +
        115  template<length_t L, qualifier Q>
        +
        116  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
        +
        117 
        +
        119 }//namespace glm
        +
        120 
        +
        121 #include "detail/func_vector_relational.inl"
        +
        GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec< L, bool, Q > const &v)
        Returns true if all components of x are true.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison of result x > y.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison of result x != y.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison of result x <= y.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_(vec< L, bool, Q > const &v)
        Returns the component-wise logical complement of x.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec< L, bool, Q > const &v)
        Returns true if any component of x is true.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison of result x == y.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison of result x >= y.
        +
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
        Returns the component-wise comparison result of x < y.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00226.html b/Include/glm/doc/api/a00226.html new file mode 100644 index 0000000..faf3435 --- /dev/null +++ b/Include/glm/doc/api/a00226.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_uint1.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        vector_uint1.hpp File Reference
        +
        +
        + +

        GLM_EXT_vector_uint1 +More...

        + +

        Go to the source code of this file.

        + + + + + +

        +Typedefs

        +typedef vec< 1, unsigned int, defaultp > uvec1
         1 component vector of unsigned integer numbers.
         
        +

        Detailed Description

        +

        GLM_EXT_vector_uint1

        + +

        Definition in file vector_uint1.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00226_source.html b/Include/glm/doc/api/a00226_source.html new file mode 100644 index 0000000..ddbf417 --- /dev/null +++ b/Include/glm/doc/api/a00226_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint1.hpp Source File + + + + + + + + + + +
        +
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        0.9.9 API documentation +
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        + +
        + + +
        +
        +
        +
        vector_uint1.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        14 #pragma once
        +
        15 
        +
        16 #include "../detail/type_vec1.hpp"
        +
        17 
        +
        18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        19 # pragma message("GLM: GLM_EXT_vector_uint1 extension included")
        +
        20 #endif
        +
        21 
        +
        22 namespace glm
        +
        23 {
        +
        26 
        +
        28  typedef vec<1, unsigned int, defaultp> uvec1;
        +
        29 
        +
        31 }//namespace glm
        +
        32 
        +
        vec< 1, unsigned int, defaultp > uvec1
        1 component vector of unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00227.html b/Include/glm/doc/api/a00227.html new file mode 100644 index 0000000..ef7f56d --- /dev/null +++ b/Include/glm/doc/api/a00227.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint1_precision.hpp File Reference + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        vector_uint1_precision.hpp File Reference
        +
        +
        + +

        GLM_EXT_vector_uint1_precision +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + +

        +Typedefs

        typedef vec< 1, unsigned int, highp > highp_uvec1
         1 component vector of unsigned integer values. More...
         
        typedef vec< 1, unsigned int, lowp > lowp_uvec1
         1 component vector of unsigned integer values. More...
         
        typedef vec< 1, unsigned int, mediump > mediump_uvec1
         1 component vector of unsigned integer values. More...
         
        +

        Detailed Description

        +
        + + + + diff --git a/Include/glm/doc/api/a00227_source.html b/Include/glm/doc/api/a00227_source.html new file mode 100644 index 0000000..d731352 --- /dev/null +++ b/Include/glm/doc/api/a00227_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_uint1_precision.hpp Source File + + + + + + + + + + +
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        vector_uint1_precision.hpp
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        1 
        +
        11 #pragma once
        +
        12 
        +
        13 #include "../detail/type_vec1.hpp"
        +
        14 
        +
        15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        16 # pragma message("GLM: GLM_EXT_vector_uint1_precision extension included")
        +
        17 #endif
        +
        18 
        +
        19 namespace glm
        +
        20 {
        +
        23 
        +
        27  typedef vec<1, unsigned int, highp> highp_uvec1;
        +
        28 
        +
        32  typedef vec<1, unsigned int, mediump> mediump_uvec1;
        +
        33 
        +
        37  typedef vec<1, unsigned int, lowp> lowp_uvec1;
        +
        38 
        +
        40 }//namespace glm
        +
        vec< 1, unsigned int, mediump > mediump_uvec1
        1 component vector of unsigned integer values.
        +
        vec< 1, unsigned int, highp > highp_uvec1
        1 component vector of unsigned integer values.
        +
        vec< 1, unsigned int, lowp > lowp_uvec1
        1 component vector of unsigned integer values.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00228.html b/Include/glm/doc/api/a00228.html new file mode 100644 index 0000000..ee04a7a --- /dev/null +++ b/Include/glm/doc/api/a00228.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint2.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, unsigned int, defaultp > uvec2
         2 components vector of unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint2.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00228_source.html b/Include/glm/doc/api/a00228_source.html new file mode 100644 index 0000000..88a97e3 --- /dev/null +++ b/Include/glm/doc/api/a00228_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_uint2.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<2, unsigned int, defaultp> uvec2;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 2, unsigned int, defaultp > uvec2
        2 components vector of unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00229.html b/Include/glm/doc/api/a00229.html new file mode 100644 index 0000000..6171f30 --- /dev/null +++ b/Include/glm/doc/api/a00229.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint2_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 2, unsigned int, highp > highp_uvec2
         2 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 2, unsigned int, lowp > lowp_uvec2
         2 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 2, unsigned int, mediump > mediump_uvec2
         2 components vector of medium qualifier unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint2_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00229_source.html b/Include/glm/doc/api/a00229_source.html new file mode 100644 index 0000000..d35275a --- /dev/null +++ b/Include/glm/doc/api/a00229_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint2_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec2.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<2, unsigned int, highp> highp_uvec2;
        +
        17 
        +
        22  typedef vec<2, unsigned int, mediump> mediump_uvec2;
        +
        23 
        +
        28  typedef vec<2, unsigned int, lowp> lowp_uvec2;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 2, unsigned int, lowp > lowp_uvec2
        2 components vector of low qualifier unsigned integer numbers.
        +
        vec< 2, unsigned int, highp > highp_uvec2
        2 components vector of high qualifier unsigned integer numbers.
        +
        vec< 2, unsigned int, mediump > mediump_uvec2
        2 components vector of medium qualifier unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00230.html b/Include/glm/doc/api/a00230.html new file mode 100644 index 0000000..49dc86e --- /dev/null +++ b/Include/glm/doc/api/a00230.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint3.hpp File Reference + + + + + + + + + + +
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        typedef vec< 3, unsigned int, defaultp > uvec3
         3 components vector of unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint3.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00230_source.html b/Include/glm/doc/api/a00230_source.html new file mode 100644 index 0000000..b511436 --- /dev/null +++ b/Include/glm/doc/api/a00230_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_uint3.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<3, unsigned int, defaultp> uvec3;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 3, unsigned int, defaultp > uvec3
        3 components vector of unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00231.html b/Include/glm/doc/api/a00231.html new file mode 100644 index 0000000..1b0174b --- /dev/null +++ b/Include/glm/doc/api/a00231.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint3_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 3, unsigned int, highp > highp_uvec3
         3 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, lowp > lowp_uvec3
         3 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, mediump > mediump_uvec3
         3 components vector of medium qualifier unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint3_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00231_source.html b/Include/glm/doc/api/a00231_source.html new file mode 100644 index 0000000..7e61a1f --- /dev/null +++ b/Include/glm/doc/api/a00231_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint3_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec3.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<3, unsigned int, highp> highp_uvec3;
        +
        17 
        +
        22  typedef vec<3, unsigned int, mediump> mediump_uvec3;
        +
        23 
        +
        28  typedef vec<3, unsigned int, lowp> lowp_uvec3;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 3, unsigned int, mediump > mediump_uvec3
        3 components vector of medium qualifier unsigned integer numbers.
        +
        vec< 3, unsigned int, highp > highp_uvec3
        3 components vector of high qualifier unsigned integer numbers.
        +
        vec< 3, unsigned int, lowp > lowp_uvec3
        3 components vector of low qualifier unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00232.html b/Include/glm/doc/api/a00232.html new file mode 100644 index 0000000..db8effc --- /dev/null +++ b/Include/glm/doc/api/a00232.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint4.hpp File Reference + + + + + + + + + + +
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        typedef vec< 4, unsigned int, defaultp > uvec4
         4 components vector of unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint4.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00232_source.html b/Include/glm/doc/api/a00232_source.html new file mode 100644 index 0000000..e7a754f --- /dev/null +++ b/Include/glm/doc/api/a00232_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_uint4.hpp Source File + + + + + + + + + + +
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        vector_uint4.hpp
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        +Go to the documentation of this file.
        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        15  typedef vec<4, unsigned int, defaultp> uvec4;
        +
        16 
        +
        18 }//namespace glm
        +
        vec< 4, unsigned int, defaultp > uvec4
        4 components vector of unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00233.html b/Include/glm/doc/api/a00233.html new file mode 100644 index 0000000..23e89c4 --- /dev/null +++ b/Include/glm/doc/api/a00233.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint4_precision.hpp File Reference + + + + + + + + + + +
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        +Typedefs

        typedef vec< 4, unsigned int, highp > highp_uvec4
         4 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, lowp > lowp_uvec4
         4 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, mediump > mediump_uvec4
         4 components vector of medium qualifier unsigned integer numbers. More...
         
        +

        Detailed Description

        +

        Core features

        + +

        Definition in file vector_uint4_precision.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00233_source.html b/Include/glm/doc/api/a00233_source.html new file mode 100644 index 0000000..553b9b7 --- /dev/null +++ b/Include/glm/doc/api/a00233_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint4_precision.hpp Source File + + + + + + + + + + +
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        1 
        +
        4 #pragma once
        +
        5 #include "../detail/type_vec4.hpp"
        +
        6 
        +
        7 namespace glm
        +
        8 {
        +
        11 
        +
        16  typedef vec<4, unsigned int, highp> highp_uvec4;
        +
        17 
        +
        22  typedef vec<4, unsigned int, mediump> mediump_uvec4;
        +
        23 
        +
        28  typedef vec<4, unsigned int, lowp> lowp_uvec4;
        +
        29 
        +
        31 }//namespace glm
        +
        vec< 4, unsigned int, mediump > mediump_uvec4
        4 components vector of medium qualifier unsigned integer numbers.
        +
        vec< 4, unsigned int, highp > highp_uvec4
        4 components vector of high qualifier unsigned integer numbers.
        +
        vec< 4, unsigned int, lowp > lowp_uvec4
        4 components vector of low qualifier unsigned integer numbers.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00234.html b/Include/glm/doc/api/a00234.html new file mode 100644 index 0000000..358df21 --- /dev/null +++ b/Include/glm/doc/api/a00234.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documentation: vector_ulp.hpp File Reference + + + + + + + + + + +
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        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > floatDistance (vec< L, float, Q > const &x, vec< L, float, Q > const &y)
         Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int64, Q > floatDistance (vec< L, double, Q > const &x, vec< L, double, Q > const &y)
         Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x)
         Return the next ULP value(s) after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x, int ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
         Return the value(s) ULP distance after the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x)
         Return the previous ULP value(s) before the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x, int ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
         Return the value(s) ULP distance before the input value(s). More...
         
        +

        Detailed Description

        +

        GLM_EXT_vector_ulp

        + +

        Definition in file vector_ulp.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00234_source.html b/Include/glm/doc/api/a00234_source.html new file mode 100644 index 0000000..38f60ee --- /dev/null +++ b/Include/glm/doc/api/a00234_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: vector_ulp.hpp Source File + + + + + + + + + + +
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        +Go to the documentation of this file.
        1 
        +
        17 #pragma once
        +
        18 
        +
        19 // Dependencies
        +
        20 #include "../ext/scalar_ulp.hpp"
        +
        21 
        +
        22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        23 # pragma message("GLM: GLM_EXT_vector_ulp extension included")
        +
        24 #endif
        +
        25 
        +
        26 namespace glm
        +
        27 {
        +
        35  template<length_t L, typename T, qualifier Q>
        +
        36  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x);
        +
        37 
        +
        45  template<length_t L, typename T, qualifier Q>
        +
        46  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs);
        +
        47 
        +
        55  template<length_t L, typename T, qualifier Q>
        +
        56  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
        +
        57 
        +
        65  template<length_t L, typename T, qualifier Q>
        +
        66  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x);
        +
        67 
        +
        75  template<length_t L, typename T, qualifier Q>
        +
        76  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs);
        +
        77 
        +
        85  template<length_t L, typename T, qualifier Q>
        +
        86  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
        +
        87 
        +
        94  template<length_t L, typename T, qualifier Q>
        +
        95  GLM_FUNC_DECL vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
        +
        96 
        +
        103  template<length_t L, typename T, qualifier Q>
        +
        104  GLM_FUNC_DECL vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
        +
        105 
        +
        107 }//namespace glm
        +
        108 
        +
        109 #include "vector_ulp.inl"
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00235.html b/Include/glm/doc/api/a00235.html new file mode 100644 index 0000000..f63dbaa --- /dev/null +++ b/Include/glm/doc/api/a00235.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: wrap.hpp File Reference + + + + + + + + + + +
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        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        + +
        +
        wrap.hpp File Reference
        +
        +
        + +

        GLM_GTX_wrap +More...

        + +

        Go to the source code of this file.

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType clamp (genType const &Texcoord)
         Simulate GL_CLAMP OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
         Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
         Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType repeat (genType const &Texcoord)
         Simulate GL_REPEAT OpenGL wrap mode. More...
         
        +

        Detailed Description

        +

        GLM_GTX_wrap

        +
        See also
        Core features (dependence)
        + +

        Definition in file wrap.hpp.

        +
        + + + + diff --git a/Include/glm/doc/api/a00235_source.html b/Include/glm/doc/api/a00235_source.html new file mode 100644 index 0000000..0a669d7 --- /dev/null +++ b/Include/glm/doc/api/a00235_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: wrap.hpp Source File + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + + + +
        +
        + + +
        + +
        + + +
        +
        +
        +
        wrap.hpp
        +
        +
        +Go to the documentation of this file.
        1 
        +
        13 #pragma once
        +
        14 
        +
        15 // Dependency:
        +
        16 #include "../glm.hpp"
        +
        17 #include "../gtc/vec1.hpp"
        +
        18 
        +
        19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
        +
        20 # ifndef GLM_ENABLE_EXPERIMENTAL
        +
        21 # pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
        +
        22 # else
        +
        23 # pragma message("GLM: GLM_GTX_wrap extension included")
        +
        24 # endif
        +
        25 #endif
        +
        26 
        +
        27 namespace glm
        +
        28 {
        +
        31 
        +
        34  template<typename genType>
        +
        35  GLM_FUNC_DECL genType clamp(genType const& Texcoord);
        +
        36 
        +
        39  template<typename genType>
        +
        40  GLM_FUNC_DECL genType repeat(genType const& Texcoord);
        +
        41 
        +
        44  template<typename genType>
        +
        45  GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
        +
        46 
        +
        49  template<typename genType>
        +
        50  GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
        +
        51 
        +
        53 }// namespace glm
        +
        54 
        +
        55 #include "wrap.inl"
        +
        GLM_FUNC_DECL genType mirrorRepeat(genType const &Texcoord)
        Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
        +
        GLM_FUNC_DECL genType repeat(genType const &Texcoord)
        Simulate GL_REPEAT OpenGL wrap mode.
        +
        GLM_FUNC_DECL genType mirrorClamp(genType const &Texcoord)
        Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
        +
        GLM_FUNC_DECL genType clamp(genType const &Texcoord)
        Simulate GL_CLAMP OpenGL wrap mode.
        +
        Definition: common.hpp:20
        +
        + + + + diff --git a/Include/glm/doc/api/a00241.html b/Include/glm/doc/api/a00241.html new file mode 100644 index 0000000..c986838 --- /dev/null +++ b/Include/glm/doc/api/a00241.html @@ -0,0 +1,1595 @@ + + + + + + +0.9.9 API documentation: Common functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Common functions
        +
        +
        + +

        Provides GLSL common functions. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType abs (genType x)
         Returns x if x >= 0; otherwise, it returns -x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs (vec< L, T, Q > const &x)
         Returns x if x >= 0; otherwise, it returns -x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer that is greater than or equal to x. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType clamp (genType x, genType minVal, genType maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
         
        GLM_FUNC_DECL int floatBitsToInt (float const &v)
         Returns a signed integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
         Returns a signed integer value representing the encoding of a floating-point value. More...
         
        GLM_FUNC_DECL uint floatBitsToUint (float const &v)
         Returns a unsigned integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
         Returns a unsigned integer value representing the encoding of a floating-point value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer that is less then or equal to x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
         Computes and returns a * b + c. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fract (genType x)
         Return x - floor(x). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
         Return x - floor(x). More...
         
        template<typename genType >
        GLM_FUNC_DECL genType frexp (genType x, int &exp)
         Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
         
        GLM_FUNC_DECL float intBitsToFloat (int const &v)
         Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
         Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
         Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
         Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType ldexp (genType const &x, int const &exp)
         Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType max (genType x, genType y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType min (genType x, genType y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<typename genTypeT , typename genTypeU >
        GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
         If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Modulus. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType modf (genType x, genType &i)
         Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
         Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
         Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType step (genType edge, genType x)
         Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
         Returns 0.0 if x < edge, otherwise it returns 1.0. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
         Returns 0.0 if x < edge, otherwise it returns 1.0. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
         
        GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
         Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
         Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
         
        +

        Detailed Description

        +

        Provides GLSL common functions.

        +

        These all operate component-wise. The description is per component.

        +

        Include <glm/common.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::abs (genType x)
        +
        + +

        Returns x if x >= 0; otherwise, it returns -x.

        +
        Template Parameters
        + + +
        genTypefloating-point or signed integer; scalar or vector types.
        +
        +
        +
        See also
        GLSL abs man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::abs (vec< L, T, Q > const & x)
        +
        + +

        Returns x if x >= 0; otherwise, it returns -x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL abs man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::ceil (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer that is greater than or equal to x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL ceil man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::clamp (genType x,
        genType minVal,
        genType maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer; scalar or vector types.
        +
        +
        +
        See also
        GLSL clamp man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +

        Referenced by glm::saturate().

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::clamp (vec< L, T, Q > const & x,
        minVal,
        maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL clamp man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::clamp (vec< L, T, Q > const & x,
        vec< L, T, Q > const & minVal,
        vec< L, T, Q > const & maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL clamp man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::floatBitsToInt (float const & v)
        +
        + +

        Returns a signed integer value representing the encoding of a floating-point value.

        +

        The floating-point value's bit-level representation is preserved.

        +
        See also
        GLSL floatBitsToInt man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::floatBitsToInt (vec< L, float, Q > const & v)
        +
        + +

        Returns a signed integer value representing the encoding of a floating-point value.

        +

        The floatingpoint value's bit-level representation is preserved.

        +
        Template Parameters
        + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL floatBitsToInt man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::floatBitsToUint (float const & v)
        +
        + +

        Returns a unsigned integer value representing the encoding of a floating-point value.

        +

        The floatingpoint value's bit-level representation is preserved.

        +
        See also
        GLSL floatBitsToUint man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, uint, Q> glm::floatBitsToUint (vec< L, float, Q > const & v)
        +
        + +

        Returns a unsigned integer value representing the encoding of a floating-point value.

        +

        The floatingpoint value's bit-level representation is preserved.

        +
        Template Parameters
        + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL floatBitsToUint man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::floor (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer that is less then or equal to x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL floor man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fma (genType const & a,
        genType const & b,
        genType const & c 
        )
        +
        + +

        Computes and returns a * b + c.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL fma man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::fract (genType x)
        +
        + +

        Return x - floor(x).

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL fract man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fract (vec< L, T, Q > const & x)
        +
        + +

        Return x - floor(x).

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL fract man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::frexp (genType x,
        int & exp 
        )
        +
        + +

        Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

        +

        The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL frexp man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::intBitsToFloat (int const & v)
        +
        + +

        Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

        +

        If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

        +
        See also
        GLSL intBitsToFloat man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, float, Q> glm::intBitsToFloat (vec< L, int, Q > const & v)
        +
        + +

        Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

        +

        If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

        +
        Template Parameters
        + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL intBitsToFloat man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isinf (vec< L, T, Q > const & x)
        +
        + +

        Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

        +

        Returns false otherwise, including for implementations with no infinity representations.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL isinf man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isnan (vec< L, T, Q > const & x)
        +
        + +

        Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

        +

        Returns false otherwise, including for implementations with no NaN representations.

        +

        /!\ When using compiler fast math, this function may fail.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL isnan man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::ldexp (genType const & x,
        int const & exp 
        )
        +
        + +

        Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

        +

        If this product is too large to be represented in the floating-point type, the result is undefined.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL ldexp man page;
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::max (genType x,
        genType y 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer; scalar or vector types.
        +
        +
        +
        See also
        GLSL max man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
        y 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL max man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL max man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::min (genType x,
        genType y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer; scalar or vector types.
        +
        +
        +
        See also
        GLSL min man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & x,
        y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL min man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL min man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genTypeT glm::mix (genTypeT x,
        genTypeT y,
        genTypeU a 
        )
        +
        + +

        If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

        +

        The value for a is not restricted to the range [0, 1].

        +

        If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of 'a' that is false, the corresponding component of 'x' is returned. For a component of 'a' that is true, the corresponding component of 'y' is returned. Components of 'x' and 'y' that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

        +
        See also
        GLSL mix man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        +
        Parameters
        + + + + +
        [in]xValue to interpolate.
        [in]yValue to interpolate.
        [in]aInterpolant.
        +
        +
        +
        Template Parameters
        + + + +
        genTypeTFloating point scalar or vector.
        genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
        +
        +
        +
        #include <glm/glm.hpp>
        +
        ...
        +
        float a;
        +
        bool b;
        + + + + +
        ...
        +
        glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
        +
        glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
        +
        glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
        +
        glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
        +
        +

        Referenced by glm::lerp().

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::mod (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Modulus.

        +

        Returns x - y * floor(x / y) for each component in x using the floating point value y.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types, include glm/gtc/integer for integer scalar types support
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL mod man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::modf (genType x,
        genType & i 
        )
        +
        + +

        Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

        +

        Both the return value and the output parameter will have the same sign as x.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL modf man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::round (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer to x.

        +

        The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL round man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::roundEven (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer to x.

        +

        A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL roundEven man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        +
        +New round to even technique
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::sign (vec< L, T, Q > const & x)
        +
        + +

        Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL sign man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::smoothstep (genType edge0,
        genType edge1,
        genType x 
        )
        +
        + +

        Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

        +

        This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL smoothstep man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::step (genType edge,
        genType x 
        )
        +
        + +

        Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

        +
        See also
        GLSL step man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::step (edge,
        vec< L, T, Q > const & x 
        )
        +
        + +

        Returns 0.0 if x < edge, otherwise it returns 1.0.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL step man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::step (vec< L, T, Q > const & edge,
        vec< L, T, Q > const & x 
        )
        +
        + +

        Returns 0.0 if x < edge, otherwise it returns 1.0.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL step man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::trunc (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL trunc man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::uintBitsToFloat (uint const & v)
        +
        + +

        Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

        +

        If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

        +
        See also
        GLSL uintBitsToFloat man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, float, Q> glm::uintBitsToFloat (vec< L, uint, Q > const & v)
        +
        + +

        Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

        +

        If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

        +
        Template Parameters
        + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL uintBitsToFloat man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00242.html b/Include/glm/doc/api/a00242.html new file mode 100644 index 0000000..3cead97 --- /dev/null +++ b/Include/glm/doc/api/a00242.html @@ -0,0 +1,375 @@ + + + + + + +0.9.9 API documentation: Exponential functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Exponential functions
        +
        +
        + +

        Provides GLSL exponential functions. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
         Returns the natural exponentiation of x, i.e., e^x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
         Returns 2 raised to the v power. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
         Returns the reciprocal of the positive square root of v. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
         Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
         Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
         Returns 'base' raised to the power 'exponent'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
         Returns the positive square root of v. More...
         
        +

        Detailed Description

        +

        Provides GLSL exponential functions.

        +

        These all operate component-wise. The description is per component.

        +

        Include <glm/exponential.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::exp (vec< L, T, Q > const & v)
        +
        + +

        Returns the natural exponentiation of x, i.e., e^x.

        +
        Parameters
        + + +
        vexp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL exp man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::exp2 (vec< L, T, Q > const & v)
        +
        + +

        Returns 2 raised to the v power.

        +
        Parameters
        + + +
        vexp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL exp2 man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::inversesqrt (vec< L, T, Q > const & v)
        +
        + +

        Returns the reciprocal of the positive square root of v.

        +
        Parameters
        + + +
        vinversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL inversesqrt man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::log (vec< L, T, Q > const & v)
        +
        + +

        Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y.

        +

        Results are undefined if v <= 0.

        +
        Parameters
        + + +
        vlog function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL log man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::log2 (vec< L, T, Q > const & v)
        +
        + +

        Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

        +
        Parameters
        + + +
        vlog2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL log2 man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::pow (vec< L, T, Q > const & base,
        vec< L, T, Q > const & exponent 
        )
        +
        + +

        Returns 'base' raised to the power 'exponent'.

        +
        Parameters
        + + + +
        baseFloating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
        exponentFloating point value representing the 'exponent'.
        +
        +
        +
        See also
        GLSL pow man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::sqrt (vec< L, T, Q > const & v)
        +
        + +

        Returns the positive square root of v.

        +
        Parameters
        + + +
        vsqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
        +
        +
        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL sqrt man page
        +
        +GLSL 4.20.8 specification, section 8.2 Exponential Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00243.html b/Include/glm/doc/api/a00243.html new file mode 100644 index 0000000..834d89c --- /dev/null +++ b/Include/glm/doc/api/a00243.html @@ -0,0 +1,2717 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_clip_space + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_matrix_clip_space
        +
        +
        + +

        Defines functions that generate clip space transformation matrices. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO (T left, T right, T bottom, T top, T near, T far)
         Creates a left handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO (T left, T right, T bottom, T top, T near, T far)
         Creates a right handed frustum matrix. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO (T left, T right, T bottom, T top, T near, T far)
         Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
         Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
         Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
         Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO (T left, T right, T bottom, T top, T zNear, T zFar)
         Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
         Builds a left handed perspective projection matrix based on a field of view. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
         Builds a right handed perspective projection matrix based on a field of view. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO (T fov, T width, T height, T near, T far)
         Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a left handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a right handed, symetric perspective-view frustum. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO (T fovy, T aspect, T near, T far)
         Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
         Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
         
        +

        Detailed Description

        +

        Defines functions that generate clip space transformation matrices.

        +

        The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

        +

        Include <glm/ext/matrix_clip_space.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_matrix_transform
        +
        +GLM_EXT_matrix_projection
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustum (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.

        +

        To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        glFrustum man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a left handed frustum matrix.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH_NO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a left handed frustum matrix.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH_ZO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a left handed frustum matrix.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumNO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a right handed frustum matrix.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH_NO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a right handed frustum matrix.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH_ZO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a right handed frustum matrix.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumZO (left,
        right,
        bottom,
        top,
        near,
        far 
        )
        +
        + +

        Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspective (fovy,
        aspect,
        near 
        )
        +
        + +

        Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.

        +
        Parameters
        + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveLH (fovy,
        aspect,
        near 
        )
        +
        + +

        Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.

        +
        Parameters
        + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveRH (fovy,
        aspect,
        near 
        )
        +
        + +

        Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.

        +
        Parameters
        + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
        right,
        bottom,
        top 
        )
        +
        + +

        Creates a matrix for projecting two-dimensional coordinates onto the screen.

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
        +
        +gluOrtho2D man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.

        +

        To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        +
        +glOrtho man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH_NO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH_ZO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoNO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH_NO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH_ZO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoZO (left,
        right,
        bottom,
        top,
        zNear,
        zFar 
        )
        +
        + +

        Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspective (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.

        +

        To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        +
        See also
        gluPerspective man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFov (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.

        +

        To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a left handed perspective projection matrix based on a field of view.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH_NO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using left-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH_ZO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using left-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovNO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a right handed perspective projection matrix based on a field of view.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH_NO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using right-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH_ZO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using right-handed coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovZO (fov,
        width,
        height,
        near,
        far 
        )
        +
        + +

        Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + + +
        fovExpressed in radians.
        widthWidth of the viewport
        heightHeight of the viewport
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a left handed, symetric perspective-view frustum.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH_NO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a left handed, symetric perspective-view frustum.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH_ZO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a left handed, symetric perspective-view frustum.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveNO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a right handed, symetric perspective-view frustum.

        +

        If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH_NO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a right handed, symetric perspective-view frustum.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH_ZO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a right handed, symetric perspective-view frustum.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveZO (fovy,
        aspect,
        near,
        far 
        )
        +
        + +

        Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        farSpecifies the distance from the viewer to the far clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
        aspect,
        near 
        )
        +
        + +

        Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

        +
        Parameters
        + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
        aspect,
        near,
        ep 
        )
        +
        + +

        Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

        +
        Parameters
        + + + + + +
        fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
        aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
        nearSpecifies the distance from the viewer to the near clipping plane (always positive).
        epEpsilon
        +
        +
        +
        Template Parameters
        + + +
        TA floating-point scalar type
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00244.html b/Include/glm/doc/api/a00244.html new file mode 100644 index 0000000..968de61 --- /dev/null +++ b/Include/glm/doc/api/a00244.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_common + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_EXT_matrix_common
        +
        +
        + +

        Defines functions for common matrix operations. +More...

        +

        Detailed Description

        +

        Defines functions for common matrix operations.

        +

        Include <glm/ext/matrix_common.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_matrix_common
        +
        + + + + diff --git a/Include/glm/doc/api/a00245.html b/Include/glm/doc/api/a00245.html new file mode 100644 index 0000000..04801c0 --- /dev/null +++ b/Include/glm/doc/api/a00245.html @@ -0,0 +1,539 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_projection + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_matrix_projection
        +
        +
        + +

        Functions that generate common projection transformation matrices. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q, typename U >
        GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
         Define a picking region. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
         Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
         
        +

        Detailed Description

        +

        Functions that generate common projection transformation matrices.

        +

        The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

        +

        Include <glm/ext/matrix_projection.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_matrix_transform
        +
        +GLM_EXT_matrix_clip_space
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::pickMatrix (vec< 2, T, Q > const & center,
        vec< 2, T, Q > const & delta,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Define a picking region.

        +
        Parameters
        + + + + +
        centerSpecify the center of a picking region in window coordinates.
        deltaSpecify the width and height, respectively, of the picking region in window coordinates.
        viewportRendering viewport
        +
        +
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluPickMatrix man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::project (vec< 3, T, Q > const & obj,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.

        +

        To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Parameters
        + + + + + +
        objSpecify the object coordinates.
        modelSpecifies the current modelview matrix
        projSpecifies the current projection matrix
        viewportSpecifies the current viewport
        +
        +
        +
        Returns
        Return the computed window coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluProject man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::projectNO (vec< 3, T, Q > const & obj,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        objSpecify the object coordinates.
        modelSpecifies the current modelview matrix
        projSpecifies the current projection matrix
        viewportSpecifies the current viewport
        +
        +
        +
        Returns
        Return the computed window coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluProject man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::projectZO (vec< 3, T, Q > const & obj,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + +
        objSpecify the object coordinates.
        modelSpecifies the current modelview matrix
        projSpecifies the current projection matrix
        viewportSpecifies the current viewport
        +
        +
        +
        Returns
        Return the computed window coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluProject man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::unProject (vec< 3, T, Q > const & win,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.

        +

        To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

        +
        Parameters
        + + + + + +
        winSpecify the window coordinates to be mapped.
        modelSpecifies the modelview matrix
        projSpecifies the projection matrix
        viewportSpecifies the viewport
        +
        +
        +
        Returns
        Returns the computed object coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluUnProject man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::unProjectNO (vec< 3, T, Q > const & win,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

        +
        Parameters
        + + + + + +
        winSpecify the window coordinates to be mapped.
        modelSpecifies the modelview matrix
        projSpecifies the projection matrix
        viewportSpecifies the viewport
        +
        +
        +
        Returns
        Returns the computed object coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluUnProject man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::unProjectZO (vec< 3, T, Q > const & win,
        mat< 4, 4, T, Q > const & model,
        mat< 4, 4, T, Q > const & proj,
        vec< 4, U, Q > const & viewport 
        )
        +
        + +

        Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

        +

        The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

        +
        Parameters
        + + + + + +
        winSpecify the window coordinates to be mapped.
        modelSpecifies the modelview matrix
        projSpecifies the projection matrix
        viewportSpecifies the viewport
        +
        +
        +
        Returns
        Returns the computed object coordinates.
        +
        Template Parameters
        + + + +
        TNative type used for the computation. Currently supported: half (not recommended), float or double.
        UCurrently supported: Floating-point types and integer types.
        +
        +
        +
        See also
        gluUnProject man page
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00246.html b/Include/glm/doc/api/a00246.html new file mode 100644 index 0000000..64b3af4 --- /dev/null +++ b/Include/glm/doc/api/a00246.html @@ -0,0 +1,576 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_relational + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_matrix_relational
        +
        +
        + +

        Exposes comparison functions for matrix types that take a user defined epsilon values. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Perform a component-wise equal-to comparison of two matrices. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Perform a component-wise not-equal-to comparison of two matrices. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        +

        Detailed Description

        +

        Exposes comparison functions for matrix types that take a user defined epsilon values.

        +

        Include <glm/ext/matrix_relational.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_relational
        +
        +GLM_EXT_scalar_relational
        +
        +GLM_EXT_quaternion_relational
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y 
        )
        +
        + +

        Perform a component-wise equal-to comparison of two matrices.

        +

        Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        vec< C, T, Q > const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        int ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        vec< C, int, Q > const & ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y 
        )
        +
        + +

        Perform a component-wise not-equal-to comparison of two matrices.

        +

        Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        vec< C, T, Q > const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| >= epsilon.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        int ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y,
        vec< C, int, Q > const & ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number of columns of the matrix
        RInteger between 1 and 4 included that qualify the number of rows of the matrix
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00247.html b/Include/glm/doc/api/a00247.html new file mode 100644 index 0000000..f83bd3c --- /dev/null +++ b/Include/glm/doc/api/a00247.html @@ -0,0 +1,444 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_transform + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_matrix_transform
        +
        +
        + +

        Defines functions that generate common transformation matrices. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType identity ()
         Builds an identity matrix.
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a look at view matrix based on the default handedness. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a left handed look at view matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
         Build a right handed look at view matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
         Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
         Builds a scale 4 * 4 matrix created from 3 scalars. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
         Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
         
        +

        Detailed Description

        +

        Defines functions that generate common transformation matrices.

        +

        The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

        +

        Include <glm/ext/matrix_transform.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_matrix_projection
        +
        +GLM_EXT_matrix_clip_space
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAt (vec< 3, T, Q > const & eye,
        vec< 3, T, Q > const & center,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a look at view matrix based on the default handedness.

        +
        Parameters
        + + + + +
        eyePosition of the camera
        centerPosition where the camera is looking at
        upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
        +
        +gluLookAt man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtLH (vec< 3, T, Q > const & eye,
        vec< 3, T, Q > const & center,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a left handed look at view matrix.

        +
        Parameters
        + + + + +
        eyePosition of the camera
        centerPosition where the camera is looking at
        upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtRH (vec< 3, T, Q > const & eye,
        vec< 3, T, Q > const & center,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a right handed look at view matrix.

        +
        Parameters
        + + + + +
        eyePosition of the camera
        centerPosition where the camera is looking at
        upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate (mat< 4, 4, T, Q > const & m,
        angle,
        vec< 3, T, Q > const & axis 
        )
        +
        + +

        Builds a rotation 4 * 4 matrix created from an axis vector and an angle.

        +
        Parameters
        + + + + +
        mInput matrix multiplied by this rotation matrix.
        angleRotation angle expressed in radians.
        axisRotation axis, recommended to be normalized.
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
        +
        +- rotate(T angle, vec<3, T, Q> const& v)
        +
        +glRotate man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale (mat< 4, 4, T, Q > const & m,
        vec< 3, T, Q > const & v 
        )
        +
        + +

        Builds a scale 4 * 4 matrix created from 3 scalars.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this scale matrix.
        vRatio of scaling for each axis.
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
        +
        +- scale(vec<3, T, Q> const& v)
        +
        +glScale man page
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate (mat< 4, 4, T, Q > const & m,
        vec< 3, T, Q > const & v 
        )
        +
        + +

        Builds a translation 4 * 4 matrix created from a vector of 3 components.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        vCoordinates of a translation vector.
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        #include <glm/glm.hpp>
        + +
        ...
        +
        glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
        +
        // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
        +
        // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
        +
        // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
        +
        // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
        +
        See also
        - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
        +
        +- translate(vec<3, T, Q> const& v)
        +
        +glTranslate man page
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00248.html b/Include/glm/doc/api/a00248.html new file mode 100644 index 0000000..99cec01 --- /dev/null +++ b/Include/glm/doc/api/a00248.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_common + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_common
        +
        +
        + +

        Provides common functions for quaternion types. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > conjugate (qua< T, Q > const &q)
         Returns the q conjugate. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > inverse (qua< T, Q > const &q)
         Returns the q inverse. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isinf (qua< T, Q > const &x)
         Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isnan (qua< T, Q > const &x)
         Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > lerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Linear interpolation of two quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > mix (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Spherical linear interpolation of two quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > slerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
         Spherical linear interpolation of two quaternions. More...
         
        +

        Detailed Description

        +

        Provides common functions for quaternion types.

        +

        Include <glm/ext/quaternion_common.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_scalar_common
        +
        +GLM_EXT_vector_common
        +
        +GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +
        +GLM_EXT_quaternion_exponential
        +
        +GLM_EXT_quaternion_geometric
        +
        +GLM_EXT_quaternion_relational
        +
        +GLM_EXT_quaternion_trigonometric
        +
        +GLM_EXT_quaternion_transform
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::conjugate (qua< T, Q > const & q)
        +
        + +

        Returns the q conjugate.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::inverse (qua< T, Q > const & q)
        +
        + +

        Returns the q inverse.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::isinf (qua< T, Q > const & x)
        +
        + +

        Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

        +

        Returns false otherwise, including for implementations with no infinity representations.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::isnan (qua< T, Q > const & x)
        +
        + +

        Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

        +

        Returns false otherwise, including for implementations with no NaN representations.

        +

        /!\ When using compiler fast math, this function may fail.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::lerp (qua< T, Q > const & x,
        qua< T, Q > const & y,
        a 
        )
        +
        + +

        Linear interpolation of two quaternions.

        +

        The interpolation is oriented.

        +
        Parameters
        + + + + +
        xA quaternion
        yA quaternion
        aInterpolation factor. The interpolation is defined in the range [0, 1].
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::mix (qua< T, Q > const & x,
        qua< T, Q > const & y,
        a 
        )
        +
        + +

        Spherical linear interpolation of two quaternions.

        +

        The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.

        +
        Parameters
        + + + + +
        xA quaternion
        yA quaternion
        aInterpolation factor. The interpolation is defined beyond the range [0, 1].
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        +
        See also
        - slerp(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::slerp (qua< T, Q > const & x,
        qua< T, Q > const & y,
        a 
        )
        +
        + +

        Spherical linear interpolation of two quaternions.

        +

        The interpolation always take the short path and the rotation is performed at constant speed.

        +
        Parameters
        + + + + +
        xA quaternion
        yA quaternion
        aInterpolation factor. The interpolation is defined beyond the range [0, 1].
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00249.html b/Include/glm/doc/api/a00249.html new file mode 100644 index 0000000..3a3aa36 --- /dev/null +++ b/Include/glm/doc/api/a00249.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_double + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_double
        +
        +
        + +

        Exposes double-precision floating point quaternion type. +More...

        + + + + + +

        +Typedefs

        +typedef qua< double, defaultp > dquat
         Quaternion of double-precision floating-point numbers.
         
        +

        Detailed Description

        +

        Exposes double-precision floating point quaternion type.

        +

        Include <glm/ext/quaternion_double.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double_precision
        +
        +GLM_EXT_quaternion_common
        +
        +GLM_EXT_quaternion_exponential
        +
        +GLM_EXT_quaternion_geometric
        +
        +GLM_EXT_quaternion_relational
        +
        +GLM_EXT_quaternion_transform
        +
        +GLM_EXT_quaternion_trigonometric
        +
        + + + + diff --git a/Include/glm/doc/api/a00250.html b/Include/glm/doc/api/a00250.html new file mode 100644 index 0000000..c82b3f6 --- /dev/null +++ b/Include/glm/doc/api/a00250.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_double_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_double_precision
        +
        +
        + +

        Exposes double-precision floating point quaternion type with various precision in term of ULPs. +More...

        + + + + + + + + + + + +

        +Typedefs

        typedef qua< double, highp > highp_dquat
         Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef qua< double, lowp > lowp_dquat
         Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef qua< double, mediump > mediump_dquat
         Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +

        Exposes double-precision floating point quaternion type with various precision in term of ULPs.

        +

        Include <glm/ext/quaternion_double_precision.hpp> to use the features of this extension.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef qua< double, highp > highp_dquat
        +
        + +

        Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLM_EXT_quaternion_double_precision
        + +

        Definition at line 38 of file quaternion_double_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< double, lowp > lowp_dquat
        +
        + +

        Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLM_EXT_quaternion_double_precision
        + +

        Definition at line 28 of file quaternion_double_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< double, mediump > mediump_dquat
        +
        + +

        Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLM_EXT_quaternion_double_precision
        + +

        Definition at line 33 of file quaternion_double_precision.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00251.html b/Include/glm/doc/api/a00251.html new file mode 100644 index 0000000..7f58a3e --- /dev/null +++ b/Include/glm/doc/api/a00251.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_exponential + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_EXT_quaternion_exponential
        +
        +
        + +

        Provides exponential functions for quaternion types. +More...

        +

        Provides exponential functions for quaternion types.

        +

        Include <glm/ext/quaternion_exponential.hpp> to use the features of this extension.

        +
        See also
        core_exponential
        +
        +GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +
        + + + + diff --git a/Include/glm/doc/api/a00252.html b/Include/glm/doc/api/a00252.html new file mode 100644 index 0000000..902bd31 --- /dev/null +++ b/Include/glm/doc/api/a00252.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_float + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_float
        +
        +
        + +

        Exposes single-precision floating point quaternion type. +More...

        + + + + + +

        +Typedefs

        +typedef qua< float, defaultp > quat
         Quaternion of single-precision floating-point numbers.
         
        +

        Detailed Description

        +

        Exposes single-precision floating point quaternion type.

        +

        Include <glm/ext/quaternion_float.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_quaternion_double
        +
        +GLM_EXT_quaternion_float_precision
        +
        +GLM_EXT_quaternion_common
        +
        +GLM_EXT_quaternion_exponential
        +
        +GLM_EXT_quaternion_geometric
        +
        +GLM_EXT_quaternion_relational
        +
        +GLM_EXT_quaternion_transform
        +
        +GLM_EXT_quaternion_trigonometric
        +
        + + + + diff --git a/Include/glm/doc/api/a00253.html b/Include/glm/doc/api/a00253.html new file mode 100644 index 0000000..8b28348 --- /dev/null +++ b/Include/glm/doc/api/a00253.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_float_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_float_precision
        +
        +
        + +

        Exposes single-precision floating point quaternion type with various precision in term of ULPs. +More...

        + + + + + + + + + + + +

        +Typedefs

        +typedef qua< float, highp > highp_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef qua< float, lowp > lowp_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef qua< float, mediump > mediump_quat
         Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +

        Exposes single-precision floating point quaternion type with various precision in term of ULPs.

        +

        Include <glm/ext/quaternion_float_precision.hpp> to use the features of this extension.

        +
        + + + + diff --git a/Include/glm/doc/api/a00254.html b/Include/glm/doc/api/a00254.html new file mode 100644 index 0000000..7290e3a --- /dev/null +++ b/Include/glm/doc/api/a00254.html @@ -0,0 +1,248 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_geometric + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_geometric
        +
        +
        + +

        Provides geometric functions for quaternion types. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER qua< T, Q > cross (qua< T, Q > const &q1, qua< T, Q > const &q2)
         Compute a cross product. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T dot (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T length (qua< T, Q > const &q)
         Returns the norm of a quaternions. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > normalize (qua< T, Q > const &q)
         Returns the normalized quaternion. More...
         
        +

        Detailed Description

        +

        Provides geometric functions for quaternion types.

        +

        Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension.

        +
        See also
        core_geometric
        +
        +GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER qua<T, Q> glm::cross (qua< T, Q > const & q1,
        qua< T, Q > const & q2 
        )
        +
        + +

        Compute a cross product.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_geometric
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::dot (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

        +
        Template Parameters
        + + + +
        TFloating-point scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_geometric
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::length (qua< T, Q > const & q)
        +
        + +

        Returns the norm of a quaternions.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_geometric
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::normalize (qua< T, Q > const & q)
        +
        + +

        Returns the normalized quaternion.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_geometric
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00255.html b/Include/glm/doc/api/a00255.html new file mode 100644 index 0000000..9894367 --- /dev/null +++ b/Include/glm/doc/api/a00255.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_relational + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_relational
        +
        +
        + +

        Exposes comparison functions for quaternion types that take a user defined epsilon values. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x == y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x != y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        +

        Detailed Description

        +

        Exposes comparison functions for quaternion types that take a user defined epsilon values.

        +

        Include <glm/ext/quaternion_relational.hpp> to use the features of this extension.

        +
        See also
        core_vector_relational
        +
        +GLM_EXT_vector_relational
        +
        +GLM_EXT_matrix_relational
        +
        +GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::equal (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x == y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::equal (qua< T, Q > const & x,
        qua< T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::notEqual (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x != y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::notEqual (qua< T, Q > const & x,
        qua< T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| >= epsilon.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00256.html b/Include/glm/doc/api/a00256.html new file mode 100644 index 0000000..73bbcd5 --- /dev/null +++ b/Include/glm/doc/api/a00256.html @@ -0,0 +1,293 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_transform + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_transform
        +
        +
        + +

        Provides transformation functions for quaternion types. +More...

        + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > exp (qua< T, Q > const &q)
         Returns a exponential of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > log (qua< T, Q > const &q)
         Returns a logarithm of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > pow (qua< T, Q > const &q, T y)
         Returns a quaternion raised to a power. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotate (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
         Rotates a quaternion from a vector of 3 components axis and an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > sqrt (qua< T, Q > const &q)
         Returns the square root of a quaternion. More...
         
        +

        Detailed Description

        +

        Provides transformation functions for quaternion types.

        +

        Include <glm/ext/quaternion_transform.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +
        +GLM_EXT_quaternion_exponential
        +
        +GLM_EXT_quaternion_geometric
        +
        +GLM_EXT_quaternion_relational
        +
        +GLM_EXT_quaternion_trigonometric
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::exp (qua< T, Q > const & q)
        +
        + +

        Returns a exponential of a quaternion.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::log (qua< T, Q > const & q)
        +
        + +

        Returns a logarithm of a quaternion.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::pow (qua< T, Q > const & q,
        y 
        )
        +
        + +

        Returns a quaternion raised to a power.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::rotate (qua< T, Q > const & q,
        T const & angle,
        vec< 3, T, Q > const & axis 
        )
        +
        + +

        Rotates a quaternion from a vector of 3 components axis and an angle.

        +
        Parameters
        + + + + +
        qSource orientation
        angleAngle expressed in radians.
        axisAxis of the rotation
        +
        +
        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::sqrt (qua< T, Q > const & q)
        +
        + +

        Returns the square root of a quaternion.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00257.html b/Include/glm/doc/api/a00257.html new file mode 100644 index 0000000..486375f --- /dev/null +++ b/Include/glm/doc/api/a00257.html @@ -0,0 +1,218 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_trigonometric + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_quaternion_trigonometric
        +
        +
        + +

        Provides trigonometric functions for quaternion types. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T angle (qua< T, Q > const &x)
         Returns the quaternion rotation angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
         Build a quaternion from an angle and a normalized axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > axis (qua< T, Q > const &x)
         Returns the q rotation axis. More...
         
        +

        Detailed Description

        +

        Provides trigonometric functions for quaternion types.

        +

        Include <glm/ext/quaternion_trigonometric.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_quaternion_float
        +
        +GLM_EXT_quaternion_double
        +
        +GLM_EXT_quaternion_exponential
        +
        +GLM_EXT_quaternion_geometric
        +
        +GLM_EXT_quaternion_relational
        +
        +GLM_EXT_quaternion_transform
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::angle (qua< T, Q > const & x)
        +
        + +

        Returns the quaternion rotation angle.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::angleAxis (T const & angle,
        vec< 3, T, Q > const & axis 
        )
        +
        + +

        Build a quaternion from an angle and a normalized axis.

        +
        Parameters
        + + + +
        angleAngle expressed in radians.
        axisAxis of the quaternion, must be normalized.
        +
        +
        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::axis (qua< T, Q > const & x)
        +
        + +

        Returns the q rotation axis.

        +
        Template Parameters
        + + + +
        TA floating-point scalar type
        QA value from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00258.html b/Include/glm/doc/api/a00258.html new file mode 100644 index 0000000..532bab8 --- /dev/null +++ b/Include/glm/doc/api/a00258.html @@ -0,0 +1,570 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_common + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_scalar_common
        +
        +
        + +

        Exposes min and max functions for 3 to 4 scalar parameters. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b)
         Returns the maximum component-wise values of 2 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b, T C)
         Returns the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmax (T a, T b, T C, T D)
         Returns the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b)
         Returns the minimum component-wise values of 2 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b, T c)
         Returns the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T fmin (T a, T b, T c, T d)
         Returns the minimum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T a, T b, T c)
         Returns the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T a, T b, T c, T d)
         Returns the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T a, T b, T c)
         Returns the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T a, T b, T c, T d)
         Returns the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        Exposes min and max functions for 3 to 4 scalar parameters.

        +

        Include <glm/ext/scalar_common.hpp> to use the features of this extension.

        +
        See also
        Common functions
        +
        +GLM_EXT_vector_common
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmax (a,
        b 
        )
        +
        + +

        Returns the maximum component-wise values of 2 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmax (a,
        b,
        C 
        )
        +
        + +

        Returns the maximum component-wise values of 3 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmax (a,
        b,
        C,
        D 
        )
        +
        + +

        Returns the maximum component-wise values of 4 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmin (a,
        b 
        )
        +
        + +

        Returns the minimum component-wise values of 2 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmin (a,
        b,
        c 
        )
        +
        + +

        Returns the minimum component-wise values of 3 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fmin (a,
        b,
        c,
        d 
        )
        +
        + +

        Returns the minimum component-wise values of 4 inputs.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::max (a,
        b,
        c 
        )
        +
        + +

        Returns the maximum component-wise values of 3 inputs.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::max (a,
        b,
        c,
        d 
        )
        +
        + +

        Returns the maximum component-wise values of 4 inputs.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::min (a,
        b,
        c 
        )
        +
        + +

        Returns the minimum component-wise values of 3 inputs.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::min (a,
        b,
        c,
        d 
        )
        +
        + +

        Returns the minimum component-wise values of 4 inputs.

        +
        Template Parameters
        + + +
        TA floating-point scalar type.
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00259.html b/Include/glm/doc/api/a00259.html new file mode 100644 index 0000000..c34c059 --- /dev/null +++ b/Include/glm/doc/api/a00259.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_constants + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_scalar_constants
        +
        +
        + +

        Provides a list of constants and precomputed useful values. +More...

        + + + + + + + + + + +

        +Functions

        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
         Return the epsilon constant for floating point types.
         
        +template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
         Return the pi constant for floating point types.
         
        +

        Detailed Description

        +

        Provides a list of constants and precomputed useful values.

        +

        Include <glm/ext/scalar_constants.hpp> to use the features of this extension.

        +
        + + + + diff --git a/Include/glm/doc/api/a00260.html b/Include/glm/doc/api/a00260.html new file mode 100644 index 0000000..256c6f5 --- /dev/null +++ b/Include/glm/doc/api/a00260.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_int_sized + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_scalar_int_sized
        +
        +
        + +

        Exposes sized signed integer scalar types. +More...

        + + + + + + + + + + + + + + +

        +Typedefs

        +typedef detail::int16 int16
         16 bit signed integer type.
         
        +typedef detail::int32 int32
         32 bit signed integer type.
         
        +typedef detail::int64 int64
         64 bit signed integer type.
         
        +typedef detail::int8 int8
         8 bit signed integer type.
         
        +

        Detailed Description

        +

        Exposes sized signed integer scalar types.

        +

        Include <glm/ext/scalar_int_sized.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_scalar_uint_sized
        +
        + + + + diff --git a/Include/glm/doc/api/a00261.html b/Include/glm/doc/api/a00261.html new file mode 100644 index 0000000..9772b95 --- /dev/null +++ b/Include/glm/doc/api/a00261.html @@ -0,0 +1,336 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_integer + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_scalar_integer
        +
        +
        + +

        Include <glm/ext/scalar_integer.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genIUType >
        GLM_FUNC_DECL int findNSB (genIUType x, int significantBitCount)
         Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL bool isMultiple (genIUType v, genIUType Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL bool isPowerOfTwo (genIUType v)
         Return true if the value is a power of two number. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType nextMultiple (genIUType v, genIUType Multiple)
         Higher multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType nextPowerOfTwo (genIUType v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType prevMultiple (genIUType v, genIUType Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType prevPowerOfTwo (genIUType v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        +

        Detailed Description

        +

        Include <glm/ext/scalar_integer.hpp> to use the features of this extension.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int glm::findNSB (genIUType x,
        int significantBitCount 
        )
        +
        + +

        Returns the bit number of the Nth significant bit set to 1 in the binary representation of value.

        +

        If value bitcount is less than the Nth significant bit, -1 will be returned.

        +
        Template Parameters
        + + +
        genIUTypeSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isMultiple (genIUType v,
        genIUType Multiple 
        )
        +
        + +

        Return true if the 'Value' is a multiple of 'Multiple'.

        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL bool glm::isPowerOfTwo (genIUType v)
        +
        + +

        Return true if the value is a power of two number.

        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::nextMultiple (genIUType v,
        genIUType Multiple 
        )
        +
        + +

        Higher multiple number of Source.

        +
        Template Parameters
        + + +
        genIUTypeInteger scalar or vector types.
        +
        +
        +
        Parameters
        + + + +
        vSource value to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::nextPowerOfTwo (genIUType v)
        +
        + +

        Return the power of two number which value is just higher the input value, round up to a power of two.

        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::prevMultiple (genIUType v,
        genIUType Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + +
        genIUTypeInteger scalar or vector types.
        +
        +
        +
        Parameters
        + + + +
        vSource value to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::prevPowerOfTwo (genIUType v)
        +
        + +

        Return the power of two number which value is just lower the input value, round down to a power of two.

        +
        See also
        GLM_EXT_scalar_integer
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00262.html b/Include/glm/doc/api/a00262.html new file mode 100644 index 0000000..fa299f3 --- /dev/null +++ b/Include/glm/doc/api/a00262.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_relational + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_EXT_scalar_relational
        +
        +
        + +

        Exposes comparison functions for scalar types that take a user defined epsilon values. +More...

        +

        Exposes comparison functions for scalar types that take a user defined epsilon values.

        +

        Include <glm/ext/scalar_relational.hpp> to use the features of this extension.

        +
        See also
        core_vector_relational
        +
        +GLM_EXT_vector_relational
        +
        +GLM_EXT_matrix_relational
        +
        + + + + diff --git a/Include/glm/doc/api/a00263.html b/Include/glm/doc/api/a00263.html new file mode 100644 index 0000000..8a4cbfc --- /dev/null +++ b/Include/glm/doc/api/a00263.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_uint_sized + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_scalar_uint_sized
        +
        +
        + +

        Exposes sized unsigned integer scalar types. +More...

        + + + + + + + + + + + + + + +

        +Typedefs

        +typedef detail::uint16 uint16
         16 bit unsigned integer type.
         
        +typedef detail::uint32 uint32
         32 bit unsigned integer type.
         
        +typedef detail::uint64 uint64
         64 bit unsigned integer type.
         
        +typedef detail::uint8 uint8
         8 bit unsigned integer type.
         
        +

        Detailed Description

        +

        Exposes sized unsigned integer scalar types.

        +

        Include <glm/ext/scalar_uint_sized.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_scalar_int_sized
        +
        + + + + diff --git a/Include/glm/doc/api/a00264.html b/Include/glm/doc/api/a00264.html new file mode 100644 index 0000000..69fc2f9 --- /dev/null +++ b/Include/glm/doc/api/a00264.html @@ -0,0 +1,99 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_ulp + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_EXT_scalar_ulp
        +
        +
        + +

        Allow the measurement of the accuracy of a function against a reference implementation. +More...

        +

        Allow the measurement of the accuracy of a function against a reference implementation.

        +

        This extension works on floating-point data and provide results in ULP.

        +

        Include <glm/ext/scalar_ulp.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_ulp
        +
        +GLM_EXT_scalar_relational
        +
        + + + + diff --git a/Include/glm/doc/api/a00265.html b/Include/glm/doc/api/a00265.html new file mode 100644 index 0000000..0daa238 --- /dev/null +++ b/Include/glm/doc/api/a00265.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_bool1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_bool1
        +
        +
        + +

        Exposes bvec1 vector type. +More...

        + + + + + +

        +Typedefs

        +typedef vec< 1, bool, defaultp > bvec1
         1 components vector of boolean.
         
        +

        Detailed Description

        +

        Exposes bvec1 vector type.

        +

        Include <glm/ext/vector_bool1.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_bool1_precision extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00266.html b/Include/glm/doc/api/a00266.html new file mode 100644 index 0000000..77a77f2 --- /dev/null +++ b/Include/glm/doc/api/a00266.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_bool1_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_bool1_precision
        +
        +
        + +

        Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. +More...

        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, bool, highp > highp_bvec1
         1 component vector of bool values.
         
        +typedef vec< 1, bool, lowp > lowp_bvec1
         1 component vector of bool values.
         
        +typedef vec< 1, bool, mediump > mediump_bvec1
         1 component vector of bool values.
         
        +

        Detailed Description

        +

        Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.

        +

        Include <glm/ext/vector_bool1_precision.hpp> to use the features of this extension.

        +
        + + + + diff --git a/Include/glm/doc/api/a00267.html b/Include/glm/doc/api/a00267.html new file mode 100644 index 0000000..d7b3e50 --- /dev/null +++ b/Include/glm/doc/api/a00267.html @@ -0,0 +1,674 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_common + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_common
        +
        +
        + +

        Exposes min and max functions for 3 to 4 vector parameters. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, T b)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, T y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
         Return the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        Exposes min and max functions for 3 to 4 vector parameters.

        +

        Include <glm/ext/vector_common.hpp> to use the features of this extension.

        +
        See also
        core_common
        +
        +GLM_EXT_scalar_common
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
        b 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c,
        vec< L, T, Q > const & d 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & x,
        y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c,
        vec< L, T, Q > const & d 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        std::fmin documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, T, Q > const & z 
        )
        +
        + +

        Return the maximum component-wise values of 3 inputs.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, T, Q > const & z,
        vec< L, T, Q > const & w 
        )
        +
        + +

        Return the maximum component-wise values of 4 inputs.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c 
        )
        +
        + +

        Return the minimum component-wise values of 3 inputs.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & a,
        vec< L, T, Q > const & b,
        vec< L, T, Q > const & c,
        vec< L, T, Q > const & d 
        )
        +
        + +

        Return the minimum component-wise values of 4 inputs.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00268.html b/Include/glm/doc/api/a00268.html new file mode 100644 index 0000000..b4c4b4e --- /dev/null +++ b/Include/glm/doc/api/a00268.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_double1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_double1
        +
        +
        + +

        Exposes double-precision floating point vector type with one component. +More...

        + + + + + +

        +Typedefs

        +typedef vec< 1, double, defaultp > dvec1
         1 components vector of double-precision floating-point numbers.
         
        +

        Detailed Description

        +

        Exposes double-precision floating point vector type with one component.

        +

        Include <glm/ext/vector_double1.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_double1_precision extension.
        +
        +GLM_EXT_vector_float1 extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00269.html b/Include/glm/doc/api/a00269.html new file mode 100644 index 0000000..14aa0c4 --- /dev/null +++ b/Include/glm/doc/api/a00269.html @@ -0,0 +1,115 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_double1_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_double1_precision
        +
        +
        + +

        Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. +More...

        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, double, highp > highp_dvec1
         1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, lowp > lowp_dvec1
         1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, mediump > mediump_dvec1
         1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +

        Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.

        +

        Include <glm/ext/vector_double1_precision.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_double1
        +
        + + + + diff --git a/Include/glm/doc/api/a00270.html b/Include/glm/doc/api/a00270.html new file mode 100644 index 0000000..89ebe04 --- /dev/null +++ b/Include/glm/doc/api/a00270.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_float1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_float1
        +
        +
        + +

        Exposes single-precision floating point vector type with one component. +More...

        + + + + + +

        +Typedefs

        +typedef vec< 1, float, defaultp > vec1
         1 components vector of single-precision floating-point numbers.
         
        +

        Detailed Description

        +

        Exposes single-precision floating point vector type with one component.

        +

        Include <glm/ext/vector_float1.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_float1_precision extension.
        +
        +GLM_EXT_vector_double1 extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00271.html b/Include/glm/doc/api/a00271.html new file mode 100644 index 0000000..abfca2a --- /dev/null +++ b/Include/glm/doc/api/a00271.html @@ -0,0 +1,115 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_float1_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_float1_precision
        +
        +
        + +

        Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. +More...

        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, float, highp > highp_vec1
         1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, float, lowp > lowp_vec1
         1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, float, mediump > mediump_vec1
         1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +

        Detailed Description

        +

        Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.

        +

        Include <glm/ext/vector_float1_precision.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_float1 extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00272.html b/Include/glm/doc/api/a00272.html new file mode 100644 index 0000000..ef08fcf --- /dev/null +++ b/Include/glm/doc/api/a00272.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_int1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_int1
        +
        +
        + +

        Exposes ivec1 vector type. +More...

        + + + + + +

        +Typedefs

        +typedef vec< 1, int, defaultp > ivec1
         1 component vector of signed integer numbers.
         
        +

        Detailed Description

        +

        Exposes ivec1 vector type.

        +

        Include <glm/ext/vector_int1.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_uint1 extension.
        +
        +GLM_EXT_vector_int1_precision extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00273.html b/Include/glm/doc/api/a00273.html new file mode 100644 index 0000000..6d53604 --- /dev/null +++ b/Include/glm/doc/api/a00273.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_int1_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_int1_precision
        +
        +
        + +

        Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types. +More...

        + + + + + + + + + + + +

        +Typedefs

        +typedef vec< 1, int, highp > highp_ivec1
         1 component vector of signed integer values.
         
        +typedef vec< 1, int, lowp > lowp_ivec1
         1 component vector of signed integer values.
         
        +typedef vec< 1, int, mediump > mediump_ivec1
         1 component vector of signed integer values.
         
        +

        Detailed Description

        +

        Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.

        +

        Include <glm/ext/vector_int1_precision.hpp> to use the features of this extension.

        +
        + + + + diff --git a/Include/glm/doc/api/a00274.html b/Include/glm/doc/api/a00274.html new file mode 100644 index 0000000..77b13ee --- /dev/null +++ b/Include/glm/doc/api/a00274.html @@ -0,0 +1,510 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_integer + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_integer
        +
        +
        + +

        Include <glm/ext/vector_integer.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findNSB (vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
         Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, T Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Return true if the 'Value' is a multiple of 'Multiple'. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &v)
         Return true if the value is a power of two number. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, T Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, T Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        +

        Detailed Description

        +

        Include <glm/ext/vector_integer.hpp> to use the features of this extension.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::findNSB (vec< L, T, Q > const & Source,
        vec< L, int, Q > SignificantBitCount 
        )
        +
        + +

        Returns the bit number of the Nth significant bit set to 1 in the binary representation of value.

        +

        If value bitcount is less than the Nth significant bit, -1 will be returned.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple (vec< L, T, Q > const & v,
        Multiple 
        )
        +
        + +

        Return true if the 'Value' is a multiple of 'Multiple'.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Return true if the 'Value' is a multiple of 'Multiple'.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return true if the value is a power of two number.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::nextMultiple (vec< L, T, Q > const & v,
        Multiple 
        )
        +
        + +

        Higher multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::nextMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Higher multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::nextPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return the power of two number which value is just higher the input value, round up to a power of two.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::prevMultiple (vec< L, T, Q > const & v,
        Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::prevMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::prevPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return the power of two number which value is just lower the input value, round down to a power of two.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned or unsigned integer scalar types.
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_integer
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00275.html b/Include/glm/doc/api/a00275.html new file mode 100644 index 0000000..ef39496 --- /dev/null +++ b/Include/glm/doc/api/a00275.html @@ -0,0 +1,484 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_relational + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_relational
        +
        +
        + +

        Exposes comparison functions for vector types that take a user defined epsilon values. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
         Returns the component-wise comparison between two vectors in term of ULPs. More...
         
        +

        Detailed Description

        +

        Exposes comparison functions for vector types that take a user defined epsilon values.

        +

        Include <glm/ext/vector_relational.hpp> to use the features of this extension.

        +
        See also
        core_vector_relational
        +
        +GLM_EXT_scalar_relational
        +
        +GLM_EXT_matrix_relational
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, T, Q > const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        int ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, int, Q > const & ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| >= epsilon.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, T, Q > const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| >= epsilon.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        int ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        vec< L, int, Q > const & ULPs 
        )
        +
        + +

        Returns the component-wise comparison between two vectors in term of ULPs.

        +

        True if this expression is not satisfied.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point
        QValue from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00276.html b/Include/glm/doc/api/a00276.html new file mode 100644 index 0000000..ab33a07 --- /dev/null +++ b/Include/glm/doc/api/a00276.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_uint1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_uint1
        +
        +
        + +

        Exposes uvec1 vector type. +More...

        + + + + + +

        +Typedefs

        +typedef vec< 1, unsigned int, defaultp > uvec1
         1 component vector of unsigned integer numbers.
         
        +

        Detailed Description

        +

        Exposes uvec1 vector type.

        +

        Include <glm/ext/vector_uvec1.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_vector_int1 extension.
        +
        +GLM_EXT_vector_uint1_precision extension.
        +
        + + + + diff --git a/Include/glm/doc/api/a00277.html b/Include/glm/doc/api/a00277.html new file mode 100644 index 0000000..21ec743 --- /dev/null +++ b/Include/glm/doc/api/a00277.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_uint1_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_EXT_vector_uint1_precision
        +
        +
        + +

        Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types. +More...

        + + + + + + + + + + + +

        +Typedefs

        typedef vec< 1, unsigned int, highp > highp_uvec1
         1 component vector of unsigned integer values. More...
         
        typedef vec< 1, unsigned int, lowp > lowp_uvec1
         1 component vector of unsigned integer values. More...
         
        typedef vec< 1, unsigned int, mediump > mediump_uvec1
         1 component vector of unsigned integer values. More...
         
        +

        Detailed Description

        +

        Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.

        +

        Include <glm/ext/vector_uint1_precision.hpp> to use the features of this extension.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef vec< 1, u32, highp > highp_uvec1
        +
        + +

        1 component vector of unsigned integer values.

        +
        See also
        GLM_EXT_vector_uint1_precision
        + +

        Definition at line 27 of file vector_uint1_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, lowp > lowp_uvec1
        +
        + +

        1 component vector of unsigned integer values.

        +
        See also
        GLM_EXT_vector_uint1_precision
        + +

        Definition at line 37 of file vector_uint1_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, mediump > mediump_uvec1
        +
        + +

        1 component vector of unsigned integer values.

        +
        See also
        GLM_EXT_vector_uint1_precision
        + +

        Definition at line 32 of file vector_uint1_precision.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00278.html b/Include/glm/doc/api/a00278.html new file mode 100644 index 0000000..3537ed9 --- /dev/null +++ b/Include/glm/doc/api/a00278.html @@ -0,0 +1,101 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_ulp + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_EXT_vector_ulp
        +
        +
        + +

        Allow the measurement of the accuracy of a function against a reference implementation. +More...

        +

        Allow the measurement of the accuracy of a function against a reference implementation.

        +

        This extension works on floating-point data and provide results in ULP.

        +

        Include <glm/ext/vector_ulp.hpp> to use the features of this extension.

        +
        See also
        GLM_EXT_scalar_ulp
        +
        +GLM_EXT_scalar_relational
        +
        +GLM_EXT_vector_relational
        +
        + + + + diff --git a/Include/glm/doc/api/a00279.html b/Include/glm/doc/api/a00279.html new file mode 100644 index 0000000..f4fe42a --- /dev/null +++ b/Include/glm/doc/api/a00279.html @@ -0,0 +1,431 @@ + + + + + + +0.9.9 API documentation: Geometric functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Geometric functions
        +
        +
        + +

        These operate on vectors as vectors, not component-wise. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the cross product of x and y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
         Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the dot product of x and y, i.e., result = x * y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
         If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
         Returns the length of x, i.e., sqrt(x * x). More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
         Returns a vector in the same direction as x but with length of 1. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
         For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
         For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
         
        +

        Detailed Description

        +

        These operate on vectors as vectors, not component-wise.

        +

        Include <glm/geometric.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::cross (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y 
        )
        +
        + +

        Returns the cross product of x and y.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL cross man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::distance (vec< L, T, Q > const & p0,
        vec< L, T, Q > const & p1 
        )
        +
        + +

        Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL distance man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::dot (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the dot product of x and y, i.e., result = x * y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL dot man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::faceforward (vec< L, T, Q > const & N,
        vec< L, T, Q > const & I,
        vec< L, T, Q > const & Nref 
        )
        +
        + +

        If dot(Nref, I) < 0.0, return N, otherwise, return -N.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL faceforward man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::length (vec< L, T, Q > const & x)
        +
        + +

        Returns the length of x, i.e., sqrt(x * x).

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL length man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::normalize (vec< L, T, Q > const & x)
        +
        + +

        Returns a vector in the same direction as x but with length of 1.

        +

        According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL normalize man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::reflect (vec< L, T, Q > const & I,
        vec< L, T, Q > const & N 
        )
        +
        + +

        For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL reflect man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::refract (vec< L, T, Q > const & I,
        vec< L, T, Q > const & N,
        eta 
        )
        +
        + +

        For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLSL refract man page
        +
        +GLSL 4.20.8 specification, section 8.5 Geometric Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00280.html b/Include/glm/doc/api/a00280.html new file mode 100644 index 0000000..30a1bb5 --- /dev/null +++ b/Include/glm/doc/api/a00280.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: Core features + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Core features
        +
        +
        + +

        Features that implement in C++ the GLSL specification as closely as possible. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Modules

         Common functions
         Provides GLSL common functions.
         
         Exponential functions
         Provides GLSL exponential functions.
         
         Geometric functions
         These operate on vectors as vectors, not component-wise.
         
         Vector types
         Vector types of two to four components with an exhaustive set of operators.
         
         Vector types with precision qualifiers
         Vector types with precision qualifiers which may result in various precision in term of ULPs.
         
         Matrix types
         Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
         
         Matrix types with precision qualifiers
         Matrix types with precision qualifiers which may result in various precision in term of ULPs.
         
         Integer functions
         Provides GLSL functions on integer types.
         
         Matrix functions
         Provides GLSL matrix functions.
         
         Floating-Point Pack and Unpack Functions
         Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types.
         
         Angle and Trigonometry Functions
         Function parameters specified as angle are assumed to be in units of radians.
         
         Vector Relational Functions
         Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.
         
        + + + + +

        +Typedefs

        typedef mat< 3, 2, float, defaultp > mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Features that implement in C++ the GLSL specification as closely as possible.

        +

        The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.

        +

        The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

        +

        GLM core functionalities require <glm/glm.hpp> to be included to be used.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, defaultp > mat3x2
        +
        + +

        3 columns of 2 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float3x2.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00281.html b/Include/glm/doc/api/a00281.html new file mode 100644 index 0000000..694bcc1 --- /dev/null +++ b/Include/glm/doc/api/a00281.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: Vector types + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Vector types
        +
        +
        + +

        Vector types of two to four components with an exhaustive set of operators. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef vec< 2, bool, defaultp > bvec2
         2 components vector of boolean. More...
         
        typedef vec< 3, bool, defaultp > bvec3
         3 components vector of boolean. More...
         
        typedef vec< 4, bool, defaultp > bvec4
         4 components vector of boolean. More...
         
        typedef vec< 2, double, defaultp > dvec2
         2 components vector of double-precision floating-point numbers. More...
         
        typedef vec< 3, double, defaultp > dvec3
         3 components vector of double-precision floating-point numbers. More...
         
        typedef vec< 4, double, defaultp > dvec4
         4 components vector of double-precision floating-point numbers. More...
         
        typedef vec< 2, int, defaultp > ivec2
         2 components vector of signed integer numbers. More...
         
        typedef vec< 3, int, defaultp > ivec3
         3 components vector of signed integer numbers. More...
         
        typedef vec< 4, int, defaultp > ivec4
         4 components vector of signed integer numbers. More...
         
        typedef vec< 2, unsigned int, defaultp > uvec2
         2 components vector of unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, defaultp > uvec3
         3 components vector of unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, defaultp > uvec4
         4 components vector of unsigned integer numbers. More...
         
        typedef vec< 2, float, defaultp > vec2
         2 components vector of single-precision floating-point numbers. More...
         
        typedef vec< 3, float, defaultp > vec3
         3 components vector of single-precision floating-point numbers. More...
         
        typedef vec< 4, float, defaultp > vec4
         4 components vector of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Vector types of two to four components with an exhaustive set of operators.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef vec< 2, bool, defaultp > bvec2
        +
        + +

        2 components vector of boolean.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_bool2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, bool, defaultp > bvec3
        +
        + +

        3 components vector of boolean.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_bool3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, bool, defaultp > bvec4
        +
        + +

        4 components vector of boolean.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_bool4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, defaultp > dvec2
        +
        + +

        2 components vector of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_double2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, defaultp > dvec3
        +
        + +

        3 components vector of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_double3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, defaultp > dvec4
        +
        + +

        4 components vector of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_double4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, defaultp > ivec2
        +
        + +

        2 components vector of signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_int2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, defaultp > ivec3
        +
        + +

        3 components vector of signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_int3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, defaultp > ivec4
        +
        + +

        4 components vector of signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_int4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, defaultp > uvec2
        +
        + +

        2 components vector of unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_uint2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, defaultp > uvec3
        +
        + +

        3 components vector of unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_uint3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, defaultp > uvec4
        +
        + +

        4 components vector of unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_uint4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, defaultp > vec2
        +
        + +

        2 components vector of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_float2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, defaultp > vec3
        +
        + +

        3 components vector of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_float3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, defaultp > vec4
        +
        + +

        4 components vector of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        + +

        Definition at line 15 of file vector_float4.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00282.html b/Include/glm/doc/api/a00282.html new file mode 100644 index 0000000..38a2d43 --- /dev/null +++ b/Include/glm/doc/api/a00282.html @@ -0,0 +1,1101 @@ + + + + + + +0.9.9 API documentation: Vector types with precision qualifiers + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Vector types with precision qualifiers
        +
        +
        + +

        Vector types with precision qualifiers which may result in various precision in term of ULPs. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef vec< 2, bool, highp > highp_bvec2
         2 components vector of high qualifier bool numbers. More...
         
        typedef vec< 3, bool, highp > highp_bvec3
         3 components vector of high qualifier bool numbers. More...
         
        typedef vec< 4, bool, highp > highp_bvec4
         4 components vector of high qualifier bool numbers. More...
         
        typedef vec< 2, double, highp > highp_dvec2
         2 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 3, double, highp > highp_dvec3
         3 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 4, double, highp > highp_dvec4
         4 components vector of high double-qualifier floating-point numbers. More...
         
        typedef vec< 2, int, highp > highp_ivec2
         2 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 3, int, highp > highp_ivec3
         3 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 4, int, highp > highp_ivec4
         4 components vector of high qualifier signed integer numbers. More...
         
        typedef vec< 2, unsigned int, highp > highp_uvec2
         2 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, highp > highp_uvec3
         3 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, highp > highp_uvec4
         4 components vector of high qualifier unsigned integer numbers. More...
         
        typedef vec< 2, float, highp > highp_vec2
         2 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 3, float, highp > highp_vec3
         3 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 4, float, highp > highp_vec4
         4 components vector of high single-qualifier floating-point numbers. More...
         
        typedef vec< 2, bool, lowp > lowp_bvec2
         2 components vector of low qualifier bool numbers. More...
         
        typedef vec< 3, bool, lowp > lowp_bvec3
         3 components vector of low qualifier bool numbers. More...
         
        typedef vec< 4, bool, lowp > lowp_bvec4
         4 components vector of low qualifier bool numbers. More...
         
        typedef vec< 2, double, lowp > lowp_dvec2
         2 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 3, double, lowp > lowp_dvec3
         3 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 4, double, lowp > lowp_dvec4
         4 components vector of low double-qualifier floating-point numbers. More...
         
        typedef vec< 2, int, lowp > lowp_ivec2
         2 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 3, int, lowp > lowp_ivec3
         3 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 4, int, lowp > lowp_ivec4
         4 components vector of low qualifier signed integer numbers. More...
         
        typedef vec< 2, unsigned int, lowp > lowp_uvec2
         2 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, lowp > lowp_uvec3
         3 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, lowp > lowp_uvec4
         4 components vector of low qualifier unsigned integer numbers. More...
         
        typedef vec< 2, float, lowp > lowp_vec2
         2 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 3, float, lowp > lowp_vec3
         3 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 4, float, lowp > lowp_vec4
         4 components vector of low single-qualifier floating-point numbers. More...
         
        typedef vec< 2, bool, mediump > mediump_bvec2
         2 components vector of medium qualifier bool numbers. More...
         
        typedef vec< 3, bool, mediump > mediump_bvec3
         3 components vector of medium qualifier bool numbers. More...
         
        typedef vec< 4, bool, mediump > mediump_bvec4
         4 components vector of medium qualifier bool numbers. More...
         
        typedef vec< 2, double, mediump > mediump_dvec2
         2 components vector of medium double-qualifier floating-point numbers. More...
         
        typedef vec< 3, double, mediump > mediump_dvec3
         3 components vector of medium double-qualifier floating-point numbers. More...
         
        typedef vec< 4, double, mediump > mediump_dvec4
         4 components vector of medium double-qualifier floating-point numbers. More...
         
        typedef vec< 2, int, mediump > mediump_ivec2
         2 components vector of medium qualifier signed integer numbers. More...
         
        typedef vec< 3, int, mediump > mediump_ivec3
         3 components vector of medium qualifier signed integer numbers. More...
         
        typedef vec< 4, int, mediump > mediump_ivec4
         4 components vector of medium qualifier signed integer numbers. More...
         
        typedef vec< 2, unsigned int, mediump > mediump_uvec2
         2 components vector of medium qualifier unsigned integer numbers. More...
         
        typedef vec< 3, unsigned int, mediump > mediump_uvec3
         3 components vector of medium qualifier unsigned integer numbers. More...
         
        typedef vec< 4, unsigned int, mediump > mediump_uvec4
         4 components vector of medium qualifier unsigned integer numbers. More...
         
        typedef vec< 2, float, mediump > mediump_vec2
         2 components vector of medium single-qualifier floating-point numbers. More...
         
        typedef vec< 3, float, mediump > mediump_vec3
         3 components vector of medium single-qualifier floating-point numbers. More...
         
        typedef vec< 4, float, mediump > mediump_vec4
         4 components vector of medium single-qualifier floating-point numbers. More...
         
        +

        Detailed Description

        +

        Vector types with precision qualifiers which may result in various precision in term of ULPs.

        +

        GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.

        +

        C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.

        +

        None of these types make any guarantees about the actual qualifier used.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef vec< 2, bool, highp > highp_bvec2
        +
        + +

        2 components vector of high qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_bool2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, bool, highp > highp_bvec3
        +
        + +

        3 components vector of high qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_bool3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, bool, highp > highp_bvec4
        +
        + +

        4 components vector of high qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_bool4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, highp > highp_dvec2
        +
        + +

        2 components vector of high double-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_double2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, highp > highp_dvec3
        +
        + +

        3 components vector of high double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 17 of file vector_double3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, highp > highp_dvec4
        +
        + +

        4 components vector of high double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 18 of file vector_double4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, highp > highp_ivec2
        +
        + +

        2 components vector of high qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_int2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, highp > highp_ivec3
        +
        + +

        3 components vector of high qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_int3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, highp > highp_ivec4
        +
        + +

        4 components vector of high qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_int4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, highp > highp_uvec2
        +
        + +

        2 components vector of high qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_uint2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, highp > highp_uvec3
        +
        + +

        3 components vector of high qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_uint3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, highp > highp_uvec4
        +
        + +

        4 components vector of high qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_uint4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, highp > highp_vec2
        +
        + +

        2 components vector of high single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_float2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, highp > highp_vec3
        +
        + +

        3 components vector of high single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_float3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, highp > highp_vec4
        +
        + +

        4 components vector of high single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file vector_float4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, bool, lowp > lowp_bvec2
        +
        + +

        2 components vector of low qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_bool2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, bool, lowp > lowp_bvec3
        +
        + +

        3 components vector of low qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_bool3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, bool, lowp > lowp_bvec4
        +
        + +

        4 components vector of low qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_bool4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, lowp > lowp_dvec2
        +
        + +

        2 components vector of low double-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_double2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, lowp > lowp_dvec3
        +
        + +

        3 components vector of low double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 31 of file vector_double3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, lowp > lowp_dvec4
        +
        + +

        4 components vector of low double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 32 of file vector_double4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, lowp > lowp_ivec2
        +
        + +

        2 components vector of low qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_int2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, lowp > lowp_ivec3
        +
        + +

        3 components vector of low qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_int3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, lowp > lowp_ivec4
        +
        + +

        4 components vector of low qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_int4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, lowp > lowp_uvec2
        +
        + +

        2 components vector of low qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_uint2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, lowp > lowp_uvec3
        +
        + +

        3 components vector of low qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_uint3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, lowp > lowp_uvec4
        +
        + +

        4 components vector of low qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_uint4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, lowp > lowp_vec2
        +
        + +

        2 components vector of low single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_float2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, lowp > lowp_vec3
        +
        + +

        3 components vector of low single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_float3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, lowp > lowp_vec4
        +
        + +

        4 components vector of low single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file vector_float4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, bool, mediump > mediump_bvec2
        +
        + +

        2 components vector of medium qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_bool2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, bool, mediump > mediump_bvec3
        +
        + +

        3 components vector of medium qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_bool3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, bool, mediump > mediump_bvec4
        +
        + +

        4 components vector of medium qualifier bool numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_bool4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, mediump > mediump_dvec2
        +
        + +

        2 components vector of medium double-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_double2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, mediump > mediump_dvec3
        +
        + +

        3 components vector of medium double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 24 of file vector_double3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, mediump > mediump_dvec4
        +
        + +

        4 components vector of medium double-qualifier floating-point numbers.

        +

        There is no guarantee on the actual qualifier.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 25 of file vector_double4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, mediump > mediump_ivec2
        +
        + +

        2 components vector of medium qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_int2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, mediump > mediump_ivec3
        +
        + +

        3 components vector of medium qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_int3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, mediump > mediump_ivec4
        +
        + +

        4 components vector of medium qualifier signed integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_int4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, mediump > mediump_uvec2
        +
        + +

        2 components vector of medium qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_uint2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, mediump > mediump_uvec3
        +
        + +

        3 components vector of medium qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_uint3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, mediump > mediump_uvec4
        +
        + +

        4 components vector of medium qualifier unsigned integer numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_uint4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, mediump > mediump_vec2
        +
        + +

        2 components vector of medium single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_float2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, mediump > mediump_vec3
        +
        + +

        3 components vector of medium single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_float3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, mediump > mediump_vec4
        +
        + +

        4 components vector of medium single-qualifier floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.5 Vectors
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file vector_float4_precision.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00283.html b/Include/glm/doc/api/a00283.html new file mode 100644 index 0000000..117eb82 --- /dev/null +++ b/Include/glm/doc/api/a00283.html @@ -0,0 +1,563 @@ + + + + + + +0.9.9 API documentation: Matrix types + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Matrix types
        +
        +
        + +

        Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, double, defaultp > dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 2, 2, double, defaultp > dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 2, 3, double, defaultp > dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 2, 4, double, defaultp > dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 3, 3, double, defaultp > dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 3, 2, double, defaultp > dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 3, 3, double, defaultp > dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 3, 4, double, defaultp > dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 4, 4, double, defaultp > dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 4, 2, double, defaultp > dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 4, 3, double, defaultp > dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 4, 4, double, defaultp > dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers. More...
         
        typedef mat< 2, 2, float, defaultp > mat2
         2 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 2, 2, float, defaultp > mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 2, 3, float, defaultp > mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 2, 4, float, defaultp > mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 3, 3, float, defaultp > mat3
         3 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 3, 3, float, defaultp > mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 3, 4, float, defaultp > mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 4, 2, float, defaultp > mat4x2
         4 columns of 2 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 4, 3, float, defaultp > mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 4, 4, float, defaultp > mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        typedef mat< 4, 4, float, defaultp > mat4
         4 columns of 4 components matrix of single-precision floating-point numbers. More...
         
        +

        Detailed Description

        +

        Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.

        +

        These types have exhaustive sets of operators.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, defaultp > dmat2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_double2x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, double, defaultp > dmat2x2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double2x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, double, defaultp > dmat2x3
        +
        + +

        2 columns of 3 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double2x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, double, defaultp > dmat2x4
        +
        + +

        2 columns of 4 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double2x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, defaultp > dmat3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_double3x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, double, defaultp > dmat3x2
        +
        + +

        3 columns of 2 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double3x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, double, defaultp > dmat3x3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double3x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, double, defaultp > dmat3x4
        +
        + +

        3 columns of 4 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double3x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, defaultp > dmat4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_double4x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, double, defaultp > dmat4x2
        +
        + +

        4 columns of 2 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double4x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, double, defaultp > dmat4x3
        +
        + +

        4 columns of 3 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double4x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, double, defaultp > dmat4x4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_double4x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > mat2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_float2x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > mat2x2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float2x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, defaultp > mat2x3
        +
        + +

        2 columns of 3 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float2x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, defaultp > mat2x4
        +
        + +

        2 columns of 4 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float2x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > mat3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_float3x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > mat3x3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float3x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, defaultp > mat3x4
        +
        + +

        3 columns of 4 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float3x4.hpp.

        + +
        +
        + +
        +
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        typedef mat< 4, 4, f32, defaultp > mat4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 20 of file matrix_float4x4.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, defaultp > mat4x2
        +
        + +

        4 columns of 2 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float4x2.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, defaultp > mat4x3
        +
        + +

        4 columns of 3 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float4x3.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, defaultp > mat4x4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        + +

        Definition at line 15 of file matrix_float4x4.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00284.html b/Include/glm/doc/api/a00284.html new file mode 100644 index 0000000..d18a446 --- /dev/null +++ b/Include/glm/doc/api/a00284.html @@ -0,0 +1,1689 @@ + + + + + + +0.9.9 API documentation: Matrix types with precision qualifiers + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Matrix types with precision qualifiers
        +
        +
        + +

        Matrix types with precision qualifiers which may result in various precision in term of ULPs. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, double, highp > highp_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, highp > highp_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, double, highp > highp_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, double, highp > highp_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, highp > highp_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, double, highp > highp_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, highp > highp_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, double, highp > highp_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, highp > highp_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, double, highp > highp_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, double, highp > highp_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, highp > highp_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, highp > highp_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, highp > highp_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, float, highp > highp_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, float, highp > highp_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, highp > highp_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, float, highp > highp_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, highp > highp_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, float, highp > highp_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, highp > highp_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, float, highp > highp_mat4x2
         4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, float, highp > highp_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, highp > highp_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, lowp > lowp_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, lowp > lowp_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, double, lowp > lowp_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, double, lowp > lowp_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, lowp > lowp_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, double, lowp > lowp_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, lowp > lowp_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, double, lowp > lowp_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, lowp > lowp_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, double, lowp > lowp_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, double, lowp > lowp_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, lowp > lowp_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, lowp > lowp_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, lowp > lowp_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, float, lowp > lowp_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, float, lowp > lowp_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, lowp > lowp_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, float, lowp > lowp_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, lowp > lowp_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, float, lowp > lowp_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, lowp > lowp_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, float, lowp > lowp_mat4x2
         4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, float, lowp > lowp_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, lowp > lowp_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, mediump > mediump_dmat2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, double, mediump > mediump_dmat2x2
         2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, double, mediump > mediump_dmat2x3
         2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, double, mediump > mediump_dmat2x4
         2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, mediump > mediump_dmat3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, double, mediump > mediump_dmat3x2
         3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, double, mediump > mediump_dmat3x3
         3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, double, mediump > mediump_dmat3x4
         3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, mediump > mediump_dmat4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, double, mediump > mediump_dmat4x2
         4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, double, mediump > mediump_dmat4x3
         4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, double, mediump > mediump_dmat4x4
         4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, mediump > mediump_mat2
         2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 2, float, mediump > mediump_mat2x2
         2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 3, float, mediump > mediump_mat2x3
         2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 2, 4, float, mediump > mediump_mat2x4
         2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, mediump > mediump_mat3
         3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 2, float, mediump > mediump_mat3x2
         3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 3, float, mediump > mediump_mat3x3
         3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 3, 4, float, mediump > mediump_mat3x4
         3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, mediump > mediump_mat4
         4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 2, float, mediump > mediump_mat4x2
         4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 3, float, mediump > mediump_mat4x3
         4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        typedef mat< 4, 4, float, mediump > mediump_mat4x4
         4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
         
        +

        Detailed Description

        +

        Matrix types with precision qualifiers which may result in various precision in term of ULPs.

        +

        GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.

        +

        C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.

        +

        None of these types make any guarantees about the actual qualifier used.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, highp > highp_dmat2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, double, highp > highp_dmat2x2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, double, highp > highp_dmat2x3
        +
        + +

        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, double, highp > highp_dmat2x4
        +
        + +

        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, highp > highp_dmat3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, double, highp > highp_dmat3x2
        +
        + +

        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, double, highp > highp_dmat3x3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, double, highp > highp_dmat3x4
        +
        + +

        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, highp > highp_dmat4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, double, highp > highp_dmat4x2
        +
        + +

        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, double, highp > highp_dmat4x3
        +
        + +

        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_double4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, double, highp > highp_dmat4x4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, highp > highp_mat2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, highp > highp_mat2x2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, highp > highp_mat2x3
        +
        + +

        2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, highp > highp_mat2x4
        +
        + +

        2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, highp > highp_mat3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, highp > highp_mat3x2
        +
        + +

        3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, highp > highp_mat3x3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, highp > highp_mat3x4
        +
        + +

        3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, highp > highp_mat4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, highp > highp_mat4x2
        +
        + +

        4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, highp > highp_mat4x3
        +
        + +

        4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 28 of file matrix_float4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, highp > highp_mat4x4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 46 of file matrix_float4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, lowp > lowp_dmat2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, double, lowp > lowp_dmat2x2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, double, lowp > lowp_dmat2x3
        +
        + +

        2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, double, lowp > lowp_dmat2x4
        +
        + +

        2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, lowp > lowp_dmat3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, double, lowp > lowp_dmat3x2
        +
        + +

        3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, double, lowp > lowp_dmat3x3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, double, lowp > lowp_dmat3x4
        +
        + +

        3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, lowp > lowp_dmat4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, double, lowp > lowp_dmat4x2
        +
        + +

        4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, double, lowp > lowp_dmat4x3
        +
        + +

        4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_double4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, double, lowp > lowp_dmat4x4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, lowp > lowp_mat2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, lowp > lowp_mat2x2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, lowp > lowp_mat2x3
        +
        + +

        2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, lowp > lowp_mat2x4
        +
        + +

        2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, lowp > lowp_mat3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, lowp > lowp_mat3x2
        +
        + +

        3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, lowp > lowp_mat3x3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, lowp > lowp_mat3x4
        +
        + +

        3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, lowp > lowp_mat4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, lowp > lowp_mat4x2
        +
        + +

        4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, lowp > lowp_mat4x3
        +
        + +

        4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 16 of file matrix_float4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, lowp > lowp_mat4x4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 34 of file matrix_float4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, mediump > mediump_dmat2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, double, mediump > mediump_dmat2x2
        +
        + +

        2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_double2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, double, mediump > mediump_dmat2x3
        +
        + +

        2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, double, mediump > mediump_dmat2x4
        +
        + +

        2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, mediump > mediump_dmat3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, double, mediump > mediump_dmat3x2
        +
        + +

        3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, double, mediump > mediump_dmat3x3
        +
        + +

        3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_double3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, double, mediump > mediump_dmat3x4
        +
        + +

        3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, mediump > mediump_dmat4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, double, mediump > mediump_dmat4x2
        +
        + +

        4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, double, mediump > mediump_dmat4x3
        +
        + +

        4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_double4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, double, mediump > mediump_dmat4x4
        +
        + +

        4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_double4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, mediump > mediump_mat2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, mediump > mediump_mat2x2
        +
        + +

        2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_float2x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, mediump > mediump_mat2x3
        +
        + +

        2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float2x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, mediump > mediump_mat2x4
        +
        + +

        2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float2x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, mediump > mediump_mat3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, mediump > mediump_mat3x2
        +
        + +

        3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float3x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, mediump > mediump_mat3x3
        +
        + +

        3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_float3x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, mediump > mediump_mat3x4
        +
        + +

        3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float3x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, mediump > mediump_mat4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float4x4_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, mediump > mediump_mat4x2
        +
        + +

        4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float4x2_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, mediump > mediump_mat4x3
        +
        + +

        4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 22 of file matrix_float4x3_precision.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, mediump > mediump_mat4x4
        +
        + +

        4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

        +
        See also
        GLSL 4.20.8 specification, section 4.1.6 Matrices
        +
        +GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
        + +

        Definition at line 40 of file matrix_float4x4_precision.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00285.html b/Include/glm/doc/api/a00285.html new file mode 100644 index 0000000..b933302 --- /dev/null +++ b/Include/glm/doc/api/a00285.html @@ -0,0 +1,211 @@ + + + + + + +0.9.9 API documentation: Stable extensions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Stable extensions
        +
        +
        + +

        Additional features not specified by GLSL specification. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Modules

         GLM_EXT_matrix_clip_space
         Defines functions that generate clip space transformation matrices.
         
         GLM_EXT_matrix_common
         Defines functions for common matrix operations.
         
         GLM_EXT_matrix_projection
         Functions that generate common projection transformation matrices.
         
         GLM_EXT_matrix_relational
         Exposes comparison functions for matrix types that take a user defined epsilon values.
         
         GLM_EXT_matrix_transform
         Defines functions that generate common transformation matrices.
         
         GLM_EXT_quaternion_common
         Provides common functions for quaternion types.
         
         GLM_EXT_quaternion_double
         Exposes double-precision floating point quaternion type.
         
         GLM_EXT_quaternion_double_precision
         Exposes double-precision floating point quaternion type with various precision in term of ULPs.
         
         GLM_EXT_quaternion_exponential
         Provides exponential functions for quaternion types.
         
         GLM_EXT_quaternion_float
         Exposes single-precision floating point quaternion type.
         
         GLM_EXT_quaternion_float_precision
         Exposes single-precision floating point quaternion type with various precision in term of ULPs.
         
         GLM_EXT_quaternion_geometric
         Provides geometric functions for quaternion types.
         
         GLM_EXT_quaternion_relational
         Exposes comparison functions for quaternion types that take a user defined epsilon values.
         
         GLM_EXT_quaternion_transform
         Provides transformation functions for quaternion types.
         
         GLM_EXT_quaternion_trigonometric
         Provides trigonometric functions for quaternion types.
         
         GLM_EXT_scalar_common
         Exposes min and max functions for 3 to 4 scalar parameters.
         
         GLM_EXT_scalar_constants
         Provides a list of constants and precomputed useful values.
         
         GLM_EXT_scalar_int_sized
         Exposes sized signed integer scalar types.
         
         GLM_EXT_scalar_integer
         Include <glm/ext/scalar_integer.hpp> to use the features of this extension.
         
         GLM_EXT_scalar_relational
         Exposes comparison functions for scalar types that take a user defined epsilon values.
         
         GLM_EXT_scalar_uint_sized
         Exposes sized unsigned integer scalar types.
         
         GLM_EXT_scalar_ulp
         Allow the measurement of the accuracy of a function against a reference implementation.
         
         GLM_EXT_vector_bool1
         Exposes bvec1 vector type.
         
         GLM_EXT_vector_bool1_precision
         Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
         
         GLM_EXT_vector_common
         Exposes min and max functions for 3 to 4 vector parameters.
         
         GLM_EXT_vector_double1
         Exposes double-precision floating point vector type with one component.
         
         GLM_EXT_vector_double1_precision
         Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
         
         GLM_EXT_vector_float1
         Exposes single-precision floating point vector type with one component.
         
         GLM_EXT_vector_float1_precision
         Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
         
         GLM_EXT_vector_int1
         Exposes ivec1 vector type.
         
         GLM_EXT_vector_int1_precision
         Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.
         
         GLM_EXT_vector_integer
         Include <glm/ext/vector_integer.hpp> to use the features of this extension.
         
         GLM_EXT_vector_relational
         Exposes comparison functions for vector types that take a user defined epsilon values.
         
         GLM_EXT_vector_uint1
         Exposes uvec1 vector type.
         
         GLM_EXT_vector_uint1_precision
         Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
         
         GLM_EXT_vector_ulp
         Allow the measurement of the accuracy of a function against a reference implementation.
         
        +

        Detailed Description

        +

        Additional features not specified by GLSL specification.

        +

        EXT extensions are fully tested and documented.

        +

        Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

        +
        + + + + diff --git a/Include/glm/doc/api/a00286.html b/Include/glm/doc/api/a00286.html new file mode 100644 index 0000000..262daad --- /dev/null +++ b/Include/glm/doc/api/a00286.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: Recommended extensions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Recommended extensions
        +
        +
        + +

        Additional features not specified by GLSL specification. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Modules

         GLM_GTC_bitfield
         Include <glm/gtc/bitfield.hpp> to use the features of this extension.
         
         GLM_GTC_color_space
         Include <glm/gtc/color_space.hpp> to use the features of this extension.
         
         GLM_GTC_constants
         Include <glm/gtc/constants.hpp> to use the features of this extension.
         
         GLM_GTC_epsilon
         Include <glm/gtc/epsilon.hpp> to use the features of this extension.
         
         GLM_GTC_integer
         Include <glm/gtc/integer.hpp> to use the features of this extension.
         
         GLM_GTC_matrix_access
         Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
         
         GLM_GTC_matrix_integer
         Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
         
         GLM_GTC_matrix_inverse
         Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
         
         GLM_GTC_matrix_transform
         Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
         
         GLM_GTC_noise
         Include <glm/gtc/noise.hpp> to use the features of this extension.
         
         GLM_GTC_packing
         Include <glm/gtc/packing.hpp> to use the features of this extension.
         
         GLM_GTC_quaternion
         Include <glm/gtc/quaternion.hpp> to use the features of this extension.
         
         GLM_GTC_random
         Include <glm/gtc/random.hpp> to use the features of this extension.
         
         GLM_GTC_reciprocal
         Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
         
         GLM_GTC_round
         Include <glm/gtc/round.hpp> to use the features of this extension.
         
         GLM_GTC_type_aligned
         Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
         
         GLM_GTC_type_precision
         Include <glm/gtc/type_precision.hpp> to use the features of this extension.
         
         GLM_GTC_type_ptr
         Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
         
         GLM_GTC_ulp
         Include <glm/gtc/ulp.hpp> to use the features of this extension.
         
         GLM_GTC_vec1
         Include <glm/gtc/vec1.hpp> to use the features of this extension.
         
        +

        Detailed Description

        +

        Additional features not specified by GLSL specification.

        +

        GTC extensions aim to be stable with tests and documentation.

        +

        Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

        +
        + + + + diff --git a/Include/glm/doc/api/a00287.html b/Include/glm/doc/api/a00287.html new file mode 100644 index 0000000..765dc34 --- /dev/null +++ b/Include/glm/doc/api/a00287.html @@ -0,0 +1,289 @@ + + + + + + +0.9.9 API documentation: Experimental extensions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Experimental extensions
        +
        +
        + +

        Experimental features not specified by GLSL specification. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Modules

         GLM_GTX_associated_min_max
         Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
         
         GLM_GTX_bit
         Include <glm/gtx/bit.hpp> to use the features of this extension.
         
         GLM_GTX_closest_point
         Include <glm/gtx/closest_point.hpp> to use the features of this extension.
         
         GLM_GTX_color_encoding
         Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
         
         GLM_GTX_color_space
         Include <glm/gtx/color_space.hpp> to use the features of this extension.
         
         GLM_GTX_color_space_YCoCg
         Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.
         
         GLM_GTX_common
         Include <glm/gtx/common.hpp> to use the features of this extension.
         
         GLM_GTX_compatibility
         Include <glm/gtx/compatibility.hpp> to use the features of this extension.
         
         GLM_GTX_component_wise
         Include <glm/gtx/component_wise.hpp> to use the features of this extension.
         
         GLM_GTX_dual_quaternion
         Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.
         
         GLM_GTX_easing
         Include <glm/gtx/easing.hpp> to use the features of this extension.
         
         GLM_GTX_euler_angles
         Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
         
         GLM_GTX_extend
         Include <glm/gtx/extend.hpp> to use the features of this extension.
         
         GLM_GTX_extented_min_max
         Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
         
         GLM_GTX_exterior_product
         Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
         
         GLM_GTX_fast_exponential
         Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.
         
         GLM_GTX_fast_square_root
         Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
         
         GLM_GTX_fast_trigonometry
         Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.
         
         GLM_GTX_functions
         Include <glm/gtx/functions.hpp> to use the features of this extension.
         
         GLM_GTX_gradient_paint
         Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
         
         GLM_GTX_handed_coordinate_space
         Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
         
         GLM_GTX_hash
         Include <glm/gtx/hash.hpp> to use the features of this extension.
         
         GLM_GTX_integer
         Include <glm/gtx/integer.hpp> to use the features of this extension.
         
         GLM_GTX_intersect
         Include <glm/gtx/intersect.hpp> to use the features of this extension.
         
         GLM_GTX_io
         Include <glm/gtx/io.hpp> to use the features of this extension.
         
         GLM_GTX_log_base
         Include <glm/gtx/log_base.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_cross_product
         Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_decompose
         Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_factorisation
         Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_interpolation
         Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_major_storage
         Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_operation
         Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_query
         Include <glm/gtx/matrix_query.hpp> to use the features of this extension.
         
         GLM_GTX_matrix_transform_2d
         Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
         
         GLM_GTX_mixed_producte
         Include <glm/gtx/mixed_product.hpp> to use the features of this extension.
         
         GLM_GTX_norm
         Include <glm/gtx/norm.hpp> to use the features of this extension.
         
         GLM_GTX_normal
         Include <glm/gtx/normal.hpp> to use the features of this extension.
         
         GLM_GTX_normalize_dot
         Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
         
         GLM_GTX_number_precision
         Include <glm/gtx/number_precision.hpp> to use the features of this extension.
         
         GLM_GTX_optimum_pow
         Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.
         
         GLM_GTX_orthonormalize
         Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
         
         GLM_GTX_perpendicular
         Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
         
         GLM_GTX_polar_coordinates
         Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
         
         GLM_GTX_projection
         Include <glm/gtx/projection.hpp> to use the features of this extension.
         
         GLM_GTX_quaternion
         Include <glm/gtx/quaternion.hpp> to use the features of this extension.
         
         GLM_GTX_range
         Include <glm/gtx/range.hpp> to use the features of this extension.
         
         GLM_GTX_raw_data
         Include <glm/gtx/raw_data.hpp> to use the features of this extension.
         
         GLM_GTX_rotate_normalized_axis
         Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
         
         GLM_GTX_rotate_vector
         Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
         
         GLM_GTX_scalar_relational
         Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.
         
         GLM_GTX_spline
         Include <glm/gtx/spline.hpp> to use the features of this extension.
         
         GLM_GTX_std_based_type
         Include <glm/gtx/std_based_type.hpp> to use the features of this extension.
         
         GLM_GTX_string_cast
         Include <glm/gtx/string_cast.hpp> to use the features of this extension.
         
         GLM_GTX_texture
         Include <glm/gtx/texture.hpp> to use the features of this extension.
         
         GLM_GTX_transform
         Include <glm/gtx/transform.hpp> to use the features of this extension.
         
         GLM_GTX_transform2
         Include <glm/gtx/transform2.hpp> to use the features of this extension.
         
         GLM_GTX_type_aligned
         Include <glm/gtx/type_aligned.hpp> to use the features of this extension.
         
         GLM_GTX_type_trait
         Include <glm/gtx/type_trait.hpp> to use the features of this extension.
         
         GLM_GTX_vec_swizzle
         Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.
         
         GLM_GTX_vector_angle
         Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
         
         GLM_GTX_vector_query
         Include <glm/gtx/vector_query.hpp> to use the features of this extension.
         
         GLM_GTX_wrap
         Include <glm/gtx/wrap.hpp> to use the features of this extension.
         
        +

        Detailed Description

        +

        Experimental features not specified by GLSL specification.

        +

        Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

        +

        Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

        +
        + + + + diff --git a/Include/glm/doc/api/a00288.html b/Include/glm/doc/api/a00288.html new file mode 100644 index 0000000..ebebbdc --- /dev/null +++ b/Include/glm/doc/api/a00288.html @@ -0,0 +1,1228 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_bitfield + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_bitfield
        +
        +
        + +

        Include <glm/gtc/bitfield.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave (glm::uint16 x)
         Deinterleaves the bits of x. More...
         
        GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave (glm::uint32 x)
         Deinterleaves the bits of x. More...
         
        GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave (glm::uint64 x)
         Deinterleaves the bits of x. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
         Set to 1 a range of bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
         Set to 1 a range of bits. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
         Set to 0 a range of bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
         Set to 0 a range of bits. More...
         
        GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint16 bitfieldInterleave (u8vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (u16vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (u32vec2 const &v)
         Interleaves the bits of x and y. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
         Interleaves the bits of x, y and z. More...
         
        GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
         Interleaves the bits of x, y, z and w. More...
         
        GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
         Interleaves the bits of x, y, z and w. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
         Rotate all bits to the left. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
         Rotate all bits to the left. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
         Rotate all bits to the right. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
         Rotate all bits to the right. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType mask (genIUType Bits)
         Build a mask of 'count' bits. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
         Build a mask of 'count' bits. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/bitfield.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL glm::u8vec2 glm::bitfieldDeinterleave (glm::uint16 x)
        +
        + +

        Deinterleaves the bits of x.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL glm::u16vec2 glm::bitfieldDeinterleave (glm::uint32 x)
        +
        + +

        Deinterleaves the bits of x.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL glm::u32vec2 glm::bitfieldDeinterleave (glm::uint64 x)
        +
        + +

        Deinterleaves the bits of x.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::bitfieldFillOne (genIUType Value,
        int FirstBit,
        int BitCount 
        )
        +
        + +

        Set to 1 a range of bits.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillOne (vec< L, T, Q > const & Value,
        int FirstBit,
        int BitCount 
        )
        +
        + +

        Set to 1 a range of bits.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned and unsigned integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::bitfieldFillZero (genIUType Value,
        int FirstBit,
        int BitCount 
        )
        +
        + +

        Set to 0 a range of bits.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillZero (vec< L, T, Q > const & Value,
        int FirstBit,
        int BitCount 
        )
        +
        + +

        Set to 0 a range of bits.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned and unsigned integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int16 glm::bitfieldInterleave (int8 x,
        int8 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::bitfieldInterleave (uint8 x,
        uint8 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::bitfieldInterleave (u8vec2 const & v)
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int32 glm::bitfieldInterleave (int16 x,
        int16 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint16 x,
        uint16 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::bitfieldInterleave (u16vec2 const & v)
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
        int32 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
        uint32 y 
        )
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::bitfieldInterleave (u32vec2 const & v)
        +
        + +

        Interleaves the bits of x and y.

        +

        The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
        int8 y,
        int8 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
        uint8 y,
        uint8 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
        int16 y,
        int16 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
        uint16 y,
        uint16 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
        int32 y,
        int32 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
        uint32 y,
        uint32 z 
        )
        +
        + +

        Interleaves the bits of x, y and z.

        +

        The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
        int8 y,
        int8 z,
        int8 w 
        )
        +
        + +

        Interleaves the bits of x, y, z and w.

        +

        The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
        uint8 y,
        uint8 z,
        uint8 w 
        )
        +
        + +

        Interleaves the bits of x, y, z and w.

        +

        The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
        int16 y,
        int16 z,
        int16 w 
        )
        +
        + +

        Interleaves the bits of x, y, z and w.

        +

        The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
        uint16 y,
        uint16 z,
        uint16 w 
        )
        +
        + +

        Interleaves the bits of x, y, z and w.

        +

        The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft (genIUType In,
        int Shift 
        )
        +
        + +

        Rotate all bits to the left.

        +

        All the bits dropped in the left side are inserted back on the right side.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateLeft (vec< L, T, Q > const & In,
        int Shift 
        )
        +
        + +

        Rotate all bits to the left.

        +

        All the bits dropped in the left side are inserted back on the right side.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned and unsigned integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::bitfieldRotateRight (genIUType In,
        int Shift 
        )
        +
        + +

        Rotate all bits to the right.

        +

        All the bits dropped in the right side are inserted back on the left side.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateRight (vec< L, T, Q > const & In,
        int Shift 
        )
        +
        + +

        Rotate all bits to the right.

        +

        All the bits dropped in the right side are inserted back on the left side.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned and unsigned integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::mask (genIUType Bits)
        +
        + +

        Build a mask of 'count' bits.

        +
        See also
        GLM_GTC_bitfield
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::mask (vec< L, T, Q > const & v)
        +
        + +

        Build a mask of 'count' bits.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TSigned and unsigned integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_bitfield
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00289.html b/Include/glm/doc/api/a00289.html new file mode 100644 index 0000000..29e6658 --- /dev/null +++ b/Include/glm/doc/api/a00289.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_color_space + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_color_space
        +
        +
        + +

        Include <glm/gtc/color_space.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
         Convert a linear color to sRGB color using a standard gamma correction. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
         Convert a linear color to sRGB color using a custom gamma correction. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
         Convert a sRGB color to linear color using a standard gamma correction. More...
         
        +template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
         Convert a sRGB color to linear color using a custom gamma correction.
         
        +

        Detailed Description

        +

        Include <glm/gtc/color_space.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB (vec< L, T, Q > const & ColorLinear)
        +
        + +

        Convert a linear color to sRGB color using a standard gamma correction.

        +

        IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB (vec< L, T, Q > const & ColorLinear,
        Gamma 
        )
        +
        + +

        Convert a linear color to sRGB color using a custom gamma correction.

        +

        IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::convertSRGBToLinear (vec< L, T, Q > const & ColorSRGB)
        +
        + +

        Convert a sRGB color to linear color using a standard gamma correction.

        +

        IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00290.html b/Include/glm/doc/api/a00290.html new file mode 100644 index 0000000..f4bafa1 --- /dev/null +++ b/Include/glm/doc/api/a00290.html @@ -0,0 +1,697 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_constants + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_constants
        +
        +
        + +

        Include <glm/gtc/constants.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
         Return e constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
         Return Euler's constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
         Return 4 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
         Return the golden ratio constant. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
         Return pi / 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
         Return ln(ln(2)). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
         Return ln(10). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
         Return ln(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
         Return 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
         Return 1 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
         Return 1 / sqrt(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
         Return 1 / (pi * 2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
         Return pi / 4. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
         Return sqrt(5). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
         Return sqrt(pi / 2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
         Return sqrt(ln(4)). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
         Return square root of pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
         Return sqrt(3). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
         Return sqrt(2). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
         Return sqrt(2 * pi). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
         Return 1 / 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
         Return pi / 2 * 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
         Return 2 / pi. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
         Return 2 / sqrt(pi). More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
         Return pi * 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
         Return 2 / 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
         Return 0. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/constants.hpp> to use the features of this extension.

        +

        Provide a list of constants and precomputed useful values.

        +

        Function Documentation

        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::e ()
        +
        + +

        Return e constant.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::euler ()
        +
        + +

        Return Euler's constant.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::four_over_pi ()
        +
        + +

        Return 4 / pi.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::golden_ratio ()
        +
        + +

        Return the golden ratio constant.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::half_pi ()
        +
        + +

        Return pi / 2.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ln_two ()
        +
        + +

        Return ln(ln(2)).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ten ()
        +
        + +

        Return ln(10).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_two ()
        +
        + +

        Return ln(2).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one ()
        +
        + +

        Return 1.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_pi ()
        +
        + +

        Return 1 / pi.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_root_two ()
        +
        + +

        Return 1 / sqrt(2).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_two_pi ()
        +
        + +

        Return 1 / (pi * 2).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::quarter_pi ()
        +
        + +

        Return pi / 4.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_five ()
        +
        + +

        Return sqrt(5).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_half_pi ()
        +
        + +

        Return sqrt(pi / 2).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_ln_four ()
        +
        + +

        Return sqrt(ln(4)).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_pi ()
        +
        + +

        Return square root of pi.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_three ()
        +
        + +

        Return sqrt(3).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two ()
        +
        + +

        Return sqrt(2).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two_pi ()
        +
        + +

        Return sqrt(2 * pi).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::third ()
        +
        + +

        Return 1 / 3.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::three_over_two_pi ()
        +
        + +

        Return pi / 2 * 3.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_pi ()
        +
        + +

        Return 2 / pi.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_root_pi ()
        +
        + +

        Return 2 / sqrt(pi).

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_pi ()
        +
        + +

        Return pi * 2.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_thirds ()
        +
        + +

        Return 2 / 3.

        +
        See also
        GLM_GTC_constants
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR genType glm::zero ()
        +
        + +

        Return 0.

        +
        See also
        GLM_GTC_constants
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00291.html b/Include/glm/doc/api/a00291.html new file mode 100644 index 0000000..8a951ec --- /dev/null +++ b/Include/glm/doc/api/a00291.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_epsilon + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_epsilon
        +
        +
        + +

        Include <glm/gtc/epsilon.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
         Returns the component-wise comparison of |x - y| < epsilon. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
         Returns the component-wise comparison of |x - y| >= epsilon. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/epsilon.hpp> to use the features of this extension.

        +

        Comparison functions for a user defined epsilon values.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        T const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::epsilonEqual (genType const & x,
        genType const & y,
        genType const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is satisfied.

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonNotEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y,
        T const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| < epsilon.

        +

        True if this expression is not satisfied.

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::epsilonNotEqual (genType const & x,
        genType const & y,
        genType const & epsilon 
        )
        +
        + +

        Returns the component-wise comparison of |x - y| >= epsilon.

        +

        True if this expression is not satisfied.

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00292.html b/Include/glm/doc/api/a00292.html new file mode 100644 index 0000000..14ee5af --- /dev/null +++ b/Include/glm/doc/api/a00292.html @@ -0,0 +1,202 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_integer + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_integer
        +
        +
        + +

        Include <glm/gtc/integer.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType log2 (genIUType x)
         Returns the log2 of x for integer values. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
         Returns a value equal to the nearest integer to x. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/integer.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::iround (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer to x.

        +

        The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

        +
        Parameters
        + + +
        xThe values of the argument must be greater or equal to zero.
        +
        +
        +
        Template Parameters
        + + +
        Tfloating point scalar types.
        +
        +
        +
        See also
        GLSL round man page
        +
        +GLM_GTC_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::log2 (genIUType x)
        +
        + +

        Returns the log2 of x for integer values.

        +

        Usefull to compute mipmap count from the texture size.

        See also
        GLM_GTC_integer
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, uint, Q> glm::uround (vec< L, T, Q > const & x)
        +
        + +

        Returns a value equal to the nearest integer to x.

        +

        The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

        +
        Parameters
        + + +
        xThe values of the argument must be greater or equal to zero.
        +
        +
        +
        Template Parameters
        + + +
        Tfloating point scalar types.
        +
        +
        +
        See also
        GLSL round man page
        +
        +GLM_GTC_integer
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00293.html b/Include/glm/doc/api/a00293.html new file mode 100644 index 0000000..b8f3c84 --- /dev/null +++ b/Include/glm/doc/api/a00293.html @@ -0,0 +1,247 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_access + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_matrix_access
        +
        +
        + +

        Include <glm/gtc/matrix_access.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
         Get a specific column of a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
         Set a specific column to a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
         Get a specific row of a matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
         Set a specific row to a matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/matrix_access.hpp> to use the features of this extension.

        +

        Defines functions to access rows or columns of a matrix easily.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType::col_type glm::column (genType const & m,
        length_t index 
        )
        +
        + +

        Get a specific column of a matrix.

        +
        See also
        GLM_GTC_matrix_access
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::column (genType const & m,
        length_t index,
        typename genType::col_type const & x 
        )
        +
        + +

        Set a specific column to a matrix.

        +
        See also
        GLM_GTC_matrix_access
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType::row_type glm::row (genType const & m,
        length_t index 
        )
        +
        + +

        Get a specific row of a matrix.

        +
        See also
        GLM_GTC_matrix_access
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::row (genType const & m,
        length_t index,
        typename genType::row_type const & x 
        )
        +
        + +

        Set a specific row to a matrix.

        +
        See also
        GLM_GTC_matrix_access
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00294.html b/Include/glm/doc/api/a00294.html new file mode 100644 index 0000000..fc333a6 --- /dev/null +++ b/Include/glm/doc/api/a00294.html @@ -0,0 +1,2023 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_integer + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_matrix_integer
        +
        +
        + +

        Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef mat< 2, 2, int, highp > highp_imat2
         High-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, highp > highp_imat2x2
         High-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, highp > highp_imat2x3
         High-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, highp > highp_imat2x4
         High-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, highp > highp_imat3
         High-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, highp > highp_imat3x2
         High-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, highp > highp_imat3x3
         High-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, highp > highp_imat3x4
         High-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, highp > highp_imat4
         High-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, highp > highp_imat4x2
         High-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, highp > highp_imat4x3
         High-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, highp > highp_imat4x4
         High-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, highp > highp_umat2
         High-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, highp > highp_umat2x2
         High-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, highp > highp_umat2x3
         High-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, highp > highp_umat2x4
         High-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, highp > highp_umat3
         High-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, highp > highp_umat3x2
         High-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, highp > highp_umat3x3
         High-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, highp > highp_umat3x4
         High-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, highp > highp_umat4
         High-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, highp > highp_umat4x2
         High-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, highp > highp_umat4x3
         High-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, highp > highp_umat4x4
         High-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mediump_imat2 imat2
         Signed integer 2x2 matrix. More...
         
        typedef mediump_imat2x2 imat2x2
         Signed integer 2x2 matrix. More...
         
        typedef mediump_imat2x3 imat2x3
         Signed integer 2x3 matrix. More...
         
        typedef mediump_imat2x4 imat2x4
         Signed integer 2x4 matrix. More...
         
        typedef mediump_imat3 imat3
         Signed integer 3x3 matrix. More...
         
        typedef mediump_imat3x2 imat3x2
         Signed integer 3x2 matrix. More...
         
        typedef mediump_imat3x3 imat3x3
         Signed integer 3x3 matrix. More...
         
        typedef mediump_imat3x4 imat3x4
         Signed integer 3x4 matrix. More...
         
        typedef mediump_imat4 imat4
         Signed integer 4x4 matrix. More...
         
        typedef mediump_imat4x2 imat4x2
         Signed integer 4x2 matrix. More...
         
        typedef mediump_imat4x3 imat4x3
         Signed integer 4x3 matrix. More...
         
        typedef mediump_imat4x4 imat4x4
         Signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, int, lowp > lowp_imat2
         Low-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, lowp > lowp_imat2x2
         Low-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, lowp > lowp_imat2x3
         Low-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, lowp > lowp_imat2x4
         Low-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, lowp > lowp_imat3
         Low-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, lowp > lowp_imat3x2
         Low-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, lowp > lowp_imat3x3
         Low-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, lowp > lowp_imat3x4
         Low-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, lowp > lowp_imat4
         Low-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, lowp > lowp_imat4x2
         Low-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, lowp > lowp_imat4x3
         Low-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, lowp > lowp_imat4x4
         Low-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, lowp > lowp_umat2
         Low-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, lowp > lowp_umat2x2
         Low-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, lowp > lowp_umat2x3
         Low-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, lowp > lowp_umat2x4
         Low-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, lowp > lowp_umat3
         Low-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, lowp > lowp_umat3x2
         Low-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, lowp > lowp_umat3x3
         Low-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, lowp > lowp_umat3x4
         Low-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, lowp > lowp_umat4
         Low-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, lowp > lowp_umat4x2
         Low-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, lowp > lowp_umat4x3
         Low-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, lowp > lowp_umat4x4
         Low-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 2, 2, int, mediump > mediump_imat2
         Medium-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 2, int, mediump > mediump_imat2x2
         Medium-qualifier signed integer 2x2 matrix. More...
         
        typedef mat< 2, 3, int, mediump > mediump_imat2x3
         Medium-qualifier signed integer 2x3 matrix. More...
         
        typedef mat< 2, 4, int, mediump > mediump_imat2x4
         Medium-qualifier signed integer 2x4 matrix. More...
         
        typedef mat< 3, 3, int, mediump > mediump_imat3
         Medium-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 2, int, mediump > mediump_imat3x2
         Medium-qualifier signed integer 3x2 matrix. More...
         
        typedef mat< 3, 3, int, mediump > mediump_imat3x3
         Medium-qualifier signed integer 3x3 matrix. More...
         
        typedef mat< 3, 4, int, mediump > mediump_imat3x4
         Medium-qualifier signed integer 3x4 matrix. More...
         
        typedef mat< 4, 4, int, mediump > mediump_imat4
         Medium-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 4, 2, int, mediump > mediump_imat4x2
         Medium-qualifier signed integer 4x2 matrix. More...
         
        typedef mat< 4, 3, int, mediump > mediump_imat4x3
         Medium-qualifier signed integer 4x3 matrix. More...
         
        typedef mat< 4, 4, int, mediump > mediump_imat4x4
         Medium-qualifier signed integer 4x4 matrix. More...
         
        typedef mat< 2, 2, uint, mediump > mediump_umat2
         Medium-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 2, uint, mediump > mediump_umat2x2
         Medium-qualifier unsigned integer 2x2 matrix. More...
         
        typedef mat< 2, 3, uint, mediump > mediump_umat2x3
         Medium-qualifier unsigned integer 2x3 matrix. More...
         
        typedef mat< 2, 4, uint, mediump > mediump_umat2x4
         Medium-qualifier unsigned integer 2x4 matrix. More...
         
        typedef mat< 3, 3, uint, mediump > mediump_umat3
         Medium-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 2, uint, mediump > mediump_umat3x2
         Medium-qualifier unsigned integer 3x2 matrix. More...
         
        typedef mat< 3, 3, uint, mediump > mediump_umat3x3
         Medium-qualifier unsigned integer 3x3 matrix. More...
         
        typedef mat< 3, 4, uint, mediump > mediump_umat3x4
         Medium-qualifier unsigned integer 3x4 matrix. More...
         
        typedef mat< 4, 4, uint, mediump > mediump_umat4
         Medium-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mat< 4, 2, uint, mediump > mediump_umat4x2
         Medium-qualifier unsigned integer 4x2 matrix. More...
         
        typedef mat< 4, 3, uint, mediump > mediump_umat4x3
         Medium-qualifier unsigned integer 4x3 matrix. More...
         
        typedef mat< 4, 4, uint, mediump > mediump_umat4x4
         Medium-qualifier unsigned integer 4x4 matrix. More...
         
        typedef mediump_umat2 umat2
         Unsigned integer 2x2 matrix. More...
         
        typedef mediump_umat2x2 umat2x2
         Unsigned integer 2x2 matrix. More...
         
        typedef mediump_umat2x3 umat2x3
         Unsigned integer 2x3 matrix. More...
         
        typedef mediump_umat2x4 umat2x4
         Unsigned integer 2x4 matrix. More...
         
        typedef mediump_umat3 umat3
         Unsigned integer 3x3 matrix. More...
         
        typedef mediump_umat3x2 umat3x2
         Unsigned integer 3x2 matrix. More...
         
        typedef mediump_umat3x3 umat3x3
         Unsigned integer 3x3 matrix. More...
         
        typedef mediump_umat3x4 umat3x4
         Unsigned integer 3x4 matrix. More...
         
        typedef mediump_umat4 umat4
         Unsigned integer 4x4 matrix. More...
         
        typedef mediump_umat4x2 umat4x2
         Unsigned integer 4x2 matrix. More...
         
        typedef mediump_umat4x3 umat4x3
         Unsigned integer 4x3 matrix. More...
         
        typedef mediump_umat4x4 umat4x4
         Unsigned integer 4x4 matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

        +

        Defines a number of matrices with integer types.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef mat<2, 2, int, highp> highp_imat2
        +
        + +

        High-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 37 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, int, highp> highp_imat2x2
        +
        + +

        High-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 49 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, int, highp> highp_imat2x3
        +
        + +

        High-qualifier signed integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 53 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, int, highp> highp_imat2x4
        +
        + +

        High-qualifier signed integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 57 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, highp> highp_imat3
        +
        + +

        High-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 41 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, int, highp> highp_imat3x2
        +
        + +

        High-qualifier signed integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 61 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, highp> highp_imat3x3
        +
        + +

        High-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 65 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, int, highp> highp_imat3x4
        +
        + +

        High-qualifier signed integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 69 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, highp> highp_imat4
        +
        + +

        High-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 45 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, int, highp> highp_imat4x2
        +
        + +

        High-qualifier signed integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 73 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, int, highp> highp_imat4x3
        +
        + +

        High-qualifier signed integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 77 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, highp> highp_imat4x4
        +
        + +

        High-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 81 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, highp> highp_umat2
        +
        + +

        High-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 186 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, highp> highp_umat2x2
        +
        + +

        High-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 198 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, uint, highp> highp_umat2x3
        +
        + +

        High-qualifier unsigned integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 202 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, uint, highp> highp_umat2x4
        +
        + +

        High-qualifier unsigned integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 206 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, highp> highp_umat3
        +
        + +

        High-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 190 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, uint, highp> highp_umat3x2
        +
        + +

        High-qualifier unsigned integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 210 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, highp> highp_umat3x3
        +
        + +

        High-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 214 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, uint, highp> highp_umat3x4
        +
        + +

        High-qualifier unsigned integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 218 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, highp> highp_umat4
        +
        + +

        High-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 194 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, uint, highp> highp_umat4x2
        +
        + +

        High-qualifier unsigned integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 222 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, uint, highp> highp_umat4x3
        +
        + +

        High-qualifier unsigned integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 226 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, highp> highp_umat4x4
        +
        + +

        High-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 230 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat2 imat2
        +
        + +

        Signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 362 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat2x2 imat2x2
        +
        + +

        Signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 374 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat2x3 imat2x3
        +
        + +

        Signed integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 378 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat2x4 imat2x4
        +
        + +

        Signed integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 382 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat3 imat3
        +
        + +

        Signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 366 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat3x2 imat3x2
        +
        + +

        Signed integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 386 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat3x3 imat3x3
        +
        + +

        Signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 390 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat3x4 imat3x4
        +
        + +

        Signed integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 394 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat4 imat4
        +
        + +

        Signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 370 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat4x2 imat4x2
        +
        + +

        Signed integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 398 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat4x3 imat4x3
        +
        + +

        Signed integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 402 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_imat4x4 imat4x4
        +
        + +

        Signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 406 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, int, lowp> lowp_imat2
        +
        + +

        Low-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 136 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, int, lowp> lowp_imat2x2
        +
        + +

        Low-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 149 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, int, lowp> lowp_imat2x3
        +
        + +

        Low-qualifier signed integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 153 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, int, lowp> lowp_imat2x4
        +
        + +

        Low-qualifier signed integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 157 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, lowp> lowp_imat3
        +
        + +

        Low-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 140 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, int, lowp> lowp_imat3x2
        +
        + +

        Low-qualifier signed integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 161 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, lowp> lowp_imat3x3
        +
        + +

        Low-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 165 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, int, lowp> lowp_imat3x4
        +
        + +

        Low-qualifier signed integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 169 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, lowp> lowp_imat4
        +
        + +

        Low-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 144 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, int, lowp> lowp_imat4x2
        +
        + +

        Low-qualifier signed integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 173 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, int, lowp> lowp_imat4x3
        +
        + +

        Low-qualifier signed integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 177 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, lowp> lowp_imat4x4
        +
        + +

        Low-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 181 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, lowp> lowp_umat2
        +
        + +

        Low-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 285 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, lowp> lowp_umat2x2
        +
        + +

        Low-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 298 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, uint, lowp> lowp_umat2x3
        +
        + +

        Low-qualifier unsigned integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 302 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, uint, lowp> lowp_umat2x4
        +
        + +

        Low-qualifier unsigned integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 306 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, lowp> lowp_umat3
        +
        + +

        Low-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 289 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, uint, lowp> lowp_umat3x2
        +
        + +

        Low-qualifier unsigned integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 310 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, lowp> lowp_umat3x3
        +
        + +

        Low-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 314 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, uint, lowp> lowp_umat3x4
        +
        + +

        Low-qualifier unsigned integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 318 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, lowp> lowp_umat4
        +
        + +

        Low-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 293 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, uint, lowp> lowp_umat4x2
        +
        + +

        Low-qualifier unsigned integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 322 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, uint, lowp> lowp_umat4x3
        +
        + +

        Low-qualifier unsigned integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 326 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, lowp> lowp_umat4x4
        +
        + +

        Low-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 330 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, int, mediump> mediump_imat2
        +
        + +

        Medium-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 86 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, int, mediump> mediump_imat2x2
        +
        + +

        Medium-qualifier signed integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 99 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, int, mediump> mediump_imat2x3
        +
        + +

        Medium-qualifier signed integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 103 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, int, mediump> mediump_imat2x4
        +
        + +

        Medium-qualifier signed integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 107 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, mediump> mediump_imat3
        +
        + +

        Medium-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 90 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, int, mediump> mediump_imat3x2
        +
        + +

        Medium-qualifier signed integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 111 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, int, mediump> mediump_imat3x3
        +
        + +

        Medium-qualifier signed integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 115 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, int, mediump> mediump_imat3x4
        +
        + +

        Medium-qualifier signed integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 119 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, mediump> mediump_imat4
        +
        + +

        Medium-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 94 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, int, mediump> mediump_imat4x2
        +
        + +

        Medium-qualifier signed integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 123 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, int, mediump> mediump_imat4x3
        +
        + +

        Medium-qualifier signed integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 127 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, int, mediump> mediump_imat4x4
        +
        + +

        Medium-qualifier signed integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 131 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, mediump> mediump_umat2
        +
        + +

        Medium-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 235 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 2, uint, mediump> mediump_umat2x2
        +
        + +

        Medium-qualifier unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 248 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 3, uint, mediump> mediump_umat2x3
        +
        + +

        Medium-qualifier unsigned integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 252 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<2, 4, uint, mediump> mediump_umat2x4
        +
        + +

        Medium-qualifier unsigned integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 256 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, mediump> mediump_umat3
        +
        + +

        Medium-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 239 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 2, uint, mediump> mediump_umat3x2
        +
        + +

        Medium-qualifier unsigned integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 260 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 3, uint, mediump> mediump_umat3x3
        +
        + +

        Medium-qualifier unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 264 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<3, 4, uint, mediump> mediump_umat3x4
        +
        + +

        Medium-qualifier unsigned integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 268 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, mediump> mediump_umat4
        +
        + +

        Medium-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 243 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 2, uint, mediump> mediump_umat4x2
        +
        + +

        Medium-qualifier unsigned integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 272 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 3, uint, mediump> mediump_umat4x3
        +
        + +

        Medium-qualifier unsigned integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 276 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat<4, 4, uint, mediump> mediump_umat4x4
        +
        + +

        Medium-qualifier unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 280 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat2 umat2
        +
        + +

        Unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 439 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat2x2 umat2x2
        +
        + +

        Unsigned integer 2x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 451 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat2x3 umat2x3
        +
        + +

        Unsigned integer 2x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 455 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat2x4 umat2x4
        +
        + +

        Unsigned integer 2x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 459 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat3 umat3
        +
        + +

        Unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 443 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat3x2 umat3x2
        +
        + +

        Unsigned integer 3x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 463 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat3x3 umat3x3
        +
        + +

        Unsigned integer 3x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 467 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat3x4 umat3x4
        +
        + +

        Unsigned integer 3x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 471 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat4 umat4
        +
        + +

        Unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 447 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat4x2 umat4x2
        +
        + +

        Unsigned integer 4x2 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 475 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat4x3 umat4x3
        +
        + +

        Unsigned integer 4x3 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 479 of file matrix_integer.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_umat4x4 umat4x4
        +
        + +

        Unsigned integer 4x4 matrix.

        +
        See also
        GLM_GTC_matrix_integer
        + +

        Definition at line 483 of file matrix_integer.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00295.html b/Include/glm/doc/api/a00295.html new file mode 100644 index 0000000..4ddf4f4 --- /dev/null +++ b/Include/glm/doc/api/a00295.html @@ -0,0 +1,173 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_inverse + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_matrix_inverse
        +
        +
        + +

        Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType affineInverse (genType const &m)
         Fast matrix inverse for affine matrix. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType inverseTranspose (genType const &m)
         Compute the inverse transpose of a matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

        +

        Defines additional matrix inverting functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::affineInverse (genType const & m)
        +
        + +

        Fast matrix inverse for affine matrix.

        +
        Parameters
        + + +
        mInput matrix to invert.
        +
        +
        +
        Template Parameters
        + + +
        genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
        +
        +
        +
        See also
        GLM_GTC_matrix_inverse
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::inverseTranspose (genType const & m)
        +
        + +

        Compute the inverse transpose of a matrix.

        +
        Parameters
        + + +
        mInput matrix to invert transpose.
        +
        +
        +
        Template Parameters
        + + +
        genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
        +
        +
        +
        See also
        GLM_GTC_matrix_inverse
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00296.html b/Include/glm/doc/api/a00296.html new file mode 100644 index 0000000..67240af --- /dev/null +++ b/Include/glm/doc/api/a00296.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_transform + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_GTC_matrix_transform
        +
        +
        + +

        Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.

        +

        Defines functions that generate common transformation matrices.

        +

        The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

        +
        + + + + diff --git a/Include/glm/doc/api/a00297.html b/Include/glm/doc/api/a00297.html new file mode 100644 index 0000000..c2477d8 --- /dev/null +++ b/Include/glm/doc/api/a00297.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_noise + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtc/noise.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
         Classic perlin noise. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
         Periodic perlin noise. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
         Simplex noise. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/noise.hpp> to use the features of this extension.

        +

        Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::perlin (vec< L, T, Q > const & p)
        +
        + +

        Classic perlin noise.

        +
        See also
        GLM_GTC_noise
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::perlin (vec< L, T, Q > const & p,
        vec< L, T, Q > const & rep 
        )
        +
        + +

        Periodic perlin noise.

        +
        See also
        GLM_GTC_noise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::simplex (vec< L, T, Q > const & p)
        +
        + +

        Simplex noise.

        +
        See also
        GLM_GTC_noise
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00298.html b/Include/glm/doc/api/a00298.html new file mode 100644 index 0000000..1c70249 --- /dev/null +++ b/Include/glm/doc/api/a00298.html @@ -0,0 +1,2034 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_packing + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_packing
        +
        +
        + +

        Include <glm/gtc/packing.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
         First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
         
        GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
         First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
         Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
         
        GLM_FUNC_DECL uint16 packHalf1x16 (float v)
         Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
         Convert each component from an integer vector into a packed integer. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
         Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
         
        template<typename intType , length_t L, typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
         Convert each component of the normalized floating-point vector into signed integer values. More...
         
        GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
         First, converts the normalized floating-point value v into 16-bit integer value. More...
         
        GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
         First, converts the normalized floating-point value v into 8-bit integer value. More...
         
        GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
         First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
         
        GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
         Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
         Convert each component from an integer vector into a packed unsigned integer. More...
         
        template<typename uintType , length_t L, typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
         First, converts the normalized floating-point value v into a 16-bit integer value. More...
         
        GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
         First, converts the normalized floating-point value v into a 8-bit integer value. More...
         
        GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
         
        GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
         First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
         
        GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
         Convert each component of the normalized floating-point vector into unsigned integer values. More...
         
        GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
         
        GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
         Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
         Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
         Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
         Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
         
        GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
         Convert a packed integer into an integer vector. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
         Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
         
        template<typename floatType , length_t L, typename intType , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
         
        GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
         First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
         First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
         Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
         
        GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
         Convert a packed integer into an integer vector. More...
         
        GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
         Convert a packed integer into an integer vector. More...
         
        template<typename floatType , length_t L, typename uintType , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
         Convert a single 8-bit integer to a normalized floating-point value. More...
         
        GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
         First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
         First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
         First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
         Convert a packed integer to a normalized floating-point vector. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/packing.hpp> to use the features of this extension.

        +

        This extension provides a set of function to convert vertors to packed formats.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packF2x11_1x10 (vec3 const & v)
        +
        + +

        First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

        +

        Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +vec3 unpackF2x11_1x10(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packF3x9_E1x5 (vec3 const & v)
        +
        + +

        First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

        +

        Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

        +

        packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format

        +
        See also
        GLM_GTC_packing
        +
        +vec3 unpackF3x9_E1x5(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, uint16, Q> glm::packHalf (vec< L, float, Q > const & v)
        +
        + +

        Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

        +

        The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packHalf1x16 (float v)
        +
        + +

        Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packHalf2x16(vec2 const& v)
        +
        +uint64 packHalf4x16(vec4 const& v)
        +
        +GLSL packHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::packHalf4x16 (vec4 const & v)
        +
        + +

        Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

        +

        The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packHalf1x16(float const& v)
        +
        +uint32 packHalf2x16(vec2 const& v)
        +
        +GLSL packHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packI3x10_1x2 (ivec4 const & v)
        +
        + +

        Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

        +

        The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packI3x10_1x2(uvec4 const& v)
        +
        +uint32 packSnorm3x10_1x2(vec4 const& v)
        +
        +uint32 packUnorm3x10_1x2(vec4 const& v)
        +
        +ivec4 unpackI3x10_1x2(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::packInt2x16 (i16vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed integer.

        +
        See also
        GLM_GTC_packing
        +
        +i16vec2 unpackInt2x16(int p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int64 glm::packInt2x32 (i32vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed integer.

        +
        See also
        GLM_GTC_packing
        +
        +i32vec2 unpackInt2x32(int p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int16 glm::packInt2x8 (i8vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed integer.

        +
        See also
        GLM_GTC_packing
        +
        +i8vec2 unpackInt2x8(int16 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int64 glm::packInt4x16 (i16vec4 const & v)
        +
        + +

        Convert each component from an integer vector into a packed integer.

        +
        See also
        GLM_GTC_packing
        +
        +i16vec4 unpackInt4x16(int64 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int32 glm::packInt4x8 (i8vec4 const & v)
        +
        + +

        Convert each component from an integer vector into a packed integer.

        +
        See also
        GLM_GTC_packing
        +
        +i8vec4 unpackInt4x8(int32 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::packRGBM (vec< 3, T, Q > const & rgb)
        +
        + +

        Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

        +

        The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, intType, Q> glm::packSnorm (vec< L, floatType, Q > const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into signed integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packSnorm1x16 (float v)
        +
        + +

        First, converts the normalized floating-point value v into 16-bit integer value.

        +

        Then, the results are packed into the returned 16-bit unsigned integer.

        +

        The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packSnorm2x16(vec2 const& v)
        +
        +uint64 packSnorm4x16(vec4 const& v)
        +
        +GLSL packSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint8 glm::packSnorm1x8 (float s)
        +
        + +

        First, converts the normalized floating-point value v into 8-bit integer value.

        +

        Then, the results are packed into the returned 8-bit unsigned integer.

        +

        The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packSnorm2x8(vec2 const& v)
        +
        +uint32 packSnorm4x8(vec4 const& v)
        +
        +GLSL packSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packSnorm2x8 (vec2 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8-bit integer values.

        +

        Then, the results are packed into the returned 16-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint8 packSnorm1x8(float const& v)
        +
        +uint32 packSnorm4x8(vec4 const& v)
        +
        +GLSL packSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 (vec4 const & v)
        +
        + +

        First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

        +

        Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

        +

        The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +vec4 unpackSnorm3x10_1x2(uint32 const& p)
        +
        +uint32 packUnorm3x10_1x2(vec4 const& v)
        +
        +uint32 packU3x10_1x2(uvec4 const& v)
        +
        +uint32 packI3x10_1x2(ivec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::packSnorm4x16 (vec4 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 16-bit integer values.

        +

        Then, the results are packed into the returned 64-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packSnorm1x16(float const& v)
        +
        +uint32 packSnorm2x16(vec2 const& v)
        +
        +GLSL packSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packU3x10_1x2 (uvec4 const & v)
        +
        + +

        Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

        +

        The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packI3x10_1x2(ivec4 const& v)
        +
        +uint32 packSnorm3x10_1x2(vec4 const& v)
        +
        +uint32 packUnorm3x10_1x2(vec4 const& v)
        +
        +ivec4 unpackU3x10_1x2(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packUint2x16 (u16vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +u16vec2 unpackUint2x16(uint p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::packUint2x32 (u32vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +u32vec2 unpackUint2x32(int p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUint2x8 (u8vec2 const & v)
        +
        + +

        Convert each component from an integer vector into a packed unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +u8vec2 unpackInt2x8(uint16 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::packUint4x16 (u16vec4 const & v)
        +
        + +

        Convert each component from an integer vector into a packed unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +u16vec4 unpackUint4x16(uint64 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packUint4x8 (u8vec4 const & v)
        +
        + +

        Convert each component from an integer vector into a packed unsigned integer.

        +
        See also
        GLM_GTC_packing
        +
        +u8vec4 unpackUint4x8(uint32 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, uintType, Q> glm::packUnorm (vec< L, floatType, Q > const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUnorm1x16 (float v)
        +
        + +

        First, converts the normalized floating-point value v into a 16-bit integer value.

        +

        Then, the results are packed into the returned 16-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packSnorm1x16(float const& v)
        +
        +uint64 packSnorm4x16(vec4 const& v)
        +
        +GLSL packUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUnorm1x5_1x6_1x5 (vec3 const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint8 glm::packUnorm1x8 (float v)
        +
        + +

        First, converts the normalized floating-point value v into a 8-bit integer value.

        +

        Then, the results are packed into the returned 8-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packUnorm2x8(vec2 const& v)
        +
        +uint32 packUnorm4x8(vec4 const& v)
        +
        +GLSL packUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint8 glm::packUnorm2x3_1x2 (vec3 const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec3 unpackUnorm2x3_1x2(uint8 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint8 glm::packUnorm2x4 (vec2 const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackUnorm2x4(uint8 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUnorm2x8 (vec2 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8-bit integer values.

        +

        Then, the results are packed into the returned 16-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint8 packUnorm1x8(float const& v)
        +
        +uint32 packUnorm4x8(vec4 const& v)
        +
        +GLSL packUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 (vec4 const & v)
        +
        + +

        First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

        +

        Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

        +

        The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +vec4 unpackUnorm3x10_1x2(uint32 const& p)
        +
        +uint32 packUnorm3x10_1x2(vec4 const& v)
        +
        +uint32 packU3x10_1x2(uvec4 const& v)
        +
        +uint32 packI3x10_1x2(ivec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUnorm3x5_1x1 (vec4 const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec4 unpackUnorm3x5_1x1(uint16 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint64 glm::packUnorm4x16 (vec4 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 16-bit integer values.

        +

        Then, the results are packed into the returned 64-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packUnorm1x16(float const& v)
        +
        +uint32 packUnorm2x16(vec2 const& v)
        +
        +GLSL packUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint16 glm::packUnorm4x4 (vec4 const & v)
        +
        + +

        Convert each component of the normalized floating-point vector into unsigned integer values.

        +
        See also
        GLM_GTC_packing
        +
        +vec4 unpackUnorm4x4(uint16 p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 (uint32 p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

        +

        Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packF2x11_1x10(vec3 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec3 glm::unpackF3x9_E1x5 (uint32 p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

        +

        Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +

        unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packF3x9_E1x5(vec3 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, float, Q> glm::unpackHalf (vec< L, uint16, Q > const & p)
        +
        + +

        Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

        +

        The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::unpackHalf1x16 (uint16 v)
        +
        + +

        Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackHalf2x16(uint32 const& v)
        +
        +vec4 unpackHalf4x16(uint64 const& v)
        +
        +GLSL unpackHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackHalf4x16 (uint64 p)
        +
        + +

        Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

        +

        The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

        +
        See also
        GLM_GTC_packing
        +
        +float unpackHalf1x16(uint16 const& v)
        +
        +vec2 unpackHalf2x16(uint32 const& v)
        +
        +GLSL unpackHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 (uint32 p)
        +
        + +

        Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packU3x10_1x2(uvec4 const& v)
        +
        +vec4 unpackSnorm3x10_1x2(uint32 const& p);
        +
        +uvec4 unpackI3x10_1x2(uint32 const& p);
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL i16vec2 glm::unpackInt2x16 (int p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int packInt2x16(i16vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL i32vec2 glm::unpackInt2x32 (int64 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int packInt2x16(i32vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL i8vec2 glm::unpackInt2x8 (int16 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int16 packInt2x8(i8vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL i16vec4 glm::unpackInt4x16 (int64 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int64 packInt4x16(i16vec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL i8vec4 glm::unpackInt4x8 (int32 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int32 packInt2x8(i8vec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::unpackRGBM (vec< 4, T, Q > const & rgbm)
        +
        + +

        Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

        +

        The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

        +
        See also
        GLM_GTC_packing
        +
        +vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackSnorm (vec< L, intType, Q > const & v)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::unpackSnorm1x16 (uint16 p)
        +
        + +

        First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned scalar.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackSnorm2x16(uint32 p)
        +
        +vec4 unpackSnorm4x16(uint64 p)
        +
        +GLSL unpackSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::unpackSnorm1x8 (uint8 p)
        +
        + +

        First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

        +

        Then, the value is converted to a normalized floating-point value to generate the returned scalar.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackSnorm2x8(uint16 p)
        +
        +vec4 unpackSnorm4x8(uint32 p)
        +
        +GLSL unpackSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 (uint16 p)
        +
        + +

        First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +float unpackSnorm1x8(uint8 p)
        +
        +vec4 unpackSnorm4x8(uint32 p)
        +
        +GLSL unpackSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 (uint32 p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packSnorm3x10_1x2(vec4 const& v)
        +
        +vec4 unpackUnorm3x10_1x2(uint32 const& p))
        +
        +uvec4 unpackI3x10_1x2(uint32 const& p)
        +
        +uvec4 unpackU3x10_1x2(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 (uint64 p)
        +
        + +

        First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +float unpackSnorm1x16(uint16 p)
        +
        +vec2 unpackSnorm2x16(uint32 p)
        +
        +GLSL unpackSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 (uint32 p)
        +
        + +

        Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packU3x10_1x2(uvec4 const& v)
        +
        +vec4 unpackSnorm3x10_1x2(uint32 const& p);
        +
        +uvec4 unpackI3x10_1x2(uint32 const& p);
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL u16vec2 glm::unpackUint2x16 (uint p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint packUint2x16(u16vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL u32vec2 glm::unpackUint2x32 (uint64 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +int packUint2x16(u32vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL u8vec2 glm::unpackUint2x8 (uint16 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packInt2x8(u8vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL u16vec4 glm::unpackUint4x16 (uint64 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint64 packUint4x16(u16vec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL u8vec4 glm::unpackUint4x8 (uint32 p)
        +
        + +

        Convert a packed integer into an integer vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packUint4x8(u8vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackUnorm (vec< L, uintType, Q > const & v)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::unpackUnorm1x16 (uint16 p)
        +
        + +

        First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

        +

        Then, the value is converted to a normalized floating-point value to generate the returned scalar.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackUnorm2x16(uint32 p)
        +
        +vec4 unpackUnorm4x16(uint64 p)
        +
        +GLSL unpackUnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec3 glm::unpackUnorm1x5_1x6_1x5 (uint16 p)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL float glm::unpackUnorm1x8 (uint8 p)
        +
        + +

        Convert a single 8-bit integer to a normalized floating-point value.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

        +
        See also
        GLM_GTC_packing
        +
        +vec2 unpackUnorm2x8(uint16 p)
        +
        +vec4 unpackUnorm4x8(uint32 p)
        +
        +GLSL unpackUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec3 glm::unpackUnorm2x3_1x2 (uint8 p)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint8 packUnorm2x3_1x2(vec3 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackUnorm2x4 (uint8 p)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint8 packUnorm2x4(vec2 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 (uint16 p)
        +
        + +

        First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +float unpackUnorm1x8(uint8 v)
        +
        +vec4 unpackUnorm4x8(uint32 p)
        +
        +GLSL unpackUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 (uint32 p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +uint32 packSnorm3x10_1x2(vec4 const& v)
        +
        +vec4 unpackInorm3x10_1x2(uint32 const& p))
        +
        +uvec4 unpackI3x10_1x2(uint32 const& p)
        +
        +uvec4 unpackU3x10_1x2(uint32 const& p)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackUnorm3x5_1x1 (uint16 p)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packUnorm3x5_1x1(vec4 const& v)
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 (uint64 p)
        +
        + +

        First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLM_GTC_packing
        +
        +float unpackUnorm1x16(uint16 p)
        +
        +vec2 unpackUnorm2x16(uint32 p)
        +
        +GLSL unpackUnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackUnorm4x4 (uint16 p)
        +
        + +

        Convert a packed integer to a normalized floating-point vector.

        +
        See also
        GLM_GTC_packing
        +
        +uint16 packUnorm4x4(vec4 const& v)
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00299.html b/Include/glm/doc/api/a00299.html new file mode 100644 index 0000000..89d49c9 --- /dev/null +++ b/Include/glm/doc/api/a00299.html @@ -0,0 +1,619 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_quaternion + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_quaternion
        +
        +
        + +

        Include <glm/gtc/quaternion.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (qua< T, Q > const &x)
         Returns euler angles, pitch as x, yaw as y, roll as z. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x > y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x >= y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > lessThan (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison result of x < y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
         Returns the component-wise comparison of result x <= y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (qua< T, Q > const &x)
         Converts a quaternion to a 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (qua< T, Q > const &x)
         Converts a quaternion to a 4 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T pitch (qua< T, Q > const &x)
         Returns pitch value of euler angles expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
         Converts a pure rotation 3 * 3 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
         Converts a pure rotation 4 * 4 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a look at quaternion based on the default handedness. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a left-handed look at quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
         Build a right-handed look at quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T roll (qua< T, Q > const &x)
         Returns roll value of euler angles expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T yaw (qua< T, Q > const &x)
         Returns yaw value of euler angles expressed in radians. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/quaternion.hpp> to use the features of this extension.

        +

        Defines a templated quaternion type and several quaternion operations.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::eulerAngles (qua< T, Q > const & x)
        +
        + +

        Returns euler angles, pitch as x, yaw as y, roll as z.

        +

        The result is expressed in radians.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThan (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x > y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_relational
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThanEqual (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x >= y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_relational
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::lessThan (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison result of x < y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_relational
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, bool, Q> glm::lessThanEqual (qua< T, Q > const & x,
        qua< T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x <= y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_quaternion_relational
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::mat3_cast (qua< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 3 * 3 matrix.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +

        Referenced by glm::toMat3().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::mat4_cast (qua< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 4 * 4 matrix.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +

        Referenced by glm::toMat4().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::pitch (qua< T, Q > const & x)
        +
        + +

        Returns pitch value of euler angles expressed in radians.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 3, 3, T, Q > const & x)
        +
        + +

        Converts a pure rotation 3 * 3 matrix to a quaternion.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +

        Referenced by glm::toQuat().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 4, 4, T, Q > const & x)
        +
        + +

        Converts a pure rotation 4 * 4 matrix to a quaternion.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quatLookAt (vec< 3, T, Q > const & direction,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a look at quaternion based on the default handedness.

        +
        Parameters
        + + + +
        directionDesired forward direction. Needs to be normalized.
        upUp vector, how the camera is oriented. Typically (0, 1, 0).
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quatLookAtLH (vec< 3, T, Q > const & direction,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a left-handed look at quaternion.

        +
        Parameters
        + + + +
        directionDesired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
        upUp vector, how the camera is oriented. Typically (0, 1, 0).
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quatLookAtRH (vec< 3, T, Q > const & direction,
        vec< 3, T, Q > const & up 
        )
        +
        + +

        Build a right-handed look at quaternion.

        +
        Parameters
        + + + +
        directionDesired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
        upUp vector, how the camera is oriented. Typically (0, 1, 0).
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::roll (qua< T, Q > const & x)
        +
        + +

        Returns roll value of euler angles expressed in radians.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::yaw (qua< T, Q > const & x)
        +
        + +

        Returns yaw value of euler angles expressed in radians.

        +
        Template Parameters
        + + +
        TFloating-point scalar types.
        +
        +
        +
        See also
        GLM_GTC_quaternion
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00300.html b/Include/glm/doc/api/a00300.html new file mode 100644 index 0000000..cd7724f --- /dev/null +++ b/Include/glm/doc/api/a00300.html @@ -0,0 +1,320 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_random + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtc/random.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
         Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
         Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
         Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
         Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
         Generate random numbers in the interval [Min, Max], according a linear distribution. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Generate random numbers in the interval [Min, Max], according a linear distribution. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
         Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/random.hpp> to use the features of this extension.

        +

        Generate random number from various distribution methods.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand (Radius)
        +
        + +

        Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand (Radius)
        +
        + +

        Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand (Radius)
        +
        + +

        Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::gaussRand (genType Mean,
        genType Deviation 
        )
        +
        + +

        Generate random numbers in the interval [Min, Max], according a gaussian distribution.

        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::linearRand (genType Min,
        genType Max 
        )
        +
        + +

        Generate random numbers in the interval [Min, Max], according a linear distribution.

        +
        Parameters
        + + + +
        MinMinimum value included in the sampling
        MaxMaximum value included in the sampling
        +
        +
        +
        Template Parameters
        + + +
        genTypeValue type. Currently supported: float or double scalars.
        +
        +
        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::linearRand (vec< L, T, Q > const & Min,
        vec< L, T, Q > const & Max 
        )
        +
        + +

        Generate random numbers in the interval [Min, Max], according a linear distribution.

        +
        Parameters
        + + + +
        MinMinimum value included in the sampling
        MaxMaximum value included in the sampling
        +
        +
        +
        Template Parameters
        + + +
        TValue type. Currently supported: float or double.
        +
        +
        +
        See also
        GLM_GTC_random
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand (Radius)
        +
        + +

        Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

        +
        See also
        GLM_GTC_random
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00301.html b/Include/glm/doc/api/a00301.html new file mode 100644 index 0000000..2f88299 --- /dev/null +++ b/Include/glm/doc/api/a00301.html @@ -0,0 +1,460 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_reciprocal + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_reciprocal
        +
        +
        + +

        Include <glm/gtc/reciprocal.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType acot (genType x)
         Inverse cotangent function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acoth (genType x)
         Inverse cotangent hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acsc (genType x)
         Inverse cosecant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType acsch (genType x)
         Inverse cosecant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType asec (genType x)
         Inverse secant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType asech (genType x)
         Inverse secant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cot (genType angle)
         Cotangent function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType coth (genType angle)
         Cotangent hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType csc (genType angle)
         Cosecant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType csch (genType angle)
         Cosecant hyperbolic function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sec (genType angle)
         Secant function. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sech (genType angle)
         Secant hyperbolic function. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/reciprocal.hpp> to use the features of this extension.

        +

        Define secant, cosecant and cotangent functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::acot (genType x)
        +
        + +

        Inverse cotangent function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::acoth (genType x)
        +
        + +

        Inverse cotangent hyperbolic function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::acsc (genType x)
        +
        + +

        Inverse cosecant function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::acsch (genType x)
        +
        + +

        Inverse cosecant hyperbolic function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::asec (genType x)
        +
        + +

        Inverse secant function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::asech (genType x)
        +
        + +

        Inverse secant hyperbolic function.

        +
        Returns
        Return an angle expressed in radians.
        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::cot (genType angle)
        +
        + +

        Cotangent function.

        +

        adjacent / opposite or 1 / tan(x)

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::coth (genType angle)
        +
        + +

        Cotangent hyperbolic function.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::csc (genType angle)
        +
        + +

        Cosecant function.

        +

        hypotenuse / opposite or 1 / sin(x)

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::csch (genType angle)
        +
        + +

        Cosecant hyperbolic function.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::sec (genType angle)
        +
        + +

        Secant function.

        +

        hypotenuse / adjacent or 1 / cos(x)

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::sech (genType angle)
        +
        + +

        Secant hyperbolic function.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLM_GTC_reciprocal
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00302.html b/Include/glm/doc/api/a00302.html new file mode 100644 index 0000000..51e4817 --- /dev/null +++ b/Include/glm/doc/api/a00302.html @@ -0,0 +1,547 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_round + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtc/round.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType ceilMultiple (genType v, genType Multiple)
         Higher multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Higher multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just higher the input value, round up to a power of two. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType floorMultiple (genType v, genType Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is just lower the input value, round down to a power of two. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType roundMultiple (genType v, genType Multiple)
         Lower multiple number of Source. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
         Lower multiple number of Source. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType v)
         Return the power of two number which value is the closet to the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &v)
         Return the power of two number which value is the closet to the input value. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/round.hpp> to use the features of this extension.

        +

        Rounding value to specific boundings

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::ceilMultiple (genType v,
        genType Multiple 
        )
        +
        + +

        Higher multiple number of Source.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer scalar or vector types.
        +
        +
        +
        Parameters
        + + + +
        vSource value to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::ceilMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Higher multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::ceilPowerOfTwo (genIUType v)
        +
        + +

        Return the power of two number which value is just higher the input value, round up to a power of two.

        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::ceilPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return the power of two number which value is just higher the input value, round up to a power of two.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::floorMultiple (genType v,
        genType Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer scalar or vector types.
        +
        +
        +
        Parameters
        + + + +
        vSource value to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::floorMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::floorPowerOfTwo (genIUType v)
        +
        + +

        Return the power of two number which value is just lower the input value, round down to a power of two.

        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::floorPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return the power of two number which value is just lower the input value, round down to a power of two.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::roundMultiple (genType v,
        genType Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer scalar or vector types.
        +
        +
        +
        Parameters
        + + + +
        vSource value to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::roundMultiple (vec< L, T, Q > const & v,
        vec< L, T, Q > const & Multiple 
        )
        +
        + +

        Lower multiple number of Source.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        Parameters
        + + + +
        vSource values to which is applied the function
        MultipleMust be a null or positive value
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::roundPowerOfTwo (genIUType v)
        +
        + +

        Return the power of two number which value is the closet to the input value.

        +
        See also
        GLM_GTC_round
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::roundPowerOfTwo (vec< L, T, Q > const & v)
        +
        + +

        Return the power of two number which value is the closet to the input value.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_GTC_round
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00303.html b/Include/glm/doc/api/a00303.html new file mode 100644 index 0000000..a463e4a --- /dev/null +++ b/Include/glm/doc/api/a00303.html @@ -0,0 +1,1510 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_aligned + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_type_aligned
        +
        +
        + +

        Include <glm/gtc/type_aligned.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef aligned_highp_bvec1 aligned_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec2 aligned_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec3 aligned_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_bvec4 aligned_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef aligned_highp_dmat2 aligned_dmat2
         2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x2 aligned_dmat2x2
         2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x3 aligned_dmat2x3
         2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat2x4 aligned_dmat2x4
         2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3 aligned_dmat3
         3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x2 aligned_dmat3x2
         3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x3 aligned_dmat3x3
         3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat3x4 aligned_dmat3x4
         3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4 aligned_dmat4
         4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x2 aligned_dmat4x2
         4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x3 aligned_dmat4x3
         4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dmat4x4 aligned_dmat4x4
         4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec1 aligned_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec2 aligned_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec3 aligned_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef aligned_highp_dvec4 aligned_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers.
         
        +typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_highp > aligned_highp_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_highp > aligned_highp_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_highp > aligned_highp_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_highp > aligned_highp_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_ivec1 aligned_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec2 aligned_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec3 aligned_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef aligned_highp_ivec4 aligned_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_mat2 aligned_mat2
         2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x2 aligned_mat2x2
         2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x3 aligned_mat2x3
         2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat2x4 aligned_mat2x4
         2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3 aligned_mat3
         3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x2 aligned_mat3x2
         3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x3 aligned_mat3x3
         3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat3x4 aligned_mat3x4
         3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4 aligned_mat4
         4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x2 aligned_mat4x2
         4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x3 aligned_mat4x3
         4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_mat4x4 aligned_mat4x4
         4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
         
        +typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
         1 component vector aligned in memory of bool values.
         
        +typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
         2 components vector aligned in memory of bool values.
         
        +typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
         3 components vector aligned in memory of bool values.
         
        +typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
         4 components vector aligned in memory of bool values.
         
        +typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
         2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
         2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
         2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
         3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
         3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
         3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
         4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
         4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
         4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
         1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
         2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
         3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
         4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
         1 component vector aligned in memory of signed integer numbers.
         
        +typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
         2 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
         3 components vector aligned in memory of signed integer numbers.
         
        +typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
         4 components vector aligned in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
         2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
         2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
         2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
         3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
         3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
         3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
         4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
         4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
         4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
         1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
         2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
         3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
         4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef aligned_highp_uvec1 aligned_uvec1
         1 component vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec2 aligned_uvec2
         2 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec3 aligned_uvec3
         3 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_uvec4 aligned_uvec4
         4 components vector aligned in memory of unsigned integer numbers.
         
        +typedef aligned_highp_vec1 aligned_vec1
         1 component vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec2 aligned_vec2
         2 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec3 aligned_vec3
         3 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef aligned_highp_vec4 aligned_vec4
         4 components vector aligned in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_bvec1 packed_bvec1
         1 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec2 packed_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec3 packed_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_bvec4 packed_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef packed_highp_dmat2 packed_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x2 packed_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x3 packed_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat2x4 packed_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3 packed_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x2 packed_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x3 packed_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat3x4 packed_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4 packed_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x2 packed_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x3 packed_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dmat4x4 packed_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec1 packed_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec2 packed_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec3 packed_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef packed_highp_dvec4 packed_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers.
         
        +typedef vec< 1, bool, packed_highp > packed_highp_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_highp > packed_highp_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_highp > packed_highp_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_highp > packed_highp_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_highp > packed_highp_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_highp > packed_highp_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_highp > packed_highp_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_highp > packed_highp_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_highp > packed_highp_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_highp > packed_highp_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_highp > packed_highp_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_highp > packed_highp_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_highp > packed_highp_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_highp > packed_highp_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_highp > packed_highp_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_highp > packed_highp_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_highp > packed_highp_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_highp > packed_highp_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_highp > packed_highp_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_highp > packed_highp_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_highp > packed_highp_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_highp > packed_highp_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_highp > packed_highp_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_highp > packed_highp_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_highp > packed_highp_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_highp > packed_highp_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_highp > packed_highp_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_highp > packed_highp_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_highp > packed_highp_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_highp > packed_highp_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_highp > packed_highp_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_highp > packed_highp_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
         
        +typedef packed_highp_ivec1 packed_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec2 packed_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec3 packed_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef packed_highp_ivec4 packed_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_lowp > packed_lowp_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_lowp > packed_lowp_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_lowp > packed_lowp_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_lowp > packed_lowp_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
         
        +typedef packed_highp_mat2 packed_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x2 packed_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x3 packed_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat2x4 packed_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3 packed_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x2 packed_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x3 packed_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat3x4 packed_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4 packed_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x2 packed_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x3 packed_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_mat4x4 packed_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
         
        +typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
         1 component vector tightly packed in memory of bool values.
         
        +typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
         2 components vector tightly packed in memory of bool values.
         
        +typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
         3 components vector tightly packed in memory of bool values.
         
        +typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
         4 components vector tightly packed in memory of bool values.
         
        +typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
         2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
         2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
         2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
         3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
         3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
         3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
         4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
         4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
         4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
         1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
         2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
         3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
         4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
         1 component vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
         2 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
         3 components vector tightly packed in memory of signed integer numbers.
         
        +typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
         4 components vector tightly packed in memory of signed integer numbers.
         
        +typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
         2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
         2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
         2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
         3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
         3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
         3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
         4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
         4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
         4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef vec< 1, float, packed_mediump > packed_mediump_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 2, float, packed_mediump > packed_mediump_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 3, float, packed_mediump > packed_mediump_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef vec< 4, float, packed_mediump > packed_mediump_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
         
        +typedef packed_highp_uvec1 packed_uvec1
         1 component vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec2 packed_uvec2
         2 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec3 packed_uvec3
         3 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_uvec4 packed_uvec4
         4 components vector tightly packed in memory of unsigned integer numbers.
         
        +typedef packed_highp_vec1 packed_vec1
         1 component vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec2 packed_vec2
         2 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec3 packed_vec3
         3 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +typedef packed_highp_vec4 packed_vec4
         4 components vector tightly packed in memory of single-precision floating-point numbers.
         
        +

        Detailed Description

        +

        Include <glm/gtc/type_aligned.hpp> to use the features of this extension.

        +

        Aligned types allowing SIMD optimizations of vectors and matrices types

        +
        + + + + diff --git a/Include/glm/doc/api/a00304.html b/Include/glm/doc/api/a00304.html new file mode 100644 index 0000000..cd22f35 --- /dev/null +++ b/Include/glm/doc/api/a00304.html @@ -0,0 +1,8955 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_type_precision
        +
        +
        + +

        Include <glm/gtc/type_precision.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef float f32
         Default 32 bit single-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, defaultp > f32mat2
         Single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, defaultp > f32mat2x2
         Single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, defaultp > f32mat2x3
         Single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, defaultp > f32mat2x4
         Single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, defaultp > f32mat3
         Single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, defaultp > f32mat3x2
         Single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, defaultp > f32mat3x3
         Single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, defaultp > f32mat3x4
         Single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, defaultp > f32mat4
         Single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, defaultp > f32mat4x2
         Single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, defaultp > f32mat4x3
         Single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, defaultp > f32mat4x4
         Single-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f32, defaultp > f32quat
         Single-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f32, defaultp > f32vec1
         Single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f32, defaultp > f32vec2
         Single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f32, defaultp > f32vec3
         Single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f32, defaultp > f32vec4
         Single-qualifier floating-point vector of 4 components. More...
         
        typedef double f64
         Default 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f64, defaultp > f64mat2
         Double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f64, defaultp > f64mat2x2
         Double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f64, defaultp > f64mat2x3
         Double-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f64, defaultp > f64mat2x4
         Double-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f64, defaultp > f64mat3
         Double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f64, defaultp > f64mat3x2
         Double-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f64, defaultp > f64mat3x3
         Double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f64, defaultp > f64mat3x4
         Double-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f64, defaultp > f64mat4
         Double-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f64, defaultp > f64mat4x2
         Double-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f64, defaultp > f64mat4x3
         Double-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f64, defaultp > f64mat4x4
         Double-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f64, defaultp > f64quat
         Double-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f64, defaultp > f64vec1
         Double-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f64, defaultp > f64vec2
         Double-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f64, defaultp > f64vec3
         Double-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f64, defaultp > f64vec4
         Double-qualifier floating-point vector of 4 components. More...
         
        typedef float float32
         Single-qualifier floating-point scalar. More...
         
        typedef float float32_t
         Default 32 bit single-qualifier floating-point scalar. More...
         
        typedef double float64
         Double-qualifier floating-point scalar. More...
         
        typedef double float64_t
         Default 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, defaultp > fmat2
         Single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, defaultp > fmat2x2
         Single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, defaultp > fmat2x3
         Single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, defaultp > fmat2x4
         Single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, defaultp > fmat3
         Single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, defaultp > fmat3x2
         Single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, defaultp > fmat3x3
         Single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, defaultp > fmat3x4
         Single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, defaultp > fmat4
         Single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, defaultp > fmat4x2
         Single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, defaultp > fmat4x3
         Single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, defaultp > fmat4x4
         Single-qualifier floating-point 4x4 matrix. More...
         
        typedef vec< 1, f32, defaultp > fvec1
         Single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f32, defaultp > fvec2
         Single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f32, defaultp > fvec3
         Single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f32, defaultp > fvec4
         Single-qualifier floating-point vector of 4 components. More...
         
        typedef float highp_f32
         High 32 bit single-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, highp > highp_f32mat2
         High single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, highp > highp_f32mat2x2
         High single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, highp > highp_f32mat2x3
         High single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, highp > highp_f32mat2x4
         High single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, highp > highp_f32mat3
         High single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, highp > highp_f32mat3x2
         High single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, highp > highp_f32mat3x3
         High single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, highp > highp_f32mat3x4
         High single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, highp > highp_f32mat4
         High single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, highp > highp_f32mat4x2
         High single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, highp > highp_f32mat4x3
         High single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, highp > highp_f32mat4x4
         High single-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f32, highp > highp_f32quat
         High single-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f32, highp > highp_f32vec1
         High single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f32, highp > highp_f32vec2
         High single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f32, highp > highp_f32vec3
         High single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f32, highp > highp_f32vec4
         High single-qualifier floating-point vector of 4 components. More...
         
        typedef double highp_f64
         High 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f64, highp > highp_f64mat2
         High double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f64, highp > highp_f64mat2x2
         High double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f64, highp > highp_f64mat2x3
         High double-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f64, highp > highp_f64mat2x4
         High double-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f64, highp > highp_f64mat3
         High double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f64, highp > highp_f64mat3x2
         High double-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f64, highp > highp_f64mat3x3
         High double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f64, highp > highp_f64mat3x4
         High double-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f64, highp > highp_f64mat4
         High double-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f64, highp > highp_f64mat4x2
         High double-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f64, highp > highp_f64mat4x3
         High double-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f64, highp > highp_f64mat4x4
         High double-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f64, highp > highp_f64quat
         High double-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f64, highp > highp_f64vec1
         High double-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f64, highp > highp_f64vec2
         High double-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f64, highp > highp_f64vec3
         High double-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f64, highp > highp_f64vec4
         High double-qualifier floating-point vector of 4 components. More...
         
        typedef float highp_float32
         High 32 bit single-qualifier floating-point scalar. More...
         
        typedef float highp_float32_t
         High 32 bit single-qualifier floating-point scalar. More...
         
        typedef double highp_float64
         High 64 bit double-qualifier floating-point scalar. More...
         
        typedef double highp_float64_t
         High 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, highp > highp_fmat2
         High single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, highp > highp_fmat2x2
         High single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, highp > highp_fmat2x3
         High single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, highp > highp_fmat2x4
         High single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, highp > highp_fmat3
         High single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, highp > highp_fmat3x2
         High single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, highp > highp_fmat3x3
         High single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, highp > highp_fmat3x4
         High single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, highp > highp_fmat4
         High single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, highp > highp_fmat4x2
         High single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, highp > highp_fmat4x3
         High single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, highp > highp_fmat4x4
         High single-qualifier floating-point 4x4 matrix. More...
         
        typedef vec< 1, float, highp > highp_fvec1
         High single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, float, highp > highp_fvec2
         High Single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, float, highp > highp_fvec3
         High Single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, float, highp > highp_fvec4
         High Single-qualifier floating-point vector of 4 components. More...
         
        typedef int16 highp_i16
         High qualifier 16 bit signed integer type. More...
         
        typedef vec< 1, i16, highp > highp_i16vec1
         High qualifier 16 bit signed integer scalar type. More...
         
        typedef vec< 2, i16, highp > highp_i16vec2
         High qualifier 16 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i16, highp > highp_i16vec3
         High qualifier 16 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i16, highp > highp_i16vec4
         High qualifier 16 bit signed integer vector of 4 components type. More...
         
        typedef int32 highp_i32
         High qualifier 32 bit signed integer type. More...
         
        typedef vec< 1, i32, highp > highp_i32vec1
         High qualifier 32 bit signed integer scalar type. More...
         
        typedef vec< 2, i32, highp > highp_i32vec2
         High qualifier 32 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i32, highp > highp_i32vec3
         High qualifier 32 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i32, highp > highp_i32vec4
         High qualifier 32 bit signed integer vector of 4 components type. More...
         
        typedef int64 highp_i64
         High qualifier 64 bit signed integer type. More...
         
        typedef vec< 1, i64, highp > highp_i64vec1
         High qualifier 64 bit signed integer scalar type. More...
         
        typedef vec< 2, i64, highp > highp_i64vec2
         High qualifier 64 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i64, highp > highp_i64vec3
         High qualifier 64 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i64, highp > highp_i64vec4
         High qualifier 64 bit signed integer vector of 4 components type. More...
         
        typedef int8 highp_i8
         High qualifier 8 bit signed integer type. More...
         
        typedef vec< 1, i8, highp > highp_i8vec1
         High qualifier 8 bit signed integer scalar type. More...
         
        typedef vec< 2, i8, highp > highp_i8vec2
         High qualifier 8 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i8, highp > highp_i8vec3
         High qualifier 8 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i8, highp > highp_i8vec4
         High qualifier 8 bit signed integer vector of 4 components type. More...
         
        typedef int16 highp_int16
         High qualifier 16 bit signed integer type. More...
         
        typedef int16 highp_int16_t
         High qualifier 16 bit signed integer type. More...
         
        typedef int32 highp_int32
         High qualifier 32 bit signed integer type. More...
         
        typedef int32 highp_int32_t
         32 bit signed integer type. More...
         
        typedef int64 highp_int64
         High qualifier 64 bit signed integer type. More...
         
        typedef int64 highp_int64_t
         High qualifier 64 bit signed integer type. More...
         
        typedef int8 highp_int8
         High qualifier 8 bit signed integer type. More...
         
        typedef int8 highp_int8_t
         High qualifier 8 bit signed integer type. More...
         
        typedef uint16 highp_u16
         High qualifier 16 bit unsigned integer type. More...
         
        typedef vec< 1, u16, highp > highp_u16vec1
         High qualifier 16 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u16, highp > highp_u16vec2
         High qualifier 16 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u16, highp > highp_u16vec3
         High qualifier 16 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u16, highp > highp_u16vec4
         High qualifier 16 bit unsigned integer vector of 4 components type. More...
         
        typedef uint32 highp_u32
         High qualifier 32 bit unsigned integer type. More...
         
        typedef vec< 1, u32, highp > highp_u32vec1
         High qualifier 32 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u32, highp > highp_u32vec2
         High qualifier 32 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u32, highp > highp_u32vec3
         High qualifier 32 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u32, highp > highp_u32vec4
         High qualifier 32 bit unsigned integer vector of 4 components type. More...
         
        typedef uint64 highp_u64
         High qualifier 64 bit unsigned integer type. More...
         
        typedef vec< 1, u64, highp > highp_u64vec1
         High qualifier 64 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u64, highp > highp_u64vec2
         High qualifier 64 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u64, highp > highp_u64vec3
         High qualifier 64 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u64, highp > highp_u64vec4
         High qualifier 64 bit unsigned integer vector of 4 components type. More...
         
        typedef uint8 highp_u8
         High qualifier 8 bit unsigned integer type. More...
         
        typedef vec< 1, u8, highp > highp_u8vec1
         High qualifier 8 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u8, highp > highp_u8vec2
         High qualifier 8 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u8, highp > highp_u8vec3
         High qualifier 8 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u8, highp > highp_u8vec4
         High qualifier 8 bit unsigned integer vector of 4 components type. More...
         
        typedef uint16 highp_uint16
         High qualifier 16 bit unsigned integer type. More...
         
        typedef uint16 highp_uint16_t
         High qualifier 16 bit unsigned integer type. More...
         
        typedef uint32 highp_uint32
         High qualifier 32 bit unsigned integer type. More...
         
        typedef uint32 highp_uint32_t
         High qualifier 32 bit unsigned integer type. More...
         
        typedef uint64 highp_uint64
         High qualifier 64 bit unsigned integer type. More...
         
        typedef uint64 highp_uint64_t
         High qualifier 64 bit unsigned integer type. More...
         
        typedef uint8 highp_uint8
         High qualifier 8 bit unsigned integer type. More...
         
        typedef uint8 highp_uint8_t
         High qualifier 8 bit unsigned integer type. More...
         
        typedef int16 i16
         16 bit signed integer type. More...
         
        typedef vec< 1, i16, defaultp > i16vec1
         16 bit signed integer scalar type. More...
         
        typedef vec< 2, i16, defaultp > i16vec2
         16 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i16, defaultp > i16vec3
         16 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i16, defaultp > i16vec4
         16 bit signed integer vector of 4 components type. More...
         
        typedef int32 i32
         32 bit signed integer type. More...
         
        typedef vec< 1, i32, defaultp > i32vec1
         32 bit signed integer scalar type. More...
         
        typedef vec< 2, i32, defaultp > i32vec2
         32 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i32, defaultp > i32vec3
         32 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i32, defaultp > i32vec4
         32 bit signed integer vector of 4 components type. More...
         
        typedef int64 i64
         64 bit signed integer type. More...
         
        typedef vec< 1, i64, defaultp > i64vec1
         64 bit signed integer scalar type. More...
         
        typedef vec< 2, i64, defaultp > i64vec2
         64 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i64, defaultp > i64vec3
         64 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i64, defaultp > i64vec4
         64 bit signed integer vector of 4 components type. More...
         
        typedef int8 i8
         8 bit signed integer type. More...
         
        typedef vec< 1, i8, defaultp > i8vec1
         8 bit signed integer scalar type. More...
         
        typedef vec< 2, i8, defaultp > i8vec2
         8 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i8, defaultp > i8vec3
         8 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i8, defaultp > i8vec4
         8 bit signed integer vector of 4 components type. More...
         
        typedef int16 int16_t
         16 bit signed integer type. More...
         
        typedef int32 int32_t
         32 bit signed integer type. More...
         
        typedef int64 int64_t
         64 bit signed integer type. More...
         
        typedef int8 int8_t
         8 bit signed integer type. More...
         
        typedef float lowp_f32
         Low 32 bit single-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, lowp > lowp_f32mat2
         Low single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
         Low single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
         Low single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
         Low single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, lowp > lowp_f32mat3
         Low single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
         Low single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
         Low single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
         Low single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, lowp > lowp_f32mat4
         Low single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
         Low single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
         Low single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
         Low single-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f32, lowp > lowp_f32quat
         Low single-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f32, lowp > lowp_f32vec1
         Low single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f32, lowp > lowp_f32vec2
         Low single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f32, lowp > lowp_f32vec3
         Low single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f32, lowp > lowp_f32vec4
         Low single-qualifier floating-point vector of 4 components. More...
         
        typedef double lowp_f64
         Low 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f64, lowp > lowp_f64mat2
         Low double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
         Low double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
         Low double-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
         Low double-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f64, lowp > lowp_f64mat3
         Low double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
         Low double-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
         Low double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
         Low double-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f64, lowp > lowp_f64mat4
         Low double-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
         Low double-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
         Low double-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
         Low double-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f64, lowp > lowp_f64quat
         Low double-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f64, lowp > lowp_f64vec1
         Low double-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f64, lowp > lowp_f64vec2
         Low double-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f64, lowp > lowp_f64vec3
         Low double-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f64, lowp > lowp_f64vec4
         Low double-qualifier floating-point vector of 4 components. More...
         
        typedef float lowp_float32
         Low 32 bit single-qualifier floating-point scalar. More...
         
        typedef float lowp_float32_t
         Low 32 bit single-qualifier floating-point scalar. More...
         
        typedef double lowp_float64
         Low 64 bit double-qualifier floating-point scalar. More...
         
        typedef double lowp_float64_t
         Low 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, lowp > lowp_fmat2
         Low single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
         Low single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
         Low single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
         Low single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, lowp > lowp_fmat3
         Low single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
         Low single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
         Low single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
         Low single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, lowp > lowp_fmat4
         Low single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
         Low single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
         Low single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
         Low single-qualifier floating-point 4x4 matrix. More...
         
        typedef vec< 1, float, lowp > lowp_fvec1
         Low single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, float, lowp > lowp_fvec2
         Low single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, float, lowp > lowp_fvec3
         Low single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, float, lowp > lowp_fvec4
         Low single-qualifier floating-point vector of 4 components. More...
         
        typedef int16 lowp_i16
         Low qualifier 16 bit signed integer type. More...
         
        typedef vec< 1, i16, lowp > lowp_i16vec1
         Low qualifier 16 bit signed integer scalar type. More...
         
        typedef vec< 2, i16, lowp > lowp_i16vec2
         Low qualifier 16 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i16, lowp > lowp_i16vec3
         Low qualifier 16 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i16, lowp > lowp_i16vec4
         Low qualifier 16 bit signed integer vector of 4 components type. More...
         
        typedef int32 lowp_i32
         Low qualifier 32 bit signed integer type. More...
         
        typedef vec< 1, i32, lowp > lowp_i32vec1
         Low qualifier 32 bit signed integer scalar type. More...
         
        typedef vec< 2, i32, lowp > lowp_i32vec2
         Low qualifier 32 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i32, lowp > lowp_i32vec3
         Low qualifier 32 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i32, lowp > lowp_i32vec4
         Low qualifier 32 bit signed integer vector of 4 components type. More...
         
        typedef int64 lowp_i64
         Low qualifier 64 bit signed integer type. More...
         
        typedef vec< 1, i64, lowp > lowp_i64vec1
         Low qualifier 64 bit signed integer scalar type. More...
         
        typedef vec< 2, i64, lowp > lowp_i64vec2
         Low qualifier 64 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i64, lowp > lowp_i64vec3
         Low qualifier 64 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i64, lowp > lowp_i64vec4
         Low qualifier 64 bit signed integer vector of 4 components type. More...
         
        typedef int8 lowp_i8
         Low qualifier 8 bit signed integer type. More...
         
        typedef vec< 1, i8, lowp > lowp_i8vec1
         Low qualifier 8 bit signed integer scalar type. More...
         
        typedef vec< 2, i8, lowp > lowp_i8vec2
         Low qualifier 8 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i8, lowp > lowp_i8vec3
         Low qualifier 8 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i8, lowp > lowp_i8vec4
         Low qualifier 8 bit signed integer vector of 4 components type. More...
         
        typedef int16 lowp_int16
         Low qualifier 16 bit signed integer type. More...
         
        typedef int16 lowp_int16_t
         Low qualifier 16 bit signed integer type. More...
         
        typedef int32 lowp_int32
         Low qualifier 32 bit signed integer type. More...
         
        typedef int32 lowp_int32_t
         Low qualifier 32 bit signed integer type. More...
         
        typedef int64 lowp_int64
         Low qualifier 64 bit signed integer type. More...
         
        typedef int64 lowp_int64_t
         Low qualifier 64 bit signed integer type. More...
         
        typedef int8 lowp_int8
         Low qualifier 8 bit signed integer type. More...
         
        typedef int8 lowp_int8_t
         Low qualifier 8 bit signed integer type. More...
         
        typedef uint16 lowp_u16
         Low qualifier 16 bit unsigned integer type. More...
         
        typedef vec< 1, u16, lowp > lowp_u16vec1
         Low qualifier 16 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u16, lowp > lowp_u16vec2
         Low qualifier 16 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u16, lowp > lowp_u16vec3
         Low qualifier 16 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u16, lowp > lowp_u16vec4
         Low qualifier 16 bit unsigned integer vector of 4 components type. More...
         
        typedef uint32 lowp_u32
         Low qualifier 32 bit unsigned integer type. More...
         
        typedef vec< 1, u32, lowp > lowp_u32vec1
         Low qualifier 32 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u32, lowp > lowp_u32vec2
         Low qualifier 32 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u32, lowp > lowp_u32vec3
         Low qualifier 32 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u32, lowp > lowp_u32vec4
         Low qualifier 32 bit unsigned integer vector of 4 components type. More...
         
        typedef uint64 lowp_u64
         Low qualifier 64 bit unsigned integer type. More...
         
        typedef vec< 1, u64, lowp > lowp_u64vec1
         Low qualifier 64 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u64, lowp > lowp_u64vec2
         Low qualifier 64 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u64, lowp > lowp_u64vec3
         Low qualifier 64 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u64, lowp > lowp_u64vec4
         Low qualifier 64 bit unsigned integer vector of 4 components type. More...
         
        typedef uint8 lowp_u8
         Low qualifier 8 bit unsigned integer type. More...
         
        typedef vec< 1, u8, lowp > lowp_u8vec1
         Low qualifier 8 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u8, lowp > lowp_u8vec2
         Low qualifier 8 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u8, lowp > lowp_u8vec3
         Low qualifier 8 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u8, lowp > lowp_u8vec4
         Low qualifier 8 bit unsigned integer vector of 4 components type. More...
         
        typedef uint16 lowp_uint16
         Low qualifier 16 bit unsigned integer type. More...
         
        typedef uint16 lowp_uint16_t
         Low qualifier 16 bit unsigned integer type. More...
         
        typedef uint32 lowp_uint32
         Low qualifier 32 bit unsigned integer type. More...
         
        typedef uint32 lowp_uint32_t
         Low qualifier 32 bit unsigned integer type. More...
         
        typedef uint64 lowp_uint64
         Low qualifier 64 bit unsigned integer type. More...
         
        typedef uint64 lowp_uint64_t
         Low qualifier 64 bit unsigned integer type. More...
         
        typedef uint8 lowp_uint8
         Low qualifier 8 bit unsigned integer type. More...
         
        typedef uint8 lowp_uint8_t
         Low qualifier 8 bit unsigned integer type. More...
         
        typedef float mediump_f32
         Medium 32 bit single-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, mediump > mediump_f32mat2
         Medium single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
         High single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
         Medium single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
         Medium single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, mediump > mediump_f32mat3
         Medium single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
         Medium single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
         Medium single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
         Medium single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, mediump > mediump_f32mat4
         Medium single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
         Medium single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
         Medium single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
         Medium single-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f32, mediump > mediump_f32quat
         Medium single-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f32, mediump > mediump_f32vec1
         Medium single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f32, mediump > mediump_f32vec2
         Medium single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f32, mediump > mediump_f32vec3
         Medium single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f32, mediump > mediump_f32vec4
         Medium single-qualifier floating-point vector of 4 components. More...
         
        typedef double mediump_f64
         Medium 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f64, mediump > mediump_f64mat2
         Medium double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
         Medium double-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
         Medium double-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
         Medium double-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f64, mediump > mediump_f64mat3
         Medium double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
         Medium double-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
         Medium double-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
         Medium double-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f64, mediump > mediump_f64mat4
         Medium double-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
         Medium double-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
         Medium double-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
         Medium double-qualifier floating-point 4x4 matrix. More...
         
        typedef qua< f64, mediump > mediump_f64quat
         Medium double-qualifier floating-point quaternion. More...
         
        typedef vec< 1, f64, mediump > mediump_f64vec1
         Medium double-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, f64, mediump > mediump_f64vec2
         Medium double-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, f64, mediump > mediump_f64vec3
         Medium double-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, f64, mediump > mediump_f64vec4
         Medium double-qualifier floating-point vector of 4 components. More...
         
        typedef float mediump_float32
         Medium 32 bit single-qualifier floating-point scalar. More...
         
        typedef float mediump_float32_t
         Medium 32 bit single-qualifier floating-point scalar. More...
         
        typedef double mediump_float64
         Medium 64 bit double-qualifier floating-point scalar. More...
         
        typedef double mediump_float64_t
         Medium 64 bit double-qualifier floating-point scalar. More...
         
        typedef mat< 2, 2, f32, mediump > mediump_fmat2
         Medium single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
         Medium single-qualifier floating-point 1x1 matrix. More...
         
        typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
         Medium single-qualifier floating-point 2x3 matrix. More...
         
        typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
         Medium single-qualifier floating-point 2x4 matrix. More...
         
        typedef mat< 3, 3, f32, mediump > mediump_fmat3
         Medium single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
         Medium single-qualifier floating-point 3x2 matrix. More...
         
        typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
         Medium single-qualifier floating-point 3x3 matrix. More...
         
        typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
         Medium single-qualifier floating-point 3x4 matrix. More...
         
        typedef mat< 4, 4, f32, mediump > mediump_fmat4
         Medium single-qualifier floating-point 4x4 matrix. More...
         
        typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
         Medium single-qualifier floating-point 4x2 matrix. More...
         
        typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
         Medium single-qualifier floating-point 4x3 matrix. More...
         
        typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
         Medium single-qualifier floating-point 4x4 matrix. More...
         
        typedef vec< 1, float, mediump > mediump_fvec1
         Medium single-qualifier floating-point vector of 1 component. More...
         
        typedef vec< 2, float, mediump > mediump_fvec2
         Medium Single-qualifier floating-point vector of 2 components. More...
         
        typedef vec< 3, float, mediump > mediump_fvec3
         Medium Single-qualifier floating-point vector of 3 components. More...
         
        typedef vec< 4, float, mediump > mediump_fvec4
         Medium Single-qualifier floating-point vector of 4 components. More...
         
        typedef int16 mediump_i16
         Medium qualifier 16 bit signed integer type. More...
         
        typedef vec< 1, i16, mediump > mediump_i16vec1
         Medium qualifier 16 bit signed integer scalar type. More...
         
        typedef vec< 2, i16, mediump > mediump_i16vec2
         Medium qualifier 16 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i16, mediump > mediump_i16vec3
         Medium qualifier 16 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i16, mediump > mediump_i16vec4
         Medium qualifier 16 bit signed integer vector of 4 components type. More...
         
        typedef int32 mediump_i32
         Medium qualifier 32 bit signed integer type. More...
         
        typedef vec< 1, i32, mediump > mediump_i32vec1
         Medium qualifier 32 bit signed integer scalar type. More...
         
        typedef vec< 2, i32, mediump > mediump_i32vec2
         Medium qualifier 32 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i32, mediump > mediump_i32vec3
         Medium qualifier 32 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i32, mediump > mediump_i32vec4
         Medium qualifier 32 bit signed integer vector of 4 components type. More...
         
        typedef int64 mediump_i64
         Medium qualifier 64 bit signed integer type. More...
         
        typedef vec< 1, i64, mediump > mediump_i64vec1
         Medium qualifier 64 bit signed integer scalar type. More...
         
        typedef vec< 2, i64, mediump > mediump_i64vec2
         Medium qualifier 64 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i64, mediump > mediump_i64vec3
         Medium qualifier 64 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i64, mediump > mediump_i64vec4
         Medium qualifier 64 bit signed integer vector of 4 components type. More...
         
        typedef int8 mediump_i8
         Medium qualifier 8 bit signed integer type. More...
         
        typedef vec< 1, i8, mediump > mediump_i8vec1
         Medium qualifier 8 bit signed integer scalar type. More...
         
        typedef vec< 2, i8, mediump > mediump_i8vec2
         Medium qualifier 8 bit signed integer vector of 2 components type. More...
         
        typedef vec< 3, i8, mediump > mediump_i8vec3
         Medium qualifier 8 bit signed integer vector of 3 components type. More...
         
        typedef vec< 4, i8, mediump > mediump_i8vec4
         Medium qualifier 8 bit signed integer vector of 4 components type. More...
         
        typedef int16 mediump_int16
         Medium qualifier 16 bit signed integer type. More...
         
        typedef int16 mediump_int16_t
         Medium qualifier 16 bit signed integer type. More...
         
        typedef int32 mediump_int32
         Medium qualifier 32 bit signed integer type. More...
         
        typedef int32 mediump_int32_t
         Medium qualifier 32 bit signed integer type. More...
         
        typedef int64 mediump_int64
         Medium qualifier 64 bit signed integer type. More...
         
        typedef int64 mediump_int64_t
         Medium qualifier 64 bit signed integer type. More...
         
        typedef int8 mediump_int8
         Medium qualifier 8 bit signed integer type. More...
         
        typedef int8 mediump_int8_t
         Medium qualifier 8 bit signed integer type. More...
         
        typedef uint16 mediump_u16
         Medium qualifier 16 bit unsigned integer type. More...
         
        typedef vec< 1, u16, mediump > mediump_u16vec1
         Medium qualifier 16 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u16, mediump > mediump_u16vec2
         Medium qualifier 16 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u16, mediump > mediump_u16vec3
         Medium qualifier 16 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u16, mediump > mediump_u16vec4
         Medium qualifier 16 bit unsigned integer vector of 4 components type. More...
         
        typedef uint32 mediump_u32
         Medium qualifier 32 bit unsigned integer type. More...
         
        typedef vec< 1, u32, mediump > mediump_u32vec1
         Medium qualifier 32 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u32, mediump > mediump_u32vec2
         Medium qualifier 32 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u32, mediump > mediump_u32vec3
         Medium qualifier 32 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u32, mediump > mediump_u32vec4
         Medium qualifier 32 bit unsigned integer vector of 4 components type. More...
         
        typedef uint64 mediump_u64
         Medium qualifier 64 bit unsigned integer type. More...
         
        typedef vec< 1, u64, mediump > mediump_u64vec1
         Medium qualifier 64 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u64, mediump > mediump_u64vec2
         Medium qualifier 64 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u64, mediump > mediump_u64vec3
         Medium qualifier 64 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u64, mediump > mediump_u64vec4
         Medium qualifier 64 bit unsigned integer vector of 4 components type. More...
         
        typedef uint8 mediump_u8
         Medium qualifier 8 bit unsigned integer type. More...
         
        typedef vec< 1, u8, mediump > mediump_u8vec1
         Medium qualifier 8 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u8, mediump > mediump_u8vec2
         Medium qualifier 8 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u8, mediump > mediump_u8vec3
         Medium qualifier 8 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u8, mediump > mediump_u8vec4
         Medium qualifier 8 bit unsigned integer vector of 4 components type. More...
         
        typedef uint16 mediump_uint16
         Medium qualifier 16 bit unsigned integer type. More...
         
        typedef uint16 mediump_uint16_t
         Medium qualifier 16 bit unsigned integer type. More...
         
        typedef uint32 mediump_uint32
         Medium qualifier 32 bit unsigned integer type. More...
         
        typedef uint32 mediump_uint32_t
         Medium qualifier 32 bit unsigned integer type. More...
         
        typedef uint64 mediump_uint64
         Medium qualifier 64 bit unsigned integer type. More...
         
        typedef uint64 mediump_uint64_t
         Medium qualifier 64 bit unsigned integer type. More...
         
        typedef uint8 mediump_uint8
         Medium qualifier 8 bit unsigned integer type. More...
         
        typedef uint8 mediump_uint8_t
         Medium qualifier 8 bit unsigned integer type. More...
         
        typedef uint16 u16
         Default qualifier 16 bit unsigned integer type. More...
         
        typedef vec< 1, u16, defaultp > u16vec1
         Default qualifier 16 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u16, defaultp > u16vec2
         Default qualifier 16 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u16, defaultp > u16vec3
         Default qualifier 16 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u16, defaultp > u16vec4
         Default qualifier 16 bit unsigned integer vector of 4 components type. More...
         
        typedef uint32 u32
         Default qualifier 32 bit unsigned integer type. More...
         
        typedef vec< 1, u32, defaultp > u32vec1
         Default qualifier 32 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u32, defaultp > u32vec2
         Default qualifier 32 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u32, defaultp > u32vec3
         Default qualifier 32 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u32, defaultp > u32vec4
         Default qualifier 32 bit unsigned integer vector of 4 components type. More...
         
        typedef uint64 u64
         Default qualifier 64 bit unsigned integer type. More...
         
        typedef vec< 1, u64, defaultp > u64vec1
         Default qualifier 64 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u64, defaultp > u64vec2
         Default qualifier 64 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u64, defaultp > u64vec3
         Default qualifier 64 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u64, defaultp > u64vec4
         Default qualifier 64 bit unsigned integer vector of 4 components type. More...
         
        typedef uint8 u8
         Default qualifier 8 bit unsigned integer type. More...
         
        typedef vec< 1, u8, defaultp > u8vec1
         Default qualifier 8 bit unsigned integer scalar type. More...
         
        typedef vec< 2, u8, defaultp > u8vec2
         Default qualifier 8 bit unsigned integer vector of 2 components type. More...
         
        typedef vec< 3, u8, defaultp > u8vec3
         Default qualifier 8 bit unsigned integer vector of 3 components type. More...
         
        typedef vec< 4, u8, defaultp > u8vec4
         Default qualifier 8 bit unsigned integer vector of 4 components type. More...
         
        typedef uint16 uint16_t
         Default qualifier 16 bit unsigned integer type. More...
         
        typedef uint32 uint32_t
         Default qualifier 32 bit unsigned integer type. More...
         
        typedef uint64 uint64_t
         Default qualifier 64 bit unsigned integer type. More...
         
        typedef uint8 uint8_t
         Default qualifier 8 bit unsigned integer type. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/type_precision.hpp> to use the features of this extension.

        +

        Defines specific C++-based qualifier types.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef float32 f32
        +
        + +

        Default 32 bit single-qualifier floating-point scalar.

        +

        32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 150 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > f32mat2
        +
        + +

        Single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 552 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > f32mat2x2
        +
        + +

        Single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 700 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, defaultp > f32mat2x3
        +
        + +

        Single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 703 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, defaultp > f32mat2x4
        +
        + +

        Single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 706 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > f32mat3
        +
        + +

        Single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 553 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, defaultp > f32mat3x2
        +
        + +

        Single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 701 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > f32mat3x3
        +
        + +

        Single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 704 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, defaultp > f32mat3x4
        +
        + +

        Single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 707 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, defaultp > f32mat4
        +
        + +

        Single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 554 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, defaultp > f32mat4x2
        +
        + +

        Single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 702 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, defaultp > f32mat4x3
        +
        + +

        Single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 705 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, defaultp > f32mat4x4
        +
        + +

        Single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 708 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f32, defaultp > f32quat
        +
        + +

        Single-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 805 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f32, defaultp > f32vec1
        +
        + +

        Single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 461 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f32, defaultp > f32vec2
        +
        + +

        Single-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 462 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f32, defaultp > f32vec3
        +
        + +

        Single-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 463 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f32, defaultp > f32vec4
        +
        + +

        Single-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 464 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 f64
        +
        + +

        Default 64 bit double-qualifier floating-point scalar.

        +

        64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 166 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, defaultp > f64mat2
        +
        + +

        Double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 584 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, defaultp > f64mat2x2
        +
        + +

        Double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 780 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f64, defaultp > f64mat2x3
        +
        + +

        Double-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 783 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f64, defaultp > f64mat2x4
        +
        + +

        Double-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 786 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, defaultp > f64mat3
        +
        + +

        Double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 585 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f64, defaultp > f64mat3x2
        +
        + +

        Double-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 781 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, defaultp > f64mat3x3
        +
        + +

        Double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 784 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f64, defaultp > f64mat3x4
        +
        + +

        Double-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 787 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, defaultp > f64mat4
        +
        + +

        Double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 586 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f64, defaultp > f64mat4x2
        +
        + +

        Double-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 782 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f64, defaultp > f64mat4x3
        +
        + +

        Double-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 785 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, defaultp > f64mat4x4
        +
        + +

        Double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 788 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f64, defaultp > f64quat
        +
        + +

        Double-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 815 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f64, defaultp > f64vec1
        +
        + +

        Double-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 501 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, defaultp > f64vec2
        +
        + +

        Double-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 502 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, defaultp > f64vec3
        +
        + +

        Double-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 503 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, defaultp > f64vec4
        +
        + +

        Double-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 504 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float float32
        +
        + +

        Single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 155 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 float32_t
        +
        + +

        Default 32 bit single-qualifier floating-point scalar.

        +

        32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 160 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef double float64
        +
        + +

        Double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 171 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 float64_t
        +
        + +

        Default 64 bit double-qualifier floating-point scalar.

        +

        64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 176 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > fmat2
        +
        + +

        Single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 536 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, defaultp > fmat2x2
        +
        + +

        Single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 660 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, defaultp > fmat2x3
        +
        + +

        Single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 663 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, defaultp > fmat2x4
        +
        + +

        Single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 666 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > fmat3
        +
        + +

        Single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 537 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, defaultp > fmat3x2
        +
        + +

        Single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 661 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, defaultp > fmat3x3
        +
        + +

        Single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 664 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, defaultp > fmat3x4
        +
        + +

        Single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 667 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, defaultp > fmat4
        +
        + +

        Single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 538 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, defaultp > fmat4x2
        +
        + +

        Single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 662 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, defaultp > fmat4x3
        +
        + +

        Single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 665 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, defaultp > fmat4x4
        +
        + +

        Single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 668 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, float, defaultp > fvec1
        +
        + +

        Single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 441 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, defaultp > fvec2
        +
        + +

        Single-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 442 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, defaultp > fvec3
        +
        + +

        Single-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 443 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, defaultp > fvec4
        +
        + +

        Single-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 444 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 highp_f32
        +
        + +

        High 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 149 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f32mat2x2 highp_f32mat2
        +
        + +

        High single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 548 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, highp > highp_f32mat2x2
        +
        + +

        High single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 690 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, highp > highp_f32mat2x3
        +
        + +

        High single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 691 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, highp > highp_f32mat2x4
        +
        + +

        High single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 692 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f32mat3x3 highp_f32mat3
        +
        + +

        High single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 549 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, highp > highp_f32mat3x2
        +
        + +

        High single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 693 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, highp > highp_f32mat3x3
        +
        + +

        High single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 694 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, highp > highp_f32mat3x4
        +
        + +

        High single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 695 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f32mat4x4 highp_f32mat4
        +
        + +

        High single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 550 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, highp > highp_f32mat4x2
        +
        + +

        High single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 696 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, highp > highp_f32mat4x3
        +
        + +

        High single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 697 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, highp > highp_f32mat4x4
        +
        + +

        High single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 698 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f32, highp > highp_f32quat
        +
        + +

        High single-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 804 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f32, highp > highp_f32vec1
        +
        + +

        High single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 456 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f32, highp > highp_f32vec2
        +
        + +

        High single-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 457 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f32, highp > highp_f32vec3
        +
        + +

        High single-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 458 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f32, highp > highp_f32vec4
        +
        + +

        High single-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 459 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 highp_f64
        +
        + +

        High 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 165 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f64mat2x2 highp_f64mat2
        +
        + +

        High double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 580 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, highp > highp_f64mat2x2
        +
        + +

        High double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 770 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f64, highp > highp_f64mat2x3
        +
        + +

        High double-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 771 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f64, highp > highp_f64mat2x4
        +
        + +

        High double-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 772 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f64mat3x3 highp_f64mat3
        +
        + +

        High double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 581 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f64, highp > highp_f64mat3x2
        +
        + +

        High double-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 773 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, highp > highp_f64mat3x3
        +
        + +

        High double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 774 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f64, highp > highp_f64mat3x4
        +
        + +

        High double-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 775 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_f64mat4x4 highp_f64mat4
        +
        + +

        High double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 582 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f64, highp > highp_f64mat4x2
        +
        + +

        High double-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 776 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f64, highp > highp_f64mat4x3
        +
        + +

        High double-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 777 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, highp > highp_f64mat4x4
        +
        + +

        High double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 778 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f64, highp > highp_f64quat
        +
        + +

        High double-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 814 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f64, highp > highp_f64vec1
        +
        + +

        High double-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 496 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, highp > highp_f64vec2
        +
        + +

        High double-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 497 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, highp > highp_f64vec3
        +
        + +

        High double-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 498 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, highp > highp_f64vec4
        +
        + +

        High double-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 499 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 highp_float32
        +
        + +

        High 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 154 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 highp_float32_t
        +
        + +

        High 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 159 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 highp_float64
        +
        + +

        High 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 170 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 highp_float64_t
        +
        + +

        High 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 175 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_fmat2x2 highp_fmat2
        +
        + +

        High single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 532 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, highp > highp_fmat2x2
        +
        + +

        High single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 650 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, highp > highp_fmat2x3
        +
        + +

        High single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 651 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, highp > highp_fmat2x4
        +
        + +

        High single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 652 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_fmat3x3 highp_fmat3
        +
        + +

        High single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 533 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, highp > highp_fmat3x2
        +
        + +

        High single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 653 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, highp > highp_fmat3x3
        +
        + +

        High single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 654 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, highp > highp_fmat3x4
        +
        + +

        High single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 655 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_fmat4x4 highp_fmat4
        +
        + +

        High single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 534 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, highp > highp_fmat4x2
        +
        + +

        High single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 656 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, highp > highp_fmat4x3
        +
        + +

        High single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 657 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, highp > highp_fmat4x4
        +
        + +

        High single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 658 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, float, highp > highp_fvec1
        +
        + +

        High single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 436 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, highp > highp_fvec2
        +
        + +

        High Single-qualifier floating-point vector of 2 components.

        +
        See also
        core_precision
        + +

        Definition at line 437 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, highp > highp_fvec3
        +
        + +

        High Single-qualifier floating-point vector of 3 components.

        +
        See also
        core_precision
        + +

        Definition at line 438 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, highp > highp_fvec4
        +
        + +

        High Single-qualifier floating-point vector of 4 components.

        +
        See also
        core_precision
        + +

        Definition at line 439 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 highp_i16
        +
        + +

        High qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 47 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i16, highp > highp_i16vec1
        +
        + +

        High qualifier 16 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 252 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i16, highp > highp_i16vec2
        +
        + +

        High qualifier 16 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 253 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i16, highp > highp_i16vec3
        +
        + +

        High qualifier 16 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 254 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i16, highp > highp_i16vec4
        +
        + +

        High qualifier 16 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 255 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 highp_i32
        +
        + +

        High qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 61 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i32, highp > highp_i32vec1
        +
        + +

        High qualifier 32 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 272 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, highp > highp_i32vec2
        +
        + +

        High qualifier 32 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 273 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, highp > highp_i32vec3
        +
        + +

        High qualifier 32 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 274 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, highp > highp_i32vec4
        +
        + +

        High qualifier 32 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 275 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 highp_i64
        +
        + +

        High qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 75 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i64, highp > highp_i64vec1
        +
        + +

        High qualifier 64 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 292 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i64, highp > highp_i64vec2
        +
        + +

        High qualifier 64 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 293 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i64, highp > highp_i64vec3
        +
        + +

        High qualifier 64 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 294 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i64, highp > highp_i64vec4
        +
        + +

        High qualifier 64 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 295 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 highp_i8
        +
        + +

        High qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 33 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i8, highp > highp_i8vec1
        +
        + +

        High qualifier 8 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 232 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i8, highp > highp_i8vec2
        +
        + +

        High qualifier 8 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 233 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i8, highp > highp_i8vec3
        +
        + +

        High qualifier 8 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 234 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i8, highp > highp_i8vec4
        +
        + +

        High qualifier 8 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 235 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 highp_int16
        +
        + +

        High qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 52 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 highp_int16_t
        +
        + +

        High qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 56 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 highp_int32
        +
        + +

        High qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 66 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 highp_int32_t
        +
        + +

        32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 70 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 highp_int64
        +
        + +

        High qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 80 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 highp_int64_t
        +
        + +

        High qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 84 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 highp_int8
        +
        + +

        High qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 38 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 highp_int8_t
        +
        + +

        High qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 42 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 highp_u16
        +
        + +

        High qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 105 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u16, highp > highp_u16vec1
        +
        + +

        High qualifier 16 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 354 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u16, highp > highp_u16vec2
        +
        + +

        High qualifier 16 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 355 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u16, highp > highp_u16vec3
        +
        + +

        High qualifier 16 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 356 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u16, highp > highp_u16vec4
        +
        + +

        High qualifier 16 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 357 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 highp_u32
        +
        + +

        High qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 119 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, highp > highp_u32vec1
        +
        + +

        High qualifier 32 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 374 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, highp > highp_u32vec2
        +
        + +

        High qualifier 32 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 375 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, highp > highp_u32vec3
        +
        + +

        High qualifier 32 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 376 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, highp > highp_u32vec4
        +
        + +

        High qualifier 32 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 377 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 highp_u64
        +
        + +

        High qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 133 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u64, highp > highp_u64vec1
        +
        + +

        High qualifier 64 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 394 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u64, highp > highp_u64vec2
        +
        + +

        High qualifier 64 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 395 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u64, highp > highp_u64vec3
        +
        + +

        High qualifier 64 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 396 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u64, highp > highp_u64vec4
        +
        + +

        High qualifier 64 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 397 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 highp_u8
        +
        + +

        High qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 91 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u8, highp > highp_u8vec1
        +
        + +

        High qualifier 8 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 334 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u8, highp > highp_u8vec2
        +
        + +

        High qualifier 8 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 335 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u8, highp > highp_u8vec3
        +
        + +

        High qualifier 8 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 336 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u8, highp > highp_u8vec4
        +
        + +

        High qualifier 8 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 337 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 highp_uint16
        +
        + +

        High qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 110 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 highp_uint16_t
        +
        + +

        High qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 114 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 highp_uint32
        +
        + +

        High qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 124 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 highp_uint32_t
        +
        + +

        High qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 128 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 highp_uint64
        +
        + +

        High qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 138 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 highp_uint64_t
        +
        + +

        High qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 142 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 highp_uint8
        +
        + +

        High qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 96 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 highp_uint8_t
        +
        + +

        High qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 100 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 i16
        +
        + +

        16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 48 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i16, defaultp > i16vec1
        +
        + +

        16 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 257 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i16, defaultp > i16vec2
        +
        + +

        16 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 258 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i16, defaultp > i16vec3
        +
        + +

        16 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 259 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i16, defaultp > i16vec4
        +
        + +

        16 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 260 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 i32
        +
        + +

        32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 62 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i32, defaultp > i32vec1
        +
        + +

        32 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 277 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, defaultp > i32vec2
        +
        + +

        32 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 278 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, defaultp > i32vec3
        +
        + +

        32 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 279 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, defaultp > i32vec4
        +
        + +

        32 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 280 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 i64
        +
        + +

        64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 76 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i64, defaultp > i64vec1
        +
        + +

        64 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 297 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i64, defaultp > i64vec2
        +
        + +

        64 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 298 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i64, defaultp > i64vec3
        +
        + +

        64 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 299 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i64, defaultp > i64vec4
        +
        + +

        64 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 300 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 i8
        +
        + +

        8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 34 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i8, defaultp > i8vec1
        +
        + +

        8 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 237 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i8, defaultp > i8vec2
        +
        + +

        8 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 238 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i8, defaultp > i8vec3
        +
        + +

        8 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 239 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i8, defaultp > i8vec4
        +
        + +

        8 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 240 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 int16_t
        +
        + +

        16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 57 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 int32_t
        +
        + +

        32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 71 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 int64_t
        +
        + +

        64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 85 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 int8_t
        +
        + +

        8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 43 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 lowp_f32
        +
        + +

        Low 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 147 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f32mat2x2 lowp_f32mat2
        +
        + +

        Low single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 540 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
        +
        + +

        Low single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 670 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
        +
        + +

        Low single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 671 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
        +
        + +

        Low single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 672 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f32mat3x3 lowp_f32mat3
        +
        + +

        Low single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 541 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
        +
        + +

        Low single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 673 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
        +
        + +

        Low single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 674 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
        +
        + +

        Low single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 675 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f32mat4x4 lowp_f32mat4
        +
        + +

        Low single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 542 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
        +
        + +

        Low single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 676 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
        +
        + +

        Low single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 677 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
        +
        + +

        Low single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 678 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f32, lowp > lowp_f32quat
        +
        + +

        Low single-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 802 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f32, lowp > lowp_f32vec1
        +
        + +

        Low single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 446 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f32, lowp > lowp_f32vec2
        +
        + +

        Low single-qualifier floating-point vector of 2 components.

        +
        See also
        core_precision
        + +

        Definition at line 447 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f32, lowp > lowp_f32vec3
        +
        + +

        Low single-qualifier floating-point vector of 3 components.

        +
        See also
        core_precision
        + +

        Definition at line 448 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f32, lowp > lowp_f32vec4
        +
        + +

        Low single-qualifier floating-point vector of 4 components.

        +
        See also
        core_precision
        + +

        Definition at line 449 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 lowp_f64
        +
        + +

        Low 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 163 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f64mat2x2 lowp_f64mat2
        +
        + +

        Low double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 572 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
        +
        + +

        Low double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 750 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
        +
        + +

        Low double-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 751 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
        +
        + +

        Low double-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 752 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f64mat3x3 lowp_f64mat3
        +
        + +

        Low double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 573 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
        +
        + +

        Low double-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 753 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
        +
        + +

        Low double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 754 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
        +
        + +

        Low double-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 755 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_f64mat4x4 lowp_f64mat4
        +
        + +

        Low double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 574 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
        +
        + +

        Low double-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 756 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
        +
        + +

        Low double-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 757 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
        +
        + +

        Low double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 758 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f64, lowp > lowp_f64quat
        +
        + +

        Low double-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 812 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f64, lowp > lowp_f64vec1
        +
        + +

        Low double-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 486 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, lowp > lowp_f64vec2
        +
        + +

        Low double-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 487 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, lowp > lowp_f64vec3
        +
        + +

        Low double-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 488 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, lowp > lowp_f64vec4
        +
        + +

        Low double-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 489 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 lowp_float32
        +
        + +

        Low 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 152 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 lowp_float32_t
        +
        + +

        Low 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 157 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 lowp_float64
        +
        + +

        Low 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 168 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 lowp_float64_t
        +
        + +

        Low 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 173 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_fmat2x2 lowp_fmat2
        +
        + +

        Low single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 524 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
        +
        + +

        Low single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 630 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
        +
        + +

        Low single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 631 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
        +
        + +

        Low single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 632 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_fmat3x3 lowp_fmat3
        +
        + +

        Low single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 525 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
        +
        + +

        Low single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 633 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
        +
        + +

        Low single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 634 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
        +
        + +

        Low single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 635 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef lowp_fmat4x4 lowp_fmat4
        +
        + +

        Low single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 526 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
        +
        + +

        Low single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 636 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
        +
        + +

        Low single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 637 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
        +
        + +

        Low single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 638 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, float, lowp > lowp_fvec1
        +
        + +

        Low single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 426 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, lowp > lowp_fvec2
        +
        + +

        Low single-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 427 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, lowp > lowp_fvec3
        +
        + +

        Low single-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 428 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, lowp > lowp_fvec4
        +
        + +

        Low single-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 429 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 lowp_i16
        +
        + +

        Low qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 45 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i16, lowp > lowp_i16vec1
        +
        + +

        Low qualifier 16 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 242 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i16, lowp > lowp_i16vec2
        +
        + +

        Low qualifier 16 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 243 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i16, lowp > lowp_i16vec3
        +
        + +

        Low qualifier 16 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 244 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i16, lowp > lowp_i16vec4
        +
        + +

        Low qualifier 16 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 245 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 lowp_i32
        +
        + +

        Low qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 59 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i32, lowp > lowp_i32vec1
        +
        + +

        Low qualifier 32 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 262 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, lowp > lowp_i32vec2
        +
        + +

        Low qualifier 32 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 263 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, lowp > lowp_i32vec3
        +
        + +

        Low qualifier 32 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 264 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, lowp > lowp_i32vec4
        +
        + +

        Low qualifier 32 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 265 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 lowp_i64
        +
        + +

        Low qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 73 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i64, lowp > lowp_i64vec1
        +
        + +

        Low qualifier 64 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 282 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i64, lowp > lowp_i64vec2
        +
        + +

        Low qualifier 64 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 283 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i64, lowp > lowp_i64vec3
        +
        + +

        Low qualifier 64 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 284 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i64, lowp > lowp_i64vec4
        +
        + +

        Low qualifier 64 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 285 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 lowp_i8
        +
        + +

        Low qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 31 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i8, lowp > lowp_i8vec1
        +
        + +

        Low qualifier 8 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 222 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i8, lowp > lowp_i8vec2
        +
        + +

        Low qualifier 8 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 223 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i8, lowp > lowp_i8vec3
        +
        + +

        Low qualifier 8 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 224 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i8, lowp > lowp_i8vec4
        +
        + +

        Low qualifier 8 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 225 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 lowp_int16
        +
        + +

        Low qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 50 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 lowp_int16_t
        +
        + +

        Low qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 54 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 lowp_int32
        +
        + +

        Low qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 64 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 lowp_int32_t
        +
        + +

        Low qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 68 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 lowp_int64
        +
        + +

        Low qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 78 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 lowp_int64_t
        +
        + +

        Low qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 82 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 lowp_int8
        +
        + +

        Low qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 36 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 lowp_int8_t
        +
        + +

        Low qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 40 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 lowp_u16
        +
        + +

        Low qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 103 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u16, lowp > lowp_u16vec1
        +
        + +

        Low qualifier 16 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 344 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u16, lowp > lowp_u16vec2
        +
        + +

        Low qualifier 16 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 345 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u16, lowp > lowp_u16vec3
        +
        + +

        Low qualifier 16 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 346 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u16, lowp > lowp_u16vec4
        +
        + +

        Low qualifier 16 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 347 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 lowp_u32
        +
        + +

        Low qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 117 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, lowp > lowp_u32vec1
        +
        + +

        Low qualifier 32 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 364 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, lowp > lowp_u32vec2
        +
        + +

        Low qualifier 32 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 365 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, lowp > lowp_u32vec3
        +
        + +

        Low qualifier 32 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 366 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, lowp > lowp_u32vec4
        +
        + +

        Low qualifier 32 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 367 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 lowp_u64
        +
        + +

        Low qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 131 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u64, lowp > lowp_u64vec1
        +
        + +

        Low qualifier 64 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 384 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u64, lowp > lowp_u64vec2
        +
        + +

        Low qualifier 64 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 385 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u64, lowp > lowp_u64vec3
        +
        + +

        Low qualifier 64 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 386 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u64, lowp > lowp_u64vec4
        +
        + +

        Low qualifier 64 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 387 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 lowp_u8
        +
        + +

        Low qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 89 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u8, lowp > lowp_u8vec1
        +
        + +

        Low qualifier 8 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 324 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u8, lowp > lowp_u8vec2
        +
        + +

        Low qualifier 8 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 325 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u8, lowp > lowp_u8vec3
        +
        + +

        Low qualifier 8 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 326 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u8, lowp > lowp_u8vec4
        +
        + +

        Low qualifier 8 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 327 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 lowp_uint16
        +
        + +

        Low qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 108 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 lowp_uint16_t
        +
        + +

        Low qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 112 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 lowp_uint32
        +
        + +

        Low qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 122 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 lowp_uint32_t
        +
        + +

        Low qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 126 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 lowp_uint64
        +
        + +

        Low qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 136 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 lowp_uint64_t
        +
        + +

        Low qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 140 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 lowp_uint8
        +
        + +

        Low qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 94 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 lowp_uint8_t
        +
        + +

        Low qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 98 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 mediump_f32
        +
        + +

        Medium 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 148 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f32mat2x2 mediump_f32mat2
        +
        + +

        Medium single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 544 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
        +
        + +

        High single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 680 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
        +
        + +

        Medium single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 681 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
        +
        + +

        Medium single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 682 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f32mat3x3 mediump_f32mat3
        +
        + +

        Medium single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 545 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
        +
        + +

        Medium single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 683 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
        +
        + +

        Medium single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 684 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
        +
        + +

        Medium single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 685 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f32mat4x4 mediump_f32mat4
        +
        + +

        Medium single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 546 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
        +
        + +

        Medium single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 686 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
        +
        + +

        Medium single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 687 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
        +
        + +

        Medium single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 688 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f32, mediump > mediump_f32quat
        +
        + +

        Medium single-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 803 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f32, mediump > mediump_f32vec1
        +
        + +

        Medium single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 451 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f32, mediump > mediump_f32vec2
        +
        + +

        Medium single-qualifier floating-point vector of 2 components.

        +
        See also
        core_precision
        + +

        Definition at line 452 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f32, mediump > mediump_f32vec3
        +
        + +

        Medium single-qualifier floating-point vector of 3 components.

        +
        See also
        core_precision
        + +

        Definition at line 453 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f32, mediump > mediump_f32vec4
        +
        + +

        Medium single-qualifier floating-point vector of 4 components.

        +
        See also
        core_precision
        + +

        Definition at line 454 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 mediump_f64
        +
        + +

        Medium 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 164 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f64mat2x2 mediump_f64mat2
        +
        + +

        Medium double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Medium double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 576 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
        +
        + +

        Medium double-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Medium double-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 760 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
        +
        + +

        Medium double-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 761 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
        +
        + +

        Medium double-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 762 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f64mat3x3 mediump_f64mat3
        +
        + +

        Medium double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 577 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
        +
        + +

        Medium double-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 763 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
        +
        + +

        Medium double-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 764 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
        +
        + +

        Medium double-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 765 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_f64mat4x4 mediump_f64mat4
        +
        + +

        Medium double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 578 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
        +
        + +

        Medium double-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 766 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
        +
        + +

        Medium double-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 767 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
        +
        + +

        Medium double-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 768 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef qua< f64, mediump > mediump_f64quat
        +
        + +

        Medium double-qualifier floating-point quaternion.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 813 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, f64, mediump > mediump_f64vec1
        +
        + +

        Medium double-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 491 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, f64, mediump > mediump_f64vec2
        +
        + +

        Medium double-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 492 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, f64, mediump > mediump_f64vec3
        +
        + +

        Medium double-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 493 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, f64, mediump > mediump_f64vec4
        +
        + +

        Medium double-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 494 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 mediump_float32
        +
        + +

        Medium 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 153 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float32 mediump_float32_t
        +
        + +

        Medium 32 bit single-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 158 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 mediump_float64
        +
        + +

        Medium 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 169 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef float64 mediump_float64_t
        +
        + +

        Medium 64 bit double-qualifier floating-point scalar.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 174 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_fmat2x2 mediump_fmat2
        +
        + +

        Medium single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 528 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
        +
        + +

        Medium single-qualifier floating-point 1x1 matrix.

        +
        See also
        GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
        +
        +GLM_GTC_type_precision
        + +

        Definition at line 640 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
        +
        + +

        Medium single-qualifier floating-point 2x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 641 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
        +
        + +

        Medium single-qualifier floating-point 2x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 642 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_fmat3x3 mediump_fmat3
        +
        + +

        Medium single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 529 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
        +
        + +

        Medium single-qualifier floating-point 3x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 643 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
        +
        + +

        Medium single-qualifier floating-point 3x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 644 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
        +
        + +

        Medium single-qualifier floating-point 3x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 645 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mediump_fmat4x4 mediump_fmat4
        +
        + +

        Medium single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 530 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
        +
        + +

        Medium single-qualifier floating-point 4x2 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 646 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
        +
        + +

        Medium single-qualifier floating-point 4x3 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 647 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
        +
        + +

        Medium single-qualifier floating-point 4x4 matrix.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 648 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, float, mediump > mediump_fvec1
        +
        + +

        Medium single-qualifier floating-point vector of 1 component.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 431 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, float, mediump > mediump_fvec2
        +
        + +

        Medium Single-qualifier floating-point vector of 2 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 432 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, float, mediump > mediump_fvec3
        +
        + +

        Medium Single-qualifier floating-point vector of 3 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 433 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, float, mediump > mediump_fvec4
        +
        + +

        Medium Single-qualifier floating-point vector of 4 components.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 434 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 mediump_i16
        +
        + +

        Medium qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 46 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i16, mediump > mediump_i16vec1
        +
        + +

        Medium qualifier 16 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 247 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i16, mediump > mediump_i16vec2
        +
        + +

        Medium qualifier 16 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 248 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i16, mediump > mediump_i16vec3
        +
        + +

        Medium qualifier 16 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 249 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i16, mediump > mediump_i16vec4
        +
        + +

        Medium qualifier 16 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 250 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 mediump_i32
        +
        + +

        Medium qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 60 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i32, mediump > mediump_i32vec1
        +
        + +

        Medium qualifier 32 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 267 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i32, mediump > mediump_i32vec2
        +
        + +

        Medium qualifier 32 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 268 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i32, mediump > mediump_i32vec3
        +
        + +

        Medium qualifier 32 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 269 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i32, mediump > mediump_i32vec4
        +
        + +

        Medium qualifier 32 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 270 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 mediump_i64
        +
        + +

        Medium qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 74 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i64, mediump > mediump_i64vec1
        +
        + +

        Medium qualifier 64 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 287 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i64, mediump > mediump_i64vec2
        +
        + +

        Medium qualifier 64 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 288 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i64, mediump > mediump_i64vec3
        +
        + +

        Medium qualifier 64 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 289 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i64, mediump > mediump_i64vec4
        +
        + +

        Medium qualifier 64 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 290 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 mediump_i8
        +
        + +

        Medium qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 32 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, i8, mediump > mediump_i8vec1
        +
        + +

        Medium qualifier 8 bit signed integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 227 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, i8, mediump > mediump_i8vec2
        +
        + +

        Medium qualifier 8 bit signed integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 228 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, i8, mediump > mediump_i8vec3
        +
        + +

        Medium qualifier 8 bit signed integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 229 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, i8, mediump > mediump_i8vec4
        +
        + +

        Medium qualifier 8 bit signed integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 230 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 mediump_int16
        +
        + +

        Medium qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 51 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int16 mediump_int16_t
        +
        + +

        Medium qualifier 16 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 55 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 mediump_int32
        +
        + +

        Medium qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 65 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int32 mediump_int32_t
        +
        + +

        Medium qualifier 32 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 69 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 mediump_int64
        +
        + +

        Medium qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 79 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int64 mediump_int64_t
        +
        + +

        Medium qualifier 64 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 83 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 mediump_int8
        +
        + +

        Medium qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 37 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::int8 mediump_int8_t
        +
        + +

        Medium qualifier 8 bit signed integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 41 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 mediump_u16
        +
        + +

        Medium qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 104 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u16, mediump > mediump_u16vec1
        +
        + +

        Medium qualifier 16 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 349 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u16, mediump > mediump_u16vec2
        +
        + +

        Medium qualifier 16 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 350 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u16, mediump > mediump_u16vec3
        +
        + +

        Medium qualifier 16 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 351 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u16, mediump > mediump_u16vec4
        +
        + +

        Medium qualifier 16 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 352 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 mediump_u32
        +
        + +

        Medium qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 118 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, mediump > mediump_u32vec1
        +
        + +

        Medium qualifier 32 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 369 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, mediump > mediump_u32vec2
        +
        + +

        Medium qualifier 32 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 370 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, mediump > mediump_u32vec3
        +
        + +

        Medium qualifier 32 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 371 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, mediump > mediump_u32vec4
        +
        + +

        Medium qualifier 32 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 372 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 mediump_u64
        +
        + +

        Medium qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 132 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u64, mediump > mediump_u64vec1
        +
        + +

        Medium qualifier 64 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 389 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u64, mediump > mediump_u64vec2
        +
        + +

        Medium qualifier 64 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 390 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u64, mediump > mediump_u64vec3
        +
        + +

        Medium qualifier 64 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 391 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u64, mediump > mediump_u64vec4
        +
        + +

        Medium qualifier 64 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 392 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 mediump_u8
        +
        + +

        Medium qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 90 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u8, mediump > mediump_u8vec1
        +
        + +

        Medium qualifier 8 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 329 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u8, mediump > mediump_u8vec2
        +
        + +

        Medium qualifier 8 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 330 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u8, mediump > mediump_u8vec3
        +
        + +

        Medium qualifier 8 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 331 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u8, mediump > mediump_u8vec4
        +
        + +

        Medium qualifier 8 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 332 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 mediump_uint16
        +
        + +

        Medium qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 109 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 mediump_uint16_t
        +
        + +

        Medium qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 113 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 mediump_uint32
        +
        + +

        Medium qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 123 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 mediump_uint32_t
        +
        + +

        Medium qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 127 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 mediump_uint64
        +
        + +

        Medium qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 137 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 mediump_uint64_t
        +
        + +

        Medium qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 141 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 mediump_uint8
        +
        + +

        Medium qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 95 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 mediump_uint8_t
        +
        + +

        Medium qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 99 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 u16
        +
        + +

        Default qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 106 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u16, defaultp > u16vec1
        +
        + +

        Default qualifier 16 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 359 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u16, defaultp > u16vec2
        +
        + +

        Default qualifier 16 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 360 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u16, defaultp > u16vec3
        +
        + +

        Default qualifier 16 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 361 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u16, defaultp > u16vec4
        +
        + +

        Default qualifier 16 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 362 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 u32
        +
        + +

        Default qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 120 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u32, defaultp > u32vec1
        +
        + +

        Default qualifier 32 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 379 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u32, defaultp > u32vec2
        +
        + +

        Default qualifier 32 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 380 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u32, defaultp > u32vec3
        +
        + +

        Default qualifier 32 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 381 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u32, defaultp > u32vec4
        +
        + +

        Default qualifier 32 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 382 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 u64
        +
        + +

        Default qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 134 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u64, defaultp > u64vec1
        +
        + +

        Default qualifier 64 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 399 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u64, defaultp > u64vec2
        +
        + +

        Default qualifier 64 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 400 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u64, defaultp > u64vec3
        +
        + +

        Default qualifier 64 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 401 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u64, defaultp > u64vec4
        +
        + +

        Default qualifier 64 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 402 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 u8
        +
        + +

        Default qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 92 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 1, u8, defaultp > u8vec1
        +
        + +

        Default qualifier 8 bit unsigned integer scalar type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 339 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 2, u8, defaultp > u8vec2
        +
        + +

        Default qualifier 8 bit unsigned integer vector of 2 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 340 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 3, u8, defaultp > u8vec3
        +
        + +

        Default qualifier 8 bit unsigned integer vector of 3 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 341 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec< 4, u8, defaultp > u8vec4
        +
        + +

        Default qualifier 8 bit unsigned integer vector of 4 components type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 342 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 uint16_t
        +
        + +

        Default qualifier 16 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 115 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 uint32_t
        +
        + +

        Default qualifier 32 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 129 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 uint64_t
        +
        + +

        Default qualifier 64 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 143 of file fwd.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint8 uint8_t
        +
        + +

        Default qualifier 8 bit unsigned integer type.

        +
        See also
        GLM_GTC_type_precision
        + +

        Definition at line 101 of file fwd.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00305.html b/Include/glm/doc/api/a00305.html new file mode 100644 index 0000000..3755526 --- /dev/null +++ b/Include/glm/doc/api/a00305.html @@ -0,0 +1,873 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_ptr + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTC_type_ptr
        +
        +
        + +

        Include <glm/gtc/type_ptr.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
         Build a matrix from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL qua< T, defaultp > make_quat (T const *const ptr)
         Build a quaternion from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 1, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 2, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 3, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 4, T, Q > const &v)
         Build a vector from a pointer. More...
         
        template<typename T >
        GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
         Build a vector from a pointer. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
         Return the constant address to the data of the input parameter. More...
         
        +

        Detailed Description

        +

        Include <glm/gtc/type_ptr.hpp> to use the features of this extension.

        +

        Handles the interaction between pointers and vector, matrix types.

        +

        This extension defines an overloaded function, glm::value_ptr. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.

        +

        This is useful for uploading data to matrices or copying data to buffer objects.

        +

        Example:

        #include <glm/glm.hpp>
        + +
        +
        glm::vec3 aVector(3);
        +
        glm::mat4 someMatrix(1.0);
        +
        +
        glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
        +
        glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
        +

        <glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2x2 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 3, T, defaultp> glm::make_mat2x3 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 4, T, defaultp> glm::make_mat2x4 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 2, T, defaultp> glm::make_mat3x2 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3x3 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 4, T, defaultp> glm::make_mat3x4 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 2, T, defaultp> glm::make_mat4x2 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 3, T, defaultp> glm::make_mat4x3 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4x4 (T const *const ptr)
        +
        + +

        Build a matrix from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, defaultp> glm::make_quat (T const *const ptr)
        +
        + +

        Build a quaternion from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 1, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 2, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 3, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 4, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 1, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 2, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 3, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 4, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, defaultp> glm::make_vec2 (T const *const ptr)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 1, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 2, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 3, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 4, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, defaultp> glm::make_vec3 (T const *const ptr)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 1, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 2, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 3, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 4, T, Q > const & v)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, defaultp> glm::make_vec4 (T const *const ptr)
        +
        + +

        Build a vector from a pointer.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::value_type const* glm::value_ptr (genType const & v)
        +
        + +

        Return the constant address to the data of the input parameter.

        +
        See also
        GLM_GTC_type_ptr
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00306.html b/Include/glm/doc/api/a00306.html new file mode 100644 index 0000000..61c2d88 --- /dev/null +++ b/Include/glm/doc/api/a00306.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_ulp + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        + +

        Include <glm/gtc/ulp.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtc/ulp.hpp> to use the features of this extension.

        +

        Allow the measurement of the accuracy of a function against a reference implementation. This extension works on floating-point data and provide results in ULP.

        +
        + + + + diff --git a/Include/glm/doc/api/a00307.html b/Include/glm/doc/api/a00307.html new file mode 100644 index 0000000..ae43cce --- /dev/null +++ b/Include/glm/doc/api/a00307.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_vec1 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        +
        +
        + +

        Include <glm/gtc/vec1.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtc/vec1.hpp> to use the features of this extension.

        +

        Add vec1, ivec1, uvec1 and bvec1 types.

        +
        + + + + diff --git a/Include/glm/doc/api/a00308.html b/Include/glm/doc/api/a00308.html new file mode 100644 index 0000000..3768b7e --- /dev/null +++ b/Include/glm/doc/api/a00308.html @@ -0,0 +1,1357 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_associated_min_max + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_associated_min_max
        +
        +
        + +

        Include <glm/gtx/associated_min_max.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
         Maximum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
         Maximum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
         Maximum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<typename T , typename U , qualifier Q>
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
         Minimum comparison between 2 variables and returns 2 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
         Minimum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
         Minimum comparison between 3 variables and returns 3 associated variable values. More...
         
        template<typename T , typename U >
        GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        template<length_t L, typename T , typename U , qualifier Q>
        GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
         Minimum comparison between 4 variables and returns 4 associated variable values. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.

        +

        Min and max functions that return associated values not the compared onces.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMax (x,
        a,
        y,
        b 
        )
        +
        + +

        Maximum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<2, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b 
        )
        +
        + +

        Maximum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax (x,
        vec< L, U, Q > const & a,
        y,
        vec< L, U, Q > const & b 
        )
        +
        + +

        Maximum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        a,
        vec< L, T, Q > const & y,
        b 
        )
        +
        + +

        Maximum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMax (x,
        a,
        y,
        b,
        z,
        c 
        )
        +
        + +

        Maximum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b,
        vec< L, T, Q > const & z,
        vec< L, U, Q > const & c 
        )
        +
        + +

        Maximum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax (x,
        vec< L, U, Q > const & a,
        y,
        vec< L, U, Q > const & b,
        z,
        vec< L, U, Q > const & c 
        )
        +
        + +

        Maximum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        a,
        vec< L, T, Q > const & y,
        b,
        vec< L, T, Q > const & z,
        c 
        )
        +
        + +

        Maximum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMax (x,
        a,
        y,
        b,
        z,
        c,
        w,
        d 
        )
        +
        + +

        Maximum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b,
        vec< L, T, Q > const & z,
        vec< L, U, Q > const & c,
        vec< L, T, Q > const & w,
        vec< L, U, Q > const & d 
        )
        +
        + +

        Maximum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (x,
        vec< L, U, Q > const & a,
        y,
        vec< L, U, Q > const & b,
        z,
        vec< L, U, Q > const & c,
        w,
        vec< L, U, Q > const & d 
        )
        +
        + +

        Maximum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
        a,
        vec< L, T, Q > const & y,
        b,
        vec< L, T, Q > const & z,
        c,
        vec< L, T, Q > const & w,
        d 
        )
        +
        + +

        Maximum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMin (x,
        a,
        y,
        b 
        )
        +
        + +

        Minimum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<2, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b 
        )
        +
        + +

        Minimum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (x,
        const vec< L, U, Q > & a,
        y,
        const vec< L, U, Q > & b 
        )
        +
        + +

        Minimum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
        a,
        vec< L, T, Q > const & y,
        b 
        )
        +
        + +

        Minimum comparison between 2 variables and returns 2 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMin (x,
        a,
        y,
        b,
        z,
        c 
        )
        +
        + +

        Minimum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b,
        vec< L, T, Q > const & z,
        vec< L, U, Q > const & c 
        )
        +
        + +

        Minimum comparison between 3 variables and returns 3 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL U glm::associatedMin (x,
        a,
        y,
        b,
        z,
        c,
        w,
        d 
        )
        +
        + +

        Minimum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
        vec< L, U, Q > const & a,
        vec< L, T, Q > const & y,
        vec< L, U, Q > const & b,
        vec< L, T, Q > const & z,
        vec< L, U, Q > const & c,
        vec< L, T, Q > const & w,
        vec< L, U, Q > const & d 
        )
        +
        + +

        Minimum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (x,
        vec< L, U, Q > const & a,
        y,
        vec< L, U, Q > const & b,
        z,
        vec< L, U, Q > const & c,
        w,
        vec< L, U, Q > const & d 
        )
        +
        + +

        Minimum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
        a,
        vec< L, T, Q > const & y,
        b,
        vec< L, T, Q > const & z,
        c,
        vec< L, T, Q > const & w,
        d 
        )
        +
        + +

        Minimum comparison between 4 variables and returns 4 associated variable values.

        +
        See also
        GLM_GTX_associated_min_max
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00309.html b/Include/glm/doc/api/a00309.html new file mode 100644 index 0000000..e77c82b --- /dev/null +++ b/Include/glm/doc/api/a00309.html @@ -0,0 +1,322 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_bit + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + + +
        + +

        Include <glm/gtx/bit.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genIUType >
        GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
         Find the highest bit set to 1 in a integer variable and return its value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
         Return the power of two number which value is just higher the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
         Return the power of two number which value is just higher the input value. More...
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
         Return the power of two number which value is just lower the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
         Return the power of two number which value is just lower the input value. More...
         
        template<typename genIUType >
        GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
         Return the power of two number which value is the closet to the input value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
         Return the power of two number which value is the closet to the input value. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/bit.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::highestBitValue (genIUType Value)
        +
        +
        See also
        GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::highestBitValue (vec< L, T, Q > const & value)
        +
        + +

        Find the highest bit set to 1 in a integer variable and return its value.

        +
        See also
        GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genIUType glm::lowestBitValue (genIUType Value)
        +
        +
        See also
        GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoAbove (genIUType Value)
        +
        + +

        Return the power of two number which value is just higher the input value.

        +

        Deprecated, use ceilPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoAbove (vec< L, T, Q > const & value)
        +
        + +

        Return the power of two number which value is just higher the input value.

        +

        Deprecated, use ceilPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoBelow (genIUType Value)
        +
        + +

        Return the power of two number which value is just lower the input value.

        +

        Deprecated, use floorPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoBelow (vec< L, T, Q > const & value)
        +
        + +

        Return the power of two number which value is just lower the input value.

        +

        Deprecated, use floorPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoNearest (genIUType Value)
        +
        + +

        Return the power of two number which value is the closet to the input value.

        +

        Deprecated, use roundPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoNearest (vec< L, T, Q > const & value)
        +
        + +

        Return the power of two number which value is the closet to the input value.

        +

        Deprecated, use roundPowerOfTwo from GTC_round instead

        +
        See also
        GLM_GTC_round
        +
        +GLM_GTX_bit
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00310.html b/Include/glm/doc/api/a00310.html new file mode 100644 index 0000000..7209490 --- /dev/null +++ b/Include/glm/doc/api/a00310.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_closest_point + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_closest_point
        +
        +
        + +

        Include <glm/gtx/closest_point.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
         Find the point on a straight line which is the closet of a point. More...
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
         2d lines work as well
         
        +

        Detailed Description

        +

        Include <glm/gtx/closest_point.hpp> to use the features of this extension.

        +

        Find the point on a straight line which is the closet of a point.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::closestPointOnLine (vec< 3, T, Q > const & point,
        vec< 3, T, Q > const & a,
        vec< 3, T, Q > const & b 
        )
        +
        + +

        Find the point on a straight line which is the closet of a point.

        +
        See also
        GLM_GTX_closest_point
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00311.html b/Include/glm/doc/api/a00311.html new file mode 100644 index 0000000..89a09c7 --- /dev/null +++ b/Include/glm/doc/api/a00311.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_encoding + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_color_encoding
        +
        +
        + +

        Include <glm/gtx/color_encoding.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
         Convert a D65 YUV color to D50 YUV.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
         Convert a D65 YUV color to linear sRGB.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
         Convert a linear sRGB color to D50 YUV.
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
         Convert a linear sRGB color to D65 YUV.
         
        +

        Detailed Description

        +

        Include <glm/gtx/color_encoding.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +
        + + + + diff --git a/Include/glm/doc/api/a00312.html b/Include/glm/doc/api/a00312.html new file mode 100644 index 0000000..996fad7 --- /dev/null +++ b/Include/glm/doc/api/a00312.html @@ -0,0 +1,261 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_space + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_color_space
        +
        +
        + +

        Include <glm/gtx/color_space.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
         Converts a color from RGB color space to its color in HSV color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
         Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
         Converts a color from HSV color space to its color in RGB color space. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
         Build a saturation matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
         Modify the saturation of a color. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
         Modify the saturation of a color. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/color_space.hpp> to use the features of this extension.

        +

        Related to RGB to HSV conversions and operations.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::hsvColor (vec< 3, T, Q > const & rgbValue)
        +
        + +

        Converts a color from RGB color space to its color in HSV color space.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::luminosity (vec< 3, T, Q > const & color)
        +
        + +

        Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rgbColor (vec< 3, T, Q > const & hsvValue)
        +
        + +

        Converts a color from HSV color space to its color in RGB color space.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::saturation (T const s)
        +
        + +

        Build a saturation matrix.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::saturation (T const s,
        vec< 3, T, Q > const & color 
        )
        +
        + +

        Modify the saturation of a color.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::saturation (T const s,
        vec< 4, T, Q > const & color 
        )
        +
        + +

        Modify the saturation of a color.

        +
        See also
        GLM_GTX_color_space
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00313.html b/Include/glm/doc/api/a00313.html new file mode 100644 index 0000000..cb18e84 --- /dev/null +++ b/Include/glm/doc/api/a00313.html @@ -0,0 +1,199 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_space_YCoCg + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_color_space_YCoCg
        +
        +
        + +

        Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
         Convert a color from RGB color space to YCoCg color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
         Convert a color from RGB color space to YCoCgR color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
         Convert a color from YCoCg color space to RGB color space. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
         Convert a color from YCoCgR color space to RGB color space. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.

        +

        RGB to YCoCg conversions and operations

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCg (vec< 3, T, Q > const & rgbColor)
        +
        + +

        Convert a color from RGB color space to YCoCg color space.

        +
        See also
        GLM_GTX_color_space_YCoCg
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCgR (vec< 3, T, Q > const & rgbColor)
        +
        + +

        Convert a color from RGB color space to YCoCgR color space.

        +
        See also
        "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
        +
        +GLM_GTX_color_space_YCoCg
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::YCoCg2rgb (vec< 3, T, Q > const & YCoCgColor)
        +
        + +

        Convert a color from YCoCg color space to RGB color space.

        +
        See also
        GLM_GTX_color_space_YCoCg
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::YCoCgR2rgb (vec< 3, T, Q > const & YCoCgColor)
        +
        + +

        Convert a color from YCoCgR color space to RGB color space.

        +
        See also
        "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
        +
        +GLM_GTX_color_space_YCoCg
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00314.html b/Include/glm/doc/api/a00314.html new file mode 100644 index 0000000..80170a7 --- /dev/null +++ b/Include/glm/doc/api/a00314.html @@ -0,0 +1,257 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_common + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/common.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > closeBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Returns whether vector components values are within an interval. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
         Similar to 'mod' but with a different rounding and integer support. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
         Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > openBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
         Returns whether vector components values are within an interval. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/common.hpp> to use the features of this extension.

        +

        Provide functions to increase the compatibility with Cg and HLSL languages

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::closeBounded (vec< L, T, Q > const & Value,
        vec< L, T, Q > const & Min,
        vec< L, T, Q > const & Max 
        )
        +
        + +

        Returns whether vector components values are within an interval.

        +

        A closed interval includes its endpoints, and is denoted with square brackets.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_relational
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fmod (vec< L, T, Q > const & v)
        +
        + +

        Similar to 'mod' but with a different rounding and integer support.

        +

        Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'

        +
        See also
        GLSL mod vs HLSL fmod
        +
        +GLSL mod man page
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::bool_type glm::isdenormal (genType const & x)
        +
        + +

        Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.

        +

        This format is less precise but can represent values closer to zero.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        GLSL isnan man page
        +
        +GLSL 4.20.8 specification, section 8.3 Common Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::openBounded (vec< L, T, Q > const & Value,
        vec< L, T, Q > const & Min,
        vec< L, T, Q > const & Max 
        )
        +
        + +

        Returns whether vector components values are within an interval.

        +

        A open interval excludes its endpoints, and is denoted with square brackets.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLM_EXT_vector_relational
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00315.html b/Include/glm/doc/api/a00315.html new file mode 100644 index 0000000..0dfa682 --- /dev/null +++ b/Include/glm/doc/api/a00315.html @@ -0,0 +1,430 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_compatibility + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_compatibility
        +
        +
        + +

        Include <glm/gtx/compatibility.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef bool bool1
         boolean type with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef bool bool1x1
         boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, bool, highp > bool2
         boolean type with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, bool, highp > bool2x2
         boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, bool, highp > bool2x3
         boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, bool, highp > bool2x4
         boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, bool, highp > bool3
         boolean type with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, bool, highp > bool3x2
         boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, bool, highp > bool3x3
         boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, bool, highp > bool3x4
         boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, bool, highp > bool4
         boolean type with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, bool, highp > bool4x2
         boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, bool, highp > bool4x3
         boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, bool, highp > bool4x4
         boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef double double1
         double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef double double1x1
         double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, double, highp > double2
         double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, double, highp > double2x2
         double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, double, highp > double2x3
         double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, double, highp > double2x4
         double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, double, highp > double3
         double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, double, highp > double3x2
         double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, double, highp > double3x3
         double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, double, highp > double3x4
         double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, double, highp > double4
         double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, double, highp > double4x2
         double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, double, highp > double4x3
         double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, double, highp > double4x4
         double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef float float1
         single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef float float1x1
         single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, float, highp > float2
         single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, float, highp > float2x2
         single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, float, highp > float2x3
         single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, float, highp > float2x4
         single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, float, highp > float3
         single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, float, highp > float3x2
         single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, float, highp > float3x3
         single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, float, highp > float3x4
         single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, float, highp > float4
         single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, float, highp > float4x2
         single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, float, highp > float4x3
         single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, float, highp > float4x4
         single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef int int1
         integer vector with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef int int1x1
         integer matrix with 1 component. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 2, int, highp > int2
         integer vector with 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 2, int, highp > int2x2
         integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 3, int, highp > int2x3
         integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 2, 4, int, highp > int2x4
         integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 3, int, highp > int3
         integer vector with 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 2, int, highp > int3x2
         integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 3, int, highp > int3x3
         integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 3, 4, int, highp > int3x4
         integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef vec< 4, int, highp > int4
         integer vector with 4 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 2, int, highp > int4x2
         integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 3, int, highp > int4x3
         integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
         
        +typedef mat< 4, 4, int, highp > int4x4
         integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER T atan2 (T x, T y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
         Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
         
        +template<typename genType >
        GLM_FUNC_DECL bool isfinite (genType const &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
         Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
         
        +template<typename T >
        GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
         Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
         Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER T saturate (T x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
         Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
         
        +

        Detailed Description

        +

        Include <glm/gtx/compatibility.hpp> to use the features of this extension.

        +

        Provide functions to increase the compatibility with Cg and HLSL languages

        +
        + + + + diff --git a/Include/glm/doc/api/a00316.html b/Include/glm/doc/api/a00316.html new file mode 100644 index 0000000..504a519 --- /dev/null +++ b/Include/glm/doc/api/a00316.html @@ -0,0 +1,241 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_component_wise + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_component_wise
        +
        +
        + +

        Include <glm/gtx/component_wise.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
         Add all vector components together. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMax (genType const &v)
         Find the maximum value between single vector components. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMin (genType const &v)
         Find the minimum value between single vector components. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType::value_type compMul (genType const &v)
         Multiply all vector components together. More...
         
        template<typename floatType , length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
         Convert an integer vector to a normalized float vector. More...
         
        template<length_t L, typename T , typename floatType , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
         Convert a normalized float vector to an integer vector. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/component_wise.hpp> to use the features of this extension.

        +

        Operations between components of a type

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::value_type glm::compAdd (genType const & v)
        +
        + +

        Add all vector components together.

        +
        See also
        GLM_GTX_component_wise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::value_type glm::compMax (genType const & v)
        +
        + +

        Find the maximum value between single vector components.

        +
        See also
        GLM_GTX_component_wise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::value_type glm::compMin (genType const & v)
        +
        + +

        Find the minimum value between single vector components.

        +
        See also
        GLM_GTX_component_wise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType::value_type glm::compMul (genType const & v)
        +
        + +

        Multiply all vector components together.

        +
        See also
        GLM_GTX_component_wise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, floatType, Q> glm::compNormalize (vec< L, T, Q > const & v)
        +
        + +

        Convert an integer vector to a normalized float vector.

        +

        If the parameter value type is already a floating qualifier type, the value is passed through.

        See also
        GLM_GTX_component_wise
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::compScale (vec< L, floatType, Q > const & v)
        +
        + +

        Convert a normalized float vector to an integer vector.

        +

        If the parameter value type is already a floating qualifier type, the value is passed through.

        See also
        GLM_GTX_component_wise
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00317.html b/Include/glm/doc/api/a00317.html new file mode 100644 index 0000000..a97c910 --- /dev/null +++ b/Include/glm/doc/api/a00317.html @@ -0,0 +1,547 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_dual_quaternion + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_dual_quaternion
        +
        +
        + +

        Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef highp_ddualquat ddualquat
         Dual-quaternion of default double-qualifier floating-point numbers. More...
         
        typedef highp_fdualquat dualquat
         Dual-quaternion of floating-point numbers. More...
         
        typedef highp_fdualquat fdualquat
         Dual-quaternion of single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, highp > highp_ddualquat
         Dual-quaternion of high double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, highp > highp_dualquat
         Dual-quaternion of high single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, highp > highp_fdualquat
         Dual-quaternion of high single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, lowp > lowp_ddualquat
         Dual-quaternion of low double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, lowp > lowp_dualquat
         Dual-quaternion of low single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, lowp > lowp_fdualquat
         Dual-quaternion of low single-qualifier floating-point numbers. More...
         
        typedef tdualquat< double, mediump > mediump_ddualquat
         Dual-quaternion of medium double-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, mediump > mediump_dualquat
         Dual-quaternion of medium single-qualifier floating-point numbers. More...
         
        typedef tdualquat< float, mediump > mediump_fdualquat
         Dual-quaternion of medium single-qualifier floating-point numbers. More...
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
         Creates an identity dual quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
         Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
         Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
         Returns the q inverse. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
         Returns the linear interpolation of two dual quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
         Converts a quaternion to a 2 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
         Converts a quaternion to a 3 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
         Returns the normalized quaternion. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.

        +

        Defines a templated dual-quaternion type and several dual-quaternion operations.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef highp_ddualquat ddualquat
        +
        + +

        Dual-quaternion of default double-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 260 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_fdualquat dualquat
        +
        + +

        Dual-quaternion of floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 236 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef highp_fdualquat fdualquat
        +
        + +

        Dual-quaternion of single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 241 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<double, highp> highp_ddualquat
        +
        + +

        Dual-quaternion of high double-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 229 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, highp> highp_dualquat
        +
        + +

        Dual-quaternion of high single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 197 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, highp> highp_fdualquat
        +
        + +

        Dual-quaternion of high single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 213 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<double, lowp> lowp_ddualquat
        +
        + +

        Dual-quaternion of low double-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 219 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, lowp> lowp_dualquat
        +
        + +

        Dual-quaternion of low single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 187 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, lowp> lowp_fdualquat
        +
        + +

        Dual-quaternion of low single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 203 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<double, mediump> mediump_ddualquat
        +
        + +

        Dual-quaternion of medium double-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 224 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, mediump> mediump_dualquat
        +
        + +

        Dual-quaternion of medium single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 192 of file dual_quaternion.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef tdualquat<float, mediump> mediump_fdualquat
        +
        + +

        Dual-quaternion of medium single-qualifier floating-point numbers.

        +
        See also
        GLM_GTX_dual_quaternion
        + +

        Definition at line 208 of file dual_quaternion.hpp.

        + +
        +
        +

        Function Documentation

        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::dual_quat_identity ()
        +
        + +

        Creates an identity dual quaternion.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast (mat< 2, 4, T, Q > const & x)
        +
        + +

        Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast (mat< 3, 4, T, Q > const & x)
        +
        + +

        Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::inverse (tdualquat< T, Q > const & q)
        +
        + +

        Returns the q inverse.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::lerp (tdualquat< T, Q > const & x,
        tdualquat< T, Q > const & y,
        T const & a 
        )
        +
        + +

        Returns the linear interpolation of two dual quaternion.

        +
        See also
        gtc_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 4, T, Q> glm::mat2x4_cast (tdualquat< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 2 * 4 matrix.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 4, T, Q> glm::mat3x4_cast (tdualquat< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 3 * 4 matrix.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL tdualquat<T, Q> glm::normalize (tdualquat< T, Q > const & q)
        +
        + +

        Returns the normalized quaternion.

        +
        See also
        GLM_GTX_dual_quaternion
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00318.html b/Include/glm/doc/api/a00318.html new file mode 100644 index 0000000..b508baa --- /dev/null +++ b/Include/glm/doc/api/a00318.html @@ -0,0 +1,892 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_easing + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/easing.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType backEaseIn (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseIn (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseInOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseInOut (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType backEaseOut (genType const &a, genType const &o)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseIn (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseInOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType bounceEaseOut (genType const &a)
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseIn (genType const &a)
         Modelled after shifted quadrant IV of unit circle. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseInOut (genType const &a)
         Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType circularEaseOut (genType const &a)
         Modelled after shifted quadrant II of unit circle. More...
         
        +template<typename genType >
        GLM_FUNC_DECL genType cubicEaseIn (genType const &a)
         Modelled after the cubic y = x^3.
         
        template<typename genType >
        GLM_FUNC_DECL genType cubicEaseInOut (genType const &a)
         Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cubicEaseOut (genType const &a)
         Modelled after the cubic y = (x - 1)^3 + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseIn (genType const &a)
         Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseInOut (genType const &a)
         Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType elasticEaseOut (genType const &a)
         Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseIn (genType const &a)
         Modelled after the exponential function y = 2^(10(x - 1)) More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseInOut (genType const &a)
         Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType exponentialEaseOut (genType const &a)
         Modelled after the exponential function y = -2^(-10x) + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType linearInterpolation (genType const &a)
         Modelled after the line y = x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseIn (genType const &a)
         Modelled after the parabola y = x^2. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseInOut (genType const &a)
         Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quadraticEaseOut (genType const &a)
         Modelled after the parabola y = -x^2 + 2x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseIn (genType const &a)
         Modelled after the quartic x^4. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseInOut (genType const &a)
         Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quarticEaseOut (genType const &a)
         Modelled after the quartic y = 1 - (x - 1)^4. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseIn (genType const &a)
         Modelled after the quintic y = x^5. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseInOut (genType const &a)
         Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType quinticEaseOut (genType const &a)
         Modelled after the quintic y = (x - 1)^5 + 1. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseIn (genType const &a)
         Modelled after quarter-cycle of sine wave. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseInOut (genType const &a)
         Modelled after half sine wave. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType sineEaseOut (genType const &a)
         Modelled after quarter-cycle of sine wave (different phase) More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/easing.hpp> to use the features of this extension.

        +

        Easing functions for animations and transitons All functions take a parameter x in the range [0.0,1.0]

        +

        Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseIn (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseIn (genType const & a,
        genType const & o 
        )
        +
        +
        Parameters
        + + + +
        aparameter
        oOptional overshoot modifier
        +
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseInOut (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseInOut (genType const & a,
        genType const & o 
        )
        +
        +
        Parameters
        + + + +
        aparameter
        oOptional overshoot modifier
        +
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseOut (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::backEaseOut (genType const & a,
        genType const & o 
        )
        +
        +
        Parameters
        + + + +
        aparameter
        oOptional overshoot modifier
        +
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::bounceEaseIn (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::bounceEaseInOut (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::bounceEaseOut (genType const & a)
        +
        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::circularEaseIn (genType const & a)
        +
        + +

        Modelled after shifted quadrant IV of unit circle.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::circularEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::circularEaseOut (genType const & a)
        +
        + +

        Modelled after shifted quadrant II of unit circle.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::cubicEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::cubicEaseOut (genType const & a)
        +
        + +

        Modelled after the cubic y = (x - 1)^3 + 1.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::elasticEaseIn (genType const & a)
        +
        + +

        Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::elasticEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::elasticEaseOut (genType const & a)
        +
        + +

        Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::exponentialEaseIn (genType const & a)
        +
        + +

        Modelled after the exponential function y = 2^(10(x - 1))

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::exponentialEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::exponentialEaseOut (genType const & a)
        +
        + +

        Modelled after the exponential function y = -2^(-10x) + 1.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::linearInterpolation (genType const & a)
        +
        + +

        Modelled after the line y = x.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quadraticEaseIn (genType const & a)
        +
        + +

        Modelled after the parabola y = x^2.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quadraticEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quadraticEaseOut (genType const & a)
        +
        + +

        Modelled after the parabola y = -x^2 + 2x.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quarticEaseIn (genType const & a)
        +
        + +

        Modelled after the quartic x^4.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quarticEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quarticEaseOut (genType const & a)
        +
        + +

        Modelled after the quartic y = 1 - (x - 1)^4.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quinticEaseIn (genType const & a)
        +
        + +

        Modelled after the quintic y = x^5.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quinticEaseInOut (genType const & a)
        +
        + +

        Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1].

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::quinticEaseOut (genType const & a)
        +
        + +

        Modelled after the quintic y = (x - 1)^5 + 1.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::sineEaseIn (genType const & a)
        +
        + +

        Modelled after quarter-cycle of sine wave.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::sineEaseInOut (genType const & a)
        +
        + +

        Modelled after half sine wave.

        +
        See also
        GLM_GTX_easing
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::sineEaseOut (genType const & a)
        +
        + +

        Modelled after quarter-cycle of sine wave (different phase)

        +
        See also
        GLM_GTX_easing
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00319.html b/Include/glm/doc/api/a00319.html new file mode 100644 index 0000000..ba2ff98 --- /dev/null +++ b/Include/glm/doc/api/a00319.html @@ -0,0 +1,1609 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_euler_angles + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_euler_angles
        +
        +
        + +

        Include <glm/gtx/euler_angles.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
         Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
         Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL void extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
         Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
         Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
         Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
         Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        template<typename T >
        GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
         Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/euler_angles.hpp> to use the features of this extension.

        +

        Build matrices from Euler angles.

        +

        Extraction of Euler angles from rotation matrix. Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleX (T const & angleX,
        T const & angularVelocityX 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleY (T const & angleY,
        T const & angularVelocityY 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleZ (T const & angleZ,
        T const & angularVelocityZ 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleX (T const & angleX)
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXY (T const & angleX,
        T const & angleY 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYX (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYZ (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZ (T const & angleX,
        T const & angleZ 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZX (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZY (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleY (T const & angleY)
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYX (T const & angleY,
        T const & angleX 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXY (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXZ (T const & yaw,
        T const & pitch,
        T const & roll 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZ (T const & angleY,
        T const & angleZ 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZX (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZY (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZ (T const & angleZ)
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZX (T const & angle,
        T const & angleX 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZXY (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZXZ (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZY (T const & angleZ,
        T const & angleY 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZYX (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZYZ (T const & t1,
        T const & t2,
        T const & t3 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleXYX (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (X * Y * X) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleXZX (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (X * Z * X) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleXZY (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (X * Z * Y) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleYXY (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Y * X * Y) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Y * X * Z) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleYZX (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Y * Z * X) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleYZY (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleZXY (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Z * X * Y) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Z * X * Z) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleZYX (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Z * Y * X) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const & M,
        T & t1,
        T & t2,
        T & t3 
        )
        +
        + +

        Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::orientate2 (T const & angle)
        +
        + +

        Creates a 2D 2 * 2 rotation matrix from an euler angle.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::orientate3 (T const & angle)
        +
        + +

        Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::orientate3 (vec< 3, T, Q > const & angles)
        +
        + +

        Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientate4 (vec< 3, T, Q > const & angles)
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::yawPitchRoll (T const & yaw,
        T const & pitch,
        T const & roll 
        )
        +
        + +

        Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

        +
        See also
        GLM_GTX_euler_angles
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00320.html b/Include/glm/doc/api/a00320.html new file mode 100644 index 0000000..c8d16da --- /dev/null +++ b/Include/glm/doc/api/a00320.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_extend + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/extend.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
         Extends of Length the Origin position using the (Source - Origin) direction. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/extend.hpp> to use the features of this extension.

        +

        Extend a position from a source to a position at a defined length.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::extend (genType const & Origin,
        genType const & Source,
        typename genType::value_type const Length 
        )
        +
        + +

        Extends of Length the Origin position using the (Source - Origin) direction.

        +
        See also
        GLM_GTX_extend
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00321.html b/Include/glm/doc/api/a00321.html new file mode 100644 index 0000000..fc46024 --- /dev/null +++ b/Include/glm/doc/api/a00321.html @@ -0,0 +1,831 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_extented_min_max + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_extented_min_max
        +
        +
        + +

        Include <glm/gtx/extented_min_max.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType fclamp (genType x, genType minVal, genType maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, T minVal, T maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
         Returns min(max(x, minVal), maxVal) for each component in x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fmax (genType x, genType y)
         Returns y if x < y; otherwise, it returns x. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fmin (genType x, genType y)
         Returns y if y < x; otherwise, it returns x. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
         Return the maximum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
         Return the maximum component-wise values of 4 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
         Return the minimum component-wise values of 3 inputs. More...
         
        template<typename T >
        GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        template<typename T , template< typename > class C>
        GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
         Return the minimum component-wise values of 4 inputs. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.

        +

        Min and max functions for 3 to 4 parameters.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fclamp (genType x,
        genType minVal,
        genType maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        genTypeFloating-point scalar or vector types.
        +
        +
        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fclamp (vec< L, T, Q > const & x,
        minVal,
        maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fclamp (vec< L, T, Q > const & x,
        vec< L, T, Q > const & minVal,
        vec< L, T, Q > const & maxVal 
        )
        +
        + +

        Returns min(max(x, minVal), maxVal) for each component in x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fmax (genType x,
        genType y 
        )
        +
        + +

        Returns y if x < y; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        genTypeFloating-point; scalar or vector types.
        +
        +
        +
        See also
        gtx_extented_min_max
        +
        +std::fmax documentation
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fmin (genType x,
        genType y 
        )
        +
        + +

        Returns y if y < x; otherwise, it returns x.

        +

        If one of the two arguments is NaN, the value of the other argument is returned.

        +
        Template Parameters
        + + +
        genTypeFloating-point or integer; scalar or vector types.
        +
        +
        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::max (T const & x,
        T const & y,
        T const & z 
        )
        +
        + +

        Return the maximum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
        typename C< T >::T const & y,
        typename C< T >::T const & z 
        )
        +
        + +

        Return the maximum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
        C< T > const & y,
        C< T > const & z 
        )
        +
        + +

        Return the maximum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::max (T const & x,
        T const & y,
        T const & z,
        T const & w 
        )
        +
        + +

        Return the maximum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
        typename C< T >::T const & y,
        typename C< T >::T const & z,
        typename C< T >::T const & w 
        )
        +
        + +

        Return the maximum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
        C< T > const & y,
        C< T > const & z,
        C< T > const & w 
        )
        +
        + +

        Return the maximum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::min (T const & x,
        T const & y,
        T const & z 
        )
        +
        + +

        Return the minimum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
        typename C< T >::T const & y,
        typename C< T >::T const & z 
        )
        +
        + +

        Return the minimum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
        C< T > const & y,
        C< T > const & z 
        )
        +
        + +

        Return the minimum component-wise values of 3 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::min (T const & x,
        T const & y,
        T const & z,
        T const & w 
        )
        +
        + +

        Return the minimum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
        typename C< T >::T const & y,
        typename C< T >::T const & z,
        typename C< T >::T const & w 
        )
        +
        + +

        Return the minimum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
        C< T > const & y,
        C< T > const & z,
        C< T > const & w 
        )
        +
        + +

        Return the minimum component-wise values of 4 inputs.

        +
        See also
        gtx_extented_min_max
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00322.html b/Include/glm/doc/api/a00322.html new file mode 100644 index 0000000..68677bf --- /dev/null +++ b/Include/glm/doc/api/a00322.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_exterior_product + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_exterior_product
        +
        +
        + +

        Include <glm/gtx/exterior_product.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
         Returns the cross product of x and y. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/exterior_product.hpp> to use the features of this extension.

        +

        Allow to perform bit operations on integer values

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::cross (vec< 2, T, Q > const & v,
        vec< 2, T, Q > const & u 
        )
        +
        + +

        Returns the cross product of x and y.

        +
        Template Parameters
        + + + +
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        Exterior product
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00323.html b/Include/glm/doc/api/a00323.html new file mode 100644 index 0000000..96a9fe9 --- /dev/null +++ b/Include/glm/doc/api/a00323.html @@ -0,0 +1,409 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_exponential + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_fast_exponential
        +
        +
        + +

        Include <glm/gtx/fast_exponential.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fastExp (T x)
         Faster than the common exp function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
         Faster than the common exp function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastExp2 (T x)
         Faster than the common exp2 function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
         Faster than the common exp2 function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastLog (T x)
         Faster than the common log function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
         Faster than the common exp2 function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastLog2 (T x)
         Faster than the common log2 function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
         Faster than the common log2 function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastPow (genType x, genType y)
         Faster than the common pow function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Faster than the common pow function but less accurate. More...
         
        template<typename genTypeT , typename genTypeU >
        GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
         Faster than the common pow function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
         Faster than the common pow function but less accurate. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.

        +

        Fast but less accurate implementations of exponential based functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastExp (x)
        +
        + +

        Faster than the common exp function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastExp (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common exp function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastExp2 (x)
        +
        + +

        Faster than the common exp2 function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastExp2 (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common exp2 function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastLog (x)
        +
        + +

        Faster than the common log function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastLog (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common exp2 function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastLog2 (x)
        +
        + +

        Faster than the common log2 function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastLog2 (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common log2 function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastPow (genType x,
        genType y 
        )
        +
        + +

        Faster than the common pow function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastPow (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Faster than the common pow function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genTypeT glm::fastPow (genTypeT x,
        genTypeU y 
        )
        +
        + +

        Faster than the common pow function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastPow (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common pow function but less accurate.

        +
        See also
        GLM_GTX_fast_exponential
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00324.html b/Include/glm/doc/api/a00324.html new file mode 100644 index 0000000..9adcf06 --- /dev/null +++ b/Include/glm/doc/api/a00324.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_square_root + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_fast_square_root
        +
        +
        + +

        Include <glm/gtx/fast_square_root.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType fastDistance (genType x, genType y)
         Faster than the common distance function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Faster than the common distance function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastInverseSqrt (genType x)
         Faster than the common inversesqrt function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
         Faster than the common inversesqrt function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastLength (genType x)
         Faster than the common length function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
         Faster than the common length function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastNormalize (genType const &x)
         Faster than the common normalize function but less accurate. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType fastSqrt (genType x)
         Faster than the common sqrt function but less accurate. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
         Faster than the common sqrt function but less accurate. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.

        +

        Fast but less accurate implementations of square root based functions.

          +
        • Sqrt optimisation based on Newton's method, www.gamedev.net/community/forums/topic.asp?topic id=139956
        • +
        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastDistance (genType x,
        genType y 
        )
        +
        + +

        Faster than the common distance function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fastDistance (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Faster than the common distance function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastInverseSqrt (genType x)
        +
        + +

        Faster than the common inversesqrt function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastInverseSqrt (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common inversesqrt function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastLength (genType x)
        +
        + +

        Faster than the common length function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastLength (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common length function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastNormalize (genType const & x)
        +
        + +

        Faster than the common normalize function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::fastSqrt (genType x)
        +
        + +

        Faster than the common sqrt function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::fastSqrt (vec< L, T, Q > const & x)
        +
        + +

        Faster than the common sqrt function but less accurate.

        +
        See also
        GLM_GTX_fast_square_root extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00325.html b/Include/glm/doc/api/a00325.html new file mode 100644 index 0000000..0c8cc0b --- /dev/null +++ b/Include/glm/doc/api/a00325.html @@ -0,0 +1,296 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_trigonometry + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_fast_trigonometry
        +
        +
        + +

        Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T fastAcos (T angle)
         Faster than the common acos function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAsin (T angle)
         Faster than the common asin function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAtan (T y, T x)
         Faster than the common atan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastAtan (T angle)
         Faster than the common atan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastCos (T angle)
         Faster than the common cos function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastSin (T angle)
         Faster than the common sin function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T fastTan (T angle)
         Faster than the common tan function but less accurate. More...
         
        template<typename T >
        GLM_FUNC_DECL T wrapAngle (T angle)
         Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.

        +

        Fast but less accurate implementations of trigonometric functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastAcos (angle)
        +
        + +

        Faster than the common acos function but less accurate.

        +

        Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastAsin (angle)
        +
        + +

        Faster than the common asin function but less accurate.

        +

        Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fastAtan (y,
        x 
        )
        +
        + +

        Faster than the common atan function but less accurate.

        +

        Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastAtan (angle)
        +
        + +

        Faster than the common atan function but less accurate.

        +

        Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastCos (angle)
        +
        + +

        Faster than the common cos function but less accurate.

        +

        From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastSin (angle)
        +
        + +

        Faster than the common sin function but less accurate.

        +

        From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::fastTan (angle)
        +
        + +

        Faster than the common tan function but less accurate.

        +

        Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::wrapAngle (angle)
        +
        + +

        Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00326.html b/Include/glm/doc/api/a00326.html new file mode 100644 index 0000000..d705401 --- /dev/null +++ b/Include/glm/doc/api/a00326.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_functions
        +
        +
        + +

        Include <glm/gtx/functions.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T >
        GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
         1D gauss function More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
         2D gauss function More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/functions.hpp> to use the features of this extension.

        +

        List of useful common functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::gauss (x,
        ExpectedValue,
        StandardDeviation 
        )
        +
        + +

        1D gauss function

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::gauss (vec< 2, T, Q > const & Coord,
        vec< 2, T, Q > const & ExpectedValue,
        vec< 2, T, Q > const & StandardDeviation 
        )
        +
        + +

        2D gauss function

        +
        See also
        GLM_GTC_epsilon
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00327.html b/Include/glm/doc/api/a00327.html new file mode 100644 index 0000000..171895b --- /dev/null +++ b/Include/glm/doc/api/a00327.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_gradient_paint + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_gradient_paint
        +
        +
        + +

        Include <glm/gtx/gradient_paint.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
         Return a color from a linear gradient. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
         Return a color from a radial gradient. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.

        +

        Functions that return the color of procedural gradient for specific coordinates.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::linearGradient (vec< 2, T, Q > const & Point0,
        vec< 2, T, Q > const & Point1,
        vec< 2, T, Q > const & Position 
        )
        +
        + +

        Return a color from a linear gradient.

        +
        See also
        - GLM_GTX_gradient_paint
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::radialGradient (vec< 2, T, Q > const & Center,
        T const & Radius,
        vec< 2, T, Q > const & Focal,
        vec< 2, T, Q > const & Position 
        )
        +
        + +

        Return a color from a radial gradient.

        +
        See also
        - GLM_GTX_gradient_paint
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00328.html b/Include/glm/doc/api/a00328.html new file mode 100644 index 0000000..2c29e33 --- /dev/null +++ b/Include/glm/doc/api/a00328.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_handed_coordinate_space + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_handed_coordinate_space
        +
        +
        + +

        Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
         Return if a trihedron left handed or not. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
         Return if a trihedron right handed or not. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.

        +

        To know if a set of three basis vectors defines a right or left-handed coordinate system.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::leftHanded (vec< 3, T, Q > const & tangent,
        vec< 3, T, Q > const & binormal,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Return if a trihedron left handed or not.

        +

        From GLM_GTX_handed_coordinate_space extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::rightHanded (vec< 3, T, Q > const & tangent,
        vec< 3, T, Q > const & binormal,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Return if a trihedron right handed or not.

        +

        From GLM_GTX_handed_coordinate_space extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00329.html b/Include/glm/doc/api/a00329.html new file mode 100644 index 0000000..4de3050 --- /dev/null +++ b/Include/glm/doc/api/a00329.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_hash + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        + +

        Include <glm/gtx/hash.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtx/hash.hpp> to use the features of this extension.

        +

        Add std::hash support for glm types

        +
        + + + + diff --git a/Include/glm/doc/api/a00330.html b/Include/glm/doc/api/a00330.html new file mode 100644 index 0000000..ebac4a9 --- /dev/null +++ b/Include/glm/doc/api/a00330.html @@ -0,0 +1,366 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_integer + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/integer.hpp> to use the features of this extension. +More...

        + + + + + +

        +Typedefs

        typedef signed int sint
         32bit signed integer. More...
         
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType factorial (genType const &x)
         Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
         
        GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
         Returns the floor log2 of x. More...
         
        GLM_FUNC_DECL int mod (int x, int y)
         Modulus. More...
         
        GLM_FUNC_DECL uint mod (uint x, uint y)
         Modulus. More...
         
        GLM_FUNC_DECL uint nlz (uint x)
         Returns the number of leading zeros. More...
         
        GLM_FUNC_DECL int pow (int x, uint y)
         Returns x raised to the y power. More...
         
        GLM_FUNC_DECL uint pow (uint x, uint y)
         Returns x raised to the y power. More...
         
        GLM_FUNC_DECL int sqrt (int x)
         Returns the positive square root of x. More...
         
        GLM_FUNC_DECL uint sqrt (uint x)
         Returns the positive square root of x. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/integer.hpp> to use the features of this extension.

        +

        Add support for integer for core functions

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef signed int sint
        +
        + +

        32bit signed integer.

        +

        From GLM_GTX_integer extension.

        + +

        Definition at line 55 of file gtx/integer.hpp.

        + +
        +
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::factorial (genType const & x)
        +
        + +

        Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL unsigned int glm::floor_log2 (unsigned int x)
        +
        + +

        Returns the floor log2 of x.

        +

        From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int glm::mod (int x,
        int y 
        )
        +
        + +

        Modulus.

        +

        Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint glm::mod (uint x,
        uint y 
        )
        +
        + +

        Modulus.

        +

        Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::nlz (uint x)
        +
        + +

        Returns the number of leading zeros.

        +

        From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL int glm::pow (int x,
        uint y 
        )
        +
        + +

        Returns x raised to the y power.

        +

        From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL uint glm::pow (uint x,
        uint y 
        )
        +
        + +

        Returns x raised to the y power.

        +

        From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::sqrt (int x)
        +
        + +

        Returns the positive square root of x.

        +

        From GLM_GTX_integer extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::sqrt (uint x)
        +
        + +

        Returns the positive square root of x.

        +

        From GLM_GTX_integer extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00331.html b/Include/glm/doc/api/a00331.html new file mode 100644 index 0000000..07aeaf8 --- /dev/null +++ b/Include/glm/doc/api/a00331.html @@ -0,0 +1,451 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_intersect + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_intersect
        +
        +
        + +

        Include <glm/gtx/intersect.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
         Compute the intersection of a line and a sphere. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
         Compute the intersection of a line and a triangle. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
         Compute the intersection of a ray and a plane. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
         Compute the intersection distance of a ray and a sphere. More...
         
        template<typename genType >
        GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
         Compute the intersection of a ray and a sphere. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
         Compute the intersection of a ray and a triangle. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/intersect.hpp> to use the features of this extension.

        +

        Add intersection functions

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectLineSphere (genType const & point0,
        genType const & point1,
        genType const & sphereCenter,
        typename genType::value_type sphereRadius,
        genType & intersectionPosition1,
        genType & intersectionNormal1,
        genType & intersectionPosition2 = genType(),
        genType & intersectionNormal2 = genType() 
        )
        +
        + +

        Compute the intersection of a line and a sphere.

        +

        From GLM_GTX_intersect extension

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectLineTriangle (genType const & orig,
        genType const & dir,
        genType const & vert0,
        genType const & vert1,
        genType const & vert2,
        genType & position 
        )
        +
        + +

        Compute the intersection of a line and a triangle.

        +

        From GLM_GTX_intersect extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectRayPlane (genType const & orig,
        genType const & dir,
        genType const & planeOrig,
        genType const & planeNormal,
        typename genType::value_type & intersectionDistance 
        )
        +
        + +

        Compute the intersection of a ray and a plane.

        +

        Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
        genType const & rayNormalizedDirection,
        genType const & sphereCenter,
        typename genType::value_type const sphereRadiusSquered,
        typename genType::value_type & intersectionDistance 
        )
        +
        + +

        Compute the intersection distance of a ray and a sphere.

        +

        The ray direction vector is unit length. From GLM_GTX_intersect extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
        genType const & rayNormalizedDirection,
        genType const & sphereCenter,
        const typename genType::value_type sphereRadius,
        genType & intersectionPosition,
        genType & intersectionNormal 
        )
        +
        + +

        Compute the intersection of a ray and a sphere.

        +

        From GLM_GTX_intersect extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::intersectRayTriangle (vec< 3, T, Q > const & orig,
        vec< 3, T, Q > const & dir,
        vec< 3, T, Q > const & v0,
        vec< 3, T, Q > const & v1,
        vec< 3, T, Q > const & v2,
        vec< 2, T, Q > & baryPosition,
        T & distance 
        )
        +
        + +

        Compute the intersection of a ray and a triangle.

        +

        Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00332.html b/Include/glm/doc/api/a00332.html new file mode 100644 index 0000000..901371a --- /dev/null +++ b/Include/glm/doc/api/a00332.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_io + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        + +

        Include <glm/gtx/io.hpp> to use the features of this extension. +More...

        +

        Detailed Description

        +

        Include <glm/gtx/io.hpp> to use the features of this extension.

        +

        std::[w]ostream support for glm types

        +

        std::[w]ostream support for glm types + qualifier/width/etc. manipulators based on howard hinnant's std::chrono io proposal [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]

        +
        + + + + diff --git a/Include/glm/doc/api/a00333.html b/Include/glm/doc/api/a00333.html new file mode 100644 index 0000000..94f71bf --- /dev/null +++ b/Include/glm/doc/api/a00333.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_log_base + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_log_base
        +
        +
        + +

        Include <glm/gtx/log_base.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType log (genType const &x, genType const &base)
         Logarithm for any base. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
         Logarithm for any base. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/log_base.hpp> to use the features of this extension.

        +

        Logarithm for any base. base can be a vector or a scalar.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::log (genType const & x,
        genType const & base 
        )
        +
        + +

        Logarithm for any base.

        +

        From GLM_GTX_log_base.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::sign (vec< L, T, Q > const & x,
        vec< L, T, Q > const & base 
        )
        +
        + +

        Logarithm for any base.

        +

        From GLM_GTX_log_base.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00334.html b/Include/glm/doc/api/a00334.html new file mode 100644 index 0000000..b6ed0be --- /dev/null +++ b/Include/glm/doc/api/a00334.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_cross_product + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_cross_product
        +
        +
        + +

        Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
         Build a cross product matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
         Build a cross product matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.

        +

        Build cross product matrices

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::matrixCross3 (vec< 3, T, Q > const & x)
        +
        + +

        Build a cross product matrix.

        +

        From GLM_GTX_matrix_cross_product extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::matrixCross4 (vec< 3, T, Q > const & x)
        +
        + +

        Build a cross product matrix.

        +

        From GLM_GTX_matrix_cross_product extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00335.html b/Include/glm/doc/api/a00335.html new file mode 100644 index 0000000..5bcb435 --- /dev/null +++ b/Include/glm/doc/api/a00335.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_decompose + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_decompose
        +
        +
        + +

        Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
         Decomposes a model matrix to translations, rotation and scale components. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.

        +

        Decomposes a model matrix to translations, rotation and scale components

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::decompose (mat< 4, 4, T, Q > const & modelMatrix,
        vec< 3, T, Q > & scale,
        qua< T, Q > & orientation,
        vec< 3, T, Q > & translation,
        vec< 3, T, Q > & skew,
        vec< 4, T, Q > & perspective 
        )
        +
        + +

        Decomposes a model matrix to translations, rotation and scale components.

        +
        See also
        GLM_GTX_matrix_decompose
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00336.html b/Include/glm/doc/api/a00336.html new file mode 100644 index 0000000..b73f45f --- /dev/null +++ b/Include/glm/doc/api/a00336.html @@ -0,0 +1,197 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_factorisation + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_factorisation
        +
        +
        + +

        Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
         Flips the matrix columns right and left. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
         Flips the matrix rows up and down. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
         Performs QR factorisation of a matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
         Performs RQ factorisation of a matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.

        +

        Functions to factor matrices in various forms

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<C, R, T, Q> glm::fliplr (mat< C, R, T, Q > const & in)
        +
        + +

        Flips the matrix columns right and left.

        +

        From GLM_GTX_matrix_factorisation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<C, R, T, Q> glm::flipud (mat< C, R, T, Q > const & in)
        +
        + +

        Flips the matrix rows up and down.

        +

        From GLM_GTX_matrix_factorisation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL void glm::qr_decompose (mat< C, R, T, Q > const & in)
        +
        + +

        Performs QR factorisation of a matrix.

        +

        Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).

        +

        From GLM_GTX_matrix_factorisation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL void glm::rq_decompose (mat< C, R, T, Q > const & in)
        +
        + +

        Performs RQ factorisation of a matrix.

        +

        Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).

        +

        From GLM_GTX_matrix_factorisation extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00337.html b/Include/glm/doc/api/a00337.html new file mode 100644 index 0000000..56bedcf --- /dev/null +++ b/Include/glm/doc/api/a00337.html @@ -0,0 +1,237 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_interpolation + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_interpolation
        +
        +
        + +

        Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
         Get the axis and angle of the rotation from a matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
         Build a matrix from axis and angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
         Extracts the rotation part of a matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
         Build a interpolation of 4 * 4 matrixes. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.

        +

        Allows to directly interpolate two matrices.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::axisAngle (mat< 4, 4, T, Q > const & Mat,
        vec< 3, T, Q > & Axis,
        T & Angle 
        )
        +
        + +

        Get the axis and angle of the rotation from a matrix.

        +

        From GLM_GTX_matrix_interpolation extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix (vec< 3, T, Q > const & Axis,
        T const Angle 
        )
        +
        + +

        Build a matrix from axis and angle.

        +

        From GLM_GTX_matrix_interpolation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation (mat< 4, 4, T, Q > const & Mat)
        +
        + +

        Extracts the rotation part of a matrix.

        +

        From GLM_GTX_matrix_interpolation extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate (mat< 4, 4, T, Q > const & m1,
        mat< 4, 4, T, Q > const & m2,
        T const Delta 
        )
        +
        + +

        Build a interpolation of 4 * 4 matrixes.

        +

        From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00338.html b/Include/glm/doc/api/a00338.html new file mode 100644 index 0000000..159c92a --- /dev/null +++ b/Include/glm/doc/api/a00338.html @@ -0,0 +1,475 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_major_storage + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_major_storage
        +
        +
        + +

        Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
         Build a column major matrix from column vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
         Build a column major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
         Build a row major matrix from row vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
         Build a row major matrix from other matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.

        +

        Build matrices with specific matrix order, row or column

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 (vec< 2, T, Q > const & v1,
        vec< 2, T, Q > const & v2 
        )
        +
        + +

        Build a column major matrix from column vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 (mat< 2, 2, T, Q > const & m)
        +
        + +

        Build a column major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 (vec< 3, T, Q > const & v1,
        vec< 3, T, Q > const & v2,
        vec< 3, T, Q > const & v3 
        )
        +
        + +

        Build a column major matrix from column vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 (mat< 3, 3, T, Q > const & m)
        +
        + +

        Build a column major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 (vec< 4, T, Q > const & v1,
        vec< 4, T, Q > const & v2,
        vec< 4, T, Q > const & v3,
        vec< 4, T, Q > const & v4 
        )
        +
        + +

        Build a column major matrix from column vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 (mat< 4, 4, T, Q > const & m)
        +
        + +

        Build a column major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 (vec< 2, T, Q > const & v1,
        vec< 2, T, Q > const & v2 
        )
        +
        + +

        Build a row major matrix from row vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 (mat< 2, 2, T, Q > const & m)
        +
        + +

        Build a row major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 (vec< 3, T, Q > const & v1,
        vec< 3, T, Q > const & v2,
        vec< 3, T, Q > const & v3 
        )
        +
        + +

        Build a row major matrix from row vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 (mat< 3, 3, T, Q > const & m)
        +
        + +

        Build a row major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 (vec< 4, T, Q > const & v1,
        vec< 4, T, Q > const & v2,
        vec< 4, T, Q > const & v3,
        vec< 4, T, Q > const & v4 
        )
        +
        + +

        Build a row major matrix from row vectors.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 (mat< 4, 4, T, Q > const & m)
        +
        + +

        Build a row major matrix from other matrix.

        +

        From GLM_GTX_matrix_major_storage extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00339.html b/Include/glm/doc/api/a00339.html new file mode 100644 index 0000000..17bbf92 --- /dev/null +++ b/Include/glm/doc/api/a00339.html @@ -0,0 +1,379 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_operation + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_operation
        +
        +
        + +

        Include <glm/gtx/matrix_operation.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > adjugate (mat< 2, 2, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > adjugate (mat< 3, 3, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate (mat< 4, 4, T, Q > const &m)
         Build an adjugate matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
         Build a diagonal matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
         Build a diagonal matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.

        +

        Build diagonal matrices from vectors.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::adjugate (mat< 2, 2, T, Q > const & m)
        +
        + +

        Build an adjugate matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::adjugate (mat< 3, 3, T, Q > const & m)
        +
        + +

        Build an adjugate matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::adjugate (mat< 4, 4, T, Q > const & m)
        +
        + +

        Build an adjugate matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 2, T, Q> glm::diagonal2x2 (vec< 2, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 3, T, Q> glm::diagonal2x3 (vec< 2, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<2, 4, T, Q> glm::diagonal2x4 (vec< 2, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 2, T, Q> glm::diagonal3x2 (vec< 2, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::diagonal3x3 (vec< 3, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 4, T, Q> glm::diagonal3x4 (vec< 3, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 2, T, Q> glm::diagonal4x2 (vec< 2, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 3, T, Q> glm::diagonal4x3 (vec< 3, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::diagonal4x4 (vec< 4, T, Q > const & v)
        +
        + +

        Build a diagonal matrix.

        +

        From GLM_GTX_matrix_operation extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00340.html b/Include/glm/doc/api/a00340.html new file mode 100644 index 0000000..626ab51 --- /dev/null +++ b/Include/glm/doc/api/a00340.html @@ -0,0 +1,367 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_query + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_query
        +
        +
        + +

        Include <glm/gtx/matrix_query.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
        GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
         Return whether a matrix is an identity matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a normalized matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
         Return whether a matrix a null matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
         Return whether a matrix a null matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
         Return whether a matrix is a null matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
        GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
         Return whether a matrix is an orthonormalized matrix. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_query.hpp> to use the features of this extension.

        +

        Query to evaluate matrix properties

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isIdentity (matType< C, R, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is an identity matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNormalized (mat< 2, 2, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is a normalized matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNormalized (mat< 3, 3, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is a normalized matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNormalized (mat< 4, 4, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is a normalized matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNull (mat< 2, 2, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix a null matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNull (mat< 3, 3, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix a null matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNull (mat< 4, 4, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is a null matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isOrthogonal (matType< C, R, T, Q > const & m,
        T const & epsilon 
        )
        +
        + +

        Return whether a matrix is an orthonormalized matrix.

        +

        From GLM_GTX_matrix_query extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00341.html b/Include/glm/doc/api/a00341.html new file mode 100644 index 0000000..c108f3f --- /dev/null +++ b/Include/glm/doc/api/a00341.html @@ -0,0 +1,298 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_transform_2d + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_matrix_transform_2d
        +
        +
        + +

        Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
         Builds a rotation 3 * 3 matrix created from an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
         Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
         Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
         Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
         Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.

        +

        Defines functions that generate common 2d transformation matrices.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::rotate (mat< 3, 3, T, Q > const & m,
        angle 
        )
        +
        + +

        Builds a rotation 3 * 3 matrix created from an angle.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        angleRotation angle expressed in radians.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::scale (mat< 3, 3, T, Q > const & m,
        vec< 2, T, Q > const & v 
        )
        +
        + +

        Builds a scale 3 * 3 matrix created from a vector of 2 components.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        vCoordinates of a scale vector.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearX (mat< 3, 3, T, Q > const & m,
        y 
        )
        +
        + +

        Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        yShear factor.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearY (mat< 3, 3, T, Q > const & m,
        x 
        )
        +
        + +

        Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        xShear factor.
        +
        +
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::translate (mat< 3, 3, T, Q > const & m,
        vec< 2, T, Q > const & v 
        )
        +
        + +

        Builds a translation 3 * 3 matrix created from a vector of 2 components.

        +
        Parameters
        + + + +
        mInput matrix multiplied by this translation matrix.
        vCoordinates of a translation vector.
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00342.html b/Include/glm/doc/api/a00342.html new file mode 100644 index 0000000..238176c --- /dev/null +++ b/Include/glm/doc/api/a00342.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_mixed_producte + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_mixed_producte
        +
        +
        + +

        Include <glm/gtx/mixed_product.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        +template<typename T , qualifier Q>
        GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
         Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
         
        +

        Detailed Description

        +

        Include <glm/gtx/mixed_product.hpp> to use the features of this extension.

        +

        Mixed product of 3 vectors.

        +
        + + + + diff --git a/Include/glm/doc/api/a00343.html b/Include/glm/doc/api/a00343.html new file mode 100644 index 0000000..779239f --- /dev/null +++ b/Include/glm/doc/api/a00343.html @@ -0,0 +1,399 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_norm + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + + +
        +
        + +

        Include <glm/gtx/norm.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
         Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the L1 norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
         Returns the L1 norm of v. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the L2 norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
         Returns the L2 norm of v. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
         Returns the squared length of x. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Returns the LMax norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x)
         Returns the LMax norm of v. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
         Returns the L norm between x and y. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
         Returns the L norm of v. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/norm.hpp> to use the features of this extension.

        +

        Various ways to compute vector norms.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::distance2 (vec< L, T, Q > const & p0,
        vec< L, T, Q > const & p1 
        )
        +
        + +

        Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y 
        )
        +
        + +

        Returns the L1 norm between x and y.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, Q > const & v)
        +
        + +

        Returns the L1 norm of v.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y 
        )
        +
        + +

        Returns the L2 norm between x and y.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, Q > const & x)
        +
        + +

        Returns the L2 norm of v.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::length2 (vec< L, T, Q > const & x)
        +
        + +

        Returns the squared length of x.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::lMaxNorm (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y 
        )
        +
        + +

        Returns the LMax norm between x and y.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::lMaxNorm (vec< 3, T, Q > const & x)
        +
        + +

        Returns the LMax norm of v.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y,
        unsigned int Depth 
        )
        +
        + +

        Returns the L norm between x and y.

        +

        From GLM_GTX_norm extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, Q > const & x,
        unsigned int Depth 
        )
        +
        + +

        Returns the L norm of v.

        +

        From GLM_GTX_norm extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00344.html b/Include/glm/doc/api/a00344.html new file mode 100644 index 0000000..8f08abf --- /dev/null +++ b/Include/glm/doc/api/a00344.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_normal + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/normal.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
         Computes triangle normal from triangle points. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/normal.hpp> to use the features of this extension.

        +

        Compute the normal of a triangle.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::triangleNormal (vec< 3, T, Q > const & p1,
        vec< 3, T, Q > const & p2,
        vec< 3, T, Q > const & p3 
        )
        +
        + +

        Computes triangle normal from triangle points.

        +
        See also
        GLM_GTX_normal
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00345.html b/Include/glm/doc/api/a00345.html new file mode 100644 index 0000000..29a165b --- /dev/null +++ b/Include/glm/doc/api/a00345.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_normalize_dot + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_normalize_dot
        +
        +
        + +

        Include <glm/gtx/normalized_dot.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Normalize parameters and returns the dot product of x and y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Normalize parameters and returns the dot product of x and y. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.

        +

        Dot product of vectors that need to be normalize with a single square root.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::fastNormalizeDot (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Normalize parameters and returns the dot product of x and y.

        +

        Faster that dot(fastNormalize(x), fastNormalize(y)).

        +
        See also
        GLM_GTX_normalize_dot extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::normalizeDot (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Normalize parameters and returns the dot product of x and y.

        +

        It's faster that dot(normalize(x), normalize(y)).

        +
        See also
        GLM_GTX_normalize_dot extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00346.html b/Include/glm/doc/api/a00346.html new file mode 100644 index 0000000..d782196 --- /dev/null +++ b/Include/glm/doc/api/a00346.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_number_precision + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_number_precision
        +
        +
        + +

        Include <glm/gtx/number_precision.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        +typedef f32 f32mat1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f32 f32mat1x1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f32 f32vec1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64mat1
         Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64mat1x1
         Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef f64 f64vec1
         Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u16 u16vec1
         16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u32 u32vec1
         32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u64 u64vec1
         64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +typedef u8 u8vec1
         8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
         
        +

        Detailed Description

        +

        Include <glm/gtx/number_precision.hpp> to use the features of this extension.

        +

        Defined size types.

        +
        + + + + diff --git a/Include/glm/doc/api/a00347.html b/Include/glm/doc/api/a00347.html new file mode 100644 index 0000000..95ac2cb --- /dev/null +++ b/Include/glm/doc/api/a00347.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_optimum_pow + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_optimum_pow
        +
        +
        + +

        Include <glm/gtx/optimum_pow.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType pow2 (genType const &x)
         Returns x raised to the power of 2. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType pow3 (genType const &x)
         Returns x raised to the power of 3. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType pow4 (genType const &x)
         Returns x raised to the power of 4. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.

        +

        Integer exponentiation of power functions.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::gtx::pow2 (genType const & x)
        +
        + +

        Returns x raised to the power of 2.

        +
        See also
        GLM_GTX_optimum_pow
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::gtx::pow3 (genType const & x)
        +
        + +

        Returns x raised to the power of 3.

        +
        See also
        GLM_GTX_optimum_pow
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::gtx::pow4 (genType const & x)
        +
        + +

        Returns x raised to the power of 4.

        +
        See also
        GLM_GTX_optimum_pow
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00348.html b/Include/glm/doc/api/a00348.html new file mode 100644 index 0000000..199adb5 --- /dev/null +++ b/Include/glm/doc/api/a00348.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_orthonormalize + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_orthonormalize
        +
        +
        + +

        Include <glm/gtx/orthonormalize.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
         Returns the orthonormalized matrix of m. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
         Orthonormalizes x according y. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.

        +

        Orthonormalize matrices.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::orthonormalize (mat< 3, 3, T, Q > const & m)
        +
        + +

        Returns the orthonormalized matrix of m.

        +
        See also
        GLM_GTX_orthonormalize
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::orthonormalize (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y 
        )
        +
        + +

        Orthonormalizes x according y.

        +
        See also
        GLM_GTX_orthonormalize
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00349.html b/Include/glm/doc/api/a00349.html new file mode 100644 index 0000000..05ba05a --- /dev/null +++ b/Include/glm/doc/api/a00349.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_perpendicular + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_perpendicular
        +
        +
        + +

        Include <glm/gtx/perpendicular.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
         Projects x a perpendicular axis of Normal. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/perpendicular.hpp> to use the features of this extension.

        +

        Perpendicular of a vector from other one

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::perp (genType const & x,
        genType const & Normal 
        )
        +
        + +

        Projects x a perpendicular axis of Normal.

        +

        From GLM_GTX_perpendicular extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00350.html b/Include/glm/doc/api/a00350.html new file mode 100644 index 0000000..88f40de --- /dev/null +++ b/Include/glm/doc/api/a00350.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_polar_coordinates + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_polar_coordinates
        +
        +
        + +

        Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
         Convert Polar to Euclidean coordinates. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
         Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.

        +

        Conversion from Euclidean space to polar space and revert.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::euclidean (vec< 2, T, Q > const & polar)
        +
        + +

        Convert Polar to Euclidean coordinates.

        +
        See also
        GLM_GTX_polar_coordinates
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::polar (vec< 3, T, Q > const & euclidean)
        +
        + +

        Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

        +
        See also
        GLM_GTX_polar_coordinates
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00351.html b/Include/glm/doc/api/a00351.html new file mode 100644 index 0000000..9eedf7b --- /dev/null +++ b/Include/glm/doc/api/a00351.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_projection + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_projection
        +
        +
        + +

        Include <glm/gtx/projection.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
         Projects x on Normal. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/projection.hpp> to use the features of this extension.

        +

        Projection of a vector to other one

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::proj (genType const & x,
        genType const & Normal 
        )
        +
        + +

        Projects x on Normal.

        +
        Parameters
        + + + +
        [in]xA vector to project
        [in]NormalA normal that doesn't need to be of unit length.
        +
        +
        +
        See also
        GLM_GTX_projection
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00352.html b/Include/glm/doc/api/a00352.html new file mode 100644 index 0000000..a9c0a0a --- /dev/null +++ b/Include/glm/doc/api/a00352.html @@ -0,0 +1,622 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_quaternion + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_quaternion
        +
        +
        + +

        Include <glm/gtx/quaternion.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
         Compute a cross product between a quaternion and a vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
         Compute a cross product between a vector and a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
         Extract the real component of a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
         Quaternion normalized linear interpolation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
         Returns an intermediate control point for squad interpolation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T length2 (qua< T, Q > const &q)
         Returns the squared length of x. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > quat_identity ()
         Create an identity quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
         Returns quarternion square root. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
         Rotates a 4 components vector by a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
         Compute the rotation between two vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
         Quaternion interpolation using the rotation short path. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
         Compute a point on a path according squad equation. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
         Converts a quaternion to a 3 * 3 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
         Converts a quaternion to a 4 * 4 matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
         Converts a 3 * 3 matrix to a quaternion. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
         Converts a 4 * 4 matrix to a quaternion. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/quaternion.hpp> to use the features of this extension.

        +

        Extented quaternion types and functions

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::cross (qua< T, Q > const & q,
        vec< 3, T, Q > const & v 
        )
        +
        + +

        Compute a cross product between a quaternion and a vector.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::cross (vec< 3, T, Q > const & v,
        qua< T, Q > const & q 
        )
        +
        + +

        Compute a cross product between a vector and a quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::extractRealComponent (qua< T, Q > const & q)
        +
        + +

        Extract the real component of a quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::fastMix (qua< T, Q > const & x,
        qua< T, Q > const & y,
        T const & a 
        )
        +
        + +

        Quaternion normalized linear interpolation.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::intermediate (qua< T, Q > const & prev,
        qua< T, Q > const & curr,
        qua< T, Q > const & next 
        )
        +
        + +

        Returns an intermediate control point for squad interpolation.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::length2 (qua< T, Q > const & q)
        +
        + +

        Returns the squared length of x.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::quat_identity ()
        +
        + +

        Create an identity quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rotate (qua< T, Q > const & q,
        vec< 3, T, Q > const & v 
        )
        +
        + +

        Returns quarternion square root.

        +
        See also
        GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
        +
        +GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::rotate (qua< T, Q > const & q,
        vec< 4, T, Q > const & v 
        )
        +
        + +

        Rotates a 4 components vector by a quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::rotation (vec< 3, T, Q > const & orig,
        vec< 3, T, Q > const & dest 
        )
        +
        + +

        Compute the rotation between two vectors.

        +
        Parameters
        + + + +
        origvector, needs to be normalized
        destvector, needs to be normalized
        +
        +
        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::shortMix (qua< T, Q > const & x,
        qua< T, Q > const & y,
        T const & a 
        )
        +
        + +

        Quaternion interpolation using the rotation short path.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::squad (qua< T, Q > const & q1,
        qua< T, Q > const & q2,
        qua< T, Q > const & s1,
        qua< T, Q > const & s2,
        T const & h 
        )
        +
        + +

        Compute a point on a path according squad equation.

        +

        q1 and q2 are control points; s1 and s2 are intermediate control points.

        +
        See also
        GLM_GTX_quaternion
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::toMat3 (qua< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 3 * 3 matrix.

        +
        See also
        GLM_GTX_quaternion
        + +

        Definition at line 113 of file gtx/quaternion.hpp.

        + +

        References glm::mat3_cast().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::toMat4 (qua< T, Q > const & x)
        +
        + +

        Converts a quaternion to a 4 * 4 matrix.

        +
        See also
        GLM_GTX_quaternion
        + +

        Definition at line 120 of file gtx/quaternion.hpp.

        + +

        References glm::mat4_cast().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 3, 3, T, Q > const & x)
        +
        + +

        Converts a 3 * 3 matrix to a quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +

        Definition at line 127 of file gtx/quaternion.hpp.

        + +

        References glm::quat_cast().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 4, 4, T, Q > const & x)
        +
        + +

        Converts a 4 * 4 matrix to a quaternion.

        +
        See also
        GLM_GTX_quaternion
        + +

        Definition at line 134 of file gtx/quaternion.hpp.

        + +

        References glm::quat_cast().

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00353.html b/Include/glm/doc/api/a00353.html new file mode 100644 index 0000000..a728811 --- /dev/null +++ b/Include/glm/doc/api/a00353.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_range + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        +
        +
        + +

        Include <glm/gtx/range.hpp> to use the features of this extension. +More...

        +

        Detailed Description

        +

        Include <glm/gtx/range.hpp> to use the features of this extension.

        +

        Defines begin and end for vectors and matrices. Useful for range-based for loop. The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).

        +
        + + + + diff --git a/Include/glm/doc/api/a00354.html b/Include/glm/doc/api/a00354.html new file mode 100644 index 0000000..e14d7ba --- /dev/null +++ b/Include/glm/doc/api/a00354.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_raw_data + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_raw_data
        +
        +
        + +

        Include <glm/gtx/raw_data.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Typedefs

        typedef detail::uint8 byte
         Type for byte numbers. More...
         
        typedef detail::uint32 dword
         Type for dword numbers. More...
         
        typedef detail::uint64 qword
         Type for qword numbers. More...
         
        typedef detail::uint16 word
         Type for word numbers. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/raw_data.hpp> to use the features of this extension.

        +

        Projection of a vector to other one

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef detail::uint8 byte
        +
        + +

        Type for byte numbers.

        +

        From GLM_GTX_raw_data extension.

        + +

        Definition at line 34 of file raw_data.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint32 dword
        +
        + +

        Type for dword numbers.

        +

        From GLM_GTX_raw_data extension.

        + +

        Definition at line 42 of file raw_data.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint64 qword
        +
        + +

        Type for qword numbers.

        +

        From GLM_GTX_raw_data extension.

        + +

        Definition at line 46 of file raw_data.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef detail::uint16 word
        +
        + +

        Type for word numbers.

        +

        From GLM_GTX_raw_data extension.

        + +

        Definition at line 38 of file raw_data.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00355.html b/Include/glm/doc/api/a00355.html new file mode 100644 index 0000000..b9807dd --- /dev/null +++ b/Include/glm/doc/api/a00355.html @@ -0,0 +1,209 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_rotate_normalized_axis + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_rotate_normalized_axis
        +
        +
        + +

        Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. +More...

        + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
         Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
         Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

        +

        Quaternions and matrices rotations around normalized axis.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const & m,
        T const & angle,
        vec< 3, T, Q > const & axis 
        )
        +
        + +

        Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

        +
        Parameters
        + + + + +
        mInput matrix multiplied by this rotation matrix.
        angleRotation angle expressed in radians.
        axisRotation axis, must be normalized.
        +
        +
        +
        Template Parameters
        + + +
        TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
        +
        +
        +
        See also
        GLM_GTX_rotate_normalized_axis
        +
        +- rotate(T angle, T x, T y, T z)
        +
        +- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
        +
        +- rotate(T angle, vec<3, T, Q> const& v)
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL qua<T, Q> glm::rotateNormalizedAxis (qua< T, Q > const & q,
        T const & angle,
        vec< 3, T, Q > const & axis 
        )
        +
        + +

        Rotates a quaternion from a vector of 3 components normalized axis and an angle.

        +
        Parameters
        + + + + +
        qSource orientation
        angleAngle expressed in radians.
        axisNormalized axis of the rotation, must be normalized.
        +
        +
        +
        See also
        GLM_GTX_rotate_normalized_axis
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00356.html b/Include/glm/doc/api/a00356.html new file mode 100644 index 0000000..3e6441b --- /dev/null +++ b/Include/glm/doc/api/a00356.html @@ -0,0 +1,492 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_rotate_vector + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_rotate_vector
        +
        +
        + +

        Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
         Build a rotation matrix from a normal and a up vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
         Rotate a two dimensional vector. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
         Rotate a three dimensional vector around an axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
         Rotate a four dimensional vector around an axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
         Rotate a three dimensional vector around the Z axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
         Rotate a four dimensional vector around the Z axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
         Returns Spherical interpolation between two vectors. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.

        +

        Function to directly rotate a vector

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientation (vec< 3, T, Q > const & Normal,
        vec< 3, T, Q > const & Up 
        )
        +
        + +

        Build a rotation matrix from a normal and a up vector.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<2, T, Q> glm::rotate (vec< 2, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a two dimensional vector.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rotate (vec< 3, T, Q > const & v,
        T const & angle,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Rotate a three dimensional vector around an axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::rotate (vec< 4, T, Q > const & v,
        T const & angle,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Rotate a four dimensional vector around an axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rotateX (vec< 3, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a three dimensional vector around the X axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::rotateX (vec< 4, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a four dimensional vector around the X axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rotateY (vec< 3, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a three dimensional vector around the Y axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::rotateY (vec< 4, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a four dimensional vector around the Y axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::rotateZ (vec< 3, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a three dimensional vector around the Z axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<4, T, Q> glm::rotateZ (vec< 4, T, Q > const & v,
        T const & angle 
        )
        +
        + +

        Rotate a four dimensional vector around the Z axis.

        +

        From GLM_GTX_rotate_vector extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<3, T, Q> glm::slerp (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y,
        T const & a 
        )
        +
        + +

        Returns Spherical interpolation between two vectors.

        +
        Parameters
        + + + + +
        xA first vector
        yA second vector
        aInterpolation factor. The interpolation is defined beyond the range [0, 1].
        +
        +
        +
        See also
        GLM_GTX_rotate_vector
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00357.html b/Include/glm/doc/api/a00357.html new file mode 100644 index 0000000..78e85e3 --- /dev/null +++ b/Include/glm/doc/api/a00357.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_scalar_relational + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_GTX_scalar_relational
        +
        +
        + +

        Include <glm/gtx/scalar_relational.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.

        +

        Extend a position from a source to a position at a defined length.

        +
        + + + + diff --git a/Include/glm/doc/api/a00358.html b/Include/glm/doc/api/a00358.html new file mode 100644 index 0000000..6b1f77b --- /dev/null +++ b/Include/glm/doc/api/a00358.html @@ -0,0 +1,256 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_spline + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/spline.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
         Return a point from a catmull rom curve. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
         Return a point from a cubic curve. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
         Return a point from a hermite curve. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/spline.hpp> to use the features of this extension.

        +

        Spline functions

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::catmullRom (genType const & v1,
        genType const & v2,
        genType const & v3,
        genType const & v4,
        typename genType::value_type const & s 
        )
        +
        + +

        Return a point from a catmull rom curve.

        +
        See also
        GLM_GTX_spline extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::cubic (genType const & v1,
        genType const & v2,
        genType const & v3,
        genType const & v4,
        typename genType::value_type const & s 
        )
        +
        + +

        Return a point from a cubic curve.

        +
        See also
        GLM_GTX_spline extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL genType glm::hermite (genType const & v1,
        genType const & t1,
        genType const & v2,
        genType const & t2,
        typename genType::value_type const & s 
        )
        +
        + +

        Return a point from a hermite curve.

        +
        See also
        GLM_GTX_spline extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00359.html b/Include/glm/doc/api/a00359.html new file mode 100644 index 0000000..4bccea2 --- /dev/null +++ b/Include/glm/doc/api/a00359.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_std_based_type + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_std_based_type
        +
        +
        + +

        Include <glm/gtx/std_based_type.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Typedefs

        typedef vec< 1, std::size_t, defaultp > size1
         Vector type based of one std::size_t component. More...
         
        typedef vec< 1, std::size_t, defaultp > size1_t
         Vector type based of one std::size_t component. More...
         
        typedef vec< 2, std::size_t, defaultp > size2
         Vector type based of two std::size_t components. More...
         
        typedef vec< 2, std::size_t, defaultp > size2_t
         Vector type based of two std::size_t components. More...
         
        typedef vec< 3, std::size_t, defaultp > size3
         Vector type based of three std::size_t components. More...
         
        typedef vec< 3, std::size_t, defaultp > size3_t
         Vector type based of three std::size_t components. More...
         
        typedef vec< 4, std::size_t, defaultp > size4
         Vector type based of four std::size_t components. More...
         
        typedef vec< 4, std::size_t, defaultp > size4_t
         Vector type based of four std::size_t components. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/std_based_type.hpp> to use the features of this extension.

        +

        Adds vector types based on STL value types.

        +

        Typedef Documentation

        + +
        +
        + + + + +
        typedef vec<1, std::size_t, defaultp> size1
        +
        + +

        Vector type based of one std::size_t component.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 35 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<1, std::size_t, defaultp> size1_t
        +
        + +

        Vector type based of one std::size_t component.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 51 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<2, std::size_t, defaultp> size2
        +
        + +

        Vector type based of two std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 39 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<2, std::size_t, defaultp> size2_t
        +
        + +

        Vector type based of two std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 55 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<3, std::size_t, defaultp> size3
        +
        + +

        Vector type based of three std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 43 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<3, std::size_t, defaultp> size3_t
        +
        + +

        Vector type based of three std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 59 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<4, std::size_t, defaultp> size4
        +
        + +

        Vector type based of four std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 47 of file std_based_type.hpp.

        + +
        +
        + +
        +
        + + + + +
        typedef vec<4, std::size_t, defaultp> size4_t
        +
        + +

        Vector type based of four std::size_t components.

        +
        See also
        GLM_GTX_std_based_type
        + +

        Definition at line 63 of file std_based_type.hpp.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00360.html b/Include/glm/doc/api/a00360.html new file mode 100644 index 0000000..15834ca --- /dev/null +++ b/Include/glm/doc/api/a00360.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_string_cast + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_string_cast
        +
        +
        + +

        Include <glm/gtx/string_cast.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL std::string to_string (genType const &x)
         Create a string from a GLM vector or matrix typed variable. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/string_cast.hpp> to use the features of this extension.

        +

        Setup strings for GLM type values

        +

        This extension is not supported with CUDA

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL std::string glm::to_string (genType const & x)
        +
        + +

        Create a string from a GLM vector or matrix typed variable.

        +
        See also
        GLM_GTX_string_cast extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00361.html b/Include/glm/doc/api/a00361.html new file mode 100644 index 0000000..4f438c3 --- /dev/null +++ b/Include/glm/doc/api/a00361.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_texture + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        +
        +
        + +

        Include <glm/gtx/texture.hpp> to use the features of this extension. +More...

        + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        levels (vec< L, T, Q > const &Extent)
         Compute the number of mipmaps levels necessary to create a mipmap complete texture. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/texture.hpp> to use the features of this extension.

        +

        Wrapping mode of texture coordinates.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        T glm::levels (vec< L, T, Q > const & Extent)
        +
        + +

        Compute the number of mipmaps levels necessary to create a mipmap complete texture.

        +
        Parameters
        + + +
        ExtentExtent of the texture base level mipmap
        +
        +
        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00362.html b/Include/glm/doc/api/a00362.html new file mode 100644 index 0000000..5b6acb9 --- /dev/null +++ b/Include/glm/doc/api/a00362.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_transform + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_transform
        +
        +
        + +

        Include <glm/gtx/transform.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
         Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
         Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
         Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/transform.hpp> to use the features of this extension.

        +

        Add transformation matrices

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate (angle,
        vec< 3, T, Q > const & v 
        )
        +
        + +

        Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

        +
        See also
        GLM_GTC_matrix_transform
        +
        +GLM_GTX_transform
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale (vec< 3, T, Q > const & v)
        +
        + +

        Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

        +
        See also
        GLM_GTC_matrix_transform
        +
        +GLM_GTX_transform
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate (vec< 3, T, Q > const & v)
        +
        + +

        Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

        +
        See also
        GLM_GTC_matrix_transform
        +
        +GLM_GTX_transform
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00363.html b/Include/glm/doc/api/a00363.html new file mode 100644 index 0000000..838999e --- /dev/null +++ b/Include/glm/doc/api/a00363.html @@ -0,0 +1,423 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_transform2 + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_transform2
        +
        +
        + +

        Include <glm/gtx/transform2.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
         Build planar projection matrix along normal axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
         Build planar projection matrix along normal axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
         Build a scale bias matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
         Build a scale bias matrix. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
         Transforms a matrix with a shearing on X axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
         Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
         Transforms a matrix with a shearing on Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
         Transforms a matrix with a shearing on Y axis. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
         Transforms a matrix with a shearing on Z axis. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/transform2.hpp> to use the features of this extension.

        +

        Add extra transformation matrices

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::proj2D (mat< 3, 3, T, Q > const & m,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Build planar projection matrix along normal axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::proj3D (mat< 4, 4, T, Q > const & m,
        vec< 3, T, Q > const & normal 
        )
        +
        + +

        Build planar projection matrix along normal axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias (scale,
        bias 
        )
        +
        + +

        Build a scale bias matrix.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias (mat< 4, 4, T, Q > const & m,
        scale,
        bias 
        )
        +
        + +

        Build a scale bias matrix.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearX2D (mat< 3, 3, T, Q > const & m,
        y 
        )
        +
        + +

        Transforms a matrix with a shearing on X axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearX3D (mat< 4, 4, T, Q > const & m,
        y,
        z 
        )
        +
        + +

        Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearY2D (mat< 3, 3, T, Q > const & m,
        x 
        )
        +
        + +

        Transforms a matrix with a shearing on Y axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearY3D (mat< 4, 4, T, Q > const & m,
        x,
        z 
        )
        +
        + +

        Transforms a matrix with a shearing on Y axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearZ3D (mat< 4, 4, T, Q > const & m,
        x,
        y 
        )
        +
        + +

        Transforms a matrix with a shearing on Z axis.

        +

        From GLM_GTX_transform2 extension.

        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00364.html b/Include/glm/doc/api/a00364.html new file mode 100644 index 0000000..d54b604 --- /dev/null +++ b/Include/glm/doc/api/a00364.html @@ -0,0 +1,7945 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_type_aligned + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_type_aligned
        +
        +
        + +

        Include <glm/gtx/type_aligned.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

         GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
         Low qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
         Low qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
         Low qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
         Low qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
         Medium qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
         Medium qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
         Medium qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
         Medium qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
         High qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
         High qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
         High qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
         High qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
         Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
         Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
         Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
         Default qualifier 8 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
         Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
         Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
         Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
         Default qualifier 16 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
         Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
         Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
         Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
         Default qualifier 32 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
         Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
         Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
         Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
         Default qualifier 64 bit signed integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
         Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
         Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
         Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
         Low qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
         Low qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
         Low qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
         Low qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
         Medium qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
         Medium qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
         Medium qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
         Medium qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
         High qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
         High qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
         High qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
         High qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
         Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
         Default qualifier 8 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
         Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
         Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
         Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
         Default qualifier 16 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
         Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
         Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
         Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
         Default qualifier 32 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
         Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
         Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
         Default qualifier 64 bit unsigned integer aligned scalar type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
         Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
         Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
         
         GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
         Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
         
         GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
         32 bit single-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
         64 bit double-qualifier floating-point aligned scalar. More...
         
         GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
         Single-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
         Single-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
         Single-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
         Single-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
         Double-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
         Double-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
         Double-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
         Double-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
         Double-qualifier floating-point aligned vector of 1 component. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
         Double-qualifier floating-point aligned vector of 2 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
         Double-qualifier floating-point aligned vector of 3 components. More...
         
         GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
         Double-qualifier floating-point aligned vector of 4 components. More...
         
         GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
         Single-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
         Single-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
         Single-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
         Single-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
         Single-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
         Single-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
         Single-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
         Single-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
         Single-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
         Single-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
         Single-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
         Single-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
         Single-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
         Single-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
         Single-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
         Double-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
         Double-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
         Double-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
         Double-qualifier floating-point aligned 1x1 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
         Double-qualifier floating-point aligned 2x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
         Double-qualifier floating-point aligned 2x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
         Double-qualifier floating-point aligned 3x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
         Double-qualifier floating-point aligned 3x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
         Double-qualifier floating-point aligned 3x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
         Double-qualifier floating-point aligned 4x2 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
         Double-qualifier floating-point aligned 4x3 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
         Double-qualifier floating-point aligned 4x4 matrix. More...
         
         GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (quat, aligned_fquat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
         Double-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
         Single-qualifier floating-point aligned quaternion. More...
         
         GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
         Double-qualifier floating-point aligned quaternion. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/type_aligned.hpp> to use the features of this extension.

        +

        Defines aligned types.

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int8 ,
        aligned_lowp_int8 ,
         
        )
        +
        + +

        Low qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int16 ,
        aligned_lowp_int16 ,
         
        )
        +
        + +

        Low qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int32 ,
        aligned_lowp_int32 ,
         
        )
        +
        + +

        Low qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int64 ,
        aligned_lowp_int64 ,
         
        )
        +
        + +

        Low qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int8_t ,
        aligned_lowp_int8_t ,
         
        )
        +
        + +

        Low qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int16_t ,
        aligned_lowp_int16_t ,
         
        )
        +
        + +

        Low qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int32_t ,
        aligned_lowp_int32_t ,
         
        )
        +
        + +

        Low qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_int64_t ,
        aligned_lowp_int64_t ,
         
        )
        +
        + +

        Low qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_i8 ,
        aligned_lowp_i8 ,
         
        )
        +
        + +

        Low qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_i16 ,
        aligned_lowp_i16 ,
         
        )
        +
        + +

        Low qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_i32 ,
        aligned_lowp_i32 ,
         
        )
        +
        + +

        Low qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_i64 ,
        aligned_lowp_i64 ,
         
        )
        +
        + +

        Low qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int8 ,
        aligned_mediump_int8 ,
         
        )
        +
        + +

        Medium qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int16 ,
        aligned_mediump_int16 ,
         
        )
        +
        + +

        Medium qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int32 ,
        aligned_mediump_int32 ,
         
        )
        +
        + +

        Medium qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int64 ,
        aligned_mediump_int64 ,
         
        )
        +
        + +

        Medium qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int8_t ,
        aligned_mediump_int8_t ,
         
        )
        +
        + +

        Medium qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int16_t ,
        aligned_mediump_int16_t ,
         
        )
        +
        + +

        Medium qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int32_t ,
        aligned_mediump_int32_t ,
         
        )
        +
        + +

        Medium qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_int64_t ,
        aligned_mediump_int64_t ,
         
        )
        +
        + +

        Medium qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_i8 ,
        aligned_mediump_i8 ,
         
        )
        +
        + +

        Medium qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_i16 ,
        aligned_mediump_i16 ,
         
        )
        +
        + +

        Medium qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_i32 ,
        aligned_mediump_i32 ,
         
        )
        +
        + +

        Medium qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_i64 ,
        aligned_mediump_i64 ,
         
        )
        +
        + +

        Medium qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int8 ,
        aligned_highp_int8 ,
         
        )
        +
        + +

        High qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int16 ,
        aligned_highp_int16 ,
         
        )
        +
        + +

        High qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int32 ,
        aligned_highp_int32 ,
         
        )
        +
        + +

        High qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int64 ,
        aligned_highp_int64 ,
         
        )
        +
        + +

        High qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int8_t ,
        aligned_highp_int8_t ,
         
        )
        +
        + +

        High qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int16_t ,
        aligned_highp_int16_t ,
         
        )
        +
        + +

        High qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int32_t ,
        aligned_highp_int32_t ,
         
        )
        +
        + +

        High qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_int64_t ,
        aligned_highp_int64_t ,
         
        )
        +
        + +

        High qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_i8 ,
        aligned_highp_i8 ,
         
        )
        +
        + +

        High qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_i16 ,
        aligned_highp_i16 ,
         
        )
        +
        + +

        High qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_i32 ,
        aligned_highp_i32 ,
         
        )
        +
        + +

        High qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_i64 ,
        aligned_highp_i64 ,
         
        )
        +
        + +

        High qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int8 ,
        aligned_int8 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int16 ,
        aligned_int16 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int32 ,
        aligned_int32 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int64 ,
        aligned_int64 ,
         
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int8_t ,
        aligned_int8_t ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int16_t ,
        aligned_int16_t ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int32_t ,
        aligned_int32_t ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (int64_t ,
        aligned_int64_t ,
         
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i8 ,
        aligned_i8 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i16 ,
        aligned_i16 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i32 ,
        aligned_i32 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i64 ,
        aligned_i64 ,
         
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (ivec1 ,
        aligned_ivec1 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (ivec2 ,
        aligned_ivec2 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (ivec3 ,
        aligned_ivec3 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (ivec4 ,
        aligned_ivec4 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i8vec1 ,
        aligned_i8vec1 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i8vec2 ,
        aligned_i8vec2 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i8vec3 ,
        aligned_i8vec3 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i8vec4 ,
        aligned_i8vec4 ,
         
        )
        +
        + +

        Default qualifier 8 bit signed integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i16vec1 ,
        aligned_i16vec1 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i16vec2 ,
        aligned_i16vec2 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i16vec3 ,
        aligned_i16vec3 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i16vec4 ,
        aligned_i16vec4 ,
         
        )
        +
        + +

        Default qualifier 16 bit signed integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i32vec1 ,
        aligned_i32vec1 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i32vec2 ,
        aligned_i32vec2 ,
         
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i32vec3 ,
        aligned_i32vec3 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i32vec4 ,
        aligned_i32vec4 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit signed integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i64vec1 ,
        aligned_i64vec1 ,
         
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i64vec2 ,
        aligned_i64vec2 ,
        16  
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i64vec3 ,
        aligned_i64vec3 ,
        32  
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (i64vec4 ,
        aligned_i64vec4 ,
        32  
        )
        +
        + +

        Default qualifier 64 bit signed integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint8 ,
        aligned_lowp_uint8 ,
         
        )
        +
        + +

        Low qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint16 ,
        aligned_lowp_uint16 ,
         
        )
        +
        + +

        Low qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint32 ,
        aligned_lowp_uint32 ,
         
        )
        +
        + +

        Low qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint64 ,
        aligned_lowp_uint64 ,
         
        )
        +
        + +

        Low qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint8_t ,
        aligned_lowp_uint8_t ,
         
        )
        +
        + +

        Low qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint16_t ,
        aligned_lowp_uint16_t ,
         
        )
        +
        + +

        Low qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint32_t ,
        aligned_lowp_uint32_t ,
         
        )
        +
        + +

        Low qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_uint64_t ,
        aligned_lowp_uint64_t ,
         
        )
        +
        + +

        Low qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_u8 ,
        aligned_lowp_u8 ,
         
        )
        +
        + +

        Low qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_u16 ,
        aligned_lowp_u16 ,
         
        )
        +
        + +

        Low qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_u32 ,
        aligned_lowp_u32 ,
         
        )
        +
        + +

        Low qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (lowp_u64 ,
        aligned_lowp_u64 ,
         
        )
        +
        + +

        Low qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint8 ,
        aligned_mediump_uint8 ,
         
        )
        +
        + +

        Medium qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint16 ,
        aligned_mediump_uint16 ,
         
        )
        +
        + +

        Medium qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint32 ,
        aligned_mediump_uint32 ,
         
        )
        +
        + +

        Medium qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint64 ,
        aligned_mediump_uint64 ,
         
        )
        +
        + +

        Medium qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint8_t ,
        aligned_mediump_uint8_t ,
         
        )
        +
        + +

        Medium qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint16_t ,
        aligned_mediump_uint16_t ,
         
        )
        +
        + +

        Medium qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint32_t ,
        aligned_mediump_uint32_t ,
         
        )
        +
        + +

        Medium qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_uint64_t ,
        aligned_mediump_uint64_t ,
         
        )
        +
        + +

        Medium qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_u8 ,
        aligned_mediump_u8 ,
         
        )
        +
        + +

        Medium qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_u16 ,
        aligned_mediump_u16 ,
         
        )
        +
        + +

        Medium qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_u32 ,
        aligned_mediump_u32 ,
         
        )
        +
        + +

        Medium qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (mediump_u64 ,
        aligned_mediump_u64 ,
         
        )
        +
        + +

        Medium qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint8 ,
        aligned_highp_uint8 ,
         
        )
        +
        + +

        High qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint16 ,
        aligned_highp_uint16 ,
         
        )
        +
        + +

        High qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint32 ,
        aligned_highp_uint32 ,
         
        )
        +
        + +

        High qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint64 ,
        aligned_highp_uint64 ,
         
        )
        +
        + +

        High qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint8_t ,
        aligned_highp_uint8_t ,
         
        )
        +
        + +

        High qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint16_t ,
        aligned_highp_uint16_t ,
         
        )
        +
        + +

        High qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint32_t ,
        aligned_highp_uint32_t ,
         
        )
        +
        + +

        High qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_uint64_t ,
        aligned_highp_uint64_t ,
         
        )
        +
        + +

        High qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_u8 ,
        aligned_highp_u8 ,
         
        )
        +
        + +

        High qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_u16 ,
        aligned_highp_u16 ,
         
        )
        +
        + +

        High qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_u32 ,
        aligned_highp_u32 ,
         
        )
        +
        + +

        High qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (highp_u64 ,
        aligned_highp_u64 ,
         
        )
        +
        + +

        High qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint8 ,
        aligned_uint8 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint16 ,
        aligned_uint16 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint32 ,
        aligned_uint32 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint64 ,
        aligned_uint64 ,
         
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint8_t ,
        aligned_uint8_t ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint16_t ,
        aligned_uint16_t ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint32_t ,
        aligned_uint32_t ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uint64_t ,
        aligned_uint64_t ,
         
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u8 ,
        aligned_u8 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u16 ,
        aligned_u16 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u32 ,
        aligned_u32 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u64 ,
        aligned_u64 ,
         
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uvec1 ,
        aligned_uvec1 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uvec2 ,
        aligned_uvec2 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uvec3 ,
        aligned_uvec3 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (uvec4 ,
        aligned_uvec4 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u8vec1 ,
        aligned_u8vec1 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u8vec2 ,
        aligned_u8vec2 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u8vec3 ,
        aligned_u8vec3 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u8vec4 ,
        aligned_u8vec4 ,
         
        )
        +
        + +

        Default qualifier 8 bit unsigned integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u16vec1 ,
        aligned_u16vec1 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u16vec2 ,
        aligned_u16vec2 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u16vec3 ,
        aligned_u16vec3 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u16vec4 ,
        aligned_u16vec4 ,
         
        )
        +
        + +

        Default qualifier 16 bit unsigned integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u32vec1 ,
        aligned_u32vec1 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u32vec2 ,
        aligned_u32vec2 ,
         
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u32vec3 ,
        aligned_u32vec3 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u32vec4 ,
        aligned_u32vec4 ,
        16  
        )
        +
        + +

        Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u64vec1 ,
        aligned_u64vec1 ,
         
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned scalar type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u64vec2 ,
        aligned_u64vec2 ,
        16  
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned vector of 2 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u64vec3 ,
        aligned_u64vec3 ,
        32  
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned vector of 3 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (u64vec4 ,
        aligned_u64vec4 ,
        32  
        )
        +
        + +

        Default qualifier 64 bit unsigned integer aligned vector of 4 components type.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float32 ,
        aligned_float32 ,
         
        )
        +
        + +

        32 bit single-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float32_t ,
        aligned_float32_t ,
         
        )
        +
        + +

        32 bit single-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float32 ,
        aligned_f32 ,
         
        )
        +
        + +

        32 bit single-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float64 ,
        aligned_float64 ,
         
        )
        +
        + +

        64 bit double-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float64_t ,
        aligned_float64_t ,
         
        )
        +
        + +

        64 bit double-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (float64 ,
        aligned_f64 ,
         
        )
        +
        + +

        64 bit double-qualifier floating-point aligned scalar.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (vec1 ,
        aligned_vec1 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 1 component.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (vec2 ,
        aligned_vec2 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 2 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (vec3 ,
        aligned_vec3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 3 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (vec4 ,
        aligned_vec4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 4 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fvec1 ,
        aligned_fvec1 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 1 component.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fvec2 ,
        aligned_fvec2 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 2 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fvec3 ,
        aligned_fvec3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 3 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fvec4 ,
        aligned_fvec4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 4 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32vec1 ,
        aligned_f32vec1 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 1 component.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32vec2 ,
        aligned_f32vec2 ,
         
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 2 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32vec3 ,
        aligned_f32vec3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 3 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32vec4 ,
        aligned_f32vec4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned vector of 4 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (dvec1 ,
        aligned_dvec1 ,
         
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 1 component.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (dvec2 ,
        aligned_dvec2 ,
        16  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 2 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (dvec3 ,
        aligned_dvec3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 3 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (dvec4 ,
        aligned_dvec4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 4 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64vec1 ,
        aligned_f64vec1 ,
         
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 1 component.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64vec2 ,
        aligned_f64vec2 ,
        16  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 2 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64vec3 ,
        aligned_f64vec3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 3 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64vec4 ,
        aligned_f64vec4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned vector of 4 components.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_ALIGNED_TYPEDEF (mat2 ,
        aligned_mat2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_ALIGNED_TYPEDEF (mat3 ,
        aligned_mat3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_ALIGNED_TYPEDEF (mat4 ,
        aligned_mat4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
        aligned_fmat2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
        aligned_fmat3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
        aligned_fmat4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
        aligned_fmat2x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat2x3 ,
        aligned_fmat2x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 2x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat2x4 ,
        aligned_fmat2x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 2x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat3x2 ,
        aligned_fmat3x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
        aligned_fmat3x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat3x4 ,
        aligned_fmat3x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat4x2 ,
        aligned_fmat4x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat4x3 ,
        aligned_fmat4x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
        aligned_fmat4x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
        aligned_f32mat2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
        aligned_f32mat3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
        aligned_f32mat4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
        aligned_f32mat2x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat2x3 ,
        aligned_f32mat2x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 2x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat2x4 ,
        aligned_f32mat2x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 2x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat3x2 ,
        aligned_f32mat3x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
        aligned_f32mat3x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat3x4 ,
        aligned_f32mat3x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 3x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat4x2 ,
        aligned_f32mat4x2 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat4x3 ,
        aligned_f32mat4x3 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
        aligned_f32mat4x4 ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
        aligned_f64mat2 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
        aligned_f64mat3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
        aligned_f64mat4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
        aligned_f64mat2x2 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 1x1 matrix.

        +
        See also
        GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
        +
        +GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat2x3 ,
        aligned_f64mat2x3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 2x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat2x4 ,
        aligned_f64mat2x4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 2x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat3x2 ,
        aligned_f64mat3x2 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 3x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
        aligned_f64mat3x3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 3x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat3x4 ,
        aligned_f64mat3x4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 3x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat4x2 ,
        aligned_f64mat4x2 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 4x2 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat4x3 ,
        aligned_f64mat4x3 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 4x3 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
        aligned_f64mat4x4 ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned 4x4 matrix.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (quat ,
        aligned_quat ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned quaternion.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (quat ,
        aligned_fquat ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned quaternion.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (dquat ,
        aligned_dquat ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned quaternion.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f32quat ,
        aligned_f32quat ,
        16  
        )
        +
        + +

        Single-qualifier floating-point aligned quaternion.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        glm::GLM_ALIGNED_TYPEDEF (f64quat ,
        aligned_f64quat ,
        32  
        )
        +
        + +

        Double-qualifier floating-point aligned quaternion.

        +
        See also
        GLM_GTX_type_aligned
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00365.html b/Include/glm/doc/api/a00365.html new file mode 100644 index 0000000..5d673de --- /dev/null +++ b/Include/glm/doc/api/a00365.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_type_trait + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_GTX_type_trait
        +
        +
        + +

        Include <glm/gtx/type_trait.hpp> to use the features of this extension. +More...

        +

        Detailed Description

        +

        Include <glm/gtx/type_trait.hpp> to use the features of this extension.

        +

        Defines traits for each type.

        +
        + + + + diff --git a/Include/glm/doc/api/a00366.html b/Include/glm/doc/api/a00366.html new file mode 100644 index 0000000..4cc45b5 --- /dev/null +++ b/Include/glm/doc/api/a00366.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vec_swizzle + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        +
        +
        GLM_GTX_vec_swizzle
        +
        +
        + +

        Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension. +More...

        +

        Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.

        +

        Functions to perform swizzle operation.

        +
        + + + + diff --git a/Include/glm/doc/api/a00367.html b/Include/glm/doc/api/a00367.html new file mode 100644 index 0000000..2b76d35 --- /dev/null +++ b/Include/glm/doc/api/a00367.html @@ -0,0 +1,208 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vector_angle + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_vector_angle
        +
        +
        + +

        Include <glm/gtx/vector_angle.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the absolute angle between two vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
         Returns the oriented angle between two 2d vectors. More...
         
        template<typename T , qualifier Q>
        GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
         Returns the oriented angle between two 3d vectors based from a reference axis. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/vector_angle.hpp> to use the features of this extension.

        +

        Compute angle between vectors

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::angle (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the absolute angle between two vectors.

        +

        Parameters need to be normalized.

        See also
        GLM_GTX_vector_angle extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::orientedAngle (vec< 2, T, Q > const & x,
        vec< 2, T, Q > const & y 
        )
        +
        + +

        Returns the oriented angle between two 2d vectors.

        +

        Parameters need to be normalized.

        See also
        GLM_GTX_vector_angle extension.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL T glm::orientedAngle (vec< 3, T, Q > const & x,
        vec< 3, T, Q > const & y,
        vec< 3, T, Q > const & ref 
        )
        +
        + +

        Returns the oriented angle between two 3d vectors based from a reference axis.

        +

        Parameters need to be normalized.

        See also
        GLM_GTX_vector_angle extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00368.html b/Include/glm/doc/api/a00368.html new file mode 100644 index 0000000..935786a --- /dev/null +++ b/Include/glm/doc/api/a00368.html @@ -0,0 +1,319 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vector_query + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        GLM_GTX_vector_query
        +
        +
        + +

        Include <glm/gtx/vector_query.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are collinears. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are orthogonals. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
         Check whether two vectors are orthonormal. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a each component of a vector is null. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a vector is normalized. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
         Check whether a vector is null. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/vector_query.hpp> to use the features of this extension.

        +

        Query informations of vector types

        +

        Function Documentation

        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::areCollinear (vec< L, T, Q > const & v0,
        vec< L, T, Q > const & v1,
        T const & epsilon 
        )
        +
        + +

        Check whether two vectors are collinears.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::areOrthogonal (vec< L, T, Q > const & v0,
        vec< L, T, Q > const & v1,
        T const & epsilon 
        )
        +
        + +

        Check whether two vectors are orthogonals.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::areOrthonormal (vec< L, T, Q > const & v0,
        vec< L, T, Q > const & v1,
        T const & epsilon 
        )
        +
        + +

        Check whether two vectors are orthonormal.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, bool, Q> glm::isCompNull (vec< L, T, Q > const & v,
        T const & epsilon 
        )
        +
        + +

        Check whether a each component of a vector is null.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNormalized (vec< L, T, Q > const & v,
        T const & epsilon 
        )
        +
        + +

        Check whether a vector is normalized.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL bool glm::isNull (vec< L, T, Q > const & v,
        T const & epsilon 
        )
        +
        + +

        Check whether a vector is null.

        +
        See also
        GLM_GTX_vector_query extensions.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00369.html b/Include/glm/doc/api/a00369.html new file mode 100644 index 0000000..c249634 --- /dev/null +++ b/Include/glm/doc/api/a00369.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_wrap + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + + +
        +
        + +

        Include <glm/gtx/wrap.hpp> to use the features of this extension. +More...

        + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL genType clamp (genType const &Texcoord)
         Simulate GL_CLAMP OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
         Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
         Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
         
        template<typename genType >
        GLM_FUNC_DECL genType repeat (genType const &Texcoord)
         Simulate GL_REPEAT OpenGL wrap mode. More...
         
        +

        Detailed Description

        +

        Include <glm/gtx/wrap.hpp> to use the features of this extension.

        +

        Wrapping mode of texture coordinates.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::clamp (genType const & Texcoord)
        +
        + +

        Simulate GL_CLAMP OpenGL wrap mode.

        +
        See also
        GLM_GTX_wrap extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::mirrorClamp (genType const & Texcoord)
        +
        + +

        Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.

        +
        See also
        GLM_GTX_wrap extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::mirrorRepeat (genType const & Texcoord)
        +
        + +

        Simulate GL_MIRROR_REPEAT OpenGL wrap mode.

        +
        See also
        GLM_GTX_wrap extension.
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL genType glm::repeat (genType const & Texcoord)
        +
        + +

        Simulate GL_REPEAT OpenGL wrap mode.

        +
        See also
        GLM_GTX_wrap extension.
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00370.html b/Include/glm/doc/api/a00370.html new file mode 100644 index 0000000..d829e28 --- /dev/null +++ b/Include/glm/doc/api/a00370.html @@ -0,0 +1,639 @@ + + + + + + +0.9.9 API documentation: Integer functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Integer functions
        +
        +
        + +

        Provides GLSL functions on integer types. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<typename genType >
        GLM_FUNC_DECL int bitCount (genType v)
         Returns the number of bits set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
         Returns the number of bits set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
         Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
         Returns the insertion the bits least-significant bits of insert into base. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
         Returns the reversal of the bits of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL int findLSB (genIUType x)
         Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
         Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
         
        template<typename genIUType >
        GLM_FUNC_DECL int findMSB (genIUType x)
         Returns the bit number of the most significant bit in the binary representation of value. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
         Returns the bit number of the most significant bit in the binary representation of value. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
         Multiplies 32-bit integers x and y, producing a 64-bit result. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
         Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
         Multiplies 32-bit integers x and y, producing a 64-bit result. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
         Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
         
        +

        Detailed Description

        +

        Provides GLSL functions on integer types.

        +

        These all operate component-wise. The description is per component. The notation [a, b] means the set of bits from bit-number a through bit-number b, inclusive. The lowest-order bit is bit 0.

        +

        Include <glm/integer.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::bitCount (genType v)
        +
        + +

        Returns the number of bits set to 1 in the binary representation of value.

        +
        Template Parameters
        + + +
        genTypeSigned or unsigned integer scalar or vector types.
        +
        +
        +
        See also
        GLSL bitCount man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::bitCount (vec< L, T, Q > const & v)
        +
        + +

        Returns the number of bits set to 1 in the binary representation of value.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar or vector types.
        +
        +
        +
        See also
        GLSL bitCount man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldExtract (vec< L, T, Q > const & Value,
        int Offset,
        int Bits 
        )
        +
        + +

        Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

        +

        For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base - 1.

        +

        If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLSL bitfieldExtract man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldInsert (vec< L, T, Q > const & Base,
        vec< L, T, Q > const & Insert,
        int Offset,
        int Bits 
        )
        +
        + +

        Returns the insertion the bits least-significant bits of insert into base.

        +

        The result will have bits [offset, offset + bits - 1] taken from bits [0, bits - 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar or vector types.
        +
        +
        +
        See also
        GLSL bitfieldInsert man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldReverse (vec< L, T, Q > const & v)
        +
        + +

        Returns the reversal of the bits of value.

        +

        The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar or vector types.
        +
        +
        +
        See also
        GLSL bitfieldReverse man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::findLSB (genIUType x)
        +
        + +

        Returns the bit number of the least significant bit set to 1 in the binary representation of value.

        +

        If value is zero, -1 will be returned.

        +
        Template Parameters
        + + +
        genIUTypeSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLSL findLSB man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::findLSB (vec< L, T, Q > const & v)
        +
        + +

        Returns the bit number of the least significant bit set to 1 in the binary representation of value.

        +

        If value is zero, -1 will be returned.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLSL findLSB man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL int glm::findMSB (genIUType x)
        +
        + +

        Returns the bit number of the most significant bit in the binary representation of value.

        +

        For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

        +
        Template Parameters
        + + +
        genIUTypeSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLSL findMSB man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, int, Q> glm::findMSB (vec< L, T, Q > const & v)
        +
        + +

        Returns the bit number of the most significant bit in the binary representation of value.

        +

        For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TSigned or unsigned integer scalar types.
        +
        +
        +
        See also
        GLSL findMSB man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::imulExtended (vec< L, int, Q > const & x,
        vec< L, int, Q > const & y,
        vec< L, int, Q > & msb,
        vec< L, int, Q > & lsb 
        )
        +
        + +

        Multiplies 32-bit integers x and y, producing a 64-bit result.

        +

        The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL imulExtended man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, uint, Q> glm::uaddCarry (vec< L, uint, Q > const & x,
        vec< L, uint, Q > const & y,
        vec< L, uint, Q > & carry 
        )
        +
        + +

        Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

        +

        The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL uaddCarry man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL void glm::umulExtended (vec< L, uint, Q > const & x,
        vec< L, uint, Q > const & y,
        vec< L, uint, Q > & msb,
        vec< L, uint, Q > & lsb 
        )
        +
        + +

        Multiplies 32-bit integers x and y, producing a 64-bit result.

        +

        The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL umulExtended man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, uint, Q> glm::usubBorrow (vec< L, uint, Q > const & x,
        vec< L, uint, Q > const & y,
        vec< L, uint, Q > & borrow 
        )
        +
        + +

        Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

        +

        The value borrow is set to 0 if x >= y, or to 1 otherwise.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL usubBorrow man page
        +
        +GLSL 4.20.8 specification, section 8.8 Integer Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00371.html b/Include/glm/doc/api/a00371.html new file mode 100644 index 0000000..055d1d0 --- /dev/null +++ b/Include/glm/doc/api/a00371.html @@ -0,0 +1,293 @@ + + + + + + +0.9.9 API documentation: Matrix functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Matrix functions
        +
        +
        + +

        Provides GLSL matrix functions. +More...

        + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
         Return the determinant of a squared matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
         Return the inverse of a squared matrix. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
         Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
         Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
         
        template<length_t C, length_t R, typename T , qualifier Q>
        GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
         Returns the transposed matrix of x. More...
         
        +

        Detailed Description

        +

        Provides GLSL matrix functions.

        +

        Include <glm/matrix.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL T glm::determinant (mat< C, R, T, Q > const & m)
        +
        + +

        Return the determinant of a squared matrix.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number a column
        RInteger between 1 and 4 included that qualify the number a row
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL determinant man page
        +
        +GLSL 4.20.8 specification, section 8.6 Matrix Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<C, R, T, Q> glm::inverse (mat< C, R, T, Q > const & m)
        +
        + +

        Return the inverse of a squared matrix.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number a column
        RInteger between 1 and 4 included that qualify the number a row
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL inverse man page
        +
        +GLSL 4.20.8 specification, section 8.6 Matrix Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL mat<C, R, T, Q> glm::matrixCompMult (mat< C, R, T, Q > const & x,
        mat< C, R, T, Q > const & y 
        )
        +
        + +

        Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number a column
        RInteger between 1 and 4 included that qualify the number a row
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL matrixCompMult man page
        +
        +GLSL 4.20.8 specification, section 8.6 Matrix Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL detail::outerProduct_trait<C, R, T, Q>::type glm::outerProduct (vec< C, T, Q > const & c,
        vec< R, T, Q > const & r 
        )
        +
        + +

        Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number a column
        RInteger between 1 and 4 included that qualify the number a row
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL outerProduct man page
        +
        +GLSL 4.20.8 specification, section 8.6 Matrix Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL mat<C, R, T, Q>::transpose_type glm::transpose (mat< C, R, T, Q > const & x)
        +
        + +

        Returns the transposed matrix of x.

        +
        Template Parameters
        + + + + + +
        CInteger between 1 and 4 included that qualify the number a column
        RInteger between 1 and 4 included that qualify the number a row
        TFloating-point or signed integer scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL transpose man page
        +
        +GLSL 4.20.8 specification, section 8.6 Matrix Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00372.html b/Include/glm/doc/api/a00372.html new file mode 100644 index 0000000..23b704c --- /dev/null +++ b/Include/glm/doc/api/a00372.html @@ -0,0 +1,420 @@ + + + + + + +0.9.9 API documentation: Floating-Point Pack and Unpack Functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Floating-Point Pack and Unpack Functions
        +
        +
        + +

        Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
         Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
         
        GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
         Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
         
        GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
         First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
         
        GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
         Returns a two-component unsigned integer vector representation of v. More...
         
        GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
         Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
         
        GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
         First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
         
        +

        Detailed Description

        +

        Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types.

        +

        These functions do not operate component-wise, rather as described in each case.

        +

        Include <glm/packing.hpp> to use these core features.

        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL double glm::packDouble2x32 (uvec2 const & v)
        +
        + +

        Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.

        +

        If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.

        +
        See also
        GLSL packDouble2x32 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packHalf2x16 (vec2 const & v)
        +
        + +

        Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer.

        +

        The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

        +
        See also
        GLSL packHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packSnorm2x16 (vec2 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

        +

        Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLSL packSnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packSnorm4x8 (vec4 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

        +

        Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLSL packSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packUnorm2x16 (vec2 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

        +

        Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLSL packUnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uint glm::packUnorm4x8 (vec4 const & v)
        +
        + +

        First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

        +

        Then, the results are packed into the returned 32-bit unsigned integer.

        +

        The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)

        +

        The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

        +
        See also
        GLSL packUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 (double v)
        +
        + +

        Returns a two-component unsigned integer vector representation of v.

        +

        The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

        +
        See also
        GLSL unpackDouble2x32 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackHalf2x16 (uint v)
        +
        + +

        Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

        +

        The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

        +
        See also
        GLSL unpackHalf2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 (uint p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLSL unpackSnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 (uint p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLSL unpackSnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 (uint p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLSL unpackUnorm2x16 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 (uint p)
        +
        + +

        First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

        +

        Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

        +

        The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

        +

        The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

        +
        See also
        GLSL unpackUnorm4x8 man page
        +
        +GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00373.html b/Include/glm/doc/api/a00373.html new file mode 100644 index 0000000..7f6e468 --- /dev/null +++ b/Include/glm/doc/api/a00373.html @@ -0,0 +1,621 @@ + + + + + + +0.9.9 API documentation: Angle and Trigonometry Functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Angle and Trigonometry Functions
        +
        +
        + +

        Function parameters specified as angle are assumed to be in units of radians. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
         Arc cosine. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
         Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
         Arc sine. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
         Arc hyperbolic sine; returns the inverse of sinh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
         Arc tangent. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
         Arc tangent. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
         Arc hyperbolic tangent; returns the inverse of tanh. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
         The standard trigonometric cosine function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
         Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
         Converts radians to degrees and returns the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
         Converts degrees to radians and returns the result. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
         The standard trigonometric sine function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
         Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
         The standard trigonometric tangent function. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
         Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
         
        +

        Detailed Description

        +

        Function parameters specified as angle are assumed to be in units of radians.

        +

        In no case will any of these functions result in a divide by zero error. If the divisor of a ratio is 0, then results will be undefined.

        +

        These all operate component-wise. The description is per component.

        +

        Include <glm/trigonometric.hpp> to use these core features.

        +
        See also
        ext_vector_trigonometric
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::acos (vec< L, T, Q > const & x)
        +
        + +

        Arc cosine.

        +

        Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL acos man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::acosh (vec< L, T, Q > const & x)
        +
        + +

        Arc hyperbolic cosine; returns the non-negative inverse of cosh.

        +

        Results are undefined if x < 1.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL acosh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::asin (vec< L, T, Q > const & x)
        +
        + +

        Arc sine.

        +

        Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL asin man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::asinh (vec< L, T, Q > const & x)
        +
        + +

        Arc hyperbolic sine; returns the inverse of sinh.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL asinh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::atan (vec< L, T, Q > const & y,
        vec< L, T, Q > const & x 
        )
        +
        + +

        Arc tangent.

        +

        Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL atan man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +

        Referenced by glm::atan2().

        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::atan (vec< L, T, Q > const & y_over_x)
        +
        + +

        Arc tangent.

        +

        Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL atan man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::atanh (vec< L, T, Q > const & x)
        +
        + +

        Arc hyperbolic tangent; returns the inverse of tanh.

        +

        Results are undefined if abs(x) >= 1.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL atanh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::cos (vec< L, T, Q > const & angle)
        +
        + +

        The standard trigonometric cosine function.

        +

        The values returned by this function will range from [-1, 1].

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL cos man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::cosh (vec< L, T, Q > const & angle)
        +
        + +

        Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL cosh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::degrees (vec< L, T, Q > const & radians)
        +
        + +

        Converts radians to degrees and returns the result.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL degrees man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::radians (vec< L, T, Q > const & degrees)
        +
        + +

        Converts degrees to radians and returns the result.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL radians man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::sin (vec< L, T, Q > const & angle)
        +
        + +

        The standard trigonometric sine function.

        +

        The values returned by this function will range from [-1, 1].

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL sin man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::sinh (vec< L, T, Q > const & angle)
        +
        + +

        Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL sinh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::tan (vec< L, T, Q > const & angle)
        +
        + +

        The standard trigonometric tangent function.

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL tan man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL vec<L, T, Q> glm::tanh (vec< L, T, Q > const & angle)
        +
        + +

        Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)

        +
        Template Parameters
        + + + + +
        LInteger between 1 and 4 included that qualify the dimension of the vector
        TFloating-point scalar types
        QValue from qualifier enum
        +
        +
        +
        See also
        GLSL tanh man page
        +
        +GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
        + +
        +
        +
        + + + + diff --git a/Include/glm/doc/api/a00374.html b/Include/glm/doc/api/a00374.html new file mode 100644 index 0000000..114bd70 --- /dev/null +++ b/Include/glm/doc/api/a00374.html @@ -0,0 +1,452 @@ + + + + + + +0.9.9 API documentation: Vector Relational Functions + + + + + + + + + + +
        +
        + + + + + + + +
        +
        0.9.9 API documentation +
        +
        +
        + + + + +
        + +
        +
        + + +
        + +
        + +
        + +
        +
        Vector Relational Functions
        +
        +
        + +

        Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. +More...

        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

        +Functions

        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR bool all (vec< L, bool, Q > const &v)
         Returns true if all components of x are true. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR bool any (vec< L, bool, Q > const &v)
         Returns true if any component of x is true. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x == y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x > y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x >= y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison result of x < y. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x <= y. More...
         
        template<length_t L, qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_ (vec< L, bool, Q > const &v)
         Returns the component-wise logical complement of x. More...
         
        template<length_t L, typename T , qualifier Q>
        GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
         Returns the component-wise comparison of result x != y. More...
         
        +

        Detailed Description

        +

        Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.

        +

        For vector results, use the following built-in functions.

        +

        In all cases, the sizes of all the input and return vectors for any particular call must match.

        +

        Include <glm/vector_relational.hpp> to use these core features.

        +
        See also
        GLM_EXT_vector_relational
        +

        Function Documentation

        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR bool glm::all (vec< L, bool, Q > const & v)
        +
        + +

        Returns true if all components of x are true.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL all man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR bool glm::any (vec< L, bool, Q > const & v)
        +
        + +

        Returns true if any component of x is true.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL any man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x == y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point, integer or bool scalar type.
        +
        +
        +
        See also
        GLSL equal man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::greaterThan (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x > y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point or integer scalar type.
        +
        +
        +
        See also
        GLSL greaterThan man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::greaterThanEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x >= y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point or integer scalar type.
        +
        +
        +
        See also
        GLSL greaterThanEqual man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::lessThan (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison result of x < y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point or integer scalar type.
        +
        +
        +
        See also
        GLSL lessThan man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::lessThanEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x <= y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point or integer scalar type.
        +
        +
        +
        See also
        GLSL lessThanEqual man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::not_ (vec< L, bool, Q > const & v)
        +
        + +

        Returns the component-wise logical complement of x.

        +

        /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.

        +
        Template Parameters
        + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        +
        +
        +
        See also
        GLSL not man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        + +
        +
        + + + + + + + + + + + + + + + + + + +
        GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
        vec< L, T, Q > const & y 
        )
        +
        + +

        Returns the component-wise comparison of result x != y.

        +
        Template Parameters
        + + + +
        LAn integer between 1 and 4 included that qualify the dimension of the vector.
        TA floating-point, integer or bool scalar type.
        +
        +
        +
        See also
        GLSL notEqual man page
        +
        +GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
        + +
        +
        +
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        file  compute_common.hpp [code]
         
        file  compute_vector_relational.hpp [code]
         
        file  qualifier.hpp [code]
         
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        file  type_mat2x2.hpp [code]
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        file  type_mat2x4.hpp [code]
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        file  type_mat3x3.hpp [code]
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        file  matrix_clip_space.hpp [code]
         GLM_EXT_matrix_clip_space
         
        file  matrix_common.hpp [code]
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        file  matrix_double2x2.hpp [code]
         Core features
         
        file  matrix_double2x2_precision.hpp [code]
         Core features
         
        file  matrix_double2x3.hpp [code]
         Core features
         
        file  matrix_double2x3_precision.hpp [code]
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        file  matrix_double2x4.hpp [code]
         Core features
         
        file  matrix_double2x4_precision.hpp [code]
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        file  matrix_double3x2.hpp [code]
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        file  matrix_double4x3.hpp [code]
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        file  matrix_float2x2.hpp [code]
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        file  matrix_float2x4.hpp [code]
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        file  matrix_float2x4_precision.hpp [code]
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        file  matrix_float3x2.hpp [code]
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        file  matrix_float3x2_precision.hpp [code]
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        file  matrix_float3x3.hpp [code]
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        file  matrix_float3x3_precision.hpp [code]
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        file  matrix_float3x4.hpp [code]
         Core features
         
        file  matrix_float3x4_precision.hpp [code]
         Core features
         
        file  matrix_float4x2.hpp [code]
         Core features
         
        file  matrix_float4x2_precision.hpp [code]
         
        file  matrix_float4x3.hpp [code]
         Core features
         
        file  matrix_float4x3_precision.hpp [code]
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        file  matrix_float4x4.hpp [code]
         Core features
         
        file  matrix_float4x4_precision.hpp [code]
         Core features
         
        file  matrix_projection.hpp [code]
         GLM_EXT_matrix_projection
         
        file  matrix_relational.hpp [code]
         GLM_EXT_matrix_relational
         
        file  ext/matrix_transform.hpp [code]
         GLM_EXT_matrix_transform
         
        file  quaternion_common.hpp [code]
         GLM_EXT_quaternion_common
         
        file  quaternion_double.hpp [code]
         GLM_EXT_quaternion_double
         
        file  quaternion_double_precision.hpp [code]
         GLM_EXT_quaternion_double_precision
         
        file  quaternion_exponential.hpp [code]
         GLM_EXT_quaternion_exponential
         
        file  quaternion_float.hpp [code]
         GLM_EXT_quaternion_float
         
        file  quaternion_float_precision.hpp [code]
         GLM_EXT_quaternion_float_precision
         
        file  quaternion_geometric.hpp [code]
         GLM_EXT_quaternion_geometric
         
        file  quaternion_relational.hpp [code]
         GLM_EXT_quaternion_relational
         
        file  quaternion_transform.hpp [code]
         GLM_EXT_quaternion_transform
         
        file  quaternion_trigonometric.hpp [code]
         GLM_EXT_quaternion_trigonometric
         
        file  scalar_common.hpp [code]
         GLM_EXT_scalar_common
         
        file  scalar_constants.hpp [code]
         GLM_EXT_scalar_constants
         
        file  scalar_int_sized.hpp [code]
         GLM_EXT_scalar_int_sized
         
        file  scalar_integer.hpp [code]
         GLM_EXT_scalar_integer
         
        file  ext/scalar_relational.hpp [code]
         GLM_EXT_scalar_relational
         
        file  scalar_uint_sized.hpp [code]
         GLM_EXT_scalar_uint_sized
         
        file  scalar_ulp.hpp [code]
         GLM_EXT_scalar_ulp
         
        file  vector_bool1.hpp [code]
         GLM_EXT_vector_bool1
         
        file  vector_bool1_precision.hpp [code]
         GLM_EXT_vector_bool1_precision
         
        file  vector_bool2.hpp [code]
         Core features
         
        file  vector_bool2_precision.hpp [code]
         Core features
         
        file  vector_bool3.hpp [code]
         Core features
         
        file  vector_bool3_precision.hpp [code]
         Core features
         
        file  vector_bool4.hpp [code]
         Core features
         
        file  vector_bool4_precision.hpp [code]
         Core features
         
        file  vector_common.hpp [code]
         GLM_EXT_vector_common
         
        file  vector_double1.hpp [code]
         GLM_EXT_vector_double1
         
        file  vector_double1_precision.hpp [code]
         GLM_EXT_vector_double1_precision
         
        file  vector_double2.hpp [code]
         Core features
         
        file  vector_double2_precision.hpp [code]
         Core features
         
        file  vector_double3.hpp [code]
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         Core features
         
        file  vector_float1.hpp [code]
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        file  vector_float1_precision.hpp [code]
         GLM_EXT_vector_float1_precision
         
        file  vector_float2.hpp [code]
         Core features
         
        file  vector_float2_precision.hpp [code]
         Core features
         
        file  vector_float3.hpp [code]
         Core features
         
        file  vector_float3_precision.hpp [code]
         Core features
         
        file  vector_float4.hpp [code]
         Core features
         
        file  vector_float4_precision.hpp [code]
         Core features
         
        file  vector_int1.hpp [code]
         GLM_EXT_vector_int1
         
        file  vector_int1_precision.hpp [code]
         GLM_EXT_vector_int1_precision
         
        file  vector_int2.hpp [code]
         Core features
         
        file  vector_int2_precision.hpp [code]
         Core features
         
        file  vector_int3.hpp [code]
         Core features
         
        file  vector_int3_precision.hpp [code]
         Core features
         
        file  vector_int4.hpp [code]
         Core features
         
        file  vector_int4_precision.hpp [code]
         Core features
         
        file  vector_integer.hpp [code]
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        file  ext/vector_relational.hpp [code]
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        file  vector_uint1.hpp [code]
         GLM_EXT_vector_uint1
         
        file  vector_uint1_precision.hpp [code]
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        file  vector_uint2.hpp [code]
         Core features
         
        file  vector_uint2_precision.hpp [code]
         Core features
         
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         Core features
         
        file  vector_uint3_precision.hpp [code]
         Core features
         
        file  vector_uint4.hpp [code]
         Core features
         
        file  vector_uint4_precision.hpp [code]
         Core features
         
        file  vector_ulp.hpp [code]
         GLM_EXT_vector_ulp
         
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        file  associated_min_max.hpp [code]
         GLM_GTX_associated_min_max
         
        file  bit.hpp [code]
         GLM_GTX_bit
         
        file  closest_point.hpp [code]
         GLM_GTX_closest_point
         
        file  color_encoding.hpp [code]
         GLM_GTX_color_encoding
         
        file  gtx/color_space.hpp [code]
         GLM_GTX_color_space
         
        file  color_space_YCoCg.hpp [code]
         GLM_GTX_color_space_YCoCg
         
        file  gtx/common.hpp [code]
         GLM_GTX_common
         
        file  compatibility.hpp [code]
         GLM_GTX_compatibility
         
        file  component_wise.hpp [code]
         GLM_GTX_component_wise
         
        file  dual_quaternion.hpp [code]
         GLM_GTX_dual_quaternion
         
        file  easing.hpp [code]
         GLM_GTX_easing
         
        file  euler_angles.hpp [code]
         GLM_GTX_euler_angles
         
        file  extend.hpp [code]
         GLM_GTX_extend
         
        file  extended_min_max.hpp [code]
         GLM_GTX_extented_min_max
         
        file  exterior_product.hpp [code]
         GLM_GTX_exterior_product
         
        file  fast_exponential.hpp [code]
         GLM_GTX_fast_exponential
         
        file  fast_square_root.hpp [code]
         GLM_GTX_fast_square_root
         
        file  fast_trigonometry.hpp [code]
         GLM_GTX_fast_trigonometry
         
        file  functions.hpp [code]
         GLM_GTX_functions
         
        file  gradient_paint.hpp [code]
         GLM_GTX_gradient_paint
         
        file  handed_coordinate_space.hpp [code]
         GLM_GTX_handed_coordinate_space
         
        file  hash.hpp [code]
         GLM_GTX_hash
         
        file  gtx/integer.hpp [code]
         GLM_GTX_integer
         
        file  intersect.hpp [code]
         GLM_GTX_intersect
         
        file  io.hpp [code]
         GLM_GTX_io
         
        file  log_base.hpp [code]
         GLM_GTX_log_base
         
        file  matrix_cross_product.hpp [code]
         GLM_GTX_matrix_cross_product
         
        file  matrix_decompose.hpp [code]
         GLM_GTX_matrix_decompose
         
        file  matrix_factorisation.hpp [code]
         GLM_GTX_matrix_factorisation
         
        file  matrix_interpolation.hpp [code]
         GLM_GTX_matrix_interpolation
         
        file  matrix_major_storage.hpp [code]
         GLM_GTX_matrix_major_storage
         
        file  matrix_operation.hpp [code]
         GLM_GTX_matrix_operation
         
        file  matrix_query.hpp [code]
         GLM_GTX_matrix_query
         
        file  matrix_transform_2d.hpp [code]
         GLM_GTX_matrix_transform_2d
         
        file  mixed_product.hpp [code]
         GLM_GTX_mixed_producte
         
        file  norm.hpp [code]
         GLM_GTX_norm
         
        file  normal.hpp [code]
         GLM_GTX_normal
         
        file  normalize_dot.hpp [code]
         GLM_GTX_normalize_dot
         
        file  number_precision.hpp [code]
         GLM_GTX_number_precision
         
        file  optimum_pow.hpp [code]
         GLM_GTX_optimum_pow
         
        file  orthonormalize.hpp [code]
         GLM_GTX_orthonormalize
         
        file  perpendicular.hpp [code]
         GLM_GTX_perpendicular
         
        file  polar_coordinates.hpp [code]
         GLM_GTX_polar_coordinates
         
        file  projection.hpp [code]
         GLM_GTX_projection
         
        file  gtx/quaternion.hpp [code]
         GLM_GTX_quaternion
         
        file  range.hpp [code]
         GLM_GTX_range
         
        file  raw_data.hpp [code]
         GLM_GTX_raw_data
         
        file  rotate_normalized_axis.hpp [code]
         GLM_GTX_rotate_normalized_axis
         
        file  rotate_vector.hpp [code]
         GLM_GTX_rotate_vector
         
        file  scalar_multiplication.hpp [code]
         Experimental extensions
         
        file  gtx/scalar_relational.hpp [code]
         GLM_GTX_scalar_relational
         
        file  spline.hpp [code]
         GLM_GTX_spline
         
        file  std_based_type.hpp [code]
         GLM_GTX_std_based_type
         
        file  string_cast.hpp [code]
         GLM_GTX_string_cast
         
        file  texture.hpp [code]
         GLM_GTX_texture
         
        file  transform.hpp [code]
         GLM_GTX_transform
         
        file  transform2.hpp [code]
         GLM_GTX_transform2
         
        file  gtx/type_aligned.hpp [code]
         GLM_GTX_type_aligned
         
        file  type_trait.hpp [code]
         GLM_GTX_type_trait
         
        file  vec_swizzle.hpp [code]
         GLM_GTX_vec_swizzle
         
        file  vector_angle.hpp [code]
         GLM_GTX_vector_angle
         
        file  vector_query.hpp [code]
         GLM_GTX_vector_query
         
        file  wrap.hpp [code]
         GLM_GTX_wrap
         
        +
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         _features.hpp
         _fixes.hpp
         _noise.hpp
         _swizzle.hpp
         _swizzle_func.hpp
         _vectorize.hpp
         associated_min_max.hppGLM_GTX_associated_min_max
         bit.hppGLM_GTX_bit
         bitfield.hppGLM_GTC_bitfield
         closest_point.hppGLM_GTX_closest_point
         color_encoding.hppGLM_GTX_color_encoding
         gtc/color_space.hppGLM_GTC_color_space
         gtx/color_space.hppGLM_GTX_color_space
         color_space_YCoCg.hppGLM_GTX_color_space_YCoCg
         common.hppCore features
         gtx/common.hppGLM_GTX_common
         compatibility.hppGLM_GTX_compatibility
         component_wise.hppGLM_GTX_component_wise
         compute_common.hpp
         compute_vector_relational.hpp
         constants.hppGLM_GTC_constants
         dual_quaternion.hppGLM_GTX_dual_quaternion
         easing.hppGLM_GTX_easing
         epsilon.hppGLM_GTC_epsilon
         euler_angles.hppGLM_GTX_euler_angles
         exponential.hppCore features
         ext.hppCore features (Dependence)
         extend.hppGLM_GTX_extend
         extended_min_max.hppGLM_GTX_extented_min_max
         exterior_product.hppGLM_GTX_exterior_product
         fast_exponential.hppGLM_GTX_fast_exponential
         fast_square_root.hppGLM_GTX_fast_square_root
         fast_trigonometry.hppGLM_GTX_fast_trigonometry
         functions.hppGLM_GTX_functions
         fwd.hpp
         geometric.hppCore features
         glm.hppCore features
         gradient_paint.hppGLM_GTX_gradient_paint
         handed_coordinate_space.hppGLM_GTX_handed_coordinate_space
         hash.hppGLM_GTX_hash
         gtc/integer.hppGLM_GTC_integer
         gtx/integer.hppGLM_GTX_integer
         integer.hppCore features
         intersect.hppGLM_GTX_intersect
         io.hppGLM_GTX_io
         log_base.hppGLM_GTX_log_base
         man.doxy
         mat2x2.hppCore features
         mat2x3.hppCore features
         mat2x4.hppCore features
         mat3x2.hppCore features
         mat3x3.hppCore features
         mat3x4.hppCore features
         mat4x2.hppCore features
         mat4x3.hppCore features
         mat4x4.hppCore features
         matrix.hppCore features
         matrix_access.hppGLM_GTC_matrix_access
         matrix_clip_space.hppGLM_EXT_matrix_clip_space
         matrix_common.hppGLM_EXT_matrix_common
         matrix_cross_product.hppGLM_GTX_matrix_cross_product
         matrix_decompose.hppGLM_GTX_matrix_decompose
         matrix_double2x2.hppCore features
         matrix_double2x2_precision.hppCore features
         matrix_double2x3.hppCore features
         matrix_double2x3_precision.hppCore features
         matrix_double2x4.hppCore features
         matrix_double2x4_precision.hppCore features
         matrix_double3x2.hppCore features
         matrix_double3x2_precision.hppCore features
         matrix_double3x3.hppCore features
         matrix_double3x3_precision.hppCore features
         matrix_double3x4.hppCore features
         matrix_double3x4_precision.hppCore features
         matrix_double4x2.hppCore features
         matrix_double4x2_precision.hppCore features
         matrix_double4x3.hppCore features
         matrix_double4x3_precision.hppCore features
         matrix_double4x4.hppCore features
         matrix_double4x4_precision.hppCore features
         matrix_factorisation.hppGLM_GTX_matrix_factorisation
         matrix_float2x2.hppCore features
         matrix_float2x2_precision.hppCore features
         matrix_float2x3.hppCore features
         matrix_float2x3_precision.hppCore features
         matrix_float2x4.hppCore features
         matrix_float2x4_precision.hppCore features
         matrix_float3x2.hppCore features
         matrix_float3x2_precision.hppCore features
         matrix_float3x3.hppCore features
         matrix_float3x3_precision.hppCore features
         matrix_float3x4.hppCore features
         matrix_float3x4_precision.hppCore features
         matrix_float4x2.hppCore features
         matrix_float4x2_precision.hpp
         matrix_float4x3.hppCore features
         matrix_float4x3_precision.hppCore features
         matrix_float4x4.hppCore features
         matrix_float4x4_precision.hppCore features
         matrix_integer.hppGLM_GTC_matrix_integer
         matrix_interpolation.hppGLM_GTX_matrix_interpolation
         matrix_inverse.hppGLM_GTC_matrix_inverse
         matrix_major_storage.hppGLM_GTX_matrix_major_storage
         matrix_operation.hppGLM_GTX_matrix_operation
         matrix_projection.hppGLM_EXT_matrix_projection
         matrix_query.hppGLM_GTX_matrix_query
         matrix_relational.hppGLM_EXT_matrix_relational
         ext/matrix_transform.hppGLM_EXT_matrix_transform
         gtc/matrix_transform.hppGLM_GTC_matrix_transform
         matrix_transform_2d.hppGLM_GTX_matrix_transform_2d
         mixed_product.hppGLM_GTX_mixed_producte
         noise.hppGLM_GTC_noise
         norm.hppGLM_GTX_norm
         normal.hppGLM_GTX_normal
         normalize_dot.hppGLM_GTX_normalize_dot
         number_precision.hppGLM_GTX_number_precision
         optimum_pow.hppGLM_GTX_optimum_pow
         orthonormalize.hppGLM_GTX_orthonormalize
         gtc/packing.hppGLM_GTC_packing
         packing.hppCore features
         perpendicular.hppGLM_GTX_perpendicular
         polar_coordinates.hppGLM_GTX_polar_coordinates
         projection.hppGLM_GTX_projection
         qualifier.hpp
         gtc/quaternion.hppGLM_GTC_quaternion
         gtx/quaternion.hppGLM_GTX_quaternion
         quaternion_common.hppGLM_EXT_quaternion_common
         quaternion_double.hppGLM_EXT_quaternion_double
         quaternion_double_precision.hppGLM_EXT_quaternion_double_precision
         quaternion_exponential.hppGLM_EXT_quaternion_exponential
         quaternion_float.hppGLM_EXT_quaternion_float
         quaternion_float_precision.hppGLM_EXT_quaternion_float_precision
         quaternion_geometric.hppGLM_EXT_quaternion_geometric
         quaternion_relational.hppGLM_EXT_quaternion_relational
         quaternion_transform.hppGLM_EXT_quaternion_transform
         quaternion_trigonometric.hppGLM_EXT_quaternion_trigonometric
         random.hppGLM_GTC_random
         range.hppGLM_GTX_range
         raw_data.hppGLM_GTX_raw_data
         reciprocal.hppGLM_GTC_reciprocal
         rotate_normalized_axis.hppGLM_GTX_rotate_normalized_axis
         rotate_vector.hppGLM_GTX_rotate_vector
         round.hppGLM_GTC_round
         scalar_common.hppGLM_EXT_scalar_common
         scalar_constants.hppGLM_EXT_scalar_constants
         scalar_int_sized.hppGLM_EXT_scalar_int_sized
         scalar_integer.hppGLM_EXT_scalar_integer
         scalar_multiplication.hppExperimental extensions
         ext/scalar_relational.hppGLM_EXT_scalar_relational
         gtx/scalar_relational.hppGLM_GTX_scalar_relational
         scalar_uint_sized.hppGLM_EXT_scalar_uint_sized
         scalar_ulp.hppGLM_EXT_scalar_ulp
         setup.hpp
         spline.hppGLM_GTX_spline
         std_based_type.hppGLM_GTX_std_based_type
         string_cast.hppGLM_GTX_string_cast
         texture.hppGLM_GTX_texture
         transform.hppGLM_GTX_transform
         transform2.hppGLM_GTX_transform2
         trigonometric.hppCore features
         gtc/type_aligned.hppGLM_GTC_type_aligned
         gtx/type_aligned.hppGLM_GTX_type_aligned
         type_float.hpp
         type_half.hpp
         type_mat2x2.hppCore features
         type_mat2x3.hppCore features
         type_mat2x4.hppCore features
         type_mat3x2.hppCore features
         type_mat3x3.hppCore features
         type_mat3x4.hppCore features
         type_mat4x2.hppCore features
         type_mat4x3.hppCore features
         type_mat4x4.hppCore features
         type_precision.hppGLM_GTC_type_precision
         type_ptr.hppGLM_GTC_type_ptr
         type_quat.hppCore features
         type_trait.hppGLM_GTX_type_trait
         type_vec1.hppCore features
         type_vec2.hppCore features
         type_vec3.hppCore features
         type_vec4.hppCore features
         ulp.hppGLM_GTC_ulp
         vec1.hppGLM_GTC_vec1
         vec2.hppCore features
         vec3.hppCore features
         vec4.hppCore features
         vec_swizzle.hppGLM_GTX_vec_swizzle
         vector_angle.hppGLM_GTX_vector_angle
         vector_bool1.hppGLM_EXT_vector_bool1
         vector_bool1_precision.hppGLM_EXT_vector_bool1_precision
         vector_bool2.hppCore features
         vector_bool2_precision.hppCore features
         vector_bool3.hppCore features
         vector_bool3_precision.hppCore features
         vector_bool4.hppCore features
         vector_bool4_precision.hppCore features
         vector_common.hppGLM_EXT_vector_common
         vector_double1.hppGLM_EXT_vector_double1
         vector_double1_precision.hppGLM_EXT_vector_double1_precision
         vector_double2.hppCore features
         vector_double2_precision.hppCore features
         vector_double3.hppCore features
         vector_double3_precision.hppCore features
         vector_double4.hppCore features
         vector_double4_precision.hppCore features
         vector_float1.hppGLM_EXT_vector_float1
         vector_float1_precision.hppGLM_EXT_vector_float1_precision
         vector_float2.hppCore features
         vector_float2_precision.hppCore features
         vector_float3.hppCore features
         vector_float3_precision.hppCore features
         vector_float4.hppCore features
         vector_float4_precision.hppCore features
         vector_int1.hppGLM_EXT_vector_int1
         vector_int1_precision.hppGLM_EXT_vector_int1_precision
         vector_int2.hppCore features
         vector_int2_precision.hppCore features
         vector_int3.hppCore features
         vector_int3_precision.hppCore features
         vector_int4.hppCore features
         vector_int4_precision.hppCore features
         vector_integer.hppGLM_EXT_vector_integer
         vector_query.hppGLM_GTX_vector_query
         ext/vector_relational.hppGLM_EXT_vector_relational
         vector_relational.hppCore features
         vector_uint1.hppGLM_EXT_vector_uint1
         vector_uint1_precision.hppGLM_EXT_vector_uint1_precision
         vector_uint2.hppCore features
         vector_uint2_precision.hppCore features
         vector_uint3.hppCore features
         vector_uint3_precision.hppCore features
         vector_uint4.hppCore features
         vector_uint4_precision.hppCore features
         vector_ulp.hppGLM_EXT_vector_ulp
         wrap.hppGLM_GTX_wrap
        +
        +
        + + + + diff --git a/Include/glm/doc/api/folderclosed.png b/Include/glm/doc/api/folderclosed.png new file mode 100644 index 0000000000000000000000000000000000000000..2a4bb4a518c6acc32a6ebd2ab728b603c1d7bc1b GIT binary patch literal 573 zcmV-D0>b@?P)Px#1ZP1_K>z@;j|==^1poj532;bRa{vGi!vFvd!vV){sAK>D02p*dSaefwW^{L9 za%BK;VQFr3E^cLXAT%y8E;(#7eog=Y0j^0zK~zXfwbQ#wLqQM*;Jku`45rJBQ{G)k+Vh~a_|I?kd;G1{Q`+V1KNk6 z{?Li_6x_>LyHYOY|A*FY1MqdfZ{fy>o>ZHf;V1}(W+(`!VhKhfWhFSNd(>a%7U z-hKA_>a)f(Px#1ZP1_K>z@;j|==^1poj532;bRa{vGi!vFvd!vV){sAK>D02p*dSaefwW^{L9 za%BK;VQFr3E^cLXAT%y8E;(#7eog=Y0mVr~K~zXfwUoO~0znjpc?Am}!q^zKFd7@R z@zQuJyfoe#wJ=&Jp+SQ-YAD!9;VnT!K>`|+H9@5?k!V3dVPV2soEI4XGc)V5!(b?u z;>(%yGw1)8VVMXKwH2!vCRQ;_tYVm0MM>>b(0dY`3o4xmDjo^?eiqif|6mm*Y+ij7 z^z$aD_Mve11U>C23fro(<{mT+wu+L{v7pMG4tYU98TA$Y1IXjEdqH0}g34(XWb*)x zVs2H??YN-JG0mt?dKh&?!Rz!87!;HmP~=t`f&z_%2l%|1Qo>&s;~?ha?yKYBqbh8I zEfr$;1sVwl@R|M@MK#(`o + + + + + +0.9.9 API documentation: OpenGL Mathematics (GLM) + + + + + + + + + + +
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http://jquery.org/license + * + * http://docs.jquery.com/UI/Mouse + * + * Depends: + * jquery.ui.widget.js + */ +(function(b,c){var a=false;b(document).mouseup(function(d){a=false});b.widget("ui.mouse",{options:{cancel:":input,option",distance:1,delay:0},_mouseInit:function(){var d=this;this.element.bind("mousedown."+this.widgetName,function(e){return d._mouseDown(e)}).bind("click."+this.widgetName,function(e){if(true===b.data(e.target,d.widgetName+".preventClickEvent")){b.removeData(e.target,d.widgetName+".preventClickEvent");e.stopImmediatePropagation();return false}});this.started=false},_mouseDestroy:function(){this.element.unbind("."+this.widgetName)},_mouseDown:function(f){if(a){return}(this._mouseStarted&&this._mouseUp(f));this._mouseDownEvent=f;var e=this,g=(f.which==1),d=(typeof this.options.cancel=="string"&&f.target.nodeName?b(f.target).closest(this.options.cancel).length:false);if(!g||d||!this._mouseCapture(f)){return true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return d.preventDefault()}if(this._mouseDistanceMet(d)&&this._mouseDelayMet(d)){this._mouseStarted=(this._mouseStart(this._mouseDownEvent,d)!==false);(this._mouseStarted?this._mouseDrag(d):this._mouseUp(d))}return !this._mouseStarted},_mouseUp:function(d){b(document).unbind("mousemove."+this.widgetName,this._mouseMoveDelegate).unbind("mouseup."+this.widgetName,this._mouseUpDelegate);if(this._mouseStarted){this._mouseStarted=false;if(d.target==this._mouseDownEvent.target){b.data(d.target,this.widgetName+".preventClickEvent",true)}this._mouseStop(d)}return false},_mouseDistanceMet:function(d){return(Math.max(Math.abs(this._mouseDownEvent.pageX-d.pageX),Math.abs(this._mouseDownEvent.pageY-d.pageY))>=this.options.distance)},_mouseDelayMet:function(d){return this.mouseDelayMet},_mouseStart:function(d){},_mouseDrag:function(d){},_mouseStop:function(d){},_mouseCapture:function(d){return true}})})(jQuery);(function(c,d){c.widget("ui.resizable",c.ui.mouse,{widgetEventPrefix:"resize",options:{alsoResize:false,animate:false,animateDuration:"slow",animateEasing:"swing",aspectRatio:false,autoHide:false,containment:false,ghost:false,grid:false,handles:"e,s,se",helper:false,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:1000},_create:function(){var f=this,k=this.options;this.element.addClass("ui-resizable");c.extend(this,{_aspectRatio:!!(k.aspectRatio),aspectRatio:k.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:k.helper||k.ghost||k.animate?k.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)){this.element.wrap(c('
        ').css({position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")}));this.element=this.element.parent().data("resizable",this.element.data("resizable"));this.elementIsWrapper=true;this.element.css({marginLeft:this.originalElement.css("marginLeft"),marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom")});this.originalElement.css({marginLeft:0,marginTop:0,marginRight:0,marginBottom:0});this.originalResizeStyle=this.originalElement.css("resize");this.originalElement.css("resize","none");this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"}));this.originalElement.css({margin:this.originalElement.css("margin")});this._proportionallyResize()}this.handles=k.handles||(!c(".ui-resizable-handle",this.element).length?"e,s,se":{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"});if(this.handles.constructor==String){if(this.handles=="all"){this.handles="n,e,s,w,se,sw,ne,nw"}var l=this.handles.split(",");this.handles={};for(var g=0;g
        ');if(/sw|se|ne|nw/.test(j)){h.css({zIndex:++k.zIndex})}if("se"==j){h.addClass("ui-icon ui-icon-gripsmall-diagonal-se")}this.handles[j]=".ui-resizable-"+j;this.element.append(h)}}this._renderAxis=function(q){q=q||this.element;for(var n in this.handles){if(this.handles[n].constructor==String){this.handles[n]=c(this.handles[n],this.element).show()}if(this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)){var o=c(this.handles[n],this.element),p=0;p=/sw|ne|nw|se|n|s/.test(n)?o.outerHeight():o.outerWidth();var m=["padding",/ne|nw|n/.test(n)?"Top":/se|sw|s/.test(n)?"Bottom":/^e$/.test(n)?"Right":"Left"].join("");q.css(m,p);this._proportionallyResize()}if(!c(this.handles[n]).length){continue}}};this._renderAxis(this.element);this._handles=c(".ui-resizable-handle",this.element).disableSelection();this._handles.mouseover(function(){if(!f.resizing){if(this.className){var i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in this.handles){if(c(this.handles[e])[0]==f.target){g=true}}return !this.options.disabled&&g},_mouseStart:function(g){var j=this.options,f=this.element.position(),e=this.element;this.resizing=true;this.documentScroll={top:c(document).scrollTop(),left:c(document).scrollLeft()};if(e.is(".ui-draggable")||(/absolute/).test(e.css("position"))){e.css({position:"absolute",top:f.top,left:f.left})}this._renderProxy();var k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var h=this.helper,g=this.options,m={},q=this,j=this.originalMousePosition,n=this.axis;var r=(e.pageX-j.left)||0,p=(e.pageY-j.top)||0;var i=this._change[n];if(!i){return false}var l=i.apply(this,[e,r,p]),k=c.browser.msie&&c.browser.version<7,f=this.sizeDiff;this._updateVirtualBoundaries(e.shiftKey);if(this._aspectRatio||e.shiftKey){l=this._updateRatio(l,e)}l=this._respectSize(l,e);this._propagate("resize",e);h.css({top:this.position.top+"px",left:this.position.left+"px",width:this.size.width+"px",height:this.size.height+"px"});if(!this._helper&&this._proportionallyResizeElements.length){this._proportionallyResize()}this._updateCache(l);this._trigger("resize",e,this.ui());return false},_mouseStop:function(h){this.resizing=false;var i=this.options,m=this;if(this._helper){var g=this._proportionallyResizeElements,e=g.length&&(/textarea/i).test(g[0].nodeName),f=e&&c.ui.hasScroll(g[0],"left")?0:m.sizeDiff.height,k=e?0:m.sizeDiff.width;var n={width:(m.helper.width()-k),height:(m.helper.height()-f)},j=(parseInt(m.element.css("left"),10)+(m.position.left-m.originalPosition.left))||null,l=(parseInt(m.element.css("top"),10)+(m.position.top-m.originalPosition.top))||null;if(!i.animate){this.element.css(c.extend(n,{top:l,left:j}))}m.helper.height(m.size.height);m.helper.width(m.size.width);if(this._helper&&!i.animate){this._proportionallyResize()}}c("body").css("cursor","auto");this.element.removeClass("ui-resizable-resizing");this._propagate("stop",h);if(this._helper){this.helper.remove()}return false},_updateVirtualBoundaries:function(g){var j=this.options,i,h,f,k,e;e={minWidth:a(j.minWidth)?j.minWidth:0,maxWidth:a(j.maxWidth)?j.maxWidth:Infinity,minHeight:a(j.minHeight)?j.minHeight:0,maxHeight:a(j.maxHeight)?j.maxHeight:Infinity};if(this._aspectRatio||g){i=e.minHeight*this.aspectRatio;f=e.minWidth/this.aspectRatio;h=e.maxHeight*this.aspectRatio;k=e.maxWidth/this.aspectRatio;if(i>e.minWidth){e.minWidth=i}if(f>e.minHeight){e.minHeight=f}if(hl.width),s=a(l.height)&&i.minHeight&&(i.minHeight>l.height);if(h){l.width=i.minWidth}if(s){l.height=i.minHeight}if(t){l.width=i.maxWidth}if(m){l.height=i.maxHeight}var f=this.originalPosition.left+this.originalSize.width,p=this.position.top+this.size.height;var k=/sw|nw|w/.test(q),e=/nw|ne|n/.test(q);if(h&&k){l.left=f-i.minWidth}if(t&&k){l.left=f-i.maxWidth}if(s&&e){l.top=p-i.minHeight}if(m&&e){l.top=p-i.maxHeight}var n=!l.width&&!l.height;if(n&&!l.left&&l.top){l.top=null}else{if(n&&!l.top&&l.left){l.left=null}}return l},_proportionallyResize:function(){var k=this.options;if(!this._proportionallyResizeElements.length){return}var g=this.helper||this.element;for(var f=0;f');var e=c.browser.msie&&c.browser.version<7,g=(e?1:0),h=(e?2:-1);this.helper.addClass(this._helper).css({width:this.element.outerWidth()+h,height:this.element.outerHeight()+h,position:"absolute",left:this.elementOffset.left-g+"px",top:this.elementOffset.top-g+"px",zIndex:++i.zIndex});this.helper.appendTo("body").disableSelection()}else{this.helper=this.element}},_change:{e:function(g,f,e){return{width:this.originalSize.width+f}},w:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{left:i.left+f,width:g.width-f}},n:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{top:i.top+e,height:g.height-e}},s:function(g,f,e){return{height:this.originalSize.height+e}},se:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},sw:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[g,f,e]))},ne:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},nw:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[g,f,e]))}},_propagate:function(f,e){c.ui.plugin.call(this,f,[e,this.ui()]);(f!="resize"&&this._trigger(f,e,this.ui()))},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}});c.extend(c.ui.resizable,{version:"1.8.18"});c.ui.plugin.add("resizable","alsoResize",{start:function(f,g){var e=c(this).data("resizable"),i=e.options;var h=function(j){c(j).each(function(){var k=c(this);k.data("resizable-alsoresize",{width:parseInt(k.width(),10),height:parseInt(k.height(),10),left:parseInt(k.css("left"),10),top:parseInt(k.css("top"),10)})})};if(typeof(i.alsoResize)=="object"&&!i.alsoResize.parentNode){if(i.alsoResize.length){i.alsoResize=i.alsoResize[0];h(i.alsoResize)}else{c.each(i.alsoResize,function(j){h(j)})}}else{h(i.alsoResize)}},resize:function(g,i){var f=c(this).data("resizable"),j=f.options,h=f.originalSize,l=f.originalPosition;var k={height:(f.size.height-h.height)||0,width:(f.size.width-h.width)||0,top:(f.position.top-l.top)||0,left:(f.position.left-l.left)||0},e=function(m,n){c(m).each(function(){var q=c(this),r=c(this).data("resizable-alsoresize"),p={},o=n&&n.length?n:q.parents(i.originalElement[0]).length?["width","height"]:["width","height","top","left"];c.each(o,function(s,u){var t=(r[u]||0)+(k[u]||0);if(t&&t>=0){p[u]=t||null}});q.css(p)})};if(typeof(j.alsoResize)=="object"&&!j.alsoResize.nodeType){c.each(j.alsoResize,function(m,n){e(m,n)})}else{e(j.alsoResize)}},stop:function(e,f){c(this).removeData("resizable-alsoresize")}});c.ui.plugin.add("resizable","animate",{stop:function(i,n){var p=c(this).data("resizable"),j=p.options;var h=p._proportionallyResizeElements,e=h.length&&(/textarea/i).test(h[0].nodeName),f=e&&c.ui.hasScroll(h[0],"left")?0:p.sizeDiff.height,l=e?0:p.sizeDiff.width;var g={width:(p.size.width-l),height:(p.size.height-f)},k=(parseInt(p.element.css("left"),10)+(p.position.left-p.originalPosition.left))||null,m=(parseInt(p.element.css("top"),10)+(p.position.top-p.originalPosition.top))||null;p.element.animate(c.extend(g,m&&k?{top:m,left:k}:{}),{duration:j.animateDuration,easing:j.animateEasing,step:function(){var o={width:parseInt(p.element.css("width"),10),height:parseInt(p.element.css("height"),10),top:parseInt(p.element.css("top"),10),left:parseInt(p.element.css("left"),10)};if(h&&h.length){c(h[0]).css({width:o.width,height:o.height})}p._updateCache(o);p._propagate("resize",i)}})}});c.ui.plugin.add("resizable","containment",{start:function(f,r){var t=c(this).data("resizable"),j=t.options,l=t.element;var g=j.containment,k=(g instanceof c)?g.get(0):(/parent/.test(g))?l.parent().get(0):g;if(!k){return}t.containerElement=c(k);if(/document/.test(g)||g==document){t.containerOffset={left:0,top:0};t.containerPosition={left:0,top:0};t.parentData={element:c(document),left:0,top:0,width:c(document).width(),height:c(document).height()||document.body.parentNode.scrollHeight}}else{var n=c(k),i=[];c(["Top","Right","Left","Bottom"]).each(function(p,o){i[p]=b(n.css("padding"+o))});t.containerOffset=n.offset();t.containerPosition=n.position();t.containerSize={height:(n.innerHeight()-i[3]),width:(n.innerWidth()-i[1])};var q=t.containerOffset,e=t.containerSize.height,m=t.containerSize.width,h=(c.ui.hasScroll(k,"left")?k.scrollWidth:m),s=(c.ui.hasScroll(k)?k.scrollHeight:e);t.parentData={element:k,left:q.left,top:q.top,width:h,height:s}}},resize:function(g,q){var t=c(this).data("resizable"),i=t.options,f=t.containerSize,p=t.containerOffset,m=t.size,n=t.position,r=t._aspectRatio||g.shiftKey,e={top:0,left:0},h=t.containerElement;if(h[0]!=document&&(/static/).test(h.css("position"))){e=p}if(n.left<(t._helper?p.left:0)){t.size.width=t.size.width+(t._helper?(t.position.left-p.left):(t.position.left-e.left));if(r){t.size.height=t.size.width/i.aspectRatio}t.position.left=i.helper?p.left:0}if(n.top<(t._helper?p.top:0)){t.size.height=t.size.height+(t._helper?(t.position.top-p.top):t.position.top);if(r){t.size.width=t.size.height*i.aspectRatio}t.position.top=t._helper?p.top:0}t.offset.left=t.parentData.left+t.position.left;t.offset.top=t.parentData.top+t.position.top;var l=Math.abs((t._helper?t.offset.left-e.left:(t.offset.left-e.left))+t.sizeDiff.width),s=Math.abs((t._helper?t.offset.top-e.top:(t.offset.top-p.top))+t.sizeDiff.height);var k=t.containerElement.get(0)==t.element.parent().get(0),j=/relative|absolute/.test(t.containerElement.css("position"));if(k&&j){l-=t.parentData.left}if(l+t.size.width>=t.parentData.width){t.size.width=t.parentData.width-l;if(r){t.size.height=t.size.width/t.aspectRatio}}if(s+t.size.height>=t.parentData.height){t.size.height=t.parentData.height-s;if(r){t.size.width=t.size.height*t.aspectRatio}}},stop:function(f,n){var q=c(this).data("resizable"),g=q.options,l=q.position,m=q.containerOffset,e=q.containerPosition,i=q.containerElement;var j=c(q.helper),r=j.offset(),p=j.outerWidth()-q.sizeDiff.width,k=j.outerHeight()-q.sizeDiff.height;if(q._helper&&!g.animate&&(/relative/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}if(q._helper&&!g.animate&&(/static/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}}});c.ui.plugin.add("resizable","ghost",{start:function(g,h){var e=c(this).data("resizable"),i=e.options,f=e.size;e.ghost=e.originalElement.clone();e.ghost.css({opacity:0.25,display:"block",position:"relative",height:f.height,width:f.width,margin:0,left:0,top:0}).addClass("ui-resizable-ghost").addClass(typeof i.ghost=="string"?i.ghost:"");e.ghost.appendTo(e.helper)},resize:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost){e.ghost.css({position:"relative",height:e.size.height,width:e.size.width})}},stop:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost&&e.helper){e.helper.get(0).removeChild(e.ghost.get(0))}}});c.ui.plugin.add("resizable","grid",{resize:function(e,m){var p=c(this).data("resizable"),h=p.options,k=p.size,i=p.originalSize,j=p.originalPosition,n=p.axis,l=h._aspectRatio||e.shiftKey;h.grid=typeof h.grid=="number"?[h.grid,h.grid]:h.grid;var g=Math.round((k.width-i.width)/(h.grid[0]||1))*(h.grid[0]||1),f=Math.round((k.height-i.height)/(h.grid[1]||1))*(h.grid[1]||1);if(/^(se|s|e)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f}else{if(/^(ne)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f}else{if(/^(sw)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.left=j.left-g}else{p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f;p.position.left=j.left-g}}}}});var b=function(e){return parseInt(e,10)||0};var a=function(e){return !isNaN(parseInt(e,10))}})(jQuery);/*! + * jQuery hashchange event - v1.3 - 7/21/2010 + * http://benalman.com/projects/jquery-hashchange-plugin/ + * + * Copyright (c) 2010 "Cowboy" Ben Alman + * Dual licensed under the MIT and GPL licenses. + * http://benalman.com/about/license/ + */ +(function($,e,b){var c="hashchange",h=document,f,g=$.event.special,i=h.documentMode,d="on"+c in e&&(i===b||i>7);function a(j){j=j||location.href;return"#"+j.replace(/^[^#]*#?(.*)$/,"$1")}$.fn[c]=function(j){return j?this.bind(c,j):this.trigger(c)};$.fn[c].delay=50;g[c]=$.extend(g[c],{setup:function(){if(d){return false}$(f.start)},teardown:function(){if(d){return false}$(f.stop)}});f=(function(){var j={},p,m=a(),k=function(q){return q},l=k,o=k;j.start=function(){p||n()};j.stop=function(){p&&clearTimeout(p);p=b};function n(){var r=a(),q=o(m);if(r!==m){l(m=r,q);$(e).trigger(c)}else{if(q!==m){location.href=location.href.replace(/#.*/,"")+q}}p=setTimeout(n,$.fn[c].delay)}$.browser.msie&&!d&&(function(){var q,r;j.start=function(){if(!q){r=$.fn[c].src;r=r&&r+a();q=$(' + + +
        +
        +
        Modules
        +
        +
        +
        Here is a list of all modules:
        +
        [detail level 12]
        + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
         Core featuresFeatures that implement in C++ the GLSL specification as closely as possible
         Stable extensionsAdditional features not specified by GLSL specification
         Recommended extensionsAdditional features not specified by GLSL specification
         Experimental extensionsExperimental features not specified by GLSL specification
        +
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+ position:absolute; + width:20px; + height:19px; +} + +.left #MSearchSelect { + left:4px; +} + +.right #MSearchSelect { + right:5px; +} + +#MSearchField { + display:block; + position:absolute; + height:19px; + background:url('search_m.png') repeat-x; + border:none; + width:111px; + margin-left:20px; + padding-left:4px; + color: #909090; + outline: none; + font: 9pt Arial, Verdana, sans-serif; +} + +#FSearchBox #MSearchField { + margin-left:15px; +} + +#MSearchBox .right { + display:block; + position:absolute; + right:10px; + top:0px; + width:20px; + height:19px; + background:url('search_r.png') no-repeat; + background-position:left; +} + +#MSearchClose { + display: none; + position: absolute; + top: 4px; + background : none; + border: none; + margin: 0px 4px 0px 0px; + padding: 0px 0px; + outline: none; +} + +.left #MSearchClose { + left: 6px; +} + +.right #MSearchClose { + right: 2px; +} + +.MSearchBoxActive #MSearchField { + color: #000000; +} + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #90A5CE; + background-color: #F9FAFC; + z-index: 1; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +.SelectItem { + font: 8pt Arial, Verdana, sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} + +span.SelectionMark { + margin-right: 4px; + font-family: monospace; + outline-style: none; + text-decoration: none; +} + +a.SelectItem { + display: block; + outline-style: none; + color: #000000; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} + +a.SelectItem:focus, +a.SelectItem:active { + color: #000000; + outline-style: none; + text-decoration: none; +} + +a.SelectItem:hover { + color: #FFFFFF; + background-color: #3D578C; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + width: 60ex; + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #000; + background-color: #EEF1F7; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; + padding-bottom: 15px; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +body.SRPage { + margin: 5px 2px; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; +} + +.SRResult { + display: none; +} + +DIV.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.searchresult { + background-color: #F0F3F8; +} + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/Include/glm/doc/api/search/search.js b/Include/glm/doc/api/search/search.js new file mode 100644 index 0000000..dedce3b --- /dev/null +++ b/Include/glm/doc/api/search/search.js @@ -0,0 +1,791 @@ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches.html'; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline'; + if (this.insideFrame) + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + domPopupSearchResultsWindow.style.position = 'relative'; + domPopupSearchResultsWindow.style.display = 'block'; + var width = document.body.clientWidth - 8; // the -8 is for IE :-( + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResults.style.width = width + 'px'; + } + else + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + } + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName == 'DIV' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName == 'DIV' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? 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The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. + +STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ " + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. + +SHORT_NAMES = YES + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = YES + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new +# page for each member. If set to NO, the documentation of a member will be part +# of the file/class/namespace that contains it. +# The default value is: NO. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:\n" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". You can put \n's in the value part of an alias to insert +# newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding "class=itcl::class" +# will allow you to use the command class in the itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, Javascript, +# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran: +# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran: +# Fortran. In the later case the parser tries to guess whether the code is fixed +# or free formatted code, this is the default for Fortran type files), VHDL. For +# instance to make doxygen treat .inc files as Fortran files (default is PHP), +# and .f files as C (default is Fortran), use: inc=Fortran f=C. +# +# Note: For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. + +MARKDOWN_SUPPORT = YES + +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by putting a % sign in front of the word or +# globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. +# The default value is: NO. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. +# The default value is: NO. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. +# The default value is: NO. + +DISTRIBUTE_GROUP_DOC = NO + +# If one adds a struct or class to a group and this option is enabled, then also +# any nested class or struct is added to the same group. By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = NO + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = NO + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = NO + +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO, these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = YES + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = YES + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = YES + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = NO + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = NO + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = YES + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong or incomplete +# parameter documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = ../glm \ + . + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, +# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, +# *.vhdl, *.ucf, *.qsf, *.as and *.js. + +FILE_PATTERNS = *.hpp \ + *.doxy + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# compiled with the --with-libclang option. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = NO + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). For an example see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = NO + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the master .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://www.mathjax.org/mathjax + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , /