<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{3c2529ad-c6ab-4d39-a409-ebb27fc9653a}</ProjectGuid>
    <RootNamespace>LearningOpenGL</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>C:\Development Projects\LearningOpenGL\imgui\backends;C:\Development Projects\LearningOpenGL\imgui;C:\Development Projects\LearningOpenGL\Include\glm;C:\Development Projects\LearningOpenGL\Include\glfw-3.4.bin.WIN64\include;C:\Development Projects\LearningOpenGL\Include\glad\include;$(IncludePath)</IncludePath>
    <LibraryPath>C:\Development Projects\LearningOpenGL\Include\glfw-3.4.bin.WIN64\lib-vc2022;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;C:\Development Projects\LearningOpenGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <LanguageStandard>stdcpp20</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>C:\Development Projects\LearningOpenGL\Include;</AdditionalIncludeDirectories>
      <LanguageStandard>stdcpp20</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\Development Tools\glad\src\glad.c" />
    <ClCompile Include="Camera.cpp" />
    <ClCompile Include="EventManager.cpp" />
    <ClCompile Include="Events.cpp" />
    <ClCompile Include="imgui\backends\imgui_impl_glfw.cpp" />
    <ClCompile Include="imgui\backends\imgui_impl_opengl3.cpp" />
    <ClCompile Include="imgui\imgui.cpp" />
    <ClCompile Include="imgui\imgui_draw.cpp" />
    <ClCompile Include="imgui\imgui_tables.cpp" />
    <ClCompile Include="imgui\imgui_widgets.cpp" />
    <ClCompile Include="InputHandler.cpp" />
    <ClCompile Include="LevelMap.cpp" />
    <ClCompile Include="Light.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="MeshRenderer.cpp" />
    <ClCompile Include="Player.cpp" />
    <ClCompile Include="PlayerInputComponent.cpp" />
    <ClCompile Include="PointLight.cpp" />
    <ClCompile Include="ResourceManager.cpp" />
    <ClCompile Include="Shader.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="cube.frag" />
    <None Include="cube.vert" />
    <None Include="fragment.frag" />
    <None Include="light.frag" />
    <None Include="light.vert" />
    <None Include="point_shadow_depth.frag" />
    <None Include="point_shadow_depth.geom" />
    <None Include="point_shadow_depth.vert" />
    <None Include="vertex.vert" />
    <None Include="wall.frag" />
    <None Include="wall.vert" />
    <None Include="wall_test.frag" />
    <None Include="wall_test.vert" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Camera.h" />
    <ClInclude Include="cube.h" />
    <ClInclude Include="cubeFactory.h" />
    <ClInclude Include="Events.h" />
    <ClInclude Include="GameObject.h" />
    <ClInclude Include="GraphicsComponent.h" />
    <ClInclude Include="EventManager.h" />
    <ClInclude Include="IInputComponent.h" />
    <ClInclude Include="InputCommand.h" />
    <ClInclude Include="input.txt" />
    <ClInclude Include="InputEnums.h" />
    <ClInclude Include="InputHandler.h" />
    <ClInclude Include="LevelMap.h" />
    <ClInclude Include="Light.h" />
    <ClInclude Include="MapReader.h" />
    <ClInclude Include="MeshRenderer.h" />
    <ClInclude Include="PhysicsComponent.h" />
    <ClInclude Include="Player.h" />
    <ClInclude Include="PlayerInputComponent.h" />
    <ClInclude Include="PointLight.h" />
    <ClInclude Include="ResourceManager.h" />
    <ClInclude Include="Shader.h" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="map_test.txt" />
    <Text Include="map_test_2.txt" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>