<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
    <Filter Include="Source Files\Events">
      <UniqueIdentifier>{3b390837-0087-42d6-865a-f407f4e85689}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Player">
      <UniqueIdentifier>{92d02b9a-68af-46b6-8a38-2d71c807275a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\MapReader">
      <UniqueIdentifier>{b8c509e7-d52d-4bc7-b525-9dcdaa2260ca}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\3rdParty">
      <UniqueIdentifier>{82df0858-8eaf-4a3d-957a-fe1eaf4f5318}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Input">
      <UniqueIdentifier>{2e56c203-baba-4213-b8c3-f6b7750ff274}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Components">
      <UniqueIdentifier>{87046629-81da-4f0e-8451-6bbe46ae4a32}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="main.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="MeshRenderer.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Shader.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="ResourceManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Light.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="PointLight.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="EventManager.cpp">
      <Filter>Source Files\Events</Filter>
    </ClCompile>
    <ClCompile Include="Events.cpp">
      <Filter>Source Files\Events</Filter>
    </ClCompile>
    <ClCompile Include="Player.cpp">
      <Filter>Source Files\Player</Filter>
    </ClCompile>
    <ClCompile Include="LevelMap.cpp">
      <Filter>Source Files\MapReader</Filter>
    </ClCompile>
    <ClCompile Include="imgui\imgui.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="imgui\imgui_draw.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="imgui\imgui_tables.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="imgui\imgui_widgets.cpp">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="..\..\Development Tools\glad\src\glad.c">
      <Filter>Source Files\3rdParty</Filter>
    </ClCompile>
    <ClCompile Include="InputHandler.cpp">
      <Filter>Source Files\Input</Filter>
    </ClCompile>
    <ClCompile Include="Camera.cpp">
      <Filter>Source Files\Components</Filter>
    </ClCompile>
    <ClCompile Include="PlayerInputComponent.cpp">
      <Filter>Source Files\Input</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <None Include="fragment.frag" />
    <None Include="vertex.vert" />
    <None Include="cube.vert" />
    <None Include="cube.frag" />
    <None Include="light.vert" />
    <None Include="light.frag" />
    <None Include="wall.vert" />
    <None Include="wall.frag" />
    <None Include="wall_test.vert" />
    <None Include="wall_test.frag" />
    <None Include="point_shadow_depth.vert" />
    <None Include="point_shadow_depth.frag" />
    <None Include="point_shadow_depth.geom" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="cube.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="cubeFactory.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GameObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsComponent.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GraphicsComponent.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="MeshRenderer.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Shader.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="ResourceManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Light.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="PointLight.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventManager.h">
      <Filter>Source Files\Events</Filter>
    </ClInclude>
    <ClInclude Include="Events.h">
      <Filter>Source Files\Events</Filter>
    </ClInclude>
    <ClInclude Include="Player.h">
      <Filter>Source Files\Player</Filter>
    </ClInclude>
    <ClInclude Include="LevelMap.h">
      <Filter>Source Files\MapReader</Filter>
    </ClInclude>
    <ClInclude Include="MapReader.h">
      <Filter>Source Files\MapReader</Filter>
    </ClInclude>
    <ClInclude Include="InputCommand.h">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="InputHandler.h">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="input.txt">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="InputEnums.h">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="IInputComponent.h">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="PlayerInputComponent.h">
      <Filter>Source Files\Input</Filter>
    </ClInclude>
    <ClInclude Include="Camera.h">
      <Filter>Source Files\Components</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <Text Include="map_test.txt" />
    <Text Include="map_test_2.txt" />
  </ItemGroup>
</Project>